IRC logs for #openttd on OFTC at 2012-12-31
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00:03:11 *** kais58|AFK is now known as kais58
01:05:44 * drac_boy wonders what happens if a cargo weight is entered as zero....
01:28:55 <Kjetil> negative cargo weight! :P
01:35:11 <drac_boy> Kjetil very funny, I was just thinking about special cargos that didn't really need to be weighted
01:35:30 <drac_boy> or they could just weight one single 1/16t just as well I guess? hard to say :)
01:36:03 <drac_boy> does make you wonder about the regear thing which could be considered a special non-cargo cargo anyhow
01:38:29 <Flygon> What'd be really nice, would be locomotives and MU's that switch gears on the fly
01:39:37 <drac_boy> flygon that may be a bit complicated since power is stated before the locomotive has even been purchased?
01:40:07 <drac_boy> so if it says its 100kph then its always going to be 100kph etc
01:40:36 <Flygon> So basically... you'd need a custom OpenTTD?
01:40:47 <Flygon> Because Victoria, for example, has non-fixed geared DMU's
01:41:36 <Flygon> And to add to the mess, also had a fixed gear motor additionally
01:41:40 <drac_boy> flygon you'll basically need two specs for a lot of north america diesels then :P
01:42:03 <Flygon> Basically: Victoria is a mindscrew
01:42:03 <drac_boy> they had the thing called transitional gear. all the way back to the EMD GP7
01:43:55 <drac_boy> and flygon, it could cause some amusing problems if a diesel hauled branch passenger train gets moving then finds out it wouldn't make the transition .. limps at 35mph to next station where a second locomotive could be found .. and you hope it *could* make transition as to get up to some real speed
01:44:21 <Flygon> I guess they didn't sort out some issues yet
01:44:27 <Flygon> Were they manual or automatic?
01:48:16 <drac_boy> usally automatic but some were automatic in one direction and manual in other (the early F units could get up to speed on their own but engineer had to slow it down themself)
01:48:53 <Flygon> Here, they're fully automatic
01:48:58 <drac_boy> so yeah when it wouldn't get up to transition usually you had three options 1. limp on the low gear 2. find another locomotive to haul instead 3. sideline the train and point locomotive to shed to try fix the cursing box
01:49:07 <Flygon> Probably because we only seriously tried non-fixed gearing in the 1980s
01:49:36 <Flygon> (I think there may have been manual attempts beforehand, but I am unsure)
01:52:28 <Flygon> (for example, the 1920s McKeen railmotor may have been a mechanical transmission manual gearing gas engine'd railmotor... but I'm not 100% sure. Details are scarce because VR hated it_
01:55:41 <drac_boy> flygon I forgot the name but in the 1930s there were some railcars that looked like a typical road bus on stretched chassis (even the hood looked more road than rail) ... needed a strong arm with the stiff transmission given on them. and don't ask about driving it in reverse with only the side mirrors to help a bit
01:55:59 <drac_boy> replaced a whole steam locomotive with just one single coach maybe..but even then it wasn't so popular for good reasons
01:56:02 <Flygon> We had that stuff here
01:56:29 <Flygon> They lasted a while because the branchlines they were on were sparsely used, and had turntables anyway
01:57:09 <drac_boy> turntables? not the old arm turntables? :P
01:58:10 <Flygon> I just know it turned the bugger around
01:59:02 <drac_boy> and mm you can see the two push poles clearly :)
01:59:13 <Flygon> I can't remember what sort of turntable was used here, sorry
01:59:22 <Flygon> (also, AEC Railmotors were front-wheel drive)
01:59:54 <drac_boy> flygon mind you some of these turntables were dated more or less close to when the line originally opened so sometimes even "newer" branch steam locomotives could have a bit funny time just almost fitting on :)
02:00:01 <Flygon> (strangely, they're in the 2CC trainset... what a horrible addition :p)
02:00:15 <Flygon> Heh... we had the same issue here
02:00:27 <Flygon> We had steam loco's built very light per axle
02:00:37 <Flygon> But waaay too long for branchlines they'd be useful for
02:00:43 <drac_boy> nothing like a 1890's 2-6-0 sized turntable being barely just long enough to fit a later 4-8-0 even then with a short tender!
02:00:50 <Flygon> (eg. upgrading the lines from a 60km/h service to 100km/h)
02:01:08 <drac_boy> always had to crawl on slowly to get both front and rear axles to just stop within inches to spare
02:01:35 <drac_boy> flygon it wasn't just old arm turntables....
