IRC logs for #openttd on OFTC at 2013-09-09
            
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06:37:53 <dihedral> good morning
06:37:55 * dihedral yawns
06:39:26 <maddy_> morning
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09:12:49 <retro|cz> Hello. Is there any chance how to change email for my openttd.org account (including FlySpray) ?
09:13:35 <retro|cz> And maybe realname also.
09:17:33 <planetmaker> retro|cz, send an e-mail to info@ with old info, and desired new info. I can then see later this week what can be done
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09:20:45 <retro|cz> planetmaker, sent
09:21:10 <retro|cz> planetmaker, thanks
09:21:47 <retro|cz> planetmaker, this is very low priority. Don't waste time with that.
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09:24:24 <retro|cz> planetmaker, I'm also programmer. Maybe I can help with implementing this into website. I'll take a little like into openttd/extra/website.git
09:27:59 <dihedral> <retro|cz> planetmaker, this is very low priority. Don't waste time with that. <- they would not :-D
09:31:16 <planetmaker> :-)
09:31:49 <planetmaker> I agree, I do believe that changing one's own account is one of the missing things at our website
09:32:12 <planetmaker> Not 100% sure how far you get with what's in our repo - though I believe that stuff is all there (except the DB, of course)
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09:56:58 <retro|cz> planetmaker, hmm. I can't find db skeleton (or any db schema).
09:57:43 <retro|cz> And I found first bug. I sent patch to flyspray.
09:58:52 <LordAro> /o
10:01:05 <Xaroth|Work> retro|cz: the website repo requires a lot more work tbqfh
10:02:07 <retro|cz> Xaroth, so it's not easy to run dev. version locally now?
10:02:16 <retro|cz> I have Django, LDAP and MySQL installed locally.
10:02:50 <Xaroth|Work> LDAP is finnicky
10:04:32 <retro|cz> Xaroth, version or setup?
10:04:47 <Xaroth|Work> getting the same schema as openttd uses
10:07:00 <retro|cz> And can't it be exported (only schema, not data) ?
10:07:13 <retro|cz> And be part of that repo for easier dev. setup?
10:07:45 <retro|cz> And same problem is probably for MySQL basic schema and basic seed.
10:07:56 <Xaroth|Work> django doesn't do sql schema
10:08:13 <Xaroth|Work> it creates it when asked to
10:22:34 <retro|cz> What Django is needed? I have 1.5.2 installed.
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10:31:17 <retro|cz> Xaroth, I'm getting weird errors. Is there any readme how to setup basic dev. env?
10:31:38 <retro|cz> For example I need to remove PROJECT_NAME + '.' for installed apps.
10:31:58 <retro|cz> Basically everything what is prefixed with PROJECT_NAME can't be loaded. When I remove that prefix, it is ok.
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10:53:18 <Xaroth|Work> retro|cz: it's not using 1.5.2, that's for sure
10:53:26 <Xaroth|Work> I'd start at 0.9 and work your way up
10:53:33 <retro|cz> Xaroth, oki, thanks
10:54:14 <Xaroth|Work> but chances are you're lacking some basic plugins
10:54:22 <Xaroth|Work> which will cause it to fail regardless of the version
10:57:34 <maddy_> dihedral is your site down? (openttd.dihedral.de)
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11:19:44 <retro|cz> Xaroth, yup I had. For example ldap python library. But that problem with PROJECT_NAME wasn't related to this. Probably to bad Django version. I'll try to use older later.
11:21:08 <retro|cz> It should use pip requirements for example to handle dependencies.
11:22:30 <SpComb> django fixed their previously crazy import paths
11:23:55 <SpComb> although that should go the other way, with you needing to add the project name to imports
11:32:24 <Xaroth|Work> retro|cz: I doubt that bit of code is actively maintained tbh
11:33:15 <SpComb> porting an old django project to a modern django version can take a bit of work
11:33:24 <SpComb> staticfiles etc
11:33:48 <Xaroth|Work> I'd say it'd be faster to rebuild it :P
11:34:36 <planetmaker> if you want to port it, port it to python3
11:34:44 <Xaroth|Work> wait what?
