IRC logs for #openttd on OFTC at 2013-06-09
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09:25:28 <DorpsGek> Commit by rubidium :: r25338 /trunk/src (3 files) (2013-06-09 09:25:22 UTC)
09:25:29 <DorpsGek> -Fix: missing eol-style and keywords svn properties
09:33:15 <DorpsGek> TrueBrain: Commit by rubidium :: r25339 /branches/1.3 (9 files in 4 dirs) (2013-06-09 09:33:06 UTC)
09:33:16 <DorpsGek> TrueBrain: [1.3] -Backport from trunk:
09:33:17 <DorpsGek> TrueBrain: - Fix: Do not focus the editbox in the NewGRF window, if there is no editbox visible (r25307)
09:33:18 <DorpsGek> TrueBrain: - Fix: Game Script APIs that execute a DoCommand were returning the same result as in TestMode during world generation [FS#5561] (r25305)
09:33:19 <DorpsGek> TrueBrain: - Fix: Build railway fences next to objects, even if they are owned by the same company [FS#5565] (r25302)
09:34:58 <planetmaker> what happened to dorpsgek's annoncements?
09:35:08 <Rubidium> planetmaker: nothing?
09:36:05 <planetmaker> your commit prefixed as if Tb queried it instead of announcing it like your last?
09:36:06 <Rubidium> it's quite common that the sysadmin is notified of backports
09:36:28 <Zuu> Hmm passing spectator company id as string argument to {COMPANY} give an empty result.
09:36:46 <Rubidium> depends on the number of lines in the commit message
09:36:58 <Zuu> Eg. the actual string that contain {COMPANY} needs to come in two variants.
09:37:52 <Zuu> .. which requires manual widget painting which in turn causes a large block of code to turn into a switch block. :-)
09:38:31 <DorpsGek> TrueBrain: Commit by rubidium :: r25340 /branches/1.3 (14 files in 5 dirs) (2013-06-09 09:38:21 UTC)
09:38:32 <DorpsGek> TrueBrain: [1.3] -Backport from trunk:
09:38:33 <DorpsGek> TrueBrain: - Fix: Loading only 8 bits into a 16 bit variable could cause endianness problems (r25337)
09:38:34 <DorpsGek> TrueBrain: - Fix: Check for zero width space in translations and fail upon finding them [FS#5589] (r25326)
09:38:35 <DorpsGek> TrueBrain: - Fix: [SDL] Keyboard input stopped working after fullscreen toggle [FS#5580] (r25318)
09:38:44 <NGC3982> The awkward moment when I left the house, forgetting the min_active_clients at '0'.
09:39:42 <Zuu> Easy solution: deny spectators to view the goal and story book window with only global content.
09:40:38 <NGC3982> I can't access rcon from where I am :-(
09:40:54 <Zuu> Hmm, oh. actually the caption string could be a {STRING}, that saves me from doing manual painting.
09:41:03 <NGC3982> When I get home, it will all be ruined.
09:41:28 <Zuu> You could join the game and create a save.
09:41:50 <planetmaker> if you can join, you can also access rcon usually
09:42:14 <NGC3982> I cannot join the game either. My version of Android ooh
09:42:41 <NGC3982> + does not support the app.
09:42:56 <DorpsGek> Commit by rubidium :: r25341 /branches/1.3 (43 files in 3 dirs) (2013-06-09 09:42:50 UTC)
09:42:57 <DorpsGek> [1.3] -Backport from trunk: language updates
09:48:26 <Zuu> Maybe there is an ssh client for Android?
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09:58:20 <Zuu> "Global Story Book" or "Spectator Story Book"? (and "Global Goals" vs "Spectator Goals")
09:59:30 <Alberth> isn't the only goal of a spectator to watch a game? :)
10:00:12 <Zuu> The other solution is to not have a spectator version of those windows. (eg. as with station list)
10:00:29 <planetmaker> and to learn about the goals if he should found or join a company, Alberth :-)
10:01:17 <Zuu> If you are the first company, you can not view goals/story if we ban it from the specatotor. In the other cases, the spectator could view the goals/story of any company.
10:01:52 * Alberth offers cheating services, I can tell you the goal of any company, for only 1 euro!
10:02:10 <planetmaker> I think it's common practise to first join as spectator, look what's going on, and then found a company
10:02:40 <planetmaker> thus spectators having access to goals is desirable imho
10:02:46 <Zuu> and if you don't like the server, you quit without spaming a company.
10:03:07 <Alberth> I can quit, and found another company until I like the goal? :)
10:03:15 <Zuu> Yes, and the question is if there should be a spectator version of the goal window which do not contain any company specific goals or not.
10:03:31 <planetmaker> Alberth, yes... unless the admins disagree ;-)
10:03:35 <Zuu> I am about to implement it as we discuss :-)
10:03:58 <Alberth> perhaps just a global explanation of what kind of goals the server provides?
10:04:50 <Zuu> Currently we don't have spectator-only goals or story pages. But you could for example in the story book have an initial page that is global and is an introduction.
10:05:07 <Zuu> Then further pages could be company specific and driven by the progress you make in the game.
10:06:15 <Alberth> sounds like a good idea to me
10:06:45 <planetmaker> I think players (and spectators) should be able to inspect company-specific goals via their company view (where also "view HQ" is accessible)
10:07:27 <Zuu> planetmaker: With patch 60 they can access company specific goals/story via the main toolbar menus.
10:08:11 <Zuu> The only thing I was wondering about was if a spectator can open those windows when there is no company at all as spectator and then show a global/spectator view.
10:09:41 <planetmaker> you mean what to do, if there's no company? Well... then there's no company specific goals available yet.
10:09:52 <planetmaker> Maybe a general hint on their type would be nice... but... hm
10:10:05 <Zuu> I cannot figure out any other in-game content that allows this. The other menus that offer per-company views don't show anything if you click on them when there is no company at all. (because it is quite useless to view the stations of a spectator)
10:11:01 <planetmaker> you might as well keep that for goals, too
10:11:21 <Alberth> lol, the SE has 'pause' and 'fast-forward' ??
10:11:43 <Zuu> Yes, could be used to control tree growth.
10:12:55 <Zuu> planetmaker: Are you aware that doing that removes the now available featrue of being able to view the global goals when there are no companies in the game.
10:13:13 <planetmaker> no, I'm not aware :-)
10:13:26 <planetmaker> I thought it only would affect the company-specific ones
10:13:36 <Zuu> I think I will just let spectators view global stuff and then be done with this. :-)
10:14:11 <planetmaker> Zuu, or add one string like "There are also company-specific goals"
10:14:21 <planetmaker> if applicable, that is
10:15:16 <Zuu> I could exchange the "- None -" string in the list of company specific goals with something like that. And word it as it could possible exist company specific goals.
