IRC logs for #openttd on OFTC at 2013-03-05
            
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00:37:06 <wolfmitchell> How do I get the error that occurs when starting an AI? When I do this:
00:37:06 <wolfmitchell> start_ai MitchAI
00:37:06 <wolfmitchell> WARNING: Failed to load the specified AI
00:37:24 <wolfmitchell> my code: https://gist.github.com/soccermitchy/23cd5515de31f9610227
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00:47:13 <Eddi|zuHause> in the info.nut you need to specify a name, shortname, etc.
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01:17:52 <wolfmitchell> I thought I did .-.
01:18:09 <wolfmitchell> Eddi|zuHause, ^
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01:21:08 <Eddi|zuHause> sorry, i can't really stay awake now...
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07:58:38 <planetmaker> wolfmitchell, the AI configuration window is not helpful?
07:59:38 <planetmaker> wolfmitchell, the shortname need be 4 bytes iirc
08:00:40 <planetmaker> wolfmitchell, you use more than 4 bytes for shortname, thus it must fail
08:00:49 <planetmaker> wolfmitchell, see http://noai.openttd.org/api/1.3.0-beta1/classAIInfo.html
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08:03:12 <planetmaker> wolfmitchell, are you also sure you want to use API 1.0 instead of 1.3? http://noai.openttd.org/api/1.3.0-beta1/ai__changelog_8hpp.html
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10:43:07 <peter1138> quiet eh
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11:11:01 <Celestar_> no !
11:11:08 <andythenorth> !
11:12:44 <Sacro> zomg Celestar_
11:12:52 <Sacro> @seen Bjarni
11:12:52 <DorpsGek> Sacro: Bjarni was last seen in #openttd 1 year, 21 weeks, 3 days, 10 hours, 53 minutes, and 46 seconds ago: <Bjarni> heh
11:13:23 <Celestar_> :P
11:16:50 <Sacro> I miss the old days
11:18:13 <andythenorth> make new days
11:18:16 <andythenorth> new > old
11:20:31 <Sacro> where is Darkvator
11:20:42 <Sacro> and Hackykid
11:20:47 <Sacro> and KUDr
11:21:38 <Sacro> and petern
11:24:57 <andythenorth> petern is here
11:25:03 <andythenorth> he spreads light and joy
11:25:07 <andythenorth> and sometimes patches
11:27:35 <__ln__> Sacro: do you miss he whom we don't speak of?
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11:32:31 <peter1138> me? what?
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11:35:14 <__ln__> no, not you, we do speak of you.
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11:52:24 <jonty-comp> peter1138 is clearly not petern
11:52:30 <jonty-comp> since when did n === 1138
11:52:51 <jonty-comp> oh god, so many topics to disapprove
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12:01:41 <jonty-comp> hmm, great hall of fame voting there
12:02:03 <jonty-comp> chris sawyer, patchman, marcin, eis_os, DaleStan, mb, orudge
12:02:11 <jonty-comp> and 3 GRF authors off of simuscape :P
12:02:24 <peter1138> just nominations
12:02:25 <jonty-comp> of which everyone on the top line is equal in awesomeness
12:02:34 <jonty-comp> s/voting/nominations/
12:03:04 * jonty-comp resists urge to make controversial post
12:03:13 <peter1138> safest to just ignore :)
12:03:17 <jonty-comp> I shall :P
12:04:02 <peter1138> http://www.theverge.com/2013/3/4/4064574/nins-head-like-a-hole-mashed-with-call-me-maybe-is-perfect
12:04:14 <V453000> :D yeah its funny
12:04:56 <jonty-comp> peter1138: oh dear god
12:05:18 <peter1138> quite :)
12:05:38 <jonty-comp> "picturing trent doing a visualised dance routine"
12:06:56 <peter1138> :)
12:29:52 <dihedral> greetings
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12:31:54 <peter1138> hey dihedral
12:42:13 <dihedral> hello peter1138
12:42:31 <peter1138> how's your uncle/auntie these days?
