IRC logs for #openttd on OFTC at 2012-11-29
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05:23:56 <Flygon> Supercheese, I posted about that ealier
05:24:08 <Flygon> Certainly proves how viral it is :D
05:24:51 <Flygon> Even better, I ride the Melbourne Metro trains :D
05:25:21 <Flygon> Man, if anyone ever does a Melbourne set... they should figure out how to make the trains do air compressor noises. Noisy old Comengs rattle around like lawnmowers because of their air compressors. @_@
05:27:04 <Flygon> Metro needed the "Dumb Ways to Die" video anyway, all they've been getting apart from that is bad publicity. Because they're skipping stations to keep up with on-time quota's
05:27:15 <Flygon> Unbelievably, they're actually better than what Connex were like
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11:47:24 <peter1138> Yay, I posted an annoying animated gif ;p
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13:17:53 <Flygon> I could do much worse, y'know :p
13:19:45 <drac_boy> so flygon another story for you as usual.....
13:21:33 <Flygon> It got scrapped when Dieselization happened?
13:21:46 <Flygon> Hit a Cow, never got restored?
13:22:00 <Flygon> Became involved with the Swan Hill line, ended up causing level crossing reform?
13:22:05 <NGC3982> Man, i sure is hungry.
13:22:07 <drac_boy> these class had reccuring issues with their self-lubrication system ... as it happened one of these was just about to slow down a bit for a nearby 80mph curve when suddenly something banged loudy and before you knew it steam was blowing everywhere together with the right siderods whacking the ties ...
13:22:27 <NGC3982> "Flygon eats drac_boy" and "drac_boy smacks flygon?" summarized to "Flygon smells bacon" in my head.
13:22:39 <drac_boy> thankfully after a very lengthy time sliding on full emergency brakes it came to a stop completely on rails to the relief of everyone else ... apparently the lubrication dried up and the bearings froze :|
13:22:45 <Flygon> NGC3982: Good job. Now I want a Bacon Hamburger
13:23:04 <drac_boy> but it was left at the yard for some time then finally shoved to the scrap yard .. noone wanted to fix it because diesels were just starting to come in :|
13:23:05 <Markk> It was incredible salty.
13:23:08 <Flygon> Literally froze? Or figuratively?
13:23:24 <Flygon> Ah, so a combination of mechanical failure and new locos coming out
13:23:31 <Flygon> Same stuff here happens all the time
13:23:36 <drac_boy> flygon...figuratively....think about what happens when you have no oil inside the bearing to keep it from heating up and half-mold
13:23:48 <Flygon> Nearly used a far more offensive word than stuff... but, don't wanna be kicked :B
13:23:56 <drac_boy> thats what happened to that one F7 ... its siderod literally broke up badly
13:24:11 * NGC3982 has bacon in the fridge.
13:24:13 <Flygon> If I may ask, why wasn't steam used as lubricant?
13:24:30 <drac_boy> flygon because its hot and made up too much of water so its no good :)
13:24:41 <drac_boy> lubrication was always some type of high-heat oils
13:24:55 <Flygon> So, steam is useless at lubricating steel?
13:25:04 <Flygon> I know it's very very effective with cemerics...
13:25:04 <NGC3982> lubrication => bacon.
13:25:19 <Flygon> Remember boys! Always lubricate your ba- *shot*
13:25:48 <drac_boy> flygon but anyway ... for the siderod to break and even gash the side of firebox very close to cab .. its really some wonder the whole thing stayed on the rails with the crews only a bit shocked from the initial failure
13:26:07 <Markk> NGC3982: You hvae to lubricate the bacon before you shove it up your...
13:26:20 <Flygon> Though, I've never heard of a siderod nearly penetrating the cab
13:26:41 <NGC3982> Markk: T'is be a good way to ingest nutrition.
13:26:42 <drac_boy> flygon well at 70+mph and everything .. the siderod could had easily crashed the cab
13:26:45 <Flygon> Most siderod failures here usually just result in the rod snapping and preventing the locomotive from actually driving the wheels
13:27:04 <Flygon> But, then again, most were @ 120km/h from metal fatigue...