10:34:55 <Zuu> (the GS provide no company goals)
10:36:17 <Alberth> s@n/a@Not available@ ?
10:36:32 <Alberth> you have plenty of space for writing it in full
10:37:17 <Zuu> I was thinking of not applicable rather than not available. But both works.
10:38:07 <Alberth> Unless we have a generic n/a string :)
10:38:42 <Zuu> with a leading "- " and an ending " -" ?
10:42:36 <Alberth> why is it called "spectator goals" ?
10:42:52 <Alberth> isn't it "global goals" or so?
10:43:29 <Zuu> It could also be "global goals". I asked about that earlier but got no response. :-)
10:43:46 <Zuu> And then perhaps also "Global Story Book"
10:44:02 <Alberth> ie the goals are not intended to be solved by spectators probably :)
10:45:55 <Alberth> why is it "story book", wouldn't just "book" be enough?
10:47:29 <Alberth> from a MP point of view, it would be the "server book", but that is not a good name in general, probably
10:48:40 <Zuu> Do you mean just the caption or all concepts in the patches?
10:50:13 <Zuu> I guess it could be just "{COMPANY} Book". It was previously "Story Book" and then I added {COMPANY}.
10:50:49 <Alberth> perhaps "world story" or "world developments"?
10:52:06 <Alberth> I am somewhat thinking in the line of "recent world events"
10:54:44 <Zuu> As I see it its a book that tells the game story. Useful for situations when the blue popup windows with centered text is not enough. Also it allows the player to go back and read old pages.
10:54:57 <Zuu> But then, I guess some servers may use it to put their server rules in there.
10:56:44 <Zuu> And someone may create one page named after each town in order to provide information about the town that they cannot fit the town window. (which is really not intended use, just something that will happen unless the town window get additional capabilities to show unlimited amount of data)
10:57:57 <Zuu> It could be "game book" but some may think of it as a manual then.
10:58:50 <Zuu> Though, that is sort of what it is, but with texts related to that specific game rather than the generic manual for the base game.
11:01:01 <Alberth> I like "game book", but I can see the confusion. What about "game story" ?
11:01:57 <Alberth> "...go back and read old pages" <-- add button for jumping to the current page?
11:02:37 <Zuu> There is a page selector in the middle.
11:03:26 <Zuu> But it could have first/last buttons too if you want that. Though I would rather add that after finalizing the curernt queue if it is just an addition.
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11:06:14 <Alberth> not sure about 'first', perhaps 'top' or 'start' would be better.
11:06:45 <Alberth> if you don't like it, it's fine too, I am just throwing suggestions that come to mind
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11:09:00 <Zuu> I just felt that you maybe had not 100% knowledge about how the window works and what it already provides.
11:09:22 <Alberth> you are right in that feeling :)
11:10:30 <Zuu> If someone creates 1000 pages, then the drop-down will be quite tall and then a begin/end button may be needed or even a search thingy. However that is aditional functionality that are not needed for a basic story book.
11:11:03 <Alberth> that someone should not write a 1000 pages :p
11:11:21 <Alberth> people are not going to read that much for a game
11:14:16 <Zuu> Indeed, so I think it is better to leave the interface simple and hopefully that is good enough.
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12:19:15 <DorpsGek> Commit by zuu :: r25342 /trunk (24 files in 9 dirs) (2013-06-09 12:19:09 UTC)
12:19:16 <DorpsGek> -Add: StoryPage data structures and GS API
12:21:50 <DorpsGek> Commit by zuu :: r25343 /trunk/src (gfx.cpp gfx_func.h) (2013-06-09 12:21:44 UTC)
12:21:51 <DorpsGek> -Add: method to count the number of lines required to draw a string with line warping
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12:48:33 <DorpsGek> Commit by zuu :: r25344 /trunk (22 files in 11 dirs) (2013-06-09 12:48:27 UTC)
12:48:34 <DorpsGek> -Feature: GUI for viewing story pages
12:48:48 <DorpsGek> Commit by fonsinchen :: r25345 /trunk/src (station_base.h station_cmd.cpp) (2013-06-09 12:48:42 UTC)
12:48:49 <DorpsGek> -Add: implementation of SharesMap and FlowStatMap
12:49:53 <DorpsGek> Commit by fonsinchen :: r25346 /trunk/src (3 files) (2013-06-09 12:49:47 UTC)
12:49:54 <DorpsGek> -Codechange: Glue between stations and flow stats
12:50:39 <DorpsGek> Commit by fonsinchen :: r25347 /trunk/src/core (math_func.cpp math_func.hpp) (2013-06-09 12:50:33 UTC)
12:50:40 <DorpsGek> -Add: function for deterministic approximate division
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12:52:21 <DorpsGek> Commit by fonsinchen :: r25348 /trunk (6 files in 3 dirs) (2013-06-09 12:52:11 UTC)
12:52:22 <DorpsGek> -Add: multimap implementation with guaranteed order between equal keys
12:52:56 <DorpsGek> Commit by fonsinchen :: r25349 trunk/docs/linkgraph.txt (2013-06-09 12:52:50 UTC)
12:52:57 <DorpsGek> -Add: explanation of the link graph's inner workings
12:53:40 <DorpsGek> Commit by fonsinchen :: r25350 trunk/src/linkgraph/linkgraph_type.h (2013-06-09 12:53:34 UTC)
12:53:41 <DorpsGek> -Add: basic definitions for link graph
12:56:42 <DorpsGek> Commit by fonsinchen :: r25351 /trunk/src (4 files in 3 dirs) (2013-06-09 12:56:35 UTC)
12:56:43 <DorpsGek> -Add: settings for link graph
12:57:28 <DorpsGek> Commit by zuu :: r25352 /trunk/src (8 files in 3 dirs) (2013-06-09 12:57:22 UTC)
12:57:29 <DorpsGek> -Feature: GameScript API for selecting a story page to view
12:57:49 <DorpsGek> Commit by fonsinchen :: r25353 /trunk (7 files in 3 dirs) (2013-06-09 12:57:41 UTC)
12:57:50 <DorpsGek> -Add: link graph job implementation
12:58:43 <DorpsGek> Commit by fonsinchen :: r25354 /trunk (13 files in 4 dirs) (2013-06-09 12:58:37 UTC)
12:58:44 <DorpsGek> -Add: link graph schedule and typedefs for LinkGraph and related classes
12:59:58 <DorpsGek> Commit by fonsinchen :: r25355 /trunk (9 files in 3 dirs) (2013-06-09 12:59:51 UTC)
12:59:59 <DorpsGek> -Add: demand handler for link graph
13:00:47 <DorpsGek> Commit by fonsinchen :: r25356 /trunk (9 files in 3 dirs) (2013-06-09 13:00:41 UTC)
13:00:48 <DorpsGek> -Add: Multi-Commodity-Flow solver for link graph
13:01:29 <DorpsGek> Commit by fonsinchen :: r25357 /trunk (9 files in 3 dirs) (2013-06-09 13:01:23 UTC)
