IRC logs for #openttd on OFTC at 2013-08-29
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06:47:01 <SamanthaD> planetmaker: by the way... is your handle a reference to astronomical bodies or the 1830's locomotive?
06:50:16 <planetmaker> you mean my nickname?
06:50:45 <planetmaker> let's put it this way: I didn't suspect to be a locomotive with such or similar name ;-)
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06:52:36 <V453000> dont locomotives use like all names in existence?
06:52:46 <planetmaker> point, V453000 ;-)
06:53:02 <planetmaker> but i didn't know that when I chose the nickname. It's older than I know TTD ;-)
06:53:45 <SamanthaD> Usually, though, locomotive names are grandiose...
06:55:09 <SamanthaD> It's hard to sell units when your product is called the EMD 4500K "Piglet"
06:55:54 <V453000> everybody wants animals on their trains
06:55:55 <planetmaker> my nick has at least an age of 9.25 years ;-)
06:56:24 <SamanthaD> hmm... I suppose "piglet" would be a good name for an industrial locomotive...
06:57:23 <V453000> if the slug is a perfect name for a locomotive, piglet is just fine
06:58:27 <maddy_> I'm still confused if your slug is meant to be an actual animal, or is it just the name
06:58:43 <SamanthaD> I guess I'm used to N. American names: Constellation, Pacific, Mikado, Challenger and all that jazz
06:59:59 <SamanthaD> those are kinda cool
07:00:33 <V453000> of course they are cool, they have a hat
07:00:36 <V453000> you cant be uncool with a hat
07:00:54 <SamanthaD> and they have little feelers!
07:00:55 <planetmaker> boah, I'm soooo cool ;-)
07:01:17 * SamanthaD dons her propeller beanie
07:02:16 <maddy_> V453000: still not sure how that screenshot answers my question
07:03:08 <SamanthaD> I mean... there's locomotive slugs, too...
07:03:59 <SamanthaD> diesel electric locomotives without the prime mover
07:04:00 <maddy_> I guess I just need to play one game with slugs myself, to see for myself
07:04:25 <SamanthaD> GP40 pulling a slug!
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10:32:41 <oskari89> If there are custom links on the devzone bar, do they come back when the skin is changed to previous one?
10:32:54 <oskari89> They were lost after update :/
10:33:43 <oskari89> Would somebody change skin back to previous one?
10:34:37 <alluke> the old one was much clearer
10:35:02 <^Spike^> cause this so is the correct channel to tell that to... although the proper ppl are here...
10:35:09 <^Spike^> next time #openttdcoop.devzone perhaps?
10:35:53 <alluke> this is the most active channel
10:36:14 * ^Spike^ will consider above comments as unseen....
10:36:37 * ^Spike^ goes working on other stuff for devzone which have higher priority
10:41:30 <V453000> hope you enjoy the fastest reply alluke
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11:07:40 <peter1138> Do we support shaders yet?
11:15:42 <planetmaker> oskari89, I don't know. I don't even know whether we can make them come back
11:16:22 <planetmaker> and... if s/o cares to update the old skin properly, yes. The default one is not overly pretty. But skin is really not the highest priority :-)
11:16:37 <planetmaker> function before looks ;-9
11:17:24 <juzza1> is it safe to start adding the tabs again?
11:18:04 <^Spike^> that's one of the things we are working on getting back
11:24:03 <planetmaker> juzza1, the plugin doesn't work by default with the new version, that's why
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14:11:12 <Xaroth|Work> V453000: red shirt? you won't survive this episode then
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15:10:59 <Rubidium> Xaroth|Work: unless he's part of the main cast... which I reckon he is ;)
15:12:17 <Xaroth|Work> he lacks an @, so he's hardly bridge personnel
15:12:22 <Xaroth|Work> so he's in the danger zone
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17:22:44 <frosch123> hmm, what is the equivalent of "pthread_self" in python? :p
17:23:40 <valhallasw> frosch123: thread.get_ident()?
17:23:59 <valhallasw> or thread.current_thread()
17:24:17 <valhallasw> or possibly thread.why_are_you_threading_in_python_you_are_not_supposed_to_do_that() ;-)
17:24:41 <frosch123> exactly, if the latter fuction exits i guess it would suit my needs
17:25:24 <valhallasw> frosch123: I'm not sure what you are trying to do, but the suggested methods are greenlets-based for I/O or subprocess.* for multi-core computations
17:25:44 <frosch123> no, i am running some python thingie with apache2 mod_wsgi
17:26:04 <frosch123> and i would to proof/disproof whether it cares about the threads=1 parameter
17:26:22 <valhallasw> I see. You could always try to call pthread_self using ctypes, I think
17:29:34 <valhallasw> frosch123: pthread_self() and thread.get_ident() return the same value
17:29:46 <frosch123> thanks, will try :)
17:31:02 <FLHerne> Anyone know what "ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred" is meant to mean? OTTD keeps complaining about it :-(
17:38:19 <Pinkbeast> FLHerne: Not enough bits of sounds got sent to whatever was trying to play those bits.