13:27:10 <Flygon> After being run for 3-4 hours straight
13:27:31 <drac_boy> flygon but anyway a more amusing story....
13:28:13 <Flygon> (The R-class was only designed for short-express services. But WCR employed them for distances that, if it weren't for the unique line they were given, would have otherwise gone half-way into neighbouring states)
13:28:58 <drac_boy> theres a route that makes a wide gradual left curve ... then makes a tight right curve ... then heads through several station switches .... one of the Atlantic locomotive had an uneven run and was at station on time ... was just being cut off for the other locomotive when someone noticed the front truck only had one not two tires on left side...
13:28:59 <Flygon> (coupled with the R-class's age, metal fatigue was a horrible problem on moving components... and how hard they were, it was not unusual to replace components after just one long distance runing)
13:29:41 <Flygon> Must have been a sturdy locomtive
13:29:46 <drac_boy> immedately there was a call out for all trains to look out for any obstructions on the track..when it turned out there was nothing...a man search down the embanks was then made and soon they did find it....
13:30:19 <drac_boy> apparently it cracked inside the pony axle chassis leaving it with two tires on right side but only one on left side ... and still managed to negotiate all the sharp curves without derailing!
13:30:43 <Flygon> What speed were the curves?
13:31:07 <drac_boy> not that fast considering the station .. so I would say maybe 40-60mph
13:31:37 <drac_boy> the editor noted this was not the first time such a half-axle "loss" had happened tho
13:33:22 <drac_boy> flygon anyway theres always comical moments even for everyday railroads...
13:34:35 <drac_boy> i think I clipped out the picture and put it somewhere but one of the magazine had a 'what the...' monthly photo box .. and one time it was of a special passenger train (mix of VIA and private cars) that was stopped due to a large tumbleweed on the pilot
13:35:00 <drac_boy> as the caption quoted: after some help from "volunteers" the tumbleweed was cleared for the train to continue on its way
13:35:20 <drac_boy> it was a low nose GP9 or something, hard to say .. as caption did not note
13:35:57 <drac_boy> I mean I've heard of obstructions on the rails ... but for a tumbleweed, that sure was quite a strange photo :)
13:36:31 <drac_boy> flygon..yeah a lot of GP7/GP9 were high nose but eventually later they were either chopped to or sold with low nose instead
13:36:39 <drac_boy> I can show you example if you need?
13:37:32 <Flygon> I comprehend perfectly now :)
13:37:45 <Flygon> We have the exact same types here, too (the T/P class)
13:37:49 <drac_boy> flygon can you really imagine a train stopped by tumbleweed? :P
13:38:00 <Flygon> Except we use the terms low cab, and high cab
13:38:11 <Flygon> Windscreen wipers can't wipe that stuff off
13:38:26 <drac_boy> btw flygon there was another magazine photo I liked too....
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13:39:18 <drac_boy> the photographer was waiting for the Rio Grande train to come around the curve into view so he could take a photo .. but as soon as he heard some consisent whistlings and saw some cows walking on the ties he was a bit upset at not getting his photo...
13:39:51 <drac_boy> but then on a quick moment he thought otherwise and took a photo of nothing but a group of cows walking on the rails obvious to the fact that the train behind them was chasing them for the very same reason :P
13:40:07 <drac_boy> the cows soon finally realized to get off the rails ... but heh :)
13:40:20 <Flygon> Cows are smart enough to get out of the way of trains?
13:40:28 <Flygon> ...American cows must be smarter than Australian cows
13:40:45 <drac_boy> flygon apparently the cows didn't realize that the higher land they were on was exactly the same place the train was on :)
13:41:46 <drac_boy> but they did realize that soon and cleared off out of the way ... train made its way without any further aidos
13:42:33 <Flygon> Here, a cow'll just stand alone on the tracks, then get turned into gibs from a 115km/h locomotive
13:42:59 <Flygon> The 160km/h DMU's are more liable to being rendered out of service, unfortunately :(
13:44:05 <Flygon> I'm not actually sure what the operating procedure is for hitting livestock, though
13:44:40 <Flygon> I presume the farmer would be at fault, going by my understanding of Australian law, however. His fault for not securing his livestock from going onto Government owned land.