11:35:11 <planetmaker> then it's feasible to adjust eints as new web translator. It requires python3
11:35:35 <Xaroth|Work> port it to 2.7 and make sure the 2to3 tool can migrate it for py3k use :)
11:35:48 <Xaroth|Work> 3to2 is a lot more annoying than 2to3
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11:38:04 <dihedral> <maddy_> dihedral is your site down? (openttd.dihedral.de) < has been for years, why do you ask?
11:38:08 <dihedral> what are you looking for?
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11:44:09 <maddy_> http://www.tt-forums.net/viewtopic.php?t=32659
11:44:27 <maddy_> maybe you could update that post if it is no longer available, or if links are no longer up to date?
11:44:58 <dihedral> that thing is from 2007
11:45:01 <dihedral> ... Sir!
11:48:17 <maddy_> well, yeah, that doesn't tell me it's no longer available though
11:48:25 <maddy_> is it btw?
11:50:56 <dihedral> it's not available, as i said, has not been for years now
11:51:36 <dihedral> and i will not go around updating all my posts from 6 years ago
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12:01:10 <alluke> permission denied when trying to ./configure ottd source
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12:03:17 <maddy_> dihedral: well I understand you don't want to update all your posts, sure, but if you have released something for the community, is that too much trouble to update only *those* posts? and btw add only one line notification or something
12:08:32 <dihedral> maddy_, do you really think it is worth the hassle trying to convince someone you cannot convince?
12:08:55 <maddy_> convince who, of what?
12:09:14 <dihedral> you are trying to tell me to update something i will not update
12:09:18 <dihedral> a post from 2007
12:09:23 <dihedral> forget it
12:09:38 <maddy_> not a big deal for me, either way
12:09:51 <dihedral> then why even bother?
12:13:51 <dihedral> there we go - back to silence mode :-)
12:17:01 <maddy_> my point is that if I see a link for something, and it is down, I have to log on irc and ask you personally...your server could have gone down say 5 minutes ago, without you knowing, so I want to ask you about it, in case it should be up
12:18:47 <dihedral> if there was a dns entry for openttd.dihedral.de ok - but there is none
12:19:41 <peter1138> lol @ alluke
12:20:55 <TWerkhoven> ello
12:21:00 <Xaroth|Work> sup twerk
12:24:20 <TWerkhoven> just back from work
12:25:14 <TWerkhoven> had a look at that double-disconnect issue yet? i've put a workaround in soap just now
12:35:32 <Xaroth|Work> nope
12:35:36 <Xaroth|Work> been working too much :|
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12:56:07 <maddy_> dihedral: yeah, I did not check for a dns entry, and I don't want to assume some link should not work just because it's dated 2007
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13:03:14 <dihedral> maddy_, your browser gives you a hint!
13:03:18 <dihedral> ;-)
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13:08:51 <DanMacK> Hey all
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14:32:08 <retro|cz> Xaroth|Work, since you think web code is unmaintained, is any chance to get this deployed http://bugs.openttd.org/task/5744 ?
14:32:36 <retro|cz> Xaroth, or reviewed, merged, ...
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14:34:20 <Xaroth|Work> that part is easy, adding new functionality to it, might prove difficult
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15:24:06 <V453000> XD planetmaker envy me! :D http://blog.openttdcoop.org/files/blog/V453000/I_WIN.png
15:27:12 <Rubidium> so... there's a public list of banned people?
15:27:22 <V453000> list of me
15:27:24 <V453000> :>
15:27:27 * V453000 feels special
15:27:27 <Eddi|zuHause> very... medieval
15:27:41 <peter1138> Oh, SAC is American?
15:27:45 <V453000> Eddi|zuHause: why medieval
15:27:50 <Eddi|zuHause> http://dailypicture.yakohl.com/pic/pranger_1012010.jpg
15:27:54 <V453000> we also have honorary members
15:27:59 <V453000> I feel promoted by this
15:28:13 <TWerkhoven> lol
15:28:31 <V453000> not to mention that her claims about copyright whatnot are laughably untrue and she knows it
15:28:39 <V453000> if it is "her" actually ...
