IRC logs for #openttd on OFTC at 2013-03-02
            
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00:39:44 <Bad_Brett> Hmm... perhaps... i have very little knowledge in those things
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01:02:50 <Eddi|zuHause> the sprite cache is in openttd.cfg
01:03:01 <Eddi|zuHause> double this number until the problems stop
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02:03:08 <Bad_Brett> really? had no idea
02:03:11 <Bad_Brett> i will try it, thanks
02:05:25 <Bad_Brett> nice! it works
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03:31:30 <tracerpt> aloha :D
03:37:56 <Bad_Brett> hello tracerpt
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04:15:36 <tracerpt> hi
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07:28:00 <Terkhen> good morning
07:33:27 <andythenorth> hi hi
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08:40:58 <Lo> Hey, one question: For the next titlegame competition, can I also use non-standard trains (newgrf)?
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08:45:24 <Alberth> no
08:45:36 <Alberth> also, we have a different competition this year
08:45:39 <Alberth> hi andy
08:45:49 <Lo> oh, okay, what's it about? :)
08:45:51 <andythenorth> morning
08:46:51 <andythenorth> so what should FIRS Tropic economy be?
08:46:54 <andythenorth> - self-contained industrial economy, meeting all basic needs? Or totally dependent on extracting cheap raw materials and exporting them, in exchange for high-value goods from overseas?
08:47:03 <andythenorth> or lol?
08:47:12 <Supercheese> Add a distillery
08:47:16 <Supercheese> rum rum rum
08:47:26 <Supercheese> also: pirates
08:47:33 <andythenorth> Supercheese: that is for 'Tropical Island' economy
08:47:37 <andythenorth> which will come later :P
08:47:48 <Supercheese> Arrrr
08:48:34 <Alberth> the second option would be nicely different from other economies, imho
08:49:19 <andythenorth> kind of politically repressive?
08:49:22 <andythenorth> meh
08:49:24 <Alberth> especially when 'export' can be done at a few places only ;)
08:50:38 <Lo> @Alberth Can you please tell me of that contest topic? :)
08:51:06 <andythenorth> I'll think on
08:51:11 <andythenorth> I think it needs a ranch
08:51:15 <andythenorth> biab
08:51:21 <Alberth> I don't know the details, sorry. I thought it was already postedm but I cannot find it
08:52:15 <Lo> Okay, thanks anyway... Looking forward to 1.3, really!
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09:20:01 <andythenorth> so I am thinking it makes more sense for FIRS Tropic to be mostly self-contained
09:20:15 <andythenorth> I can do an 'Export' economy separately
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09:21:14 <andythenorth> problem is, it's not interesting :P
09:22:06 <andythenorth> where is tropic? Australia? North Africa? Texas?
09:22:11 <andythenorth> Sub-Arctic is easy :P
09:24:09 <andythenorth> India?
09:24:16 <andythenorth> Brazil?
09:24:34 <andythenorth> Iraq?
09:24:43 <andythenorth> Thailand?
09:28:00 <andythenorth> no takers :)
09:28:16 <frosch123> tropic is south-america
09:28:39 <frosch123> it's defined by rubber, fruit and gold (hmm, or diamonds?)
09:29:11 <andythenorth> k
09:29:18 <andythenorth> I don't need realism, just a starting point
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09:29:59 <andythenorth> hmm
09:30:09 <andythenorth> fruit straight to a port? Or to a processor that produces food?
09:33:07 <Supercheese> good night
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09:42:14 <andythenorth> hmm
09:42:33 <andythenorth> fish is a big export for some tropical nations
09:43:57 <frosch123> maybe ports should accept one primary, one secondary and one ternary cargo
09:44:10 <frosch123> so, decide fruit/food depending on what slot is left?
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09:46:48 <Pikka> that's because
09:47:21 <andythenorth> import pikka
09:47:23 <andythenorth> export pixels
09:47:43 <Pikka> andythenorth: I think minimising the differences between the climates is a good idea
09:48:04 * frosch123 wouild have said the reverse :p
09:48:04 <andythenorth> hmm
09:48:08 <andythenorth> me too :)
09:48:45 <Pikka> coming up with three/four "different" yet complete and interesting industry schemes is for the horses
09:48:55 <andythenorth> ho ho :)
09:48:57 <andythenorth> that's what I'm doing
09:49:27 <Pikka> time-and-effort-wastey
09:49:41 <Pikka> 99% of made-up people only play temperate anyway
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09:50:14 <andythenorth> so these are 'economies' via parameter
09:50:27 <andythenorth> they're not sensitive to the climate
09:50:33 <Pikka> also I demand FIRS-toyland :]
09:50:54 <andythenorth> I have called 3 of the economies Temperate, Arctic and Tropic
09:50:58 <Pikka> I should be making all my vehicles available in toyland
09:50:59 <andythenorth> to ensure I get a good number of bug reports
09:51:11 <Pikka> climate 07 is a bad habit
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09:51:39 <andythenorth> 0x00
09:51:43 <andythenorth> easier
09:51:49 <Pikka> I have called two of my 10CC sets "tropical" and "alpine" D;
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09:54:15 <andythenorth> winner :)
09:54:19 <andythenorth> I think that's good
09:54:33 <andythenorth> shall I do a Pineapple economy
09:54:46 <andythenorth> exports: pineapple, minerals, hydrocarbons
09:55:03 <andythenorth> imports: truck drivers, british expats, software
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10:00:41 <andythenorth> ho ho
10:00:46 <andythenorth> tropic without oil
10:00:57 <andythenorth> that's going to work nicely
10:01:41 <NGC3982> Morning.