02:02:20 <drac_boy> mallets could give major railroads a bit of headache with 'older' roundhouses ... I mean .. look at it .. a UP Big Boy is much longer than even the most modern 4-8-4 single locomotive
02:02:54 <drac_boy> in some cases the mallets never used the turntable at all but turned around at a wye nearby then came back to the yard to sit for their next duty
02:03:30 <Flygon> We lack turntables here, too
02:03:36 <Flygon> More often, triangle loops are used
02:04:07 <Flygon> Probably because triangle loops also make switching the end a locomotive uses easier
02:04:16 <Flygon> Good for steam and Diesel alike
02:05:26 <drac_boy> the only reason they kept arm turntables on dieselized branchlines sometimes was when it came to being cheap due to low operating finances ....
02:05:42 <drac_boy> usually the locomotive would be a rear-endcab road switcher with only one set of controls
02:05:56 <drac_boy> so it was easy to have them turned around than trying to drive backward with a bad neck bend
02:06:24 <drac_boy> the GP7 could be ordered as either single or dual control stands .. and in some cases was ordered single but later refitted for dual
02:09:37 <drac_boy> you can see why with only one cab control for forward direction they may be wanting to turn them around on the turntable at end of route :)
02:11:06 <Flygon> I'd just use two locomotives :p
02:11:46 <Flygon> Would have looked cool. Like the BR125
02:11:54 <Flygon> Except it'd cap @ 130 :P
02:12:26 <Flygon> (though, their close cousins, the A-class, did nearly break 180km/h)
02:12:29 <drac_boy> problem is the cost of two locomotives, pointless most of the times
02:12:56 <Flygon> Then get into the mainline express business
02:13:04 <Flygon> Or high demand commuter business :p
02:13:45 <Stimrol> (translation) any one know where this can be found STR_COMPANY_VIEW_INFRASTRUCTURE_STATION ingame (something to do with station tile)
02:14:09 <drac_boy> basically a GE 44-tonner (name refer to weight) with single or twin engine option
02:16:01 <drac_boy> flygon mind you some of them could end up (as strange as that sounds) with a truck's engine shoved in when the original one broke and they didn't want to bother having to get it forwarded over a big railroad's track to a heavy repair shed
02:16:15 <Flygon> Huh... the evolution of the S/B class looks weird... seems they used the B-class as a base for the electric L-class... which NSW turned back into a Diesel with the same lightweight body @_@
02:16:38 <Flygon> That doesn't sound too strange
02:16:48 <Flygon> Heck, we've converted trucks into locomotives here
02:16:50 <drac_boy> was much easier for them to do that themself...get the hood panels off .. torch the frame out of the way .. lift the engine onto ground .. lift ex-truck engine from trailer into the chassis ... and weld the hood back on
02:17:12 <drac_boy> so a GE locomotive with a Detriot or Cummin engine wasn't too unheard of
02:19:35 <Flygon> I take it such engine swaps broke the warranty? :p
02:20:00 <drac_boy> its just that to swap a rail engine would had required a major repair shop .. which small lines rarely even have
02:20:43 <Flygon> I was making a bad joke, silly
02:21:15 <drac_boy> flygon mind you some of the old small railroads could get clever with repairs
02:21:31 <drac_boy> don't ask about using an old piece of tree as a temporary suspension leaf!
02:21:56 <drac_boy> the locomotive was rather light so it didn't bother the rough tree piece a bit
02:22:09 <Flygon> You never really got that sort of stuff here :p
02:22:33 <Flygon> If something broke, it went to Melbourne (or if it was around Adeliade... Adelaide :p)
02:22:37 <drac_boy> flygon well you have to remember that these old branchline lines often had little traffics so it was not a surprise that locomotives were always rather old :)
02:23:11 <drac_boy> a saturated steam 2-6-0 with no stroker in 1956? I think you know where you only will find them :)
02:26:22 <drac_boy> on an old freight-only back country line that doesn't even really know theres superheated locomotives or even EMD FT's out there :)
02:27:25 <Flygon> I was being semi-serious :p
02:28:14 <drac_boy> flygon mind you some isolated mine/field railroads actually still had pin&loop couplers into the 1970's long after it had been abolished from just about any standard railroads
02:28:27 <drac_boy> no knuckle couplers!
