IRC logs for #openttd on OFTC at 2013-04-08
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08:10:19 * V453000 casts summon andythenorth
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08:49:14 <V453000> dihedral: should work :P thanks
08:49:26 <V453000> I will try to poke people
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09:43:25 <V453000> some spammy shit going on @tt-f
10:16:08 <peter1139> why did you reply to it?
10:16:31 <V453000> thought it was only one
10:16:35 <peter1139> never reply to spam
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13:41:42 <DorpsGek> oskari89: andythenorth was last seen in #openttd 16 hours, 5 minutes, and 49 seconds ago: <andythenorth> bye
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16:07:19 <fonsinchen> TrueBrain: I've changed my github repositories. Could you make the compile farm pull from github.com/ulfhermann/openttd instead of github.com/fonsinchen/openttd-cargodist ?
16:07:30 <fonsinchen> Everything else stays the same.
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16:27:05 <Eddi|zuHause> that sounds evil
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16:39:20 <TrueBrain> fonsinchen: done (I think)
16:39:30 <TrueBrain> ask planetmaker or someone?
16:47:05 <Zuu> planetmaker / somone: Is it possible to fix so that http://bundles.openttdcoop.org/versions.txt get updated when new cargodist binaries are pushed onto the openttdcoop binaries server? It looks like the openttdcoop finger get updated for some NewGRFs but not for cargodist since quite some time. :-(
16:48:57 <Eddi|zuHause> hm, something corrupts the task bar when i go to a TTY and back :/
16:52:44 <fonsinchen> There are all kinds of things in that versions.txt. How is it updated when one of the other entries changes?
16:56:17 <frosch123> in the other cases coop compiles the stuff
16:56:21 <Rubidium> heffer: those fread_chk ones might very well be false positives, e.g. the gfxinit.cpp:330 does reads min(sizeof(buffer), local var) into buffer. I have no clue how that can read too much, which the check seems to imply
16:56:28 <frosch123> which is controlled via magic .coop directories
16:57:03 <frosch123> Rubidium: the script_scanner one is a false positive as well
16:57:37 <frosch123> fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f) <- it's not clever enough to notice that size is checked for being smaller than sizeof
16:58:11 <Rubidium> the uninitialized v in vehicle_cmd.cpp seems false positive as well; it can only have succeeded with building when v != NULL
16:59:39 <frosch123> yeah, even more complex to decide for the compiler :)
17:00:25 <Rubidium> so we should init v to NULL, and then... v might be NULL?
17:01:01 <frosch123> maybe there is an attribute to declare v as initialised :p
17:07:55 <frosch123> now i know why V prefers to play with original rv acceleration
17:10:44 <V453000> I probably explained it in the map crafting pdf, but why ? :D
17:11:19 <frosch123> because it ignores bridge speed limits
17:11:42 <frosch123> likely not intentional :p
17:11:48 <frosch123> and also only in the bridge middle
17:13:10 <V453000> in short: realistic acceleration just takes away the last bits which could potentially make a RV game interesting
17:14:02 <frosch123> otoh, in short: original acceleration just takes away the last bits which could potentially make bridges interesting
17:15:41 <Eddi|zuHause> V453000: if this is a "book" for "general audiences", you should put more thought into avoiding jargon like "public server", and maybe explain some of the reasonings behind certain things like "enable firstred_twoway_eol"
17:16:11 <V453000> I dont think I declared that this is for general audiences
17:16:33 <Eddi|zuHause> but you put it on the internet.
17:17:03 <frosch123> Eddi|zuHause: luckily newgrf cannot check that setting, so he cannot make nuts disable himself :p
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17:17:21 <V453000> I dont see how everything automatically is for the general audiences who dont know basics
17:18:03 <frosch123> yeah, everyone knows coop are elitist snobs :)
17:18:25 <Eddi|zuHause> V453000: i'm just saying, it's a sign that someone did not properly consider different point of views
17:18:26 <V453000> I cant explain everything everywhere frosch123
17:18:50 <V453000> the thing is called Creating maps for and from openttdcoop environment
17:19:36 <V453000> everything I mention there is easily findable on our wiki
17:20:02 <frosch123> did you explain "what is a wiki" in the preliminaries?