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10:13:03 <Wolf01> hello o/
10:14:55 <Pikka> exports: bogans
10:15:00 <Pikka> imports: fully sick rims mate
10:15:27 <andythenorth> heh
10:15:41 <andythenorth> imports: powerboats, jet skis
10:16:03 <andythenorth> exports: episodic TV
10:16:17 <andythenorth> hmm, TV Studio industry
10:16:20 <andythenorth> or Media industry
10:16:28 <Pikka> nah, they make neighbours in melbourne :)
10:16:29 <andythenorth> exports: diminutive media barons
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10:16:39 <andythenorth> oh yeah, you're QLD only :P
10:16:52 <Pikka> well melbourne isn't exactly pineapple territory :P
10:17:28 <andythenorth> I wonder if I can make a sane economy consisting only of ports
10:17:39 <Pikka> trans-port tycoon?
10:17:52 <andythenorth> yup
10:18:15 <andythenorth> oh how we larfed
10:18:38 <andythenorth> UKRS 2 without all the extras, ftw
10:18:40 <andythenorth> btw
10:18:46 <Pikka> yes
10:19:05 <andythenorth> played it last night
10:19:15 <andythenorth> think it's done
10:19:51 <andythenorth> pretty nice
10:20:55 <andythenorth> frosch123: your shiny new subtype refit...
10:21:01 <andythenorth> makes me want to add more subtypes ;)
10:21:56 <frosch123> i thought views are the new kid in town
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10:32:54 <Eddi|zuHause> well "views" would be available on the purchase menu, so you could alter the articulated callback
10:34:41 <__ln__> survey for people in euro countries: how often do you have at least one 100€ bill in your wallet? 1) always, 2) every week, 3) every month, 4) every year, 5) every 10 years?
10:35:02 <__ln__> (having 2x50€ doesn't count)
10:36:38 <Eddi|zuHause> i certainly had one this year
10:37:03 <Eddi|zuHause> so around 4-ish
10:37:41 <__ln__> i have one now and had one in 2002... so 5-ish
10:46:05 <Pikka> and why wouldn't you
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10:48:14 <Eddi|zuHause> it probably depends how often you do larger (>100€) transactions in cash. there's bound to be a 100€ bill in there every now and then
10:49:29 <__ln__> you don't get 100€ bills from ATMs over here (finland), so they are quite rare in many people's everyday life.. and card payments are commonly used for big transactions in particular.
10:49:34 <andythenorth> frosch123: views are vapourware, no?
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10:50:23 <Eddi|zuHause> andythenorth: pretty much :)
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10:50:59 <Eddi|zuHause> andythenorth: although, strictly, that would mean there was a release day proposed :p
10:52:32 <frosch123> __ln__: you get 100€ at ATM here if you get bigger amounts
10:52:54 <frosch123> but i never need such amounts in cash
10:53:19 <frosch123> i only pay stuff < 30€ in cash
10:53:31 <frosch123> i.e. food
10:54:41 <frosch123> but yeah, i believe i have had more 500€ than 100€, and i cannot remember having had a 200€ one
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10:56:38 <Eddi|zuHause> you had an actual 500€?
10:56:46 <Eddi|zuHause> only drug dealers have those :p
10:56:46 <NGC3982> I have barely seen Euro currency.
10:56:50 <frosch123> i sold a car some years ago in cache
10:56:53 <frosch123> *cash
10:57:06 <frosch123> so i had around 3000€ in cash, mostly 500€, some 50€
10:57:20 <NGC3982> 500 bills seems very risky.
10:57:40 <NGC3982> I would never use them. Although, i never use cash at all.
10:57:41 <Eddi|zuHause> why would they be more risky than others?
10:57:54 <Psyk> and most of them have cocain remains on them :D
10:58:02 <NGC3982> Same risk, higher value.
10:58:05 <frosch123> hmm, oh, and i believe i had to pay my kitchen in cash
10:58:22 <Psyk> btw. hello
10:58:40 <NGC3982> I guess i talk for myself when i say that cash is kind of stupid.
10:58:59 <frosch123> it's faster for small amounts :)
11:00:30 <frosch123> e.g. in supermarkets: most people avoid lines with people who buy a big pile of stuff. but i think payment takes longest independent of the amount you buy, so i prefer to take the line with the least people, indepenent of how much they buy
11:00:35 <__ln__> it's not even faster if the card payment terminal is a good one. (many aren't)
11:01:09 <andythenorth> is it germany where nobody uses cards?
11:01:18 <andythenorth> someone went there recently and was telling me about it
11:01:30 <frosch123> andythenorth: noone uses credit cards. we use bank transfers for everything
11:01:50 <frosch123> but in the execution it is somewhat the same i think
11:02:23 <peter1138> somewhat completely different
11:02:51 <andythenorth> so what is this 'view's thing anyway o_O
11:03:00 <__ln__> i spend less than 50€ in cash per month. 32€ of that goes to recharging local traffic bus card.
