IRC logs for #openttd on OFTC at 2013-02-02
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00:41:50 <Wolf01> nighty night
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08:15:29 <andythenorth> plausible?
08:15:30 <andythenorth>
08:15:45 <andythenorth> sounds like a FIRS bug to me
08:16:28 <Supercheese> Hmm, I should have played Arctic basic instead of temperate basic :S
08:17:47 <andythenorth> :P
08:17:59 <andythenorth> is temperate basic any good?
08:18:06 <andythenorth> haven't tried it
08:18:11 <Supercheese> Yes, only complaint I have is lack of the Iron Works
08:18:19 <Supercheese> would be nice for early-starts, IMO
08:20:24 <andythenorth> make the steel mill available from 0 instead?
08:20:40 <Supercheese> that would work, yes
08:20:49 <andythenorth> k
08:21:32 <Supercheese> Coal and Iron ore have nowhere to go otherwise
08:21:47 <Supercheese> as I think you mentioned earlier
08:22:05 <andythenorth> yup
08:22:28 <Supercheese> Damascus steel mills :P
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08:24:17 <Supercheese> Sheesh, my steel mill here is way overproducing metal, I need more platforms
08:24:43 <Supercheese> well, and a less Spaghetti network, but meh
08:24:50 <andythenorth> ships
08:24:53 <andythenorth> infinite capacity
08:24:55 <andythenorth> :P
08:24:57 <Supercheese> yeah, no water
08:25:11 <Supercheese> well, canals would be insane
08:25:22 <Supercheese> unless hmm, that FISH parameter
08:25:45 <Supercheese> I normally don't build canals because they're made of liquid money, but perhaps that parameter helps
08:26:52 <andythenorth> bbl
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08:28:47 <Supercheese> Triple-layer junctions, tunnel under track under bridge :S
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08:50:20 <Terkhen> good morning
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09:38:00 <planetmaker> moin
09:41:56 <V453000> hi :)
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10:01:57 <peter1138> i'm writing a ui for opengl from scratch
10:02:10 <peter1138> should i borrow from nested widgets?
10:06:51 <Maedhros> probably sensible, unless you want it to look/behave very differently?
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10:12:02 <Maedhros> hmm. are there any industries that accept food with TaI industries, or should i have started the game with the houses as well?
10:12:07 <Maedhros> in the temperate climate, that is
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10:13:55 <Eddi|zuHause> use a house grf?
10:14:47 <Eddi|zuHause> make a house grf adding food acceptance to the default temperate hauses?
10:15:21 <Eddi|zuHause> that is really simple to do, actually :)
10:15:44 <Maedhros> yeah, that would work for a new game. i was hoping i wouldn't have to restart the one i'm already playing though :p
10:16:22 * Maedhros adds a house grf to the game anyway and hopes nothing goes too wrong
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10:26:26 <Eddi|zuHause> "in theory" you can freely add house GRFs, only the new houses will not appear immediately, just gradually when the town places them
10:28:41 <Eddi|zuHause> these look like märklin tracks...
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10:38:32 <Wolf01> moin
10:41:57 <Alberth> moin Wolf01
10:46:20 <planetmaker> Pokka, as discussed, ogfx+airports now implements av8's maintenance parameter, if av8 v2.20 or newer is found. That includes introduction dates as you mentioned
10:48:15 <Eddi|zuHause> maybe configurable introduction dates are worth a parameter (for each airport specifying a year, or so?)
10:48:41 <Eddi|zuHause> i always thought the "useful" aifports come way too late
10:48:46 <planetmaker> maybe. We currently have a switch like "disable introduction years". i.e. making them all available every time
10:49:42 <Eddi|zuHause> it's fine to only have "small" airports in the early game, but all the large airports should be available in the 1950's/60's
10:49:53 <Eddi|zuHause> IMHO
10:50:14 <heffer> the jet era :)
10:50:48 <planetmaker> you might be right, Eddi|zuHause :-)
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11:00:01 <Alberth> peter1138: if you think of getting insprited by the nested widgets, you may want to also look at the widgets in FreeRCT, they are less cluttered with historic assets
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11:12:46 <Pokka> thanks planetmaker
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11:14:20 <V453000> can rails have company colours?
