IRC logs for #openttd on OFTC at 2013-02-21
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00:00:39 <MinchinWeb> why is it that when unit settings are shown in imperial, TE is still measued in kN?
00:01:47 <peter1138> because nobody could be bothered with lbf
00:03:00 <peter1138> also note that mass is also given in tonnes
00:03:06 <peter1138> which is also metric
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00:33:51 <MinchinWeb> it seems we also ignore the fact that the conversion from mass to weight should use 9.81 instead of 10...
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00:48:44 <Eddi|zuHause> yes, but people complain when the km/h-mph conversion is 0.1% off
01:17:50 <MinchinWeb> Maybe someone here understand this better than I... I have an engine: 103t, 750hp, TE=309kN and I'm trying to figure out how fast it will go
01:18:59 <MinchinWeb> I found the formula S = (375 x HP) / T.E. (lbs.) where S is speed in mph, HP is horsepower, and T.E. is tractive effort in lbs
01:19:16 <MinchinWeb> by that I get a speed of 4mph... but in-game it tops out at 53mph
01:19:30 <MinchinWeb> what am I missing here?
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05:34:41 <MinchinWeb> so setting the air drag coefficient from 0.7 to 0.049 and everything works the way I expected!!
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08:27:23 <__ln__> hello humans, dwarves, half-elven and orcs.
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08:53:47 <Eddi|zuHause> you certainly missed the wizards
09:00:10 <__ln__> i intentionally left out some groups to get them to stand up and demand their rights
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10:32:01 <jonty-comp> only one week left for the Transport Tycoon Hall of Fame entries
10:41:47 <Pikka> jonty-comp: set up a bot to nominate every account on the forum.
10:43:16 <peter1138> hmm, anyone use an xmpp client on windows?
10:43:28 <jonty-comp> INSERT INTO private_messages (to,from,message) VALUES ('simuscape team',(SELECT username, weburl FROM users));
10:44:02 <peter1138> mind you i suppose windows users don't give a shit about crap like skype
10:45:02 <__ln__> jonty-comp: that subselect can't be of compatible type, can it?
10:45:24 <jonty-comp> i wasn't really thinking about it :p
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11:28:57 <dihedral> i did not know you had a cloak :-P
11:29:36 <peter1138> michi_cc, yeah seems reasonable
11:30:21 <dihedral> * peter1138 (~petern@00013681.user.oftc.net) has joined #openttd
11:31:01 <dihedral> apparently you did not know either :-P
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18:45:27 <DorpsGek> Commit by translators :: r25034 /trunk/src/lang (3 files) (2013-02-21 18:45:18 UTC)
18:45:28 <DorpsGek> -Update from WebTranslator v3.0:
18:45:29 <DorpsGek> croatian - 4 changes by VoyagerOne
18:45:30 <DorpsGek> polish - 2 changes by wojteks86
18:45:31 <DorpsGek> swedish - 38 changes by Joel_A
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19:13:33 <Belugas> you can almost hear the moons dancing
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22:18:14 <Supercheese> Ooh, 3 exclamation marks
22:18:34 <Bad_Brett> always one or three
22:19:01 <Bad_Brett> so what are you up to?
22:19:12 <Supercheese> homework for university courses
22:19:30 <Supercheese> Computational fluid dynamics, heat transfer
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22:23:16 <Supercheese> well I like it better than literature, rhetoric, and the like
22:23:41 <Bad_Brett> if you put it that way...
22:23:49 <Supercheese> not as much fun as making newgrfs, of course :P
22:25:30 <Bad_Brett> that's why i picked product realization... it was a bit like creating real world newgrfs :)
22:26:42 <Bad_Brett> i still had to learn those boring thermodynamics though
22:26:54 <Supercheese> Thermo was actually fun
22:27:01 <Supercheese> I had an awesome professor, though
22:27:54 <Bad_Brett> i woudln't know... don't think i ever met him :P
22:28:04 <Bad_Brett> my professor that is
22:29:11 <Bad_Brett> i think I went to 1/2 lecture during the entire course... i left after the first 45 minuters in rage because there weren't enough seats available :P
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22:35:36 <Bad_Brett> a question to the eye-candy expert: have you had any problems with the game crashing when you add TONS of animations?
22:36:26 <Supercheese> I've run a few dozen seagulls without issue
22:36:38 <Supercheese> I don't think I've tested hundreds
22:36:45 <Supercheese> I can do that now
22:37:10 <Bad_Brett> no no, focus on your homework
22:37:59 <Supercheese> hahaha, it's so loud
22:38:04 <Supercheese> seagulls caw caw cawing like mad
22:39:08 <Supercheese> Very Hitchcock-ian
22:39:14 <Supercheese> filled the screen with seagulls
22:39:46 <Supercheese> seems to be holding up just fine
22:42:52 <Bad_Brett> i think i set the refresh_multiplier = 1 and triggered a 32bpp animation on basically every single house on the map when it crashed
22:43:03 <Bad_Brett> it was more of a failed experiment i guess :p
22:43:11 <Supercheese> Yeah, that sounds more demanding than just lots of seagulls
22:44:51 <Bad_Brett> not to mention the cacaphony of hammers the other day... far worse than some screaming birds
22:49:02 <Eddi|zuHause> <Bad_Brett> always one or three <-- unless it's an iGRF
22:49:13 <planetmaker> Bad_Brett, as usual with crashes: open a ticket, provide the necessary files and we can see why...
22:50:26 <Bad_Brett> alright, I will do that the next time!
