IRC logs for #openttd on OFTC at 2013-04-26
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08:02:02 <NGC3982> Bah, i can't find documentation on how to add grf's properly to my server config.
08:02:20 <planetmaker> create savegame. upload savegame
08:02:28 <planetmaker> or edit config. reload config. start new game
08:02:34 <planetmaker> thus not different to single player game
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08:12:16 <NGC3982> Yes, that works. Although, i have a new problem.
08:12:42 <NGC3982> I wish to play the game as a dedicated server, with other listening ports, server names and settings.
08:13:03 <planetmaker> then... configure it appropriately. The cfg is your friend
08:13:03 <NGC3982> How do i configure that in my save game? :)
08:13:16 <planetmaker> setting names... are self-explanatory
08:13:32 <planetmaker> of course you don't configure your server by means of a savegame...
08:14:03 <NGC3982> So, how do i set a listening port in my savegame?
08:14:14 <NGC3982> I made it in windows, saved it and moved the file to the server.
08:14:41 <planetmaker> of course you don't configure your server by means of a savegame...
08:15:10 * NGC3982 removes and tries to write a new config.
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08:15:50 <planetmaker> ssh to server. stop openttd. Edit cfg. restart server. load savegame
08:17:35 <NGC3982> I only moved the savegame file to the server. The original openttd.cfg does not change when i start or stop the savegame file.
08:17:47 <NGC3982> What cfg are you refering to?
08:18:01 <planetmaker> openttd.cfg on the server
08:20:17 <NGC3982> That worked. Though, what do i do when i wish to start simultanious servers with the same base config?
08:20:33 <NGC3982> I guess i can change the config again, as long as the first game is still running?
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08:48:21 <planetmaker> it will become overwritten once you exit openttd
08:49:07 <planetmaker> and you can't run several servers with the same config file anyway... it will conflict with name and ports
09:13:32 <NGC3982> I see. I guess im better off creating individual config files instead.
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09:30:03 <V453000> #openttdcoop devzone - boldly coding what others only dare to dream .... I wonder if I should put in my signature #gettingConfusedAboutEverything I code
09:31:23 <peter1139> So __ln___ has an extra _, and I have an addition. What is the world coming to?
09:34:50 <Sacro> peter1139: peak entropy?
09:35:02 * peter1139 peeks at Sacro's peaks
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10:17:22 <NGC3982> So yeah, using individual configs > everything else.
10:19:51 <peter1139> using the automatic config generator to start servers from a web interface > that
10:20:02 <peter1139> problem: you might have to write it first
10:27:47 <NGC3982> Well, writing a config is not that much work. I copy the last used one, and change some parameters. The only part of it that's actually work might be the NewGRF's.
10:29:46 <V453000> you load newGRFs in the savegame
10:29:58 <V453000> cfg is just for server-side settings like max companies, autoclean, etc
10:31:25 <NGC3982> But, if i use a savegame, i also have to use the default cfg file on the server, as i discussed with PM above?
10:31:45 <NGC3982> And that seems to be a problem when using multiple instances of openttd running dedicated.
10:32:57 <NGC3982> I use a different listening port for each server game, for instance.
10:33:54 <peter1139> you can specify the config and a savegame...
10:34:15 <V453000> server config stays as is
10:34:22 <NGC3982> You mean; I can use the -c and -g together?
10:34:29 <V453000> game settings get overridden by savegame
10:34:38 <NGC3982> That changes everything.
10:35:00 <peter1139> it changes nothing but your misunderstanding :p
10:41:39 * peter1139 grumbles at samba's handling of filenames with characters that windows can't handle
10:42:12 <TinoDidriksen> Pretty sure you can configure that.
10:45:52 <peter1139> off leaves the filename unusable
10:46:18 <peter1139> on leaves it without an extension (in the case of .flac) so it's... unusable for stupid programs that only look at the extension, which is rather common in windows-land
11:07:30 <peter1139> hmm, and some files aren't mangled but still can't be opened
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12:44:44 <NewTT-Fan> Whenever I start a game, the industry includes their locations faster than I have earned enough money to service these sites! how can I prevent it?