11:14:29 <V453000> like some part of the rail sprites themselves?
11:15:45 * planetmaker ponders making a release of ogfx+airports... and whether to call it 0.4.0 or 1.0.0 :D
11:19:25 <Eddi|zuHause> V453000: currently not, afair. only the fences are recoloured
11:19:42 <V453000> =(
11:19:48 <V453000> well I will think of something :)
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11:21:37 <Eddi|zuHause> sometimes i think NOTHING that i want to put into a rail grf is actually possible :p
11:22:14 <Eddi|zuHause> like, i want to put hectometer stones every 2nd tile...
11:22:33 <planetmaker> :-)
11:22:46 <planetmaker> then stations are *very* close to eachother ;-)
11:22:56 <Eddi|zuHause> (and colour-code them for the railtype)
11:24:28 <Eddi|zuHause> planetmaker: well, it's hard to balance length of the wagons and distance of catenary pylons with station distance :p
11:24:53 <planetmaker> :-)
11:25:11 <Eddi|zuHause> also, if the distance is larger than 2 tiles, you can have "creative" track placement so you avoid having them placed at all
11:25:47 <peter1138> Alberth, ok
11:27:20 <Eddi|zuHause> a propos colour coding: if i put colour codes into the railtype name, i'd presume that interferes with greying out if not available?
11:27:35 <peter1138> yes
11:27:55 <Eddi|zuHause> maybe the greying out part should skip all further colour codes in the string?
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11:46:11 <frosch123> Hmm, what should I do with my 666th post on the forums?
11:46:23 <frosch123> Should it visit the off-topic for once? :s
11:47:48 <planetmaker> :D
11:49:15 <DorpsGek> Commit by frosch :: r24954 trunk/media/extra_grf/openttdgui.nfo (2013-02-02 11:49:08 UTC)
11:49:16 <DorpsGek> -Codechange: OPENTTD_SPRITE_COUNT uses decimal, so use decimal in the nfo as well.
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12:21:57 <Rubidium> that's an interesting commit ;)
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12:31:47 <Maedhros> woah, it's been nearly four years since i last posted on the forums
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12:38:28 <Alberth> hi andy
12:38:50 <andythenorth> lo
12:38:52 <Alberth> Maedhros: forums have moved a bit, but nothing much else, I think :)
12:40:09 <V453000> andythenorth: the port bug with not processing petrol (not even being paid for it, but accepting it) is known, right?
12:40:28 <andythenorth> yes
12:40:32 <andythenorth> I found it last night :)
12:40:51 <andythenorth> V453000: can you fix it? o_O
12:41:03 <V453000> how would I do that? :d
12:41:16 <V453000> I have no clue what so ever about FIRS code
12:41:22 <Alberth> by magic
12:46:17 <andythenorth> I'll have to do it then
12:46:20 <andythenorth> [shrug]
12:46:24 <andythenorth> can't get the staff
12:46:40 <Alberth> you don't pay enough, perhaps :p
12:47:21 <V453000> im drawing water tiles atm x.x
12:48:16 <V453000> havent done anything so wtf yet
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12:51:20 <andythenorth> water sucks to draw
12:51:27 * andythenorth has done it
12:52:16 <V453000> I observed your hacky solution dont worry :)
12:52:28 <V453000> works nicely though
12:52:29 <andythenorth> what was that?
12:52:45 <V453000> static blue for the most part, with animated dots
12:52:52 <andythenorth> yeah
12:52:54 <V453000> well the light_blue more like
12:53:07 <andythenorth> the sand pit looks silly with too many waves
12:53:12 <andythenorth> I tried
12:53:18 <V453000> I am trying more of the animated colours but they are HELL, especially as some look the same in the image but are different animation stages
12:53:28 <andythenorth> V453000: just petrol, or did you try other cargos at the port?
