IRC logs for #openttd on OFTC at 2013-03-10
            
00:00:06 <xQR> i don't know about ubuntu but on debian i just do "dpkg -i openttdinstallfile.deb"
00:00:10 <frogzilla> For a noob like me it was quite a challenge getting this far but I'm committed. I want to experiment with the autopilot thing to create a goal server.
00:00:10 <xQR> quite simple
00:00:38 <KenjiE20> haha
00:00:40 <KenjiE20> glhf
00:00:49 <xQR> i would be surprised if it would be any harder on ubuntu
00:01:09 <xQR> google tells me it should work the same on ubuntu
00:01:22 <xQR> also there should be no need to uninstall the previous packet you got from apt-get
00:01:33 <xQR> the system should detect that the package already exists and upgrade it
00:01:41 <xQR> again, i can only speak for debian
00:02:55 <xQR> is there an autopilot script that provides goal features by now?
00:03:33 <KenjiE20> goal stuff is all grfs I think, and a bit of a minefield last I heard
00:03:53 <xQR> i think it was 3 or 4 years ago when it didn't, so i wrote those features into the autopilot scripts manually and it was a pain
00:04:12 <xQR> especially because i am not a big fan of TCL :P
00:04:22 <xQR> this language is just too messy
00:04:56 <michi_cc> Write a game script instead and you can have fun with squirrel (and something that really works and isn't just one big hack).
00:05:30 <frogzilla> As far as I know there is no goal-script available yet and that frustrates me. Currently BtPro and Novapolis seem to have a 'monopoly' on those scripts.
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00:05:49 <frogzilla> I am not really good at Linux but I can write code, so I hope I can contribute to the community a little.
00:06:59 <xQR> well after i figured autopilot isn't the way to do it i started my own project i call xShunter
00:07:08 <xQR> which is what the n-ice.org and BTPro servers are using
00:07:44 <xQR> Novapolis on the other hand uses a mixture of server patches and newgrfs (and i think now they started to additionally use GameScripts)
00:08:35 <xQR> if you want to use xShunter we can do that, send me a mail to xor@x-base.org about it
00:08:41 <xQR> but first you should finish the basic setup ;)
00:10:18 <frogzilla> Ah, nice. I will contact you as soon as I'm ready to get started.
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00:17:02 <xQR> http://www.x-base.org/xshunter.html basic info and http://www.n-ice.org/openttd/forum/index.php?topic=176.0 has some implementation details
00:17:19 <xQR> it's not exactly simple :P
00:21:32 <Wolf01> 'night
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00:26:32 <frogzilla> You can say that again. But it looks like the really hard work was done by you. All I would have to do is use your framework to extract data from the server and add the actual goals.
00:27:06 <xQR> depends on how much you want to differ from the existing servers, because xShunter is shipped with a GoalSystem plug-in already
00:27:27 <xQR> if you want to have goals by performance rating, company value or a mixture it's already in there
00:27:59 <xQR> it comes with 14 plug-ins or so and they are all provided in source code (C#) so you could also modify them to your needs
00:29:15 <xQR> you can even modify plug-in source code at runtime and reload it without having to restart anything ;)
00:30:11 <xQR> but i don't think that's the right channel to discuss it, if you want to chat about it come to irc.x-base.org:6668 #OpenTTD.Chat - there you also find admins of n-ice, BTPro, Vulturis, Novapolis and others to chat with
00:31:31 <frogzilla> The geek chat for the people that make OpenTTD fun. I'll join once I am ready to contribute. Right now I'm experimenting with my linux install to get started.
00:31:48 <xQR> sure ;)
00:32:19 <xQR> but don't be unfair, OpenTTD vanilla is also fun and none of our additions would make sense without the great basic OpenTTD server ;)
00:33:01 <frogzilla> Agreed. But the reason I can't stop playing is because so many people added new stuff to the basic game.
00:33:23 <xQR> and many of the addon features shouldn't be in the vanilla server anyway, e.g. IRC server connections or achievements are really specific things
00:34:26 <xQR> my greatest hope for the basic game is that more GameScript features are added, one thing i am waiting for the most is: http://wiki.openttd.org/Frosch/GS_Area_Control
00:34:42 <xQR> our CityBuilder script would benefit from that a lot
00:35:11 <xQR> right now we cannot prevent players from building in certain areas, so to realize protected areas (around a claimed city) we do an ugly hack to simply revert all actions a player does there
00:35:24 <xQR> so if he built a piece of rail we force him to remove it right after
00:35:33 <xQR> but as you can imagine such a solution can never become really stable
00:35:41 <xQR> it's more like a 90% solution
00:37:51 <frogzilla> I understand what you mean.
00:38:09 <frogzilla> It works but it's not how it should be.
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00:38:40 <xQR> yep
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00:39:42 <xQR> and of course there is no way to revert it if a player destroyed a house in the city - the only thing we can do is punish him (1st time warning and move to spectators, 2nd time kick, 3rd time ban)
00:40:27 <xQR> so it's nothing but a workaround right now, we would really need area protection features provided by OpenTTD itself to do it properly
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00:44:13 <frogzilla> I never thought about that but it would really suck if someone destroys your town in city builder.
00:46:23 <xQR> definitely
00:47:31 <V453000> I can imagine that discipline is a massive issue on servers where players change quickly
00:49:23 <xQR> not more or less than any other griefer action
00:50:08 <V453000> well yeah sure but if you have majority of veteran players then you dont get those :P
00:50:11 <xQR> actually i think i see it rarely compared to people who run a a road vehicle crash train
00:50:22 <V453000> :D
00:50:35 <V453000> I dont remember the last time I saw any sabotage on our server
00:50:40 <xQR> or reserve land in front of where another player is currently building
00:50:44 <xQR> and such nasty things
00:51:30 <V453000> I know what you mean
00:52:00 <V453000> using newGRFs and stuff is the first step to get rid of those people usually :)
00:52:49 <xQR> unfortunately it is also the first step to get rid of many "normal" players too
00:52:53 <frogzilla> I just updated the server to the newest version. Just wanted to share that.
00:53:10 <V453000> players who cant click "check content" arent normal
00:53:10 <xQR> downloading through OpenTTD has become very simple, but many players aren't aware of those servers with a yellow dot that are sorted down in the list
00:53:32 <xQR> yeah but they don't scroll down far enough in the first place
00:53:40 <frogzilla> Yeah. I love how BtPro keeps their servers newGRF free. NewGRFs are fun, but make same too unpredictable for inexperienced players.
00:53:42 <xQR> why should they bother, when there are so many "green" servers?
00:53:54 <xQR> yeah same reason for n-ice servers
00:54:21 <xQR> http://www.n-ice.org/openttd/charts/stats_communities_big.png
00:54:33 <xQR> it's also the reason why these servers have a lot players
00:54:40 <xQR> of course it also means many newbies are playing there
00:54:51 <xQR> but that isn't a bad thing imho, i got a heart for newbies <3
00:55:09 <V453000> hm, I would much rather have 10 people with brainz than 100 without :)
00:55:34 <xQR> but it's not easy to accumulate those 10 players with brainz on your server
00:56:28 <V453000> it is if you care about the server well :)
00:57:04 <frogzilla> xQR, I just joined irc.x-base.org #openttd.chat. Want to talk about xShunter?
00:57:19 <xQR> yeah i see you :)
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01:52:38 <matt_d> afternoon
01:58:22 <matt_d> just got ottd working on my mac <3 you guys rock for making this work
01:59:19 <Snail> happy you like it
01:59:43 <planetmaker> :-)
02:13:44 <matt_d> lol, trying to remeber signal setups. oh dear. what does mr sawyer think of your project?
02:15:40 <planetmaker> not much
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03:09:29 <matt_d> so, as a stupid question, what's left to do with openttd? and what are you guys working on next?
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03:23:10 <Snail> matt_d: check the forums to have an idea of what's going on
03:23:55 <matt_d> yeah ive just been reading the wiki
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07:07:51 <andythenorth> Pikka ponk
07:07:59 <Pikka> does it
07:08:36 <andythenorth> only on wednesdays
07:08:42 <andythenorth> have you done it yet?
07:08:53 <andythenorth> I need a new trainset
07:09:14 <Pikka> not quite
07:09:17 * andythenorth not doing annoying at all
07:09:18 <Pikka> getting there
07:09:48 <andythenorth> like British Rail
07:09:51 <Pikka> yes
07:09:58 <Pikka> want to draw wagons for me?
07:10:03 <andythenorth> hmm
07:10:06 <andythenorth> I would have said no
07:10:10 <andythenorth> but I think I'll say yes
07:10:17 <andythenorth> get V453000 to do it too
07:10:25 <Pikka> you have definitely identified the options there
07:10:36 <andythenorth> I could have just not answered :P
07:10:40 <andythenorth> schrodinganswer
07:10:42 <Pikka> true
07:10:47 <andythenorth> what do you need?
07:11:00 <Pikka> all the wagons :P
07:11:05 <Pikka> so basically, anything you like
07:11:24 <Pikka> within set parameters
07:12:31 <andythenorth> I'd better have a template I guess
07:12:34 <andythenorth> and a list :P
07:12:47 <Pikka> you gotta have a template or two, jim
07:17:19 <andythenorth> biab
07:22:44 <Pikka> k
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07:29:07 <Pikka> hasta la forum pm, andythenorth
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07:43:02 <andythenorth> k got those
07:43:14 <andythenorth> will bbl, children-ish things to do today
07:44:47 <andythenorth> Pikka: this is how all grfs sprites should have always looked imo
07:44:54 <andythenorth> not that I'm being absolutist or anything
07:45:10 <Pikka> of course not
07:45:24 <Pikka> have fun with the children-ish things
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07:48:35 <Varazir> Hello How to I get min min proffit ?
07:51:19 <__ln__> and in english?
07:52:37 <Varazir> ops
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07:53:17 <Alberth> moin
07:53:26 <SpComb> http://sarien.net/theblackcauldron
07:53:52 <Varazir> sorry, I have the game in swedish so I have to try to translate :P well problem is that I have played thrue the game 2 times now and only get 900 points du to minimal profit are 0
07:58:21 <Alberth> oh, you're playing for getting maximal Performance Rating ?
07:58:35 <Varazir> yes
07:59:02 <Varazir> everything ells is at 100
07:59:07 <Alberth> you have read the tooltip explaining what the rating expresses?
07:59:41 <Varazir> I have like 8KKK right now year 2001
08:00:15 <Alberth> http://wiki.openttd.org/Detailed_Performance_Rating
08:00:28 <Varazir> thanks
08:00:34 <Alberth> that rating seems to be about income of individual vehicles
08:01:06 <Alberth> if you have 1 vehicle with 0 income, that rating is 0
08:01:45 <Alberth> I never played for max rating :)
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08:04:37 <andythenorth> Pikka: ho, the base wagons make this easier ;)
08:04:46 <andythenorth> I overlooked those earlier
08:10:02 <Supercheese> good night
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08:36:58 <Terkhen> good morning
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08:46:00 <Alberth> mornink
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10:08:33 <planetmaker> moin
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10:13:25 <frosch123> moin pm :)
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10:20:25 <planetmaker> so... where are plural forms defined... I probably just don't see them in strgen/* ?
10:20:51 <planetmaker> hm, tables of course
10:24:13 <frosch123> "strgen -export-plurals" is easiest way
10:24:23 <frosch123> unless you want to add a new one :)
10:24:39 <planetmaker> ^^ that. For scottish gaelic. It doesn't fit yet our schemes
10:24:55 <frosch123> so tables/bla and strings.cpp
10:25:05 <frosch123> what archaic form does it use though?
10:25:15 <frosch123> i thought we already had all thinkable ones :)
10:25:20 <planetmaker> (1,11), (2,12), (3..19), (other)
10:25:44 <planetmaker> ehm... (3..10,13..19)
10:26:12 <frosch123> repeated every hundreds?
10:26:35 <planetmaker> I'm not 100% sure, but I understand not repeated
10:26:44 <planetmaker> the translator gives me http://translate.sourceforge.net/wiki/l10n/pluralforms#g as correct
10:27:09 <frosch123> wow, what site is that :o
10:27:22 <planetmaker> didn't know it before either. But ... interesting :-)
10:29:02 <planetmaker> but maybe interesting for Alberth as well
10:31:19 <Alberth> somewhat :)
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10:33:46 <planetmaker> We have that e-mail request for a month or so already... but I didn't yet look at the site thoroughly before...
10:34:20 <frosch123> well, i was looking for a site like that half a year ago
10:34:33 <frosch123> now i can confirm that latvian is correct in ottd :)
10:35:01 <Alberth> phew :)
10:35:02 <frosch123> the special thing about that page is that it gives the plural forms an order
10:35:23 <frosch123> like, most languages put special cases at the front, and the general case at the end
10:35:40 <frosch123> but latvian has "1,21,31,..." "other" "0"
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10:35:47 <frosch123> i.e. the general case in the middle
10:38:36 <Alberth> ha, eints is smarter than me :p
10:38:43 <planetmaker> :D
10:40:17 <Alberth> It throws me out because I made an error in the access rights :)
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10:46:14 <planetmaker> so... like http://devs.openttd.org/~planetmaker/patches/index.php?source=add_strgen_scottish_gaelic.diff suffices?
10:46:24 <planetmaker> (and of course the appropriate change in the lang file)
10:46:51 <Alberth> wt3 too
10:47:28 <planetmaker> what does wt3 need other than the plural form in strgen and the lang file?
10:47:36 <planetmaker> manual update?
10:48:02 <Alberth> oh, perhaps it does work, I am confused with NML
10:49:08 <planetmaker> oh, you might well be right there...
10:49:10 <frosch123> planetmaker: it needs someone to compile strgen on the server and install it into wt3
10:49:20 <planetmaker> so Alberth is right :-)
10:50:15 <frosch123> planetmaker: you use more "special case" in the description than for other forms
10:52:49 <planetmaker> maybe better that way?
10:52:53 <planetmaker> (updated)
10:54:04 <planetmaker> and... would it be safe to commit - or wait till someone's here who can update strgen on CF?
10:55:36 <frosch123> i think "Four forms: special cases for 1 and 11, 2 and 12, and 3..19." would match the other descriptions
10:56:05 <frosch123> i guess committing gaelic.txt is not safe
10:56:26 <frosch123> committing strings and strgen_tables is a prerequisite for updating wt3
10:56:35 <planetmaker> no translation update done to scottish gaelic today
10:56:38 <frosch123> i would think gaelic can only be updated after wt3 update
10:56:53 <planetmaker> so you recommend two? Ok
10:56:54 <frosch123> planetmaker: but what would wt3 do with a plural form it does not know about?
10:57:14 <planetmaker> ErrBuggerOff or so ;-)
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11:01:16 * Alberth expects ErrCrash, tbh
11:02:17 <DorpsGek> Commit by planetmaker :: r25078 /trunk/src (strings.cpp table/strgen_tables.h) (2013-03-10 11:02:11 UTC)
11:02:18 <DorpsGek> -Add: New plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other)
11:03:19 <Eddi|zuHause> there are the weirdest languages out there :p
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11:09:06 <frosch123> i like the forms which follow the one - few - many rule :)
11:09:31 <planetmaker> yeah, that's a counting scheme which I feel is nice
11:09:38 <planetmaker> one, two, many is easy :-P
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11:11:19 <Eddi|zuHause> i don't know... somehow the quieter the computer gets, the more every tiny sound annoys me
11:11:41 <frosch123> your music is not loud anough
11:14:00 <Eddi|zuHause> i know. but amarok always screws up horribly whenever i move my music collection to another disk
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11:30:18 <DorpsGek> Commit by planetmaker :: r25079 trunk/src/lang/unfinished/gaelic.txt (2013-03-10 11:30:12 UTC)
11:30:19 <DorpsGek> -Feature-ish: Use the new, correct plural form in the Scottish Gaelic translation, now that WT3 is updated with that knowledge
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12:35:16 <andythenorth> Pikka I am considering trucks that get slower in the 80s
12:35:19 <andythenorth> due to speed limiters :P
12:35:53 * andythenorth is old enough to remember motorways with wall-to-wall trucks in every lane, at 80mph+
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12:38:34 <Alberth> stupid realism trickery :p
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12:57:27 <kero> well at some degrees, OpenTTD also includes some degree of realism
12:57:50 <kero> if not, why use trains, trams, buses inspired from real life ? :)
12:58:19 <kero> the point, I think, is not realism or not, it is more, what degree of realism
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13:03:54 <Alberth> realism is definitely a source of inspiration, but realism is not a reason to do or not do something; it has to make sense from a game perspective, ie be fun to play with
13:04:45 <Alberth> and having obstacles is often good, as it forces the player to think a way around them
13:06:24 <kero> That's true. That's why I speak about "challenges" in the post where I answer to V453000.
13:07:31 <kero> But the "funnyness" of a limitation depends of each's gameplay style.
13:09:49 <kero> PBS also removed a limitation, making it easier to build junction and terminal station, and a lot of other things (and for those who aim to realism, making it more realistic). But nobody considers it perverted the gameplay.
13:10:05 <Alberth> but OpenTTD does not claim to support every possible play style
13:10:29 <kero> Sure, and it couldn't.
13:10:31 <Alberth> Signals are too difficult for many
13:10:51 <Alberth> if you see how much new users struggle with them
13:10:54 <kero> But the discussion with V453000 comes from as he presents as "normal" gameplay what is just its gameplay.
13:11:44 <Alberth> everybody thinks his way of playing is the only style :)
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13:12:09 <kero> Actually, no. Some are smart enough to see that they defend a gameplay which is only theirs :)
13:12:12 <Alberth> and thus OpenTTD should fully support that style :)
13:12:35 <Alberth> hi andy
13:12:51 <kero> Anyway ...
13:13:14 <andythenorth> lo
13:14:13 <Alberth> I wrote a little configuration doc, where you should add the other packages that we use, I think
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13:18:46 <Pikka> andythenorth, I don't imagine olden-day trucks doing 80mph were very heavily laden
13:18:56 <Pikka> ye olde truke
13:19:22 <Pikka> so in openttd terms, probably better not to have them that fast :]
13:20:00 <frosch123> maybe you can build your private off-track next to the highway
13:20:12 <frosch123> and let your heqs overtake the trucks at 100 mph
13:20:45 <frosch123> andythenorth: heqs needs faster vehicles :p
13:22:16 <Pikka> unless you're going to enforce "realistic" acceleration parameters, so in theory your trucks can do 80 but in practice they're chugging along at 35 :)
13:22:51 <frosch123> what about downhill?
13:23:05 <Pikka> only if they can roll over on the corner at the bottom
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13:23:29 <frosch123> is that a problem of the truck? or of the people passing at the bottom?
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13:29:00 <Pikka> I don't know, frosch123
13:29:16 <Pikka> btw andy, best movie ever: http://www.youtube.com/watch?v=X8qFD2s0Fwg
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14:02:03 <andythenorth> Pikka: +1 I saw that years ago, on an afternoon when I should have been in school
14:02:24 * andythenorth didn't go to school much
14:02:25 <andythenorth> boring
14:02:41 <andythenorth> Pikka: 2nd best http://www.imdb.co.uk/title/tt0046268/
14:03:08 <V453000> who is PinkOboe?
14:03:22 <V453000> he seems to talk sense
14:04:31 <andythenorth> who do you think it is?
14:04:45 <andythenorth> he is far away, but at the same time, nearby
14:05:27 <andythenorth> also wtf, the best movie ever is actually this http://www.imdb.com/title/tt0076729/
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14:24:22 <V453000> dono :)
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14:33:42 <V453000> CREATIVITY CONTEST!
14:33:49 <V453000> what would you use as overlay at https://dl.dropbox.com/u/20419525/mayhem.png
14:33:54 <V453000> currently only the dark blue lines
14:34:16 <V453000> winner wins Nutjob Award March 2013
14:34:59 <V453000> question is how to illustrate the directions of the rail junctions
14:35:36 <V453000> first entry - unicorns, second entry - beer, third entry - ???
14:44:55 <frosch123> simcity2000 always ends the same for me
14:45:08 <V453000> unicorns<
14:45:11 <frosch123> i have no idea how i should get the funds to rebuild the powerplant after 50 years
14:45:11 <V453000> ?
14:48:03 <frosch123> and it lacks an undo know
14:48:11 <frosch123> the terraforming tool is totally crap :s
14:55:37 <frosch123> V453000: http://devs.openttd.org/~frosch/mayhem2.png <- light colours look nice than dark lines
14:56:00 <frosch123> also make them use the light water cycle, so it looks like spray
14:56:02 <V453000> nice idea
14:56:08 <frosch123> like the fish ships do
14:56:17 <V453000> I think animated colours would look weird there
14:56:28 <frosch123> is the water not animated?
