IRC logs for #openttd on OFTC at 2013-08-23
            
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00:20:00 <_habnabit> is there any way to 'fill' a section of track with signals? i know about dragging, but if there's any number of turns, it quickly becomes tedious
00:23:07 <_habnabit> oh, ctrl+drag
00:23:11 <_habnabit> the help was a little unclear
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01:43:20 <_habnabit> what do the size of the squares represent in the cargo flow overlay?
01:43:44 <_habnabit> it _almost_ looks like larger squares indicate fewer passengers, but that doesn't make a lot of sense.
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02:17:56 <Bad_Brett> why do i always work at night?
02:18:21 <Bad_Brett> not even supercheese seems to be here
02:31:48 <Eddi|zuHause> only crazy people are awake at this hour
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03:22:55 <Bad_Brett> can't argue with that :)
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05:04:23 <Supercheese> Or people on other timezones
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05:29:28 <Supercheese> on / in
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05:37:48 <maddy_> good morning guys
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06:47:00 <planetmaker> moin
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06:51:58 <Supercheese> Could someone help me debug my patch? http://paste.openttdcoop.org/show/2538 I've got the actual functionality (name stations according to nearby industry) working well, but old savegames won't load
06:52:25 <Supercheese> Gives Broken savegame - referencing invalid persistent storage
06:56:02 <maddy_> you've just added one new setting to the savegame?
06:56:49 <Supercheese> yes
06:56:59 <Supercheese> I'm not sure what else I need to do in the saveload code
06:57:21 <planetmaker> Supercheese, in the saveload code, you need to add a hunk where you initialize the new setting for old savegames
06:57:40 <Supercheese> afterload.cpp?
06:57:50 <planetmaker> I think so
06:58:50 <planetmaker> hm...
06:59:38 <Supercheese> I could also have other issues with the patch, but that's the biggest one
07:01:05 <Supercheese> haha
07:01:16 <planetmaker> the default for olds need be off, I guess
07:01:17 <Supercheese> I also seem to have accidentally included a commenting-out
07:01:27 <Supercheese> the "/* Check if the station is buildable */"
07:01:28 <planetmaker> not sure what you made default for the new
07:01:42 <Supercheese> that's not part of the true patch :P
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07:01:56 <Supercheese> I made default off IIRC
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07:03:38 <Supercheese> ok, I'll see if adding an initialization will solve the problem
07:04:07 <planetmaker> hm... I even fear it might not...
07:04:18 <Supercheese> other problems?
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07:05:11 <planetmaker> nah, I'm just not too familiar with saveload code either... I usually assume that the hunk I just suggested is not needed for a simple boolean
07:06:30 <Supercheese> does it matter where in any of the settings files I added the new setting?
07:07:26 <planetmaker> the checks for specific savegame versions are ordered ascendingly. Unless needed differently
07:08:53 <Supercheese> same problem, after initializing
07:16:05 <dihedral> greetings
07:30:53 <Supercheese> Hmm, perhaps the issues are due to my using various custom patches
07:31:14 <Supercheese> I need to dig up saves from unpatched versions... I'm not sure I have any of my own :P
07:31:37 <Supercheese> although most of the patches I use are tiny
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07:37:39 <maddy_> get a clean checkout from the current trunk, then apply only your patch to it and nothing else, and test with that?
07:37:42 <Supercheese> Yeah, seems I somehow broke my own savegames
07:38:18 <Supercheese> I've already done that, but it seems my savegames from the game I was playing as I started writing the patch are now broken
07:38:42 <Supercheese> bad specimens for testing, it seems
07:39:28 <maddy_> yeah make a new savegame to test with I guess
07:40:25 <Supercheese> well crap, other problems
07:40:33 <maddy_> you can't take a savegame from a version with different patches, and then run it on another game with other patches
07:42:00 <planetmaker> he, yeah, grab a savegame from http://wiki.openttdcoop.org/PublicServer:Archive or forums for some loadsave experiments :-)
07:42:19 <Supercheese> I've discovered a different problem I have to fix
07:42:21 <planetmaker> if you want a savegame with more than nothing (which of course is easily created)
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07:50:16 <Supercheese> Ugh, changing the setting mid-game results in previously-built stations suddenly changing names
07:50:30 <Supercheese> the way prop 24 names are handled is lame
07:53:43 <Supercheese> it should not store the industry type as a pointer and run custom string format
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07:54:24 <Supercheese> it seems like the code was written to accommodate switching grfs mid-game, which is odd
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15:18:59 <alluke> daddy dj please take me to the party and let me dance along until the lights are on
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17:45:16 <DorpsGek> Commit by translators :: r25740 trunk/src/lang/turkish.txt (2013-08-23 17:45:09 UTC)
17:45:17 <DorpsGek> -Update from WebTranslator v3.0:
17:45:18 <DorpsGek> turkish - 1 changes by wakeup
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17:50:16 <Alberth> o/
17:51:01 <frosch123> moin
17:57:11 <Alberth> ah, good old memories of browsing a forum using several tabs, to avoid waiting for the modem, come to mind :)
17:57:30 <glx> I still use this method
17:57:44 <frosch123> here as well
17:58:06 <glx> one tab per level
17:58:26 <frosch123> i wouldn't even have noticed that the forum would be slow, if people wouldn't complain in this channel all the time :p
17:58:39 <Alberth> :)
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18:02:17 <aditsu> hi, I haven't played single player for a long time, what happened to the difficulty settings (like easy/hard) and built-in AIs?
