IRC logs for #openttd on OFTC at 2012-11-28
            
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00:08:34 <planetmaker> Superuser|AFK, please don't use afk name changes. It pointlessly spams channels
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08:21:50 <dihedral> greetings
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08:34:12 <peter1138> Herp Derp!
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09:30:12 <dihedral> anybody know how i can disable broadcast and multicast packets traversing through my bridge?
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09:50:17 <Noldo> what do you have to work with?
09:51:20 <Noldo> but isn't it kind of the feature of a bridge to let them pass
09:54:36 <dihedral> i am forced in using a bridge by the provider :-(
09:55:01 <dihedral> but i do not want all the gibberish send to bradcast addresses on port 138 e.g.
09:55:36 <dihedral> ifconfib br0 -multicast does not do what i am expecting
09:55:57 <dihedral> eth0 is on the outside, eth1 on the inside, and i want to find a way to not see all the broadcast packets on eth1
09:58:26 <Rubidium> just drop the right packets in the FORWARD queue in iptables?
09:58:38 <Rubidium> i.e. the ones going to a broadcast/multicast address
10:00:51 <dihedral> that is probably what i am going to opt for, yes
10:01:05 <dihedral> though the default policy is drop already
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10:17:36 <dihedral> i get broadcasts for stuff that's not even supposed to be in my broadcast domain :-S
10:20:47 <NGC3982> Morning.
10:52:03 <dihedral> that does not work :-(
10:56:54 <peter1138> ebtables
10:57:27 <peter1138> Packet forwarding is different to bridging.
11:17:31 <dihedral> thank you peter1138, I'll give that a try
11:31:34 <dihedral> thank you peter1138, that does the trick
11:48:52 <peter1138> cool beans
11:50:34 <dihedral> only needed 3 little rules: allow arp, drop mulicast, drop broadcast
11:50:57 <peter1138> nice
11:51:10 <peter1138> i've never used it, just knew of its existence.
12:04:49 <NGC3982> Hey, guys and animals.
12:05:12 <NGC3982> A good english word to describe a truck stop where goods are unloaded for <what ever> industry?
12:05:39 <NGC3982> Longfield Goods Truck Stop doesn't sound ..that great.
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12:20:54 <drac_boy> hi
12:25:57 <dihedral> NGC3982, cargo bay #2
12:26:26 <peter1138> pretty much ^
12:27:13 <drac_boy> what this about? grf cargo slots?
12:27:27 <peter1138> no
12:27:44 <NGC3982> dihedral: That sounds nice. THanks.
12:27:51 <NGC3982> -H+h
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14:14:23 <Belugas> hello
14:20:53 <ntoskrnl> hi
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15:26:20 <peter1138> http://www.youtube.com/watch?v=GT5RDYf5LA4
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15:28:21 <NGC3982> peter1138: I saw that very same people live in Kronoberg, a few months ago.
15:28:48 <NGC3982> That/those
15:28:55 <NGC3982> It's a fine tradition.
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16:32:30 <Belugas> quite a nice drummer they have :)
16:32:44 <Belugas> smelly, but it does keep on its timing heheh
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16:47:33 <Bad_Brett> if I use STORE_TEMP in one switch, can I use LOAD_TEMP in another switch?
16:48:33 <Bad_Brett> it seems so
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16:54:09 <Eddi|zuHause> Bad_Brett: as far as i understood it, the value stays valid until the callback returns
16:54:35 <Bad_Brett> Hmmm
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16:57:12 <Bad_Brett> this should mean that I can't access temporary values from the "graphics" callback in the "name" callback, right?
16:58:12 <Bad_Brett> I'm trying to change the name of the house depending on the current sprite
16:59:11 <Eddi|zuHause> no, you need permanent storage for that (animation state and stuff)
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17:00:42 <Bad_Brett> this one?
17:00:42 <Bad_Brett> STORE_PERM(value, address) Store value in permanent storage (industries, airports, towns only). Note that accessing permanent town registers thrashes the contents of temporary register 0x100.
17:01:31 <Eddi|zuHause> houses don't have that
17:01:47 <Bad_Brett> yeah, that's the problem
17:02:20 <Eddi|zuHause> the animation must be set to a fixed value and stop there, to use that as permanent storage
17:02:49 <Bad_Brett> hmm tricky... i may skip this for now, it's not that important
17:02:59 <Eddi|zuHause> it certainly has been done before
17:03:15 <Eddi|zuHause> but i have never coded a house, so i don't know any details
17:04:45 <Bad_Brett> i had this little idea that towns that aren't connected to the transport network would eventually become "ghost towns". i would basically change the graphics, include "(abandoned)" in the building name and decrease the cargo production
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17:14:18 <Eddi|zuHause> sounds like a neat idea initially, but may have the same problem as industry closure on large maps, where the player might find totally empty areas after a while,,,
17:14:37 <michi_cc> The related object of houses is the town they are in, which means you should be able to use the town permanent storage (as http://newgrf-specs.tt-wiki.net/wiki/Storages#Persistent_storage_accessed_by_GRFID indicates).
