IRC logs for #openttd on OFTC at 2013-07-06
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03:06:57 <Supercheese> depends if you need full access to/from all directions
03:07:19 <Supercheese> or if certain incoming directions only need to go to some outbound directions
03:21:22 <Nat_aS> well full direction would be best
03:22:12 <Nat_aS> but really most trafic comes from NW so SW, with some traffic coming from SW to SE, NW to NE, and NW to SW
03:22:31 <Nat_aS> there is no SE to NE traffic
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07:16:29 <orudge> Rubidium: Oops, yes. Should be back now.
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07:51:10 <Vinnie_nl> Hello, any OSX users that expierence jittering (mouse jumps/slow reactions of newgrf selections) in the multiplayer menu when they select a server? It occours in 1.3.2-RC1 and its a simple question to see if its my PC or something else.
07:52:39 <Alberth> sounds somewhat like the increase in CPU usage mentioned at the forums
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09:05:13 <NGC3982> That sounds interesting.
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09:52:55 <permagreen> Hm... it might cool to be able to boost profits by selling ads on your vehicles. Not that most players really need much of a boost in that area
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11:26:28 <y2000rtc> Hi all. Don't you know how I can set another parameter for vehicle of OpenTTD? I would like to have some locomotive early then is.
11:27:21 <y2000rtc> For TTD exist tool which know set vehicle's parameter.
11:32:34 <Alberth> find a nice vehicle NewGRF
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12:18:26 <DorpsGek> Commit by frosch :: r25564 trunk/src/gfx.cpp (2013-07-06 12:18:20 UTC)
12:18:27 <DorpsGek> -Add: a simple clipping rule to decide whether a string without linebreaks is visible before computing the layouting. This skips around 2/3 of layout computations in usual-sized list-like windows.
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13:45:19 <andythenorth> how should I implement that?
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13:52:13 <frosch123> the tile below shall still be traversible?
13:52:40 <andythenorth> preferable though
13:52:57 <frosch123> well, then split the crane in two parts, and make the tile below draw some of it
13:53:30 <frosch123> if you make it higher, you can also draw it with the duck tile behind it
13:53:48 <frosch123> but that does not work if the crane touches the water like in the picture
13:54:42 <andythenorth> I'll do the tile in front
13:54:48 <andythenorth> I can add some boats and such
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16:08:00 <alluke> is that dock going to be in chips
16:09:26 <andythenorth> along with salt and vinegar
16:09:55 <andythenorth> no, it's in FIRS
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16:41:15 <andythenorth> anyone understand how I should set station prop 11 to show pylons?
16:41:43 <andythenorth> wtf are tile types?
16:44:36 * andythenorth never did figure out stations
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16:52:22 <andythenorth> FF would probably work for prop 11 :P
16:52:28 <andythenorth> it bugs me I don't know why though
16:53:19 <andythenorth> can't find an action 0 for the tiles either :)
16:53:27 <andythenorth> CHIPS codebase was not my creation
16:55:31 <andythenorth> buy menu doesn't show electrified stations at all?
16:59:30 <frosch123> depends on whether you open the elrail or normal toolbar, doesn'T it?
17:00:12 <frosch123> hmm, otoh, since most station grfs use complete custom purchase list sprites
17:00:21 <frosch123> so, likely ottd does not draw catenary
17:01:36 <DorpsGek> Commit by fonsinchen :: r25565 /trunk/src (3 files) (2013-07-06 17:01:31 UTC)
17:01:37 <DorpsGek> -Codechange: Rewrite order prediction logic to introduce proper refit prediction
17:04:25 <andythenorth> fonsinchen: ^ if that's what I think it is, how does it handle auto-refit (any cargo)?
17:04:29 <andythenorth> (out of interest)
17:04:45 *** Brumi_ is now known as Brumi
17:06:38 <frosch123> it reports the user to openttd.org
17:07:30 <frosch123> mind that we do nothing with the report, but the nsa inbetween will take action and visit you
17:12:05 <andythenorth> any station set with graphics for sacks?