17:20:32 <Eddi|zuHause> you have no chapter how to handle a mouse!!
17:21:05 <frosch123> the chapter "how to read a book" is usually the hardest one
17:21:43 <frosch123> the approach to first stat with "how to read a chapter" did not work out either
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17:23:13 <Eddi|zuHause> i don't know about yours, but my "how to learn reading and writing" book started with "MAMA" and "OMA", and then left out letters like "MAM" "MA" "AMA" etc.
17:24:07 <Eddi|zuHause> of course i was perfectly capable of reading letters at that point anyway, from trying to decipher where the bus goes
17:24:29 <frosch123> did you also figure out the meaning of letter orientation?
17:24:44 <frosch123> my nice randomly flips or rotates letters
17:24:51 <frosch123> or the overall text direction
17:25:02 <Eddi|zuHause> oh, i don't really remember
17:25:38 <Eddi|zuHause> there is one very early "letter" that my older brother wrote, where he talks about (model) railway tracks. and the words are totally out of order
17:26:20 <V453000> how to get from a bug with RV acceleration model to elementary school :P
17:26:47 <frosch123> maybe rv are elementary school :p
17:26:48 <Eddi|zuHause> i didn't even get to reading that section you pointed to :)
17:26:58 <frosch123> aircraft are definitely pre-school
17:27:04 <frosch123> note sure where to insert ships
17:29:27 <Eddi|zuHause> V453000: and you should probably anti-alias the rotated images...
17:29:30 <V453000> wetrail, simple answer
17:30:00 <V453000> not sure if MS office has antialiasing :D
17:30:38 <Eddi|zuHause> use a real image processing program first, to "upgrade" the resolution, then the result should be less pixel-y and scale better with zooming
17:31:19 <V453000> cant say I intend to edit it
17:31:24 <Eddi|zuHause> for "printing", use at least 3 pixels for every screen-pixel
17:38:28 <Eddi|zuHause> i didn't say printing
17:38:32 <Eddi|zuHause> i said "printing"
17:38:39 <Eddi|zuHause> that is like "realism"
17:41:34 <frosch123> good point. when the next time someone on the forums asks about making stuff more realistic, we should suggest him to print a screenshot
17:42:28 <frosch123> also thanks eddi, i was not aware yet that the realistic extra zoom sprites were meant for printing
17:45:49 <DorpsGek> Commit by translators :: r25166 /trunk/src/lang (4 files in 2 dirs) (2013-04-08 17:45:39 UTC)
17:45:50 <DorpsGek> -Update from WebTranslator v3.0:
17:45:51 <DorpsGek> faroese - 923 changes by FastNinja
17:45:52 <DorpsGek> german - 2 changes by planetmaker
17:45:53 <DorpsGek> korean - 2 changes by telk5093
17:45:54 <DorpsGek> norwegian_bokmal - 3 changes by cuthbert
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19:17:33 <frosch123> i always wondered why the bytes of a word are often named "lobyte" and "hibyte", but now i have a theory
19:22:03 <andythenorth> which one got there first?
19:25:04 <V453000> andythenorth: your FIRS docs are LYING about the most key feature of FIRS
19:25:15 <andythenorth> well fix them ;)
19:25:29 <V453000> but I am not sure if I want to tell you what it is :D
19:25:44 <andythenorth> tell someone else then
19:26:03 <frosch123> V453000: i think battery powered mining equipment is not that wrong
19:26:08 <andythenorth> you committed kittens when I wasn't looking?
