IRC logs for #openttd on OFTC at 2012-11-30
            
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09:04:56 <Flygon> I can't believe a balloon loop became useful in an OpenTTD game...
09:05:30 <Nat_aS> hmm?
09:06:37 <Flygon> A loop where the train turns around by going around a loop, rather than reversing
09:06:50 <Flygon> Ended up finding one useful for use in depoting a train
09:07:06 <NGC3982> Flygon: screenshot!
09:08:17 <Flygon> https://dl.dropbox.com/u/2651992/Art/Other/balloonloopdepot.png
09:08:39 <Flygon> 1872
09:08:48 <Flygon> I'll need a higher speed depot in future...
09:09:34 <Flygon> It may seem overbuilt... but it's because it's a conveniently placed town for an interchange station, and it was the biggest in the area
09:09:41 <Flygon> The American midwest is bleak :(
09:10:07 <Flygon> Be a great map for a multiplayer game, if 2048*2048 didn't crash MP
09:10:24 <Flygon> And nobody in the household likes OpenTTD but me
09:12:10 <Flygon> My networks are very boring looking, really
09:12:14 <Flygon> I'm not imaginative
09:12:53 <Nat_aS> That seems like it would be usefull in Locomotion
09:12:59 <Nat_aS> because trains are full retarded
09:13:08 <Nat_aS> and can't turn around if it's not the end of the line
09:13:21 <Nat_aS> they will try going the wrong way if it's ever an option
09:13:24 <Flygon> Ah, yees
09:13:32 <Flygon> That's why balloon loops were built irl
09:13:44 <Flygon> Because steam locomotives don't reverse like they do in OpenTTD :P
09:14:33 <__ln___> they don't magically teleport to the other end of the train?
09:14:49 <Flygon> What'd be nice, is a feature that differentiates single locomotive setups, and push-pull/MU/multi-cabbed setups
09:15:24 <Flygon> ln, some people might believe I'm an ancestor of Spock, but I can detect sarcasm :P
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09:52:51 <Alberth> hello everyone and someone
09:54:09 <Flygon> Heya
10:01:21 <__ln___> what about anyone
10:17:41 <Alberth> he's here too? in that case, hello anyone!
10:19:03 <NGC3982> Morning.
10:19:26 <Flygon> Evenning
10:20:05 <Eddi|zuHause> oooh it snows
10:20:30 <__ln___> oh you noticed it too
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10:31:53 <Flygon> People almost wish it was snowing here
10:31:56 <Flygon> 39c yesterday
10:32:19 <Flygon> 39c in the same region it snows in Winter @_@
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10:39:53 <__ln___> it is winter
10:40:09 <Eddi|zuHause> actually it's not
10:42:51 <Markk> It snows quite a lot here.
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10:58:33 <NGC3982> Is we-don't-allow-more-than-one-airport-per-town configurable?
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11:00:12 <NGC3982> station_noise_level?
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11:05:50 <Eddi|zuHause> yes
11:06:44 <NGC3982> And it's not usable in a network game.
11:06:53 <NGC3982> Snap.
11:33:40 <NGC3982> http://i.imgur.com/GHn7G.png
11:33:47 <NGC3982> I need to go from there, to there.
11:34:03 <NGC3982> :(
11:34:09 <__ln___> heliport!
11:35:32 <Eddi|zuHause> two loading platforms, single track, one unloading platform, two trains...
11:36:05 <NGC3982> I guess a single track would do.
11:36:07 <NGC3982> Yes, that's it.
11:36:19 <Eddi|zuHause> or an additional siding before the unloading station for three trains
11:39:15 <NGC3982> I think this also gives me a good reason to learn entry-exit
11:39:31 <NGC3982> For instance, making a train-length of tiles with extra rails in the end
11:39:45 <NGC3982> Where train 2 can wait if the drop-station is filled
11:39:53 <NGC3982> I guess that is possible?
11:40:23 <Eddi|zuHause> just use path signals
11:41:03 <Alberth> make a longer canal?
11:41:33 <V453000> if you only killed the green panel house, you could make two bridges over the road?...
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11:42:20 <NGC3982> Oh, yes..
11:42:43 <Alberth> one longer bridge?
11:42:50 <Alberth> no need to kill houses then
11:43:19 <NGC3982> I work with transportation, not house reconstructioning
11:43:21 * NGC3982 levels.
11:43:22 <NGC3982> http://i.imgur.com/I6DjD.png
11:43:26 <NGC3982> Currect sollution.
11:43:39 <NGC3982> It's ugly. I guess a canal would at least look nicer.
11:43:50 <NGC3982> Yes, indeed.
11:43:55 * NGC3982 remakes.
11:44:40 <Eddi|zuHause> not quite how i would have done it
11:44:58 <V453000> LOL :D "not house reconstructioning" :D :D :D made my day
11:45:25 <NGC3982> Hehe
11:45:31 <Eddi|zuHause> you could also turn the road station into terminal ones, then they'd use less space for entry/exit
11:45:42 <NGC3982> Well, the plus side of OpenTTD is that houses are disposable.
