IRC logs for #openttd on OFTC at 2013-03-12
            
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05:03:31 <Pikka> Maybe it's because I'm Peruvian
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09:10:23 <andythenorth> sometimes I wonder if I could not import 1 bazillion things to every python module
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09:14:34 <Pikka> I don't
09:14:52 <andythenorth> I bet
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09:15:11 <andythenorth> Pikka chops, where is your HOQSV untracking table?
09:15:21 <andythenorth> so I can copy it
09:15:23 <andythenorth> for BANDIT
09:15:28 <andythenorth> with sprinkles
09:15:39 <Pikka> http://www.pikkarail.com/junk/after.png
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09:16:03 <Pikka> It's not really bandity though
09:16:32 <Pikka> http://www.pikkarail.com/junk/before.png is the old one
09:18:15 <andythenorth> looks pretty bandity to me
09:18:21 <andythenorth> as I cba to work out my own set
09:19:01 <andythenorth> so nothing below 12t, because that's pointless
09:19:20 <andythenorth> and you have unrealistically high top end
09:19:26 <andythenorth> k
09:20:04 * andythenorth considers a capapacity param
09:21:01 <andythenorth> Pikka: you refitting the body type on rigids?
09:21:08 <Pikka> yes
09:21:12 <andythenorth> even with autorefit
09:21:13 <andythenorth> ?
09:21:45 <Pikka> I think so
09:21:51 <andythenorth> ugh :)
09:22:01 <andythenorth> I am thinking dropside, tanker
09:22:05 <andythenorth> covers most evils
09:22:07 <Pikka> it may be possible to avoid it
09:22:08 <andythenorth> maybe a fridge
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09:22:41 <Pikka> you may not have this problem with bandit, but I feel like limiting autorefit to certain vehicles is an unnecessary imposition of realism :)
09:23:00 <peter1138> :(
09:23:05 <Pikka> otherwise I would probably limit autorefit to semis
09:23:06 <andythenorth> I just don't like the visual hoo-haa when a tanker turns into a flatbed :P
09:23:07 <peter1138> not enough vehicles! ;(
09:23:29 <andythenorth> there are 8
09:23:31 <Pikka> andythenorth, it might be difficult to avoid
09:23:32 <andythenorth> it's a nice number
09:23:48 <andythenorth> Pikka: it's impossible to avoid afaict
09:23:52 <andythenorth> unless you like broken orders
09:23:53 <Pikka> especially with no prop 25 for road vehicles
09:23:54 <Pikka> :)
09:24:05 <andythenorth> hmm
09:24:06 <Eddi|zuHause> it's easy to avoid, just offer flatbeds and tankers as separate vehicles
09:24:17 <andythenorth> Squid is 30CC
09:24:22 <andythenorth> BANDIT might be 16CC
09:24:26 <Pikka> there are 8?
09:24:27 <andythenorth> do you see a pattern there?
09:24:28 <Pikka> there are 16
09:24:56 <andythenorth> there is no spoon
09:24:59 <andythenorth> biab
09:25:28 <Pikka> bye
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09:43:01 <peter1138> Eddi|zuHause, yes
09:47:20 <andythenorth> hmm
09:47:29 <andythenorth> 4 tankers, 4 flatbeds, 3 artics
09:47:33 <andythenorth> 11CC
09:48:43 <V453000> severe lack of unicorns
09:48:58 <andythenorth> they go in HEQS
09:50:27 <Eddi|zuHause> you miss the boxcars of course
09:50:37 <V453000> boxcars are boring
09:50:44 <V453000> cargo aint visible in them :(
09:51:31 <andythenorth> bye
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10:22:03 <Eddi|zuHause> "if you write cryptocode, make sure that the memset that deletes your key does not get optimized out"
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10:37:54 <peter1138> heh
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12:08:08 <Pikka> hoh
12:12:02 <planetmaker> huh
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13:26:01 <Sacro> SET BLASTER=A220 I5 D1 T3 P330 H6 E620
13:27:32 <goodger> I am fairly sure you don't need to write AUTOEXEC.BAT any more, sacro
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13:29:10 <Sacro> goodger: but then how does TTO know how to find my soundcard?
