IRC logs for #openttd on OFTC at 2013-03-06
            
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00:58:59 <wolfmitchell> How would I make openttd not disconnect from the server if it takes 300+ ticks to download a map?
00:59:31 <wolfmitchell> erm
00:59:35 <wolfmitchell> now it is doing 1000
01:00:44 <wolfmitchell> I can't even connect to my own server
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01:32:00 <Eddi|zuHause> there are timeout settings in the cfg
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01:50:55 <wolfmitchell> also, how can I use fast forward on a dedicated server?
01:50:58 <wolfmitchell> I don't see a command for it
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02:16:23 <Eddi|zuHause> you can't
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08:04:20 <andythenorth> Supercheese: any comments on FIRS Basic Tropic?
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09:14:07 <andythenorth> hrrrrr
09:14:13 <andythenorth> who uses green map colours? :o
09:14:21 <andythenorth> both of them have terrible contrast
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10:11:16 <peter1138> you have terrible contrast
10:11:57 <andythenorth> I do
10:12:04 <andythenorth> it's true
10:12:36 <andythenorth> peter1138: how about flat docks eh?
10:12:58 <andythenorth> autoslope them
10:13:13 <andythenorth> if on a coast tile, build with foundations, otherwise build flat
10:14:02 <peter1138> go for it
10:14:44 <andythenorth> hm
10:14:55 <andythenorth> if there were newgrf ports, could do it :P
10:15:10 <andythenorth> if I wasn't a lazy arse, I could learn how to program OTTD
10:16:51 <peter1138> do it
10:26:11 <V453000> omg I made a serious post in the 2.0 thread
10:26:13 <V453000> ._.
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10:26:29 <V453000> unheard of
10:29:11 <Eddi|zuHause> how dare you
10:29:29 <V453000> yeah, something is wrong today
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10:32:54 <andythenorth> sky must be falling
10:33:27 <goodger> 2.0 goal: clone railroad tycoon, but without that "cannot delete this piece of track" BS
10:33:48 <V453000> the whole thread is hopeless goodger :)
10:33:58 <andythenorth> it's awesome
10:35:39 <V453000> for trolls from the north :P
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11:03:08 <andythenorth> that's new FIRS done
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12:09:54 <V453000> andythenorth: you are large friends with wallyweb arent you
12:10:13 <V453000> seems to me like anything you say he responds with something that makes barely any sense
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12:33:34 <Pikka> andythenorth: I was just working out the trams for hoqvs
12:33:46 <Pikka> but then I remembered that trams are dreadful, so I got rid of them
12:34:18 <Eddi|zuHause> i won't be using hoqvs then
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12:56:39 <kero> Please, is there a way to know the number of cities on a map, without counting them manually in the "town directory" ? (same for industries)
13:05:16 <dihedral> does the list not mention in the title how many entries are listed?
13:14:30 <Eddi|zuHause> i remember that i missed that information as well
13:14:54 <Pinkbeast> I certainly don't know of any way to do it :-(
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13:26:53 <andythenorth> oh he's gone
13:26:57 <andythenorth> hello Pokka
13:27:10 <Pokka> yes he has
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13:27:46 <Pikka> anyway, hoqvs
13:27:47 <Pikka> 12 vehicles
13:27:55 <andythenorth> winna
13:27:57 <andythenorth> no trams?
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13:28:10 <Pikka> 4 each of double decker buses, coaches, liltrucks and semi trailers
13:28:26 <andythenorth> buses :P
13:28:27 <andythenorth> urgh
13:28:45 <andythenorth> also I did a naughty thing this morning
13:29:09 <Pikka> buses are high capacity, fast loading, slow. coaches are low(er) capacity, slow(er) loading, fast(er).
13:29:11 <Pikka> did you now
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13:30:25 <andythenorth> changed FIRS clay to covered
13:30:32 <andythenorth> so I can have clay hoods in UKRS 2 and crap
13:30:49 <andythenorth> I made a Temperate Basic economy, it's kind of cornwall and south wales
13:30:55 <andythenorth> works well with UKRS 2
13:31:42 <Pikka> coolbeans
13:33:24 <andythenorth> 'but zomg, I just broke lots of vehicle sets' :P
13:33:28 <andythenorth> yeah, right
13:33:38 <andythenorth> no trams because they shouldn't be encouraged?