02:28:44 <drac_boy> well they were 10-30kph trains with tiny locomotives so
02:30:05 <drac_boy> thats how small and slow such isolated lines were...and hence why FRA didn't bother sending knuckle couplers over to them
02:33:47 <Flygon> Amusingly, it has more horsepower than an AEC Railcar :p
02:40:18 <drac_boy> flygon I'm going to bed, see you another time with all our usual stories? :P
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06:26:25 <peter1138> oh, SND_01_BAD_YEAR is played if you didn't make as much as later year :S
06:26:37 <peter1138> thought it was just if you didn't make a profit
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07:39:00 <andythenorth> would trolling my own thread make me look like a dick?
07:40:45 <peter1138> SpComb, you're stuck
07:45:41 <andythenorth> derp, "andythenorth renamed one minor string, now let's debate realism, decay rates, removing a cargo and changing a secondary industry into a primary producer of Food"
07:46:14 <andythenorth> community forums are very bad places :P
07:48:21 <peter1138> how did it ever be acceptable that korean windows uses some weird W symbol instead of \ for directory separators?
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07:56:53 <planetmaker> hehe, andythenorth, very bad, very bad ;-) There's too much sugar anyway. And... bad diet. And what-not
08:17:27 <andythenorth> planetmaker: the FIRS arable farm has been producing sugar for only about 2 or 3 years....but suddenly all this is a problem :P
08:17:48 <andythenorth> "omfg, it's all so unrealistic, and must all be changed"
08:20:15 <andythenorth> just because I add a new industry called sugar farm :P
08:23:24 <planetmaker> :-) It's all semantics :-)
08:25:17 <andythenorth> the most boring part of philosophy :P
09:11:45 <peter1138> well that's slightly boggling
09:12:07 <peter1138> submitted patch to pulseaudio, got committed o_O
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10:13:43 <blathijs> peter1138: They're actually quite nice folks, the pulseaudio devs :-)
10:16:19 <Rubidium> poor people in Pago Pago still having to wait for over a day to get to 2013 when 120 km west they are already in 2013
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10:45:33 <Kjetil> blathijs: to bad they are working on pulseaudio then :P
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11:18:26 <peter1138> is happypenguin.org permanently down now ?
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11:26:47 <peter1138> gnome-shell trap_int3
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13:01:12 <drac_boy> had to ask because its a bit hard trying to figure out this from the various actions&callbacks on wiki .. can you have it such so that one industry has three inputs but is made in a way that input 1 can be processed alone but input 2 requires input 3 before it will process
13:01:32 <drac_boy> or would I have to split it into two seperate industries to get the wanted behaviour instead?
13:04:11 <Pikka> you can do that just fine, drac_boy
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13:10:54 <Pokka> now look what you did, andythenorth
13:11:31 <andythenorth> I am still winningest no?
13:13:51 <andythenorth> you're not in our game ;)
13:14:56 <Pokka> why isn't Alberth in the game, eh?
13:15:33 <andythenorth> Alberth: interesting post about coding
13:17:01 <andythenorth> Pokka: what did I do exectly?
13:17:26 <Pokka> I got disconnected when you joined
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13:45:24 <planetmaker> Superuser, please open an issue in the bug tracker. And list all single strings with their correct form. Or make a patch
13:45:52 <planetmaker> here on irc it might well become forgotten. Unless someone fixes every instance right now (not me... got dinner to prepare)
13:46:15 <planetmaker> have a good one, Pikka :-)
13:47:51 * Rubidium hopes Pikka lives in Queensland and not Victoria
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13:58:59 <Alberth> you can also add them to the same issue :)
14:00:36 <planetmaker> that's what I acutally tried to suggest ;-)
14:00:43 <Superuser> but they are different
14:01:11 <Superuser> I support the unix philosophy in creating issues on isue trackers
14:01:54 <planetmaker> they're all changes to strings. They're not different thought processes really. Otherwise you'd need to fix every single one. It's debatable, though.
14:01:59 <Flygon> Rubidium: What is wrong wit Victoria?
14:02:39 <Alberth> Superuser: there is also no need to vote on issues
14:03:05 <Superuser> I know, but I like the fact Crapspray allows me to vote on my own issue, lol
14:03:28 <Rubidium> Alberth: I see vote as "zij die vragen worden overgeslagen"
14:04:10 <Superuser> MantisBT is so infinitely superior to this. Roundup Tracker is still the best though as it actually gets people creating issues due to its sheer simplicity. Much more user-oriented than all of them.