12:47:20 <planetmaker> That depends. On whether you mean 'close' instead of 'include'. And what NewGRFs you use (if any)
12:48:47 <planetmaker> If you use no NewGRFs, then industries don't close, if you provide decent service. The exception are oil wells which will close eventually
12:49:03 <planetmaker> If you use FIRS, industries don't close either, if supplied properly
12:49:41 <planetmaker> With ECS it depends on the parameters. you can configure it prior to map generation such that industries won't close either afaik. Check out that NewGRF's parameters
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12:50:41 <planetmaker> if you mean unserviced industries: more difficult. Try to use the "manual industries" NewGRF for a new game
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17:45:38 <DorpsGek> Commit by translators :: r25207 /trunk/src/lang (5 files) (2013-04-26 17:45:28 UTC)
17:45:39 <DorpsGek> -Update from WebTranslator v3.0:
17:45:40 <DorpsGek> english_AU - 8 changes by mrtux
17:45:41 <DorpsGek> galician - 300 changes by Michi
17:45:42 <DorpsGek> korean - 9 changes by telk5093
17:45:43 <DorpsGek> gaelic - 49 changes by GunChleoc
17:45:44 <DorpsGek> welsh - 3 changes by kazzie
17:46:15 <DorpsGek> Commit by frosch :: r25208 /trunk/bin/baseset (8 files) (2013-04-26 17:46:09 UTC)
17:46:16 <DorpsGek> -Update: Baseset translations
17:46:45 <andythenorth> translated ottd is not dying
17:47:47 <Wolf01> gah, I tried to save this window due to the "*" in the title (on my IDE it is on the tab label to show which ones to save)
17:50:41 <Alberth> hmm, 6 desktops and still no room to open a new window :p
17:51:29 <frosch123> you do not turn off your computer over night?
17:52:53 <Alberth> yep, it's switched on for an hour now
17:59:47 <frosch123> andythenorth: the number of missing translation is lower than the revision since a few days ago
17:59:57 <frosch123> that did not happen in years
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18:00:18 <frosch123> andythenorth: the number of missing translation is lower than the revision since a few days ago
18:00:19 <frosch123> that did not happen in years
18:00:32 <planetmaker> wow :-) That's good. Especially as we have more languages :-)
18:01:07 <andythenorth> are bananas downloads more or less than usual?
18:01:12 <andythenorth> seems quite high on my grfs
18:01:25 <andythenorth> also judging by newbies in forum, seems to be lots of players
18:01:31 <frosch123> planetmaker: i still did not look it up, but i think around r23000 we wondered who would reach 25000 first
18:01:39 <andythenorth> so even if trunk dev and newgrf is kind of dead, there are happy players
18:01:46 <planetmaker> we wondered somewhen, yes :-)
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18:39:20 <DorpsGek> Commit by planetmaker :: r25209 /trunk (config.lib readme.txt) (2013-04-26 18:39:15 UTC)
18:39:21 <DorpsGek> -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
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19:05:22 <Colombo> Hi all, I have small question.
19:05:44 <Colombo> As a lot of grfs have setting, it is possible to change these settings on server? And if so, how?
19:06:07 <Supercheese> well, you can do it by editing a configuration file on the server
19:06:10 <Colombo> All I can get is list of standard-game setting without the new variables added by grf
19:06:12 <Supercheese> I'm not sure about console sommands
19:06:25 <frosch123> nope, not via console commands
19:06:40 <frosch123> easiest method is to upload a prepared savegame with all newgrf applied
19:06:41 <Colombo> As I am not running the server, just... friend have started it for me and gave me the password and rights to manage it.
19:06:59 <frosch123> alternatively you can enter the parameters in openttd.cfg
19:07:19 <frosch123> Supercheese: half of the pages return blank currently
19:07:32 <Colombo> I don't have direct acces to server, just as client in game with password.