11:03:17 <frosch123> i buy all food in cash
11:03:31 <frosch123> including restaurants
11:03:44 <peter1138> i hardly ever use cash
11:04:31 <peter1138> i've got about £5 in my wallet which has been there a couple of months
11:04:32 <andythenorth> hmm
11:04:34 <frosch123> paying by card in restaurant would be beyond weird unless you pay for a > 20 people party
11:04:40 <andythenorth> I need to compile FIRS. Better plug my laptop in
11:05:17 <peter1138> i've paid by card for payments less than £2
11:05:20 <Eddi|zuHause> i guess about 50% of the times i pay in cash in the supermarket or the gas station
11:05:44 <__ln__> even Lidl accepts credit cards here
11:05:57 <Eddi|zuHause> places usually have rules that card payments must be 10€ or more
11:05:57 <peter1138> garages have pay-at-pump so no cash needed there
11:06:09 <frosch123> i would guess about 20% pay with card in supermarkets
11:06:35 <andythenorth> oops
11:06:40 <andythenorth> forgot my virtualenv :P
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11:10:20 <ZxBiohazardZx> would it be hard to create tunnels similar to bridges (flat land tunnels)?
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11:10:38 <ZxBiohazardZx> nvm
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11:12:01 * MNIM would like to know this as well
11:12:29 <peter1138> judging by how many people have done it...
11:19:43 <Eddi|zuHause> so the more people have done something, the easier it must be?
11:19:55 <Eddi|zuHause> that means daylength is the easiest patch out there!
11:20:10 <Wolf01> lol
11:20:23 <frosch123> no, there more people have done something, the least they thought before starting coding
11:20:29 <peter1138> :-)
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11:29:54 <andythenorth> V453000: you might like this write up http://tweeaffect.blogspot.co.uk/2013/02/just-imagine-but-how.html
11:34:51 <andythenorth> hmm
11:34:59 <andythenorth> is it lame to have two kinds of port in a basic economy?
11:35:12 <andythenorth> 2 out of 18 industries would be ports :P
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11:42:16 <frosch123> what would be their names?
11:42:26 <andythenorth> port and port
11:42:28 <andythenorth> :P
11:42:31 <andythenorth> it's a bad idea
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11:45:59 <andythenorth> hmm
11:46:05 <Pikka> port A and port B
11:46:08 <andythenorth> "sheep farm" -> "Llama Ranch"
11:46:13 <andythenorth> "Alpaca Ranch"
11:46:21 <andythenorth> ?
11:46:21 <andythenorth> :P
11:46:38 <frosch123> maybe divide the map into north and south
11:46:48 <frosch123> and make ports only appear on one half :p
11:47:09 <andythenorth> seems every economy has livestock and the meat packer industry
11:47:14 <andythenorth> [shrug]
11:49:49 <V453000> andythenorth: I LIKE THE EXCESSIVE USE OF CAPITAL LETTERS
11:50:04 <andythenorth> IT'S FUNNY
11:50:11 <V453000> YES
11:50:25 <frosch123> http://devs.openttd.org/~frosch/refitree.png <- better?
11:50:34 <V453000> also that head in the bottom right is going to haunt me in nightmares now
11:50:47 <V453000> that yellow lego face is beyond batshit creepy
11:50:57 <V453000> frosch123: excellent :)
11:51:09 <andythenorth> V453000: I have that in my house
11:51:10 <andythenorth> hmm
11:52:42 <V453000> like standing in the house?
11:52:53 <V453000> I expect a giant figure in a size of average human
11:53:16 <V453000> maybe double size to guarantee wtf value
11:54:08 <Eddi|zuHause> frosch123: your subtype strings miss the mandatory space at the beginning
11:54:23 <frosch123> V453000's fault
11:54:30 <andythenorth> V453000: https://dev.openttdcoop.org/attachments/download/3887/head.jpg
11:54:46 <andythenorth> oh
11:54:48 <andythenorth> colours :o
11:55:18 <V453000> andythenorth: :DD
11:55:27 <Eddi|zuHause> either the lego figures got bigger or the kods got smaller... :p
11:55:30 <frosch123> oh... now i figured out where all that horse meat lasagna comes from...
11:55:31 <V453000> btw the colours are in NUTS for _AGES_ :P
11:55:31 <andythenorth> that is what a child neglected for TTD looks like :P
11:55:39 <V453000> :D
11:56:06 <frosch123> the mafia has only use for the heads, so they need to get rid of the left-over horse
11:57:44 <Pikka> A7V is it
11:58:07 <andythenorth> 7 planes?
11:58:10 <Pikka> there's only one surviving A7V and it's in Brisbane, for reasons I've never understood
11:58:13 <Pikka> german WWI tank
11:58:31 <andythenorth> survivor of the famous australian tank battle of 1952
11:58:33 <Pikka> I don't think it's on display any more, it's somewhere in the basement of the Queensland Museum
11:58:41 <andythenorth> moar tanks
11:58:41 <__ln__> omg, did germans get as far as australia
11:58:50 <andythenorth> yes they invaded austrlalia 7 times
11:59:09 * andythenorth predicts godwin
11:59:32 <Eddi|zuHause> __ln__: WWI involved all german colonies, of course :p
11:59:38 <andythenorth> also your Tropic economy will mostly be farms
11:59:46 <andythenorth> this is ok, no yes
11:59:47 <andythenorth> ?
12:00:21 <Eddi|zuHause> andythenorth: farm->port, and make all secondary industries funding-only?
