IRC logs for #openttd on OFTC at 2012-11-13
            
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01:37:17 <Supercheese> Question: Making an industry's production level affected by another nearby industry's production level (and/or how much cargo the other industry has received). Is this possible?
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05:02:20 <Flygon__> Clearly my net hates me
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07:59:41 <Terkhen> good morning
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08:09:39 <Flygon> I have just realized how stupid I am
08:10:16 <Flygon> I can just timetable smaller freight trains to pick up primary industries and put the freight at secondary industries, or transfer stations @_@
08:10:42 <Flygon> I learn something new every time I realize I've the intelligence of a doorknob
08:10:43 <Flygon> Anyway
08:10:54 <Flygon> Huomenta Terkhen!
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12:14:29 <Eddi|zuHause> so... what does one do when RRT tells "station limit reached"?
12:14:44 <Eddi|zuHause> stupid old games... :p
12:17:17 <__ln__> disassemble it and make an open source clone of it
12:17:48 <Ammler> locomotion
12:20:47 <Eddi|zuHause> locomotion has nothing to do with RRT
12:22:58 <Eddi|zuHause> but seriously... what does one do when one can't expand to new cities anymore?
12:23:37 <Eddi|zuHause> except give up/unify some old local routes, there's not much i can see
12:24:22 <Eddi|zuHause> that frees up maybe two or three stations
12:24:53 <peter1138> been a long time since i played rrt
12:25:41 <peter1138> are you talking about the original one that looked a lot like civ at the time?
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12:34:28 <Eddi|zuHause> yes
12:35:00 <Eddi|zuHause> although it only looked like civ if you played civ in 16 colour mode, not 256 colour mode :)
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12:40:41 <peter1138> best civ imho
12:43:27 <Eddi|zuHause> it had plenty of bugs. and the patch that i got later was for the english version, which made things even worse
12:44:39 <Eddi|zuHause> i probably played civ2 the most, followed by civ4
12:47:26 <frosch123> yeah, in rrt and colonization you just give up if you hit the limits
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12:49:20 <BadBrett> "Although the majority of all original houses occupy a single tile, it is possible to define a larger house of up to 2x2 tiles. For this, you should set the fourth 'size' parameter in the item-block."
12:49:53 <BadBrett> What exactly does this mean? Should I set it in the header?
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12:50:54 <frosch123> you put it as fourth parameter in the "item" thingie
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12:53:38 <frosch123> item(FEAT_H..., item_my_name, random number, HOUSE_SIZE_xxx)
12:53:48 <DanMacK> Hey all
12:56:01 <BadBrett> that's what i thought... should i set random number to -1 then?
12:56:51 <DanMacK> Hey brett. How goes progress?
12:56:54 <frosch123> ah, yes, -1
13:00:11 <BadBrett> thanks!
13:00:37 <BadBrett> DanMack: I'm still writing the code, so no new graphics
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13:04:50 <DanMacK> Cool
13:06:10 <BadBrett> a bit boring though, I enjoy doing the graphics more ;)
13:06:51 <DanMacK> Lol I know
13:08:24 <Stimrol> Is it possible to have dedicated server restart at f.ex 2050 and start from the same save or same scenario?
13:10:31 <Ammler> isn't that what restart does, instead newgame?
13:11:14 <frosch123> restart only works for random generated maps, not for scenarios
13:11:26 <Stimrol> Doesn't the game automaticly go newgame after restart_year or is it perhaps restartgame?
13:12:01 <Stimrol> frosch123, so the same goes for save?
13:13:42 <frosch123> restart_game_year generates a new map
13:13:55 <frosch123> same settings, but different map
13:15:51 <Stimrol> that is what I thought, I was hopeing that I could restart server automaticly with always same save or scenario
13:16:09 <frosch123> i don't think you can do that with on-board stuff
13:16:14 <frosch123> you need some external script or similar
13:16:32 <frosch123> something external which sends "restart" to the console
13:17:19 <frosch123> i.e. via admin port, or via plain console
13:19:02 <Stimrol> So if I knew pearl f.exe I could query the server with some script to see what year it was and send restart in 2050?