12:43:00 <dihedral> interesting - that you would ask
12:43:15 <dihedral> and to be honest - i have no clue :-P
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13:23:34 <Ristovski> hi
13:23:42 <dihedral> hello
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14:20:26 <Ristovski> Why cant you remove a server you have added to the server list?
14:20:53 <__ln__> you mean "can't"
14:21:14 <Ristovski> ...
14:21:24 <goodger> correct but totally useless
14:21:32 <Ristovski> yeah
14:24:06 <dihedral> you can - in the worst case, edit the config
14:24:27 <Ristovski> dihedral: Oh, ok, I was wondering where it kept the list
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16:53:09 <V453000> planetmaker: can I vote only for one title game, and if I do so, will it get all 3 points?
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17:00:44 <Terkhen> hello
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17:18:31 <planetmaker> V453000, in principle yes
17:18:57 <ZxBiohazardZx> ohi
17:19:08 <ZxBiohazardZx> anyone here good with pc-grfs and area optimisations?
17:19:21 <planetmaker> err what?
17:19:26 <ZxBiohazardZx> http://imagebin.org/249068
17:19:49 <ZxBiohazardZx> i have a black area of 500x200
17:20:02 <ZxBiohazardZx> i have 400 red area's (6x40)
17:20:11 <ZxBiohazardZx> how do i place them to maximize blue area
17:20:11 <ZxBiohazardZx> XD
17:20:47 <ZxBiohazardZx> with a "density" of at least 40 red area's in each 100x100 subarea
17:21:15 <ZxBiohazardZx> but nvm
17:21:20 <ZxBiohazardZx> ill draw something up
17:21:21 <ZxBiohazardZx> XD
17:22:37 <V453000> wtf?: D
17:23:40 <ZxBiohazardZx> yeah yeah whatev
17:23:52 <ZxBiohazardZx> back to openttdcoop :P
17:26:16 <planetmaker> ehm... V453000, you vote for savegame #9 (when the choice is from 1 ... 7)?
17:26:31 <V453000> OMG
17:26:34 <V453000> :D
17:26:35 <V453000> ¨sorry
17:26:38 <V453000> 7 it is
17:27:03 <planetmaker> :D
17:27:30 <V453000> .. :)
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17:42:30 <Alberth> hi hi
17:44:26 <peter1138> hi
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17:49:07 <planetmaker> hi Alberth
17:53:23 <Alberth> ah, andy created a good opportunity to test my bugfixes :)
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18:04:09 <DorpsGek> Commit by frosch :: r25065 /branches/1.3 (4 files in 3 dirs) (2013-03-05 18:04:05 UTC)
18:04:10 <DorpsGek> [1.3] -Backport from trunk:
18:04:11 <DorpsGek> -Fix: Make sizes of the station preview list and direction selection identical in the station build window [FS#5472] (r25064)
18:04:12 <DorpsGek> -Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on (r25061)
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18:09:33 <DorpsGek> Commit by frosch :: r25066 /branches/1.3/src/lang (31 files in 2 dirs) (2013-03-05 18:09:31 UTC)
18:09:34 <DorpsGek> [1.3] -Backport from trunk: language updates
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18:29:21 <DorpsGek> Commit by frosch :: r25067 /branches/1.3 (5 files in 4 dirs) (2013-03-05 18:29:18 UTC)
18:29:22 <DorpsGek> [1.3] -Update: documentation
18:34:56 <Alberth> hmm, he forgot to include changes with words outside the ASCII charset :p
18:37:10 <Alberth> but he did add "fruitbierbrouwerij" which looks like a good Scrabble word :)
18:38:37 <frosch123> yeah, "Altbierbowlenabfüllung" would be fancy
18:40:23 <Ristovski> lol
18:41:28 <ZxBiohazardZx> V435000 around here?
