IRC logs for #openttd on OFTC at 2013-04-24
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00:37:12 <DorpsGek> Commit by michi_cc :: r25200 trunk/src/train_cmd.cpp (2013-04-24 00:37:06 UTC)
00:37:13 <DorpsGek> -Fix (r24846): The level crossing sound is an ambient sound and not a new year sound.
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02:36:42 <JdGordon|> hey, would there be any interest in making the towns which need food+water to grow require a certain amount or each?
02:39:51 <JdGordon|> I'm thinking 10% of the population, so 10000L and 10T of food for every 100 people, makes small towns easy to keep grown but big cities potentially more interesting
02:41:03 <Eddi|zuHause> there are already game scripts which do that
02:41:36 <Eddi|zuHause> try for example "neighbours are important" script
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08:33:42 <peter1139> bah, why doesn't the corsair k60 come in mx blue :S
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10:15:48 <NGC3982> Seriosly, i have this Aspire Revo HTPC
10:16:09 <NGC3982> The ION chip plays 1080p video like the machine was crafted at CERN
10:16:57 <NGC3982> But using the web browser on Flash or HTML5 (Facebook or Youtube, basicly) turns it into a freeze-frame calculator
10:17:03 <NGC3982> And i have no idea how to fix it. :(
10:17:30 <Eddi|zuHause> disable flash, and javascript, and...
10:18:01 <NGC3982> And then? It does not seem like i can force my browser to play videos and pictures with the graphics card.
10:19:54 <Eddi|zuHause> that depends what program the html5 video is being piped into
10:20:55 <NGC3982> Is that explicitly to HTML5?
10:29:19 <peter1139> chrome will use the gpu i think
10:29:39 <peter1139> if not then tough, get a proper pc
10:29:48 <peter1139> or a proper player :D
10:31:39 <NGC3982> Well, i already know it's slow, i'm just trying to find out if the computer is actually that bad, or just broken.
10:32:05 <NGC3982> I could use the web faster with an old Pentium II, and that makes me feel the Atom330 should be able to, too.
10:42:07 <Pinkbeast> When you were using that Pentium II, Web browsers weren't so bloated...
10:46:12 <NGC3982> I tried Chromium, and that helped a fair bit.
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10:49:37 <Pinkbeast> On my old (2001 vintage) lappie I found Chrome was initially faster then choked horribly, but I think that's a memory footprint issue
11:06:10 <planetmaker> when there was the time of pentium II, there were no browser-based OS either ;-)
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11:40:23 <Eddi|zuHause> yeah, basically browsers today are full-fleged virtual machines
11:40:53 <Eddi|zuHause> now try a virtualised OS on your pentium II for comparison :)
11:50:40 <Tvel> Use SMplayer or VLC to play youtube urls. That solved the problem on my laptop.
11:54:17 <planetmaker> luckily there was no link and I read twice. VLC, youtube are words often used by spammers promoting a dubious URL :-P
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13:28:51 <DorpsGek> oskari89: Pikka was last seen in #openttd 4 weeks, 6 days, 4 hours, 46 minutes, and 3 seconds ago: <Pikka> I do not want to watch a half-hour video for the one little piece of information I need and which probably isn't in there anyway
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13:38:55 <oskari89> Is plant fibers on FIRS same cargo id (FICR) as Fibre Crops?
13:43:25 <Eddi|zuHause> although i have still no clue what fibre crops are
13:57:14 <planetmaker> fibre crops are those which you make clothes or similar from. cotton. straw, hemp, ...
13:57:52 <planetmaker> i.e. those which you can use to obtain - surprise - fibres
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16:55:49 <DorpsGek> Commit by frosch :: r25201 /trunk/bin/baseset (8 files) (2013-04-24 16:55:43 UTC)
16:55:50 <DorpsGek> -Add: Scottish Gaelic translations for baseset descriptions (GunChleoc)
16:56:29 <Markk> I've waited for that for years.