13:19:49 <frosch123> no idea what you currently use to run your server
13:20:35 <frosch123> but, if you know java and want something custom, you can use the admin port to control ottd remotely
13:20:39 <frosch123> http://dev.openttdcoop.org/projects/joan
13:21:47 <Stimrol> I am using autopilot, but out off luck with knowing programming
13:21:54 <Stimrol> thanks very much for the help
13:22:09 <frosch123> i don't know autopilot well enough, to help you there
13:22:17 <frosch123> it might also have various features
13:23:27 <Stimrol> I will see what I find out, the digging in to this problem is just starting :)
13:32:34 <Ammler> with autopilot, you could query the year and load the save
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13:40:15 <Stimrol> thanks Ammler, what do I need to know to do that, some pearl or..'
13:44:55 <Ammler> tcl
13:45:56 <Ammler> well, you should also be able to use the new interface together with autopilot
13:46:11 <Ammler> so you can also use your favorite language
13:46:44 <Ammler> http://ps.openttdcoop.org/publicserver/scripts/irc/ <-- some example scripts
13:47:56 <Stimrol> In the old days I knew some Pascal :) that doesn't count today, so the only way for me is hopeing I can maybe find something by trial and errors. But this is a interesting problem.
13:55:54 <Ammler> Stimrol: something like this: https://paste.openttdcoop.org/show/1924/
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13:57:31 <Stimrol> wow, thanks alot Ammler
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14:01:58 <NGC3982> http://i.imgur.com/9pvOJ.png
14:02:05 <NGC3982> Can this be thought of as "realistic"?
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14:02:45 <frosch123> no, there is no snow
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14:13:25 <peter1138> Want realistic? Go outside.
14:13:38 <Markk> :)
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14:22:13 <BadBrett> 2x2 houses works great now. me so happy.
14:22:20 <BadBrett> *work
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14:28:55 <V453000> frosch123: seen my tickets? :)
14:29:19 <peter1138> For Justin Beiber?
14:30:06 <V453000> ..
14:30:18 <Markk> :D
14:32:22 <Stimrol> Ammler, I am trying this for test with irc command !test and I always get invalid ELF header
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14:33:59 <Elukka> http://stardate.org/sites/default/files/images/gallery/titan_dione.jpg
14:34:01 <Elukka> space looks unrealistic
14:34:11 <Elukka> (a photo from cassini)
14:34:18 <Belugas> hello
14:35:51 <Elukka> did the r-word cause belugas to appear? :P
14:36:05 <Eddi|zuHause> you do realize that all colours in "space" photos are "wrong"?
14:36:15 <Elukka> no, not really
14:36:26 <Elukka> nebulae are often in false color, though not always
14:36:29 <Belugas> naaa... just my daily routine which is resuming back to normal (finally) :)
14:36:53 <Eddi|zuHause> not even curiosity can do proper colours
14:36:56 <Elukka> images of planets and moons and such are usually true color, or at least colorized to look as real as possible with the instrumentation they have
14:37:23 <Elukka> sure it can
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14:37:37 <Elukka> there's no special trick to getting true color images in space
14:37:41 <Elukka> you just mount a more or less normal camera on it
14:38:09 <Elukka> false color images are false color because they provide more useful information that way
14:40:35 <Elukka> http://www.nasa.gov/images/content/682400main_PIA14922_full_full.jpg
14:40:40 <Elukka> "A giant of a moon appears before a giant of a planet undergoing seasonal changes in this natural color view of Titan and Saturn from NASA's Cassini spacecraft. "
14:40:55 <Ammler> Stimrol: might simply need a newline at the end
14:41:05 <Elukka> i like how titan is so blurry it looks like a cheap 3D model
14:41:11 <Ammler> I didn't test the command :-)
14:45:37 <peter1138> "colorized to look as real as possible" == false colour, to me ;)
14:47:39 <Stimrol> Ammler, I will test this, thank you.
14:49:14 * peter1138 mumbles about non-plain text email
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14:53:41 <frosch123> V453000: thanks for the bieber tickets
14:53:47 <frosch123> i added one to my todo list
14:53:53 <frosch123> have to find someone else for the second one
14:54:01 <Flygon> Elukka, that's not a cheap 3D model
14:54:03 <V453000> :)
14:54:20 <Flygon> It's clearly a moon from The Next Generation, or Voyager!
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14:58:31 <BadBrett> "HOUSE_FLAG_NOT_SLOPED
14:58:31 <BadBrett> Can only be built on flat terrain. Note that 2x2 buildings will always only be built on flat land, even if this bit isn't set."
