IRC logs for #openttd on OFTC at 2013-06-07
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01:50:35 <michael_> I can't seem to buy train engines in OpenTTD, however I can buy train carrages and I don't know why.
01:50:59 <Eddi|zuHause> what year are you in?
01:52:58 <Eddi|zuHause> did you try changing railtypes? click and hold the rail icon in the main toolbar
01:53:17 <michael_> It's set for railroad
01:53:43 <Eddi|zuHause> yes, but there are apparently no conventional rail vehilces left, so try maglev instead
01:54:13 <michael_> Meaning I have to completely rebuild my railroad?
01:55:34 <michael_> is there an easy way to replace rails?
01:55:37 <Eddi|zuHause> you can use the convert tool
01:55:43 <Eddi|zuHause> it's on the right of the toolbar
01:56:01 <Eddi|zuHause> just drag and drop this over your rails
01:56:14 <Eddi|zuHause> and it will convert everything to the new railtype
01:56:41 <Eddi|zuHause> (unless it has a train on it that can't drive on the new railtype)
02:01:58 <michael_> can Maize be carried in a grain hopper?
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09:07:02 <NGC3982> I'm not really understanding what's going on here.
09:07:16 <NGC3982> I have autoreplaced the 40' Tank Car with the newer Oljetank
09:07:25 <peter1138> obviously not, it's in the wrong language
09:07:42 <NGC3982> But only a part of the trains autoreplace, and it does not seem to continue replacing the last of the wagons.
09:08:03 <NGC3982> What am i missing? :)
09:18:15 <NGC3982> Ah, it worked itself out.
10:55:11 <__ln__> does it currently make sense to travel to Venice, as Leipzig and Prague are closer
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11:02:06 <Eddi|zuHause> opposing to Leipzig, Halle has nice hills where you can admire the whole beauty :)
11:03:10 <Eddi|zuHause> i'm not even sure how the situation is in Leipzig, it has only "small" rivers :)
11:03:42 <Eddi|zuHause> i only hear stuff from Dresden, Dessau or Bitterfeld
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12:19:25 <Samu> finally my 7 GB patch of unaccessable content had a meaning
12:20:45 <Samu> owners of hots are probably pissed off anyway
12:33:50 <Samu> heck, even I should be pissed off, starter edition turns into hots...
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12:43:38 <planetmaker> psst, starcraft is quite off-topic here
12:44:21 <planetmaker> especially if only monologued about
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15:53:52 <Samu> anyone here interested on some of my AI testings?
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16:00:59 <planetmaker> as said... forums is a good place....
16:02:06 <Samu> ok, ok i have to talk to orudge, is he there?
16:05:46 <Samu> i'm gonna be banned... i just know it, happens everytime
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17:08:53 <Samu> awww for the first time AroAI ruined its perfect score
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17:13:06 <Samu> convoy too, are they based on each other?
17:21:53 <Zuu> Convoy is from the time of the dutch AI competition. AroAI is newer and made by LordAro. However, I don't know if LordAro has been inspired by Convoy or not.
17:22:55 <Samu> aroai and convoy are now tied with a 1,92 score
17:23:23 <Samu> just an average of scores where the max is 2,00
17:25:46 <Samu> clueless just finished testing, +2 points
17:28:44 <Samu> 1,83 average for CluelessPlus
17:33:57 <Samu> waiting for 3 other AIs to finish, I'm already bored
17:38:57 <Samu> glx, do you know what is waveoutWrite failed?
