IRC logs for #openttd on OFTC at 2013-02-07
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02:09:50 <Supercheese> Hmm, I wonder if locos that are 9/8 long have some pixel-magic going on
02:11:49 <Flygon> 9/8 long?
02:11:54 <Flygon> 1.1 tiles long?
02:11:59 <Flygon> Like the Big Boy?
02:12:10 <Supercheese> I guess the tender is offset by an extra pixel or two
02:12:12 <Supercheese> to compensate
02:14:31 * Supercheese is listening to Legend of Zelda dubstep
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02:30:28 <Flygon> Supercheese: Can't a train be 3 articulated parts?
02:30:50 <Flygon> Ultimately, the best solution is to make Locomotives and Tenders be seperate
02:31:00 <Flygon> As in, seperately purchasable
02:31:22 <Flygon> And then implement range limits on locomotives based on fuel consumption (and in the case of steam, Water)
02:31:28 <Flygon> You can see where I am going with this :B
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02:31:53 <Supercheese> Range limits on locos? Do not want
02:32:42 <Flygon> Well
02:32:45 <Flygon> It's just bugged me
02:33:00 <Flygon> How I could run a loco for across half the map, and not need to carry on water
02:33:08 <Flygon> Particulary noticable on bigger maps
02:33:16 <Supercheese> You can always build intermediate depots and force trains to "refuel" at them
02:33:16 <Flygon> Could make 'condensors' attractive :P
02:33:33 <Supercheese> DWE set even has nice water towers
02:33:41 <Supercheese> and fueling stations
02:33:56 <Flygon> Eh, I'm a stickler for gameplay functions :p
02:33:57 <Supercheese> should remain optional eyecandy, IMO
02:34:07 <Supercheese> no need to force the issue via restrictions
02:34:20 <Flygon> Either way, it could make the detact-from-carriages function more useful
02:34:31 <Supercheese> ugh, I hated that feature in NARS
02:34:35 <Supercheese> killed my loco power :(
02:34:37 <Flygon> And I imagine the whole thing would be set per-GRF anyway
02:35:01 <Flygon> And most GRF authors implement the ability to disable extra functions anyway
02:35:09 <Supercheese> I try to run TurboTrains at max speed, but no, too many carriages and their horsepower drops to zero
02:35:24 <Flygon> Can't attact locomotives to each other?
02:35:28 <Supercheese> multiheaded Turbotrains just look silly
02:35:28 <Flygon> That cheeses me off to no end
02:36:21 <Flygon> Wasn't the Turbotrain max speed only attained in trail runs anyway?
02:36:31 <Flygon> eg. it normally ran 160-200, not 230?
02:36:51 <Supercheese> It was all before I was born anyway
02:37:24 <Supercheese> as were most cool transportation things, like airships
02:37:33 <Supercheese> although we've a new one of those being built
02:38:04 <Supercheese> won't see commercial service for probably a decade or more, though :(
02:38:21 <Flygon> A new airship or a replica Turbotrain?
02:38:26 <Supercheese> airship
02:38:28 <Flygon> Ah
02:38:33 <Flygon> I'd like to see a replica Turbotrain
02:38:47 <Supercheese> yeah, but airships are 9,001 times cooler :P
02:39:00 <Flygon> True
02:39:09 <Flygon> I'm surprised Airships didn't take off in Australia
02:39:14 <Supercheese> same
02:39:17 <Supercheese>
02:39:25 <Flygon> Would have made going to Perth and Darwin easy in the 1890s to 1910a
02:39:31 <Supercheese> Well, California already had lots of huge hangars to build them in
02:39:41 <Supercheese> I dunno if there are any hangars large enough down under
02:39:46 <Flygon> But, instead, one of the worlds longest railway lines (and by extension, train tenders) was built
02:40:04 <Flygon> Could always build a hanger
02:40:16 <Supercheese> would just increase the already massive costs though :S
02:40:25 <Supercheese> also: any helium in Australia?