13:29:43 <Sacro> best load mscdex as well
13:55:11 <peter1138> dosbox or real?
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14:04:01 <Eddi|zuHause> Sacro: but dosbox sets these automatically by default
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14:29:52 <Belugas> hello
14:32:19 <Sacro> Eddi|zuHause: ooh nice
14:32:37 <Sacro> i should use a full screen dosbox at work
14:32:41 <Sacro> with norton commander
14:40:34 <Eddi|zuHause> and mscdex you don't need either, you just mount with "-t cdrom"
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14:42:43 <Sacro> :(
14:42:47 <Sacro> :o
14:42:50 <Sacro> there's no Eddi
14:43:55 <goodger> I am sure he'll be back
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15:14:39 <andythenorth_> Bon apples
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15:25:01 <andythenorth_> So original ttd has about 30 trucks per climate
15:25:16 <andythenorth_> I was thinking 10 :p
15:25:23 <andythenorth_> Too boring?
15:27:32 <peter1138> original trucks aren't refittable though
15:28:27 <andythenorth_> Nope
15:28:38 <andythenorth_> I forgot mail trucks
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15:28:55 <andythenorth_> Probly better have some of those :p
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15:29:20 <andythenorth_> Does anyone transport nail by truck ? ?
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15:29:36 <andythenorth_> Nail / mail / phone keyboard
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15:33:50 <peter1138> yeah i have done
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15:42:04 <andythenorth_> Postman pat van? Or 18 wheeler? o_O
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16:03:09 <Pikka> in OpenTTD, andy, or IRL?
16:03:14 <Pikka> http://www.flickr.com/photos/quarterdeck/8459968861/
16:08:32 <Pikka> looking at the main north brisbane mail centre in google earth, I can see about 30 postman pat vans, half a dozen 3-axle heavy rigids, and about 8 artics
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16:09:15 <Pikka> the postman pat vans are used for brisbane distribution, actual delivery is done by motorbike for letters and contractors for parcels
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16:10:43 <Pikka> hmm, maybe those aren't semis, they're very large 3 axle trucks
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16:40:27 <andythenorth_> In that case, no pat vans
16:41:03 <andythenorth_> Big rigid trucks ftw everywhere
16:41:40 <Pikka> hooray
16:41:59 <Pikka> more realistic than pat vans for inter-city transport, which is what you're mostly doing in OpenTTD anyway
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16:43:25 <andythenorth_> I still haven't figured out any theme
16:43:38 <andythenorth_> I like a thene :p
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17:12:50 <supermop> i want a grid/line drawing monochrome base set
17:13:02 <supermop> so i can play at work more surrepticiously
17:13:45 <HerzogDeXtEr> lol
17:16:11 <supermop> green dimetric grass and cartoonish hills looks blatantly like non work from across the room
17:17:44 <V453000> lol
17:18:31 <V453000> you could replace all sprites with letters
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17:27:47 <V453000> is it just me or does TTRS+FIRS wtfbork?
17:27:57 <V453000> 3.13 for TTRS and 0.10.0 for FIRS
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17:34:33 <frosch123> ttrs has some parameters to disable banks
17:34:52 <frosch123> or other fancy cargos/industries
17:35:31 <V453000> it doesnt :s
17:38:45 <frosch123> ah, well, you need version 4
17:38:50 <frosch123> http://dev.openttdcoop.org/projects/ttrs4
17:39:02 <frosch123> iirc the main feature of that version is that switch
17:39:11 <frosch123> to enable compatibility with industry sets
17:39:51 <V453000> o_O
17:40:11 <frosch123> http://dev.openttdcoop.org/projects/ttrs <- hmm, maybe that one is more correct
17:40:15 <V453000> that aint on bananas though
17:40:36 <V453000> hasnt there been some bank changing in version like 3.10 already?
17:41:57 <frosch123> so, i only dreamed all of that?
