IRC logs for #openttd on OFTC at 2013-04-25
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12:37:49 <WOOHOO> "www.iBooter.us - Cheap, Affordable, Strong Output, Dedicated Servers. Best Booter on Market"
12:46:57 <MNIM> somebody should've iBooted that guy
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16:08:26 <Colombo> my friend has problem. Hy is trying to generate dedicated server
16:08:38 <Colombo> but regardless of seed, the map is same each time.
16:09:18 <Colombo> Anyone know what can be wrong?
16:15:31 <santa> I have problem with map generation on a server (v 1.3.0, x86_64, complied on Gentoo). It seems to pretty much ignore the generation_seed and generate almost always the same map.
16:16:20 <santa> If I set seed with -G command line parameter, "getseed" returns me different value. Also when I specify seed in config, getseed value doesn't match.
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16:19:52 <Eddi|zuHause> are you sure you are modifying the right config file?
16:20:24 <Eddi|zuHause> and the server is not running while you do that?
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16:22:24 <santa> Yes, I'm pretty sure about modifying right config file. I also tried to used on_dedicated script to change generation seed randomly on the start of the server, but it has no effect.
16:23:02 <santa> Right now I'm trying to run binary build from website, not version compiled from Gentoo repositories.
16:23:04 <Eddi|zuHause> hm, then i have no clue
16:23:26 <santa> Because otherwise, I have no idea what could cause that.
16:25:12 <santa> BTW, I thought that town names should be different every time, even if seed if same, is that correct?
16:25:41 <santa> Because I also have same town names, which leads me to believe there's some issue with random number generator itself.
16:26:17 <Eddi|zuHause> no, the town names are based on the initial random seed, so if none of the inbetween steps are different, the town names will be the same too
16:26:57 <frosch123> "restart" is with same seed, "newgame" is with new seed
16:27:16 <santa> Binary version produces same result. Except fact that it generated different map for the first time, but it sticks to it over again now :(
16:27:36 <santa> frosch123: Thanks for reminder, but I'm already aware of that fact.
16:30:26 <santa> I'm messing around with it for about two hours, and in that time, I got 3 different maps, if I remember correctly.
16:31:12 <frosch123> so, what happens if you type "newgame" then?
16:31:25 <santa> I just got the same map
16:32:12 <frosch123> that's very unlikely
16:33:22 <santa> Correct me if I'm wrong, but "getseed" command should always give me value, which was used to generate currently running map, even if I change generation_seed variable after map generation, right?
16:33:54 <frosch123> depends on how you change the variable
16:34:01 <frosch123> there is "setting" and "setting_newgame"
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16:35:39 <santa> Well, I was curious if changing generation_seed changes also the value returned from getseed command.
16:36:13 <santa> But it probably does, as I just found out.
16:37:32 <santa> BTW, what is proper way to change generation_seed between different maps? Disable automatic configuration saving and leave blank value in config, or something else?
16:39:08 <frosch123> just type "newgame" in the server console
16:39:47 <santa> And that should change it, even if it's saved in config?
16:40:00 <santa> Than there's definitely something wrong :\
16:40:06 <frosch123> it works fine for me
16:43:50 <santa> Either I am really dumb, or I should have bust some ghosts on my server.
16:44:13 <santa> Now it reads generation_seed value from configuration and generated map according to it.
16:46:50 <santa> It seems to be working as expected now.
16:48:45 <santa> Just to clarify one thing. If i set "reload_cfg" to true, it will always reuse generation seed from configuration file, and therefore stick to one map?
16:51:29 <santa> I'm really confused about that value and how server behaviour depends on it's value.
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16:53:03 <frosch123> yeah, generation seed may not make a lot of sense together with reload_cfg
16:53:38 <santa> Ok, so common recommendation would be not to use reload_cfg?
16:53:39 <frosch123> probably noone uses reload_cfg
16:54:18 <frosch123> no idea otherwise, never heard of anyone using it
16:54:30 <frosch123> i would use the console command to load the cfg if i need to
16:54:40 <santa> Turned out to be bad idea.
16:56:41 <santa> Thanks for information, I never thought of it. But some description of that variable (except from true/false) on wiki would be nice. Could you be so kind and add it? Wiki seems to be somehow half-broken for me right now :\
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16:57:50 <santa> I'm sorry that I wasted your time with my "problem". Thanks really lot for help!
17:02:03 <frosch123> dihedral: so, what was your intention when adding reload_cfg in january 2008 ? :)
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17:03:06 <frosch123> santa: with a vcs you can easily blame people :)
17:04:16 <santa> I believe that it can be extremely useful in extremely rare case, but except that, a bit of help what it really does would come handy.
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17:45:36 <DorpsGek> Commit by translators :: r25206 /trunk/src/lang (4 files) (2013-04-25 17:45:26 UTC)
17:45:37 <DorpsGek> -Update from WebTranslator v3.0:
17:45:38 <DorpsGek> belarusian - 8 changes by KorneySan
17:45:39 <DorpsGek> finnish - 7 changes by jpx_
17:45:40 <DorpsGek> russian - 1 changes by KorneySan
17:45:41 <DorpsGek> ukrainian - 2 changes by nsergiy
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19:40:06 <frosch123> awk is one of my favorite script languages
19:40:19 <Wolf01> I'm lost on brickshelf again
19:44:42 <andythenorth> Wolf01: there's rarely much good on brickshelf
19:44:54 <andythenorth> or rather, it's good, but nothing new or inspiring
19:45:21 <Wolf01> I like to see some of my favourite authors' galleries
19:45:35 <andythenorth> the really good stuff seems to be on flickr
19:52:12 <frosch123> though i guess such stuff defeats the point of lego
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20:14:21 * andythenorth needs someone to draw stuff
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20:44:44 <andythenorth> saves money on bridging
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