17:39:01 <Pinkbeast> Normlly it gets a teeny smidge ahead so as to have a buffer (of a fraction of a second); if the buffer empties, you get an underrun
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18:23:10 <planetmaker> hi andythenorth :-)
18:29:32 <Alberth> andy, good step to clear out the old stuff from the wiki page
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19:59:15 <Supercheese> Hmm, do people pronounce FIRS "furz" (like the free) or say each letter, i.e. "eff eye arr ess"?
19:59:41 <Supercheese> I prefer the latter, but I'm curious what others say
20:01:47 <planetmaker> that's how I pronounce FIRS
20:02:10 <Alberth> I say the "I" like the "i" in 'did'.
20:02:18 <planetmaker> and you don't want to know the meaning of "furz" in German tongue ;-)
20:02:52 <planetmaker> yeah, like that, Alberth :-) probably better explanation
20:03:40 <Alberth> Supercheese: that's ok, just use the same spelling, and you'll be fine :p
20:05:48 <planetmaker> I'd expect an English-speaker to pronounce it like first without 't'
20:06:30 <Supercheese> I'd say it with more of a z as in zebra rather than an s as in second
20:06:37 <andythenorth> Supercheese: like the tree
20:07:15 <Supercheese> My way is syllabically inefficient, but I usually end up saying each letter in acronyms for some reason
20:07:55 <planetmaker> Supercheese, I'm sure that's not andy's intention when coming up with acronyms ;-)
20:08:07 <FLHerne> It's not possible to allow bridges over any sort of industry, is it?
20:08:29 <andythenorth> CEE HAITCH EYE PEA ESS?
20:08:39 <FLHerne> There's a quarry in the way of my mainline, and tunnelling under it would look very stupid :P
20:08:41 <Supercheese> Yeah, I'm weird with acronyms, although it's sort of a moot point when I type it 99% of the time, I rarely say OTTD-related verbage out loud
20:09:08 <planetmaker> should have joined the meeting a month ago ;-)
20:09:16 <Supercheese> FLHerne: there's a patch for that™
20:09:38 <Supercheese> although I'm not sure if that patch was only for bridges-over-stations and not industries
20:09:59 * FLHerne shambles off to poke searchboxes
20:10:14 <Supercheese> I'm also not sure if that patch ever left peter1138's hard drive :P
20:13:01 <FLHerne> I found one, but it looks very bodged and is from 2010
20:13:22 <FLHerne> I remember seeing the more recent screenshots, but not a patch :-(
20:14:16 <Supercheese> as I said, could be never-released
20:16:02 <Supercheese> those might be them
20:16:17 <Supercheese> had to dig through the chat logs for those
20:18:15 <Supercheese> I might have to try compiling those
20:19:18 <Rubidium> I doubt you'll have much luck with that
20:21:19 <Rubidium> hmm... did he remake them?!?
20:21:36 <Supercheese> patches are from January as far as I can tell
20:22:24 <FLHerne> Yup, those patches don't look like anywhere near enough stuff :-(
20:23:35 <Rubidium> I'm fairly certain that he also made those patches around the time the bridges were reworked
20:23:48 <Rubidium> though my IRC logs don't go backward that far
20:25:33 <Supercheese> logs should be archived in a web server somewhere
20:27:01 <Supercheese> but yeah, that patch does nothing for bridges over industries, it seems
20:28:30 <Rubidium> that log doesn't go back far enough
20:30:24 <Rubidium> e.g. it doesn't know the fuzzle URIs with /o/
20:30:52 <andythenorth> working in git and hg at same time
20:32:35 <Rubidium> but yes, it's from January
20:32:37 <Supercheese> I guess he did rework the patch, then
20:32:58 <Rubidium> and that's the one I remembered when saying good luck ;)
20:33:08 <Supercheese> stbr3.diff is off r24889
20:33:24 <Supercheese> might have better luck there :)
20:34:30 <FLHerne> Ah, I was looking at it wrong. Will have to try that out :-)
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21:14:02 <FLHerne> Is it bad that my first instinct when finding build-restrictions in that patch was to hack them out? :P
21:16:22 <Supercheese> nah, I do that too
21:16:46 <Supercheese> I've commented out many restrictions in OTTD, local authority stuff, date restrictions, etc.
21:24:34 <FLHerne> Happily, it seems to fit on top of my existing hack-pile of random patches without much trouble :-)
21:25:04 <FLHerne> Being able to bridge stations should be good for options
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21:35:57 <peter1138> There's a git branch somewhere...
21:36:32 <peter1138> Probably on my PC :p
21:38:40 <FLHerne> Whoops, building bridges through things does look quite silly
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21:46:21 <FLHerne> Eep, I didn't know enough grf-stuff to spot that :-/
22:30:45 <Supercheese> GRF specs have no implementation for "may have bridge over stations"
22:30:51 <Supercheese> Objects do, though
22:31:16 <Supercheese> I'm presuming the code is similar
22:39:06 <Eddi|zuHause> objects and stations have nearly nothing in common
22:52:37 <peter1138> Well they're both in NewGRF files.
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