IRC logs for #openttd on OFTC at 2013-04-09
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06:07:37 <Flygon> I'm going to need a better CPU...
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06:08:59 <Flygon> 1600 RVs would do that
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08:56:13 <andythenorth> is all I'm saying :(
09:03:32 <V453000> btw andy, people are quite fanatical about FIRS cargo charts
09:03:50 <V453000> might be one of the things to include in docs ... if you can make one actually readable
09:04:48 <V453000> but if you ask me it needs to be a lot better structured and somehow graphically enhanced to not make it look so confusing
09:05:39 <V453000> bit nicer but still a mess
09:05:46 <V453000> I think higlighting some industry groups is a good idea
09:06:32 <andythenorth> $someone should automate it
09:06:39 <andythenorth> all the info is exposed in python
09:06:59 <V453000> well certainly not me :P
09:07:31 * V453000 is a total bitch, only commands but aint doing labor
09:07:54 <TWerkhoven> does that mean you have slaves living under your desk to do the work on nuts?
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12:30:15 <andythenorth> planetmaker: can we colour shell output from makefile? o_O
12:52:19 <HellTiger> playing on difficult hard is rly pretty different.
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13:57:55 <HellTiger> i cant fund suply industry?
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13:58:48 <Eddi|zuHause> there is a setting whether you can fund primary industries
14:01:59 <HellTiger> and most players do it?
14:18:10 <sh4wn> Hi guys, is it possible to let a dedicated server listen to both an IPv4 and an IPv6 address? currently starting a server with the option "-D 0.0.0.0:4000"
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14:51:58 <heffer> sh4wn: i haven't found a way either
14:54:03 <Tulitomaatti> can airports be upgraded in a nice way?
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15:12:44 <Eddi|zuHause> i'm hitting a paywall...
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15:48:25 <Rubidium> heffer (since sh4wn isn't here anymore): OpenTTD binds to both IPv4 and IPv6 by default, if you only want another port use "-D :4000" and it should bind to both. Unless addresses are mentioned in server_bind_addresses in openttd.cfg
15:50:53 <heffer> aahhhh i see. my old cfg was blocking that i guess
15:51:05 <heffer> could only ever get it to listen on either ipv4 or ipv6
15:53:04 <Rubidium> alternatively, if you use a DNS/hosts name, it should bind to every one it can resolve to (I think)
15:55:42 <Rubidium> anyhow, you can add as many IPs as you want under server_bind_addresses
15:56:03 <Rubidium> not sure how many people would want to use, but heh... they're free to
16:16:49 <heffer> and with IPv6 they have bazillions of possibilities :D
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17:45:24 <DorpsGek> Commit by translators :: r25171 /trunk/src/lang/unfinished (faroese.txt gaelic.txt) (2013-04-09 17:45:16 UTC)
17:45:25 <DorpsGek> -Update from WebTranslator v3.0:
17:45:26 <DorpsGek> faroese - 6 changes by FastNinja
17:45:27 <DorpsGek> gaelic - 106 changes by GunChleoc
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19:05:34 <DorpsGek> Commit by zuu :: r25172 extra/musa/musad.py (2013-04-09 19:05:28 UTC)
19:05:35 <DorpsGek> [musa] -Fix: Don't make our dependencies depend on us
19:08:58 <Eddi|zuHause> circular dependencies are fun :)
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19:29:26 <DorpsGek> Commit by zuu :: r25173 extra/musa/misc.py (2013-04-09 19:29:20 UTC)
19:29:27 <DorpsGek> [musa] -Fix: Dependencies on AIs/GSes did not work correctly
19:33:01 <DorpsGek> Commit by zuu :: r25174 extra/musa/musa.py (2013-04-09 19:32:56 UTC)
19:33:02 <DorpsGek> [musa] -Fix (r25145): Wait with removing the temporary tar file until we have uploaded it
19:34:22 * Zuu find it fun that actual uploading using the client got fixed after fixing some server issues. :-)
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19:46:43 <Alberth> otherwise it would be too predictable where to fix stuff :)
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20:32:32 <andythenorth> ^ kind of interesting
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20:34:46 <frosch123> andythenorth: because of the "Bjarni"? :p
20:34:58 <andythenorth> nah, because I like colours :P
20:40:08 <planetmaker> so, andy, does it work for you?