19:07:46 <Colombo> And I want to change terraforming...
19:07:47 <Supercheese> Colombo: can you load savegames on the server?
19:08:13 <Supercheese> should be a console command for that eh
19:08:18 <frosch123> well, you need to be able to transfer them to the server
19:08:22 <Colombo> I want to make terraforming harder. Now one can inexpensively lower land and make canals... bleh
19:08:28 <frosch123> rcon is not enough for transfering files
19:08:30 <Supercheese> ah, well, uploaded ones anyway
19:09:52 <Colombo> And in standard setting, is there anything that would make terraforming more expensive/harder/impossible?
19:10:50 <frosch123> you can reduce terraform_per_64k_frames and terraform_frame_burst
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19:14:13 <frosch123> if you set terraform_frame_burst to something like 10, people can only terraform 2 tiles or so at once
19:15:37 <frosch123> if you set terraform_per_64k_frames to 19660 it will allow terraforming of one corner per second on average
19:16:37 <frosch123> there are similiar settings wrt. clearing land and planting trees
19:16:47 <Wolf01> I once used Cortona VRML Client to view a screenshot from homeworld 2, but I wonder if there is a software which could make 3D screenshots of any game (ok, maybe not OTTD :P)
19:17:10 <frosch123> Wolf01: i think you missed a forum topic
19:18:30 <Colombo> this seems only to slow it, but don't make it any harder
19:18:41 <Colombo> Can I somehow edit files from openTTD console?
19:19:14 <planetmaker> openttd is a game. Not a file editor :-)
19:19:16 <Colombo> This could solve a lot problems.
19:19:25 <Colombo> I know, but if one can't edit the setting...
19:19:34 <Wolf01> could I write my essay with the signs and then export it?
19:19:35 <planetmaker> newgrfs can't be changed after map creation
19:19:38 <frosch123> also, usually you do not make things harder in ottd by making them more expensive
19:19:57 <planetmaker> neither single nor multi player
19:20:14 <Supercheese> shouldn't be changed* ;)
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19:20:42 <planetmaker> Unless of course you claim that you're a developer. And thus know what you do ;-)
19:20:56 <Supercheese> or you actually do develop newgrfs :P
19:21:18 <planetmaker> for that you actually do not even need it
19:21:19 <Eddi|zuHause> developing newgrfs is overrated :p
19:21:25 <Colombo> planetmaker: I don't care if it wouldn't work in current game, I could restart it.
19:21:33 <Supercheese> true enough, you don't really need it
19:21:51 <planetmaker> just reload_newgrfs suffices
19:22:01 <planetmaker> though... might only be available as developer :-)
19:22:17 <Colombo> planetmaker: How this could help?
19:22:18 <frosch123> andythenorth: we are turning ottd into a text edtior :)
19:22:30 <Supercheese> text editor with no copy/paste, ouch
19:22:41 <planetmaker> Colombo, reload_newgrfs doesn't help you, I'm afraid
19:22:41 <frosch123> to give people shell access via rcon when they do not have ssh access
19:22:42 <Eddi|zuHause> you don't need an editor for developing newgrf either, just "copy con: file" suffices
19:22:57 <Eddi|zuHause> but it might come in handy at times :p
19:22:58 <planetmaker> you'll either need ssh - to edit openttd.cfg. Or you need means to upload a savegame.
19:23:03 <planetmaker> which you then can load via rcon
19:23:25 <planetmaker> you have rcon :-)
19:23:37 <Colombo> yeah, but no mean uploading savegame
19:24:23 <planetmaker> that's a problem indeed. Allowing mods to upload savegames is sth admins should make feasible
19:24:28 * andythenorth would be happier with wider rivers
19:24:44 <andythenorth> can I have a text-based, in-game tile editor?