17:13:15 <fonsinchen> It predicts future links of vehicles which are refiting at some place
17:13:54 <fonsinchen> It does not predict "refit to available cargo". If a vehicle does that somewhere the logic just assumes it will stay the same
17:46:16 <DorpsGek> Commit by translators :: r25566 /trunk/src/lang (10 files) (2013-07-06 17:45:58 UTC)
17:46:17 <DorpsGek> -Update from WebTranslator v3.0:
17:46:18 <DorpsGek> catalan - 21 changes by smauleon
17:46:19 <DorpsGek> simplified_chinese - 11 changes by siu238X
17:46:20 <DorpsGek> traditional_chinese - 4 changes by siu238X
17:46:21 <DorpsGek> hungarian - 2 changes by IPG
17:46:22 <DorpsGek> japanese - 9 changes by guppy
17:46:23 <DorpsGek> norwegian_bokmal - 27 changes by cuthbert
17:46:24 <DorpsGek> polish - 1 changes by p0358
17:46:25 <DorpsGek> brazilian_portuguese - 2 changes by Tucalipe
17:46:26 <DorpsGek> slovak - 1 changes by Milsa
17:46:27 <DorpsGek> turkish - 63 changes by emremeydan
18:08:49 <alluke> andythenorth: whats the difference between chips mud platform and grain silos base tiles
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18:11:56 <Alberth> Eddi|zuHause: trying to increase post count? :p
18:12:39 <Eddi|zuHause> just too lazy to do something important, i suppose
18:14:06 <Alberth> re-using the same text twice is a bit suspicious ;)
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18:41:03 <andythenorth> alluke: I don't know, is it a riddle?
18:41:19 <y2000rtc> Hi all, sorry for my question. But don't you know if I can change some parameter on locomotive in newgrf file? I like using invisible locomotive for design but it is verry slowly. I would like to change speed on this locomotive. Exist some possibility?
18:41:41 <Supercheese> There should be an invisible power boost engine that's not slow
18:41:55 <Supercheese> check the newgrf parameter
18:42:19 <y2000rtc> How supercheese? And thanks for your answer.
18:42:32 <Supercheese> Newgrf settings -> Click Invisible Leading Engine grf -> Click "Set parameters" at the bottom-right of the window
18:42:45 <Supercheese> (presuming you're using the "invisible leading engine" grf)
18:43:25 <Supercheese> you should then see the option to active the power boosting engine
18:45:21 <y2000rtc> Ok, in parameter of grf file? I'm using invisible leading engine.grf. Is there name of parameter or I must know it?
18:45:57 <Supercheese> Once you click "set parameters", there should only be one option in the window that appears
18:52:33 <y2000rtc> Ok, you are right. But without change. Still slow speed.
18:53:03 <Supercheese> You'll have to start a new game, changing the parameter in the main menu will not affect running games
18:53:04 <y2000rtc> Parameter was changed by me but engine is still slow.
18:53:20 <y2000rtc> Aha, ok. This is problem.
18:53:40 <Supercheese> and also that option will enable a new engine
18:53:53 <Supercheese> you'd have to replace the existing ones with the power boosting one
18:54:10 <Alberth> just use NUTS vehicles, plenty of power :)
18:54:33 <DorpsGek> Commit by frosch :: r25567 /trunk/src (3 files) (2013-07-06 18:54:26 UTC)
18:54:34 <DorpsGek> -Codechange: Revive dead DrawStringParams as FontState.
18:55:10 <y2000rtc> Supercheese, exist some tools for edit all parameters on engines? For example. On czech engines i would like to change year of produce engine.
18:55:40 <Supercheese> That's possible, but not particularly easy
18:55:45 <DorpsGek> Commit by frosch :: r25568 trunk/src/gfx_layout.cpp (2013-07-06 18:55:38 UTC)
18:55:46 <DorpsGek> -Fix: Non-ICU layouter started new lines with the space which triggered the linebreak.
18:55:49 <Supercheese> you'd have to decompile, edit NFO, and recompile with grfcodec
18:56:19 <Supercheese> unless the sources are available, in which case you just edit then compile
18:56:29 <DorpsGek> Commit by frosch :: r25569 /trunk/src (3 files) (2013-07-06 18:56:23 UTC)
18:56:30 <DorpsGek> -Codechange: Cache all Font instances in a static container.