13:01:30 <DorpsGek> -Add: flow mapper for link graph
13:02:11 <DorpsGek> Commit by fonsinchen :: r25358 /trunk/src (4 files in 2 dirs) (2013-06-09 13:02:05 UTC)
13:02:12 <DorpsGek> -Codechange: save and load link graph jobs and the schedule
13:02:45 <DorpsGek> Commit by fonsinchen :: r25359 /trunk/src (station.cpp station_cmd.cpp) (2013-06-09 13:02:40 UTC)
13:02:46 <DorpsGek> -Codechange: schedule jobs when tracking capacities of links
13:03:18 <DorpsGek> Commit by fonsinchen :: r25360 trunk/src/saveload/station_sl.cpp (2013-06-09 13:03:11 UTC)
13:03:19 <DorpsGek> -Codechange: save and load flow stats
13:03:54 <DorpsGek> Commit by fonsinchen :: r25361 /trunk/src (16 files in 2 dirs) (2013-06-09 13:03:48 UTC)
13:03:55 <DorpsGek> -Feature: distribute cargo according to plan given by linkgraph
13:04:38 <DorpsGek> Commit by fonsinchen :: r25362 /trunk/src (5 files in 2 dirs) (2013-06-09 13:04:32 UTC)
13:04:39 <DorpsGek> -Feature: consider cargo waiting at other stations for rating at the origin station
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13:06:11 <DorpsGek> Commit by fonsinchen :: r25363 trunk/src/saveload/saveload.cpp (2013-06-09 13:06:03 UTC)
13:06:12 <DorpsGek> -Codechange: bump the savegame version for cargodist
13:07:59 <DorpsGek> Commit by fonsinchen :: r25364 /trunk/src/linkgraph (linkgraph_gui.cpp linkgraph_gui.h) (2013-06-09 13:07:53 UTC)
13:08:00 <DorpsGek> -Add: support for flow stats to linkgraph overlay
13:08:58 <DorpsGek> Commit by fonsinchen :: r25365 /trunk/src (6 files in 4 dirs) (2013-06-09 13:08:52 UTC)
13:08:59 <DorpsGek> -Feature: show cargo by next hops and final destinations in the station GUI
13:10:13 <DorpsGek> Commit by fonsinchen :: r25366 trunk/src/lang/german.txt (2013-06-09 13:10:07 UTC)
13:10:14 <DorpsGek> -Add: german translation for cargodist
13:10:41 <DorpsGek> Commit by fonsinchen :: r25367 trunk/src/lang/russian.txt (2013-06-09 13:10:36 UTC)
13:10:42 <DorpsGek> -Add: russian translation for cargodist
13:11:14 <DorpsGek> Commit by fonsinchen :: r25368 trunk/src/lang/french.txt (2013-06-09 13:11:08 UTC)
13:11:15 <DorpsGek> -Add: french translation for cargodist
13:13:54 <DorpsGek> Commit by zuu :: r25369 /trunk/src (5 files in 2 dirs) (2013-06-09 13:13:47 UTC)
13:13:55 <DorpsGek> -Add: allow opening a story window specific to a company
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13:17:25 <DorpsGek> Commit by zuu :: r25370 /trunk/src (4 files in 4 dirs) (2013-06-09 13:17:20 UTC)
13:17:26 <DorpsGek> -Fix: Make the prefix for widget constants unique for the goal list window
13:18:43 <DorpsGek> Commit by rubidium :: r25371 /trunk (24 files in 9 dirs) (2013-06-09 13:18:37 UTC)
13:18:44 <DorpsGek> -Fix: svn:eolstyle / svn:keywords
13:23:23 <DorpsGek> Commit by zuu :: r25372 /trunk/src (7 files in 4 dirs) (2013-06-09 13:23:03 UTC)
13:23:24 <DorpsGek> -Add: Allow opening a goal list window specific to a company
13:24:33 <DorpsGek> Commit by fonsinchen :: r25373 /trunk/src/script/api (game/game_window.hpp.sq script_window.hpp) (2013-06-09 13:24:26 UTC)
13:24:34 <DorpsGek> -Add: squirrel bindings for cargodist-specific widgets
13:31:20 <DorpsGek> Commit by zuu :: r25374 /trunk/src/lang (49 files) (2013-06-09 13:31:14 UTC)
13:31:21 <DorpsGek> -Update: Remove stale goal translations
13:32:05 <DorpsGek> Commit by fonsinchen :: r25375 /trunk (readme.txt src/misc_gui.cpp) (2013-06-09 13:31:59 UTC)
13:32:06 <DorpsGek> -Update: add fonsinchen to credits
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13:37:10 <DorpsGek> Commit by zuu :: r25376 /trunk/src (4 files in 4 dirs) (2013-06-09 13:37:04 UTC)
13:37:11 <DorpsGek> -Feature: Allow access to goal list and story book of other companies than your own
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13:55:38 <DorpsGek> Commit by rubidium :: r25377 /trunk/src (4 files in 2 dirs) (2013-06-09 13:55:33 UTC)
13:55:39 <DorpsGek> -Feature: timetable spreading of vehicles by Ctrl+Click when setting a start date
13:56:42 <DorpsGek> Commit by rubidium :: r25378 /trunk/src/lang (53 files in 2 dirs) (2013-06-09 13:56:36 UTC)
13:56:43 <DorpsGek> -Cleanup: remove stale/outdated string
14:10:39 <DorpsGek> Commit by fonsinchen :: r25379 trunk/src/station_cmd.cpp (2013-06-09 14:10:33 UTC)
14:10:40 <DorpsGek> -Fix: avoid warning in FlowStatMap::FinalizeLocalConsumption
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14:12:01 <DorpsGek> Commit by zuu :: r25380 trunk/src/story_gui.cpp (2013-06-09 14:11:55 UTC)
14:12:02 <DorpsGek> -Fix (r25344): Vertically center images of page elements in the available vertical space
14:14:05 <DorpsGek> Commit by zuu :: r25381 /trunk/src (script/api/script_story_page.cpp story_gui.cpp) (2013-06-09 14:13:59 UTC)
14:14:06 <DorpsGek> -Fix: Silent story book compiler warnings
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14:49:52 <Alberth> I guess I can delete my cargo dist copy of 2010 now :)
15:23:08 <DorpsGek> Commit by fonsinchen :: r25382 trunk/src/lang/english.txt (2013-06-09 15:23:01 UTC)
15:23:09 <DorpsGek> -Fix: STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT was inaccurate
15:36:37 <DorpsGek> Commit by zuu :: r25383 /trunk/src (54 files in 2 dirs) (2013-06-09 15:36:31 UTC)
15:36:38 <DorpsGek> -Fix (r25376): Remove now redundant menu entries for story book and goals
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15:57:02 <Samu> i found a transparency bug, i think
15:57:32 <Samu> the 'full detail' details do not become transparent
16:01:21 <Samu> nor inisible, just tried that too
16:02:18 <Samu> I can however turn 'full detail' off and they're gone (invisible)
16:19:22 <Samu> I've also been trying the original_windows midis
16:19:48 <Samu> so far I haven't had sound going mute
16:22:05 <Zuu> Poor DorpsGek ... too much work today :-)
16:22:35 <Samu> so far, that is since yesterday and today
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16:39:54 <LordAro|Phone> I saw the changelogs
16:39:55 <Jogio> @planetmaker: I translated some new strings, can you look if they ok, especially I don't knew I really good translation for story book
16:40:24 <planetmaker> I wondered where the missing strings are
16:40:42 <LordAro|Phone> I guess I need to learn how cargo dist works :L
16:40:53 <planetmaker> and as I was just told... not quite appropriate it seems...