12:53:32 <V453000> I know, the sand pits work great
12:53:39 <andythenorth> also, there are two water cycles - you know that right?
12:53:41 <V453000> I think it is just petrol but I am not sure
12:53:44 <V453000> yeah I do
12:53:47 <andythenorth> :)
12:54:06 <V453000> the second one seems to have only 4 colours but it is a full cycle, I am confused about that
12:54:35 <DorpsGek> Commit by frosch :: r24955 trunk/src/depot_gui.cpp (2013-02-02 12:54:29 UTC)
12:54:36 <DorpsGek> -Change (r24808) [FS#4458]: Revert to opening the vehicle GUI again when cloning vehicles using the clone-button from the depot GUI. This button cannot be used for sequential cloning, so the argument about opening many windows does not hold as it does for the clone button from the vehicle GUI.
12:59:02 <V453000> ok I think I am getting to a somewhat satisfactory result
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13:01:18 <andythenorth> V453000: the samll cycle is just waves afaik
13:01:22 <andythenorth> samll / small
13:01:26 <andythenorth> but I can't remember
13:01:33 <V453000> yeah, just a few darker colours
13:01:33 <andythenorth> maybe it cycles through more colours :P
13:01:47 <V453000> then there is the other one which reaches the very bright colours
13:10:46 <frosch123> hmm, i feel like i wrote enough on the forums for this year
13:12:32 <peter1138> bright colours?
13:13:20 <peter1138> < like that?
13:14:01 <Rubidium> that's quite bright for dark green ;)
13:14:42 * Maedhros looks for his sunglasses
13:16:00 <andythenorth> it's lovely
13:16:07 <andythenorth> frosch123: maybe close your account? o_O
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13:20:00 <Pokka> oh look, scuddles is crashing trains again
13:21:40 <andythenorth> scuddler
13:21:48 * andythenorth is fixing broken grfs
13:21:55 <andythenorth> is someone playing TTD?
13:25:20 <Pokka> yes, someone
13:27:34 <peter1138> you're a nut
13:27:37 <peter1138> you're crazy in the coconut
13:30:24 <andythenorth> silly lego castle fans
13:30:33 <andythenorth> "omfg this new castle theme is so childish"
13:30:35 <andythenorth> fuckheads
13:31:42 <Eddi|zuHause> it's a toy dumbheads. it's meant do be childish
13:31:55 <andythenorth> the funny thing is
13:32:01 <andythenorth> their attitude is so childish
13:32:12 <andythenorth> 20-something and 30-something men whining about their plastic toys
13:32:31 * andythenorth fixes the FIRS port
13:32:35 <andythenorth> this port needs latency
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13:33:31 <andythenorth> it instantly increases imports as soon as you export stuff
13:33:32 <Eddi|zuHause> simcity4 is dumb, i think... these people are apparently not using the builtin subway stop, but take the bus to the next stop... Aug.,%20791359811535.png
13:34:07 <Eddi|zuHause>,%20791359811535.png
13:38:48 <andythenorth> lines!
13:38:50 <andythenorth> routes!
13:38:51 <andythenorth> etc
13:40:50 <V453000> peter1138: yes, but not the bright which you mean, I mean the bright dots in water :)
13:43:48 <andythenorth> FIRS industries cost too much?
13:45:44 <Eddi|zuHause> i don't usually fund industries, i woudln't know
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13:54:43 <V453000> andythenorth: for sure, I always overwrite that with basecosts in fact
13:55:18 <andythenorth> V453000: how much too expensive?
13:55:22 <andythenorth> 2x? 4x? 8x?
