IRC logs for #openttd on OFTC at 2013-08-26
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06:12:38 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 9 hours, 12 minutes, and 35 seconds ago: <andythenorth> bye
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07:22:27 <SamanthaD> waffles are awesome
07:24:30 <SamanthaD> stupid question time: Is there some place I can look up what each function and variable does in the OpenTTD source code?
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07:24:42 <SamanthaD> I'm having a *really* hard time digesting a lot of this stuff
07:25:13 <TinoDidriksen> What, actual documentation for a FOSS project? Utopia...
07:25:36 <SamanthaD> I'd settle for a half dozen in-line comments?
07:27:37 <TinoDidriksen> You can get some overview by running the project through Doxygen - I see a Doxyfile in the source root, so others use that.
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07:28:16 <SamanthaD> I've never used doxygen before... I'll have to figure out how to do it
07:29:23 <SamanthaD> heh... I find it funny that Debian splits doxygen-doc into its own .deb
07:37:58 <planetmaker> but all you get there of course is "only" the doxygen. Which, as I understand, is actually quite extensive
07:38:39 <SamanthaD> *QUITE* extensive! When I clicked the link Firefox went unresponsive for about 15 seconds loading it all up
07:38:50 <SamanthaD> I was about to whine at you for crashing my browser ;)
07:39:11 <SamanthaD> maybe I just need a new computer <.<
07:47:48 <maddy_> planetmaker: I never knew of that documentation :) thanks, it will be useful
08:01:10 <planetmaker> you can also download compiled docs for each binary version we offer
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08:03:21 <planetmaker> I'm actually not sure whether it's linked anywhere... I wonder :-)
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08:50:45 <andythenorth> there are quite a lot of FIRS graphics which could be single station tiles in CHIPS
08:55:17 <andythenorth> someone fixed redirect after account login on openttd.org?
08:58:01 <planetmaker> btw, I added three new tabs at FIRS project page, download release, download nightly and docs
08:59:50 <andythenorth> I could add a gameplay guide to the docs
08:59:53 <andythenorth> kinda been avoiding that
09:00:01 <andythenorth> but the wiki page is so outdated it's misleading :P
09:00:38 <andythenorth> Bulk Terminal -> Bulk Wharves
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09:02:28 <andythenorth> and if it's not, we'll figure it out later?
09:03:18 <planetmaker> well. yes and no. Going back with the NewGRF version reported to openttd is kinda... a bad thing
09:03:38 <planetmaker> changing the thing displayed to the user... is an entirely different one. And can be changed to anything.
09:04:05 <planetmaker> going back as in suddenly reporting a version lower than one which was already reported
09:04:07 <andythenorth> I'm going to trust to you :)
09:04:19 <planetmaker> you then trust me more than I do :-P
09:04:58 <planetmaker> what could be interesting: will there be future releases from any of the existing branches, andy?
09:04:58 <andythenorth> what's the worst that could happen? :P
09:05:06 <andythenorth> can't predict the future
09:05:11 <andythenorth> have no reason to branch currently
09:05:19 <andythenorth> there are no planned features that would require a branch
09:05:37 <andythenorth> I can't even forsee any reason for a 2.0 right now
09:05:49 <planetmaker> the worst which could happen is that openttd thinks that older FIRS is newer than actually newer, that people get confused about change of displayed versioning and cry about
09:05:49 <andythenorth> (2.0 is the only case I can think of for branching currently)
09:06:07 <planetmaker> I didn't mean a new branch but one of the existing :-)
09:06:16 <andythenorth> current branches are all dead afaik
09:06:30 <andythenorth> I just ship to trunk
09:06:31 <planetmaker> I think so, too. But... yeah :-) wanted to ask you :D
09:06:43 <andythenorth> I could make a branch for each milestone, but meh
09:07:21 <andythenorth> more likely scenario: urgent bug fix for previous release, and trunk is not in a state I can ship.
09:07:28 <andythenorth> in that case I branch previous release
09:07:42 <planetmaker> yeah. that's how we kinda used it before
09:08:09 <andythenorth> FIRS has a few people who make occasional commits
09:08:23 <planetmaker> which is nice :-)
09:08:25 <andythenorth> I don't want them to have to deal with selecting [current milestone] branch first :)
09:08:32 <andythenorth> might put them off
09:08:46 <andythenorth> so conclusion: don't worry about old branches
09:08:51 <andythenorth> can we remove them? o_O
09:09:01 <planetmaker> good. Then we can have v5000 soonish :D
09:10:48 <planetmaker> it's kinda a try for me, too. What I wrote / suggest there is the best I could come up with, including frosch's nice input on the issue
09:11:27 <planetmaker> I'l then apply the patch during this week and we can already see how it looks :-)
09:11:48 <planetmaker> and then hopefully nothing changes when I'm ready to switch the actual compile "farm"
09:15:46 <andythenorth> it's building :)
09:15:56 <planetmaker> yeah... configured to poll the repo all 3 minutes currently
09:16:54 <planetmaker> it's published to a non-public place, but... kinda works. I just wonder how to make it easily configurable for *every* newgrf project which we currently have (and which wants it)
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11:20:28 <Eddi|zuHause> did you just say "it's public but non-public"?