15:28:48 <V453000> might be "him" from certain sources
15:29:53 <peter1138> Who cares.
15:30:57 <V453000> exactly
15:31:10 * peter1138 is slightly confused as to who is allowed to 'use' US laws.
15:31:26 <peter1138> I guess Dropbox is USian.
15:32:25 <peter1138> Stolen_Trees-1.tar < should I delete that?
15:32:39 <V453000> yes from all computers all over the world please
15:32:55 <V453000> also remove the original license in case it is allowing anything
15:34:02 <peter1138> It says CC BY-NC-ND 3.0
15:34:14 <V453000> which obviously allows redistribution
15:34:26 <V453000> so yeah
15:34:27 <peter1138> Not if it's wrong.
15:35:09 <V453000> I dont think she is having problems with "how" anybody distributes it
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15:35:45 <Eddi|zuHause> german copyright has a paragraph that allows you to revoke licenses for some vaguely specified "personal opinion" reason
15:36:23 <DanMacK> Hey all
15:36:51 <peter1138> Hi DanMacK. Who are you hiding from? :D
15:37:24 <peter1138> Hmm
15:37:27 <DanMacK> nobody, my MIRC is being a bitch lol
15:37:37 <peter1138> Or tor is Toronto... not The Onion Router...
15:37:48 <DanMacK> Toronto :P
15:37:58 <peter1138> I iz clevah
15:38:04 <Eddi|zuHause> http://www.gesetze-im-internet.de/urhg/__42.html
15:38:51 <Eddi|zuHause> but that means they can't distribute it to ANYONE anymore, or they have to re-give permission to the person they revoked it from
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15:53:59 <Miauw> So, I have another question...
15:54:11 <Miauw> Is there a way to load goods from one vehicle to another?
15:55:12 <Pinkbeast> Only by way of a station.
15:55:16 <DanMacK> Transfer order at a station
15:55:26 <Miauw> Oh, alright.
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16:15:50 <Terkhen> hello
16:17:33 <retro|cz> hello
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17:26:42 <retro|cz> frosch123, hello
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17:28:05 <frosch123> moin
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17:45:16 <DorpsGek> Commit by translators :: r25756 trunk/src/lang/indonesian.txt (2013-09-09 17:45:12 UTC)
17:45:17 <DorpsGek> -Update from WebTranslator v3.0:
17:45:18 <DorpsGek> indonesian - 2 changes by UseYourIllusion
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18:17:16 <retro|cz> planetmaker, is this correct frosch123?
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18:35:15 <Alberth> instead of highlighting everybody, why don't explain your problem in general here?
18:39:33 <Xaroth|Work> I have the answer: http://i.imgur.com/cv172Rp.jpg
18:45:28 <Rubidium> Xaroth|Work: interesting universe
18:51:30 <Xaroth|Work> Rubidium: then, for you, a pygmy owl: http://i.imgur.com/KPrV6d1.jpg
18:52:43 <Rubidium> Xaroth|Work: interesting because the 'babies' are getting smaller than their 'parents'
18:53:28 <Rubidium> hence, interesting universe
18:53:56 <Xaroth|Work> Rubidium: that too :)
18:54:23 <Miauw> ...
18:54:28 <Miauw> Is there any way to cheat in a new factory?
18:54:33 <LordAro> Xaroth|Work: cuuuttee!! :3
18:54:39 <Miauw> I just set up a rather large industrial chain to feed a factory.
18:54:46 <Miauw> And the factory promptly decided to dissapear.
18:54:58 <LordAro> cheat yourself some money
18:55:08 <LordAro> fund new industry
18:55:13 <Miauw> Can I choose where?