14:58:38 <BadBrett> this doesn't seem to be the case
15:01:57 <frosch123> might be a subtile ottd/ttdp difference
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15:02:56 <drac_boy> hi
15:04:36 <BadBrett> probably
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15:16:07 <Stimrol> Ammler, I could do it as this "::ap::game::console "load mysave.sav\r"
15:16:19 <Stimrol> next step figure out how to run this periodicaly
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15:48:00 <drac_boy> any of you have an amd pc? just wondering anyway
15:48:44 <Eddi|zuHause> why wouldn't one have an amd pc?
15:49:50 <drac_boy> I'm just asking :P
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15:58:57 <zear> hello
15:59:28 <zear> how come the helicopters become obsolete before the end of the game?
15:59:49 <zear> is this by design, or a bug?
16:00:05 <drac_boy> eddi...basically was just wondering about trying build another amd system anyway .. but we'll see I guess
16:00:13 <frosch123> zear: by design
16:00:33 <zear> frosch123, in openttd, or the original game?
16:00:44 <frosch123> original
16:00:48 <frosch123> in ottd you can load a newgrf
16:01:21 <frosch123> hmm, not sure about original, actually
16:01:23 <zear> isn't that just a graphics replacement?
16:01:28 <frosch123> nope
16:01:32 <frosch123> it's a gameplay plugin
16:01:33 <Yexo> newgrfs contain much more than just graphics
16:01:44 <zear> then i'm probably already using it
16:01:52 <zear> as i installed only the free modules
16:01:57 <zear> ie. no original game data files
16:02:09 <Yexo> opengfx is just a graphics replacement for the original graphics
16:02:31 <frosch123> zear: then you are likely using none :p
16:02:33 <Yexo> newgrfs are set in the newgrf config window, you can also download new ones via the online content system
16:02:50 <zear> frosch123, the game is still playable
16:02:55 <frosch123> yes
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16:03:17 <frosch123> http://wiki.openttd.org/Newgrf#Version_1.1_and_later <- check that
16:03:28 <frosch123> there are 500 available, you cannot have them all activated
16:03:41 <frosch123> you have to choose, if you didn't you have defaults
16:03:46 <frosch123> which match the original very closely
16:04:08 <zear> frosch123, you are right, i don't have any of them enabled
16:04:09 <frosch123> (except for newer features)
16:05:25 <zear> just quickly filtered, but no "heli*" addons that compensate for the helicopters becoming obsolete
16:05:46 <frosch123> check aviators aircraft set
16:06:12 <frosch123> i do not remember any set providing only helicopters
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16:06:39 <frosch123> mind that you can only activate these plugins for new games
16:06:44 <frosch123> you cannot add/remove stuff mid-game
16:07:07 <zear> i realize that
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16:08:44 <zear> i wonder what was the choice in original game for making the helicopters obsolete
16:09:12 <V453000> I bet the bigger problem is expiring vehicles = on?
16:09:23 <zear> isn't it a trend in sci-fi to feature flying cars
16:09:30 <zear> that would easily replace the old helicopter design
16:09:51 <zear> well, the expiring vehicles is not a biggie, since you can always replace them with newer models
16:10:16 <V453000> what if there arent newer models :)
16:10:20 <zear> but here the helicopters as a whole become obsolete and you can't replace newer ones
16:10:32 <V453000> after all your helicopters are doing exactly that apparently
16:10:35 <zear> V453000, so far this was only a problem with helicopters for me
16:10:45 <V453000> yes
16:10:46 <zear> and trains, but naturally there is maglev, etc.
16:10:48 <frosch123> V453000: good point, we should tell zear about that feature
16:10:50 <zear> so there is replacement
16:10:55 <V453000> so, having vehicles_never_expire on would make this problem gone
16:11:12 <zear> that could work, but i actually do like how the old models expire
16:11:13 <V453000> just as well as any similar or related problems
16:11:22 <V453000> cant help you then
16:11:32 <zear> i'd just like new futuristic designs for the helicopters instead of dumping them as a whole
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16:11:44 <V453000> if you want something new, better get drawing :)
16:11:48 <zear> :D
16:12:09 <frosch123> zear: we have the policy to only add "new stuff" via add-ons
16:12:17 <zear> which makes sense
16:12:24 <frosch123> the default stuff is somewhat playable, but generally noone bothers
16:12:30 <zear> hehe
16:12:32 <frosch123> because everyone wants his own deal anyway :p
16:12:41 <zear> except new players, i guess
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16:13:07 <V453000> original works well, but later you definitely want more
16:13:26 <frosch123> well, better start easy before letting them drown in add-ons :p
16:13:34 <zear> so, any tutorials for creating new graphic sets?