13:33:43 <andythenorth> or because it's crappy gameplay?
13:34:22 <Pikka> both, I suppose :)
13:34:39 <Eddi|zuHause> we have dozens of bus sets
13:34:45 <Eddi|zuHause> we miss a proper truck set
13:34:56 <andythenorth> one day I'll make BANDIT
13:34:59 <andythenorth> when I can be arsed
13:35:06 <andythenorth> I like eGRVTS 2
13:35:27 <andythenorth> V453000: I like wallyweb, what he says makes sense I think
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13:38:00 <andythenorth> Pikka: freight bus?
13:38:43 <Pikka> more like passenger truck
13:39:03 <Pikka> http://upload.wikimedia.org/wikipedia/commons/f/f8/Camel_bus_in_Havana.jpg
13:40:30 <__ln__> typical wikipedia quality
13:42:30 <andythenorth> Pikka chops, so FIRS Pineapple economy
13:42:36 <andythenorth> what shall I put in it?
13:44:57 <Pikka> no idea :D
13:45:02 <andythenorth> fruit plantation
13:45:07 <andythenorth> cane plantation
13:45:12 <andythenorth> sugar mill
13:45:23 <andythenorth> sheep farm?
13:45:57 <andythenorth> oh this will help http://en.wikipedia.org/wiki/Economy_of_Queensland
13:51:41 <andythenorth> Pikka: any logging?
13:57:23 <Pikka> maybe
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14:07:35 <andythenorth> what trains for tropic?
14:07:37 <andythenorth> NARS 2?
14:07:40 <andythenorth> UKRS 2 is a bit wrong
14:07:48 * andythenorth is playing a game
14:14:13 <michi_cc> Tropic Set? :p
14:17:55 <Eddi|zuHause> does that even have new cargo support?
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14:26:13 <michi_cc> Eddi|zuHause: I think it only contains engines, so you'd have to combine it for e.g. the old wagons, new cargos NewGRF.
14:26:34 <Pikka> and what a terrible, half-baked, broken grf that is, michi_cc
14:28:49 * andythenorth used NARS 2
14:29:54 <Pikka> and what a terrible, half-baked, broken grf that is, andythenorth :)
14:30:02 <andythenorth> it is crappy
14:30:04 <andythenorth> I will admit
14:30:12 <andythenorth> however it is the second best grf
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14:33:41 <peter1138> i voted for pikka in the hall of fame
14:33:49 <andythenorth> awesome
14:33:51 <Pikka> \o/
14:33:52 <andythenorth> I'll vote for peter1138
14:34:23 <Pikka> I voted for Napoleon
14:34:49 <peter1138> i voted for neapolitan
14:43:45 <Eddi|zuHause> mmh waffles
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14:49:52 <andythenorth> hmm
14:49:54 <andythenorth> regearing
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14:55:04 <Pikka> ew
14:55:08 <Pikka> regearing
14:59:34 <Pinkbeast> Hang on, I'm reading about it back in January, regearing _again_?
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15:12:19 <Ristovski> how do I get the diamonds from the truck to the bank?
15:13:40 <peter1138> send them there
15:13:59 <Ristovski> peter1138: how?
15:14:09 <Ristovski> I cant make the truck go to the bank
15:14:18 <__ln__> you mean "can't"
15:14:28 <Ristovski> god damnit __ln__
15:14:36 <andythenorth> what's this namcyn thing in AV8?
15:14:41 <andythenorth> never noticed it before
15:14:57 <Pikka> :]
15:15:07 * andythenorth uses it
15:15:07 <Pikka> it's the plane that I used as the example in my blogpost
15:15:13 <Pikka> of a vehicle that no-one ever uses ;)
15:15:22 <andythenorth> well now I just used it
15:15:25 <Pikka> well
15:15:29 <Pikka> too little, too late! :D
15:15:59 <peter1138> well you send the truck to a truck stop near the bank, not to the bank directly
15:16:18 <Ristovski> peter1138: truck loading bay?