17:15:06 <Eddi|zuHause> yes, this may be a valid case for town storage
17:15:33 <Eddi|zuHause> is there GRM for that, or does each grf have its own storage?
17:16:58 <michi_cc> Own storage per GRFID. Read access to all storages, write access only to the own storage.
17:20:25 <Bad_Brett> but here's the thing... the houses will get renovated after a while if you connect them to the transport network. so i do not intend to remove the houses, just lower the production and change the look of them :)
17:20:28 <Eddi|zuHause> ah, ok
17:21:29 <Bad_Brett> michi_cc: interesting... i'm gonna try that
17:21:47 <Eddi|zuHause> last time i checked, there were town variables for number of passengers/mail transported, and the company ratings (but only the first 8 companies, i think)
17:22:26 <Eddi|zuHause> so you can check whether a player has ever touched this town
17:22:32 <Bad_Brett> yes, i'm using those already
17:23:03 <Eddi|zuHause> but if you want to renovate the houses one-by-one, you still need the animation state
17:24:15 <Bad_Brett> yep... that's the problem
17:26:02 <Bad_Brett> of course, i could do a dirty solution and do the same calculations for every callback
17:27:22 <Bad_Brett> by the way, if i use random bits in two callbacks that are called at the same time, will i get the same value?
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18:24:05 <Code601> Can i still enable build while paused in the recent version? I can't find the option for it
18:24:33 <Code601> 1.2.3 innit
18:24:53 <Eddi|zuHause> it's in the advanced settings
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18:26:51 <Code601> thanks eddi, found it
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18:40:15 <Wolf01> evenink
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18:41:08 <frosch123> evening Wolf01, hai Alberth :)
18:41:19 <Wolf01> hello Alberth :)
18:41:29 <Alberth> hai Wolf01, evening frosch123 :)
18:46:07 <DorpsGek> Commit by translators :: r24771 /trunk/src/lang (9 files in 2 dirs) (2012-11-28 18:45:54 UTC)
18:46:08 <DorpsGek> -Update from WebTranslator v3.0:
18:46:09 <DorpsGek> basque - 17 changes by lutxiketa
18:46:10 <DorpsGek> belarusian - 6 changes by KorneySan
18:46:11 <DorpsGek> croatian - 6 changes by VoyagerOne
18:46:12 <DorpsGek> dutch - 1 changes by habell
18:46:14 <DorpsGek> english_US - 1 changes by Rubidium
18:46:15 <DorpsGek> finnish - 1 changes by jpx_
18:46:16 <DorpsGek> greek - 36 changes by Evropi
18:46:17 <DorpsGek> lithuanian - 31 changes by
18:46:18 <DorpsGek> polish - 1 changes by wojteks86
18:46:19 <DorpsGek> russian - 1 changes by Lone_Wolf
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18:47:15 <Superuser|AFK> ηος οφτεν δοεσ τηισ ψομμιτ
18:47:16 <frosch123> in winter my inner clock is always totally off
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18:47:41 <Superuser> oops
18:48:12 <Superuser> is committing changes from Web Translator an automated process?
18:48:19 <Alberth> inner clock is fine, it is light too late, and dark too early :)
18:48:43 <frosch123> Superuser: 19:45 amsterdam local time it starts collecting stuff from wt3
18:48:48 <Alberth> Superuser: it's automagic probably
18:48:53 <frosch123> depending on the amount of changes the commit takes some time
18:49:34 <frosch123> hmm, though it might even work on utc time, since afaik tb has to fix the time every march and october
18:49:59 <__ln___> what does it matter when the commit happens?
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18:52:37 <Alberth> it should be done before the automagic build process starts :p
18:52:52 <Superuser> wait a sec.jpg
18:52:59 <Superuser> are you making a new release of OpenTTD?
18:53:12 <Superuser> or just nightly?
18:53:24 <Alberth> nightly
18:53:36 <Superuser> ah ok, oof
18:53:48 <Alberth> unless some one else did stuff before I entered
18:53:51 <__ln___> why doesn't the nightly follow the same timezone then?
18:54:25 <Alberth> __ln___: you're unbalanced :p
18:54:36 <Superuser> stress on the computer that builds it?
18:54:40 <Superuser> compiling is an extremely resource-intensive process
18:54:47 <Alberth> as for your question, I don't know
18:55:07 <__ln___> Superuser: computers don't have feelings, they don't stress
18:55:09 <Superuser> just a theory by the way, I was not saying that in a mocking tone or anything, lol
18:55:10 <Alberth> Superuser: yep, especially Windows builds afaik
18:55:15 <Superuser> hahaha
18:55:56 <Alberth> __ln___: they do get heated up :)
18:56:17 <__ln___> and turned on?