13:55:32 <V453000> much massively
13:55:48 <V453000> I would make it in similar scale as original is
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13:56:55 <V453000> by the way, I am not sure if having port produce ES when nothing is delivered is a good idea
13:57:10 <V453000> screams "spam ports and get free ES" to me
13:57:18 <andythenorth> yes
13:57:24 <andythenorth> [shrug]
13:58:38 <andythenorth> port won't be in the main 'FIRS' economy
13:58:53 <Rubidium> andythenorth: does the port create the same things it accepts?
13:58:59 <andythenorth> no
13:59:14 <V453000> :D that would be something
13:59:32 <andythenorth> indirectly it will feed back into the chains for the cargos it accepts
14:00:08 <Eddi|zuHause> V453000: ECS tourist centers :)
14:00:23 <Rubidium> well if it were to, it'd create an ever increasing stream of cargo: X in -> X out, so you can just move it between two ports
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14:01:09 <Rubidium> and for every cargo that is inserted into that loop, you'll get eternal profits and the amount of goods moving between the two would grow quite rapid
14:01:17 <V453000> there is passengers for that ;) and seeing how desperate are some people to be told where to transport with yacd/cargod*st, I would not do that
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14:29:18 <andythenorth> what, no FIRS translation fixes? o_O
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14:34:00 <Alberth> oh, you added new strings
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14:34:54 <andythenorth> added / modified
14:37:58 <Alberth> I can fix dutch for you, but I forgot who else does firs translations
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14:39:07 <frosch123> i guess the usual suspects :) tk and pm :)
14:39:27 <andythenorth> yup
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14:40:58 <Alberth> Terkhen: planetmaker: firs translation please
14:42:40 <frosch123> Terkhen: planetmaker: sorry to blow your cover :)
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14:43:06 <Alberth> :)
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14:52:50 <peter1138> oh, hmm, i've not thought this through
14:53:08 <peter1138> widgets have handlers but there's no way to access the main window data :p
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15:05:48 <Alberth> andythenorth: done
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15:29:14 <Terkhen> I was going to update it before 0.9.1 but it was released before I had time, and now I see 0.9.2 already released :P
15:29:49 <Terkhen> are you planning another release soon? if not, I'd rather do all of them at once just before release
15:30:09 <frosch123> :p
15:30:41 <frosch123> are you sure you can translate them all within 30 minutes?
15:30:58 <frosch123> i doubt there has ever been longer between the decision to make a release and the release :p
15:31:12 <Terkhen> probably, as long as andy can wait those 30 minutes
15:31:18 <Terkhen> so... release now? I'll start translating
15:33:25 <Terkhen> the last language reports are from r3365, from the looks of the revision log it seems that no further changes were made since then (0.9.1)
15:33:29 <Terkhen> andythenorth^
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15:36:40 <Alberth> Terkhen:
15:39:25 <Terkhen> thanks, I was checking nightlies; I wasn't aware of it running on every commit :P
15:41:51 <Alberth> neither was I until my curiousity won :)
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15:48:35 <andythenorth> frosch123 sometimes I wait as long as 12 hours :O
15:49:41 <andythenorth> Terkhen: 0.9.2 was bug fixes only
15:49:54 <andythenorth> I'll release again for new bugs and / or translations ;)
15:52:07 <Terkhen> andythenorth: okay, I'll finish it soon
16:05:48 <Terkhen> andythenorth: the sugar refinery is missing the "Increases to 8t per 8t when both cargos are delivered within a month of each other." -> "Production steps up if both cargos are delivered within a month of each other." change
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16:10:55 <Terkhen> andythenorth:
16:11:10 *** supermop has joined #openttd
16:11:29 <supermop> hi
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16:12:27 <Terkhen> hi supermop
16:13:58 <supermop> hows it going?