16:13:57 <frosch123> http://www.tt-wiki.net/wiki/NMLTutorial
16:14:10 <frosch123> but maybe you want to first check whether there is already suitable content for you :p
16:14:18 <zear> already checked
16:14:20 <zear> doesn't seem to be any
16:14:23 <zear> unless i missed something
16:14:32 <frosch123> i guess it is hard to stuff yourself without ever having used any existing stuff
16:14:42 <V453000> cant say I know about any futuristic helicopters either
16:14:43 <frosch123> zear: aviators is the standard aircraft set
16:15:20 <frosch123> but yeah, i think it has only future-zeppelin instead of helicopters :p
16:15:42 <V453000> codename for kirov.
16:15:46 <zear> as long as it can land on heliports it will be fine
16:16:10 <V453000> see av8 and see for yourself already ...)
16:16:45 <frosch123> http://users.tt-forums.net/pikka/wiki/index.php?title=Aviators_Aircraft_Set#Vehicles <- the qrque 4 looks also futureish
16:16:57 <frosch123> http://users.tt-forums.net/pikka/wiki/index.php?title=Eurocopter_Orque_4 <- 2025
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16:17:33 * drac_boy also uses the russiaplane grf a lot myself
16:17:49 <zear> frosch123, that set has tons of helicopters in 2045
16:18:02 <zear> unless they only expire after some time when you started a new game
16:18:46 <frosch123> if you have them when starting in year 3000, you will also have them when playing till 3000
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16:18:56 <zear> ah, great
16:19:13 <V453000> if stuff breaks use no expiring vehicles :)
16:19:46 <V453000> I actually have no clue how does nuts work with expiring vehicles, might be utterly broken
16:20:20 <drac_boy> heh .. V453000 you're NUTS! :p
16:20:22 <drac_boy> ;)
16:21:04 <V453000> ok as I didnt configure it it looks like they just Dont expire :D
16:21:18 <V453000> nice enough
16:21:52 <andythenorth> also...bonjour
16:22:06 <V453000> also, I am completely sane, which is proved by this http://wiki.openttdcoop.org/ProZone:Archive
16:22:09 <V453000> hi andy :)
16:22:24 <V453000> see game 31 :)
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16:26:42 <frosch123> @base 8 10 31
16:26:42 <DorpsGek> frosch123: 25
16:26:44 <frosch123> @base 7 10 31
16:26:44 <DorpsGek> frosch123: 22
16:26:55 <frosch123> V453000: even when using base 7 you are off
16:27:30 <V453000> ?
16:27:48 <V453000> k 21
16:27:54 <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30
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16:33:48 <Ammler> [16:16] <Stimrol> next step figure out how to run this periodicaly <-- add it as callback
16:35:20 <Ammler> or execute it via crontab signal
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16:43:30 <andythenorth> bananas needs a download stats API
16:43:33 <andythenorth> for my amusement
16:44:55 <Markk> Bananas has gone monkey
16:44:58 <frosch123> as rss feed? or as desktop applet?
16:45:52 <supermop> mobile app
16:46:04 <supermop> i want to check firs downloads on the go
16:46:15 <andythenorth> frosch123: name / value pairs?
16:46:20 <andythenorth> JSON?
16:46:21 <andythenorth> :P
16:48:33 <V453000> lol
16:53:05 <peter1138> Who's Jason?
16:53:23 <andythenorth> friend of Kylie
16:53:27 <andythenorth> also Argonauts
16:53:36 <andythenorth> multiplayer NoCarGoal game later?
16:53:50 <frosch123> no reasons against it
16:54:30 <andythenorth> need to get gold :P
16:54:48 <andythenorth> planetmaker Hirundo Yexo Zuu Terkhen V453000 et al? ^^
16:54:59 <andythenorth> also others
16:55:27 <V453000> dont expect me tonight :(
16:55:29 <Yexo> maybe later, not sure yet if I have time
16:56:02 <andythenorth> needs 3, or an easier goal :)
16:56:19 <V453000> depends on the setup andy, if you make like 5 farms on teh whole map and give yourself a 30k goal of food for just 7 years ...
