IRC logs for #openttd on OFTC at 2012-07-17
            
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02:08:55 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/IMG_0003.jpg
02:09:03 <Elukka> he found he's rather fond of a third floor window as his perch
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06:18:01 <Alberth> wap
06:18:51 <NGC3982> neat.
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06:24:01 <Terkhen> good morning
06:27:12 <telanus> morning
06:33:18 <NGC3982> El..el
06:33:20 <NGC3982> bah.
06:33:36 <NGC3982> i have ignore on all modes, nicks, parts, quits and joins.
06:36:52 <Alberth> just don't log on any more :p
06:40:35 <NGC3982> ?hehe
06:41:07 <NGC3982> well, im determined to whithold that people should use shells or bnc.
06:41:24 <NGC3982> it's not hard, and ill gladly help setting it up.
06:43:04 <Alberth> ISP creating stable connections would help a lot more :)
06:50:08 <planetmaker> moin
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06:58:49 <NGC3982> Alberth: that wont keep people from turning their chat software on and off, sadly. :(
06:59:19 <Alberth> NGC3982: probably windows machine automagically suspending
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07:29:28 <Terkhen> valve finally announced steam for linux officially
07:29:55 <Eddi|zuHause> with more than 2 games available?
07:30:38 <Terkhen> a single one for now, and without release date :P
07:31:13 <Eddi|zuHause> well, would be more interesting if it supported starting windows games in wine then ;)
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07:33:14 <Terkhen> http://blogs.valvesoftware.com/Linux/ <-- given steam terms of use, I find the references to open source amusing
07:34:13 <Terkhen> yes, that would be nice, buy I foresee some companies refusing to let people play officially through wine
07:39:14 <Alberth> does someone have a vim syntax file for NML?
07:42:50 <Terkhen> Alberth: there are files for notepad++ and geany at the devzone, and also an script for extracting all tikens and putting them in 4 separate groups
07:43:00 <Terkhen> tokens*
07:43:09 <Terkhen> stupid phone
07:43:20 * Alberth gives Terkhen a hammer
07:44:08 <Terkhen> if it is a microscopic hammer it would help me with pushing these keys
07:45:07 <__ln__> keys? that's so 2010's; today everything's touch-touch-touch.
07:45:34 <Alberth> he touches the keys :p
07:47:38 * NGC3982 hates non-tactile response.
07:51:41 <Terkhen> they are not physical keys, but they are still keys
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07:55:17 <__ln__> yesterday steve ballmer introduced a new version of Office which is soooooo touch-touch.
07:56:14 * telanus wonders how OpenTTD would play on a touch-screen
07:56:43 <__ln__> telanus: very badly
07:57:42 <Terkhen> in my experience, unplayable
07:58:09 <Terkhen> things might be better on a tablet though
07:58:36 <__ln__> something like a 20" touch screen at vga resolution could be playable
07:59:38 <__ln__> yet still not good
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08:18:05 <NGC3982> telanus: i tried to get that web version of ttd deluxe to work on my phone
08:18:08 <NGC3982> sadly with no luck.
08:18:28 <blathijs> __ln__: A friend of mine has a fairly big touch screen, I should get him to install OpenTTD some time :-)
08:32:19 <dihedral> hello
08:35:29 <Terkhen> hi dihedral
08:35:35 <dihedral> hello sir Terkhen
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13:18:47 <Belugas> hello
13:20:41 <telanus> olla
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13:31:30 <peter1138> Herp, and indeed, derp.
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13:44:44 <Terkhen> hi peter1138
13:47:15 <NGC3982> derp o_==
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13:57:48 <Eddi|zuHause> what does that even mean?
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14:17:20 <NGC3982> its not a word, more then a sound, i guess.
14:17:44 <__ln__> *it's
14:17:47 <Alberth> that was not the question :)
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15:34:09 <andythenorth> bon
15:34:10 <andythenorth> jour
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15:41:49 <Eddi|zuHause> jovy?
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15:42:51 <V453000> apetit?
15:42:56 <V453000> bon beer?
15:44:50 <andythenorth> tempi
15:45:03 <andythenorth> maker of organs
15:45:17 * andythenorth didn't solve FISH yet
15:45:23 <andythenorth> I saw a nice diagram today
15:45:27 <glx> old reference andythenorth :)
15:45:39 <andythenorth> glx: je suis old
15:45:53 <andythenorth> diagram was basically 'decide slow, ship fast'
15:45:58 <andythenorth> 'get better result'
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15:46:14 <andythenorth> counter idea was 'decide fast, spend months in implementation hell, ship late'
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15:46:41 <andythenorth> so my preferred options for FISH autorefit are
15:46:51 <V453000> ships dont fast.
