IRC logs for #openttd on OFTC at 2013-07-05
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01:35:38 <TomyLobo> i noticed that when i place an excessive amount of penalty signals (backwards path signals) on one branch, my train would rather wait for the other side for a while than to go through the penalty's line
01:36:23 <TomyLobo> Eddi|zuHause das hinkt... tondokumente druckt man nicht aus
01:37:50 <Eddi|zuHause> TomyLobo: if a train changes its opinions where it wants to go, that usually means a penalty changed (e.g. track reservation)
01:38:38 <TomyLobo> thing is, it slows down and then it does go down the penalty'd line
01:39:07 <Eddi|zuHause> there might also be a penalty threshold where it thinks it's lost
01:41:28 <TomyLobo> hmm ok, i went down from 3 to 2 penalty signals, now it doesnt slow down anymore
01:41:38 <TomyLobo> i hope it still does prevent mainline switching
02:39:39 <TomyLobo> is a penalty signal between 2 block signals on a single straight track of any use?
02:40:29 <TomyLobo> what i'm getting at is whether penalty signals work locally or also influence the path of a train at a longer distance
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07:13:55 <NGC3982> I must say, the TV movie Longitude from 2000 is a great movie.
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07:29:33 <Nat_aS> question, where is the cfg file stored
07:29:52 <Nat_aS> the file with the option to turn scenario editor on
07:30:08 <Nat_aS> so I can add/remove newgrfs from games in progress
07:30:15 <Nat_aS> because I'm a naughty boy like that
07:31:09 <Supercheese> ..\Documents\OpenTTD
07:32:04 <NGC3982> Adding/removing GRF's is not possible in gameplay
07:32:16 <NGC3982> Or at least highly unrecommended.
07:32:20 <NGC3982> If that was your purpose.
07:35:20 <Nat_aS> and I know why it's not recomended
07:35:31 <Nat_aS> but I said I was a naughty boy who likes to break his toys
07:35:52 <NGC3982> Toy breaking is an intuitive science.
07:39:04 <Nat_aS> I usualy use this to add manual industries
07:39:18 <Nat_aS> because every non-random map needs it
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08:22:17 <NGC3982> I guess there is no way to link multiplayer servers via url?
08:22:51 <NGC3982> T'would be neat to start OpenTTD via clickable links.
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09:05:11 <peter1139> write a custom url handler
09:06:31 <peter1139> all you need to do is strip off the protocol part and run openttd -n host:port
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13:13:47 <Eddi|zuHause> __ln__: well, didn't you know that baby jesus wrote the bible and founded the united states of america at the same day?
13:14:51 <__ln__> yes, and he wrote it in his native language, i.e. english
13:19:11 <Eddi|zuHause> yes, and then he said to everyone "learn our language"
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15:47:28 <Eddi|zuHause> they should rename the yellow sea into green sea
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17:45:39 <DorpsGek> Commit by translators :: r25561 /trunk/src/lang (5 files) (2013-07-05 17:45:28 UTC)
17:45:40 <DorpsGek> -Update from WebTranslator v3.0:
17:45:41 <DorpsGek> traditional_chinese - 118 changes by siu238X
17:45:42 <DorpsGek> hungarian - 5 changes by IPG
17:45:43 <DorpsGek> japanese - 221 changes by guppy
17:45:44 <DorpsGek> slovak - 2 changes by Milsa
17:45:45 <DorpsGek> spanish - 2 changes by Terkhen
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19:09:24 <DorpsGek> Commit by frosch :: r25562 trunk/src/order_cmd.cpp (2013-07-05 19:09:18 UTC)
19:09:25 <DorpsGek> -Fix [FS#5633]: If the next order cannot be resolved, reset the current order property instead of leaving it in an intermediate state.
19:35:35 <DorpsGek> Commit by rubidium :: r25563 trunk/src/lang/japanese.txt (2013-07-05 19:35:29 UTC)
19:35:36 <DorpsGek> -Fix: WT3 validation error
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20:31:04 <DDR> Guys, what is OpenTTD-useful?
20:31:31 <DDR> Well, what is it useful /for/?
20:31:39 <frosch123> doesn't it tell so at the bottom?
20:31:40 <Alberth> afaik it's a set of libraries for building openttd at a windows system
20:32:07 <Alberth> but no experience with it, my machine comes with sufficient usefulness included
20:32:42 <Supercheese> Yeah, you need it for using VC++ on windows
20:32:46 <DDR> I must have skipped that line. O_o
20:35:01 <Eddi|zuHause> and here i was always thinking DDR had eyes everywhere
20:35:31 <Rubidium> orudge: is the svnserve of ttdpatch down?
20:35:34 <DDR> I see, but I do not comprehend.
20:37:54 <michi_cc> Rubidium: You might want to upload the 5.1b useful (just replacing the current one and not as a new release I guess).
20:39:40 <Rubidium> michi_cc: not sure whether that's "nice" w.r.t. checksums changing; so it'd become 5.2
20:40:23 <michi_cc> If you want to do that just rename/copy the 5.1 source zip, no changes there.
20:41:00 <Rubidium> I'll try doing that tomorrow
20:42:04 <frosch123> Eddi|zuHause: i learned today why the german secret services failed so hard with the nsu thingie
20:42:30 <frosch123> they only know what the americans tell them, and the americans did not care about the nsu :)
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21:22:10 <Nat_aS> what is the ideal train length?
21:28:26 <andythenorth> a very puzzling bug
21:29:01 <andythenorth> a ship in FISH 2 is showing sprites that don't exist anywhere in the src path afaict
21:29:10 <andythenorth> I must be making a mistake of course :)
21:29:14 <andythenorth> maybe it's bed time
21:29:34 <Eddi|zuHause> usually a sign that you're compiling the wrong file :p
21:30:19 <andythenorth> too tired to look properly
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