16:41:04 <planetmaker> <planetmaker> Zuu, can you frame me a bit more of what's put down in the story book? I've trouble translating it
16:41:04 <planetmaker> <Zuu> I'm currently updating the wiki about it. Also see the discussion I and Alberth had about its name earlier today (in #openttd)
16:41:04 <planetmaker> <planetmaker> I see. So... something which translates (also) as 'history book' would suit it?
16:41:04 <planetmaker> <planetmaker> In German 'story' and 'history' translate to the same word. Or can be.
16:41:05 <planetmaker> <planetmaker> or would rather 'chronicles' than 'history' fit?
16:41:07 <planetmaker> <Zuu> I would emphaize on storry telling rather than history if that is possible.
16:41:09 <planetmaker> <Zuu> In Swedish story has two translations. One that is more like past history and one that is more related to story telling.
16:41:12 <planetmaker> <planetmaker> yes... Geschichtsbuch vs. Geschichtenbuch ;-)
16:41:14 <Jogio> they went to last changed strings
16:41:16 <planetmaker> <Zuu> As long as 'history book' in german is not all about past history it should be good.
16:41:18 <planetmaker> <Zuu> And if it doesn't turn out well, it can be changed later.
16:41:20 <planetmaker> ^ if you don't mind the long quote
16:42:31 <Jogio> you thought of translating story book, too, planetmaker?xD
16:43:31 <Zuu> planetmaker: good that you reused my answer and saved us both from typing :-)
16:43:55 <Jogio> I finally wrote Begleitlogbuch xD
16:44:11 <planetmaker> yea... not good. It's not a log. It's a story
16:44:51 <planetmaker> but it's not a Geschichtsbuch either
16:45:41 <Jogio> yeah but i finally wrote logbuch xD
16:46:20 <Jogio> direct translating sounded so bad
16:46:39 <planetmaker> "Allgemeine Geschichte". "Geschichte für {COMPANY}"
16:46:40 <Zuu> Also the paragraph at the top provides some use cases
16:47:14 <Jogio> no geschichte is not so good
16:47:31 <planetmaker> Logbuch really is worse imho
16:48:04 <planetmaker> an anonymous German just told me "Tagebuch"
16:48:09 <planetmaker> which is... not bad at all
16:48:44 <planetmaker> Journal is a magazine
16:49:00 <Rubidium> planetmaker: definitely not dairy ;)
16:49:19 <planetmaker> I'd like something which captures the "story telling"
16:49:23 <Rubidium> but that's more because you didn't mean what you actually wrote ;)
16:49:44 <planetmaker> yea.... s/dairy/diary/
16:51:52 <Alberth> oh, different kind of reference :)
16:52:31 <Rubidium> planetmaker: maybe google for german (speaking) universities with (interactive) storytelling and maybe they have a nice German term?
16:52:50 <frosch123> planetmaker: "Narrativum" :p
16:52:57 <Rubidium> there was a conference in Erfurt, but that page was only in English
16:53:13 <Jogio> I typed in webtranslator and it wrote "Bilderbuch" for story book
16:53:46 <planetmaker> my dictonary give me Gescht*en*buch
16:53:56 <planetmaker> ach... Geschichtenbuch
16:54:07 <planetmaker> samu, please inform yourself what we talk about
16:54:38 <Samu> bahh, i don't know german
16:54:58 <planetmaker> interesting, frosch123
16:55:05 <fonsinchen> Maybe we should drop "buch" and make that only "Handlung" or "Aufgaben".
16:55:09 <frosch123> it's wrong, but sounds similar :p
16:56:02 <frosch123> planetmaker: apparently "Geschichtenbuch" is a word...
16:56:06 <frosch123> so, stay with that one
16:56:18 <planetmaker> Erzählung might be another
16:56:49 <Jogio> to ähh specific I think
16:57:50 <planetmaker> frosch123, "Handlungsbuch" is not so wrong really. After all it's the summary of deeds and planned deeds and their status of a company
17:00:31 <planetmaker> samu, we need a proper German translation of "story book" which fits the way OpenTTD uses it. Not random (back) translations. Thank you
17:01:01 <planetmaker> no. But feel free to ask in the German forum
17:01:15 <planetmaker> so long... Geschichtenbuch I think
17:02:55 <Samu> I think i see what I mean
17:04:03 <Samu> there is a similar feature on BattleForge, let me run the game to see how did they translate
17:04:49 <planetmaker> it's after all easily changed, Jogio. It's only two strings, quickly found when searching for "story"
17:05:12 <planetmaker> I'm not exactly happy. Actually with neither of what we had
17:05:27 <planetmaker> So go ahead, make a thread in the German forum. Sometimes that proved helpful
17:05:40 <planetmaker> and / or revive the one at tt-forums about the German translation
17:06:04 <planetmaker> that also proved helpful. Not everyone who plays openttd and speaks German reads the German forums. Or writes there
17:06:19 <Zuu> If you give it a day or two, I hope to get a GS on bananas that make use of the feature.
