IRC logs for #openttd on OFTC at 2013-03-11
            
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06:42:15 <peter1138> V453000, looks like you need signals on bridges
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06:52:24 <Pikka> peter1138, bridges in tunnels!
06:53:08 <Pikka> diagonal airport crossings!
06:53:27 <Pikka> drive through ship stops
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07:15:16 <andythenorth> Pikka: that was a terrible joke
07:15:25 <andythenorth> I lol-ed, only not out loud
07:15:34 <andythenorth> more just an l
07:19:40 <Pikka> how rare
07:22:05 <Eddi|zuHause> so you laughed out loud, just not out loud?
07:26:31 <andythenorth> yes
07:26:36 <andythenorth> exactly that
07:26:49 <andythenorth> Pikka: also do you want genuine prototypes for your Waggons
07:26:53 <andythenorth> or made up nonsense?
07:27:06 <andythenorth> and also SquireJames and MB seem to be having handbags in my thread
07:27:24 <andythenorth> that's either very entertaining, or really boring
07:27:30 <andythenorth> time will tell
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07:56:25 <peter1138> the latter i bet
08:06:21 <andythenorth> I would have money on that
08:06:31 <andythenorth> hmm
08:06:31 <andythenorth> betting
08:06:35 <andythenorth> not enough of that around here
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09:46:33 <Donnie> Who have Time Length patch for 1.2.3?
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10:18:13 <V453000> peter1138: actually, signals on bridges would break the whole concept of that junction
10:19:41 <V453000> basically, the long bridges all lead to choices from lines which have priority (the sideline chooses where it could go). The choice is massively improved by having PBS there which leads directly to 2-way entry signals.
10:20:10 <V453000> when the 2ways are red, trains will try at all costs not to go there. When they are green at least for a little while, there is a good chance that they will be green again soon
10:20:54 <V453000> obviously, using the bridges as waiting bays is extremely space efficient and does not require mainline tunneling which is also helpful
10:32:33 <V453000> the concept is better visible at the station exit here http://wiki.openttdcoop.org/images/5/58/Psg216_coaldrop.png
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12:10:46 <Pikka> andythenorth: either/both
12:10:50 <Pikka> whatever looks good :)
12:12:24 <Flygon> Urg... now really hurt by the lack of diagonal bridges
12:13:15 <Flygon> Somedaaaaay! :P
12:34:23 <Pinkbeast> Replace it with an arbitary-shape tunnel... oh, wait.
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13:00:36 <V453000> ultimate caterpillar http://24.media.tumblr.com/39966553e2d91431732918133ab7f5f4/tumblr_mj885x78GL1qdlh1io1_400.gif
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13:23:19 <Flygon> Pinkbeast: Ended up working arond it
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13:32:41 <Pikka> you broke it
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13:35:32 <V453000> Q: is it possible to make a custom railtype with some custom label like "ASDF" use default monorail tunnels? I know there is station_graphics thingy ... is there anything similar for tunnels, or some way how to reach that? It isnt in the documentation so i just ask
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13:37:40 <Pikka> perhaps suggest that property 12 be expanded to include tunnels (and bridges?)?
13:37:55 <V453000> I dont need it, I am just asking if it is possible so I could consider it
13:38:38 <Pikka> it would be a logical thing to do
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13:40:51 <V453000> perhaps :)
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13:59:53 <Wolf01> hello :D
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14:00:48 <andythenorth> oops
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14:27:05 <Pikka> oops
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14:34:47 <Wolf01> bye
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15:30:06 <V453000> is it possible that nmlc could fail to detect that the source image was updated if it is too large or something?
15:31:37 <planetmaker> many things are possible. Make a test case so that I can reproduce :-)
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15:33:07 <V453000> just trying stuff, but I am getting more and more confused, probably something at my end
15:34:07 <V453000> ohhh yeah
15:34:09 <V453000> borked template
15:34:09 <V453000> zz
15:34:17 <V453000> and by borked I mean totally borked :D
15:34:50 <V453000> forgot to 350* a parameter :D
15:34:56 <V453000> slight issue :D
15:35:29 <V453000> I was trying to move pixels around, nothing happened. Testing testing, and suddenly I saw that even the directions of the train dont match :D
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15:38:54 <V453000> I must admit though, nmlc has excellent sense of humour. After I found the issue it said "file doesnt exist" :D was just saving it or something I guess
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15:41:05 <planetmaker> :-)
15:41:20 * planetmaker wants H1rundo and Y3xo back
15:42:32 <V453000> :(
15:42:42 <V453000> they gone?
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15:49:30 <Wolf01> had to lend the tablet to the sysadmin
15:49:34 <Wolf01> :P
15:51:56 <planetmaker> gone as in busy with RL, I guess
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15:53:21 <Wolf01> ...when somebody is playing with the development server and you can't do your work :P
15:55:39 <V453000> should explain them that NML is real too :P
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16:26:06 <V453000> if you EVER think drawing NINE loading stages is a great idea, spoiler:it ISNT :D
16:28:16 <Wolf01> but I always thought grf authors were happy to draw insane amounts of sprites, so I was wrong for all this time?
16:29:26 <V453000> I am happy but it wasnt a good idea :D
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16:35:18 <V453000> also, pixel artist does not translate into psycho masochist
16:35:38 <Wolf01> that's true
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16:44:16 <V453000> probably does not
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17:20:28 <Terkhen> hello
17:21:08 <Wolf01> hi Terkhen, frosch123
17:24:17 <frosch123> ciao Wolf01, hola terkhen :)
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17:25:02 <andythenorth> balls
17:25:04 <andythenorth> no pikka
17:26:15 <V453000> squid ate pikka too?