12:00:37 <__ln__> andythenorth: i don't think godwin applies to WWI.
12:01:45 <frosch123> Eddi|zuHause: so they did not research that guy who makes colonies independent from wars in europe, and make them always offer peace for money?
12:02:10 <Eddi|zuHause> frosch123: yeah...
12:04:38 <Pikka> andythenorth, I agree very much with these bolgs
12:05:28 <Pikka> particularly the bits about steampunk being crap
12:06:48 <andythenorth> I invented steampunk once
12:06:52 <andythenorth> before I knew it was a thing
12:07:00 <Pikka> :)
12:07:20 <andythenorth> I went to a sugarcane mill in mauritius
12:07:25 <andythenorth> it basically was steam punk, for real
12:07:57 <Pikka> __ln__, during WWI, there was a colony of Germany and a colony of Queensland which were neighbours. but there was no fighting and definitely no tanks, it's not really tank terrain.
12:08:34 <Pikka> hmm
12:08:40 <andythenorth> also india punk
12:08:40 <Pikka> actually, there was fighting, it seems
12:08:42 <Pikka> but no tanks :)
12:08:50 <andythenorth> india is basically diesel punk, propane punk...
12:08:56 <andythenorth> and manual labour punk
12:08:57 <frosch123> does squid 2 feature a steam hovercraft?
12:09:07 <Pikka> how rare
12:09:17 <andythenorth> frosch123: it could
12:09:21 <andythenorth> but it won't :P
12:09:43 <frosch123> steam powered unicorns?
12:10:46 <Pikka> the New Guinea campaign of WWI...
12:10:55 <Pikka> casualties reached double figures, but only just.
12:12:35 <Pikka> http://en.wikipedia.org/wiki/Battle_of_Bita_Paka
12:12:38 <Pikka> so now you know :)
12:13:14 <Eddi|zuHause> most "colonial" WWI action was probably in southeast africa
12:17:53 <V453000> frosch123: Alberth: not a good idea :P
12:18:17 <Alberth> what exactly>
12:18:19 <Alberth> ?
12:18:35 <frosch123> :p
12:18:59 <frosch123> do i have popcorn around
12:19:20 <Alberth> I need some coffee, tbh :)
12:19:36 <frosch123> oh, i thought you were the tea guy
12:19:51 <Alberth> only in the evening :)
12:26:59 <andythenorth> hmm
12:27:00 <andythenorth> oops
12:27:07 <andythenorth> Tropic has become 'export everything'
12:27:13 <andythenorth> that was the opposite of my intentions :P
12:27:33 <Alberth> you made a different economy than you expected to make :p
12:32:29 <frosch123> so, what to do with my 666th post?
12:32:49 <Pikka> what the hell
12:32:58 <Pikka> does mb really not know how to write var2s? D:
12:33:00 <V453000> unicorns
12:37:35 <planetmaker> moin
12:37:43 <Pikka> boin planetmaker
12:37:56 <Pikka> planetbaker, too
12:38:16 <V453000> hai
12:38:46 <DorpsGek> Commit by frosch :: r25058 trunk/src/vehicle_gui.cpp (2013-03-02 12:38:40 UTC)
12:38:47 <DorpsGek> -Add: tree nodes in the refit GUI for subtype refits.
12:40:15 <andythenorth> :)
12:40:35 <andythenorth> Pikka: just do AV10
12:40:39 <andythenorth> skip a version
12:40:41 <andythenorth> 10 planes
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12:49:15 <andythenorth> grr
12:49:19 <andythenorth> 2 ports smells of wee
12:49:39 <andythenorth> I could randomise accepted cargo
12:56:26 <Eddi|zuHause> have a food port and a bulk port?
12:57:19 <Pikka> you could
12:57:28 <Eddi|zuHause> randomising accepted cargo sounds like a horrible idea
12:57:36 <Pikka> I'd want the graphics to clearly indicate which cargos it accepted though, for minimal weesmell
12:57:44 <Eddi|zuHause> regearing-cargo-kind of horrible
13:00:24 <andythenorth> graphics are fine
13:00:35 <andythenorth> I can handle that
13:00:42 <Eddi|zuHause> it's not like you run out of industry types
13:00:57 <andythenorth> I only have 14 in this economy so far
13:01:21 <andythenorth> same as Squid, I have managed to cut to fewer than my goal :P
13:01:40 <andythenorth> 17-18 industries is a nice number for 'Basic'
13:02:08 <andythenorth> Pikka: how many in Gecko thing?
13:02:18 <Pikka> how many industries?
13:02:25 <andythenorth> yup
13:02:37 <Pikka> not sure yet, mostly just default temperate-ish ones
13:02:43 <Pikka> fewer even than TaI
13:02:50 <Pikka> / PBI
13:03:07 <NGC3982> Pikka's Bureau of Investigation?
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13:06:53 <Eddi|zuHause> i always liked about PBI that it's "more, but not overloaded"
13:07:52 <NGC3982> Uhm.
13:07:53 <NGC3982> http://i.imgur.com/Ut6pu14.png
13:08:03 <NGC3982> Did i accidently change some setting or something?
13:08:18 <Eddi|zuHause> so what are we supposed to see?
13:08:29 <NGC3982> The empty money bar.