17:42:02 <frosch123> planetmaker: tell me :)
17:42:37 <V453000> idk I havent heard about anything such going on lately ... but that doesnt mean it couldnt have happened :)
17:42:44 <frosch123> http://dev.openttdcoop.org/issues/1287
17:43:05 <V453000> Updated by foobar over 2 years ago
17:43:24 <frosch123> "That is a good idea. IF (VALU/GOLD/DIAM) THEN have bank as industry; ELSE have bank as house."
17:43:39 <frosch123> so, apparently it is compatible with firs
17:44:05 <V453000> well yea, but I just tried FIRS 0.10.0 and TTRS3.13 and all houses were banks
17:44:20 <V453000> it used to work as far as I remember
17:44:36 <frosch123> ah, that's a different issue
17:44:39 <frosch123> it's fixed in r42
17:44:43 <frosch123> which is unreleased
17:44:53 <frosch123> http://dev.openttdcoop.org/projects/ttrs/repository <- r39 is 3.13
17:45:01 <frosch123> r42 fixed banks appearing in too early years
17:45:10 <frosch123> so, you have to start your game after 1930
17:45:13 <frosch123> or all will be banks :)
17:45:46 <V453000> alright it only happens with some certaion settings
17:46:09 <frosch123> startyear is the important one
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17:47:39 <V453000> oh
17:47:43 <V453000> WTF :d
17:47:53 <V453000> I dont want to start the game before 1930 :d
17:48:49 <frosch123> add another house set :p
17:48:54 <frosch123> with houses before 1930
17:49:22 <frosch123> or poke pm or foobar to release an update :p
17:49:47 <V453000> well I just used japanese buildings instead of TTRS but I will give them a poke when I see them
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17:58:18 <planetmaker> frosch123, V453000 IIRC I added a switch to disable banks as industries to TTRS
17:58:46 <V453000> any chance you remember which version is that in? :)
17:58:47 <planetmaker> So yes, I added it specifically to be compatible with FIRS ;-)
17:58:58 <frosch123> planetmaker: nope, you didn't :p
17:59:06 <planetmaker> I did not? Hm...
17:59:13 <frosch123> foobar added an autodetection of cargos
17:59:34 <planetmaker> Maybe I detected FIRS and then disabled the industry banks only
17:59:36 <frosch123> and v's issue was a different one
17:59:48 <frosch123> but nevertheless there is no current ttrs release :)
18:00:10 <planetmaker> with the house thing fixed?
18:00:22 <frosch123> r39 is the last tag
18:00:28 <frosch123> r42 fixes the bug v encountered
18:00:52 <frosch123> fix is from 2012-06, last release from 2011-11
18:00:57 <planetmaker> hm, I guess I could make a new release :-)
18:01:14 <planetmaker> but first I'll try get still some bread and then dinner before I starve to death
18:01:23 <planetmaker> finding drivers for old hardware... is a big PTIA
18:01:34 <planetmaker> especially obscure hardware
18:01:54 <V453000> ho :)
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18:45:28 <DorpsGek> Commit by translators :: r25084 /trunk/src/lang (3 files in 2 dirs) (2013-03-12 18:45:19 UTC)
18:45:29 <DorpsGek> -Update from WebTranslator v3.0:
18:45:30 <DorpsGek> catalan - 2 changes by arnau
18:45:31 <DorpsGek> korean - 2 changes by telk5093
18:45:32 <DorpsGek> gaelic - 2 changes by GunChleoc
18:46:35 <andythenorth> Game Script?
18:46:40 <andythenorth> MP?
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19:06:12 <andythenorth> frosch123: ^ ?
19:06:42 <frosch123> not today
19:06:57 * andythenorth makes newgrfs in that case
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19:38:31 <Wolf01> hello
19:38:53 <Alberth> hi Wolf01
19:39:03 <Wolf01> "Optimizing game files"... taking ages
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19:40:14 <k4be> hey
19:40:19 <Alberth> hi
19:42:10 <k4be> i'm looking for solution to this message "Error: Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt." on a dedicated server built from source
19:42:30 <k4be> compared the directories with working server on gentoo, found no differences
19:42:37 <k4be> i think it can't find the files
19:43:23 <Wolf01> is the openttd.cfg in the same directory of the game or it is in a user directory?