17:07:10 <planetmaker> and ... maybe things will become also clearer if a few people have seen it in action. That includes myself
17:07:24 <Samu> ok, BattleForge calls it Chronicle
17:08:14 <Samu> there's 4 groups inside, Profile, World, Plot, Legends
17:08:29 <Samu> and inside each, there even more tabs
17:09:03 <planetmaker> and maybe "Chronik" is not the worst really... in the sense of chronicles
17:09:30 <Samu> Inside Plot, there's Chapter 1, Chapter 2, probably there's more chapters but I rarely play the game
17:12:43 <planetmaker> Jogio, change it to "Chronik" for now, might sound better and ... be less ambiguous?
17:15:53 <planetmaker> Jogio, I did not yet review the cargodist strings. Did you already have a look, especially wrt consistency with the rest of openttd?
17:15:56 <Alberth> grr, downloaded the opengfx nightly yesterday, and today it is already obsolete :)
17:16:08 <planetmaker> he... seems like there's work to do :-)
17:16:41 <planetmaker> they were committed directly... thus don't show as anything new or whatever... not sure I'm actually fond of that procedure :-)
17:17:34 <Zuu> planetmaker: How should it have been done instead?
17:17:44 <planetmaker> not commit a translation at all
17:17:45 <Samu> BattleForge is a medieval like RTS game with a heavy emphasis on narrative lore,
17:18:23 <Zuu> Ah, the translation. I though you were refering to the baseset.
17:18:31 <Samu> but it was originally a german only game
17:18:49 <planetmaker> I see no other way there :-)
17:19:10 <Samu> a card / rts hybrid kind of game
17:19:15 <Jogio> But fonsinchen wrote cargodist I think?? So he's speaking germen himself i think
17:20:22 <Jogio> yeah, translation should be ok then i think
17:20:30 <fonsinchen> Chronik is better than my suggestion.
17:20:52 <planetmaker> I believe that those people who usually translate, are better into the translations. And a discussion like this is also usually helpful in getting better strings
17:21:12 <planetmaker> which is hard to get, if not noticed at all by translators
17:22:12 <fonsinchen> I did not actually write all of the german translation. Some other guy sent me a german translation and I had the choice between rejecting of fixing it ...
17:22:26 <planetmaker> yes, that's what I assume(d)
17:22:29 <fonsinchen> Rejecting would have been rude, I thought.
17:22:41 <planetmaker> not. He can use translation service and add his
17:22:51 <planetmaker> we always do it that way
17:26:03 <planetmaker> the translation definitely has potential for improvement
17:27:21 <planetmaker> and it's now a pita to find them all :-(
17:30:09 <fonsinchen> I have the list of strings if that helps
17:30:20 <planetmaker> the commit does have that, too
17:30:38 <planetmaker> but it has not category for them like "untranslated" or "needs validation"
17:30:58 <fonsinchen> It was not actually my idea to commit the translations ...
17:31:16 <planetmaker> what would you choose, Jogio ?
17:31:59 <planetmaker> fonsinchen, why is the number of days in those strings a {STRING} and not a {NUM}? {NUM} would allow proper plural treatment
17:32:12 <planetmaker> STR_CONFIG_SETTING_LINKGRAPH_TIME and friends
17:32:34 <Jogio> i thought of optimal but this not really good too
17:32:34 <frosch123> planetmaker: that is the case for all settings, you can still use plurals btw
17:32:55 <fonsinchen> That probably is because I didn't know about the benefits of using NUM there at the time I wrote it.
17:33:07 <planetmaker> saturated is not optimal. Optimal depends on POV
17:33:23 <planetmaker> frosch123, how can I do that?
17:33:37 <planetmaker> I guess I need to know which {STRING} is included
17:34:04 <Jogio> hmm and "Überladen"... maybe write "Überlastet"
17:35:07 <planetmaker> hm... WT3 swalled a plural definition, indeed
17:35:53 <frosch123> i guess we changed the adv. settings multiple times during cdist :p
17:36:12 <frosch123> i think all settings have the variable part at the end now, don't they?
17:38:47 <NGC3982> My game paused itself!
17:39:31 <NGC3982> I forgot that I forgot that I actually set min_active_clients to 1.
17:39:54 <planetmaker> valuables distribution is syntactically and semantically totally wrongly translated
17:41:33 <frosch123> STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING2} day{P 0:2 "" s} for recalculation of distribution graph <- planetmaker
17:41:55 <frosch123> anyway, we should also fix the english strings
17:42:01 <frosch123> they do not use pluirals either
17:42:12 <planetmaker> I'll wait for that...
17:43:14 <Jogio> ok, i will correct Valuables string
17:43:44 <planetmaker> I did treat that one... but please check again :-)
17:43:55 <planetmaker> there also might be more :-)
17:44:04 <Samu> there is male singular, male plural, female singular, female plural in portuguese and there's yet some other when neither of these fit
17:44:06 <frosch123> 0-th paramter (the string2) (2-nd parameter of the string)
17:44:59 <frosch123> hmm "update distribution graph" only accepts even numbers :p
17:45:39 <planetmaker> translation locked.... so .... that plural will be bad in nightly :D
17:49:05 <Jogio> ok I changed more of this valuable string.
17:51:03 <fonsinchen> There is a reason for accepting only even numbers there. I have to leave, though.
17:51:05 <Jogio> hmm, I think there's more to change
17:53:44 <Rubidium> frosch123: probably 'now' would be the worst ;)
17:54:03 <planetmaker> hehe, Alberth :-)
17:54:10 <planetmaker> I hope you find some FISH :D
17:54:28 <Alberth> watery maps are very nice to play
17:56:50 <peter1138> people actually play this game?
17:57:53 <Samu> is that land color the normal Green?
18:01:31 <Alberth> normal green, apparently
18:01:35 <Jogio> Hey, openttd has exactly 4000 Strings :-)
18:02:15 <Zuu> So it is the 4000 Strings party tonight? ;-)
18:02:27 <planetmaker> uh... that sounds juicy, Zuu :D :D :D
18:02:37 <Alberth> we're still 96 strings short of a nice number?
18:04:13 <Jogio> maybe we should make same alternative names for "Player" in Multiplayer games :-)
18:04:43 <frosch123> makes it only more complicated for server owners who ban the default names
18:04:46 <planetmaker> "Combatant" "contestant" "victim" "vermin" :-P
18:05:16 <Samu> Orange, Pink, Blue, Green etc...