18:43:16 <frosch123> i think he only highlights on "beer", not on the various translations
18:45:28 <DorpsGek> Commit by translators :: r25068 /trunk/src/lang (4 files) (2013-03-05 18:45:21 UTC)
18:45:29 <DorpsGek> -Update from WebTranslator v3.0:
18:45:29 <V453000> :d
18:45:30 <DorpsGek> dutch - 2 changes by habell
18:45:30 <Prof_Frink> Alberth: That's a crap scrabble word.
18:45:31 <DorpsGek> english_US - 3 changes by Rubidium
18:45:32 <DorpsGek> finnish - 3 changes by jpx_
18:45:33 <DorpsGek> hungarian - 3 changes by oklmernok
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19:24:38 <DorpsGek> Commit by frosch :: r25069 tags/1.3.0-RC2/ (2013-03-05 19:24:35 UTC)
19:24:39 <DorpsGek> -Release 1.3.0-RC2
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19:34:40 <andythenorth> lo
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19:59:36 <Alberth> hi andy
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20:10:22 <bauke> The ?_pos variables in the Vehicle class, are these tile coordinates? Or can these be changed without moving the vehicle to another tile?
20:11:32 <frosch123> they are world coordinates
20:11:37 <frosch123> in 1/16 tiles
20:11:46 <frosch123> they specify where the vehicle is drawn
20:12:02 <frosch123> in case of tunnels/bridges they do not match Vehicle::tile
20:12:10 <frosch123> since the latter remains on the tunnel/bridge entry tile
20:12:15 <bauke> ok
20:12:21 <frosch123> while *_pos moves inbetween
20:12:55 <frosch123> @topic set 1 1.2.3, 1.3.0-RC2
20:12:55 *** DorpsGek changes topic to "1.2.3, 1.3.0-RC2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | #openttd.dev for dev-talk | #openttd.notice for commit notices"
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20:24:22 <frosch123> where is lordaro? :)
20:27:03 <Alberth> you're an hour early, I think
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20:27:38 <skrzyp> Hi!
20:28:37 <Alberth> hi
20:34:50 <skrzyp> I want to create official and _active_ Polish community of OpenTTD
20:35:02 <skrzyp> which will host servers and forum
20:35:17 <skrzyp> so, I have some questions
20:36:52 <skrzyp> first - can I use theme from openttd.org site for this (ofc, I'll do this community as non-profit, so it's doesn't be used for commercial things).
20:37:25 <skrzyp> and, will it be good to point it at openttd.org.pl? ;)
20:40:18 <Ristovski> i dont think if openttd.org.pl is possible
20:40:25 <Ristovski> openttd.pl is
20:40:34 <skrzyp> no, openttd.pl is reserved
20:40:38 <Ristovski> oh
20:40:55 <Ristovski> skrzyp: but I dont thing you get the domain "openttd.org,pl"
20:40:57 <skrzyp> but I se openttd.org.pl for 0 PLN (next year, 75 PLN)
20:41:03 <skrzyp> at home.pl
20:41:08 <Ristovski> you can get it?
20:41:17 <andythenorth> https://soundcloud.com/pomdeterrific/pomdeter-call-me-a-hole < peter1138
20:41:18 <skrzyp> yes
20:41:22 <Ristovski> oh, ok
20:41:33 <Alberth> interesting :)
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20:42:43 <skrzyp> Next year will be cost 75PLN, but after this year I want to move this domain to OVH
20:43:07 <Alberth> I am just surprised you can have a top-level domain name as second level name
20:43:28 <skrzyp> but, I don't only talk about domain - I want to host community board, portal, and servers on it
20:44:23 <Kjetil> I heard you like top-level domains, so I put a top-level domain in your domain, so you can domain while you domain ?
20:44:40 <andythenorth> .org.uk
20:44:42 <andythenorth> is common
20:45:02 <Alberth> I wondered about .co.uk :)
20:45:19 <skrzyp> some years ago i had co.uk
20:45:20 <skrzyp> :D
20:46:10 <Alberth> hmm, .xxx.xxx :D
20:46:17 <skrzyp> :D
20:46:21 <skrzyp> openttd.xxx
20:46:22 <skrzyp> hahaha
20:46:27 <Alberth> rofl
20:47:00 <skrzyp> better than brazzers :F
20:48:56 <peter1138> eh?