19:43:48 <frosch123> k4be: emerge opengfx
19:43:55 <k4be> ~/.openttd user directory
19:44:21 <k4be> this is not gentoo, i'm trying building from source on centos
19:44:32 <k4be> it works correctly on gentoo
19:44:51 <Wolf01> I usually make "portable" installations (with the .cfg in the same directory) and always works
19:45:00 <k4be> the ~/.openttd is copied from working system
19:45:11 <frosch123> it should be in /usr/share/games/openttd/baseset
19:45:13 <frosch123> or so
19:45:36 <frosch123> maybe share and games is switched :)
19:47:16 <Wolf01> uh, nice, I have 14MB of updated grfs to download :P
19:47:47 <k4be> also not starting after rm -r ~/.openttd
19:47:53 <planetmaker> not much. Use zbase. And wait for an update there, Wolf01 ;-)
19:48:07 <planetmaker> lol, k4be of course not :-)
19:48:08 <k4be> it installed in /usr/local atm, different than in gentoo
19:48:42 <planetmaker> you need to provide a base set in one of the search paths of the openttd binary
19:48:59 <k4be> how to find out which are these paths?
19:49:08 <planetmaker> which easiest is done by using your package manager
19:49:12 <planetmaker> readme :-)
19:49:29 <planetmaker> line... 188 or so...
19:49:53 <planetmaker> http://vcs.openttd.org/svn/browser/tags/1.3.0-RC2/readme.txt#L266
19:50:50 <Wolf01> whoa, what you have done?! I updated the game and suddenly buttons, buttons everywhere
19:52:17 <k4be> it installed its files in /usr/local/games and /usr/local/share/games
19:52:26 <k4be> do i have to change install prefix for it to work?
19:54:14 <k4be> or is there a way to put paths in command line arguments or openttd.cfg? can't find any info in docs
19:55:29 <planetmaker> k4be, just symlink opengfx then into your homedir's ~/.openttd/baseset
19:55:36 <planetmaker> or the whole baseset dir
19:56:02 <planetmaker> ln -s /usr/local/share/games/baseset ~/.openttd/baseset/sys-base
19:56:06 <planetmaker> or something like that
19:56:23 <planetmaker> IFF there's a baseset folder in /usr/local/share/games/baseset
19:59:01 <k4be> /usr/local/share/games/openttd/baseset/ it's there
19:59:09 <k4be> but still won't start
20:00:42 <k4be> gentoo tools often breaks things (as in avr-gcc case - source build works, gentoo build does not), but in case of openttd they did good job :)
20:03:36 <szaman> you may use: strace -e open ./openttd
20:03:44 <szaman> to see where the binary try to search
20:05:14 <Alberth> Alternatively, read the donotreadme: http://vcs.openttd.org/svn/browser/trunk/readme.txt#L266
20:07:17 <k4be> i just read it for the sixth time :)
20:07:32 <planetmaker> note that there's no search path with *local* in it
20:08:37 <Alberth> k4be: please make a pastebin with what you have where
20:09:23 <k4be> http://wklej.org/id/979978/ looks like it finds some files from baseset (search for "= 4")
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20:11:35 <szaman> and there *is* some *local* paths :]
20:11:44 <szaman> *are*
20:12:48 <Alberth> what .grf files are in that sys-base ?
20:16:01 <k4be> /home/k4be/.openttd/baseset/sys-base/openttd.grf
20:16:15 <k4be> on working system: /usr/share/games/openttd/baseset/openttd.grf
20:16:17 <Alberth> that's not a base set
20:17:56 <Alberth> http://vcs.openttd.org/svn/browser/trunk/readme.txt#L194
20:18:02 <Alberth> describes base sets
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20:18:53 <Alberth> ie zbase, open-gfx, or trg* (the original ttd files)
20:18:56 <Alberth> hi Zuu
20:19:17 <Zuu> Hello Alberth
20:19:18 <Wolf01> lolwut, how I'm supposed to download 5.3GB @49KB/s?