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16:14:13 <andythenorth> Terkhen: good spot thanks
16:14:14 <andythenorth> fixing
16:14:39 <supermop> got the air back andy
16:15:14 <supermop> had it been out of warranty it would have cost 800 usd just to swap the drive
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16:17:39 <Terkhen> andythenorth: <--- if you are going to fix that now, use this one and commit it after the fix
16:17:53 <Terkhen> that way I won't get a bogus "string updated" entry in the report :P
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16:21:51 <planetmaker> hm, translation? :-)
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16:51:23 <oskari89> Is there a list of currently WIP developing projects of OpenTTD?
16:52:16 <frosch123> yup, on my table
16:52:39 <frosch123> and in my bookmarks
16:53:42 <oskari89> Link?
16:53:59 <frosch123> no, i cannot spam 120 links here
16:55:45 <frosch123> <- there is ofc that list, if you look for something public
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17:00:10 <oskari89> Ok, thanks :)=
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17:13:13 <oskari89>
17:13:32 <oskari89> Someone could update that diagonal clearing and levelling, it's on trunk
17:14:11 <michi_cc> oskari89: It's a wiki, isn't it?
17:17:25 <oskari89> Yeps, it is
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17:25:14 <oskari89> michi_cc:
17:25:39 <oskari89> Is there any hope of those reaching trunk? :)
17:26:15 <oskari89> Seems that they are working hardly to introduce CBH
17:28:01 <Eddi|zuHause> oskari89: michi_cc has a "conflicting" patch for these things :=
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17:37:05 <peter1138> why would glGenTextures() not work?
17:37:09 <peter1138> what've i missed :S
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17:38:40 <oskari89> Eddi: Ok :)
17:41:56 <oskari89> I think that next major features for 2.0 should be CBH and Signals on Tunnels and Bridges
17:42:16 <oskari89> And re-re-reworked c&p
17:42:26 <peter1138> because the context is open. hmm.
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18:35:47 <Eddi|zuHause> i have an idea: 2.0 is when everybody stops developing the game
18:36:08 <Rubidium> so that's roughly now ;)
18:36:38 <Eddi|zuHause> yes. openttd is dieing :p
18:36:45 <__ln__> not dying?
18:36:53 <Eddi|zuHause> dyeing :p
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18:49:16 <Rubidium> oskari89: you are aware that 2.0 will only be released in 2020, right?
18:49:33 <DorpsGek> Commit by translators :: r24956 /trunk/src/lang (5 files in 2 dirs) (2013-02-02 18:49:21 UTC)
18:49:34 <DorpsGek> -Update from WebTranslator v3.0:
18:49:35 <DorpsGek> japanese - 13 changes by Aknuth
18:49:36 <DorpsGek> korean - 1 changes by telk5093
18:49:37 <DorpsGek> lithuanian - 1 changes by RunisLabs
18:49:38 <DorpsGek> polish - 1 changes by wojteks86
18:49:39 <DorpsGek> tamil - 104 changes by aswn
18:51:11 <__ln__> btw, robot chicken star wars episode III is a disappointment
18:55:05 <oskari89> Rubidium: :P
18:55:34 <andythenorth> dieing is what? Casting dies?
18:55:40 <andythenorth> for metal punching and stuff?
18:56:22 <oskari89> Rubidium: I meant before and until 2.0 :D
18:57:40 <andythenorth> Rubidium: just release 2.0 now and be done with it
18:57:53 <andythenorth> stop making people wait for all the awesome features that are certainly going to be in 2.0
18:58:11 * Rubidium andythenorth actually, I'd just jump to version 20 in 2020 ;)
18:58:22 <andythenorth> well you have time :P
18:58:22 <Rubidium> argh... s/e/sg/
18:58:27 * andythenorth considers a new thread
18:58:47 <andythenorth> actually silly idea, nvm
18:59:31 <Rubidium> likewise there being so "version" checker that checks for 1.3.0, 1.4.0, 1.5.0, 2.0.0 and such... so 1.3.1 would screw them over as well ;)
18:59:42 <Rubidium> i.e. skipping 1.3.0
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19:01:13 <andythenorth> I was thinking release 2.0.1
19:01:20 <andythenorth> bug fix: remove features that didn't work
19:01:29 <andythenorth> that will screw with people :)
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19:02:59 <Terkhen> andythenorth: would that include NewGRFs?