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17:45:21 <DorpsGek> Commit by translators :: r25202 /trunk/src/lang (gaelic.txt galician.txt) (2013-04-24 17:45:14 UTC)
17:45:22 <DorpsGek> -Update from WebTranslator v3.0:
17:45:23 <DorpsGek> galician - 80 changes by Michi
17:45:24 <DorpsGek> gaelic - 350 changes by GunChleoc
17:48:43 <DorpsGek> Commit by rubidium :: r25203 /branches/1.3/src/lang (29 files in 2 dirs) (2013-04-24 17:48:37 UTC)
17:48:44 <DorpsGek> [1.3] -Backport: language updates from trunk
17:54:52 <DorpsGek> Commit by rubidium :: r25204 /branches/1.3 (4 files in 4 dirs) (2013-04-24 17:54:43 UTC)
17:54:53 <DorpsGek> [1.3] -Backport from trunk:
17:54:54 <DorpsGek> - Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191)
17:54:55 <DorpsGek> - Feature: Faroese and Scottish Gaelic translations (r25198, r25176)
17:54:56 <DorpsGek> - Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078)
18:01:13 <oskari89> Train running sound plays together with idle sound, when train is waiting on block signal to clear
18:01:27 <oskari89> But on PBS signal, idle sound only plays
18:01:34 <oskari89> Is that bug on OTTD?
18:02:51 <Rubidium> no, it's realistic-ish
18:03:20 <oskari89> Idle sound should play on both cases
18:03:50 <oskari89> Running sound shouldn't play when waiting at block signal
18:03:53 <Rubidium> if there were a junction where everyone gets a green light and only one person may pass before it gets red again, would you keep reving your engine to get away as fast as possible, i.e. first?
18:04:18 <Rubidium> you wouldn't need to do that when you know that once you get green, it won't turn red again until you passed
18:04:36 <Rubidium> ergo, the train running sound on block signals is "realistic"
18:04:50 <oskari89> Or someone should make that a switch so one can choose :P
18:04:51 <Rubidium> and since you're waiting for a red light you're "idling" as well ;)
18:05:21 <oskari89> It sounds awful for electric locomotives
18:05:33 <oskari89> Like they are just burn-outing :P
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18:08:38 <oskari89> I'll guess i'll report it to flyspray
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18:20:46 <oskari89> Someone should do something at that
18:21:01 <DorpsGek> Eddi|zuHause: someone was last seen in #openttd 2 years, 27 weeks, 2 days, 0 hours, 40 minutes, and 38 seconds ago: <Someone> indeed
18:21:20 <Eddi|zuHause> i guess he's gone for a while
18:21:36 <oskari89> Anybody else is not seen at this channel? :P
18:21:51 <Eddi|zuHause> @seen anybody_else
18:21:51 <DorpsGek> Eddi|zuHause: I have not seen anybody_else.
18:22:43 <oskari89> Someone indeed has good sense of humour
18:24:01 <oskari89> That running sound thingy is rather irritating
18:24:09 <oskari89> Especially when one has deadlock
18:25:14 <oskari89> Running sound plays, one doesn't even hear that trains are stopped
18:33:42 <Eddi|zuHause> well, the easiest thing is probably to mark train waiting at red block signal also as "waiting for path"
18:34:06 <Eddi|zuHause> which has the side effect that the disadvantage of path signals that V453000 always complains about disappears :p
18:36:28 <oskari89> Yes, that should be done
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18:37:39 <oskari89> PBS signals consume more resources if used on line as block signals
18:40:27 <oskari89> If you have a lot of lines
18:54:11 <Eddi|zuHause> did you test that? or is that some unfounded assumption?
18:56:00 <Alberth> someone said it at the Internet ?
18:59:16 <oskari89> I have a large 2048x2048 game, it slows down more when pbs used instead of blocks
18:59:37 <oskari89> Might be that pathfinding thingy
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20:12:47 <oskari89> Clone multiple vehicles/trains at a time could be useful feature
20:14:46 <Rubidium> and then clicking 20 times to get the right amount of vehicles in the ticker, and still waste one extra click... and more moving of the mouse
20:15:27 <Eddi|zuHause> just use the clone button from the vehicle window, instead of the depot window
20:19:26 <oskari89> If you have 100 vehicles to clone, that takes more clicks :P
20:19:31 <Alberth> you have too many trains
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20:22:32 <Eddi|zuHause> or too simple networks
20:23:05 <Eddi|zuHause> the most i ever cloned was around 20 trams
20:23:58 <Eddi|zuHause> and that only because i had no passenger reduction patch applied
20:30:08 <DorpsGek> Commit by frosch :: r25205 /trunk (53 files in 4 dirs) (2013-04-24 20:30:02 UTC)
20:30:09 <DorpsGek> -Feature: Translations of baseset descriptions via lang files.