15:16:59 <Ristovski> thanks, that worked
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15:23:44 <andythenorth> need new airports :(
15:23:55 <andythenorth> or remove the silly airport limits :(
15:29:06 <Pinkbeast> It's a lot easier to do that with AV8 than UKRS*
15:30:26 <Pikka> mm newhairprodes
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15:38:16 <andythenorth> hmm
15:38:21 <andythenorth> beaten by NoCarGoal :(
15:41:24 <andythenorth> hmm
15:41:30 <andythenorth> GS that issues 'contracts'
15:41:38 <andythenorth> how hard can that be? o_O
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15:56:05 <peter1138> load average: 21.31, 19.55, 15.20
15:56:08 <peter1138> hmm :p
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16:01:32 <Eddi|zuHause> that happens to me when i run out of ram
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16:25:02 <peter1138> lots of openvassd processes
16:26:58 <V453000> assd?
16:36:22 <peter1138> har har
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17:19:49 <andythenorth> herp
17:20:05 <andythenorth> balancing a ship set is hard, wrt progression between model generations
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18:05:07 <Terkhen> hello
18:09:00 <andythenorth> lo Terkhen
18:15:24 <Pikka> fewer ships, less to balance, andythenorth
18:15:31 <Pikka> ;)
18:15:39 <andythenorth> just don't bother with generations?
18:15:42 <andythenorth> one ship for life?
18:15:46 <Pikka> iono
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18:39:01 <andythenorth> iono either?
18:39:09 <andythenorth> should I stfu? :P
18:40:08 <andythenorth> I have headache about ships and inland boats
18:40:35 <andythenorth> why have both? Apart from the look of the thing
18:40:47 <andythenorth> crippling one type for speed just makes it pointless :P
18:42:46 <Kjetil> make it a boat-plane
18:43:36 <andythenorth> yarrr
18:43:53 <Kjetil> Where are the openttd pirates ?
18:44:09 <andythenorth> FIRS Economy: black market
18:44:14 <Kjetil> Lewte and pillage
18:44:31 <andythenorth> cargos: diamonds, guns, smack, human slaves, rum
18:45:22 <NGC3982> In British language, what are people using "tat" for?
18:45:29 <NGC3982> Rubbish?
18:46:19 <Pinkbeast> Well, not quite rubbish rubbish
18:46:52 <Pikka> horse lasagne
18:46:55 <Pinkbeast> People might have a mantlepiece covered in ornaments, and that would be useless tat if you're the sort of person whose mantlepiece is covered in books
18:47:00 * Pikka well bast pedtime
18:47:03 <Pikka> goondight
18:47:09 <andythenorth> byedogs
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18:48:41 <Prof_Frink> Tat is gear (generally cord) left at a belay for abseil descent.
18:51:17 <Alberth> o/
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18:58:53 <NGC3982> PI see.
18:59:00 <NGC3982> Oh, i see*
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19:06:18 <NGC3982> And
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19:10:47 <NGC3982> No.
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19:15:24 * Alberth gives some more random words to NGC3982
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19:19:59 <andythenorth> bonjour frosch123
19:20:16 <frosch123> moin
19:20:23 <frosch123> so, you decided for 0.10.0 :p
19:21:21 <Alberth> quak
19:21:34 <andythenorth> yup
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19:21:56 <andythenorth> I was getting increasingly worried about 0.9.x being close to 1.0.0
19:22:05 <andythenorth> then someone told me how counting works :P
19:22:42 <frosch123> let me guess... it was a simutrans dev?
19:23:23 <SpComb> 0.9.x is really just 9.x, but you're too afraid to call it stable, until you actually have more users than just yourself
19:24:06 <andythenorth> frosch123: it was someone in coop :)
19:24:12 <andythenorth> I don't remember who
19:24:17 <andythenorth> coop is all one person, right?
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19:24:30 <frosch123> yup, a mental union
19:24:40 <frosch123> an archon :)
19:24:44 <andythenorth> I wonder when FIRS will be ready for 1.0.0?