11:46:00 <V453000> not killing a single house is just dumb, sorry
11:46:10 <NGC3982> Eddi|zuHause: Yes, But i'd rather not use trucks.
11:46:33 <V453000> well, even with the one house standing there you can make one bridge?
11:46:34 <NGC3982> Jeez, canals are expensive.
11:46:56 <V453000> you could ... join the dock with the train station next to it as well
11:46:57 <NGC3982> Relax, the house and it's occupated families have already been eliminated.
11:47:02 <Eddi|zuHause> use a basecost grf to lower canal cost :)
11:47:12 <NGC3982> Eddi|zuHause: No! I enjoy the realism of it.
11:47:31 <NGC3982> It's just that experimentation and high costs are not good friends.
11:47:42 <V453000> realism :D np
11:47:56 <Eddi|zuHause> i guess "canal types" for small/medium/large ships could be appropriate
11:51:18 <V453000> :D
11:52:06 <NGC3982> :P
11:53:26 <Alberth> add a one-way arrow as well? :)
11:56:58 <NGC3982> http://i.imgur.com/M0D2f.jpg
11:57:00 <NGC3982> There we are
11:57:05 <NGC3982> At least it looks nicer, i guess.
12:01:36 <V453000> many buoys :)
12:01:52 <Eddi|zuHause> what's that weird water-object with the foundation around it?
12:02:19 <Eddi|zuHause> and why do you use jpeg when the game makes wonderful and smaller png files?
12:02:40 <V453000> chips dock?
12:02:57 <NGC3982> 1: I guess you are refering to the glitched out CHIPS tiles in the down-left corner? :)
12:03:10 <V453000> could be from first too I think
12:03:18 <V453000> *firs
12:03:22 <NGC3982> 2: Hyperdesktop creates and uploads in one click. Way faster and smoother for me.
12:03:29 <V453000> lol
12:03:47 <NGC3982> The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way.
12:03:55 <V453000> well as an illustratory image jpg is fine in this case I think
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12:04:12 <NGC3982> It's more then enough for it's purpose.
12:04:30 <NGC3982> But yeah, jpg really sucks for stuff like OpenTTD
12:04:43 * NGC3982 looks for a setting
12:05:02 <NGC3982> Wait, it's using png?
12:05:22 <V453000> the compression is pretty obvious there
12:05:26 <NGC3982> What the.
12:05:35 <NGC3982> It kind of choosed jpg for some reason.
12:05:40 <V453000> and the link itself doesnt look like .png
12:05:41 <V453000> http://i.imgur.com/M0D2f.jpg
12:05:45 <NGC3982> Png is used according to settings.
12:05:47 <__ln___> *chose
12:05:51 <NGC3982> Yes, thanks.
12:05:54 <NGC3982> You crazy finn.
12:06:03 <__ln___> You're welcome, dear swede.
12:06:43 <NGC3982> __ln___: Got snow yet?
12:07:12 <__ln___> it's been snowing all the time since morning.
12:07:27 <Eddi|zuHause> we say "old swede" if something is surprising/strange to us
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12:09:11 <Eddi|zuHause> http://de.wikipedia.org/wiki/Alter_Schwede_(Redewendung)
12:09:37 <NGC3982> Like the old dog you take to the forest with your fathers gun.
12:10:18 <Eddi|zuHause> i don't think so
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12:22:26 <drac_boy> hi
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12:37:27 <NGC3982> Jesus, i also need to get farm supplies to the same locaiton.
12:37:29 <NGC3982> location*
12:37:50 <NGC3982> Fear not, i'm on vacation, i have time on my hands and SHIPS! \o/
12:40:07 <drac_boy> heh
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13:02:07 <Sturmi> !playercount
13:02:26 <Sturmi> oops wrong channel
13:04:09 <Flygon> Happens all the time
13:04:29 <Eddi|zuHause> so where is glx when you need him?
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13:05:18 <NGC3982> Hm
13:05:25 <NGC3982> I'm having some issues
13:05:56 <NGC3982> Bah.
13:07:46 <NGC3982> i have a Fertiliser Plant the receives chemicals. It sais it's producing X amount of farm supplies, but the trucks/trams can't pick anything up.
13:08:30 <NGC3982> Oh, wait.
13:08:54 <NGC3982> FIRS industries doesn't always have 100% of it's tiles available for shipment coverage.
13:09:51 <drac_boy> heh
13:10:01 <drac_boy> just like the original :)
13:13:47 * NGC3982 craches trains like crazy
13:16:31 <Yexo> <NGC3982> The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way. <- it's still in the issue tracker for CHIPS, but I haven't had time to look at it yet
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13:18:07 <NGC3982> Yexo: Great. Let me emphasize that it was not a complaint. I noticed it kind of looked that way.
13:18:43 * NGC3982 holds FIRS and CHIPS very highly.
13:19:07 <NGC3982> Well, i hold everyone in here highly. Except for Markk. He's a butt pirate.