18:05:47 <planetmaker> PlayerTheNorth. PlayerTheSouth, ... :D
18:06:48 <Samu> I like to rename Players to their associated company color
18:06:53 * Rubidium hopes Belugas enjoys the sound of F1 cars ;)
18:07:19 <planetmaker> also. And Potassium, Ceasium and Francium
18:08:40 <Samu> I suggested before a popup window for player name when clicking Multiplayer for the first ime
18:09:42 <planetmaker> you can choose your name in the multiplayer join window, samu
18:10:05 <Samu> they till ask how to change their name
18:10:37 <Samu> oops sorry, so many typos
18:12:09 <Samu> first time they ever enter that menu, a clean install, or a fresh openttd.cfg?
18:14:26 <frosch123> where might i have more obm files...
18:14:47 <frosch123> and how can ottd display a different baseset description via --help than ingame :s
18:15:34 <planetmaker> path ambiguity through tar?
18:15:58 <frosch123> i don't think i have no_music.obm in a tar
18:19:10 <Samu> C:\Program Files\OpenTTD\baseset\no_music.obm
18:21:06 <DorpsGek> Commit by translators :: r25385 /trunk/src/lang (61 files in 2 dirs) (2013-06-09 18:20:54 UTC)
18:21:07 <DorpsGek> -Update from WebTranslator v3.0:
18:21:08 <DorpsGek> english_US - 59 changes by Rubidium
18:21:09 <DorpsGek> finnish - 59 changes by jpx_
18:21:10 <DorpsGek> french - 18 changes by glx
18:21:11 <DorpsGek> german - 21 changes by Jogio, planetmaker
18:21:12 <DorpsGek> lithuanian - 42 changes by butkus
18:21:13 <DorpsGek> spanish - 59 changes by Terkhen
18:21:14 <DorpsGek> swedish - 39 changes by Zuu, daishan
18:22:30 <Mazur> Why is it, that connecting to a network server, both joining company 0 or company 255 put one in a new company, and neither in spectator mode? Could hat be altered?
18:23:36 <planetmaker> can you elaborate a bit, Mazur?
18:24:17 <planetmaker> I mean... I often join PS as spectator. Or if I join as new player in a company, I join a new company...
18:24:57 <Mazur> When you copnnect to, for instance to Stable like this: "openttd -n stable.openttdcoop.org:3999" you can add the company you want to join on hte command line, with "-c X".
18:25:46 <planetmaker> ah. so your problem only shows when starting via cmd directly a connection to the server?
18:25:58 <Mazur> openttd -n stable.openttdcoop.iorg:3999 -c 0 connects you to a new company, and so dos -c 255.
18:26:05 <planetmaker> sounds like a bug if it doesn't work like you describe. 255 is spectator. 0 is server and should not work
18:26:47 <Mazur> It works like I describe, rather than how I prefer.
18:27:46 <planetmaker> yes, please... raise an issue about it in our bug tracker... :-) you may copy this conversation
18:27:47 <Mazur> Ah, server, I had overlooked htat option, which makes three options besides existing companies.
18:28:14 <planetmaker> game script deity mode is company 0 :-) - which is the server itself
18:29:11 <Rubidium> Mazur: -c is the config file, so you want to use config file 0 and 255...
18:29:28 <Rubidium> Mazur: it's not the company you join as
18:30:41 <Mazur> I was sure I'd seen it referred to as specifying a company.
18:30:58 <Mazur> CReative reading, perhaps.
18:31:14 *** FLHerne has joined #openttd
18:32:55 <Mazur> My mind sometimes does that to me.
18:35:06 <Mazur> openttd -n stable.openttdcoop.iorg:3999#255 down what I was looking for.
18:47:49 <Samu> I'm not having any sound issue yet, I'm going to wait until next saturday before switching from original_windows to OpenMSX
18:50:45 *** HellTiger has joined #openttd
18:51:39 <Samu> or... wait for it to happen, I don't really know what to expect
18:51:55 <DorpsGek> Commit by frosch :: r25386 trunk/src/lang/english.txt (2013-06-09 18:51:49 UTC)
18:51:56 <DorpsGek> -Fix: Use plural forms in linkgraph settings.
18:52:42 <frosch123> planetmaker: did you add the plurals, or did you wanted to wait for english?
18:56:11 <Samu> you sped up aircraft on 1.3.1
18:56:29 <Samu> I notice they're leaving airports quickier now
18:58:00 <Samu> no, they're definitely faster
18:58:43 <DorpsGek> Commit by rubidium :: r25387 /trunk/src (4 files in 4 dirs) (2013-06-09 18:58:36 UTC)
18:58:44 <DorpsGek> -Fix: "typos" in @file filename
19:01:54 <Samu> i think it's their acceleration speed
19:11:41 <Samu> bug or intended? ctrl-click will follow ship in main view - doesn't seem to work when zoom is 1/2, 1/4 or 1/8
19:13:32 <Samu> works with the other zoom levels, x1, x2 and x4
19:16:48 <planetmaker> uh... I think... I applied it to one of the two, frosch123 :D Got distracted mid-changing it
19:17:12 <planetmaker> should be in the "need review" section anyway as english changed
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19:56:06 <Samu> the subsidy generator is a good troll at times
19:56:36 <planetmaker> frosch123, did you address the plural issue in the German translation already?
19:56:57 <Samu> mail from town 1 to town 2 - town 1 creates 1 mail a month, and no matter where you place a station, it doesn't accept mail
19:57:03 <Supercheese> "Subsidy offered: Passengers from this 18-population town transported to this 24-population town."
19:57:08 <Supercheese> something like that eh
19:57:28 <Supercheese> although I guess the destination population is irrelevant
19:57:29 <frosch123> planetmaker: no, only english
20:00:29 <frosch123> after every dist upgrade i need some days to get used to different fonts, but i never figure out what actually changed about the fonts
20:07:02 *** ZxBiohazardZx has joined #openttd
20:13:00 <frosch123> so, how would nocargoal with storybook work?
20:13:24 <frosch123> pick a different cargo every year? possibly annoucning it 3 months in advance?
20:13:36 <frosch123> one storybook page per year
20:14:25 <planetmaker> 3 month in advance? Not much time. Nor one year really
20:14:46 <planetmaker> Communism invented the 5-year-plans for a reason ;-)
20:14:58 <planetmaker> though that might be too much
20:15:11 <planetmaker> maybe announce goal and next goal (valid in a year)
20:15:15 <frosch123> well, it should not be about building a network and transport everything independent of goals :p
20:15:25 <planetmaker> so you have effectively 14 minutes to plan for new goal (and reach current)
20:15:33 <frosch123> so, the overall length of a game cannot be too long
20:16:32 <planetmaker> "year of the {STRING}"
20:16:54 <frosch123> or should it spawn subsidy-like stuff?