17:26:28 <andythenorth> probly
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17:45:28 <DorpsGek> Commit by frosch :: r25081 trunk/src/spritecache.cpp (2013-03-11 17:45:23 UTC)
17:45:29 <DorpsGek> -Fix [FS#5500]: Catch exception anonymously, if the exception content is not of interest.
17:56:16 <andythenorth> I wanted to steal pikka's truck set scheme :P
17:56:21 <andythenorth> but nvm
17:56:25 <andythenorth> will have to invent my own
17:57:00 <frosch123> pikka has a truck set? or is that the point you tried to make? :)
17:57:12 <Kjetil> make all
17:59:15 <andythenorth> he's got a tracking table
17:59:23 <andythenorth> same difference, right? ;)
18:01:29 <DorpsGek> Commit by frosch :: r25082 trunk/src/rail_cmd.cpp (2013-03-11 18:01:23 UTC)
18:01:30 <DorpsGek> -Codechange [FS#5501]: Simplify some code. (adf88)
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18:39:35 <Wolf01> o/
18:45:50 <DorpsGek> Commit by translators :: r25083 /trunk/src/lang (6 files) (2013-03-11 18:45:38 UTC)
18:45:51 <DorpsGek> -Update from WebTranslator v3.0:
18:45:52 <DorpsGek> dutch - 3 changes by habell
18:45:53 <DorpsGek> greek - 3 changes by Evropi
18:45:54 <DorpsGek> hungarian - 2 changes by oklmernok
18:45:55 <DorpsGek> russian - 2 changes by Lone_Wolf
18:45:56 <DorpsGek> slovak - 11 changes by pedrofuture
18:45:57 <DorpsGek> spanish - 2 changes by Terkhen
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19:37:02 <Alberth> o/
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19:46:11 <andythenorth> Alberth: so...eints stuff to do?
19:46:20 <andythenorth> or I work on BANDIT ;)
19:46:37 <Alberth> find a nice ticket to work on :)
19:47:11 <Alberth> did you have a look at them already?
19:48:32 <Wolf01> \o Alberth
19:49:21 <Alberth> hi Wolf01, in a probably less snowy environment :)
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19:50:27 <Wolf01> 10°C here :P
19:51:11 <Alberth> andy, I think it needs a bit more documentation, but then it's very nearly done for some one having a fresh look at it
19:51:37 <Alberth> Wolf01: that's 11-12 degrees more than here :)
19:52:51 <Alberth> andy, and then it needs some thought how to make it more widely available, imho
19:54:07 <andythenorth> yes
19:54:16 <andythenorth> I'm not really clear on how you intend to deploy this etc
19:54:25 * andythenorth looking at tickets
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19:58:58 <andythenorth> Alberth: in the 'project' view, how important are the delete and download actions? I think making them buttons gives them too much prominence
20:00:11 <Alberth> I had a discussion with frosch who suggested to hook it into redmine. That would be an option of course, but a devzone admin should perhaps first decide what to do. That implies having something 'finished' so they can have a look at it
20:00:53 <Alberth> andythenorth: for the project owner 'download' would be important, and 'delete' not. For a translator, neither are important imho
20:01:10 <andythenorth> I've reduced the prominence of them
20:01:56 <Alberth> andythenorth: I removed some things that are not supported already, if you find more, just remove it as well. I want to ship first before adding more things
20:02:31 <andythenorth> ok
20:02:40 <Alberth> perhaps we should have a web-page for the project owner, at some point
20:03:07 <andythenorth> ho, there is a password now
20:03:08 <andythenorth> :)
20:03:14 <andythenorth> let me guess what it is :)
20:03:26 <Alberth> it won't work :)
20:03:54 <andythenorth> ok
20:03:58 <andythenorth> usually it's in the src
20:04:02 <andythenorth> somewhere :P
20:04:19 <andythenorth> if user == 'admin' and password == 'admin'
20:04:21 <andythenorth> :P
20:04:22 <Alberth> "./editsilly admin" will edit the users.dat file (please don't commit), and give you a password
20:05:04 <Alberth> you didn't really think I'd do such a silly thing as hardcoding a login, right?
20:05:37 <andythenorth> people do :)
20:06:18 <Alberth> no doubt about it :)
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21:03:01 <andythenorth> bah
21:03:04 <andythenorth> forums are quiet
21:03:45 <andythenorth> where is chat?
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21:05:06 <andythenorth> http://www.flickr.com/photos/imaginebrickzone/8543299567/
21:05:52 <andythenorth> http://www.flickr.com/photos/nolnet/sets/72157632975280782/with/8550071860/
21:12:01 <peter1138> andythenorth, would you rather some drama? :p
21:13:26 <andythenorth> lol would be nice :P
21:13:30 <andythenorth> or features
21:19:16 <Alberth> a Dune worm :)
21:23:05 <Kjetil> Shai'hulud \o
21:23:47 <Kjetil> But I guess that's from star wars
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22:07:37 <Terkhen> good night
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22:20:39 <frosch123> night
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22:30:27 <peter1138> bah
22:30:32 <peter1138> i hate it when you reboot a machine
22:30:43 <peter1138> and then wait, running a ping, to see when it comes back up
22:30:45 <peter1138> for 10 minutes
22:30:58 <peter1138> then you remember that ping is firewalled...
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22:35:54 <andythenorth> :P
22:39:47 <andythenorth> night
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22:52:07 <Wolf01> 'night
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23:33:06 <wolfmitchell> https://www.youtube.com/watch?v=JmvCpR45LKA lololololololol
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23:44:07 <peter1138> possibly a slight overreaction
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