20:40:11 <andythenorth> print "-e \033[33m [PYTHON] render docs"
20:40:14 <planetmaker> if you just use colourmake instead of make?
20:40:24 <andythenorth> planetmaker: it does with FISH, not with FIRS
20:40:29 <planetmaker> as I read it, it's just a matter that anyone should be able to use it
20:40:36 <planetmaker> and if not - it's the fault of colourmake :P
20:40:51 <andythenorth> the image above is my own attempt at passing ansi colors
20:42:05 <Alberth> anyone with an ANSI terminal capable of displaying colours ;)
20:44:16 <Alberth> I prefer to see the raw commands being executed anyway :)
20:45:21 * frosch123 likes executing the verbosity with -s :p
20:46:02 <planetmaker> what does it need patching with? colormake?
20:46:16 * planetmaker misses yexo. and hirundo
20:47:01 <Alberth> but luckily he is still here somewhat :)
20:47:13 <planetmaker> :-) yes... time. time :S
20:47:26 <frosch123> and andy is already about to replace planetmake with colourmake
20:47:35 <andythenorth> alberth misses frosch123
20:47:39 <andythenorth> we should aim better :P
20:48:07 <andythenorth> dalestan had good aim
20:48:19 <frosch123> though V seems to step up in that direction
20:48:29 <planetmaker> dalestan direction?
20:48:44 <andythenorth> maintaining grfcodec? :o
20:48:49 <Alberth> good aim direction :)
20:48:56 <frosch123> no, backseat moderation on forums
20:50:39 <planetmaker> good night, Alberth :-)#
20:53:13 <SpComb> although not sure off the bat if there's built-in support for colored log output
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21:46:05 <SwaToRz> Quick question guys - I need help with OpenTTD
21:46:28 <V453000> that is a big question
21:46:43 <SwaToRz> When I open the game it tells me to acquire a graphics set
21:46:47 <SwaToRz> I have no idea what to do :[
21:47:02 <SwaToRz> I'm Mac OS X 10.8.3 (latest)
21:48:01 <V453000> because openttd graphics set seems to give more result than all of the people in this channel could possibly spam you with
21:48:10 <V453000> well, what is the problem then
21:48:13 <glx> bad luck OSX is the only version without auto download of base set :)
21:48:27 <SwaToRz> I don't know what that means
21:48:34 <SwaToRz> I'm not very hardware savvy
21:48:44 <SwaToRz> Am I screwed and can't play the game?
21:49:03 <glx> you just need to download them manually
21:50:12 <SwaToRz> Where do I do that? What am I looking for?
21:52:26 <SwaToRz> Weird that it wouldn't be included in the game download file
21:52:34 <SwaToRz> Thanks for the links, downloading now
21:53:06 <glx> it's not included because it's big and the same for all versions
21:53:42 <glx> and openttd for windows or linux has a feature to download them at startup if needed
21:54:04 <SwaToRz> k so I downloaded everything - where do I place those files once I unzip them?
21:54:05 <glx> but we don't have any OSX dev to do the same
21:54:23 <planetmaker> it basically means you did not read the readme, in particular section 4 :D
21:54:28 <SwaToRz> glx: you have a French name
21:54:37 <SwaToRz> I looked at section 3
21:54:45 <SwaToRz> I just suck at this kind of stuff
21:54:54 <planetmaker> you only need to download OpenGFX manually and place it in ~/Documents/OpenTTD/baseset
21:55:23 <SwaToRz> guess I have to create that folder heh
21:56:23 <planetmaker> in xterm: mkdir -p ~/Documents/OpenTTD/baseset
21:56:29 <planetmaker> mind the case of things
21:56:33 <SwaToRz> now I got the graphics running the game works!
21:56:45 <SwaToRz> now I need to figure out the other 2 zip files
21:57:09 <planetmaker> nice. And from ingame you can now also get sound and music sets. via ingame content download
21:57:27 <glx> that's the easier way indeed
21:57:48 <glx> I forgot it when giving the links
21:58:14 <SwaToRz> time to try and play this game
21:58:23 <SwaToRz> can I donate $$ to the project?
21:59:21 <SwaToRz> ah found the donate link
21:59:26 <SwaToRz> gonna play my ass off
21:59:56 <glx> another happy "customer" :)
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