02:40:36 <Supercheese> I know we have lots here in Oklahoma
02:40:48 <Supercheese> IIRC the US had a monopoly on helium for decades
02:40:57 <Flygon> Don't think we have much helium
02:41:01 <Flygon> Plenty of Hydrogen
02:41:26 <Supercheese> problem is aviation regulations these days probably won't let anyone use hydrogen for passenger-carrying airships
02:41:33 <Supercheese> too much bad press from nearly 100 years ago
02:41:37 <Flygon> Dang
02:41:43 <Flygon> It's potentially safe is used right
02:41:47 <Supercheese> no kidding
02:42:10 <Flygon> Just that aviation as a whole in the 1930s, and please excuse my language, was a shitstorm
02:42:13 <Supercheese> the most successful passenger aircraft in the world at the time used hydrogen
02:42:27 <Supercheese>
02:42:36 <Flygon> It only used Hydrogen because America wouldn't sell Helium to Nazi's
02:42:53 <Supercheese> Actually when LZ 127 was out, I don't think helium had caught on yet
02:43:04 <Supercheese> Hindenburg, yes, just as you said
02:43:38 <Flygon> I envisage giant airships being useful for freight, either way
02:43:45 <Flygon> And also, as telephone towers
02:43:50 <Flygon> Also, bushfire relief
02:44:07 <Flygon> You never know when a giant freighter that can carry the water of 100 helicoptors may become useful as part of a fleet
02:44:29 <Supercheese> World's first helium airship was apparently 1921
02:45:27 <Flygon> So, yeah
02:45:45 <Flygon> My 100% serious reason for wanting mass fleet of blimps in the real world is for the safety of the nation
02:45:59 <Flygon> Because Bushfires are a real pain in the butt
02:46:19 <Supercheese> they'd be very useful for firefighting
02:46:24 <Supercheese> ≈60 tons of water
02:46:28 <Supercheese> or whatever other mixture
02:46:46 <Flygon> Also, they transport large cargo loads to remote regions fairly well. A single blimp could service remote communities with a lot of food.
02:47:03 <Supercheese> indeed, but the issue is could they do it cheaper than the alternatives
02:47:09 <Supercheese> all about the bottom dollar
02:47:36 <Flygon> Supercheese: Though, with airships intentionally going very close to fires, you'll want to use helium. And to prevent the water from being disappated before it even reaches the fire, you need to fly very low.
02:48:05 <Flygon> This is why Helicoptors are usually used. Fantastic fire tolerance (probably because they have a fire dissapation system inbuilt)
02:49:24 <Flygon> That, and they can hover over one spot... nothing but Blimps/Airships can also do that
02:50:06 <Flygon> Supercheese: Given how much cargo you can transport in one blimp, wouldn't the effectiveness of using that over a larger fleet of fixed wing aircraft be advantagious? then again
02:50:07 <Supercheese> or a Harrier (not that it's much use there) :P
02:50:08 <Flygon> It IS less flexible...
02:50:25 <Flygon> A Harrier would be terrible for fighting bushfires
02:50:37 <Flygon> The heat would damage the engines and it's cargo capacity is awful
02:50:53 <Supercheese> yep, but it technically can hover :P
02:51:06 <Supercheese> terrrrrible waste of fuel to do so, but it can
02:51:09 <Flygon> Yes, the heat would damage the engines as it hovers
02:51:18 <Flygon> In fact, I'd also worry about lighting the fuel on fire
02:51:26 <Supercheese> yeah
02:51:55 <Flygon> At least Helicoptors can dissapate the heat and Airships are practically capable of airconditioning their fuel and keeping the actual engines turned off :p
02:52:58 <Supercheese> with the convective currents around a fire, I'd want the engines on to stabilize the ship
02:53:07 <Flygon> But yeah, basically, douse the fire, rescue people, go off to next fire
02:53:16 <Supercheese> and some nice software to auto-course-correct
02:53:19 <Flygon> Supercheese: That's rather true
02:53:49 <Flygon> But I'd still trust a blimp over a helicoptor for raining on a fire within 100 meters of it for a longer time
02:54:05 <Flygon> Though, it'd be deadly slow. Heat protecting that bugger will make it heavy.
02:54:27 <Supercheese> I dunno about blimps, they're non-rigid
02:54:32 <Supercheese> they might not take the heat well
02:54:36 <Flygon> Er, Airship
02:54:38 <Flygon> Sorry, yeah
02:54:57 <Flygon> Rigid framed airships handle damage far better
02:55:06 <Flygon> I've never liked non-rigid designs. Too dangerous.
02:55:20 <Supercheese> although the one I'm talking about seems to have an outer covering of Mylar... I don't think that takes heat well :S
02:55:35 <Flygon> Sure, they may be more portable, and easier to maintain, but... that's really the only advantages
02:56:00 <Flygon> It's like choosing a Falcon instead of a Jeep when driving on bushtracks
02:56:06 <Supercheese> or maybe Mylar is good for heat, and I'm thinking of something else
02:56:08 <Flygon> Sure, you can do it, but would you really want to?