14:04:43 <Rubidium> Flygon: if someone says "back next year" at 46 minutes after the new year starts that'd mean someone's not returning for a year, compared to 14 minutes before new year starts
14:05:09 <Flygon> Rubidium, it just means he took a plane to Western Australia
14:06:20 <Rubidium> Superuser: not that I am aware of
14:07:50 <Superuser> I wonder though, how can Rubinius be faster than the MRI when the MRI supports ahead-of-time compilation after the merge with YARV, especially when Rubinius is largely implemented in Ruby itself (the MRI, the reference implementation is in C)? I am confused.
14:08:51 <Rubidium> the same reason Java code can be faster than C code
14:10:38 <Superuser> C code is usually slower due to inappropriate use of malloc and poor byte ordering in strings
14:11:36 <Rubidium> java runs the code a few times and sees what the actual usage pattern is, then it optimises based on the pattern
14:12:31 <TinoDidriksen> Not at all the same reason - this is a compiler written in Ruby, outputting native code. It does not at all matter what language the compiler is written in...could be JavaScript. It's the output native code that matters.
14:14:33 <Rubidium> so effectively Java compiles with a profiler; everything that is a 'hotspot' gets optimised beyond recognition, the rest isn't getting optimised as much
14:29:48 <Flygon> Write me a Mega Drive game in Java and I'll show you a peat bog
14:45:20 <Superuser> More string changes. I don't like the word 'helidepot', which doesn't actually exist. 'Helicopter depot' would be okay though, wouldn't you think?
14:45:39 * drac_boy just does not like 'depot' word in any manner
14:45:50 <drac_boy> but meh I wouldn't complain...its a british game so >_<
14:45:52 <Superuser> and 'helistation' that's awful
14:46:04 <drac_boy> here it would had rather been called a 'shed'
14:46:20 <Superuser> that sounds extremely British
14:46:48 <drac_boy> well I don't even see any of the major railroads using the word 'depot' afaik :P
14:47:01 <drac_boy> and the trains go to a roundhouse .. not depot .. anyway
14:47:39 <bolli> "depot" is used a lot over here(uk) :P
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14:48:18 <Pikka> , mm5555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555550.
14:48:32 <drac_boy> at least text strings are easy to modify so I'm not going to complain for as long as I still can load modifier grfs
14:48:36 <Pikka> I think a cat may have stepped on the keyboard in my absense
14:49:34 <Superuser> what would you guys think if I made an issue to change 'helidepot' and 'heliport'? I should note that there is also a 'helicopter airport', whatever that is
14:50:46 <Flygon> drac_boy: The word depot is used in Australia
14:53:41 <planetmaker> Superuser, OpenTTD's main language IS British. Not American English.
14:54:13 <drac_boy> planetmaker even then a search for eg "canada bus depot" gets me almost no results online compared to other words like 'garage' or 'shed'
14:54:23 <drac_boy> so thats why I just don't understand the use of the word 'depot' so often :->
14:54:58 <drac_boy> but its like I mentioned, text strings are easy to modify from grf so I'm not too bothered for that
14:55:24 <Flygon> Here, we say "Bus Depot" :P
14:55:32 <planetmaker> it's nice, if people bother about the vanilla game. Most people don't use any add-ons
14:55:48 <drac_boy> most players aren't always from uk ;)
14:56:50 <planetmaker> how does that matter, drac_boy
14:56:52 <drac_boy> and btw 'train depot' means somewhere a train stops at to transfer passengers ... thats not exactly what a depot in the game does tho
14:57:00 <Superuser> can I have Hg access already :'(
14:57:09 <Superuser> I don't know C++ but I'm an intermediate Ruby user
14:57:17 <Flygon> drac_boy: Almost no players are from Australia
14:57:18 <planetmaker> Superuser, no single person is allowed hg access. Not even any developer
14:57:19 <Superuser> well, only working knowledge of C++
14:57:33 <Flygon> Almost all players are from Europe. Europe is nothing like Australia. D:
14:57:39 <Superuser> I mean, since it's a DCVS I can just fork and work on my own
14:57:49 <Superuser> but to get things in faster, y'know...