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16:56:37 <V453000> dont think that is possible :p
16:57:07 <andythenorth> Fish!
16:57:16 <andythenorth> did I include Fish in FIRS basic? :P
16:57:43 <andythenorth> maybe I should make an economy where all primaries are at sea
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16:57:58 <V453000> x_x
16:58:05 <DanMacK> Hey all
16:58:17 <FLHerne> andythenorth: That sounds a bit inconvenient :P
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16:58:41 <andythenorth> FLHerne: have you heard of these things that float on water?
16:58:46 <andythenorth> I think they're called...boats
16:58:54 <V453000> NOOO
16:59:11 <FLHerne> Question: Does your economy thing allow more than 32 cargoes overall, if each economy has <32?
16:59:14 <V453000> those dont exist
16:59:25 <frosch123> V453000: you can see them in the last game e played
16:59:26 <planetmaker> I'm afraid I've to decline tonight, andythenorth :-(
16:59:27 <DanMacK> !logs
16:59:29 <FLHerne> andythenorth: I have. I use quite a few. They're a bit slow though :-/
16:59:31 <frosch123> i had a ship route over half of the map
16:59:34 <frosch123> even including canals
16:59:40 <planetmaker> good evening though :-)
16:59:49 <V453000> frosch123: difference between you can see them and they exist
16:59:50 <V453000> :P
16:59:59 <V453000> hi pm :)
17:09:23 <andythenorth> FLHerne: yes, more than 32 cargos
17:09:29 * andythenorth ponders
17:10:06 <V453000> not sure if I want to hear the outcome :D
17:10:28 <andythenorth> thinking about NoCarGoal
17:10:52 <andythenorth> is the slow speed of ships a factor against them for a 7 year challenge?
17:11:34 <V453000> in a matter of a few ships undelivered, yes
17:11:42 <V453000> other than that not much
17:12:01 <V453000> assuming you use the broken station ratings
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17:13:40 <andythenorth> they're slow
17:13:47 <andythenorth> I tried one GS where they were just to slow
17:14:00 <andythenorth> otoh, you don't have too build infrastructure. Building train routes takes time
17:14:03 <andythenorth> and they don't jam
17:14:18 <andythenorth> one train jam can ruin a chance of a medal
17:16:06 <V453000> not getting jam for 7 years is easy :P
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17:19:53 <frosch123> andythenorth: they worked fine the last time
17:20:44 <frosch123> only trains is boring
17:20:46 <andythenorth> you set all base costs low in last game, right?
17:21:06 <frosch123> yes
17:21:12 <frosch123> except terrafomring
17:21:12 <andythenorth> money definitely wasn't a problem
17:21:30 <andythenorth> a few games I had to sell all the ships because we could only get money fast enough with trains
17:22:41 <frosch123> well, you have to use ships for ship-routes
17:22:44 <frosch123> not just for the ships :p
17:22:54 <V453000> :D
17:23:08 <andythenorth> shall we test if NoCarGoal latest version is bug free then? :)
17:23:27 <andythenorth> also try FISH 2
17:23:28 <frosch123> ideally we get a third person for the third cargo
17:23:40 <andythenorth> Rubidium !
17:27:52 <frosch123> we can also cheat and ensure the third cargo is pax :p
17:34:15 <andythenorth> or all in the same chain :P
17:34:25 <andythenorth> coal, iron ore, metal :P
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17:38:59 <supermop> wish i could play with you guys
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17:42:48 <andythenorth> what blocks you?
17:42:56 <frosch123> likely work :p
17:43:21 <frosch123> it's at most 15:00 for him when it is 21:00 for me
17:43:36 <frosch123> or 20:00 for you
17:48:30 <Stimrol> Ammler, I had thought of it but I can't find out how to talk to autopilot. I found out how to send command to the admin port but the .tcl script dont work there
17:52:40 <Ammler> if you don't know how to handle signals or if it doesn't support it, do it like we do the restart on ps (tcl8.4)
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17:55:14 <Ammler> touch a file and check via crontab for that file and execute a restart
17:56:08 <Ammler> tcl is capable to run extern scripts, just in case btw.