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13:47:03 <_drac_boy> so yeah cattles along the same land the railroad was on had a funny dual purpose :)
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13:49:22 <NGC3982> I'm used to building trees on plantation tiles, since it seems to increase Town rating substantially.
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13:49:33 <NGC3982> Does it affect production for the industry owning the tiles?
13:51:39 <_drac_boy> flygon anyway what you doing now? :)
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14:45:23 <Belugas> second day of snow. my son is happy, i'm not
14:46:50 <Eddi|zuHause> we have third day of constant rain instead ;=
14:48:33 <ntoskrnl> we have snow too, the forecast is 50cm of it during today and tomorrow
14:49:14 <peter1138> Froze as in seized...
14:50:10 <Superuser> geezus where do you people live?!?!
14:50:12 <Belugas> not sure if we're getting any where near 50cm, but still.. my sncere condoleances
14:50:51 <Belugas> i'm working in Montreal, Quebec, Canada, North Pole
14:51:04 <peter1138> Belugas, you need to arrange to be snowed in
14:51:14 <peter1138> Then you can... hide in the basement
14:52:02 <Belugas> good idea you have there, peter1138 :)
14:52:33 <Eddi|zuHause> Belugas lives more southern than most people in this channel :)
14:54:17 <Eddi|zuHause> it's all the gulf stream's fault...
14:54:45 <peter1138> What's a geeeeeeezus?
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14:55:17 <Eddi|zuHause> he wantet to say "gesundheit", but he had to sneeze halfway through :)
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15:37:28 <Belugas> Bloody Time Zones - Altered Reality
15:37:32 <Belugas> always a good moment.
15:38:13 <Belugas> With the wonderful virtuosity of mister Nelson on the keyboard effects :)
15:48:15 <Rubidium> although you're likely able to go to work, or home when the sun is up
15:51:30 <peter1138> virtuosity -> randomosity
15:52:14 <Belugas> Don' tell me i've invented a new word?? again
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16:58:13 <Belugas> randomosity... not quite... try to make those effects working ;)
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18:14:51 <frosch123> Terkhen: sorry, i have no string ready yet for today :p
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18:17:45 <Terkhen> frosch123: no problem, I come for the chatting too :P
18:17:55 <Terkhen> although lately I never have much time :P
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18:45:42 <DorpsGek> Commit by translators :: r24775 /trunk/src/lang (5 files) (2012-11-29 18:45:34 UTC)
18:45:43 <DorpsGek> -Update from WebTranslator v3.0:
18:45:44 <DorpsGek> belarusian - 2 changes by Wowanxm
18:45:45 <DorpsGek> greek - 19 changes by Evropi
18:45:46 <DorpsGek> italian - 1 changes by lorenzodv
18:45:47 <DorpsGek> latvian - 1 changes by Parastais
18:45:48 <DorpsGek> lithuanian - 31 changes by
18:45:49 <DorpsGek> spanish - 1 changes by Terkhen
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19:34:58 <frosch123> hmmm... how about dropping ottd's gui framework, and using a standard library? :p
19:35:21 <frosch123> some ottd widgets are just too weird
19:35:54 <andythenorth> make it a html frontend
19:36:00 <andythenorth> html + javascript :P
19:36:08 <andythenorth> talking to the game via admin port :P
19:37:16 <Superuser> anyone heard of Hedgewars? It's an open source worms clone written in Object Pascal
19:37:37 <Superuser> as a Google Summer of Code project they got someone to make an HTML5 port that would use WebGL
19:38:18 <Superuser> they used pas2c first to convert to plain C source code and then reworked the opengl pipeline a bit, and voila, they dumped it into a program called 'emscripten' and now you can play Hedgewars straight from your browser
19:38:30 <Superuser> a Facebook OpenTTD would be pretty cool, just sayin'
19:38:48 <Superuser> but there are other priorities right now, like integrating 32 bit graphics right
19:38:59 <Eddi|zuHause> so how about you look into the dozen threads in the forum discussing web-openttd?