14:58:01 <planetmaker> Superuser, then do that by all means. And use it to create a patch (queue)
14:58:37 <planetmaker> Most developers use either hg or git to create their patches. Yet svn is our main repo
14:59:01 <planetmaker> but our hg and git repos are always synced to the svn. So it's no problem to pull from hg or git
14:59:49 <planetmaker> Thus I don't understand why you whine about getting access anywhere. You get those repos at your fingertips, ready to use
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15:00:28 <Pikka> my friend is at the biggest bus station in the city at 12:30am, new years day, and she's complaining that it's a bit crowded :)
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15:05:05 <andythenorth> oh hello I meant
15:10:29 <andythenorth> somewhere on the internet someone is wrong
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15:16:20 <Rubidium> Pikka: for the large train stations here I'd be amazed if they are anywhere near crowded around that time
15:17:08 <Pikka> Rubidium, this is a city of a million people, and everyone goes in to watch the fireworks for some reason.
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15:17:40 <Pikka> and then they're all surprised when they can't all leave the city at the exact same time
15:18:09 <andythenorth> Pikka: are you celebrating new year with some TTD?
15:18:10 <Rubidium> Pikka: looks like the first busses start around 01:30 in the biggest city here (they stop around 20:00). Likewise with trains
15:19:00 <Pikka> we do have the advantage that it's not freezing cold at midnight on new year's here :)
15:19:27 <Rubidium> yeah, it's only 10C here
15:19:29 <Pikka> andy: I went downstairs and did other stuff
15:20:08 <Superuser> lol where do you live
15:21:09 <Superuser> fuck phone keyboards
15:21:37 <Rubidium> Superuser: then don't use them ;)
15:27:44 <Eddi|zuHause> use speech-to-text-interfaces :)
15:44:14 <andythenorth> for those who aren't being all social
15:45:34 <Eddi|zuHause> i'm being all social... bye
15:50:44 <andythenorth> 2 hours game length
15:58:43 * andythenorth should release FIRS 0.8.3
15:58:47 <andythenorth> sometone remind me :P
15:59:12 <andythenorth> Pikka: for me, later is about 9pm uk time
15:59:19 <andythenorth> for you that is 'early' no?
15:59:30 <andythenorth> are you not a sleepy pikka?
16:00:36 <Pikka> that's what I said didn't I
16:00:47 <andythenorth> scrollback confirms it :P
16:00:55 <Pikka> I don't know, I might go to bed by then :)
16:01:10 <andythenorth> well if it happens it happens
16:01:27 <Pikka> I have work to do tomorrow (or today), I suppose I could get that done in the meantime
16:32:11 <oskari89> There's a problem in FIRS
16:33:02 <oskari89> The Fishing Grounds has stockpiled about 800 tons of Fish
16:33:24 <oskari89> And there's a ship waiting for cargo and does not load it O_o
16:33:36 <Terkhen> sounds as if you refitted it to the wrong cargo
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16:33:44 <Pinkbeast> You're not in some kind of cargod*st world? Can the ship carry fish?
16:33:56 <Pinkbeast> Have you set up some mad load-and-unload order?
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16:39:33 <oskari89> Seems that i need to create a fish train
16:40:30 <andythenorth> no trains in FISH
16:40:35 <andythenorth> maybe in FISH 2 though?
16:52:08 <FLHerne> oskari89: That always happens to me :P
16:52:31 <Pinkbeast> andy: boat trains! That shouldn't need much coding. ;-)
16:53:24 <FLHerne> Feature request: If purchasing a vehicle while the list is filtered by support for a cargo, the purchased vehicle should be initially refitted to carry that cargo :P
16:53:50 <FLHerne> andythenorth: What are rail GmundMogs for?
16:53:58 <andythenorth> they're pointless
16:54:05 * FLHerne has been failing to find them a purpose for some time :P
16:54:21 <andythenorth> let that be a lesson to you about the ultimate futility of life
16:54:31 <andythenorth> HEQS is a religious thing
16:54:41 <FLHerne> The road version is fine, because it's practical to build several
16:54:57 <FLHerne> In fact, everything in HEQS but that one vehicle has *some* use :P
16:56:08 <andythenorth> I can fix that ;)
16:57:14 <drac_boy> the initial railmotor and the forklift can go out tho..they can't do squat :)
16:59:26 <oskari89> Hmm, let's see if some wagons do have fish carrying capability..
16:59:53 <andythenorth> the forklift is a piglet
17:03:56 <Alberth> Superuser: not for newgrf coding bugs
17:04:14 <Alberth> or game-setup bugs :)
17:04:25 <andythenorth> drac_boy: any closer to a release yet?
17:04:41 <drac_boy> still lot of gaps in tracking table
17:07:01 <andythenorth> how are you play testing your tracking table?