02:56:12 * Supercheese shrugs
02:56:46 <Flygon> Then again, I'm the guy that had an easier drive in a FWD Sedan than an AWD Station Wagon on the same dirt road...
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03:16:38 <Supercheese> Back to my OTTD game, now year 1894
03:17:26 <Supercheese> I ported this ( to OTTD, so I have airships all over :P
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03:21:02 <Flygon> Totally need an OpenTTD Steampunk haulover GRF
03:21:19 <Flygon> Starting from 1780
03:25:19 <Supercheese> I may or may not be working on that :P
03:36:50 <Flygon> Supercheese: I may or may not be excited :3
03:37:05 <Supercheese> I have way too many projects going at once :S
03:50:24 <__ln__> gooooooood morning
03:50:34 <Supercheese> Vietnam
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03:53:01 <Flygon> Good Morning USA, it's going to be a wonderful day!
03:53:06 <Flygon> Except it's 2:52PM here
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04:16:33 <Supercheese> Derp, trams can reverse at any time, even if there's no reversing-track...
04:16:50 <Supercheese> two parallel tram tracks for miles, press reverse, boom tram reverses over the dirt O_o
04:17:03 <Supercheese> that's one heck of a tram
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05:56:55 <MNIM> off-road tram
05:57:09 <MNIM> for when you absolutely positively need to move stuff somewhere
05:57:28 <MNIM> rubber wheels and asphalt are for pussies!
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08:51:52 <Supercheese> Poo, I thought road stops under bridges was already in trunk
08:51:58 <Supercheese> peter1138, get on that :P
08:53:03 <Supercheese> Oh, he's not on
08:53:05 <Supercheese> nevermind
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09:10:30 <lugo> that new forums logo doesn't look to good (or is my browser messing up sth.?)
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09:17:09 <Supercheese> 'night
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09:46:40 <Eddi|zuHause> what new forum logo?
10:00:28 <peter1138> what?
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10:39:05 <lugo> mmh, it's back to normal...
10:39:45 <peter1138> must be you, nothing changed for me
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12:50:46 <Kitty> 40
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13:12:58 <andythenorth> @seen pikka
13:12:58 <DorpsGek> andythenorth: pikka was last seen in #openttd 14 hours, 17 minutes, and 58 seconds ago: <Pikka> it's always annoying when that happens
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13:36:53 <V453000> :d
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14:01:22 <Flygon> @seen Flygon
14:01:22 <DorpsGek> Flygon: Flygon was last seen in #openttd 10 hours, 8 minutes, and 15 seconds ago: <Flygon> Except it's 2:52PM here
14:01:29 <Flygon> I've had my laughs for tonight
14:01:31 <Flygon> Good night
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14:41:01 <Belugas> hello
14:41:11 <peter1138> feeeeeeeeeeeeeeeeling yourseeeeeeeeeeeelf
14:41:20 <peter1138> disinnnnnnnnnnnnnnnnnnnnnnnnnnnntegrate
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14:45:41 <peter1138> the soft bulletin is awesome still
14:49:51 <Belugas> found it, checking it
14:49:55 <Belugas> mission of the day!
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16:57:29 <oskari89> @seen DanMacK
16:57:29 <DorpsGek> oskari89: DanMacK was last seen in #openttd 9 weeks, 1 day, 21 hours, 50 minutes, and 39 seconds ago: <DanMacK> Hey andy
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17:32:04 <andythenorth> wot no pikka?
17:32:08 <andythenorth> nvm :P
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17:58:59 <glx> hello
18:04:24 <Terkhen> hello
18:11:27 <frosch123> hello
18:11:50 <andythenorth> bonsoir
18:12:14 <frosch123> combo breaker
18:19:22 <frosch123> hmm, i don't know how to respond in the onion thread other than that they are all wrong
18:19:34 <frosch123> there are way too many wrong on the internet again :s
18:20:20 <andythenorth> send them a picture
18:20:37 <andythenorth>
18:22:39 <andythenorth> frosch123: everyone has different opinion in that thread afaict
18:22:43 <andythenorth> are they *all* wrong? :)
18:23:31 <frosch123> i did not bother reading them all
18:23:56 <andythenorth> ho ho :)
18:24:15 <frosch123> did you? :p
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18:25:23 <andythenorth> hrm...kind of?
18:25:28 <andythenorth> missing some lines here and there :P
18:27:52 <NGC3982> You got to love reflexes.
18:28:18 <NGC3982> Bought a new package of coffee. Opened it and put it on the kitchen table while i mended the press can.