11:22:06 <planetmaker> I said that publishing is not yet configured to put the build results where anyone can access them (except ssh users of the build machine)
11:22:11 <planetmaker> which boils down to me
11:22:37 <planetmaker> and other people with root access to the physical server
11:23:20 <planetmaker> (nor is that yet desired as it's a test machine, and not the live compile "farm" of DevZone)
11:24:24 <Eddi|zuHause> what i meant: "to publish" == "to make public". if it's not public after making public, you did something wrong
11:25:10 <planetmaker> call it 'limited public' then ;-)
11:25:31 <planetmaker> besides... that's what editors usually do. They 'publish' behind a HUGE paywall ;-)
11:26:07 <planetmaker> for enough money I'll also give you access to the completely pointlessly redundant builds of FIRS from that VM ;-)
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14:00:04 <evanec> anyone uses cargodist?
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16:27:39 <__ln__> there should be a similar one made about openttd
16:31:33 <Eddi|zuHause> so we're selling OpenTTD for 99$?
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16:33:11 <planetmaker> we don't track you. thus each download counts
16:33:32 <Eddi|zuHause> well we could do tracking via steam :p
16:33:46 <Eddi|zuHause> but they probably want 30%
16:33:58 <planetmaker> still 100% more than now :-P
16:35:00 <Eddi|zuHause> problem: we don't have reversi!
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16:35:27 <scshunt> Eddi|zuHause: we could make it!
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17:35:46 <andythenorth> Could be my good deed for tonight - if anyone will help...?
17:39:48 <Alberth> looks like a very random collection of stuff
17:45:42 <DorpsGek> Commit by translators :: r25746 /trunk/src/lang (polish.txt serbian.txt) (2013-08-26 17:45:34 UTC)
17:45:43 <DorpsGek> -Update from WebTranslator v3.0:
17:45:44 <DorpsGek> polish - 3 changes by wojteks86
17:45:45 <DorpsGek> serbian - 63 changes by ivan_mile
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18:04:40 <maddy_> damn tt-forums feels fast now, I guess the admins did something to it? because it had been really slow lately
18:07:01 <Alberth> mostly it stopped being slow :)
18:12:09 <maddy_> too bad my power supply is broken, computer keeps restarting by itself, some automatic power surge protection keeps triggering
18:23:35 <Wolf01> eh, my PSU catched fire some days ago
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19:42:36 <V453000> andythenorth: "Play and see for yourself." summary of article? :P
19:43:33 <frosch123> remove old links, add link to documentation
19:43:58 <andythenorth> planetmaker thoughts?
19:44:04 <andythenorth> the forum post prompted this :P
19:44:13 <andythenorth> I could add a little more to docs about how industries work
19:44:18 <andythenorth> but then....where's the game? :P
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19:49:23 <andythenorth> people will be sad if I just deleted most of that page :P
19:50:37 <V453000> I still like the concept of having every document in one place
19:51:01 <V453000> perhaps a link from wiki.openttd.org, but its own page there seems silly :)
19:51:16 <andythenorth> my docs are on bundles, but same difference as devzone?
19:56:44 <andythenorth> no conclusion then :P
19:57:39 <frosch123> andythenorth: there is no link to the docs
19:57:45 <frosch123> and the existing doc link is dead
20:27:37 <andythenorth> is it rude to delete wrong / outdated stuff?
20:27:45 <andythenorth> I never really understood wiki etiquette
20:27:56 <andythenorth> I edited wikipedia once, but it got reverted of course
20:30:57 <frosch123> hmm, i think i never edited the original wikipedia
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20:44:48 <Bad_Brett> hmm... when there's a train crash, is the "final" sprite random?
20:46:45 <Bad_Brett> yeah, that's what i suspected
20:48:04 <Bad_Brett> perhaps i can use the direction variable even after the train has crashed...
20:49:17 <frosch123> at least inside depots and on bridges / in tunnels you won't have any direction
20:49:57 <frosch123> except maybe relative position to next vehicle, but also only as long as that is not removed
20:54:59 <Bad_Brett> ok, thanks. i guess i'll do it "the easy" way and add a crash spriteset to the first part of the vehicle and use dummy sprites for articulated parts
20:55:33 <frosch123> shatter it into unrecognisable pieces
20:55:34 <Bad_Brett> after all, crashes don't occur that frequently
20:55:43 <Bad_Brett> yeah, i though about that as well
20:56:46 <Bad_Brett> my first idea was to animate a dust cloud by putting the animation frames in a spriteset, but since the final direction is random that won't work
21:35:24 <_habnabit> is it possible to only unload a certain percentage of cargo at a station, or is it always unload everything?
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