17:08:18 <drac_boy> atm just sometimes making enough nfo for the locomotive in question and one or two random wagons reusing original ttdx sprites ... bit crude I know but for now it'll do
17:10:15 <andythenorth> better than nothing
17:10:50 <drac_boy> on the other hand its harder to figure out what steam locomotives should have for power. meh :p
17:12:12 <V453000> just set some values which make sense to you for now, and see how it works later
17:12:41 <drac_boy> but of course you know that a little 0-4-0 should not have 4000hp for example ;)
17:13:26 <V453000> if you make wagons heavy, you could also need more than 4000hp
17:13:38 <oskari89> Nohab AA12 and 3rd gen boxcar from 2cc set (for fishes), yeah :)
17:15:13 <drac_boy> V453000 4000hp would be at least 3+ drive axles .. and a big boiler thank you ;)
17:15:36 <drac_boy> but for two light axles with only a small 140psi boiler I doubt it even has more than a few hundred hp
17:17:32 <oskari89> Forgot to refit those wagons
17:22:37 <oskari89> I've got a nice example of small single-rail network here :P
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17:35:15 <andythenorth> nobody reminded me to release FIRS 0.8.3
17:35:59 <Rubidium> oh come on... still over 18 hours before it's 2013 everywhere ;)
17:36:20 <andythenorth> bath time...bed time...food time
17:36:27 <andythenorth> should all fit in
17:36:45 <andythenorth> anyone got last minute FIRS translations?
17:37:24 <andythenorth> planetmaker: german translation reports errors
17:37:29 <andythenorth> nmlc warning: "lang/german.lng", line 62: Undefined command "SIGNED"
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18:01:05 <Wolf01> bye and happy new year
18:17:38 <Terkhen> see you tomorrow, happy new year everyone :)
18:27:16 <LordAro> see everyone next year!
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18:46:12 <DorpsGek> Commit by translators :: r24876 /trunk/src/lang (11 files in 2 dirs) (2012-12-31 18:45:55 UTC)
18:46:13 <DorpsGek> -Update from WebTranslator v3.0:
18:46:14 <DorpsGek> belarusian - 30 changes by Wowanxm
18:46:15 <DorpsGek> simplified_chinese - 99 changes by huanggua2002, xiangyigao
18:46:16 <DorpsGek> greek - 118 changes by Evropi
18:46:17 <DorpsGek> icelandic - 89 changes by Stimrol
18:46:18 <DorpsGek> korean - 12 changes by telk5093
18:46:19 <DorpsGek> polish - 3 changes by wojteks86
18:46:20 <DorpsGek> portuguese - 31 changes by fspinto, neuralshock
18:46:21 <DorpsGek> romanian - 36 changes by mariush
18:46:22 <DorpsGek> slovenian - 17 changes by gligoran
18:46:23 <DorpsGek> spanish - 1 changes by Terkhen
18:46:24 <DorpsGek> tamil - 44 changes by aswn
18:47:12 <peter1138> woo, playing openttd
18:47:35 <Alberth> how did that happen? :)
18:48:19 <peter1138> these guys wanted to play on my server
18:48:22 <peter1138> so i had to set it up
18:48:33 <andythenorth> you playing without us :o
18:48:34 <peter1138> this extra zoom is nice
18:48:45 <andythenorth> thank the guy who made it
18:50:19 <andythenorth> SpComb: you're rubbish
18:52:01 <andythenorth> ships are pathologically incapable of routing on rivers
18:52:07 <andythenorth> we have 90' turns forbidden
18:52:11 <andythenorth> server owner did that :P
18:52:34 <peter1138> shouldn't cause a problem
18:53:02 <peter1138> ship routes, are they like road tiles or rail tiles? i assume rail
18:53:19 <andythenorth> I just fixed the issue I think
18:53:22 <andythenorth> so you might not see it
18:53:40 <peter1138> i never know what you're all talking about anyway
18:54:43 <peter1138> i don't see a need for ships to do 90° turns in a river anyway
18:57:24 <andythenorth> if I see it again, I'll tell you where :P
18:57:58 <Pinkbeast> Kind of tricky to use canals without 90 degree turns
18:59:04 <andythenorth> can't reproduce it :P
19:01:31 <peter1138> so it's trying to go the depot
19:01:44 <peter1138> deciding it's taking too long or something, so then deciding not to go to the depot?