18:55:18 <retro|cz> Miauw, yup
18:55:30 <Miauw> Yay
18:55:33 <LordAro> if you haven't changed the setting to prospecting, yes
18:58:04 <Miauw> Muh, it was time to end that game anyway >.>
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19:04:07 <Xaroth|Work> LordAro: :)
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19:30:39 <Djohaal> harro
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19:34:19 <Alberth> o/
19:34:56 <Djohaal> just a question, is does the ECS pack have its source going around? Development has stopped since 2011 and I'm worried we might lose it if TTD loses backward compat D:
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19:36:39 <oskari89> George might know?
19:41:29 <Djohaal> oh george is still around
19:41:33 <Djohaal> herp
19:41:45 <Djohaal> I thought it was one of those cases of the creator going MIA in vietnam or something :p
19:42:14 <andythenorth> no george is still around
19:42:16 <andythenorth> and active
19:42:24 <Djohaal> sweet
19:43:57 <Djohaal> I found one issue with it tho, the construction branch doesn't have toggles for infinite mines and such
19:58:52 <DorpsGek> Commit by rubidium :: r25757 extra/website/frontpage/templates/frontpage/development.html (2013-09-09 19:58:50 UTC)
19:58:53 <DorpsGek> [website] -Fix [FS#5744]: broken link in development section (retro)
20:00:03 <frosch123> Djohaal: george is mainly working on the xussr trainset
20:00:16 <Djohaal> ahh
20:00:23 <Djohaal> I saw it, looks sweet
20:00:37 <Alberth> sure that is not done that way by design? (no idea, but I could imagine that to happen)
20:01:15 <Djohaal> given all other branches allow for infinite mines, I assume some slip
20:01:51 <Alberth> seems likely
20:04:37 <__ln__> is this grammatical: http://i.imgur.com/QNAlr0S.jpg
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20:39:36 <TinoDidriksen> __ln__, yes, but probably not with the meaning they intended. "be sat" implies someone else forcefully sitting them down. Should be "sit" or more correctly "be sitting"
20:40:43 <Djohaal> I'm getting a client disconnecting from my server (nightly build) due to "processing map too long"
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20:44:12 <Bad_Brett> hey danmack
20:44:25 <DanMacK> Hey Brett, how goes it?
20:44:36 <Alberth> Djohaal: http://wiki.openttd.org/FAQ_multiplayer#People_get_disconnected_while_joining.2C_how_to_fix_that.3F is probably useful
20:44:42 <Djohaal> abh herp
20:44:43 <Djohaal> thanks
20:45:41 <Bad_Brett> great, thank you :-)
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20:51:42 <Bad_Brett> why do i listen to linux users?
20:52:08 <LordAro> because we're awesome?
20:52:09 <andythenorth> never listen to linux users if you are on OS X
20:52:27 <Bad_Brett> i'm on windows xp
20:52:44 <andythenorth> I listened to someone here once, put aside 10 years of OS X experience, and then had to rebuild my development environment for ~2 days :P
20:52:53 <Bad_Brett> haha
20:55:51 * planetmaker whistles innocently :D
20:56:07 <planetmaker> but I never know which advice andy takes and which not ;-)
20:56:23 <Bad_Brett> :D
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20:59:13 <andythenorth> planetmaker: wasn't you ;)
20:59:27 <planetmaker> :D
21:06:13 <Eddi|zuHause> <TinoDidriksen> __ln__, yes, but probably not with the meaning they intended. "be sat" implies someone else forcefully sitting them down. Should be "sit" or more correctly "be sitting" <- i'd put a "that" in there as well, but that might just be my german mind projecting grammar into it.
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21:17:19 <Bad_Brett> what the hell... i rewrote my code and everything works perfectly, but when i concatenate the pnml files a "" is added at the end of the file, which nmlc won't accept
21:17:52 <Bad_Brett> time to rtfm
21:18:08 <juzza1> Zorro has invaded your computer
21:19:51 <Bad_Brett> and he adds end of file characters to all my files
21:19:55 <Bad_Brett> the horror!
21:21:30 <Bad_Brett> there... solved
21:21:39 <Bad_Brett> rtfm did the trick
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21:40:06 <wakou2> In the north of England 'to be sat at home' is perfectly correct. I have heard "he were sat sitting" as well. English usage varies.