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18:57:10 <Eddi|zuHause> Alberth: what do you mean?
18:57:53 <Eddi|zuHause> Alberth: oh, it posted twice. weird
18:59:15 <y2000rtc> Which tool must I use for decompile grf Supercheese?
19:00:39 <DorpsGek> Commit by frosch :: r25570 /trunk/src (3 files) (2013-07-06 19:00:33 UTC)
19:00:40 <DorpsGek> -Add: cache for ParagraphLayouts.
19:05:10 <andythenorth> I might remove the config file -> python step from FISH
19:05:10 <andythenorth> config file seems over-engineered now
19:05:10 <andythenorth> might as well just write python module for each ship IMHO
19:06:36 <y2000rtc> I decoded Grf file, now I have two files. Nfo and pcx. What next? How can I find right parameter for year of produce, change and encode again back.
19:09:05 <Supercheese> That's the tough part
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19:16:04 <Eddi|zuHause> hm, my mouse is acting up...
19:17:02 <Eddi|zuHause> double clicking when i do single clicks, letting go of things during drag&drop...
19:17:50 <Supercheese> you've got a mouse like a rat
19:18:55 <Eddi|zuHause> also, why is dolphin such a (relative) ressource hog? 6% while being idle and minimized
19:23:06 <Alberth> it's a web browser in disguise :)
19:23:52 <Eddi|zuHause> but konqueror doesn't have that much "idle" usage either
19:28:53 <Alberth> perhaps it's polling directory contents or so?
19:29:53 <Eddi|zuHause> if so, it's doing a poor job at that either, because on my sshfs it fails to update when a new file appears
19:30:21 <Eddi|zuHause> not to speak of the free space display, which even fails to update on normal folders
19:31:21 <Eddi|zuHause> next on the list of idle ressource hogs is kopete
19:32:36 <y2000rtc> Ok, NML says You use these commands. But I have to write these command to cfg file? And how can I find ID from engine?
19:33:43 <Eddi|zuHause> "commands" you run from a console, like on windows start->run->"cmd"
19:35:39 <Eddi|zuHause> the other nml stuff, you write into a text file, which you rename to .nml
19:35:58 <Eddi|zuHause> (make sure it's not ".nml.txt")
19:36:08 <Zuu> Except, that in the later Windows versions, they've hidden 'run' quite well so that it is much easier to just hold the windows key and press R.
19:36:29 <y2000rtc> Yes, it is no problem. I'm going to test.
19:36:41 <Eddi|zuHause> you can also just type "cmd" in the search box of the start menu
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19:44:19 <Zuu> yes you are right. Although that requires that the computer you currently use is fast enough to not take 5-10 seconds or more to respond to a simple start menu search.
19:45:15 <Zuu> If you use a laptop with a non-SSD disk that has been used for some time, the start menu search is quite slow.
19:45:53 <Supercheese> shift+right click -> select "open command window here"
19:46:19 <Eddi|zuHause> is that built in meanwhile?
19:46:32 <Zuu> That is built in since win 7 or even vista.
19:46:43 <Zuu> For XP, you had to get one of their power addons.
19:46:54 <Zuu> (it was a free addon though)
19:46:56 <Eddi|zuHause> yes. that one i know
19:47:08 <Supercheese> built in on Windows 7 at least, s'what I've got
19:47:11 <Eddi|zuHause> but i'm not really up to date with windows hidden features :)
19:47:19 <Zuu> What makes it hidden is that you need to hold shift while right clicking :-)
19:47:33 <Eddi|zuHause> as i have no win 7 myself
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20:00:05 <andythenorth> sugarcane station cargo sprites
20:19:08 <alluke> andythenorth: no i meant technically
20:20:10 <andythenorth> I don't use ogfx
20:20:30 <alluke> whats the difference in their coding that makes they look like that
20:20:59 <andythenorth> one of those tiles uses a sprite I've drawn, the other two use ogfx tile
20:21:14 <alluke> the default dirt tile?