19:39:02 <frosch123> guess what, ottd has already been put into emscripten
19:39:59 <Superuser> I had no idea, where I can try it
19:40:29 <andythenorth> hedgewars is 175MB
19:40:34 <andythenorth> and my connection is slow :P
19:40:57 <frosch123> that sounds bigger than worms 2, and definitely bigger than worms 1
19:41:12 <Eddi|zuHause> i never really played worms...
19:41:15 <andythenorth> this might be the end of openttd for me for a bit if it's good
19:41:22 <Superuser> no they made a custom script or something for it
19:41:25 <andythenorth> worms is probably my 4th favourite game :P
19:41:28 <Eddi|zuHause> one time, in college... :)
19:41:29 <Superuser> or rather, there's 4 versions of it
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19:41:38 <Superuser> some of which load content on demand
19:41:52 <Eddi|zuHause> the 3D version, though
19:42:13 <Superuser> wait, that topic suggests OpenTTD is for big-endian systems... wtf?
19:42:52 <Eddi|zuHause> openttd supports both big-endian and little-endian
19:43:11 <Superuser> man, OpenTTD sure is an amazing engineering effort, 5/5 job you guys
19:43:33 <ntoskrnl> any program that is endian dependent is pretty crappy to be honest
19:44:02 <Superuser> OMG, I came EVERYWHERE!!!! This JS port is AMAZING
19:44:22 <Superuser> I wonder though, aren't these graphics the original TTD graphics? Is that allowed?
19:44:23 <andythenorth> meh, tedious list of 'my favourite games', in order: Chocks Away (RISC OS), Dope Wars, Lotus Turbo Esprit, Railroad Tycoon 3, Super Mariokart (Wii), Super Mariokart (SNES), Puzzle Bobble,
19:45:04 <Eddi|zuHause> ntoskrnl: it may screw up some "advanced bitstuffing" functions, and saving/loading must handle endian conversion, or the savegames will not be portable
19:45:49 <Eddi|zuHause> Superuser: you go ahead and teach a russian about copyright...
19:46:14 <andythenorth> I forgot Worms :P
19:46:30 <ntoskrnl> just report the site to chris sawyer and he will issue a dmca takedown =P
19:46:35 <frosch123> andythenorth: so what is your riffle accuracy?
19:47:07 <andythenorth> I have also been avoiding Kerbal Space Program and Dwarf Fortress. Enough time spent on games already :P
19:47:18 <frosch123> can you kick a worm into water across a distance of two screens?
19:47:46 <andythenorth> this hedgey thing has MP mode I think btw
19:47:59 <frosch123> (while i never understood how aiming across screen borders could even work, it works quite well actually)
19:48:14 <frosch123> classic worms has round robin
19:48:29 <frosch123> i think worms2 also has lan, but still round robin
19:48:33 <NGC3982> andythenorth: I have found some artifacts in FIRS 0.7.5 that i can't seem to get around.
19:48:59 <Eddi|zuHause> "RTS worms"... that sounds funny :p
19:49:05 <andythenorth> hedgey thing is confusing, can't figure it out
19:49:19 <Superuser> my favourite games, in order: 2D Zelda games (esp. Minish Cap), Jet Set Radio:Future, Wolfenstein: Enemy Territory (preferably with JayMod), Hidden & Dangerous 2, Stronghold: Crusader, Pirates of the Caribbean by Akella (also known as Sea Dogs 2, nothing to do with the Disney movie), Dungeon Crawl Stone Soup, Battle for Wesnoth (which I write mods for, check out Temple of the nagas), OpenTTD
19:49:38 <Superuser> played all of these to death
19:49:48 <NGC3982> Im talking out of my ass
19:49:53 <NGC3982> I say FIRS when i mean CHIPS.
19:50:12 <frosch123> has temple of the nagas something to do with sc?