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22:14:56 <Djohaal> also
22:15:06 <Djohaal> why I do I love the fact that when you have a horse carriage and it breaks down it lets out a smoke plume :P
22:15:55 <frosch123> it's not smoke
22:15:59 <frosch123> look closer
22:16:08 <frosch123> or better: don't
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22:28:41 <Eddi|zuHause> i find the sound it makes way more interesting :p
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22:30:42 <Eddi|zuHause> NSA: "No, we're not doing industrial espionage, we just want to know ahead of time when the next economical crisis hits"
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22:43:28 <Djohaal> hmm
22:43:30 <Djohaal> question
22:43:39 <Djohaal> say I have a group of trains with the same order
22:43:48 <Djohaal> how can I quickly change all those orders to another set
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22:56:39 <Eddi|zuHause> you need to make "shared orders" (click "go to" and then ctrl+click on another train)
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22:57:24 <Eddi|zuHause> after that. all changes you make to one train, will automatically be done for the other train as well
22:58:38 <Eddi|zuHause> likewise, if you clone a train, you can ctrl+click to make the new train automatically have shared orders
22:59:49 <Djohaal> aha
22:59:51 <Djohaal> control click
23:00:22 <Eddi|zuHause> ctrl activates a lot of hidden features
23:00:32 <Bad_Brett> can you have different breakdown animations for different vehicles?
23:01:01 <Bad_Brett> because i always imagined that my horses would stop randomly to eat some hay :-)
23:01:24 <Eddi|zuHause> Bad_Brett: i don't think so. requires newgrf effect vehicles
23:02:04 <Eddi|zuHause> which iirc is in a "someone should write a spec" phase
23:03:39 <Bad_Brett> yeah, but for newgrf's...
23:03:51 <Bad_Brett> the vehicle_is_broken could be used i guess
23:04:29 <Eddi|zuHause> "effect vehicles" is everything that is smoke and some more stuff
23:04:58 <Bad_Brett> i have no idea what that is
23:05:06 <Eddi|zuHause> steam puffs, breakdown smoke, industry smoke
23:05:56 <Bad_Brett> oh yeah, but that's still on the drawing table, right?
23:06:05 <Eddi|zuHause> in certain events, the game creates these vehicles
23:06:12 <Eddi|zuHause> but this is currently hardcoded
23:06:37 <Bad_Brett> yeah, that's what i thought
23:07:02 <Djohaal> hmm
23:07:05 <Bad_Brett> but in the meantime, i guess we could just switch the spriteset when the vehicle breaks down?
23:07:11 <Eddi|zuHause> so even if you had a "broken down" variable which you check in your newgrf, you can't disable the smoke
23:07:11 <Djohaal> well let's say I have a group of trains with shared orders
23:07:18 <Djohaal> how can I grab one train and make its orders unique
23:07:33 <Bad_Brett> i can't disable the smoke?
23:07:46 <Eddi|zuHause> Djohaal: click the line that says "end of shared orders" and delete that
23:07:52 <Djohaal> leave the smoking horses. They funny D:
23:07:58 <Bad_Brett> what about the "TRAIN_FLAG_NO_BREAKDOWN_SMOKE" flag?
23:08:14 <Eddi|zuHause> Bad_Brett: oh, haven't seen that before
23:09:06 <Bad_Brett> my idea was basically to activate that flag on covered wagons, and change the spriteset instead
23:09:56 <Eddi|zuHause> Bad_Brett: maybe that works...
23:10:14 <Bad_Brett> i don't think i have tried it
23:10:39 <Bad_Brett> maybe i should do a test grf
23:11:41 <Bad_Brett> by the way, do you know if there's some variable that can be used for animations when the vehicle is stopped?
23:11:58 <Bad_Brett> would be useful for loading/unloading as well
23:12:58 <Eddi|zuHause> no idea
23:15:03 <Bad_Brett> hmm
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23:48:13 <Djohaal> also
23:48:16 <Djohaal> for the million dollar question
23:48:21 <Djohaal> when will GUI resizing be a thing? D: