IRC logs for #openttd on OFTC at 2013-03-13
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04:26:05 <Flygon> Is losing the most population
04:49:19 <Eddi|zuHause> you removed the road under the town sign
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07:07:23 <Flygon> Eddi: Road under the town sign?
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13:30:34 <Eddi|zuHause> Flygon_: which part of that was confusing?
13:30:44 <Flygon_> I think I figured it out
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13:30:52 <Flygon> People are living in Brussels again
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14:00:34 <andythenorth> I need some pokey funny trucks
14:04:03 <Eddi|zuHause> you spent too much time around V453000
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15:45:56 <V453000> that stuff is out of my influence Eddi :D
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16:24:03 <MrPuschel> Hello, i ran into some trouble with the 1.2.3 linux generic. May i ask a question here?
16:24:40 * blathijs points at the topic ("Don't ask to ask, just ask")
16:27:49 <MrPuschel> I'm running the 1.2.3 generic x86 on my linux machine. I have some trouble getting NewGRF plugins to work. If i edit the openttd.cfg manually, the entries get deleted after the server shuts down. I assume because the files cannot be found. I've tried all the folders suggested in the wiki in either the install directory or ~/.openttd. I also tried to...
16:28:46 <MrPuschel> ...download them from the repository using content update/select/download. They get downloaded to baseset/content_download/ but won't load. Also there's no record under [newgrf] in the openttd.cfg after the download.
16:30:57 <frosch123> the latter is correct
16:31:06 <frosch123> downloading content does not imply activating it
16:31:31 <frosch123> usually it is easiest to set up the configuration with a gui client
16:31:37 <frosch123> and then either transfer the savegame
16:31:43 <frosch123> or to copy the config
16:32:02 <frosch123> if you copy configs between linux and windows you need to replace path separators in the config
16:32:14 <blathijs> Ristovski: Also, OpenTTD saves its settings to openttd.cfg on shutdown, so you should only change it manually while OpenTTD is not running
16:32:26 <blathijs> uh, s/Ristovski/MrPuschel/
16:34:41 <MrPuschel> Thank you, i just solved it. I'm incredibly stupid. Since the tars are threatened like directories i should have replaced the path specific characters like you said. Oh geez.
16:35:29 <MrPuschel> So thanks frosch123 and blathijs
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17:46:11 <NGC3982> Evening, animals and and liberals.
18:03:29 <V453000> it is boring when there is no rage going on at forums
18:05:14 <Pinkbeast> V453: I'll go post about Simuscape, shall I? # joke
18:05:54 <V453000> nah that is a poor topic
18:06:03 <V453000> need something better
18:06:27 <frosch123> shall we release 2.0 to attract a 3.0 topic?
18:08:36 <V453000> replace all sprites with unicorns
18:08:57 <V453000> newGRF specs: unicorns: 1 or 0;
18:09:17 <frosch123> ah, yeah, grf version 9 should require a unicorn in the grf
18:09:20 <V453000> difficulty settings: unicorns 1 or 0; (0 closes game)
18:12:44 <frosch123> actually... why wait for 2.0 to open a 3.0 topic?
18:21:43 <V453000> perhaps some cargo distribution discussion would do
18:23:10 <Pinkbeast> "The OTTD devs should stop wasting their time on such an obsolete game and contribute to P1 Sim"
18:28:41 <V453000> where did you find that treasure?
18:28:56 <frosch123> i would hope he just made it up :)
18:29:46 <V453000> I wouldnt be surprised if he didnt :)
18:30:06 <frosch123> Pinkbeast: anyway, we are all into freerct :)
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18:31:59 <Eddi|zuHause> change the releasename from 1.3.0 to 13.0
18:32:16 <Eddi|zuHause> because it aligns better with years
18:33:57 <frosch123> hmm, and .0 is released at the end of the first quarter?
18:34:26 <frosch123> or is it just scheduled for the first quarter with the usual delay in software development?
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18:45:42 <DorpsGek> Commit by translators :: r25085 /trunk/src/lang (3 files) (2013-03-13 18:45:34 UTC)
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18:45:44 <DorpsGek> -Update from WebTranslator v3.0:
18:45:45 <DorpsGek> czech - 7 changes by Eskymak
18:45:46 <DorpsGek> english_US - 2 changes by Rubidium
18:45:47 <DorpsGek> polish - 2 changes by wojteks86
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19:29:00 <Eddi|zuHause> so... since apparently nobody wants to include my proposal into NML, how would i go about patching nml myself on the devzone?
19:42:48 <Eddi|zuHause> Ammler, planetmaker: any suggestions?
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20:26:35 <Eddi|zuHause> now i know! the version should be 2.13.4!
20:26:44 <Ammler> Eddi|zuHause: create a "fork", use this for cets
20:27:05 <Eddi|zuHause> Ammler: that sounds awfully difficult to set up and maintain
20:28:20 <Eddi|zuHause> Ammler: i mean, it requires more than 3 commands to set up if you don't have experience, and it requires manual involvement if the base is updated
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20:29:04 <Ammler> can you imagine a easier way?
20:29:10 <Eddi|zuHause> Ammler: i was hoping for a "put 'patch -f -i <blah>' into a build script" or something
20:29:46 <Eddi|zuHause> but it shouldn't be in the makefile
20:29:50 <Eddi|zuHause> so where to put it?
20:29:54 <Ammler> how is that more work than a merge? :-)
20:30:11 <Ammler> clone, nml, patch or whatever you like it
20:30:28 <Eddi|zuHause> i'm really not fluent in hg or devzone
20:31:00 <Eddi|zuHause> if i link you to the patch file, would you set it up?
20:31:25 <Ammler> yes, I could, and you need it for cets?
20:32:10 <Ammler> what is so special about the patch, that nml devs don't want it?
20:32:57 <Ammler> coldn't it be possible, it is just not done yet?
20:32:59 <Eddi|zuHause> nobody reacted, really... the only reply from people were "i'm not involved enough to judge whether this change is sensible"
20:33:50 <Eddi|zuHause> nobody said anything about rejected
20:34:23 <Ammler> well, I can do that, but actionc is very useless imo :-)
20:34:31 <Ammler> only useful for decompiling
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20:34:37 <Eddi|zuHause> but it's stuck in this state, and i need to move on with a way that doesn't depend on an nml dev reacting
20:35:11 <Alberth> nml dev is vey much dead
20:35:52 <Alberth> I haven't seen either y3xo or hyrundo for ages
20:36:26 <Ammler> then I vote for making eddi nml dev :-P
20:36:32 <Eddi|zuHause> also, i may have another patch next for a really experimental feature that probably should not get into "official" nml at all (yet)
20:36:55 <frosch123> forking is most likely easiest
20:37:05 <Ammler> yes, we can do that anyway
20:37:11 <frosch123> call it "linking nml" or "distributed nml"
20:37:14 <Ammler> what name would you prefer for the fork?
20:37:39 <frosch123> Eddi|zuHause: that actionc thingie is only needed for the linking, right?
20:37:50 <Eddi|zuHause> yes, effectively
20:38:11 <Ammler> but if you add other features as well
20:38:13 <Eddi|zuHause> for my "workaround"-ish thingie
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20:38:22 <Ammler> maybe better call it something else
20:38:27 <frosch123> hmm, neigther "linking" nor "distributed" can be sanely abbreviated with "e" :p
20:39:08 <Alberth> 'linking' is not quite what people consider linking normally, imho
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20:39:35 <Ammler> yeah, let's call it eddi-nml for now
20:39:40 <Eddi|zuHause> i'm not quite sure i like where this discussion is heading :p
20:39:44 <frosch123> hmm, what is a catchy term for dividing a monolithical build process into independent compile units/modules and linking them?
20:41:32 <Alberth> hmm, something fancy for splitting a problem into pieces..
20:41:45 <frosch123> devide&conquer usually :)
20:42:00 <Ammler> the repo will come up soon...
20:42:17 <Alberth> the sys-admin has decided :)
20:42:44 <frosch123> Eddi|zuHause: 1. clone that new repo, 2. pull from old nml, 3. add your stuff 4. push
20:42:55 <Ammler> well, I consider my name as a temporary fork...
20:43:43 <frosch123> nothing is more endurable than something temporary
20:44:41 <Ammler> Eddi|zuHause: frosch quite much gave you the manual, how to patch it :-)
20:45:00 <Ammler> do I still need to do it for you?
20:45:29 <Eddi|zuHause> depending on how temporary it should be: patch-queue?