19:26:15 <V453000> FIRS does work in toyland :P
19:26:32 <V453000> but please in hell do not change that :D
19:26:33 <andythenorth> and also, toyland is now being played in my house
19:26:53 <andythenorth> although toyland resulted in "I don't like this land, let's try a different land daddy"
19:27:13 <frosch123> andythenorth: nuts 1st gen wagons displays eng supplies as batteries
19:27:19 <frosch123> is that appropiate? :p
19:27:24 <V453000> frosch123: ALL nuts wagons do that :D
19:27:31 <andythenorth> electricity is useful
19:28:00 <V453000> frosch123: would it be better if ES were food? :D
19:28:08 <andythenorth> it could be food
19:28:13 <andythenorth> it could be anything :P
19:28:39 <frosch123> not sure. if it would be software engineering supplies, it should be coffee
19:29:11 <frosch123> but i guess coffee is way more comon
19:29:23 <frosch123> doesn't affect the keyboard so much
19:29:38 <V453000> you are delivering it to a mine, there is no software engineering ...
19:30:29 <frosch123> oh, i also know people who develop software for mining
19:30:40 <frosch123> (no, not minecraft)
19:30:43 <andythenorth> how else do the electric trucks move around?
19:31:30 <Zuu> and how else would remote controlled mining trucks work?
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19:32:27 <frosch123> i doubt wireless works so well in that case for mining
19:32:43 <frosch123> so, i would think remote controlled ones are not battery powered, but rather have a cable
19:35:15 <Zuu> I guess its still not widely implemented, but from what I've read there is a development towards bringing miners up to the surface and remotely control the trucks from an office building.
19:36:02 <frosch123> well, should be fine once you are at the surface :)
19:39:56 <andythenorth> there are some autonomous mining systems that have been running for years
19:40:06 <andythenorth> even underground
19:40:17 <frosch123> Zuu: well, at the surface? or 1000m below?
19:40:31 <Zuu> frosch123: That is for underground.
19:41:22 <Zuu> Its used for communication among staff as well as communication between machines in the mine. (according to that link)
19:41:57 <frosch123> and the transmission works through 1000m or earth and metal? or is it only used for local transmitting within the mine?
19:42:48 <andythenorth> underground could probably use multiple transponders?
19:43:15 <Zuu> I guess they might have a fibre cable in a shaft or so for backbone and then wifi transponders/units for coverage.
19:43:34 <frosch123> yeah, that sounds more reasonable :)
19:44:18 <Zuu> According to their page about autonomus production, they have moved down the control center from surfarce down to underground now. I guess it still saves time if something goes wrong and someone need to go and check out something or so.
19:47:11 <frosch123> or they safe the transmission cables
19:47:52 <frosch123> drilling heads have quite a data bandwidth as i have heard
19:48:51 <frosch123> hmm, though it should not reach fibre capacity
19:55:30 <DorpsGek> Commit by frosch :: r25167 /trunk/src (roadveh_cmd.cpp train_cmd.cpp) (2013-04-08 19:55:24 UTC)
19:55:31 <DorpsGek> -Fix [FS#5523] (r24832): Original train and rv acceleration did no longer respect bridge speed limits.
19:57:27 <frosch123> hmm, 2 revisions too alte
19:57:55 <Zuu> What is special about 24831?
19:58:38 <frosch123> 333 revisions since broken
20:01:12 <Eddi|zuHause> you're lucky, otherwise you should have paid for the round of drinḱs necessary
20:01:32 <frosch123> ok, i make a second cup of coffee
20:03:01 <Eddi|zuHause> it's called "Schnapszahl" for a reason :)
20:03:59 <frosch123> there was only once a "schnapsprobe" at my company instead of the usual birthday cake
20:26:29 <frosch123> andythenorth: toyland is a bad idea except for people who live in institutions who number their inhabitants
20:27:07 *** frosch123 is now known as f123000
20:28:23 <V453000> good one frosch ONE TWO THREE
20:28:52 <andythenorth> part of me really wants to like toyland
20:28:59 <f123000> some germans have a hard time with v and f when writing :p
20:29:03 <andythenorth> but it's a bad idea, terribly executed :P
20:29:54 <andythenorth> space would be a better 3rd climate
20:30:28 <V453000> I know what my next game is
20:30:58 <V453000> esp fishing grounds in lava are unmatched in awesome
20:32:43 <f123000> what fails? sprites or cargos?
