IRC logs for #openttd on OFTC at 2013-08-27
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00:10:28 <Supercheese> Man, the animated drydock is cool
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15:59:09 <Qsuicide> is there a way to see the numerical value of a particular towns authority rating?
16:04:17 <Eddi|zuHause> only in a debugger
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16:44:52 <andythenorth> particularly the \ view
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17:54:32 <Bad_Brett> hmm... should i use the standard visual effects for steam engines or add smoke to the sprites?
17:56:58 <Alberth> people may want to play without smoke?
17:57:00 <planetmaker> steam is generated by the game, depending on power and speed
17:57:56 <Bad_Brett> yes, yes, those are indeed valid points
17:58:16 <planetmaker> and there's a smoke density setting indeed
17:59:09 <Bad_Brett> there is? nothing you can control in nml i suppose?
18:02:10 <Pinkbeast> If the game's smoke generation is bad, it can be fixed; if individual sprites all try to fix it up, disaster.
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18:06:55 <Bad_Brett> the main issue is that you can't control the z-offset, so if a locomotive has a very long smokestack it will look weird
18:08:48 <Bad_Brett> i guess i'll change the offsets on the smoke sprites a bit for now
18:09:23 <Pinkbeast> Except for very early locomotives, surely the top of the chimney is pretty well constrained by the loading gauge?
18:09:50 <Alberth> and tunnels, would I guess
18:10:18 <Pinkbeast> Alberth: Well, those are sort of the same thing
18:10:45 <Pinkbeast> The NRM's replica _Rocket_ has two chimneys, AIR, one of which is unprototypical but actually fits under thingd
18:11:55 <Alberth> ships are also bothered by current limitations in smoke positioning
18:12:20 <Pinkbeast> ISTR it looks a bit daft on Garretts
18:12:44 <Bad_Brett> i guess i'll leave it for now
18:13:00 <Pinkbeast> Bad_Brett: Well, it might be more work, but asking Frosch what happened with that might be more productive in the long run
18:13:19 <Alberth> nothing, so far, afaik
18:14:58 <Bad_Brett> yeah, i'm going to ask Frosch about that proposal
18:16:31 <Bad_Brett> but i'm going to try the "old way" to begin with and see if it looks acceptable
18:23:55 <Bad_Brett> btw, you can see the potential problem here:
18:25:24 <frosch123> 32bpp and perspective :p will it ever get to a result? :p
18:25:50 <frosch123> s/32bpp/extra-zoom/
18:29:45 <Pinkbeast> Bad_Brett: Is that really to scale?
18:32:51 <Bad_Brett> Pinkbeast: Not really. :)
18:33:43 <Bad_Brett> i'm changing the scale ...a bit
18:35:06 <Bad_Brett> i'm pretty sure zBase vehicles are bigger as well
18:35:18 <Pinkbeast> Bad_Brett: also something odd has happened in that the 8bpp vehicle behind has badly derailed
18:36:04 <Bad_Brett> yeah, that's because my sprite alignment is currently messed up. :)
18:48:34 <Bad_Brett> so frosch, what happened with the new smoke thing?
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18:50:37 <frosch123> Bad_Brett: it was specced, reviewed, considered good, two TODOs are open in the spec, then someone has to implement and use it
18:51:30 <Bad_Brett> hmm, that doesn't sound too bad i guess
18:53:09 <Bad_Brett> on the other hand, i'd suspect that these kinds of features have a rather low priority at the moment. i might be completely wrong though, since i know very little about openttd development :)
18:59:06 <frosch123> priorities are the most volatile thing there is
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19:01:09 <Pinkbeast> ... since basically if someone who can program them gives a monkeys it's a priority and if not, not.
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