13:09:07 <Eddi|zuHause> interesting :)
13:09:57 <Eddi|zuHause> what version are you playing anyway?
13:10:17 <NGC3982> 1.2.3
13:10:36 <NGC3982> Windows 7, nothing special, etc.
13:11:02 <NGC3982> Oh, now i get it.
13:11:18 <NGC3982> I was bought by a player.
13:11:22 <NGC3982> And did not realize it
13:11:58 <Eddi|zuHause> so you were bankrupt?
13:13:02 <NGC3982> Yes, so it seems.
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13:43:22 <Eddi|zuHause> hm, i have more posts than MB even though he is there 2 years longer
13:43:48 <Eddi|zuHause> and it's all frosch123's fault, or i would have never noticed
13:44:24 <frosch123> http://alpha.visl.sdu.dk/~tino/pisg/OFTC/openttd.html <- Eddi|zuHause: you can hide behind andy and pm
13:45:21 <NGC3982> "MB"?
13:45:31 * NGC3982 finaly makes a forum account.
13:45:49 <frosch123> no!
13:45:55 <frosch123> preserve your virginity!
13:46:07 <NGC3982> Oh, ok. :(
13:46:14 <frosch123> maybe "innocence" is the better word though
13:46:24 <NGC3982> Chastity belt.
13:46:26 <frosch123> but i had to look that up first :)
13:46:29 <Eddi|zuHause> yes, only join a forum when you know you want to spend the rest of your life with it ;o
13:47:11 <Eddi|zuHause> frosch123: i always lose badly in "number of lines"
13:47:19 <Eddi|zuHause> but "number of words" is pretty close
13:47:31 <frosch123> i think michi_cc had a good ratio there
13:47:49 <frosch123> back when i was so bored that i checked the top20 :p
13:47:58 <Eddi|zuHause> "michi_cc wrote the longest lines, averaging 111.7 letters per line."
13:48:15 <frosch123> oh, so i was not that bored at least :)
13:48:38 <michi_cc> a
13:48:39 <michi_cc> b
13:48:40 <michi_cc> c
13:48:42 <michi_cc> :)
13:48:45 <frosch123> i was already questioning whether i really had done that computation
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13:49:27 <Eddi|zuHause> most referenced nicknames is useless as always
13:49:34 <frosch123> @calc (111.7 * 2058 + 5) / (2058 + 4)
13:49:34 <DorpsGek> frosch123: 111.485741998
13:52:33 <Eddi|zuHause> andythenorth talks to him/herself a lot. He/She wrote over 5 lines in a row 1554 times!
13:56:26 <Pikka> at least
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14:31:12 <NGC3982> You guys know the little graphic anomalies that comes with using Putty (and Irssi) in Windows?
14:31:15 <NGC3982> 14:56 < Janne> Jag klarade mig iaf :)
14:31:18 <NGC3982> Oops.
14:31:57 <TinoDidriksen> What graphic anomalies? PuTTy works fine for me...
14:32:11 <NGC3982> I have always noted small coloured dots at few places.
14:32:18 <__ln__> i wouldn't call swedish text an anomaly
14:32:35 <__ln__> not a graphic anomaly anyway
14:33:21 <NGC3982> http://i.imgur.com/9bAWaRK.png
14:33:26 <NGC3982> The red circle, for instance.
14:33:49 <NGC3982> I succefully fooled my girl friend that it was a product of the background radiation.
14:33:52 <NGC3982> :P
14:33:58 <TinoDidriksen> That dot moves with the window?
14:34:02 <NGC3982> No
14:34:18 <TinoDidriksen> Then it's your screen going bad.
14:34:22 <NGC3982> It cam sometimes be lines, dots, and similar.
14:34:25 <NGC3982> Can*
14:34:37 <NGC3982> Yes, i know. It only acts like that in Putty
14:34:44 <NGC3982> And has been on every Windows computer i have ever used.
14:35:01 <frosch123> start paint and create an entirely black picture
14:35:03 <TinoDidriksen> Hm, could just be some Irssi thing then...
14:35:06 <frosch123> maybe you only notice it on black
14:35:07 <NGC3982> It
14:35:19 <NGC3982> It is only related to Irssi on Putty.
14:35:20 <NGC3982> Nothing else
14:35:26 <NGC3982> Been experimenting with that for years
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14:35:44 <NGC3982> It is actually quite interesting.
14:36:07 <NGC3982> Oh, wait. It's the terminal too.
14:36:39 <NGC3982> http://i.imgur.com/8OJbnw8.png
14:37:29 <__ln__> TinoDidriksen: irssi definitely doesn't operate on the level of pixels.
14:37:40 <TinoDidriksen> Haven't noticed such anomalies, but then I use white background and probably a different font (Courier New, 10pt, bold).
14:38:00 <NGC3982> I have noticed it for years, and on most computers that i use Putty on.
14:38:39 <NGC3982> "I have noticed it for years" doesn't sound right.
14:38:48 <TinoDidriksen> Sounds correct.
14:39:29 <TinoDidriksen> Better phrased as "I've been noticing it for years", but wasn't wrong.
14:39:44 <NGC3982> I see.
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14:49:09 <NGC3982> Is there any way to fix CHIPS?
14:49:15 <NGC3982> Like, using an older version or something? :)
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15:46:42 <wakou2> Is there a way to display Local authrity ratings as a % or a more granular way than the default appalling > poor>>>>>> outstanding
15:47:23 <andythenorth> why?