18:56:35 <Alberth> they are, 24/7 ;)
18:57:12 <Superuser> you guys sure seem to hate the environment then :'(
18:57:14 <Alberth> so why is there no interesting post in tt-forums any more?
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18:59:14 <glx> Superuser: it's done on the server anyway
19:00:33 <__ln___> the openttd server infrastructure could be limited to 4 hours per day availability to save the pandas.
19:00:33 <Superuser> ah egg-celent
19:00:57 <Superuser> every time you download a new build of OpenTTD, an eskimo dies
19:01:07 <Superuser> those poor little eskimoes :'(
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19:27:14 <Rubidium> actually, OS X compiling is about 50% slower
19:27:39 <Rubidium> and if you want something resource intensive, try rebuilding zbase from scratch; that is, rerender all files
19:28:46 <Superuser> well, that's not really a program, that's 3D rendering...
19:28:57 <Superuser> also, Rubidium, you a Ruby fan too?! :D
19:29:28 <Rubidium> I've not written a single line or Ruby ever
19:29:56 <Superuser> oh okay, because your name sounds like 'Rubinium', which is an alternative implementation of the Ruby programming language
19:30:34 <Rubidium> so you're not a chemist
19:31:06 <Alberth> Rubidium got his nick way before the programming lanugage came into existence
19:31:21 <Superuser> ... before 1991?
19:31:33 <Superuser> Which, by the way, was the very year the WWW was invented
19:32:09 <Alberth> Ruby is that old??? :O
19:32:41 <Superuser> yeah, older than PHP
19:33:03 <Superuser> PHP and Ruby are spiritual successors to Perl
19:33:04 <Superuser> but PHP is doing it wrong :P
19:33:18 <Rubidium> I think the 1990 variant of Ruby is better
19:33:43 <Alberth> PHP smells like C to me
19:34:12 <Superuser> PHP smells like Shit to me
19:34:25 <Alberth> Perl has at least useful string functionality in the language
19:34:34 <Rubidium> but yes, I was discovered in 1861
19:34:43 <Rubidium> and I'm slowly falling apart ;)
19:34:43 <Belugas> PHP smells like computer screen to me
19:34:58 <Alberth> hi Belugas!
19:35:00 <Rubidium> I'll be half myself in only 49 billion years
19:35:04 <Belugas> you're so old, Rubidium
19:35:14 <Belugas> hi hi Alberth!
19:35:25 <Superuser> oh actually my bad, Ruby has been around in draft form since 1993, but Matz had ideas since he got a job as a C++ programmer and programmed in C++ exclusively for two years, starting 1991 (poor guy!!!)
19:35:32 <Superuser> thanks Wikipaedia :)
19:35:38 <peter1138> PHP... :-(
19:36:17 <Rubidium> oh... and I'm more abundant than copper
19:36:20 <peter1138> "Personal Home Page" yeah
19:37:14 <Superuser> it is now called PHP: Hypertext Preprocessor actually, joining a long line of UNIX program names hahahahah
19:37:24 <peter1138> well yes, they renamed it
19:37:36 <Alberth> for some reason you need a turing complete programming language to make a text-page at the web :(
19:37:44 <Superuser> but yeah, PHP's origins are very much like those of a typical open source project: guy had a problem to fix, did it himself
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20:54:59 <DorpsGek> Commit by frosch :: r24772 /trunk/src (4 files) (2012-11-28 20:54:56 UTC)
20:55:00 <DorpsGek> -Codechange: Call Window::OnEditboxChanged only when the content changes, not when only moving the cursor.
21:03:37 <DorpsGek> Commit by frosch :: r24773 trunk/src/osk_gui.cpp (2012-11-28 21:03:34 UTC)
21:03:38 <DorpsGek> -Fix: Shift in the OSK behaved like capslock.
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21:14:32 <DorpsGek> Commit by frosch :: r24774 /trunk/src (4 files) (2012-11-28 21:14:28 UTC)
21:14:33 <DorpsGek> -Fix: Invert the focus handling of the OSK. Keep the focus at the OSK and close it on losing focus. This makes the editbox in the OSK behave correctly.
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21:21:14 <Terkhen> hello
21:22:05 <frosch123> hola terkhen :)
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21:42:48 <Terkhen> ooh, strings :)
21:44:51 <frosch123> :)
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21:49:36 <DanMacK> Andy been around tday?
21:49:49 <Terkhen> it's been short but intense :)
21:49:50 <Terkhen> good night
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22:23:50 <Wolf01> 'night all
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22:30:52 <NGC3982> @calc 270 / 2
22:30:52 <DorpsGek> NGC3982: 135
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