18:03:19 <frosch123> built-in ais? :p
18:03:22 <Alberth> difficulty settings were merged with advanced settings
18:03:30 <frosch123> you haven't played in 5 years? :p
18:04:54 <aditsu> frosch123: I usually play multiplayer
18:05:30 <aditsu> Alberth: I have a lot of options when I create a new game, but there's no simle "easy/medium/hard" setting
18:06:02 <Alberth> true, but those settings promised much more than they actually did
18:06:20 <aditsu> frosch123: isn't openttd supposed to include at least 1 or 2 AIs?
18:06:27 <frosch123> nope
18:06:32 <Alberth> practically every setting influences difficulty, yet they changed only a few settings
18:06:56 <frosch123> go to content download, and get some ais
18:07:06 <frosch123> http://wiki.openttd.org/Comparison_of_AIs <- take a look here for comparisons
18:07:07 <Alberth> unless you count the idle AI that does nothing, as an AI :p
18:07:30 <Alberth> http://wiki.openttd.org/AI_settings may also be useful
18:07:31 <aditsu> ok, the problem is.. there's way too much stuff now, and I don't know what to choose
18:07:46 <frosch123> the usual suspects are simpleai, admiralai, nocab, dictatorai
18:12:38 <aditsu> thanks
18:17:49 <Bad_Brett> do any of the ai's actually work properly now? last time i tried them, most of them offered little to no competition at all. they were just annoying. you knew beforehand that most of them would just spam buses, and those few that (try to) build railroads usually go bankrupt :P
18:19:14 <Bad_Brett> i haven't tried the newer versions of nocab though
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18:21:20 <Wolf01> o/ hello
18:21:26 <Alberth> o/
18:23:07 <aditsu> what's the setting that controls slowdown when climbing hills?
18:23:31 <Alberth> there are 2 at least
18:23:37 <Alberth> one is slope steepness
18:23:48 <Alberth> the other is freight weight multiplying
18:24:12 <aditsu> ooh, they're not in advanced settings, but in expert settings :o
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18:25:13 <Alberth> could be, I never looked at the smaller collections, and switched to expert immediately :)
18:37:51 <DorpsGek> Commit by fonsinchen :: r25741 /trunk/src (cheat_gui.cpp linkgraph/linkgraphjob.h) (2013-08-23 18:37:45 UTC)
18:37:52 <DorpsGek> -Fix: shift join dates of link graph jobs when using the date cheat
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18:42:11 <LordAro> /o
19:00:24 <Bad_Brett> hehe... i feel a bit sorry for the "pig guy" in the 32 bpp graphics forum
19:02:47 <Bad_Brett> his purple pig hasn't generated any responses for over a month now
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19:18:17 <Eddi|zuHause> i never read that forum
19:18:27 <aditsu> Alberth: the freight weight multiplier seems to apply to loaded vs empty trains rather than to slopes
19:19:31 <Alberth> I'd say, it also applies to slopes :)
19:20:20 <aditsu> seems to affect horizontal tracks too (but only for loaded trains)
19:20:34 <Alberth> yes, hence "also"
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19:54:30 <andythenorth> o/
19:54:53 <Alberth> \o
19:55:23 <LordAro> o|
19:55:45 <Alberth> should I add the new translations of the firs thread?
19:58:12 <Bad_Brett> there is no variable that can be used to get height difference/slope info on a train, right?
19:58:20 <andythenorth> Alberth: please do :)
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20:05:42 <frosch123> Bad_Brett: you can get the height difference between two adjacent wagons
20:07:51 <Bad_Brett> interesting... what variable is that?
20:08:51 <frosch123> 62
20:09:37 <andythenorth> http://www.railpictures.net/viewphoto.php?id=448484&nseq=86
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20:10:59 <Bad_Brett> thanks
20:11:04 <Bad_Brett> nice pic andy
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20:23:44 <Alberth> always such nice pictures
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20:48:23 <Alberth> andy, pushed
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21:34:08 <Wolf01> 'night
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21:43:16 <__ln__> will there be support for oculus rift?
21:57:39 <Eddi|zuHause> if you program it?
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22:10:06 <alluke> when will the next stable ottd be released?
22:13:58 <frosch123> the last one is only 4 weeks ago
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22:23:52 <Eddi|zuHause> yes, on the project's-end-celebration-party. there will thus never be a stable release ever again.
22:24:15 <peter1138> The last one, not the last one.
22:24:16 <peter1138> Wait.
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