15:47:29 <andythenorth> (1) fewer ships overall, with cargo subtypes for 'Tanker' 'Cargo Vessel' etc. You can autorefit any cargo within the subtype, but can't cross subtypes except in depot.
15:47:44 <andythenorth> this is similar to current FISH setup, but additionally handles autorefit
15:48:38 <andythenorth> (2) more ships. 'Blah Blah Tanker' etc is a type in the buy menu. Limited range of refits available. Autorefit any within the range.
15:49:02 <andythenorth> this option spams buy menu more, with quite similar looking ships. And I have to invent names and stats, and add them to the grf.
15:49:44 <andythenorth> maybe option 2 adds more interesting variety to FISH, but it has quite a lot of variety already
15:50:08 * andythenorth is grateful for opinions, but is aware that other people's set design problems can be hard to engage with :P
15:50:26 <Terkhen> I prefer option 1
15:50:26 * FLHerne votes (1)
15:51:13 <FLHerne> And then add more variety, too :P
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15:51:35 <andythenorth> I could add also buy menu text: 'Autorefit: any cargo in same subtype'
15:51:36 <andythenorth> or so
15:51:54 <FLHerne> Don't necessarily let all ships refit to every subtype :-)
15:52:07 <andythenorth> some ships just refit everything anyway
15:52:23 * telanus votes for (1)
15:52:23 <andythenorth> for example, fishing boats carry liquids, but don't have specific tanker graphics
15:52:25 <planetmaker> "to coal, iron ore, copper ore - but not to bauxite" :-P
15:53:04 <FLHerne> andythenorth: You should forbid them from carrying liquids then :P
15:53:30 <FLHerne> Or massively lower the capacity, to suggest deck-cargo barrels or suchlike
15:54:17 <NGC3982> i like that
15:54:20 <NGC3982> that last one
15:54:24 <andythenorth> maybe, but it's just annoying for gameplay :P
15:54:25 <NGC3982> i really like it.
15:55:19 <planetmaker> andythenorth: that's not necessarily annoying
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15:55:30 <planetmaker> every vehicle carries everything is not good gameplay either
15:55:55 <planetmaker> or everything in the same quantity
15:56:14 <FLHerne> andythenorth: Variation is good for gameplay. Boring homogeny isn't :P
15:56:22 <planetmaker> with ogfx-trains I chose to have flatbed wagons also carry fuel oil and milk for example
15:56:43 <planetmaker> But the capacity is about 1/3 ... 1/2 of the tanker wagon - assuming that the flatbed carries cans or barrels
15:57:15 <planetmaker> so the player *does* have the option to refit. But for maximum capacity the proper vehicle should be used
15:57:32 <andythenorth> hmm
15:58:18 <andythenorth> "(89 passengers or 52t of cargo)"
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15:58:36 <andythenorth> could be extended to "...or 35,000 litres of liquids)
15:58:55 <andythenorth> buy menu gets quit ugly
15:58:58 <andythenorth> +e
15:58:58 <planetmaker> http://dev.openttdcoop.org/issues/4065#note-5 <-- andythenorth :-)
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16:01:23 <Terkhen> andythenorth: just choose some cargo groups that make sense
16:01:53 <andythenorth> wrt? :)
16:01:57 <Terkhen> and some conditions to refit between them
16:02:04 <Terkhen> autorefit
16:02:05 <FLHerne> What's the gameplay purpose for shipping liquid on tiny boats, anyway?
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16:02:23 <Terkhen> oil platforms
16:02:28 <andythenorth> dunno, that's up to the industry set
16:02:36 <andythenorth> vehicles shouldn't be making too many decisions about that
16:02:46 <Terkhen> bbl
16:03:22 <andythenorth> no way of knowing cargos might exist in the game
16:03:37 <andythenorth> FIRS milk ships in small quantities for example
16:03:40 <andythenorth> and chemicals
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17:38:55 <Wolf01> hello
17:39:45 <telanus1> olla
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17:43:17 <FLHerne> olleh :P
17:45:34 <CIA-4> OpenTTD: translators * r24410 /trunk/src/lang/ (afrikaans.txt finnish.txt):
17:45:34 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:34 <CIA-4> OpenTTD: afrikaans - 10 changes by telanus
17:45:34 <CIA-4> OpenTTD: finnish - 1 changes by USephiroth
17:47:08 <Sacro> \o/
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18:02:26 * andythenorth ponders adding 'liquid capacity' property to each ship in FISH
18:02:36 <andythenorth> already have pax capacity, mail capacity and cargo capacity
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18:02:56 <andythenorth> any other ever-more-fine distinctions to consider? :o
18:03:00 <andythenorth> fish capacity?
18:03:03 <andythenorth> stuff capacity?
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18:03:17 <andythenorth> feathers capacity
18:03:32 <andythenorth> if feathers capacity(t) = coal capacity(t), which is heavier?