17:56:23 <Ammler> exec ls
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17:57:17 <Ammler> Stimrol: ^
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18:00:10 <Stimrol> Ammler, thanks I will see what I can do.
18:03:37 <andythenorth> biab
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18:17:57 <frosch123> Zuu: the obiwan is fixed in the goal gui, but not in the goal news at start of game
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18:21:36 <planetmaker> turns out installing windows is not exactly fast... "Installing update 47/136". And it runs already for >45 minutes now on that...
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18:22:14 <frosch123> what version?
18:22:22 <planetmaker> windows 7
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18:22:41 <frosch123> ah, i thought you were brave and tried 8 :p
18:22:54 <planetmaker> oh no. I re-install a laboratory computer
18:23:07 <planetmaker> it needs to be able to use at least some obscure hardware
18:23:18 <frosch123> ah, i thought you were tired of osx bugs and now wanted to compare with win8 bugs :p
18:23:23 <planetmaker> :-P
18:24:08 <planetmaker> I'm certainly biased, but I find installing OpenTTD and even everything needed to compile it easy...
18:24:29 <planetmaker> ... espeically on linux :-)
18:25:50 <planetmaker> anyway... sports. I hope the computer is finished updating when I return tomorrow ;-)
18:25:53 <planetmaker> see you later
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18:45:18 <DorpsGek> Commit by translators :: r24719 /trunk/src/lang (luxembourgish.txt unfinished/tamil.txt) (2012-11-13 18:45:11 UTC)
18:45:19 <DorpsGek> -Update from WebTranslator v3.0:
18:45:20 <DorpsGek> luxembourgish - 122 changes by Phreeze
18:45:21 <DorpsGek> tamil - 12 changes by aswn
18:47:27 * andythenorth has the idea to do a town set :(
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19:05:17 <NGC3982> Morning.
19:05:27 <NGC3982> andythenorth: Why the :(?
19:07:11 <FLHerne> andythenorth: More houses would be nice. FISH & FIRS releases would be even nicer in the short term, though :P
19:11:52 <andythenorth> frosch123: so game or no game? :)
19:15:13 <Rubidium> still running the ancient version?
19:15:33 <frosch123> andythenorth: pax, goods, petrol?
19:16:03 <andythenorth> works for me
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19:16:13 <andythenorth> frosch123: we need a Rubidium
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19:16:38 <Rubidium> oh come on... I'm virtually everywhere
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19:18:18 <andythenorth> hmm
19:18:21 <andythenorth> electricity
19:18:32 * andythenorth favours extending the map array to do it :P
19:18:35 <andythenorth> but nvm
19:18:51 <andythenorth> frosch123: new FISH? o_O
19:19:33 <frosch123> fish fish r941m
19:19:48 <Rubidium> andythenorth: volt is just a subtype of vehicle
19:19:49 <frosch123> or fish-2-alpha4
19:19:57 <frosch123> i don't like pax, newgame
19:20:10 <andythenorth> frosch123: fish-2-alpha-4 iirc
19:20:11 <frosch123> grain gold clay?
19:20:14 <Rubidium> r24719
19:20:16 <andythenorth> gold is broken
19:20:23 <andythenorth> gold should not be present :P
19:20:32 <andythenorth> I think I need to disable a default cargo :P
19:20:49 <frosch123> gold or newgame?
19:20:51 <andythenorth> newgame
19:20:57 <andythenorth> no industries for gold
19:20:59 <andythenorth> it's a bug :P
19:21:29 <frosch123> oil wood engsup ?
19:23:04 <andythenorth> sounds fine
19:23:23 <andythenorth> good luck with 30k of engsup :)
19:23:29 <andythenorth> but oil and wood make engsup
19:23:37 <andythenorth> via intermediaries :)
19:23:44 <andythenorth> and engsup makes more oil and wood
19:27:01 <frosch123> r24719 #openttdcoop.nightly
19:30:18 <frosch123> game is online
19:30:23 <Rubidium> no such firs replacement set version 0
19:30:49 <andythenorth> 1 min
19:30:59 <andythenorth> http://bundles.openttdcoop.org/firs/releases/0.8.0-test-1/
19:32:32 <Rubidium> GOLD?!? ;)
19:32:55 <Rubidium> oh... medals
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19:39:21 <DanMacK> Hey all
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19:57:38 <DataJuggler> can i kick a fake team player?