14:56:35 <V453000> the water is
14:56:44 <frosch123> well, you have two water anim cycles
14:56:46 <frosch123> one dark, one light
14:56:51 <V453000> I know
14:58:41 <frosch123> btw. a horse and a cow do not average to two unicorns
15:04:46 <andythenorth> ugh
15:05:05 <andythenorth> Squid needs to say 'units of livestock' not 't' for refit strings :(
15:11:39 <V453000> WTF frosch123 ? :D
15:12:01 <frosch123> just in case you want to trick me
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15:13:04 <V453000> point taken :D
15:13:06 <V453000> I have to think about this
15:18:52 <andythenorth> V453000: nice riverbanks :)
15:19:13 <V453000> :)
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15:39:17 <V453000> mygod
15:39:27 <V453000> why do 2 of the 4 animated bright water colours look the same
15:39:29 <V453000> ._.
15:39:55 <V453000> I mean more like 2 pairs of 2
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15:47:24 <Pikka> V453000: This then was the enigma. Who was Eccles?
15:50:47 <V453000> what do you mean?
15:53:49 <Pikka> it's hard to tell
15:54:01 <Pikka> I should go to bed or something
15:54:14 <V453000> :D
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16:34:34 <NGC3982> My computer is way to slow (or broken) for Sim City 5.
16:34:55 <NGC3982> It's a workstation laptop with a core2duo CPU. I still wish to play some older Sim City version. Got tip'?
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16:47:40 <michi_cc> NGC3982: 4 of course.
16:47:53 <NGC3982> Good, since that is what i am installing right now.
16:49:03 <michi_cc> Hopefully with Rush Hour extension (or Deluxe).
16:49:53 <NGC3982> :O
16:51:18 <michi_cc> And the must-have mod: http://www.moddb.com/mods/network-addon-mod (the very latest NAM isn't yet on this site for download, but I don't know a link without registering for that).
16:54:27 <NGC3982> oh, ok
16:55:38 <peter1138> http://www.bbcmicrogames.com/screenshots/simcity.gif
16:55:44 <peter1138> that's the version you want
16:57:17 <V453000> LOL
16:57:56 <V453000> 10/10
17:05:08 <frosch123> what's in the bottom right?
17:05:13 <frosch123> a tyrannosaurus?
17:07:00 <peter1138> yeah
17:07:04 <peter1138> disasters :)
17:13:23 <Alberth> peter1138: http://devs.openttd.org/~alberth/Micropolis_-_big_city.png
17:13:39 <peter1138> yup
17:14:28 <Alberth> you can play it at http://micropolisonline.com/ apparently
17:14:46 <peter1138> had it installed anyay
17:14:50 <peter1138> *anyway
17:15:15 <Alberth> the original with airplane crash and godzilla? :)
17:15:35 <Alberth> they removed those in Micropolis :(
17:15:42 <peter1138> i had a plane crash
17:15:44 <peter1138> just now
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17:15:56 <Alberth> hi Wolf01
17:16:16 <Wolf01> hello :D
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17:53:23 <NGC3982> michi_cc: I don't understand how i loan money.
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18:45:46 <DorpsGek> Commit by translators :: r25080 /trunk/src/lang (6 files in 2 dirs) (2013-03-10 18:45:35 UTC)
18:45:47 <DorpsGek> -Update from WebTranslator v3.0:
18:45:48 <DorpsGek> croatian - 4 changes by VoyagerOne
18:45:49 <DorpsGek> german - 3 changes by planetmaker
18:45:50 <DorpsGek> italian - 2 changes by lorenzodv
18:45:51 <DorpsGek> romanian - 9 changes by mariush
18:45:52 <DorpsGek> gaelic - 1 changes by planetmaker
18:45:53 <DorpsGek> welsh - 28 changes by kazzie
18:55:33 <kero> Maybee somebody can explain me what is wrong with this squirrel code ? : "table <- { town.id=town.TownGrowthRate };" I have an error where it says "expected '='
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19:08:28 <Eddi|zuHause> maybe you meant ==?
19:08:38 <Eddi|zuHause> (i don't know squirrel that well)
19:09:02 <kero> no, I wanted to attribute the values to the table. But I found how to do it
19:09:34 <kero> Would be easier if that language was a little better documented ... It's a pain to understand how it works.
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19:13:42 <__ln__> https://i.chzbgr.com/maxW500/7117482240/hACB3734D/
19:18:07 <Eddi|zuHause> it's an easy question to refresh your entry level calculus knowledge :)
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19:23:11 <andythenorth> hmm
19:23:16 <andythenorth> the 2.0 thread runs on and on
19:23:20 <andythenorth> well it's nice that people care
19:23:39 <Eddi|zuHause> threads tend to do that
19:24:07 <fonsinchen> I won't comment on the cargodist thread now ...