19:02:13 <andythenorth> losing money though :)
19:02:15 <peter1138> well that's what it says
19:03:01 <peter1138> Pinkbeast, nope, they're always 2 separate 45° turns
19:03:24 <Pinkbeast> Oh, fair point, yes - it would look very odd otherwise
19:03:31 <andythenorth> peter1138: now I built more canal, it behaves itself
19:15:35 <Rubidium> oh... the white whale has entered the room ;)
19:16:41 <Belugas> well... if you call snow shuffeling, IKEA stuff and home stuff working, yes
19:17:38 <Belugas> you know... pile and pile and still more to go?
19:18:20 <Rubidium> snow? what is that? how much more to the north than me are you? ;)
19:19:29 <Belugas> i'd love to be souther still!
19:19:52 <Belugas> we'vce got 50cm, plus 10-15, and 5 more today
19:22:21 <Belugas> i lov e your mild wewather, honestly
19:22:41 <Belugas> it'snot THAT cld here, but... it's not melting either
19:23:01 <Belugas> hard to type while plying guit...
19:26:52 *** MagisterQuis has joined #openttd
19:27:10 <MagisterQuis> Haven't played since January.
19:27:20 <MagisterQuis> Are there still loads of servers?
19:29:31 <Belugas> well... i am on peter' ninjam one, currently
19:35:35 <bolli> Openttd Just closed with no warning etc, and without producing a crash dump...
19:35:39 <Belugas> shit... it's A, notr B :(
19:38:42 <Rubidium> bolli: without more information there is nothing we can do about it
19:41:28 <peter1138> hmm, your audio is messed up
19:41:32 <peter1138> dunno if it's me though
19:41:56 <bolli> Hmm, Its just strange though.... :/
19:42:14 <peter1138> hmm, i guess wrong celt version on my end
19:42:41 <peter1138> oh it uses vorbis. hmm.
19:42:47 <peter1138> or somethign does. odd.
19:46:05 <Belugas> whgat are the symptoms?
19:49:31 <peter1138> i will reboot to windows
19:49:47 <Belugas> i have notv\ changed my setup, it's exactly the same
19:49:58 <Belugas> i could not get the cables i told you about
19:53:04 <Pikka> what hath andythenorth wrought
19:54:34 <peter1138> waiting for reaper to fire up
19:58:24 <peter1138> so my linux ninjam program must be ... broken
19:59:54 <Belugas> sad, but glad to know!
20:02:26 <Belugas> hem... i hope you are sendiungh!
20:02:28 <peter1138> oh i should push xmit :S
20:03:07 *** andythenorth has joined #openttd
20:03:11 <peter1138> i dunno, i'm rubbbbbish
20:05:21 <peter1138> downloading some software
20:05:40 <Pikka> what happens next andythenorth?
20:09:16 <peter1138> Belugas, er, well i could put the webcam on but...
20:10:02 <peter1138> need to restart reaper
20:10:17 <__ln__> peter1138cam.com? sounds 90s.
20:10:29 <peter1138> no, just need to enable the device
20:15:14 *** FLHerne has joined #openttd
20:25:39 <bolli> Is that peter1138 from page 3?
20:28:58 <bolli> Interesting possible future addition to UKRS2....
20:29:26 <andythenorth> Pikka: we'd need a server
20:29:30 <andythenorth> has peter1138 got one?
20:31:33 <andythenorth> Pikka: I use the coop server
20:31:37 <andythenorth> but I don't have root on it
20:31:48 <andythenorth> would need someone to set up a game
20:32:08 <andythenorth> peter1138: want to play a Silcon Valley cargo gamescript whatsit?
20:34:51 <peter1138> playing with belugas
20:35:07 <andythenorth> can we borrow your serverer?
20:35:38 <andythenorth> belugas is playing ottd? Or musics?
20:36:27 <bolli> I can lend you a server if you want to provide a save game for me to load? :p
20:36:53 <andythenorth> dunno if GS is on banananas yet
20:37:05 <Pikka> Download: Via BaNaNaS, or via project page.
20:37:19 <andythenorth> Pikka: what grfs and crap?
20:37:26 <andythenorth> usually play about 7 years
20:37:30 <andythenorth> which is a few hours
20:37:52 <andythenorth> we need that cost changing grf too
20:37:55 <V453000> you can also use #openttdcoop.nightly I believe andy
20:38:03 <andythenorth> V453000: dunno how to admin it :(
20:38:15 <V453000> you know who to ask? :P
20:40:02 <andythenorth> V453000: want to play?
20:40:33 <andythenorth> planetmaker Ammler Rubidium Alberth Hirundo game? or socialisingings
20:40:40 <V453000> im releasing new nuts in like short time
20:40:46 <bolli> So, do you still want to borrow a server?