19:58:58 <DataJuggler> theres a player, Jackob (nl) who joined my company an then sold everything... and wastet all money.... so, is it possible for me to kick him out of my company?
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20:00:21 <V453000> that would mean he can do just the same DataJuggler
20:00:45 <Ammler> DataJuggler: you set a pw
20:00:47 <DataJuggler> now I added a password to my company....
20:00:58 <DataJuggler> but he's already in...
20:01:06 <Ammler> ask an admin to ban him
20:01:28 <DataJuggler> how can i see who's admin on that server?
20:01:49 <Ammler> some servers use !admin to page
20:01:57 <andythenorth> lol @ griefer
20:02:00 <andythenorth> it's so futile :P
20:02:02 <Ammler> else no clue :-)
20:02:51 <DataJuggler> hmmm !admin dosn't work :(
20:03:00 <Yexo> DataJuggler: ask in the chat of the server
20:03:05 <Yexo> if that doesn't help: pick another server
20:03:55 <DataJuggler> thanks for your answers... hope to figure it out somehow... :S
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20:39:33 <drac_boy> hi
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21:40:56 <DorpsGek> Commit by frosch :: r24720 trunk/src/station_cmd.cpp (2012-11-13 21:40:50 UTC)
21:40:57 <DorpsGek> -Fix (r24715): Comparison of different height units.
21:42:01 <DorpsGek> Commit by frosch :: r24721 trunk/src/station_cmd.cpp (2012-11-13 21:41:54 UTC)
21:42:02 <DorpsGek> -Fix (r24715): Reallow building road stations.
21:46:18 <DorpsGek> Commit by frosch :: r24722 trunk/src/console_cmds.cpp (2012-11-13 21:46:09 UTC)
21:46:19 <DorpsGek> -Add: Display unique ID and md5sum in console content info.
21:46:28 <DorpsGek> Commit by frosch :: r24723 trunk/src/ai/ai_gui.cpp (2012-11-13 21:46:14 UTC)
21:46:29 <DorpsGek> -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
21:46:32 <DorpsGek> Commit by frosch :: r24724 /trunk/src (13 files in 3 dirs) (2012-11-13 21:46:19 UTC)
21:46:36 <DorpsGek> -Codechange: Move drawing of editboxes to the widget drawing code.
21:46:46 <DorpsGek> Commit by frosch :: r24725 trunk/src/network/network_gui.cpp (2012-11-13 21:46:22 UTC)
21:46:53 <DorpsGek> -Cleanup: Remove old editbox focus code which is already handled more generally.
21:47:02 <DorpsGek> Commit by frosch :: r24726 /trunk/src (13 files in 3 dirs) (2012-11-13 21:46:33 UTC)
21:47:07 <DorpsGek> -Codechange: Move editbox mouseloop handling to Window class.
21:47:13 <DorpsGek> Commit by frosch :: r24727 /trunk/src (3 files in 3 dirs) (2012-11-13 21:46:37 UTC)
21:47:17 <DorpsGek> -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
21:47:20 <DorpsGek> Commit by frosch :: r24728 /trunk/src (3 files in 2 dirs) (2012-11-13 21:46:40 UTC)
21:47:21 <DorpsGek> -Codechange: Unify usage of OnOSKInput.
21:47:24 <DorpsGek> Commit by frosch :: r24729 /trunk/src (9 files in 3 dirs) (2012-11-13 21:46:46 UTC)
21:47:25 <DorpsGek> -Codechange: Unify the handling of HEBR_EDITING.
21:47:28 <DorpsGek> Commit by frosch :: r24730 /trunk/src (misc_gui.cpp osk_gui.cpp) (2012-11-13 21:46:50 UTC)
21:47:29 <DorpsGek> -Codechange: Allow OSK to simulate widget buttons with index 0.
21:47:32 <DorpsGek> Commit by frosch :: r24731 /trunk/src (7 files in 2 dirs) (2012-11-13 21:46:54 UTC)
21:47:33 <DorpsGek> -Codechange: Remove OnOpenOSKWindow and instead specify OK and CANCEL buttons via QueryString members.
21:47:36 <DorpsGek> Commit by frosch :: r24732 /trunk/src (10 files in 6 dirs) (2012-11-13 21:46:58 UTC)
21:47:37 <DorpsGek> -Codechange: Unify handling of OK and CANCEL actions for editboxes.