18:04:22 <andythenorth> pax capacity: commuter
18:04:28 <andythenorth> pax capacity: long distance
18:04:28 <FLHerne> Do your ships run out of mass or volume first? :P
18:04:40 <andythenorth> ^^ set cargo aging period appropriately?
18:05:03 <FLHerne> If volume, you could have separate capacity for almost everything :P
18:05:08 <andythenorth> the danger of having a generated grf is that this stuff is *so* easy to add :P
18:05:45 <FLHerne> Commuter/long distance might make sense for a train GRF. Ships not so much
18:06:07 <andythenorth> all the magic might get in the way of providing...a nice mix of vehicles
18:06:13 * FLHerne tries to generate CHIPS-style objects with m4
18:06:20 <andythenorth> ugh
18:06:31 <FLHerne> Copy/paste and sed only go so far :-(
18:06:36 <andythenorth> python
18:06:57 <andythenorth> stop arsing about with macro languages and use a proper scripting language
18:07:14 <FLHerne> Possibly overspecified for a simple object grf? :P
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18:07:49 <andythenorth> [shrug]
18:07:55 <andythenorth> sledgehammer still gets you a cracked nut
18:08:12 <Eddi|zuHause> FLHerne: if the task is "remove copy-paste", then use a tool that lets you generate the repeated tasks
18:08:41 <andythenorth> I have done the macro language thing
18:08:46 <andythenorth> I don't think it's good enough
18:09:05 <andythenorth> templates should mostly do ${insert_value}
18:09:26 <andythenorth> rather than #omfg.complex_macro_madness
18:09:46 <andythenorth> and the values should be obviously generated in the assembly script
18:09:56 <andythenorth> complex macros in templates just mungles everything
18:10:01 <Eddi|zuHause> that doesn't look like a very well visited channel :p
18:10:10 * andythenorth hopes not
18:10:17 <andythenorth> complex macro templating avoids abstraction at the cost of brainfuck
18:10:25 <andythenorth> may as well just accept the abstraction
18:10:27 <andythenorth> only one kitten dies
18:10:42 <FLHerne> andythenorth: brainfuck has a cost?
18:10:47 <andythenorth> does to me
18:10:49 <andythenorth> ymmv
18:11:08 <andythenorth> I am referring not to the language ;)
18:11:34 <FLHerne> I'll avoid trying to show you my attempt at microcontroller pathfinding then :P
18:11:48 <andythenorth> I dislike trying to parse templates where you need to run the magic in your head to understand what you'll get as the result
18:11:56 <andythenorth> I prefer 'the value here will be the value'
18:12:05 <andythenorth> I don't even trust repeats much :P
18:12:31 <andythenorth> this for example is horribles http://paste.openttdcoop.org/show/1543/
18:12:38 * andythenorth did that one
18:13:20 * FLHerne fails to see the horribles :P
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18:13:35 <FLHerne> Which bit is meant to be horrible?
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18:14:15 <andythenorth> the calculations
18:15:31 <FLHerne> What's horrible about those?
18:15:51 <andythenorth> hard to parse, ugly code
18:16:06 <andythenorth> doesn't in anyway explain wtf is going on
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18:16:24 <devilsadvocate> I can't seem to find FIRS in the in-game content downloading system. can anyone tell me why that would be?
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18:18:07 <FLHerne> It looks like it's allocating sprites based on ship speed? Not sure what the 0.45s are for though :P
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18:20:53 <andythenorth> magic :P
18:21:02 <andythenorth> can't remember
18:23:18 <FLHerne> Looks intelligible with explanatory comments :P
18:24:05 <andythenorth> anyway, I'm biased in favour of python
18:24:11 <andythenorth> others will have alternative biases
18:25:02 * andythenorth discounts lower cargo capacity for liquids
18:25:11 <andythenorth> goods also travels in packing crates etc
18:25:18 <andythenorth> so the barrels / churns argument doesn't hold
18:25:35 <andythenorth> higher capacity for specific tanker refits I would consider
18:25:44 <andythenorth> because it makes a bit more interest
18:26:06 <andythenorth> and because tankers service oil platforms, which get high production in some sets
18:26:14 <andythenorth> desirable?
18:26:25 <andythenorth> 10% extra or so
18:26:38 <Eddi|zuHause> just take a larger ship then
18:26:44 <Eddi|zuHause> not too much magic with capacities
18:27:29 <andythenorth> +0.5
18:27:41 <andythenorth> I don't like magic capacities too much, it makes buying ships harder
18:27:48 <andythenorth> especially if the difference is 10% or so
18:27:54 <andythenorth> but it seems to be wanted...