20:17:08 <planetmaker> prophets say that the way the raven flew indicates that the next year will be a year of the livestock ;-)
20:17:12 <frosch123> build route from industry a to b in next year?
20:17:25 <frosch123> but for goal-points instead of profit
20:18:17 <planetmaker> bring 250 {CARGO} to {TOWN} in the next 12 months
20:19:12 <frosch123> i wonder whether too short time spans would result in using aircraft :p
20:19:18 <Rubidium> bring 250 gold to Sleepyville ;)
20:19:46 <planetmaker> frosch123, might well be
20:20:20 <planetmaker> Rubidium, unfortunately sleepyville is too small for a bank to be founded? ;-)
20:21:31 <frosch123> hmm, i could make silicon valley 2 from that
20:21:33 <Supercheese> Newgrf houses that accept gold :P
20:21:56 <planetmaker> Supercheese, my house always accepts gold. For payment rates near 0$
20:22:17 <frosch123> "you are obsessed about steel mills", you cannot stand villages without one, as such you have instructed your minions to build one in advance to every vacation you are doing
20:22:44 *** fonsinchen has joined #openttd
20:23:17 <planetmaker> how often do you have vacations? :-P
20:23:48 *** valhalla1w has joined #openttd
20:24:59 <frosch123> planetmaker: what's the name of the movie, where they have to simulate the ddr to not cause a heartattack for the grandma?
20:25:04 <frosch123> anyway, something like that
20:25:36 <frosch123> you are the rich son of an old steel monopolist, and you have to make sure that there is busy steel production wherever he visits
20:25:38 <planetmaker> might be. Or Sonnenallee?
20:25:47 <frosch123> goodbye lenin sounds like it
20:26:21 <planetmaker> frosch123, you can fulfill a "steel mill whereever he visits" only if you make HUGE piles of money. They cost more than the transport
20:26:38 <frosch123> you could put a helper ai in it, which build roads and a vehicle, and the vehicle should visit as many busy steelmills as possible
20:26:53 <planetmaker> possibly the GS should look for the steel mills. And only demand them being operational at a level of {NUM} output per month
20:26:58 <frosch123> planetmaker: only subject to cost grfs
20:27:12 <frosch123> but yeah, variants are possible :)
20:30:45 <planetmaker> A script which gives yearly different goals with an advance "warning" of a year might prove very interesting still ... but that's another GS :-)
20:32:02 <frosch123> well, i think storybook is mainly about changing goals, and summing the score of them
20:32:27 <planetmaker> the goal changes there yearly :-)
20:32:38 <planetmaker> and it would need summing aquired points from previous years
20:32:48 <planetmaker> would all be global, though
20:53:06 <Zuu> I have published a new NoCarGoal that uses the Story Book. However, it is a bit limited at the moment as I want to keep the support for 1.3 users.
20:53:56 <Zuu> I noticed one issue - goals use orange as text colour while the story book follow the blue windows and uses black as text colour.
20:55:06 <Zuu> In a case where 1.3 users don't need to be supported, I'd short the string length of the goals. But that would now create a lot of duplicated functionality which I want to avoid.
20:56:06 <frosch123> i would expect the gs to use colour codes in the storybook for headlines and stuff
20:56:17 <frosch123> black is fine for non-emphasised text
20:57:00 <Zuu> I think the text become harder to read if you add white/yellow text to highlight the goals in the intro text.
20:58:30 <Zuu> The centered title is the title text of the page. Creating a second such title is currently not possible via the API.
21:02:21 <planetmaker> it need not be too colourful. It often suffices to subtly change shading for highlight. E.g. using dark gray instead of black or so
21:04:39 <frosch123> once there was the idea to remove all colour codes and add {emph}/{noemph} instead
21:05:00 <planetmaker> that might still be a good idea
21:05:04 <frosch123> then the colour schemes of the windows could be unified and even made configurable
21:05:11 <frosch123> but sadly, a lot of work :p
21:05:30 <planetmaker> maybe we should add it to the TODO list :-)
21:06:01 <frosch123> someone will edit the string manually and give 20k lines diff for review
21:06:16 <frosch123> 500 revisions in the past
21:06:52 <planetmaker> :-) Well. Proper hint on how-to might be needed
21:07:20 <Zuu> A first step could be to add {em} and {/em} codes.
21:07:41 <Zuu> A second to write a script that process the language files.
21:09:34 <Zuu> It indeed only need a slight shade, however figuring out which colour code that give only a slight colour shift is not always easy.
21:12:47 <ZxBiohazardZx> when i download the nightly
21:12:57 <ZxBiohazardZx> i get a message certain base-set parts are missing
21:13:02 <ZxBiohazardZx> ofc new content related and such
21:13:05 <ZxBiohazardZx> but i was wondering
21:13:10 <ZxBiohazardZx> are the available somewhere?:P
21:13:22 <planetmaker> yes... on my hard disk :-P
21:13:33 <ZxBiohazardZx> lol planetmaker
21:13:43 <ZxBiohazardZx> no fruitstore or opengfx addition then i guess?
21:13:44 <planetmaker> and actually in the repo. But I did not commit before nightly compile run
21:13:58 <ZxBiohazardZx> ah its fine, was just wondering :)
21:14:22 <planetmaker> I can link you to a compiled nightly... give me a few minutes
21:15:36 <ZxBiohazardZx> not sure if i mentioned before, but more games notify users that an upgrade is available, and add auto-update for it, can bananas forfill a similar service updating the game to most recent of that type (nightly, stable)?
21:15:39 <planetmaker> devs.openttd.org/~planetmaker/patches/opengfx-r1016M.zip
21:16:12 <planetmaker> ZxBiohazardZx, you can use "upgrade all existing" in the online content
21:16:19 <ZxBiohazardZx> that is for newgrfs
21:16:21 <ZxBiohazardZx> not the game itself;)
21:16:26 <Zuu> ZxBiohazardZx: Which OS do you use?