19:03:00 <Terkhen> :P
19:03:06 <andythenorth> maybe
19:03:13 <andythenorth> Fix: remove newgrfs
19:04:59 <Rubidium> actually, to really progress in the long run one needs to remove a lot of backward compatability. Basically to the point where NewGRFs and the old graphics don't work anymore
19:05:30 <__ln__> BUT WE CAN'T DO THAT
19:05:34 <frosch123> hmm... i don't remember...
19:05:49 <frosch123> was it already said that the main feature of 2.0 will be a 3.0-discussion?
19:05:58 <andythenorth> frosch123: it's the best idea yet
19:06:05 <andythenorth> sounds familiar
19:06:45 <andythenorth> "if you are a non-developer in an open source community, the best way to retard the project is to start a helpful '2.0' thread"
19:06:46 <Rubidium> e.g. separate drawing of ground tile and rail for the original rail & road types, houses, industries, etc. Supporting 4 viewing angles
19:07:09 <andythenorth> "devs will then spend all time laughing at the silly 2.0 thread instead of working on fixes and features"
19:07:39 <andythenorth> 4 viewing angles
19:07:40 <andythenorth> ugh
19:07:49 <andythenorth> then everything has to be rendered
19:07:57 <Rubidium> and revamping the whole map code
19:08:00 <andythenorth> I for one welcome my new renderised overlords
19:08:11 <Eddi|zuHause> <andythenorth> I was thinking release 2.0.1 <-- and then only release 2.5-beta and 2.6-alpha versions, never proper releases? :p
19:08:35 <andythenorth> yeah
19:08:41 <andythenorth> and then abandon the project
19:08:45 <andythenorth> because the CF broke
19:08:54 <frosch123> oh! that's actually a good point eddi!
19:09:07 <frosch123> we skipped nfo versions 8 to 31 to avoid confusons
19:09:17 <frosch123> so we should skip the whole 2.x thing to avoid confusion
19:09:24 <andythenorth> +1
19:09:56 <Eddi|zuHause> so we release openttd 13.5, ubuntu-style :p
19:10:01 <frosch123> hmm, so ottd 1.3 + ttdp 2.6 = ottd 3.9 ?
19:10:18 <Rubidium> Eddi|zuHause: nah
19:10:39 <Rubidium> just year and month ;)
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19:11:03 <Eddi|zuHause> or opensuse style, we just randomly increase then major or minor version depending on how we feel :p
19:11:27 <andythenorth> so instead of semver
19:11:33 <andythenorth> we have cantankerous versioning
19:11:51 <frosch123> Eddi|zuHause: my company had the official definition that increasing the major version number is a pure marketing decision
19:12:00 <andythenorth> that's what I do too
19:12:24 <andythenorth> minor and trivial are kind of obvious
19:12:44 <Eddi|zuHause> frosch123: that's why we get firefox 14 and not 2.14 or something? :p
19:13:00 <Rubidium> frosch123: do you also have that the first draft that leaves your computer must be version 1.0 of the document?
19:13:30 <Rubidium> instead of 1.0 being the version that you think is ready to be released
19:13:38 <frosch123> hmm, no, but the document template starts with 1.0
19:13:39 <Eddi|zuHause> Rubidium: "leave" as in "checked into the repository"?
19:13:44 <frosch123> and i would not bother editing it
19:14:22 <frosch123> oh, and i guess having a "final" thing would be not in the style of my company
19:14:35 <Rubidium> Eddi|zuHause: if only that were standard behaviour
19:14:41 <frosch123> what do you sell after a final thing anyway?