19:26:19 <Alberth> make a list of goals, and when you've reached them, it's 1.0.0 :)
19:26:59 <Alberth> if you follow openttd, you must have 1.0.0 when all your data files are open source :p
19:27:52 <andythenorth> I was going to 1.0.0 when I had closed all the tickets
19:27:53 <frosch123> andythenorth: the advantage of never releasing a 1.0.0 is that people don't bother you about what might be in 2.0.0 :)
19:28:03 <andythenorth> then DanMacK added more tickets :P :)
19:28:08 <andythenorth> https://dev.openttdcoop.org/projects/firs/issues
19:28:12 <Alberth> :)
19:28:18 <andythenorth> only 24 left though
19:29:01 <Alberth> :o lots of new graphics!
19:29:37 <andythenorth> hiding in my pms, I have some seriously awesome new graphics from Dan
19:29:42 <andythenorth> for steel mill and paper mill
19:30:14 <andythenorth> and iron mine, bauxite mine, guano mine
19:30:20 <andythenorth> and coal mine
19:30:33 <andythenorth> I just have to get motivated to touch them up and put them in :)
19:31:11 <Alberth> sounds delicious :)
19:31:41 <andythenorth> oh a Juice Factory too :o
19:31:47 <andythenorth> I should rethink Tropic Basic :P
19:34:37 <andythenorth> hmm
19:34:48 <andythenorth> varying cargo rates by economy?
19:34:54 <andythenorth> that was planned a long time ago
19:34:57 <andythenorth> does anyone care?
19:35:32 <Alberth> it just changes which cargo to start with :)
19:35:50 <Alberth> it'd be more fun if it changes every new game, perhaps
19:36:09 <andythenorth> that's hard / impossible afaict
19:36:19 <andythenorth> except by using the custom profit calculation cb
19:36:31 <andythenorth> also, always start with PAX
19:36:35 <andythenorth> proven strategy :P
19:37:10 * andythenorth works on a tropical island economy
19:37:24 <andythenorth> or just 'island'
19:37:31 <Alberth> I don't do much PAX at all
19:41:18 <andythenorth> herp
19:41:27 <andythenorth> an 'island' economy might demand two kinds of port
19:41:31 <andythenorth> I've been trying to avoid that
19:41:38 <andythenorth> so I don't have to duplicate code :P
19:42:00 * andythenorth ponders using a python import to handle that, then subclass the main port
19:42:14 <andythenorth> might need an Alberth
19:42:43 <Alberth> I am right here :)
19:44:11 <frosch123> andythenorth: you are quite lucky
19:44:20 <frosch123> if you needed two alberts you would be screwed
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19:45:33 <Alberth> you can ask the other one tomorrow, perhaps :)
19:47:06 <andythenorth> Alberth: got a FIRS checkout? o_O
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19:47:48 <Alberth> I was working on that, but openttd compiles so slowly :)
19:48:15 <Alberth> I have one
19:48:46 <andythenorth> I want to partially reuse code in industries/port.py, but creating a new type
19:48:48 <andythenorth> hmm
19:49:01 <andythenorth> I can think of multiple ways to do that
19:49:12 <Alberth> btw can someone tell me why 'hg pull' does not -u by default?
19:49:52 <andythenorth> because it's not git? :P
19:49:57 <andythenorth> bugs me too :)
19:50:00 <andythenorth> should alias it
19:50:44 <Alberth> git probably has even more commands to do the obvious :)
19:51:12 <Alberth> actually they had 'hg fetch'
19:51:28 <Alberth> but it didn't work any more
19:51:35 <andythenorth> herp, I can probably just set a different id :o
19:51:46 <andythenorth> might have to do some crazy though in the .pypnml
19:51:52 <Ristovski> hmm, any idea why only 75 out of 2500 passengers board a plane?
19:53:09 <Alberth> plane is full?
19:53:17 <andythenorth> cargodist?
19:53:48 <Alberth> python code looks like it should be nml source code, imho
19:54:06 <andythenorth> which?