15:52:21 <wakou2> Because I had a town the other day, rated me appalling, No matter how many trees I planted, roadworks paid, bribes offered, etc etc , that rating did not change. I left the game running for 3 hours or so, but no change. I wondered if it was possible to see whether any progress was being made AT ALL...
15:52:36 <wakou2> ..... One momentito....
15:53:44 <wakou2> I 'hijacked this thread on the forum http://www.tt-forums.net/viewtopic.php?f=31&t=63694
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15:56:09 <peter1138> NGC3982, what's wrong with CHIPS
15:56:43 <planetmaker> wakou2, trees need be planted within 20(?) tiles of the town name sign
15:57:01 <NGC3982> I still get the graphical "anomalies" when using the non-track tiles.
15:57:05 <NGC3982> We have discussed this before.
15:57:16 <peter1138> using the latest version?>
15:57:21 <wakou2> Ty PM, I made sure that the tile was owned by the LA....
15:57:30 <NGC3982> I do think so, it's 1.0.1.
15:57:34 <peter1138> that's not
15:57:41 <NGC3982> I did not recall any other version in the online content?
15:57:44 * NGC3982 looks again.
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15:58:01 <andythenorth> NGC3982: 1.0.3
15:58:17 <asiekierka> is there a way to speed up OpenTTD rendering?
15:58:29 <asiekierka> wait nvm might be my GPU
15:58:32 <wakou2> a respondent on the forum told me that they have to be planted on a square that has no tree already on it...... unf this town was in a fairly densely forested area to start....
15:58:44 <NGC3982> andythenorth, peter1138: Thanks.
15:58:55 <wakou2> planetmaker ty ..
15:59:52 <peter1138> NGC3982, there is a "select upgrades" button you know ;p
16:00:26 <NGC3982> For dedicated OpenTTD servers? ;-)
16:00:48 <peter1138> actually yes
16:00:51 <peter1138> not a button though
16:01:03 <NGC3982> Oh, but a command?
16:01:07 <NGC3982> That would be helpful.
16:01:20 <NGC3982> At least to add to my bash start script.
16:01:28 <peter1138> content update
16:01:30 <peter1138> content upgrade
16:01:33 <peter1138> content download
16:01:51 <peter1138> doesn't actually tell you what it's downloading mind you
16:02:23 <NGC3982> But, that sound like commands for the console, in-game.
16:02:27 <peter1138> yes
16:02:32 <peter1138> for a dedicated server
16:02:39 <peter1138> bit inconvenient but it works
16:02:55 <NGC3982> Doesn't that mean i have to start the server, update, and then restart again?
16:04:03 <NGC3982> Since a content upgrade would demand changing the actual content during gameplay.
16:04:07 <NGC3982> If i get the jist.
16:06:46 <__ln__> not gist?
16:06:54 <NGC3982> It's "gist"?
16:07:27 * NGC3982 alerts Russia to invade Finland.
16:07:28 <__ln__> Could be.
16:07:41 <andythenorth> wood in tropical?
16:07:44 <andythenorth> I guess
16:08:04 <NGC3982> Sure.
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16:15:03 <andythenorth> hmm
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16:17:09 <planetmaker> asiekierka, your GPU has very little influence on OpenTTD speed, including drawing
16:17:28 <andythenorth> water in FIRS Tropic basic?
16:17:35 <andythenorth> water chain is currently missing in FIRS
16:17:37 <planetmaker> water... rather boring, no?
16:17:39 <NGC3982> I actually tried forcing my 310M GPU to run OpenTTD
16:17:49 <andythenorth> planetmaker: need something to make desert towns grow
16:17:52 <planetmaker> it's like coal->powerplant
16:17:53 <NGC3982> And i did not really work that well.
16:17:57 <andythenorth> water, goods, petrol...something
16:18:05 <NGC3982> I like water as a cargo type.
16:18:19 <NGC3982> The more stuff i can send to a city, i'm happier.
16:18:20 <planetmaker> wood
16:18:26 <planetmaker> or building materials
16:18:32 <andythenorth> currently FIRS uses goods for desert towns
16:18:50 <asiekierka> planetmaker: my CPU is 2.8GHz Core2Quad
16:18:52 <andythenorth> could do timber
16:18:52 <asiekierka> also 1920x1200 screen
16:18:58 <andythenorth> for this climate
16:19:05 <NGC3982> asiekierka: That would be sufficient?
16:19:10 * andythenorth ponders not having goods in the climate at all
16:20:03 <planetmaker> asiekierka, it highly depends on the actual game you play, map size mostly. And newgrfs used
16:20:21 <planetmaker> and the amount of vehicles (trains, rv, ships, planes) which roam around
16:20:38 <NGC3982> A 2048^2 map with ECS and a fair amount of trains completely kills my computers.
16:20:47 <NGC3982> The latter with greater influence.
16:20:58 <planetmaker> both add quite decently to load
16:21:03 <planetmaker> or rather all three
16:21:27 <NGC3982> My general impression of OpenTTD is that it runs on everything, though.
16:22:04 <planetmaker> yes. But not the map you just outlined. That'll suck on many machines
16:22:10 <NGC3982> Yeah
16:22:11 <planetmaker> sluggish at best
16:22:17 <andythenorth> default FIRS economy is bonkers
16:22:18 <NGC3982> It's not really a usable scenario, though.