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20:47:46 <NGC3982> My Youtube problems have been resolved.
20:47:57 <__ln___> in an academic bibliography, in case of books published in the US, should the state be mentioned together with the city name?
20:48:40 <NGC3982> Chromium was apparently the only browser that supported hardware acceleration with ny Nvidia ION card, on Flash or HTML5.
20:49:39 <frosch123> if you using a recent flash plugin on linux firefox with nvidia drivers, you have to disable hardware acceleration of the flush plugin
20:50:07 <frosch123> (if that was your problem)
20:50:41 <frosch123> (that is, videos being kind of blue)
20:52:56 <frosch123> __ln___: my math books only mention the city name of the printer
20:54:03 <frosch123> no country or state
20:54:56 <frosch123> so, it's actually not a unique identifier at all :p
20:56:05 <__ln___> besides, usually several cities are mentioned, and it's impossible to know (without an external source) what's the right one.
20:56:50 <frosch123> well, it's only used to identify the printing company
20:57:12 <frosch123> but today you visit the homepage of the author anyway instead
20:58:36 <NGC3982> While im at it, i guess OpenTTD does not support running from a GPU, without black magic involed?
20:58:44 <__ln___> it's bizarre that the city name is so important yet so hard to find out. fortunately library of congress has that info.
20:58:58 <Rubidium> a GPU is a worthless CPU
20:59:11 <Rubidium> likewise a CPU is a worthless GPU
21:00:05 <NGC3982> Well, while you complete that haiku, i was thinking about if using the CPU+GPU would improve my gameplay.
21:00:22 <NGC3982> Since the CPU alone is rather dull, in this machine.
21:00:38 <Kjetil> CPUs are rather dull these days
21:00:45 <Rubidium> GPU does many floating point-ish things, or video decoding
21:00:55 <Rubidium> which is exactly what OpenTTD doesn't use
21:01:11 <NGC3982> I see. It would not improve anything then, i guess.
21:01:27 <NGC3982> Jesus, the Atom CPU's are worthless.
21:02:33 <Rubidium> if you have a decently old enough GPU, that might be able to do palette animation and if you use 8bpp full screen with full animation you can offload some stuff to the GPU
21:02:40 <Rubidium> besides that not much can be done
21:03:22 <Rubidium> I also can't remember any OpenGL blitters that were faster than just the blitters we have now
21:04:29 <Rubidium> furthermore the drawing isn't "simple" ray tracing like drawing because of some... uhm... visual hacks such as tunnels and bridges
21:05:57 <Rubidium> e.g. train is 8 pixels high, so is one heighlevel. This means that top of road/rail on a bridge is 8 pixels above the bottom of the train. Now in those 8 pixels, that contain 8 pixels of train you also need to draw the catenary and the bridge itself
21:06:39 <frosch123> catenary is at height 10 :p
21:06:54 <Rubidium> so for proper ordering you need at least 3 extra pixels in height
21:07:53 <Rubidium> likewise for the tunnel entrance; that is below the top of the tile, especially in bktunnels, but still the 8 pixel train fits in a less than 8 pixel hole
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21:08:42 <Alberth> just using a little magic like the buses of harry potter :p
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21:09:31 <Rubidium> but I reckon the raytracing and other real world looking rendering features of your GPU are not able to handle that
21:09:55 <frosch123> yeah, why use space on the outside, if you need it on the inside :)
21:11:23 <Rubidium> but hey, this is one of the problems that can easily be solved in the same way as the multicore issue
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21:12:05 <Rubidium> ditch the basic principles of OpenTTD/Transport Tycoon and rewrite the game and it's game play so you can do it right (tm)
21:13:14 <Rubidium> what's also annoying are these bio computers with two cores that need both cores mostly shut off for a while every day
21:13:34 <Rubidium> it'd be way more efficient if one could just shut off one of the two cores
21:13:51 <Rubidium> and continue with the other one
21:14:09 <Eddi|zuHause> i believe some animals are doing that
21:14:50 <Eddi|zuHause> which is why they stand on one leg
21:16:38 <frosch123> i think that is a general bird thingie
21:34:45 <NGC3982> Bah, no new version of OpenTTD in the Ubuntu Software Center?
21:35:15 <NGC3982> Rubidium: For my part, i think i have to settle with using better hardware.
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