19:50:36 <Superuser> no, never even played Starcraft lol though I love my RTSs
19:50:41 <andythenorth> NGC3982: CHIPS is borked
19:50:46 <andythenorth> I would avoid it for now
19:50:48 <Superuser> nagas are a race in Wesnoth (high fantasy universe)
19:50:56 <Eddi|zuHause> i know nagas only from heroes3
19:51:14 <Eddi|zuHause> (which is one of my all time favourite games)
19:51:19 <NGC3982> andythenorth: Oh, i see.
19:51:24 <Superuser> HoMM3 is a great game too, yeah, not in my fave list though (too hard!)
19:51:35 <frosch123> wow, there is no liquipedia article about xel'naga :o
19:51:53 <NGC3982> My childhood called and wanted me back.
19:52:22 <Superuser> also insert around the top of my list: Europa Universalis III and Victoria II (very similar grand strategy games), and closer to the middle, Donkey Kong 64 and Super Mario 64
19:52:47 <Superuser> looks kinda cool, nothing like a naga in wesnoth though ;)
19:52:52 <Eddi|zuHause> how can heroes3 be hard?
19:53:48 <Eddi|zuHause> once you have a decent enough army and keep it together, you can pick off the AI really well
19:53:57 <NGC3982> This is from the time when games did not allow you to solve being a twat-face by pressing "A" at a quicktime event.
19:54:04 <Superuser> the double icons and portraits are because this doesn't have a separate icon/portrait for male and female yet
19:54:20 <NGC3982> Something that still puzzles me about Heroes 3, though.
19:54:34 <NGC3982> There is a short music piece that was used when morning struck
19:55:00 <Eddi|zuHause> <NGC3982> This is from the time when games did not allow you to solve being a twat-face by pressing "A" at a quicktime event. <-- i have no clue what that sentence means...
19:55:01 <NGC3982> And i noticed that the piece was re-used in lot's of different games and tv series troughout the years.
19:55:47 <Superuser> also, still on the previous topic (oh me), Dungeon Crawl Stone Soup has been progressively getting worse, the resting issue is really huge now. Meanwhile, ToME4 has slowly been moving up my list as it is an excellently designed roguelike, I feel the skills are a bit too... extremely fleshed-out in ToME4 though
19:55:57 <NGC3982> Eddi|zuHause: I was refering to the fact that modern games are very linear, even those who try not to.
19:56:00 <Eddi|zuHause> that happens a lot when you buy samples from a random library
19:56:14 <NGC3982> Eddi|zuHause: And that H3 excelled in being a hard game if you choose to play it like that.
19:56:17 <Superuser> note that most major roguelikes have game designers on the time who do not write code and just philosophise and come up with ideas.
19:56:39 <Eddi|zuHause> there are bound to be overlaps with other people who bought from the same library
19:56:59 <Superuser> NetHack (the most famous roguelike), didn't though, which is why it has all that feature creep. It also follows the Hack-like philosophy to the letter
19:57:30 <Superuser> which is good :) Hack-likes are the best roguelike games, band-likes (and Angband itself), are frankly, really shitty games. No wonder there's so many variants
19:57:39 <Superuser> wouldn't you all agree?
19:58:03 <Eddi|zuHause> is that still english that you write?
19:58:32 <Superuser> haha, good point, I guess this is not #rgrd on Quakenet...
19:58:46 <Superuser> (roguelike games, roguelike development)
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21:11:52 <andythenorth> searching for developers is hard :P
21:12:31 <andythenorth> as usual /me is looking for python devs :P
21:17:31 <Rubidium> sorry andythenorth , but I don't like python for non-technical reasons
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21:18:54 <andythenorth> Rubidium: you can haz a job already anyway :)
21:36:14 <andythenorth> one of our WP sites just got pwned
21:37:56 <Rubidium> oh... wordperfect still exists?!? ;)
21:38:34 <Kylie_> Rubidium: could it mean wordpress
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21:47:46 <Warod> andythenorth: properly upgraded?
21:48:04 <Warod> andythenorth: Is it on a shared webhosting?
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