21:47:40 <DorpsGek> Commit by frosch :: r24733 /trunk/src (13 files in 3 dirs) (2012-11-13 21:47:02 UTC)
21:47:41 <DorpsGek> -Codechange: Move handling of editbox keys to window class.
21:47:44 <DorpsGek> Commit by frosch :: r24734 /trunk/src (12 files in 3 dirs) (2012-11-13 21:47:07 UTC)
21:47:45 <DorpsGek> -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
21:47:48 <DorpsGek> Commit by frosch :: r24735 /trunk/src (4 files) (2012-11-13 21:47:13 UTC)
21:47:49 <DorpsGek> -Codechange: Move HandleEditBoxKey to Window class.
21:57:41 <SpComb> eek
21:58:32 <frosch123> hgsvn is nice, isn't it?
21:59:21 <SpComb> hg push becomes svn commit?
21:59:28 <frosch123> yup
21:59:43 <SpComb> when are you guys going to migrate mainline off of svn ^^
22:00:48 <frosch123> that only causes hg vs git discussions
22:01:00 <frosch123> with svn everyone has someone to whine about
22:01:25 <glx> at least with svn revision numbers are constant ;)
22:01:40 <planetmaker> you did use hgsvn? :-)
22:01:58 <__ln__> is git (or hg) even available for all supported platforms?
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22:02:35 <frosch123> planetmaker: actually i am not sure, there are two things, i am not sure whether mine is hgsvn or the other one
22:02:48 <frosch123> anyway, i typed hgpushsvn
22:02:55 <planetmaker> :-)
22:03:07 <SpComb> I wonder if you could already do two-way sync between a git repo and a hg repo
22:03:27 <SpComb> just choose both :D
22:04:12 <frosch123> planetmaker: we successfully prevented andy from building too many road vehicles \o/
22:04:14 <planetmaker> I still have a separate svn repo for commits (but that's the complete svn with all tags etc)
22:04:42 <frosch123> i use hgsvn only when i have many stuff to commit
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22:05:09 <frosch123> pulling from both svn and hg does not quite work, so instead i run a script which sets up a new hgsvn checkout with only HEAD
22:05:10 <planetmaker> :-) I would fear to accidentially push one of my experimental heads from my main hg repo
22:05:13 <frosch123> then i do import and push
22:05:15 <michi_cc> __ln__: No idea about hg (well, python really), but git is even available for stuff like IRIX, HP NonStop or Minix, so I'd say yes.
22:05:45 <frosch123> michi_cc: the question is usually about osx and windows :p
22:05:53 <planetmaker> :D
22:05:53 <frosch123> everyone knows that rare stuff works
22:05:58 <michi_cc> Check and check :)
22:06:36 <frosch123> SpComb: anyway, ottd does not support svn 1.7, happy?
22:06:52 <__ln__> michi_cc: what about OS/2, ReactOS?
22:07:02 <glx> frosch123: because we rely on .svn ?
22:07:11 <frosch123> yes, .svn in src for version detection
22:07:16 <frosch123> noone fixed the script afaik :p
22:08:02 <planetmaker> he... also wheezy still has svn 1.6.17
22:08:16 <frosch123> i am still on squeeze
22:08:49 <planetmaker> I use wheezy here... I needed a newer digiKam ;-)
22:09:00 <SpComb> squeeze-backports
22:09:17 <planetmaker> I know. But wheezy is also already frozen...
22:09:24 <SpComb> true dat
22:09:39 <planetmaker> And main issue is that squeez backports didn't make network, graphics and sound card working ;-)
22:09:45 <planetmaker> but wheezy did
22:10:15 <SpComb> <complaints about distribution release models>
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22:11:05 <planetmaker> would make sense from my POV to add support for new hardware to old distributions... but well. It would add up quickly
22:11:16 <planetmaker> old = stable
22:11:47 <michi_cc> __ln__: I doubt current trunk even compiles for OS/2 anymore, but google indicates there is an unofficial OS/2 git port. And ReactOS claims to be binary compatible to Windows, so git for windows should do it.
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22:35:37 <SpComb> Canonical is pushing kernel updates for LTS releases
22:35:42 <SpComb> for hardware support
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22:52:04 <frosch123> night
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23:25:15 <Terkhen> good night
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23:36:53 <drac_boy> :p
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