19:28:41 * fonsinchen should lower the defaults for linkgraph recalc interval and linkgraph recalc time
19:29:15 <fonsinchen> No one has such big link graphs it seems.
19:30:19 <planetmaker> so far ;-)
19:36:33 <fonsinchen> I'm just running some coop games from the public server archive with 2 days interval and 1 day time (i.e. minimum settings). No problem so far.
19:43:12 <Eddi|zuHause> i don't think games made without cargodist are a good test
19:43:18 <Kitty> hey
19:43:27 <fonsinchen> true
19:43:27 <Kitty> can anyone recommend a 3 way junction for 4 tracks ?
19:43:53 <Eddi|zuHause> Kitty: what do you need so many tracks for?
19:44:20 <Kitty> capacity
19:45:01 <planetmaker> Kitty, there's no standard for that size anymore really, if you mean 4 tracks per direction
19:45:09 <Kitty> no
19:45:12 <Kitty> 4 tracks total
19:45:16 <planetmaker> basically scale up a 2-tracked version, though
19:45:16 <Kitty> as in
19:45:30 <Kitty> 2 tracks in each direction, and 3 sets of 2 tracks in each direction...
19:46:24 <andythenorth> ships
19:46:34 <planetmaker> oh, so just a "normal" coop junction ;-) Have a look at our savegame archive or the junctionary http://wiki.openttdcoop.org/PublicServer:Archive
19:46:50 <Eddi|zuHause> i'd usually run two parallel double track lines instead of a four-track-line, if capacity is really at its limits
19:46:54 <planetmaker> and http://wiki.openttdcoop.org/Junctionary_-_BBHs_-_3-way
19:47:19 <planetmaker> Eddi|zuHause, that's what I understood what is asked for really
19:47:51 <Eddi|zuHause> i never build coop-style networks, though :p
19:48:48 <Eddi|zuHause> and no two junctions ever look alike
19:49:00 <Eddi|zuHause> looks like this then: www.informatik.uni-halle.de/~krause/Loisachkirchen%20Transport,%2013.%20Apr%202027.png (12MB)
19:50:17 <planetmaker> Eddi|zuHause, I can also never recall two junctions ever being the same ;-)
19:51:53 <Eddi|zuHause> how difficult would it be to strip all the YACD stuff from the savegame to load it in cargodist?
19:52:10 <andythenorth> how do I use TTD_STR_QUANTITY_LIVESTOCK as a substring in nml?
19:52:38 <andythenorth> nmlc ERROR: "fish.nml", line 2797: Expected a (literal) string
19:53:05 <V453000> Literal_Unicorns_Totally-Not-Cows
19:53:14 <V453000> : 1
19:53:18 <andythenorth> additional_text: string(STR_BUY_MENU_TEXT, string(STR_LOG_TUG), string(STR_GENERIC_REFIT_SUBTYPE_BUY_MENU_INFO,80,240,400,TTD_STR_QUANTITY_LIVESTOCK));
19:53:18 <V453000> ;
19:53:29 <andythenorth> move the TTD_STR outside of string() ?
19:53:46 <Eddi|zuHause> andythenorth: put another string() around it?
19:53:53 <andythenorth> that fails
19:53:56 <andythenorth> tried it :)
19:54:22 <Eddi|zuHause> how would you do it in NFO=
19:54:24 <Eddi|zuHause> ?
19:54:41 <andythenorth> this works
19:54:42 <andythenorth> additional_text: string(STR_BUY_MENU_TEXT, string(STR_LOG_TUG), string(STR_GENERIC_REFIT_SUBTYPE_BUY_MENU_INFO,80,240,400), TTD_STR_QUANTITY_LIVESTOCK);
19:54:54 <andythenorth> in NFO I'd never try and construct such complicated strings :P
19:55:20 <Eddi|zuHause> so your nesting was wrong?
19:55:28 <Eddi|zuHause> how do the strings look?