20:45:52 <frosch123> that's a pain for the compile farm to catch
20:47:40 <Eddi|zuHause> i certainly won't do "branches" or "releases"
20:48:18 <Ammler> Eddi|zuHause: how you merge the patch is up to you
20:48:51 <Ammler> devzone compiler just needs a repo which it can build
20:49:27 <Eddi|zuHause> if i have a nml checkout with the patch applied, can i just "push" to the new (empty) repo and it will do stuff?
20:49:29 <Ammler> it should not be that hard to apply a patch and then merge future changes
20:50:03 <Eddi|zuHause> it won't be "hard", but i'm allergic to anything that needs manual input :)
20:50:14 <Ammler> yes, it should, plrease edit the .devzone and disable/remove release build
20:50:56 <Eddi|zuHause> the backup.push as well?
20:51:54 <Ammler> hmm, something very bad happen on our server, someone/something removed all compiler script and the guy which made the backup stuff is quite much absent
20:52:27 <frosch123> someone/something removed the backup guy :o
20:53:33 <Ammler> I guess, the issue happen because we reached quota limit
20:54:39 <Ammler> Eddi|zuHause: do you have ssh access to our repo server?
20:55:04 <Eddi|zuHause> i don't think i ever tried
20:55:28 <frosch123> if you did not hand out your public key, you won't have access :)
20:55:53 <Ammler> well, I cloned manually nml to eddi-nml for now
20:56:06 <Ammler> you should be able to push now
20:57:55 <Eddi|zuHause> i'll probably break everything now :/
20:59:42 <Eddi|zuHause> (i copied that link from how i set up push for cets)
21:00:49 <planetmaker> Eddi|zuHause, I was hoping to get some input from hirundo and yexo on that patch
21:01:10 <Ammler> yeah, it is an issue on our side, I need that script back :-(
21:01:50 <planetmaker> Especially as I'm not 100% convinced myself tbh, yet I see the advantage
21:04:30 <Ammler> Eddi|zuHause: could you try again (push)
21:05:26 <Ammler> Eddi|zuHause: I would recommend to use push instead nightly
21:05:42 <Ammler> for triggering building and using on cets
21:07:29 <Ammler> (in that case you would need to change requires from "nml" to "push;eddi-nml"
21:08:16 <Eddi|zuHause> ah, yes, i'll do that
21:10:50 <Eddi|zuHause> of course i didn't set the username before the commits :/
21:11:40 <Ammler> yeah, you should, would make it easier to pull your changes back to the nml repo, if nml dev like to :-)
21:12:44 <Eddi|zuHause> "added 2073 changesets with 4857 changes to 331 files (+2 heads)"
21:13:02 <Eddi|zuHause> but the web-repo viewer is really slow at listing the changesets
21:13:13 <Ammler> sounds about right since I deleted the clone and created a empty repo
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21:15:07 <Ammler> it needs around 1s per change
21:15:32 <Ammler> redmine is not really fork friendly
21:17:28 <frosch123> better spoon-feed the forks :p
21:19:26 <Ammler> I guess, you also need to make a dummy push now, else it might not build the push
21:21:17 <Ammler> Eddi|zuHause: I would not bother since you wouldn't need it anyway ;-)
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21:41:01 <Eddi|zuHause> Ammler: i pushed something, but it doesn't show up :/
21:45:39 <Alberth> RM is a bit slow at times
21:46:45 <Alberth> the last weekend (and the one before) I had to wait between 10 and 40 minutes before Brot reported changes
21:47:38 <Eddi|zuHause> ok, the commit now shows up, but no push build
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22:30:57 <supermop> hey andy, why no passenger station in chips?
22:32:26 <Eddi|zuHause> there are plenty of passenger station grfs out there
22:34:32 <andythenorth> also I use the default pax station a lot
22:36:03 <Eddi|zuHause> i use newstations mostly
22:50:57 <Ammler> Eddi|zuHause: killed by me as you see
22:51:15 <Ammler> I missed the 12.3 release
22:53:37 <Ammler> tumbleweed sucks a bit :-)
22:54:00 <Ammler> it is useless as it is based on a release distro
22:54:18 <Ammler> so you still need kinda upgrade every release
22:59:29 <Ammler> Eddi|zuHause: I will check tomorrow, sorry :-(
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23:20:04 <Eddi|zuHause> we haven't had that in a while :p
23:24:03 <V453000> hm not entirely idiotproof
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