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19:15:32 <Eddi|zuHause> Rubidium: i guess i only worked in "advanced" companies, or in companies where i'm the only developer then :)
19:16:33 <Rubidium> the company that I work uses a) svn on Windows share or b) svn on svn without authentication
19:16:52 <Rubidium> the latter means that everyone can add/change/remove stuff, but no trace of who did what
19:17:22 <frosch123> oh, i know the former
19:17:37 <Rubidium> so $BOSS likes to accuse people of removing documents that he thinks is done by the person because he thinks that the person is somehow against the document
19:17:42 <frosch123> a shared drive with a svn checkout with all kind of weird local modifications
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19:17:57 <frosch123> which every now and then someone accidently commits without any correlation
19:17:59 <Rubidium> nevertheless, the svn is riddled with removed A.doc, added A.pdf
19:18:09 <Rubidium> or removed A_1.doc, added A_2.doc
19:18:18 <Alberth> why I am not surprised? :p
19:19:10 <andythenorth> just use dropbox
19:19:18 <andythenorth> then your stuff randomly appears and disappears
19:19:20 <andythenorth> way more fun
19:19:52 <andythenorth> Terkhen: so should I commit my english lang change or no?
19:19:56 <andythenorth> I was afk earlier sorry
19:20:08 <Rubidium> and the reason a) happens: $sysadmin still hasn't given me a VM to install svn in, b) happens due to not being able to solve the question of "how would someone change his password"; just an username without password would be so beneficial on that repository already
19:20:25 <Rubidium> the amount of fighting because documents went mysteriously "missing" is annoying
19:20:32 <Alberth> andythenorth: look for " *{}" too then
19:20:34 <andythenorth> start your own company
19:20:43 <frosch123> hmm... the vm thing.. i remember you talking about that 1.5 years ago or so :p
19:21:05 <frosch123> Rubidium: oh, missing documents is no issue
19:21:14 <Alberth> andythenorth: ie white space before {}
19:21:23 <frosch123> usually someone misclicked in the explorer and moved a whole folder to some adjacent folder
19:21:51 <andythenorth> Alberth: that might be deliberate, for ease of reading the lines
19:22:05 <andythenorth> should just make nml drop that specific case :P
19:22:12 <andythenorth> too magical actually, bad idea
19:22:15 <Terkhen> andythenorth: yes
19:22:29 <Terkhen> just commit it before my translation changes :P
19:22:38 <Terkhen> they already take into account the fix
19:22:52 <Alberth> andythenorth: you'd need to do much more to make it sanely readable, imho :)
19:23:34 <andythenorth> Alberth: k
19:23:42 <andythenorth> well there was one case in english lang
19:23:46 <andythenorth> removed
19:23:53 <Alberth> thanks
19:26:18 <Rubidium> how would we "fix" 5349? After all, it basically applies to functions with strings. So does something need to be added to all those functions?
19:28:07 <frosch123> what do you want to "fix"?
19:28:28 <frosch123> i think the original report is invalid, but i don't quite understand the discussion that follows
19:29:32 <Rubidium> "fix" the documentation, to make it very clear
19:29:57 <frosch123> what funcions accept strings?
19:30:06 <frosch123> isn't it only the log thingie?
19:30:26 <frosch123> or do you mean the whole Text and RAW_STRING thingie?
19:31:09 <Rubidium> AIStation.SetName
19:31:26 <frosch123> oh
19:31:48 <frosch123> nah, i don't think those need documentation
19:31:59 <frosch123> it should be obvious that they only accept stuf which players can enter
19:33:25 <Rubidium>
19:34:12 <frosch123> s/00019/0019/
19:35:14 <frosch123> looks fine otherwise
19:46:52 <DorpsGek> Commit by rubidium :: r24957 trunk/src/script/api/script_log.hpp (2013-02-02 19:46:46 UTC)
19:46:53 <DorpsGek> -Document [FS#5349]: newlines and other special characters are removed/converted
19:52:09 <V453000> andythenorth: [20:26] <+Stablean> <Jam35> Slight error w brewery: [20:26] <+Stablean> <Jam35> doesn't accept fruit yet is listed in cargo production
19:53:02 <DorpsGek> Commit by rubidium :: r24958 trunk/src/smallmap_gui.cpp (2013-02-02 19:52:56 UTC)
19:53:03 <DorpsGek> -Fix [FS#5458]: refering to non-existent method
19:55:55 <Rubidium> Eddi|zuHause: could you have a look at FS#5043? Does it still happen?