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17:45:20 <DorpsGek> Commit by translators :: r25325 /trunk/src/lang (traditional_chinese.txt unfinished/persian.txt) (2013-06-07 17:45:12 UTC)
17:45:21 <DorpsGek> -Update from WebTranslator v3.0:
17:45:22 <DorpsGek> traditional_chinese - 55 changes by siu238X
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17:45:24 <DorpsGek> persian - 120 changes by rkarimabadi
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17:46:58 <Samu> a bit of guidance, i'm exploring windows events, there's some logs located at Microsoft\Windows\Audio\Operational with errors and warnings
17:48:41 <Samu> "windows audio found an error while processing a device event"
17:49:31 <Samu> ID do Evento : 0x0x8004 (DBT_DEVICEREMOVECOMPLETE)
17:49:43 <Samu> Código de Falha : 0x0xE0000225
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17:55:35 <Rubidium> Samu: no idea what it is, but as far as I understand the google results of "0x0xE0000225" it's not related to OpenTTD
17:57:38 <Samu> truth be told, it happens more often with OpenTTD running than any other program
17:58:11 <Samu> it also happens with flash videos
17:58:12 <Alberth> openttd only has big positive numbers :p
17:59:04 <Samu> I swear I'm not blaming it on you
17:59:22 <Rubidium> it might be that the problem happens more often when multiple sounds are played at once
18:00:11 <Samu> I know for once when I was still playing sc2 and d2 for hours straight, I'd rarely if ever I got into these problems
18:01:07 <Alberth> unfortunately, lack of problems does not really prove correctness
18:01:26 <Alberth> it just means openttd uses your machine resources differently
18:01:26 <Samu> if i could understand how audio works
18:02:05 <Samu> directsound and waveout, are they the same thing? different things?
18:03:03 <Alberth> don't expect an answer from me, I don't use Windows :)
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19:05:09 <DorpsGek> Commit by rubidium :: r25326 trunk/src/strgen/strgen_base.cpp (2013-06-07 19:05:04 UTC)
19:05:10 <DorpsGek> -Fix [FS#5589]: check for zero width space in translations and fail upon finding them
19:05:24 <DorpsGek> Commit by rubidium :: r25327 trunk/src/lang/danish.txt (2013-06-07 19:05:19 UTC)
19:05:25 <DorpsGek> -Fix: remove zero width space
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19:10:14 <DorpsGek> Commit by rubidium :: r25328 trunk/src/lang/unfinished/urdu.txt (2013-06-07 19:10:08 UTC)
19:10:15 <DorpsGek> -Fix: remove zero width space from Urdu (unfinished) as well
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20:04:12 <Samu> sorry, had to leave for a short while
20:06:10 <Rubidium> you don't have to be sorry, I'm not sorry either
20:19:14 <Rubidium> why doesn't qemu have hardware acceleration?
20:20:15 <Rubidium> like Intel CPUs already emulate x86, why can't they simply emulate some other architectures in hardware/micro ops as well? ;)
20:23:52 <frosch123> a hardware valgrind would also be nice
20:24:29 <Eddi|zuHause> just program it, can't be that hard :p
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20:32:10 <Samu> is there an easy way to count how many road vehicles I have inside a depot?
20:32:44 <Alberth> sell them all, then you have 0
20:33:05 <Rubidium> start at 0 and for every vehicle increment the count by one (easiest method)
20:33:11 <frosch123> save, look at company gui, sell them all, look at guy again, visit elementary school, learn subteacting
20:34:28 <Eddi|zuHause> (where were we at visiting elementary school?)
20:34:56 <frosch123> it might work with base 9
20:35:25 <Rubidium> frosch123: sadly enough, with 11 it doesn't (by definition)
20:36:11 <Alberth> Rubidium: says who? C had 8 and 9 octal numbers for years!
20:37:34 <Rubidium> Alberth: if you have X*11, then in whatever base you have that supports X, you will have XX as result
20:37:54 <Rubidium> unless you're changing base in the answer... but that'd be kinda cheating
20:39:20 <Rubidium> though 67 base 8 = 55 base 10
20:40:20 <Eddi|zuHause> (how did i know it would stir up exactly this discussion?)
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20:58:56 <Samu> were you able to reproduce?
21:08:08 <Samu> nevermind, I have a more intriguing question - how many consecutively sounds can you play in 1 second on openttd?