20:33:56 <f123000> so, mars climate needs a switch to disable the industry/cargo stuff
20:35:14 <V453000> found it as the thing on the door by which you open it but how does it fit here? :o
20:36:26 <f123000> V453000: actually, it is firs which fails
20:36:34 <f123000> andythenorth: firs does not work in toyland
20:37:07 <V453000> ohh WTF :( some older version did
20:37:43 <andythenorth> bad non-bug reports from V453000? :P
20:37:48 <f123000> Rubidium: do you have that bookmarked? :p
20:38:09 <V453000> IT STILL SHOWS TASTY PIXELS in toyland.
20:40:00 <V453000> andythenorth: why isnt it working? :(
20:40:49 <V453000> industries are there but when you click on them they do not write about producing cargo at all
20:41:01 <V453000> didnt test if they actually produce it but I guess they dont
20:42:52 <V453000> it seems to disable all NUTS vehicles too :DDD
20:43:11 <f123000> what? you never test-played nuts in toyland?
20:45:38 <V453000> ....... I play NUTS all the time in toyland
20:45:52 <V453000> but when I use NUTS with FIRS in toyland, there are no available vehicles
20:46:07 <f123000> ah, right, if there are no cargos, all vehicle carrying cargos are disabled
20:46:27 <V453000> no, even the ones which dont carry cargo
20:46:55 <V453000> FIRS 1.0.0 and NUTS 0.4.8
20:47:04 <V453000> well I have 0.4.9 but that shouldnt make a difference
20:48:13 <f123000> hmm, apparently firs even kills pax and mail
20:48:31 <f123000> but engines should be avaialble even if pax is not available
20:49:10 <f123000> or do all engines have cargo subtypes? :p
20:49:39 <V453000> all of the cargo engines except chameleon do not load any cargo
20:51:28 <oskari89> Someone should do futuristic cargo set for Mars conversion of toyland
20:52:09 <f123000> V453000: do you think in the future there would be no beer?
20:52:39 <V453000> there are the martian industries
20:52:40 <f123000> oskari89: you should change your nick to o890000
20:52:43 <V453000> or well, were planned to be
20:52:44 <DorpsGek> TrueBrain: Commit by rubidium :: r25168 /branches/1.3 (10 files in 4 dirs) (2013-04-08 20:52:32 UTC)
20:52:45 <DorpsGek> TrueBrain: [1.3] -Backport from trunk:
20:52:46 <DorpsGek> TrueBrain: - Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115)
20:52:47 <DorpsGek> TrueBrain: - Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)
20:52:48 <DorpsGek> TrueBrain: - Change: [Win32] MSVC 2010 comes with stdint.h (r25128)
20:53:24 <f123000> oh, dorpsgek has tuberculosis again
20:56:39 <DorpsGek> TrueBrain: Commit by rubidium :: r25169 /branches/1.3 (9 files in 5 dirs) (2013-04-08 20:56:30 UTC)
20:56:40 <DorpsGek> TrueBrain: [1.3] -Backport from trunk:
20:56:41 <DorpsGek> TrueBrain: - Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143)
20:56:42 <DorpsGek> TrueBrain: - Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141)
20:56:43 <DorpsGek> TrueBrain: - Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)
20:59:52 <DorpsGek> TrueBrain: Commit by rubidium :: r25170 /branches/1.3 (9 files in 5 dirs) (2013-04-08 20:59:42 UTC)
20:59:53 <DorpsGek> TrueBrain: [1.3] -Backport from trunk:
20:59:54 <DorpsGek> TrueBrain: - Fix: Original train and rv acceleration did no longer respect bridge speed limits [FS#5523] (r25167)
20:59:55 <DorpsGek> TrueBrain: - Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153)
20:59:56 <DorpsGek> TrueBrain: - Fix: [Win32] Do not store invalid paths in the search path list (r25154)
21:00:57 <f123000> btw. if someone wants to highlight TrueBrain, now is the best chance that he might not notice :)
21:09:46 <TrueBrain> I was so tempted to kick, but I controlled myself :P
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21:57:14 <MNIM> why aren't we allowed to highlight you?