16:22:33 <andythenorth> when I look in minimap, list of industries is completely overwhelming
16:22:37 <NGC3982> I have never seen an ECS game work on a >512^2 map.
16:22:42 <NGC3982> But i guess that is just me.
16:25:35 <andythenorth> ho ho
16:25:38 <andythenorth> coffee plantation
16:25:53 <NGC3982> Please make that.
16:26:03 <NGC3982> And a town vendor.
16:26:17 <NGC3982> "Accepts: Moka brewers and beans".
16:28:58 <andythenorth> vineyard
16:29:10 <NGC3982> Yes.
16:29:26 <NGC3982> Oh, you could turn OpenTTD into a modern version of Zeus, master of Olympus.
16:29:29 <NGC3982> Now that game is great.
16:29:47 <NGC3982> Too bad it does not support widescreen or resolution modification.
16:29:48 <NGC3982> :(
16:30:30 <NGC3982> Speaking of wich. How does that work, really? I guess Transport Tycoon was a commercial entity at first, and then turned into open-source?
16:31:12 <NGC3982> A "Make Zeus/Rome/Egypt an open-source game" project would be neat to organize, if possible.
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16:54:16 <DorpsGek> Commit by planetmaker :: r25059 trunk/src/lang/english.txt (2013-03-02 16:54:09 UTC)
16:54:17 <DorpsGek> -Fix [FS#5491]: Clarify meaning of string describing waiting cargo received from other stations
16:54:33 <Pikka> not having goods?
16:54:37 <Pikka> outrageous!
16:55:00 <frosch123> aren't you awake way too early?
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17:08:28 <NGC3982> I just found a major water leakage in my living room
17:09:14 <__ln__> that's unpleasant
17:13:27 <andythenorth> oh he left
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17:59:32 <supermop> hello
18:00:15 <NGC3982> It's quite bad
18:00:19 <supermop> can i rely on cargo dist to let me transfer half a trainload but deliver the other half at the same station?
18:00:28 <NGC3982> A leaking radiator pipe has dropped down the laminate floor
18:00:48 <supermop> i don't want to have this train run like 6 times before the connection is establised
18:00:57 <NGC3982> There is moist two meters in every direction from the pipe entry, under the floor
18:01:08 <supermop> sounds expensive
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18:01:27 <NGC3982> Also, all the way up to the window cupboard
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18:13:43 <__ln__> NGC3982: so you'll be living somewhere else for a month soon
18:14:01 <NGC3982> I guess so. People should be here in like five minutes or something
18:15:19 <__ln__> i've got a leaking waterpipe in my kitchen atm, but it's under control now and no significant damage to the floor (there was water under the floor though, so can't be quite sure)
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18:24:16 <supermop> if i have a train with a bunch of tank wagons leaving a refinery using FIRS
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18:24:27 <NGC3982> __ln__: You should call someone.
18:24:34 <NGC3982> At least report it, if you rent your apartment.
18:24:44 <supermop> and half carry gasoline, the other half carry chemicals
18:24:48 <NGC3982> I have a guy here right now, wrecking my floor to pieces ATM.
18:25:25 <supermop> it stops at a machine stop
18:25:34 <supermop> i want it to deliver the gas there
18:25:36 <__ln__> NGC3982: i did, they fixed it on friday, but now it's leaking again from a different spot... perhaps the original source of leak was located incorrectly.
18:25:42 <supermop> and transfer the chemicals
18:26:00 <supermop> so trucks can take them to a nearby plastics plant
18:26:03 <NGC3982> __ln__: Sounds plausible.
18:26:37 <__ln__> it's like one drop of water in a minute, so i'm not exactly drowning here.
18:26:39 <supermop> as far as i know, i can either unload everything there, or transfer everything there
18:26:57 <supermop> but not transfer one cargo and deliver the other
18:27:09 <supermop> any suggestions?
18:31:44 <peter1138> __ln__, you need a supermop
18:32:29 <supermop> sounds like a solution
18:32:29 <NGC3982> __ln__: The damage here is caused by a probable waterflow of a single drop per 20 minutes, or so.
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18:43:10 <frosch123> yay, fresh cookies!
18:45:57 <DorpsGek> Commit by translators :: r25060 /trunk/src/lang (8 files) (2013-03-02 18:45:44 UTC)
18:45:58 <DorpsGek> -Update from WebTranslator v3.0:
18:45:59 <DorpsGek> croatian - 1 changes by VoyagerOne
18:46:00 <DorpsGek> estonian - 1 changes by notAbot
18:46:01 <DorpsGek> french - 12 changes by OliTTD
18:46:02 <DorpsGek> german - 1 changes by planetmaker
18:46:03 <DorpsGek> greek - 29 changes by Evropi
18:46:04 <DorpsGek> korean - 48 changes by telk5093
18:46:05 <DorpsGek> lithuanian - 3 changes by Devastator
18:46:06 <DorpsGek> norwegian_nynorsk - 5 changes by terjesc
18:46:31 <NGC3982> I have a problem.
18:46:55 <NGC3982> I'm hungry, but i also spent my hungover morning on the newly opened Burger King here in Vxj.
18:47:05 <NGC3982> Three whoppers and a cheeseburger.
18:47:18 <NGC3982> And i can't help feeling that i should not eat anymore today.