18:28:31 <NGC3982> Notices in the corner of my eye that it was about to fall
18:29:01 <NGC3982> So, in a wonderful ninja move, by reflex i swing my arm cross the table and smash the package across the kitchen
18:29:08 <NGC3982> Coffee everywhere.
18:29:10 <peter1138> lol
18:29:22 <peter1138> i mean, oh shit
18:29:54 <NGC3982> I can't decide if i should laugh of be grumpy about it.
18:29:58 <NGC3982> Didn't even clean it up.
18:30:01 <NGC3982> In rage.
18:30:03 <peter1138> i'd be mad
18:30:26 <frosch123> make a picture
18:30:29 <frosch123> and post it somewhere
18:30:46 <frosch123> become an internet hype
18:32:46 <peter1138> yeah
18:34:19 <NGC3982> The difference in physilogical actions are though, a fair bit interesting.
18:35:13 <NGC3982> Catch a one-hander in a game of burnball? No problem. Getting your god damn key in a whole? Never.
18:37:08 <andythenorth> herp
18:37:12 <andythenorth> MP GS later?
18:37:19 <andythenorth> with a grf featuring too-many-trains
18:37:23 <andythenorth> ETooManyVehicles
18:37:31 * andythenorth seriously considers taking the pikka approach
18:37:40 <frosch123> it's stupid
18:37:59 <andythenorth> pikka's ? Or the too-many-vehicles?
18:38:04 <frosch123> pikka's
18:38:20 <frosch123> but well, i still have to reply :)
18:38:27 <andythenorth> I started to feel the same though
18:38:45 <andythenorth> I am trying to make FISH 2 fit together, and somehow it...doesn't
18:38:57 <andythenorth> HEQS though...seems ok
18:39:40 <andythenorth> I've been considering it, and making FISH 2 a tiny number of vehicles just doesn't work either
18:40:00 <andythenorth> for a start, ships just need a range of capacities, no way to add/remove wagons to change cap.
18:40:23 <andythenorth> but still...there are too many vehicles with questionable purpose
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18:43:46 <fjb_mobile> Moin
18:45:15 <DorpsGek> Commit by translators :: r24977 trunk/src/lang/indonesian.txt (2013-02-07 18:45:07 UTC)
18:45:16 <DorpsGek> -Update from WebTranslator v3.0:
18:45:17 <DorpsGek> indonesian - 6 changes by Yoursnotmine
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18:57:17 <Alberth> plop
18:58:06 <frosch123> s/p$/pp/
18:59:02 <fjb_mobile> Moin Alberth
18:59:08 <fjb_mobile> Quak frosch123
18:59:17 <frosch123> moin fjb :)
18:59:46 <Alberth> hi frosch123, and mobile fjb :)
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19:34:01 <Wolf01> hello
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19:43:16 <frosch123> #turaluraluralu
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19:49:37 <Alberth> hi
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20:38:51 <frosch123> night
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20:54:00 <DorpsGek> Commit by rubidium :: r24978 /trunk (6 files in 5 dirs) (2013-02-07 20:53:55 UTC)
20:54:01 <DorpsGek> -Update: some assorted documentation tidbits
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20:56:16 <peter1138> *titbits
20:58:07 <Rubidium> orly?
20:59:01 <peter1138> yus
21:02:00 <DorpsGek> Commit by rubidium :: r24979 tags/1.3.0-beta2/ (2013-02-07 21:01:54 UTC)
21:02:01 <DorpsGek> -Release: 1.3.0-beta2
21:04:24 <peter1138> shocking
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21:39:14 <LordAro> does the wiki seem a bit broken to anyone else?
21:39:22 <LordAro> e.g.
21:43:06 <michi_cc> No? What are we supposed to see?
21:46:17 <Rubidium> LordAro: the only thing that's broken is the Haiku page, since it isn't written in Haiku's
21:46:30 <Rubidium> s/'s/s/
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21:52:41 <LordAro> hmm. it's just blank apart from the title for me...
21:53:14 <peter1138> wf,
21:53:16 <peter1138> wfm even
21:54:49 <peter1138> heh, egcs
21:54:52 <peter1138> forgot about that
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22:33:28 <Terkhen> good night
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23:04:06 <Wolf01> 'night
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23:47:11 <Bad_Brett> Hmm... I'm using a childsprite to apply smoke... would it be wise to use the hide_sprite property when the animation isn't playing?
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23:58:41 <Supercheese> Not sure
23:59:07 <Supercheese> if the sprite is invisible while the animation isn't playing, I dunno if there'd be a difference between that and hidesprite