21:08:35 <Samu> *consecutive, sequential
21:09:05 <Samu> or, what is the minimum delay possible between a sound effect and another
21:09:33 <Eddi|zuHause> there is a number of parallel sound effects.
21:10:01 <Samu> i know sometimes the sounds play at the same time
21:10:04 <Eddi|zuHause> but once a sound effect ends, a new one can start. there is no "delay" (other than the general tick)
21:10:38 <Eddi|zuHause> so number of ticks per second times number of parallel sound effects
21:11:24 <Samu> i'm gonna try to record game audio, i'm not being too clear with my explanation
21:12:31 <Samu> noticed a delay with the choochoo trains from nars
21:13:14 <Eddi|zuHause> i don't really play NARS
21:13:55 <Samu> how does the game manage sounds if I fastforward
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21:27:52 <Samu> ok, when you click a button many times that plays a 'beep' sound
21:28:02 <Samu> railway construction for example
21:28:39 <Samu> can you hear the many distinct times you clicked or do you sometimes hear the beep 'stacking' on top of another 'beep'?
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21:30:42 * Alberth switched 'beeps' off a long time ago
21:31:02 <Samu> :( but how would it normaly work?
21:31:23 <Eddi|zuHause> only one click is handled per tick
21:31:52 <Rubidium> Eddi|zuHause: I wouldn't be sure about that
21:32:41 <Rubidium> each event calls HandleMouseEvents
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21:53:31 <Samu> uploading sound demo, it records exactly as I hear
21:56:35 <Eddi|zuHause> but i can't access skydrive
21:56:52 <Samu> it's a mp4 video 740 kb where do i upload
21:58:35 <Eddi|zuHause> it's not the link, it's the website
21:59:00 <Eddi|zuHause> whatever it does, it doesn't like no-javascript
21:59:07 <Eddi|zuHause> just shows blank page
22:05:23 <Samu> skydrive was processing video
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22:05:40 <Samu> meh... where can I upload this without having to register
22:07:56 <Samu> i hate to create accounts everywhere I go
22:12:45 <DorpsGek> Commit by fonsinchen :: r25329 trunk/src/vehicle.cpp (2013-06-07 22:12:39 UTC)
22:12:46 <DorpsGek> -Fix [FS#5582]: for refreshing next hops implicit orders are equivalent to explicit stopping orders
22:16:55 <Samu> just now, audiodg.exe was averaging 8% cpu usage with openttd running. I exited openttd.exe and the average is now 0.35%
22:19:38 <Samu> I just don't get anything of this...
22:21:06 <Samu> i want to find what's causing this problem even if I have to kill myself in the process
22:22:59 <DorpsGek> Commit by fonsinchen :: r25330 trunk/src/economy.cpp (2013-06-07 22:22:52 UTC)
22:23:00 <DorpsGek> -Fix [FS#5583]: return some reserved cargo if vehicle is overloaded by station stopping acceptance for cargo scheduled to be delivered
22:23:48 <FLHerne> Samu: But then you wouldn't be able to prevent the cause, nor to tell someone else about it :P
22:25:10 <Eddi|zuHause> "Spain built a submarine that might not be able to resurface, because someone misplaced a decimal point in a calculation"
22:26:32 <Eddi|zuHause> one doesn't pay attention for two months, and suddenly weird people get commit access :p
22:28:57 <FLHerne> I was (incompetently) patchpack-making, and managed to create a bug - when typing into text-entry boxes, it instead behaves as if I had a modifier key held down and pops up random windows :-/
22:29:23 <FLHerne> Anyone know where I ought to be looking for borked-ness?
22:29:30 <Eddi|zuHause> editboxes massively changed in the past months
22:29:53 <FLHerne> Ah, that would explain why I managed to break them :D
22:30:36 <FLHerne> At least it's the weekend now
22:30:54 <planetmaker> easy to break ;-) even by things like improved palette support ;-)
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22:50:15 <Samu> i'm gonna try reporting the sound issue on asus rog forum, but i bet the answer i'm getting will be overclock related :/
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