19:25:00 <andythenorth> 1,2: railtype 1 NS
19:25:10 <Eddi|zuHause> well, all this needs is a way to reverse the savegame transfer, so people with the rcon password can load local savegames into the server
19:25:12 <andythenorth> 1,3 industry tile 0A
19:25:34 <andythenorth> that would be awesome
19:25:52 <Eddi|zuHause> andythenorth: just make a "landscape generator" script :p
19:26:57 <frosch123> forcing a savegame on a server is stronger than editing the cfg
19:27:03 <planetmaker> Eddi|zuHause, I like the idea, though
19:27:04 <frosch123> wrt. security and such
19:27:21 <planetmaker> frosch123, giving rcon and allowing savegame upload is not that much different
19:27:22 <Colombo> I am happy to hear that my problem will stimulate game changes:D
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19:27:43 <frosch123> planetmaker: yeah, ok, you can ruin the game anyway
19:28:07 <planetmaker> you should trust whom you give rcon at least that much :-)
19:28:32 <Wolf01> frosch123, that rendering made me thinking about the games on '80 '90 years, where they put fantastic graphics on the boxes, astonishing intros... and then a flat, 2D, 4 colours game
19:28:40 <frosch123> well, but currently you cannot force the server to download 50GiB from your client, until its quota is exceeded :p
19:29:04 <planetmaker> rcon upload /dev/null.sav
19:30:08 <frosch123> at least using the client will be more save than transfering a url to the server and making it wget it :)
19:30:52 <planetmaker> also easier for most people. Not everyone has access to easy web space
19:31:07 <Eddi|zuHause> maybe there could be a limit to savegame transfer size or something
19:31:28 <Eddi|zuHause> possibly both ways
19:31:57 <frosch123> well, a configurable limit is not that useful, when you can already edit the config :p
19:32:24 <frosch123> but yeah, we can limit it at 100MiB :)
19:32:25 <planetmaker> you can't edit everything, or? Port, name,... don't work. Though I honestly never tried
19:32:59 <frosch123> planetmaker: yeah, only settings
19:33:13 <frosch123> not other ini stuff, like newgrf, ai, ...
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19:35:44 <planetmaker> the file size limit would belong in the same section as server port
19:36:20 <DorpsGek> frosch123: dihedral was last seen in #openttd 3 days, 12 hours, 13 minutes, and 12 seconds ago: <dihedral> greetings
19:36:27 <frosch123> oh, only 3 days ago
19:37:10 <frosch123> planetmaker: do you know whether autopilot or coop ever used the reload_cfg setting
19:37:59 <planetmaker> uhm... I *think* they don't
19:38:16 <planetmaker> though autopilot afaik has a special command to faciliate that
19:38:25 <frosch123> dihedral added it in 2008 :)
19:38:46 <frosch123> but it also causes to reload the worldgen seed from config
19:39:03 <frosch123> so "newgame" does the same as "restart" unless you edit the seed in the cfg :)
19:39:07 <planetmaker> actually: yes, coop used it as long as we had a web config
19:39:17 <planetmaker> thus pre-new-settings file
19:40:40 <planetmaker> prior to that nearly every game was web-configured, including newgrfs. And then config was reloaded and new game generated from the new config
19:41:10 <planetmaker> but... that's at least 3(?) years ago now :D
19:41:27 <frosch123> yeah, i just wonder whether the seed was saved differently back then
19:41:48 <frosch123> it really makes no sense to load the same seed from the config before starting a game
19:42:35 <Eddi|zuHause> just keep the seed empty by default?
19:42:58 <planetmaker> and when not? And how long keep it then?
19:43:09 <frosch123> well, i could also preserve the seed when loading the config due to reload_cfg
19:43:27 <frosch123> i just wondered about the intention of reload_cfg
19:43:33 <frosch123> and now pm said it was for webconfig :)
19:43:54 <frosch123> and i suspect the webconfig did not offer the seed :p
19:44:04 <frosch123> (or someone was really bored)
19:44:11 <planetmaker> I don't recall. It actually might have offered it
19:45:07 <planetmaker> I only recall the sense that it allowed basically configuration of everything
19:45:18 <planetmaker> but... that was a time when I didn't know as much about openttd config :D
19:45:36 <frosch123> are there still ad screenshots somewhere? :p
19:45:39 <planetmaker> and I don't even know whether the broken web config exists even anymore...