20:19:23 <Wolf01> hi Zuu
20:19:23 <k4be> it seems there is missing share/games/openttd/data directory
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20:23:56 <k4be> ok, probably solved, copied /usr/share/games/openttd/data/ from gentoo to /usr/local/share/games/openttd/data/
20:23:57 <Alberth> base sets don't hide in non-existing directories :)
20:24:12 <k4be> and it seems to start correctly
20:24:49 <DDR> \o/
20:24:55 <k4be> but i don't know why "make install" did not put it there
20:25:20 <Alberth> make install of what? openttd?
20:25:39 <Alberth> if so, it's because openttd does not come with a base set
20:26:28 <Alberth> you typically share the baseset with all openttd copies, no need to have a new baset set for every openttd install
20:26:48 <Alberth> so most users already have a base set when downloading or building openttd
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20:27:22 <k4be> but in gentoo it did come, also windows users seemed not to have such problems
20:27:28 <TWerkhoven> even on gentoo, the baseset only comes along because emerge has opengfx/sfx/msx as dependencies, they are separate ebuilds
20:28:57 <Rubidium> k4be: sounds like your centos compile is without freetype/fontconfig, so the automatic downloading of base sets when one is missing does not work
20:29:11 <k4be> so why haven't i learned it after reading readme file for 6 times?
20:29:36 <Rubidium> also the windows installer has the option to download a base set (which might even be the default)
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20:31:51 <Alberth> k4be: what is missing in the readme file?
20:32:17 <Rubidium> k4be: that freetype+fontconfig are needed for "automatic" downloading of a base set seems to be an omission, however I doubt many people will read it if it is hidden in section 7.1
20:32:35 <Rubidium> which is where it belongs, just like the lzma/zlib 'requirements'
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20:34:09 <WOOHOO> "www.iBooter.us - Cheap, Affordable, Strong Output, Dedicated Servers. Best Booter on Market"
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20:34:47 <Wolf01> I do want! Oh, too late
20:35:01 <k4be> so i think configure should say i'm going to have problems :)
20:35:20 <Rubidium> it's not necessarily a problem
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20:47:32 <Zuu> Once you have a base set in ~/.openttd/baseset you will not have any problem if the bootstrap base set downloading is not working due to missing dependency.
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20:51:45 <frosch123> night
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21:11:06 <Wolf01> where is hidden the news ticker configuration panel?
21:11:27 <Zuu> You can configure news in advanced settings in 1.3/nightly.
21:11:50 <Alberth> in the advanced settings it is in
21:11:56 <Zuu> Just enter "news" in the advanced settings filter and those settings should probably appear.
21:12:04 <Zuu> (given that you use OpenTTD in English)
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21:13:46 <mathieumaes> Hi all! I have a question
21:14:01 <mathieumaes> is it possible to reserve a certain station track for certain trains or goods ?
21:14:38 <Wolf01> waypoints http://bbsimg.ngfiles.com/1/24030000/ngbbs4fde12a1a93b4.jpg
21:14:50 <mathieumaes> I have 4 trains loading stuff and 6 trains unloading stuff in the same station with only 4 tracks... I want to make sure that the 4 loading trains don't block all 4 tracks
21:15:05 <Zuu> You can use a waypoint to force all other trains to use the other platforms, and a separate for the trains to use the reserved platforms.
21:15:29 <Zuu> I usually split unloading and loading into two separate stations.
21:15:42 <Zuu> Those have no reason to use the same station ID.
21:16:05 <mathieumaes> I suppose that could work
21:16:11 <mathieumaes> thanks!
21:16:25 <Alberth> it also reduces head-aches about blocking :)
21:17:31 <mathieumaes> yeah
21:17:39 <mathieumaes> but what if you are loading 2 different goods ?
21:18:16 <Alberth> 3 stations?
21:18:28 <Zuu> Either split loading into two stations or use waypoints to restrict access.