21:16:33 <planetmaker> it's for all online content, ZxBiohazardZx
21:16:38 <planetmaker> And that includes base sets
21:16:41 <ZxBiohazardZx> yes planet but not the game itself;)
21:17:01 <ZxBiohazardZx> aka stable 1.3.1 wont auto-update to 1.3.2 for example
21:17:12 <ZxBiohazardZx> or r25385 wont go into 25386
21:17:25 <planetmaker> but... see Zuu's link
21:17:27 <Zuu> I use OpenTTD Auto Update 2.0 myself. (suprisingly)
21:17:28 <ZxBiohazardZx> Zuu yeah 3rd party updater :P
21:18:05 <frosch123> 1st party for zuu :p
21:18:08 <ZxBiohazardZx> so 3rd party but not possible to merge that in? :P
21:18:13 <frosch123> 2nd party if you talk to zuu
21:18:55 <ZxBiohazardZx> anyway i got that now as well, might be usefull :)
21:19:06 <Rubidium> ZxBiohazardZx: a main problem is not being able to write to the executable while it runs, which would mean we would need to create another application that updates it for you
21:19:24 <ZxBiohazardZx> Rubidium or restart it?
21:19:25 <Zuu> ZxBiohazardZx: certainly possible, but so far noone have though that it is worth enough their time.
21:19:41 <ZxBiohazardZx> but yeah i just thought of that issue as well
21:19:48 <Zuu> OTTDAU has a such secondary exe which it usees to update itself.
21:19:53 <ZxBiohazardZx> most updaters run as seperate or as pre-game-launcher
21:20:06 <Rubidium> ZxBiohazardZx: yeah... but that doesn't actually perform the update
21:20:14 <Rubidium> (the restarting that is)
21:20:22 <Rubidium> and that's why I'm talking about a secondary application
21:20:24 <ZxBiohazardZx> i see the issue :P
21:21:04 <ZxBiohazardZx> you could add the "updater" as seperate program and start it from the game itself (therby closing the game, opening the updater?) but yeah im starting to see the work piling up already :P
21:21:19 <Rubidium> ZxBiohazardZx: and if we have improvements to the updater?
21:23:26 <planetmaker> Rubidium, that's of course a catch 22. But ... it's a problem solved (or at least "solved") elsewhere, too.
21:23:30 <ZxBiohazardZx> yeah hence i said Rubidium, i can forsee the work piling up :P
21:23:31 <Rubidium> and then it should also work on the majority of the platforms which brings you into kinda hell ;)
21:24:07 <Rubidium> planetmaker: yes, by putting the updater in both the updater and the application that it normally updates (so it can update the updater before updating itself)
21:24:51 <Rubidium> and... if you want automatic-ish updates, use an operating system that provides that out-of-the-box
21:25:14 <Zuu> The self updater exe for OTTDAU is downloaded with each self update. So if a new version need a new self updater exe that can be shiped as one update and not two.
21:25:15 <planetmaker> that's really a bad argument, no? And which does?
21:25:28 <planetmaker> no OS auto-updates
21:25:59 <Rubidium> (which coindentally are also operating systems that allow replacing binaries that are running, which makes this so much simpler)
21:26:00 <planetmaker> no major linux distribution I ever tested ships e.g. every testing release
21:26:21 <Rubidium> planetmaker: but the vast majority doesn't need those ;)
21:26:43 <planetmaker> even then... same applies for stable releases
21:26:50 <Rubidium> and that's also one of the somewhat problems...
21:27:05 <Rubidium> if you have a testing release, should that update to a stable release?
21:27:15 <Rubidium> if you have a stable release, should that update to a testing release?
21:27:20 <perk11> yeah openttd is always stale if you install it from repo on linux
21:27:41 <ZxBiohazardZx> stable -> stable only imo
21:27:49 <ZxBiohazardZx> you picked stable for the definition of it
21:27:53 <Rubidium> perk11: ^ not that stale ;)
21:28:30 <ZxBiohazardZx> the RC's imo are stables, but that is indeed point of debate as well
21:28:45 <ZxBiohazardZx> hence i said before: i can see the work piling up rapidly :P
21:28:48 <ZxBiohazardZx> choice is the problem
21:28:51 <ZxBiohazardZx> its like the matrix
21:28:59 <Zuu> Those questions can be solved, but that is not the point. The point why it is not in OpenTTD yet is that it is non-trivial and noone has been enough motivated to invest the time needed.
21:28:59 <Rubidium> they aren't for multiplayer, except that they are more useful for multiplayer than nightlies
21:29:02 <ZxBiohazardZx> choice of OS, choice of revision, choice of whatever :P
21:29:09 <planetmaker> Rubidium, I don't have to explain to you that our testing points to stable, if stable is newer :-)
21:29:38 <Rubidium> planetmaker: true, but then you are in stable and you won't get testing anymore
21:29:41 <perk11> Rubidium: just tried it... Ubuntu repo has 1.1.4
21:29:43 <planetmaker> so that rule for a user wanting "testing" wouldn't be too bad
21:29:57 <planetmaker> the knowledge of what is wanted can easily be kept in the cfg
21:30:10 <Rubidium> and then there might also be the wish to have a version tailored for a particular server
21:30:10 <ZxBiohazardZx> :P or even in the version you use at that moment
21:30:23 <ZxBiohazardZx> autoupdate param in config
21:30:25 <Zuu> OpenTTD would then store the release target just like OTTDAU keeps track of which release target you want for each OpenTTD installation.
21:30:27 <Rubidium> which is kinda why OTTDAU exists and probably should remain separate
21:30:31 <ZxBiohazardZx> dont update, update stable only, always update
21:30:32 <planetmaker> Rubidium, *that* is not our worry
21:31:01 <ZxBiohazardZx> as planet mentioned, a cfg option can handle that behaviour if needed
21:32:02 <perk11> just make openttd a metro app for windows - it gets automatic updates on windows as well :)
21:32:50 <ZxBiohazardZx> win8 only perk11?
21:33:38 <perk11> ZxBiohazardZx: yeah, and it would probably be too much unnecessary work, but that's how it should be ideally I guess
21:34:18 <Rubidium> and yes, a config option... and then store the path to openttd in the config so the X installs you have can have their own update settings?
21:34:45 <Rubidium> as I said, it's better to have an external application that handles multiple installations and the likes for you
21:36:48 <ZxBiohazardZx> yeah its fine just was wondering as i sometimes do :P
21:36:59 <ZxBiohazardZx> then ofc stumbling on these semi-obvious issues :P
21:37:54 <Rubidium> should we declare the OSX port dead? It still doesn't have the bootstrap downloading
21:38:34 <planetmaker> dunno... no. yes. no.
21:39:42 <planetmaker> but I know that I should head to bed now... so good night everyone :-)
22:13:36 <ZxBiohazardZx> haha good night
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23:29:55 <Samu> I've been subsidy trolled :p
23:30:45 <Samu> subsidy - bring oil to that refinery
23:31:03 <Samu> subsidy - haha, trolled!
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