21:58:38 <DorpsGek> TrueBrain: TrueBrain
21:58:46 <TrueBrain> @kick MNIM begging for it, sry :)
21:58:46 *** MNIM was kicked by DorpsGek (begging for it, sry :))
21:59:12 <MNIM> well, while you are right, that's not really a reason >.>
21:59:31 <TrueBrain> that is the best part: I dont need one!
21:59:50 <MNIM> so you're just the usual abusive dictator op?
22:00:25 <TrueBrain> I am the usual fuck with me and I win op :p
22:00:59 <TrueBrain> but I do favor some more than others, so I am heavily biased
22:01:03 <TrueBrain> the world is so unfair!
22:01:07 <V453000> if your used some part of your body to think you could see that DorpsGek highlighted him before frosch said it
22:01:17 <V453000> meaning it was "stealthy" action as he would not notice it
22:01:36 <MNIM> but why the duck would I do that? There's little fun in that
22:03:02 <V453000> cant spell slaugter without laughter!
22:03:27 <V453000> NO, that is one of my favourites
22:04:24 <Eddi|zuHause> that works better if you can actually spell :p
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22:04:56 <TrueBrain> okay, that wasnt nice
22:05:04 <TrueBrain> @kick TrueBrain THAT IS NOT A NICE THING TO SAY!
22:05:04 *** TrueBrain was kicked by DorpsGek (THAT IS NOT A NICE THING TO SAY!)
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22:05:24 <TrueBrain> I didnt mean it Eddi, I am sorry :(
22:05:49 <TrueBrain> it makes kicks mute, and forces ops to use bans
22:10:16 <V453000> terrible, one cant even moo freely without being accused of being a cow
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22:11:31 <TrueBrain> I love how this channel just got downgraded to a zoo
22:11:54 <TrueBrain> hmm .. silly DorpsGek
22:12:14 <TrueBrain> lolz, molv joins, reads that, leaves
22:12:43 <TrueBrain> welcome to our zoo; how can we be of any assisantance?
22:12:53 <MNIM> /mode +J, capital letter
22:13:38 <TrueBrain> +j or +J is not documented as OFTC channel mode :(
22:13:56 <TrueBrain> that is not an animal!
22:14:20 <MNIM> anyway, on other servers +J xxx prevents rejoining after a kick within xxx secs
22:14:44 <V453000> yeah, pretty much like in a zoo
22:14:58 <MNIM> but yeah, it's 0.14AM over here
22:15:00 <V453000> you cant really go back to a zoo after being kicked out instantly either
22:15:23 <MNIM> this flying dutchman should go the -peep- to sleep.
22:15:28 <TrueBrain> why work with AM/PM?
22:15:30 <TrueBrain> you are not supposed to!
22:16:00 <MNIM> but people get confused when I use military time
22:16:18 <TrueBrain> and if you dont know what time that is
22:16:32 <TrueBrain> on that note: night guys
22:16:40 *** MNIM is now known as MNIM-zZz
22:16:51 <Tulitomaatti> what would be the problem when a train insist on waiting for a free path when there should be a free path ahead, but the trains suddenly turns around
22:16:57 <Tulitomaatti> or just keeps turning around every second or so
22:18:03 <V453000> there is some settings which prevents trains from turning around
22:18:08 <V453000> likely under vehicles -trains I suppose
22:20:13 <Tulitomaatti> ha, i had resumed a game where i had been building electric rails
22:20:31 <Tulitomaatti> after resuming i forgot to switch back to electric rail, and naturally the trains refused to go on the newly laid track.
22:20:50 <Tulitomaatti> though now that i upgraded the track under the trains they decided to crash .
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