20:49:27 <Kjetil> xxx.grf ?
20:49:34 <skrzyp> :D
20:49:41 <skrzyp> XXXGFX
20:52:14 <andythenorth> blah
20:52:19 <andythenorth> nothing to talk about on any forums :(
20:52:27 <andythenorth> and I am too tired to write code
20:54:31 <skrzyp> btw.
20:54:43 <skrzyp> can I add comennts into openttd.cfg?
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20:55:30 <Alberth> andy: please have a look at http://dev.openttdcoop.org/issues/5168 ?
20:55:30 <Alberth> Also, I am pondering how we'd handle translators in a project
20:56:21 <Alberth> skrzyp: perhaps you can, but openttd overwrites the file on exit, unless you explicitly forbid it doing that
20:57:08 <frosch123> you can add comments, and they are preserved usually
20:57:27 <skrzyp> Alberth: but I'm talking about dedicated server
20:57:30 <frosch123> start the line with #
20:58:07 <skrzyp> inline comments too?
20:58:09 <skrzyp> eg:
20:58:12 <skrzyp> [foo]
20:58:14 <Alberth> just try it
20:58:17 <skrzyp> bar = 0 # bar
20:58:50 <Alberth> skrzyp: and you never ever reboot the machine?
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21:00:38 <skrzyp> Alberth: lol what
21:01:00 <skrzyp> Alberth: what you talking about?
21:01:14 <andythenorth> Alberth: that patch looks fine to me
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21:01:25 <andythenorth> I want to unify all of the status strings though
21:01:38 <andythenorth> i.e. take them from common source
21:01:52 <Alberth> I was wondering to add 'has warnings' as state
21:01:58 <andythenorth> hmm
21:02:00 <andythenorth> not sure
21:02:03 <Alberth> ie missing {} commands
21:02:20 <Alberth> or {NBSP}
21:02:20 <andythenorth> it was an issue in FIRS just now for polish
21:02:30 * andythenorth wonders if bottle has i18n support :P
21:02:51 <andythenorth> (for unifying strings in web translator gui)
21:02:58 <Alberth> I know a web translator that may be of use :p
21:03:12 <andythenorth> indeed
21:03:24 <Alberth> skrzyp: shutting down to upgrade the openttd version then?
21:04:44 <Ristovski> Alberth: why would upgrading openttd require a shutdown?
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21:04:53 <skrzyp> Alberth: Of course i'll do restart for upgrade
21:04:57 <skrzyp> but only for this
21:05:12 <Ristovski> "restart for upgrade" only on windows
21:05:30 <Ristovski> unless you are talking about some hardcore upgrades
21:05:40 <skrzyp> Ristovski: On *nix restart is required only for kernel upgrade
21:05:56 <Ristovski> yeah
21:06:02 <skrzyp> and, OpenTTD server doesn't have code to automatic jumping to newer binary
21:06:12 <Ristovski> skrzyp: you host the server?
21:07:01 <skrzyp> Ristovski: yes, now for testing purposes
21:07:07 <Ristovski> oh, ok
21:07:19 <skrzyp> but atm I'll writing config for new server
21:07:25 <skrzyp> with some good GRFs
21:07:29 <skrzyp> and long play time
21:07:49 <Ristovski> meh, i stuck to the default, I dont like new stuff
21:08:00 <Ristovski> or mods
21:08:26 <skrzyp> lol, some setting is funny to change
21:08:41 <skrzyp> for example, I'd prefer realistic speed model than normal
21:08:55 <Ristovski> same
21:10:27 <Ristovski> btw, are there ingame server admins?
21:10:58 <Ristovski> or do you need to like ssh to the server and change the config?
21:11:11 <skrzyp> Ristovski: you can use rcon
21:11:33 <Ristovski> skrzyp: any rcon linux clients for openttd?