20:21:27 <alluke> why cant you make them all use default tiles
20:21:34 <Supercheese> Yeah, I've never noticed that either, I always use TTD stuff
20:22:27 <alluke> i dont see the difference between drawn tile and default ttd tile anyway
20:24:12 <andythenorth> does the default ogfx mud tile match FIRS?
20:25:51 <andythenorth> FIRS uses that ugly ogfx mud tile if ogfx is enabled
20:25:58 <andythenorth> that's possibly a bug
20:28:55 <andythenorth> I should disable CHIPS if ogfx is in use
20:28:57 <andythenorth> that would solve it
20:29:16 <alluke> make them use default tiles if ofgx is in use
20:29:18 <Eddi|zuHause> you can't detect OpenGFX's presence, though :p
20:29:41 <andythenorth> I should fix that bug in FIRS too
20:29:57 <alluke> firs doesnt have anything wrong
20:30:02 <andythenorth> it's using the ugly mud tile
20:30:05 <andythenorth> I should fix that
20:31:18 <Eddi|zuHause> you should probably use a helidepot instead of a heliport for industrial areas :p
20:33:12 <alluke> its hard to move the stuff up there via elevators
20:36:10 <alluke> andythenorth: you should make a poll about the mud tiles
20:36:35 <alluke> i think most of ogfx users would prefer ogfx mud tiles
20:39:44 <andythenorth> I file it as a bug with your configuration: you're using opengfx and CHIPS together. That's not supported.
20:40:26 <Eddi|zuHause> there's lots of things wrong with this mindset
20:41:29 <Alberth> I prefer the concrete tiles
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21:54:59 <Supercheese> and people say American Football is violent
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22:33:50 <alluke> sorry i dont understand german
22:34:54 <Eddi|zuHause> you should learn it :)
22:38:06 <alluke> George: why does ecs use CERE instead of GRAI?
22:38:48 <Eddi|zuHause> germany doesn't only consist of hitler, you know
22:41:11 <alluke> sauerkraut and sausages too
22:45:00 <alluke> dat feel when youve drawn so many nice sprites and the coder just plays world of tanks ;______;
22:50:40 <Eddi|zuHause> get a code generator :)
22:52:27 <Eddi|zuHause> man this mouse button thing is getting annoying
22:54:21 <Eddi|zuHause> says so in the beginning "a program that takes table entries and turns them into code"
22:54:47 <alluke> but that mouse button thing
22:55:32 <Eddi|zuHause> [06.07.2013 21:16] <Eddi|zuHause> hm, my mouse is acting up...
22:55:33 <Eddi|zuHause> [06.07.2013 21:17] <Eddi|zuHause> double clicking when i do single clicks, letting go of things during drag&drop...
22:56:01 <alluke> what kind of mouse is it
22:56:11 <Eddi|zuHause> logitech something...
22:56:25 <Eddi|zuHause> wireless mouse/keyboard combo
22:56:55 <alluke> keyboawd with a trackpad in it
22:57:40 <Eddi|zuHause> a mouse and a keyboard which use the same wireless receiver
22:58:02 <Eddi|zuHause> hm... and of course the 2 year warranty ran out a month ago :/
22:58:21 <alluke> planned breakdown fuck yeah
22:58:45 <alluke> dont buy anything from that same manufacturer anymore
22:58:51 <Eddi|zuHause> well logitech is usually not known for that
22:59:24 <Eddi|zuHause> and that was already a replacement for some other manufacturer thingie that i returned twice
22:59:25 <alluke> i have their speaker set
22:59:33 <alluke> which has worked without problems for years
23:01:21 <alluke> but ask if you can get the mouse replaced since its been so little time from the warranty expire
23:03:32 <Eddi|zuHause> maybe i'll try the shop on monday, and if they refuse i'll send a mail to customer support or something
23:06:08 <Eddi|zuHause> we made that joke a dozen times, i'm not sure he ever realized it :)
23:06:42 <alluke> i dont think he ever saw it
23:08:16 <alluke> ai logic: narrow gauge steamer and transrapid coaches
23:09:06 <alluke> and mail bulldozers xD
23:20:43 <alluke> that looks something else to me......
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