IRC logs for #openttd on OFTC at 2013-08-22
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06:29:24 <maddy_> did anyone try my patch yet?
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07:24:23 <planetmaker> maddy_, I didn't have time to actually test it, it looks very clean. There are few places where even a few more doxygen comments would be handy (rail_map.h, logic_signals.cpp).
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07:29:38 <maddy_> planetmaker: ok, thanks for the tips
07:30:15 <planetmaker> from first-time patches it's as well-documented though as I've seen so far :-)
07:35:50 <dihedral> planetmaker, that is the 'initial effort'
07:37:51 <peter1138> Can I go back to bed?
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10:47:05 <Rubidium> LordAro: what if the news caused the crash?
10:47:47 <Rubidium> also... returning stuff on the stack is bad
10:47:59 <LordAro> yeah, still getting that warning
10:48:13 <LordAro> along with my misuse of extern
10:48:18 <LordAro> not sure what to do about it though
10:49:15 <LordAro> s/misuse/wrong use/ :L
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10:52:20 <LordAro> although, personally i think all of news_gui.cpp needs refactoring
10:52:29 <LordAro> lots of non-gui (window) stuff in there
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10:58:49 <LordAro> Rubidium: any clues for me regarding the extern?
10:58:59 <LordAro> or your other points, for that matter
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11:55:03 <Lakie> Good work on the new Finnish steamer sprites. :)
11:56:31 <Lakie> Nice to see that project developing and playable, heh.
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11:59:14 <DanMacK> Speaking of the FTS... Hey Oskari :P
12:00:20 <oskari89> DanMacK: Hello, and Lakie: Hello to you too, long time no see :P
12:01:05 <Lakie> Hi / Bye, going shopping...
12:01:23 <Lakie> (Convention tomorrow you see).
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12:37:04 <LordAro> you needed a calculator for that? :p
12:37:50 <DorpsGek> __ln__: Error: Something in there wasn't a valid number.
12:38:33 <planetmaker> 1<<15 works so badly in bash ;-)
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14:13:51 <maddy_> tt-forums has been pretty slow lately
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15:02:21 <Eddi|zuHause> just include the appropriate header file?
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15:18:13 <LordAro> i have, as far as i can tell
15:19:19 <LordAro> in fact, i'm sure of it
15:31:07 <maddy_> it's hard to find an error in a long paste like that without reading it thoroughly
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15:35:05 <planetmaker> hm, that's a first... "i have a good english do you need someone to translate to $LANGUAGE ?
15:35:07 <planetmaker> and does it for free or i get paid ?"
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16:23:59 <alluke> planetmaker: whats with the snowy coasts?
16:24:44 <planetmaker> I could add a switch that coasts are displayed snowy. But then always
16:24:54 <planetmaker> because. because no-one made it so?
16:25:15 <alluke> do the graphics exist?
16:25:30 <peter1138> It won't let me configure the graphics because it thinks my can't isn't good enough.
16:25:52 <planetmaker> I do have all graphics for OpenGFX
16:26:00 <planetmaker> they're rather easily generated
16:26:24 <planetmaker> doesn't make the TTD or zBase graphics appear all of a sudden though :-)
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16:31:06 <alluke> seaside buoys dont have snow effect when snowline is 0
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16:31:38 <planetmaker> snowline 0 means level of the land
16:32:24 <alluke> need to add -1 to get it to sea level
16:32:48 <alluke> and cover the holes in the snow on 0-level
16:33:44 <alluke> coast trees are green too
16:34:45 <Supercheese> grfspecs wiki is being very slow
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16:44:33 <Supercheese> Hey, it's spritemaster DanMacK
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16:50:27 <DanMacK> heh, wouldn't go that far :P
16:50:44 <Supercheese> Well, I really like your sprites anyway :)
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17:38:37 <maddy_> anyone else play a lot more temperate than arctic or desert because the landscape just looks better?
17:45:10 <frosch123> no, temperate got boring
17:46:05 <frosch123> i played temperate in the past mostly, because it was the only climate with a tertiary industry
17:46:19 <frosch123> but that criterion is obsolete these days
17:50:37 <maddy_> I would like FIRS, but I don't like delivering supplies to industries in small chunks (by using a truck or something)
17:52:31 <frosch123> V453000: hmm, good point
17:56:30 <DanMacK> Supplies isn't imperitive
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18:34:16 <juzza1> anyone know a decent way to estimate steam engine HP (for newgrf purposes) if the weight, speed and tractive effort values are known?
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18:38:52 <V453000> testing / experience from testing
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18:42:00 <LordAro> "There are 2 hard problems in computer science: caching, naming, and off-by-1 errors."
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18:59:16 <frosch123> juzza1: iirc there is a very long sticky topic in newgrf dev forum
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20:20:47 <Belugas> [14:41] <LordAro> "There are 2 hard problems in computer science: caching, naming, and off-by-1 errors." <-- you can had stupid, bring, useless and long meetings :P
20:21:29 <frosch123> yeah, meetings are the biggest problem in general
20:22:01 <V453000> I dont think they mean alcohol apocalypse-style meetings andythenorth
20:22:19 <andythenorth> all our best meetings happen in the pub
20:22:45 <andythenorth> correlation != causation
20:24:23 <andythenorth> meetings are where I get to do management
20:24:33 <andythenorth> how else do I validate my existence, if not by meetings?
20:25:19 <Alberth> pay salary of employees?
20:25:19 <V453000> well I do some serious management on such meetings too
20:25:37 <V453000> like managing to count amount of beer
20:26:10 <Alberth> and not running out of the gold stuff :)
20:26:44 <frosch123> V453000: managing what? your countenance?
20:26:45 <alluke> whos the first to pass out in the meetings
20:29:26 * Belugas prefers meetings under a green and white tent, with geeks and beer
20:30:08 * LordAro suspects Belugas is referencing a recent event...
20:30:27 <LordAro> ... but cannot confirm, as i haven't seen any pictures :p
20:30:29 <Belugas> [16:26] <alluke> whos the first to pass out in the meetings <-- that was me!
20:30:55 <frosch123> LordAro: when you get older stuff can appear recent even if it is ten years ago :p
20:33:39 <Eddi|zuHause> i don't remember any secret meeting
20:34:59 <Alberth> or you failed to notice the secret meeting in the meeting :)
20:35:08 <frosch123> Eddi|zuHause: meetings were you slaughter unicorns and eat them together, must be kept secret!
20:37:11 <andythenorth> slow forum is slow?
20:37:53 <andythenorth> do we need to buy orudge a bigger server? o_O
20:38:04 <LordAro> he should get more RAM :p
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20:42:09 * Belugas goes back to home. see ya
20:43:27 <Eddi|zuHause> the forum is slow rather a lot lately
20:44:04 <frosch123> yeah, ever since pm became global moderator :p
20:44:22 <frosch123> they are overloading the forums with posts in the private section
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