22:50:48 <planetmaker> you don't want this crash seen fixed which you got?
22:55:49 <Bad_Brett> i thought you could only see the log from the most recent crash... unfortunately i crashed the game again after that because i accidently used stereo sound effects
22:57:17 <planetmaker> unless you use modified OpenTTD... isn't that worth reporting either?
22:59:35 <Bad_Brett> well... maybe. i guess i took for granted that this was a known issue since the documentation clearly states that all wav files must be in mono
23:00:09 <Supercheese> I think the philosophy is still "report every time unmodified OTTD crashes"
23:00:22 <Supercheese> unless you find an identical crash report, of course
23:00:32 <Supercheese> has already been reported*
23:00:41 <Eddi|zuHause> you can also report modified openttd crashing, but people may go mad :p
23:01:20 <Supercheese> Unmodified OTTD crashes so infrequently it's a big-ish deal when it does
23:01:32 <Bad_Brett> well i have eddi's extra movement patch applied, does that matter?
23:01:38 <planetmaker> yes. It's not supposed to crash under whatever circumstances
23:01:43 <Supercheese> patchpacks, well... crashes are not uncommon :P
23:01:53 <Eddi|zuHause> Bad_Brett: i don't think it should :)
23:01:58 <planetmaker> "movement patch"?
23:02:05 <Supercheese> enhanced substeps
23:02:11 <Supercheese> 4x zoom smoother motion
23:02:37 <Eddi|zuHause> it's a one-liner opening the openttd "progress" variable to newgrfs
23:03:39 <Eddi|zuHause> it's documented in the "inofficial var 80+ specs", but some people think it goes too deep into the internals or something
23:03:48 <Eddi|zuHause> it's on flyspray somewhere
23:04:29 <planetmaker> I see... likely unrelated to either
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23:09:27 <planetmaker> hi. But I have strong difficulties to decipher l33t speak. /me points at topic
23:10:33 <DorpsGek> planetmaker: English only
23:10:54 <DorpsGek> planetmaker: topic get [<channel>] <number>
23:11:30 <kausara> i'm sorry i dont know it, couse im new user.
23:11:53 <planetmaker> Well, your IRC client might show. But nvm... :-)
23:12:09 <Supercheese> Whoah, negative topic indices
23:12:17 <planetmaker> counting from back, Supercheese :-)
23:12:26 <Supercheese> never would have guessed
23:13:09 <Supercheese> easier for accessing the latter sections than having to count forward
23:14:19 <Eddi|zuHause> Supercheese: it's the way python works...
23:14:33 <Eddi|zuHause> list[-1] gets you the last entry
23:14:37 <Supercheese> I don't use Python much
23:14:41 <Supercheese> makes sense though
23:15:07 <Eddi|zuHause> and list[-10:] gets you the last 10 entries
23:16:17 <Eddi|zuHause> (like list[3:5] gets you the 3rd and 4th entry)
23:17:10 <Eddi|zuHause> (ranges are inclusive at the beginning and exclusive at the end)
23:26:35 <planetmaker> that's in my eyes a stupid concept
23:27:34 <Eddi|zuHause> it makes a lot of sense, actually
23:28:03 <Eddi|zuHause> of course there are cases where it's not wanted
23:28:45 <Eddi|zuHause> but in many more complex cases this makes things easier
23:29:05 <Bad_Brett> it sounds rather strange to me
23:29:16 <Eddi|zuHause> what is especially an advantage is that len(list[a:b]) = b-a
23:30:09 <Eddi|zuHause> also list[a:b]+list[b:c] = list[a:c]
23:30:29 <Bad_Brett> instead of len(list[a:b]) = b-a+1?
23:41:26 <Bad_Brett> a question: is anyone here actually listening to the in-game music when you play?
23:43:45 <Supercheese> I don't use the in-game music player
23:43:53 <Supercheese> I run Winamp playing the TTD soundtrack
23:44:12 <Eddi|zuHause> i got bored of the ingame music about 15 years ago :)
23:44:19 <jonty-comp> has anyone made a TTD theme dubstep remix yet
23:44:22 <jonty-comp> because if not why not
23:44:34 <MinchinWeb> The music is one of my favorite parts of the game... it's what makes it feel like TTD!
23:45:31 <Eddi|zuHause> it's bad enough that it's still playing in my head on its own after all these years :p
23:47:19 <Supercheese> I can probably sing every song by heart @_@
23:47:36 <Supercheese> that would be fun
23:50:27 <Bad_Brett> well i'm gonna do a music pack anyway and pray that someone will use it :P
23:52:41 <jonty-comp> whatever happened to that patch to play vorbis files
23:53:02 <Bad_Brett> was that owen's patch?
23:53:25 <Supercheese> "patch to play vorbis files" = run Winamp in background :P
23:54:45 <jonty-comp> i think it was actually
23:55:18 <jonty-comp> i suppose ideally you'd use gstreamer
23:56:19 <Bad_Brett> i remember having a few fights at the forums over this... people had rather weird reasons to dislike it... "it's resource hogging", "it would ruin the 90's feeling" and so on
23:57:51 <Bad_Brett> these argument were of course just plain stupid, since a vorbis player should require less CPU/memory usage and all midi-files can of course be saved as ogg as well
23:57:58 <jonty-comp> well now 32bpp is in both those argumenta are stupid
23:58:51 <jonty-comp> i'll try and remember to look for it tomorrow
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23:59:56 <Bad_Brett> yeah, i remember upsetting people because i asked for the _option_ to add curved tracks... they told me to play Locomotion instead :P
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