21:18:45 <Alberth> loading needs just a few platforms
21:19:02 <Alberth> you can have the other trains waiting in front of it
21:19:08 <Zuu> Eg. use one entry at the left for grain and one entry to the right for liverstock. The grain trains have access to plattform 1 to 4 and livestock is given access to plattform 3 to 6.
21:19:27 <Alberth> at least, if you have enables the advanced/improved loading algorithm
21:19:28 <Wolf01> mmmh, I think I need a setting for "closing of industries served by the player", it desn't seem to be handled by the "production changes of industried served by the player"
21:20:07 <Ristovski> Jokes about german sausages are the wurst
21:20:14 <Alberth> Wolf01: industry closures are all put on one big heap indeed
21:21:31 <Alberth> but in my experience it happens very seldomly that an industry closes on you, just turn on the negative profit warning instead :)
21:22:17 <Wolf01> meh, I have a fruit plantation near a city and already got an alert, so I wanted to know if it closes down
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21:24:45 <Zuu> You can set up a dummy truck that loads fruit from it while building your rail connection.
21:25:30 <Alberth> Wolf01: ah, a warning in the industry window or so?
21:25:43 <Wolf01> no, it closes down because is too near to the city, it doesn't have production problems
21:26:22 <Wolf01> I already blocked the city from that side, but I don't know if it's enough
21:28:16 <Wolf01> nothing that I can't handle by keeping the industry window open minimised, so if it closes, it mean that the industry has gone
21:28:28 <Alberth> I didn't even know it did that :o
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21:31:20 <SigHunter> setting engine_renew is "on" but vehicles dont get renewed automatically when old, using 1.3.0 RC2, is there some other setting required for this to work?
21:32:44 <planetmaker> you gotta have enough money, engines need have possibility to visit depot. and they need still be available
21:33:24 <SigHunter> i have cars that are 20/15 years old, i have 14 million €, limit is set to 200k €, engine is availlable, renew date is set to 5
21:33:41 <SigHunter> when i send them to depot they drive in and out without anything happening
21:33:54 <Wolf01> maybe they are lazy
21:34:03 <planetmaker> savegame?
21:34:11 <Alberth> try it manually?
21:34:50 <SigHunter> Alberth: you mean send to depot and then press that "renew button"? doesnt do anything either
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21:35:03 <SigHunter> planetmaker: is this setting savegame dependant?
21:35:15 <SigHunter> it was disabled but i enabled it later with rcon
21:35:15 <planetmaker> yes, fo course.
21:35:19 <SigHunter> crap
21:35:24 <planetmaker> changing it in the main menu won't change it ingame
21:35:36 <planetmaker> only for newly started games
21:35:44 <Alberth> SigHunter: No, I mean drive in, drag/drop the engine yourself
21:35:47 <SigHunter> and even not with rcon?
21:36:05 <Alberth> not if you loaded the game after that
21:36:23 <planetmaker> it's a setting every player can set themselves in MP
21:36:26 <planetmaker> so no rcon needed
21:36:28 <Alberth> but look in the settings to see its status
21:36:56 <planetmaker> thus rcon will be ineffective. It's a per-company setting
21:37:38 <SigHunter> i dont know why i tried it that weird way
21:37:45 <SigHunter> just set it in advanced settings and it works :D
21:37:51 <SigHunter> thought it was some kind of serverside setting
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21:53:30 <Wolf01> "oil refinery decreases production essentially"... what?
21:54:44 <Alberth> 'essentially' is not in the current language files here
21:54:57 <Wolf01> ecs
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21:59:15 <Alberth> I found ecs way too demanding to be much fun
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22:02:08 <planetmaker> Wolf01, he probably means eventually (instead of essentially)
22:03:28 <Alberth> good night
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22:15:18 <Wolf01> good night too
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22:18:19 <CR7> portuga
22:18:49 <CR7> há
22:18:52 <CR7> ?
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22:56:17 <Eddi|zuHause> http://i.imgur.com/WBTEwKs.jpg
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23:02:26 <__ln__> might be photoshopped
23:05:50 <Eddi|zuHause> WHAT?!? i was so sure it was a real photo :/
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