20:40:52 * andythenorth has two kids and no baby sitter, so new years is paused
20:41:12 <andythenorth> do you want to play btw?
20:41:47 <bolli> Its either that, or continuing to replicate BR, which is generating some serious lagging with 80% of it done :(
20:42:48 <andythenorth> I will have to make a save :P
20:42:57 <andythenorth> Pikka: what industries eh?
20:43:15 <andythenorth> I need to test some economies anyway
20:43:18 <andythenorth> might be broken :O
20:43:57 <andythenorth> better make a release of FIRS
20:45:57 * bolli has had enough of Javascript for this year...
20:45:59 <Belugas> if it means good, i agree, i liked the sound of your tamtams
20:46:24 <peter1138> yeah need a bit of variation though heh
20:46:34 <peter1138> it's just 1 bar repeating :P
20:47:05 <andythenorth> bolli: I'd leave JS until next year if I were you
20:47:36 <bolli> Yeah, unfortunately, I'm paid to work in node.js
20:48:19 <peter1138> then a midi loopback driver
20:48:34 <peter1138> so i can tweak the pattern easily enough
20:49:19 <peter1138> easier than reaper for doing repeating patterns
20:49:25 <peter1138> only real audio in i've got is the guitar
20:50:27 <peter1138> and a squeaking dog
20:50:46 <peter1138> new years eve == fireworks == nervous dog
20:51:02 <bolli> andy, This multiplayer game happening?
20:52:16 <Alberth> bolli: please join #openttdcoop.nightly
20:53:36 <andythenorth> bolli: haveto make a savegame :(
20:53:39 <Belugas> while my guitasr gently squeeks
20:54:40 <andythenorth> Pikka: should I set any UKRS 2 / addon parameters?
20:55:07 <andythenorth> we'll figure it out
20:55:19 <Pikka> declutter will get rid of a lot of crap from the buy list
20:55:29 <Pikka> real colours are fun if you like that sort of thing
20:56:35 <bolli> I presume theres a place to download the nightly versions from history?
20:57:40 <bolli> Or do I have to self-compile?
20:58:10 *** drac_boy has joined #openttd
20:58:22 <andythenorth> anyone know where frosch's table of SV results is?
20:59:30 <Alberth> andythenorth: readme file?
20:59:32 <bolli> I'd found binaries.openttd.org which points to a broken mirror...
20:59:33 <andythenorth> Pikka: shall I just forget addons?
20:59:57 <Pikka> what year are we playing?
21:05:47 <V453000> because they play only for like 7 years :/
21:06:05 <Belugas> thanks, maybe on the 2nd
21:06:17 <Belugas> was a cool one, thatb latest rift :)
21:06:29 <Belugas> love that drums of yours
21:06:40 <Belugas> and happy new yeaR TO ALL!!@
21:12:35 <bolli> Anybody got a link to the Basic platform set and the firs replacement set 0.8-test-1 for the nightly game? :p
21:14:37 <andythenorth> bolli: new FIRS will be on bananas
21:14:49 <andythenorth> join #openttdcoop.nightly
21:15:16 <bolli> I don't have the newgrfs...
21:15:27 <andythenorth> just join the channel first ;)
21:15:45 <andythenorth> that's an old game running on that server right now
21:15:50 <andythenorth> we'll scrap it in a minute
21:34:13 *** LordPixaII has joined #openttd
22:12:00 <andythenorth> SpComb: MP on openttdcoop.nightly?
22:15:17 <SpComb> does openttdcoop imply some kind of rules and tedious stuff?
22:21:32 <andythenorth> SpComb: I'm in charge
22:21:38 <andythenorth> draw your own conclusion ;)
22:40:01 *** FLHerne has joined #openttd
22:40:10 <peter1138> when i wrote newstations
22:40:25 <peter1138> i designed the code to support adding/removing newgrfs ;p
22:41:26 <peter1138> apart from the tile-blocked status which was gonna be stored on map at some point
22:51:42 *** vr6apparatus has joined #openttd
23:13:30 <bolli> Sorry about the sudden exit from the night lies. Internet is completely dead...
23:14:51 *** Progman has joined #openttd
23:15:21 <Snail> happy new year to (most of) Europe :D
23:16:37 <Alberth> better luck next time :)
23:39:58 * peter1138 grumbles at dpkg-buildpackage
continue to next day ⏵