18:48:54 <frosch123> i always wonder whether the strategy to only eat cookies you baked yourself would work
18:49:24 <NGC3982> That would make you thin, and me very, very fat.
18:49:30 * NGC3982 bakes a lot.
18:49:52 <peter1138> three whoppers and a cheeseburger? o_O
18:50:17 <NGC3982> Yes. Had to celebrate something, at least.
18:50:45 <NGC3982> And it was 'merica cheap. 1,5 per burger.
18:51:03 <NGC3982> Of course, i did not eat any fries and sh*t like that.
18:51:06 <NGC3982> Ruins everything.
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19:29:52 <andythenorth> tropic without wood?
19:30:46 * andythenorth is +1
19:31:03 <supermop> ?
19:36:22 <andythenorth> FIRS sandpits look really silly in desertt
19:36:27 <andythenorth> due to the water
19:36:46 <andythenorth> and the use of the wrong ground tile
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20:15:20 <peter1138> you look silly in desertt
20:15:55 <andythenorth> is there sugar in desertt?
20:16:43 <NGC3982> andythenorth: Yes, indeed.
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20:25:34 <andythenorth> hmm
20:25:44 <andythenorth> FIRS Tropic Basic is now smaller than default Tropic
20:25:47 <andythenorth> this is not good?
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20:30:01 <supermop> nah
20:30:06 <supermop> also
20:30:22 <supermop> how hard would it be to draw a pit/quarry with no water
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20:30:30 <andythenorth> some hard
20:30:32 <andythenorth> not much
20:30:37 <supermop> little dump trucks down in the whole
20:30:49 <supermop> hole
20:30:54 <supermop> damnit
20:31:05 <supermop> i wrote hole first then corrected it to whole
20:31:34 <supermop> playing a tiny FIRS map at work right now
20:33:14 <supermop> in normal firs the dredging site and sand hole produce the same stuff
20:33:42 <supermop> maybe randomly have the dredger produce any two of stone, sand, or clay?
20:34:15 <supermop> is that even possible?
20:35:13 <andythenorth> it's possible
20:35:19 <andythenorth> I mostly avoid it, due to it being annoying
20:36:20 <supermop> haha could you end up with a map full of dredging sites producing only clay and clay?
20:38:06 <supermop> gah i forgot to add heqs
20:38:32 <supermop> i guess because it was a small game on my work computer and wanted to keep it basic
20:38:41 <Supercheese> No HEQS? Travesty.
20:38:45 <supermop> but the steel mil is on top of a mountain peak
20:38:57 <Supercheese> Himalaya Steel Inc.
20:39:05 <supermop> and i reall could use a little tram to carry ore and coal up there
20:39:21 <Supercheese> HEQS trams are superlative
20:39:45 <supermop> i guess a fleet of egrvts trucks are in order
20:39:56 <supermop> or a short train with a kirby paul?
20:40:02 <andythenorth> trams are cheating
20:40:05 <andythenorth> they should be banned
20:40:27 <Supercheese> default trains? eew
20:40:51 <supermop> growing up playing TTO i always thought of the kirby paul as kirby puckett
20:41:01 <supermop> cause of much fondness
20:41:56 <supermop> just got some SH 8ps
20:42:56 <supermop> so cascaded my ginzus to the branch passenger line and the chaneys are joining the freight fleet
20:54:38 <andythenorth> hmm
20:54:41 <andythenorth> rubber
20:54:43 <andythenorth> auto parts
20:55:24 <planetmaker> makes a good town growth cargo
20:55:27 <planetmaker> especially in 1800
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20:59:22 <andythenorth> :P
21:02:57 <andythenorth> maybe I just keep it simple
21:03:01 * andythenorth puts oil chain back
21:03:05 <andythenorth> boring but...
21:03:06 <andythenorth> easy
21:08:11 <Supercheese> There's lots of oil in the tropics, makes sense
21:10:00 <planetmaker> oil is not necessarily boring
21:11:04 <andythenorth> it's just that it has to be in every economy so far :P
21:11:14 <andythenorth> one way or another, most chains depend on it :P
21:11:19 <NGC3982> The FIRS/ECS version of oil is kind of interesting.
21:11:19 <andythenorth> lesson about life eh?
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21:26:40 <Alberth> planetmaker: http://devs.openttd.org/~alberth/griddy_monorail.png are these gridlines around monorail correct?
21:30:11 <planetmaker> they're not correct. But it's a missing feature. I have no gridless sprites for them yet in ogfx+landscape
21:33:03 <planetmaker> hm, though I know it... there's no issue about it... so I might forget when I re-visit that newgrf
21:35:11 <Alberth> that's solvable ;)
21:37:55 <planetmaker> :D
21:38:33 <planetmaker> IIRC I postponed fixing that when I got annoyed with fixing the monorail sprites... they were stubborn to look nice ;-)
21:42:32 <planetmaker> created myself an issue
21:42:39 <planetmaker> thanks for bringing it up :-)
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21:53:18 <frosch123> night
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21:54:59 <andythenorth> oil rigs in tropic or not?
21:55:01 <andythenorth> or just wells?
21:55:09 <andythenorth> would keep the industry count lower
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22:29:01 <Wolf01> 'night
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23:33:42 <ccfreak2k> There sure are a lot of openttd assets/newgrfs these days.
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