19:54:16 <Alberth> your port.py code
19:54:49 <andythenorth> it becomes nml later o_O
19:55:27 <Alberth> :)
19:55:49 <Ristovski> I swear I clicked the 400 passenger one
19:56:07 <Ristovski> grr, probably my mouse spazzed out
19:57:51 <andythenorth> hmm
19:58:00 <andythenorth> I'll just do this port with string
19:58:05 <andythenorth> or maybe not at all :)
19:58:24 <andythenorth> maybe 2 types of port is a bad pattern
20:04:53 <heffer> hey guys. new release of NML anytime soon? because we've switched to pillow (instead of PIL) now for Fedora 19 and I was hoping a new release would be out until then
20:05:03 <heffer> otherwise i'll just go with a patch for now
20:10:18 <andythenorth> forests on islands?
20:15:09 <Alberth> heffer: I have not seen a dev of nml for a long time
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20:15:55 <Alberth> tropical forests on an island?
20:16:05 <andythenorth> the island might be temperate
20:16:11 <andythenorth> I'm making it quite generic :)
20:16:22 <andythenorth> I reckon I can actually just copy and paste the port
20:16:26 <andythenorth> maybe make it a bulk terminal
20:16:29 <Alberth> hmm, fish and tourists would be more lileky :)
20:16:34 <andythenorth> got fish
20:16:36 <andythenorth> tourists smell
20:17:47 <Alberth> islands are more small scale, imho
20:18:36 <andythenorth> this one has oil ;)
20:18:43 <andythenorth> and needs cement
20:18:56 <andythenorth> think sardinia or corfu or something
20:18:58 <Alberth> small cities to do pax and mail :)
20:19:08 <Alberth> by boat
20:20:00 <andythenorth> archipelago
20:21:00 <andythenorth> so I have economies for: FIRS (big), Basic Temperate / Arctic / Tropic
20:21:11 <andythenorth> I'm adding pineapple (australia), island, and probably urban
20:21:18 <andythenorth> that will do for now I reckon
20:23:36 <Alberth> sounds like plenty
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21:17:43 <Eddi|zuHause> http://zeitgeist.li/asset/201303/zg.v7_2.png
21:23:11 <Alberth> It misses data tapes
21:23:47 <Eddi|zuHause> were these actually common?
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21:25:20 <Alberth> my first unix machine (a 386) did have a SCSI tape drive :p
21:25:30 <Alberth> but I guess most people don't know them :)
21:25:48 <Alberth> you had those floppy tape drives then :)
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21:26:11 <Terkhen> good night
21:26:42 <frosch123> i also miss 8" disks
21:26:54 <frosch123> but yeah, also tapes
21:27:59 <frosch123> though i wonder the vinyl thingies are intentionally left out
21:29:15 <Alberth> too difficult to draw and not get confused with CD :)
21:30:50 <Alberth> Eddi|zuHause: you missed "conceptually correct solution" :)
21:31:14 <Eddi|zuHause> Alberth: that is kinda implied, i thought
21:31:36 <Eddi|zuHause> especially the flexibility and expandibility part don't really apply to that patch
21:33:22 <Alberth> k
21:39:11 <welshdragon> Curious, PIkka's UKRS2 doesn't appear in the Content Download repo.
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21:48:19 <frosch123> welshdragon: it shows up for me
21:48:47 <welshdragon> mind, I am using r22555 or similar
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21:49:14 <welshdragon> is there now a way to hide NEWGRF's fpr older versions?
21:49:19 <frosch123> well, if you are using something 2 years old
21:49:29 <frosch123> it might miss the version requirements which pikka set
21:49:42 <frosch123> bananas features min/max versions from the start
21:49:58 <frosch123> all the fun gamescripts are only available for 1.3
21:50:00 <frosch123> nor for 1.2
21:50:03 <frosch123> *not
21:54:26 <frosch123> night
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21:55:39 <Eddi|zuHause> hm, was the toyland title screen really that long ago?
21:58:03 <Alberth> I don't remember any toyland title screen
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22:17:24 <Ristovski> gtg, see ya
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