19:56:17 <andythenorth> great :)
19:56:29 <Eddi|zuHause> *slap*
19:56:32 <andythenorth> the nesting was fine for a string I defined
19:56:36 <andythenorth> and very wrong for a TTD string
19:56:43 <andythenorth> hmm
19:56:48 <Eddi|zuHause> i mean what is the content of the texts
19:56:53 <andythenorth> that's going to be troublesome if I need to use both :(
19:57:08 <andythenorth> let's not use both :P
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19:57:53 <fonsinchen> Stripping stuff from a savegame requires modifying YACD to increment the savegame version to something "known" while at the same time changing the save/load blocks to drop the unwanted stuff and add the stuff trunk has added in the mean time.
19:57:56 <Eddi|zuHause> i think you're just doing something wrong
19:58:05 <Eddi|zuHause> but my crystal ball is in the shop
19:58:17 <V453000> ALL WRONG andy
19:58:18 <V453000> give up
19:58:21 <fonsinchen> (Provided that trunk has overtaken YACD in save/load numbering by now)
19:58:23 <andythenorth> go read the spec :)
19:58:29 <andythenorth> that's how I found the answer ;)
19:58:34 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/NML:Default_TTD_strings
19:58:43 <andythenorth> first line above the table
19:58:45 <andythenorth> docs ftw :P
19:58:58 <Eddi|zuHause> andythenorth: you still did not tell me the strings!!
19:59:08 <andythenorth> hang on
19:59:14 <andythenorth> you want the rendered result in game?
19:59:17 <V453000> #andythetroll
19:59:17 <andythenorth> or the local strings?
19:59:25 <Eddi|zuHause> andythenorth: the things that are in english.lng
19:59:40 <andythenorth> STR_GENERIC_REFIT_SUBTYPE_BUY_MENU_INFO :{}{BLACK}Refittable capacities: {GOLD}{COMMA}, {COMMA} or {COMMA}{STRING}
20:01:12 <Eddi|zuHause> andythenorth: may be a NML bug
20:01:27 <andythenorth> really?
20:01:43 <andythenorth> it's consistent with other handling of string()
20:02:09 <andythenorth> wrapping a TTD_STR_BLAH in string() fails in nml, based on my limited experience
20:03:07 <Eddi|zuHause> yes, it shouldn't be in the first parameter of a string()
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20:03:37 <Eddi|zuHause> but why it works in the outer string() as parameter, but not in the innner string() as parameter, may be a bug
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20:05:54 <andythenorth> ok
20:08:59 <Eddi|zuHause> of course it's valid to move the parameters to the outer string...
20:09:50 <Wolf01> bye
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20:11:38 <andythenorth> I can't figure out if FISH builds twice, or just prints errors to stdout twice :P
20:15:08 <andythenorth> Eddi|zuHause: I think the bug is in my code
20:15:21 <andythenorth> I think I had a false positive earlier when I thought it worked
20:16:00 <Eddi|zuHause> andythenorth: make may produce intermediate targets twice if two things depend on them but the intermediate target fails
20:16:09 <andythenorth> that makes sense thanks
20:16:27 <Eddi|zuHause> if the intermediate target is not a file, that is
20:17:18 <Eddi|zuHause> happens with CETS as well, but i wasn't yet bothered enough to research how to fix it
20:21:11 <andythenorth> I've given up trying to use the TTD strings
20:21:19 <andythenorth> I've made my own, unmaintainable, non-translated ones
20:21:26 <andythenorth> with no way to handle different weight units :P
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20:46:26 <andythenorth> now what eh?
20:50:58 <andythenorth> hi V453000 so are you going to fork CHIPS for a NUTS station set?
20:51:06 <andythenorth> what goes with NUTS? o_O
20:51:23 <V453000> yeah I probably will after the next NUTS release
20:51:26 <V453000> (1.4.2013)
20:51:39 <V453000> my minion seems to have disappeared, but that was to be expected :)
20:51:41 <andythenorth> can I close your request then, without hurting your feelings? :)
20:51:48 <andythenorth> (CHIPS)
20:51:54 <V453000> I guess
20:52:03 <andythenorth> yay
20:52:05 <andythenorth> zero ticket count
20:52:11 <V453000> :)
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21:42:49 <andythenorth> so new CHIPS then?
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21:46:02 <andythenorth> there's no way to loop in c pre-processor, right?
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22:07:19 <Terkhen> good night
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22:12:36 <andythenorth> bye
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23:24:59 <V453000> https://dl.dropbox.com/u/20419525/mayhem.png
23:25:04 <V453000> it is coming
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