19:45:51 <planetmaker> not that I know. But doesn't mean 'no'
19:45:52 <Eddi|zuHause> frosch123: but then you can't set a new random seed through the config when relying on reload_cfg
19:46:07 <frosch123> Eddi|zuHause: and who would actually want to do that?
19:46:37 <frosch123> alternatively one could also remove the seed from the cfg :p
19:46:46 <frosch123> why should it be saved in the first place?
19:46:54 <Eddi|zuHause> frosch123: who would care about whether the seed is kept throughout restarting the game?
19:47:26 <Eddi|zuHause> frosch123: giving a specific seed may be useful in some cases
19:48:17 <Eddi|zuHause> which brings me back to my original suggestion: the seed should be empty for everybody who doesn't care, and one can put a seed in there if one wants to manually override it
19:49:51 <planetmaker> hm, YAPP is also 5 years old already :-)
19:50:12 <Alberth> but the non-caring people don't care whether the value of the seed is empty
19:50:47 <frosch123> planetmaker: the r20k party is almost 3 years old :p
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19:51:17 <frosch123> Eddi|zuHause: i believe you can also pass a seed to "newgame"
19:52:14 <planetmaker> he... rivers since 2008 as well. Just not generated
19:52:26 <frosch123> planetmaker: everything was in 2007/2008
19:52:40 <planetmaker> yeah. seems like :D
19:53:09 <frosch123> i joined on the high point, after me everything degraded :p
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19:53:21 <planetmaker> :-P So... your fault or mine? :D
19:53:36 <andythenorth> I blame TrueBrain and peter1139
19:53:58 <andythenorth> and also all the idiots who ask for features :P
19:54:15 <andythenorth> specially newgrf devs, they are the worst
19:54:27 <Eddi|zuHause> openttd is dying!!
19:54:39 <andythenorth> I think development actually is
19:54:48 <andythenorth> but users look happy
19:55:06 <frosch123> planetmaker: map size in "patch settings"? :p
19:55:30 * andythenorth isn't trolling, maybe ottd is actually finished?
19:55:42 <frosch123> the grouping looks completely arbitrary :p
19:55:52 <planetmaker> yeah... that changed quite a bit
19:56:03 <planetmaker> oh, that was still on brianetta's server!
19:56:21 <planetmaker> that's where I played my first online game on :-)
19:57:29 <frosch123> hehe, i never played online. then i took the opportunity to join rb's 0.3.5 troll server
19:57:39 <frosch123> now i can claim i played my first online game with 0.3.5 :)
19:58:33 <andythenorth> hmm what's not done
19:58:45 <andythenorth> web translator for newgrfs? o_O
19:59:30 <frosch123> oh, pr*gman was a coop member
19:59:49 <andythenorth> bananas needs a rebuild
20:00:12 <Alberth> andythenorth: I would expect the union of all suggestion post \ what has been implemented
20:01:58 <planetmaker> web config for servers is missing. logging for them. infra sharing. cargod*st. daylength of sorts. consist replacement
20:02:49 <planetmaker> web translator for all stuff, of course. Proper bananas management UI
20:04:21 <Eddi|zuHause> consist replacement
20:04:55 <frosch123> tile based airports :)
20:04:58 <planetmaker> no-grids. new game UI rework. new airports + new bridges + road types
20:05:50 <andythenorth> whack whack oops
20:07:07 <planetmaker> r9884 | truelight | 2007-05-20 00:48:04 +0200 (Sun, 20 May 2007) | 6 lines
20:07:07 <planetmaker> -Feature: 2 new zoom-out levels: 8 times and 16 times :D
20:07:29 <frosch123> ow... round-robin group stage, two round of tie-breakers... and now a coin flip :p
20:07:36 <frosch123> awesome e-sports :p
20:08:30 <frosch123> planetmaker: ah, yeah, we also need the zoom-out-into-minimap thingie
20:08:50 <planetmaker> openttd as web game :D
20:09:35 * andythenorth would settle for rivers that get a bit wider near sea
20:10:00 <planetmaker> Blog article from 5 April 2007: Passenger Destinations – we need them!!