19:57:45 <Eddi|zuHause> Rubidium: if you can wait 2 months
19:58:20 <andythenorth> V453000: known issue thanks :)
19:58:27 <V453000> :)
19:58:28 <andythenorth> haven't figured out how to fix yet
19:58:59 <Supercheese> Yay, January screenshot contestants making heavy use of Emergency Vehicles :)
20:02:07 <Eddi|zuHause> Rubidium: current problem is that CETS is really memory heavy to compile (in a way that drives my swap crazy, and makes the system unusable for half an hour) and i don't have a small test grf lying around
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20:18:49 <DorpsGek> Commit by rubidium :: r24959 trunk/src/core/bitmath_func.hpp (2013-02-02 20:18:41 UTC)
20:18:50 <DorpsGek> -Doc [FS#5459]: that certain parameters need to be within certain boundaries
20:19:24 <DorpsGek> Commit by rubidium :: r24960 /trunk (readme.txt src/misc_gui.cpp) (2013-02-02 20:19:17 UTC)
20:19:25 <DorpsGek> -Fix [FS#5423]: inconsistencies in the "thanks to" lists
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20:30:12 <andythenorth> Eddi|zuHause: it is a shame that there is no container format that makes a collection of grfs appear as one grf to the user / gui
20:30:25 <andythenorth> then each vehicle / MU could be a standalone grf :P
20:30:34 <andythenorth> compiling would be somewhat faster no?
20:31:35 <Eddi|zuHause> andythenorth: well, my idea was to place an action C somewhere that i can split the nfo at, to combine the resulting grf out of these nfo pieces after compiling each individual vehicle's nml
20:32:09 <Eddi|zuHause> the action C would basically state "common header ends here"
20:32:32 <Eddi|zuHause> but nobody implemented action C support in nml, afair
20:33:28 <andythenorth> you could? o_O
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20:35:12 <Eddi|zuHause> i could... but definitely not in the next 2 months (give or take)
20:35:33 <andythenorth> hmm
20:35:39 <andythenorth> how do I write a switch in nml?
20:35:45 <andythenorth> I've never done it from scratch
20:35:50 <andythenorth> always c+p
20:35:53 * andythenorth copies one
20:37:15 <Alberth> now read and type it a few times, until you have it memorized :)
20:37:27 <andythenorth> hrm
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21:06:32 <peter1138> but surely nml's easy
21:07:13 <Supercheese> People write switches from scratch once, and then copypasta the rest
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21:17:57 <Eddi|zuHause> *mental note* call "df" on the right computer :p
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21:20:51 <Alberth> or buy a bigger hard disk :)
21:21:18 <Eddi|zuHause> i did that, lasts not as long as you might think :p
21:21:20 <Supercheese> Ok, I really need to make an Aeroscraft grf
21:21:30 <Supercheese> I have to find or make a 3D model for it first...
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21:30:10 <andythenorth> bye
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21:53:31 <NGC3982> Evening
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22:35:02 <Terkhen> good night
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23:05:20 <LordAro> anyone still awake?
23:06:15 <V453000> no
23:06:53 <NGC3982> Never.
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23:08:35 <LordAro> that's a shame
23:11:57 <NGC3982> Yes, it is.
23:11:59 <NGC3982>
23:12:04 <NGC3982> Has anyone seen this?
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23:27:05 <frosch123> sounds like art
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