21:11:38 <skrzyp> [~] (ingame console) → rcon <rcon_password> <server command>
21:11:42 <Ristovski> or shall I just use ssh
21:11:52 <skrzyp> Ristovski: lol, this is ingame command
21:11:55 <Ristovski> ooh
21:11:58 <skrzyp> but, I'd prefer ssh
21:12:06 <skrzyp> for edit config in text editor
21:12:08 <Ristovski> I thought you need a rcon client to send commands
21:12:10 <Ristovski> skrzyp: ok
21:12:24 <skrzyp> i'll only use rcon for some tasks such as restart or kick users
21:12:52 <Ristovski> ok
21:13:12 <andythenorth> sometimes...it's nice to just play ottd
21:13:22 <Ristovski> lol
21:13:52 <Ristovski> is there an release date to 1.3.0?
21:14:54 <frosch123> openttd release dates are completely unpredictable
21:18:01 <Ristovski> yeah, depends on bugs
21:18:01 <Alberth> not entirely, it's pretty certain it won't happen yesterday
21:18:38 <andythenorth> hmm
21:18:40 <andythenorth> this game is nice
21:18:46 <andythenorth> and FIRS Basic economies are easy :)
21:19:02 <andythenorth> but I need docks on flat land :(
21:19:16 <Alberth> flat docks?
21:19:43 <Ristovski> wow, title screen #1 looks good
21:19:44 <frosch123> and docks parallel to canal/river/sea
21:19:47 <frosch123> instead of piers
21:19:53 <Ristovski> I mean game*, damnit
21:33:03 <andythenorth> how weird
21:33:12 <frosch123> night
21:33:14 <andythenorth> using freight ships with refit, timetable, and without 'full load'
21:33:16 <andythenorth> bye frosch123
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21:33:58 <Alberth> so the time tables control loading?
21:36:14 <andythenorth> control cycle time yes
21:36:19 <andythenorth> which comes to same thing
21:36:27 <andythenorth> I didn't put any effort in to figuring it out though :P
21:36:42 <andythenorth> I'm playing NoCarGoal, so not spending much time optimising
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21:40:38 <Alberth> :)
21:45:33 <andythenorth> should rivers be less mutable?
21:48:27 <Alberth> imho yes
21:48:40 <ToBeFree> hey, just saying,
21:48:48 <ToBeFree> I'd be happy to be able to create rivers in a game
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21:49:19 <ToBeFree> or see them being re-created automatically , something like that
21:49:43 <andythenorth> respawn :P
21:49:52 <andythenorth> unless canalised
21:49:57 <Alberth> in a different direction :p
21:50:14 <andythenorth> yes
21:50:36 <andythenorth> if a tile with river is bulldozed, treat as per bulldozing sea
21:50:41 <andythenorth> respawn to river
21:50:51 <andythenorth> random offset to neighbouring 8 tiles, for evil
21:52:02 <andythenorth> @seen zuu
21:52:02 <DorpsGek> andythenorth: zuu was last seen in #openttd 2 weeks, 2 days, 0 hours, 1 minute, and 10 seconds ago: <Zuu> Oh, well I've now translated that string to something that sound equaly weird in Swedish :-p
21:52:08 <andythenorth> oh, that's ages ago :(
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21:53:58 <andythenorth> I had the idea of a NoCarGoal GS that rolls over the goal every 5 years or so
21:54:10 <andythenorth> so if you get Gold, you can keep playing another 5 years....until you eventually lose
21:56:24 <andythenorth> also bed time
21:56:25 <andythenorth> bye
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22:39:22 <Terkhen> good night
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22:45:16 <Eddi|zuHause> <andythenorth> should rivers be less mutable? <-- how about a modifier-button (similar to bulldozer) which allows modifying water with landscaping tools?
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23:12:29 <wolfmitchell> :<
23:12:43 <wolfmitchell> it seems like all the buttons on top got huge all of a sidden
23:12:46 <wolfmitchell> *sudden
23:26:23 <Eddi|zuHause> that happens if you activate grfs that you don't read what they're doing
23:26:53 <Ristovski> gtg, see ya
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