20:15:37 <Eddi|zuHause> about that long i haven't played a game without them anymore :p
20:19:22 <Eddi|zuHause> july 2008 - Klein Elsmünster Transport, 24. Mär 1925.sav
20:22:29 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%202.%20Okt%201940.png
20:23:10 <frosch123> about that long i haven't played a singleplayer game on a map bigger than 128x256 :p
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20:23:44 <planetmaker> :-) Hm... I guess my usual map remained like 512^2 since I started
20:23:58 <Eddi|zuHause> i stopped playing that game because there was a crazy lag for calculating the passenger connections in that patch
20:23:59 <planetmaker> Though... for wwottdgd I created 2k^2... too big
20:24:06 <V453000> 256x128 is enough for major brainmelt :P
20:24:54 <Eddi|zuHause> i kinda like larger maps with lots of space
20:25:20 <frosch123> i don't like lots of spce
20:25:23 <planetmaker> yes... but on 512^2 I have lots of space :-)
20:25:31 <frosch123> i like maps with high industry density and everything connected
20:26:02 <Eddi|zuHause> 512^2 map, low town density, cargodist, 1/8 or 1/16 passenger generation
20:26:18 <Eddi|zuHause> 4x or 8x daylength
20:26:28 <planetmaker> I like medium density and everything connected, low town density. And then re-building life hubs for better performance :D
20:27:14 <Eddi|zuHause> i liked how YACD forced me to actually connect everything
20:27:16 <frosch123> oh, and i hate maglev :p
20:27:44 <Eddi|zuHause> i only built maglev twice in my OpenTTD history
20:28:04 <planetmaker> one of the most interesting games I played was jointly with andy, terkhen and others a yacd game with the then current FIRS. Brilliant
20:28:05 <frosch123> i also never really transported pax
20:28:07 <Eddi|zuHause> i don't usually play that long anyway
20:28:18 <frosch123> i build a few airports to make towns grow until they accept goods
20:28:43 <Eddi|zuHause> wouldn't bus stops perform that better?
20:29:22 <frosch123> likely, but i was still in the lucky position to not know the game mechanics :)
20:29:36 <frosch123> which generally makes games more interesting
20:32:13 <V453000> there is always something to discover in openttd :)
20:33:09 <Eddi|zuHause> hm, maybe i should hack a patch that strips the paxdes3 stuff from that savegame, to import it into something more modern...
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20:40:41 <Eddi|zuHause> hm, i don't seem to have that patch anymore
20:48:23 <Eddi|zuHause> oh there it might be
20:51:05 <Eddi|zuHause> hm, how was that solved? "src/fileio.cpp:629:36: error: invalid conversion from ‘const char*’ to ‘char*’ [-fpermissive]"
20:51:31 <Eddi|zuHause> trying to compile r12697
20:52:59 <Eddi|zuHause> char *s = strrchr(exe, PATHSEPCHAR);
20:53:52 <Eddi|zuHause> there's no "future blame" in svn :/
20:55:23 <Alberth> just cast char *s = (char *)strrchr(exe, PATHSEPCHAR); :)
20:57:37 <Eddi|zuHause> char *s = const_cast<char *>(strrchr(exe, PATHSEPCHAR)); seems to be the current line
20:58:10 <Alberth> that would be the more official way indeed :)
21:01:51 <Eddi|zuHause> /mnt/disk2/spiele/OpenTTD/trunk_clean/src/newgrf_text.cpp:166:8: error: non-placement deallocation function ‘static void GRFText::operator delete(void*, size_t)’ [-fpermissive]
21:01:52 <Eddi|zuHause> /mnt/disk2/spiele/OpenTTD/trunk_clean/src/newgrf_text.cpp:148:53: error: selected for placement delete [-fpermissive]
21:02:11 <Eddi|zuHause> i have not even a clue what that means :/
21:03:16 <lucky_> is it possible to pull up a chat backlog?