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14:16:53 <morten> Hi all and tnx for a great game :)
14:17:34 <morten> i'm running linix mint 14 and openttd 1.2.3 an m
14:19:28 <morten> i'm running linix mint 14 and openttd 1.2.3 and my problem is that when i rightclick with the mouse my board is sent up-left this happends after some time of use, sometime i manage to get it under controll by scrolling max right, but most often i do have to restart. any suggestion?
14:20:28 <Eddi|zuHause> that likely is some problem with your desktop environment or mouse driver
14:21:08 <Eddi|zuHause> someone had a similar problem with windows 8 recently.
14:21:21 <Eddi|zuHause> i suspected "gestures" or something, but haven't heard back anything
14:27:55 <morten> Eddi|zuHause: i found an article in the forum, but this is not windows, its linux mint 14.
14:34:17 <Belugas> hello
14:35:48 <Eddi|zuHause> there's no snow leftover :/
14:36:59 <Alberth> does it happen with other applications?
14:37:24 <Belugas> still some white spots here and there, here, Eddi|zuHause :)
14:37:31 <Belugas> has to... it's -9 today :S
14:37:57 <Eddi|zuHause> hm... it's only +18 in here...
14:38:17 <Belugas> ha... shut up!
14:40:57 <morten> Alberth: i don't know of other programs using this sort of movement by rightclick and drag sri
14:41:24 <morten> now for some reason i'm in control agn
14:43:11 <Alberth> Belugas: did you try the HTP yet? (Heat Transfer Protocol)
14:43:29 <Belugas> :)
14:43:36 <Belugas> channel will overload ;)
14:43:53 <Alberth> hmm, good point
14:44:29 <Alberth> maybe it needs a bit more work
14:45:09 <morten> and now i'm not in control agn, it's not actually a problem restarting, but annoying :)
14:46:04 <Eddi|zuHause> morten: of course a workaround would be to use left-click-scrolling
14:47:03 <Alberth> cursor keys work too
14:47:28 <Alberth> morten: making a selection in some file manager?
14:48:10 <Alberth> hmm, that's LMB-drag :(
14:48:30 <Eddi|zuHause> RMB is context menu almost everywhere, except games
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14:52:57 <morten> now after dragging the board all-right and doing some track laying all appear normal again. my guess is that there migt be a counter going bananas :)
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15:29:30 <Flygon> I really should use that patch that lets passengers choose destinations...
15:29:45 <Flygon> Would make this America scenario 1000% more interesting <_>
15:33:52 <Alberth> +1
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15:43:48 <Kjetil_> +1
15:46:30 <morten> i might give up this game .... grrr
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15:51:17 <morten> now i figured out some information: this seems to happens when i drag ottd on two screens (i have three) if i the switch to one screen, it seems to normalize...
16:01:58 * peter1138 ponders 'downgrading' to squeeze
16:15:04 * Belugas wants that too... downgrading the belly to squeeze the belt a little more...
16:17:45 <peter1138> wheezy is... currently fucked
16:18:05 <peter1138> which is disappointing, as it's frozen for release
16:18:30 <blathijs> peter1138: "fucked" ?
16:18:44 <peter1138> broken multiarch stuff
16:18:59 <blathijs> Ah, that
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16:25:05 <peter1138> and as far as i can see it's not going to be fixed for release, so
16:46:35 <SpComb> peter1138: really?
16:46:53 * SpComb is highly iinterested in the upcoming squeeze -> wheey upgrade
16:49:19 <SpComb> whee-hy
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17:08:00 <peter1138> yeah
17:08:19 <peter1138> currently you can't use 32bit nvidia drivers on a 64bit install
17:08:37 <peter1138> the old way was removed but the new way is broken
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17:09:53 <SpComb> oh
17:09:58 <SpComb> that sounds funky
17:10:07 <peter1138> so, no games under wine
17:10:26 <peter1138> nor those things which are old and 32bit only
17:10:41 <peter1138> solution given to me so far is to use a 32bit install o_O
17:10:58 <SpComb> how does that even work?
17:11:07 <peter1138> how does what work?
17:11:10 <SpComb> mixed 32-bit and 64-bit in kernel space?
17:11:15 <peter1138> yeah
17:11:19 <peter1138> well, userspace
17:11:27 <peter1138> the nvidia drivers are 64bit
17:11:33 <peter1138> but the supporting library is 32 or 64 bit
17:11:36 <SpComb> libgl?
17:11:43 <peter1138> yea
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19:40:03 <Terkhen> hello
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19:43:27 <andythenorth> lo
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19:49:42 <Alberth> hi
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19:57:47 <Eddi|zuHause> 3 hours left until opening the first door! :)
19:58:56 <frosch123> don't you fear it might become cold inside?
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20:00:43 <Eddi|zuHause> they have mineral oil inside, may be used for heating :)
20:01:46 <peter1138> wonder if nouveau will work
20:01:50 <peter1138> (lol course it won't)
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20:05:02 <NGC3982> vichy?
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22:33:45 <frosch123> night
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22:44:21 <Terkhen> good night
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