21:03:26 <Alberth> looks interesting eddi :)
21:03:33 <Eddi|zuHause> ingame? use the console
21:05:52 <Eddi|zuHause> [Sonntag, 24. Oktober 2010] [21:37:55] <Eddi|zuHause> src/newgrf_text.cpp:166:8: error: non-placement deallocation function ‘static void GRFText::operator delete(void*, size_t)’
21:05:53 <Eddi|zuHause> [Sonntag, 24. Oktober 2010] [21:37:56] <Eddi|zuHause> src/newgrf_text.cpp:148:53: error: selected for placement delete
21:05:59 <Eddi|zuHause> looks i had that problem before :p
21:06:59 <Eddi|zuHause> [Sonntag, 24. Oktober 2010] [21:41:18] <Alberth> that's an interesting one :)
21:07:51 <Alberth> did it also state the solution?
21:08:17 <Eddi|zuHause> not within 30 lines of this :/
21:09:48 <Alberth> static looks a bit suspicious
21:10:18 <Alberth> oh, no it's not, in the context of a class
21:10:23 <Eddi|zuHause> well, there's a solution somewhere in trunk, but how to find the right commit?
21:11:57 <Alberth> bisect doesn't work as you'd have to more the patch along, I guess
21:14:45 <frosch123> -Fix: GCC 4.5@HEAD not compiling OpenTTD anymore because of a "non-placement deallocation function [is] selected for placement delete"
21:17:06 <Eddi|zuHause> gn, it totally not applies, though :)
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21:21:30 <Eddi|zuHause> not what i meant :)
21:25:58 <Eddi|zuHause> now i have about 2 metric tons of warnings, but it did produce a binary :)
21:27:52 <Eddi|zuHause> whatever, doesn't matter
21:28:02 <frosch123> there is no longer a .svn directory everywehre
21:35:11 <frosch123> sounds like you just need to add a "public" somewhere
21:45:18 <Eddi|zuHause> yeah, i replaced some "protected" inheritance to "public"
21:45:29 <Eddi|zuHause> it compiles, but i have no clue whether that is correct
21:45:47 <frosch123> protected inheritance on class level :o
21:45:50 <Eddi|zuHause> yay, it crashes on the intro game :)
21:47:19 <Eddi|zuHause> Program received signal SIGFPE, Arithmetic exception. 0x000000000046762f in OnTick_Industry() ()
21:47:41 <Eddi|zuHause> that certainly has nothing to do with the other one :)
21:48:00 <Eddi|zuHause> i smell a daylength patch issue
21:48:12 <frosch123> try without openttd.cfg
21:48:21 <frosch123> so you get all defaults of that version
21:50:40 <Eddi|zuHause> 1039 return (!_patches.daylength_iprfactor ? original_production_rate / _patches.daylength : original_production_rate);
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22:02:49 <Eddi|zuHause> hm, there aren't actually any daylength entries in settings :/
22:02:56 <Eddi|zuHause> only in settings_gui
22:03:15 <Eddi|zuHause> where have they gone?
22:09:08 <Eddi|zuHause> note: save before compile :/
22:10:20 <Eddi|zuHause> uhu... it actually loads the savegame...
22:32:04 <Eddi|zuHause> hm... i have no idea why, but the wood trucks are broken :/
22:32:49 <Eddi|zuHause> hm, could be old non-stop handling
22:34:05 <Eddi|zuHause> ok, i probably should not have done that :/
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