18:28:32 <andythenorth> Eddi|zuHause: 'autorefit only within same subtype' is an extension of something you proposed. ta
18:28:39 * andythenorth mentions that as an aside
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18:36:57 <Wolf01> looked like a netsplit
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18:37:17 <frosch123> what makes you think so`
18:37:42 <FLHerne> Almost everyone disconnecting and reconnecting? :P
18:37:57 <Wolf01> no, the clouds outside of the window
18:38:06 <frosch123> maybe they all thought suddendly that ottd is crap
18:38:23 <frosch123> but then reconsidered that idling here is fine nevertheless
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18:42:57 <andythenorth> frosch123: I'm convinced by your argument
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18:45:24 <frosch123> calling yourself idling does not convince me though
18:47:48 <frosch123> you will have a hard time with idling, once the topic gets to cargo classes, refitting or rv wagons
18:47:53 <frosch123> or vehicle smoke :p
18:48:34 <andythenorth> meh
18:48:40 <andythenorth> replace me with a bot
18:48:42 <andythenorth> it's easy
18:49:34 <Wakou> Hi guys I was doin an update of my opensuse install, and noticed that an openGFX file was upgraded. How do I check the versions? What has changed?
18:50:28 <frosch123> check the changelog
18:51:11 <frosch123> http://dev.openttdcoop.org/projects/opengfx/repository/entry/docs/changelog.txt
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19:28:00 <Wolf01> http://www.bestoldgames.net/eng/old-games/locomotion.php still better game than it's homonymous
19:30:30 <__ln__> anyone tried this? http://store.steampowered.com/app/65235/
19:32:56 <Wolf01> lol?
19:36:33 * andythenorth does ponder
19:36:50 <andythenorth> right, so autorefit within subtypes
19:36:58 <frosch123> http://devs.openttd.org/~frosch/diffs/settingtype.diff http://devs.openttd.org/~frosch/settingtype.png <- someone has some better (read: shorter) texts to show there?
19:37:06 <andythenorth> but should I provide 'Oil (Tanker)' and 'Oil (General Cargo)'
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19:37:14 <andythenorth> to cover the case of barrels and crap
19:37:35 <prooz> Is there a setting i can use on my server to make the time go slower?
19:38:02 <andythenorth> no
19:38:06 <frosch123> you can auto-pause the server when no client is connected
19:38:14 <andythenorth> that's definitely slower :)
19:38:32 <andythenorth> frosch123: wording looks ok to me
19:38:37 <prooz> I calculated that 100 years = 15 hrs
19:38:41 <prooz> So that's not verry much
19:38:42 <frosch123> andythenorth: it's too long :)
19:38:52 <andythenorth> -changes
19:39:00 <andythenorth> 'affects only the current company'
19:39:19 <andythenorth> -Company setting?
19:39:24 <frosch123> i wondered about cutting the "stored in savegame" part
19:39:28 <andythenorth> maybe
19:39:33 <andythenorth> I wonder how that's useful
19:39:45 <andythenorth> what does end user do with this info, other than be interested?
19:39:50 <andythenorth> what decisions does it support?
19:40:00 <frosch123> fs#5244
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19:40:26 <frosch123> users currently complain about changes in settings dialog not applying to their game, or to new games
19:41:05 <frosch123> so i would like a catching word like "game/client/company setting" and a short description of what that means
19:41:41 <andythenorth> oh
19:41:53 <andythenorth> is that why I keep getting annoyed about my settings disappearing?
19:41:58 <andythenorth> I set things, then they go away again
19:42:11 <andythenorth> I thought it was YetAnotherOSX bug
19:42:20 <frosch123> might be both :p
19:42:41 <andythenorth> hmm
19:42:55 <andythenorth> is changing this more lipstick on the pig? :)
19:43:08 <frosch123> actually, i also need the reverse descriptions for the intro gui settings
19:43:15 <andythenorth> is the issue 'the main start the game gui smells bad?'
19:43:18 <frosch123> "stored in save; affects new games only"
19:43:46 * andythenorth finds settings confusing
19:44:02 <andythenorth> I have permanent "can't build while pause" rage, but the settings never persist for that
19:44:07 <andythenorth> afaict
19:44:12 * andythenorth might be doing it wrong
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19:44:33 <andythenorth> I pause to save battery whilst coding newgrf
19:44:38 <andythenorth> then I test newgrf and get rage
19:44:46 <andythenorth> "you may not build any vehicles"
19:44:52 <andythenorth> "you may not build any stations"
19:44:52 <andythenorth> :P
19:45:16 * andythenorth experiments
19:45:47 <andythenorth> hmm
19:45:50 <andythenorth> that setting persists
19:46:00 * andythenorth has been having a lot of easily solved rage
19:46:54 <NGC3982> http://25.media.tumblr.com/tumblr_m6ytds9nRw1qzul5to1_400.gif
19:47:05 <andythenorth> hmm
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19:47:10 <andythenorth> doesn't persist if set in game
19:47:15 <andythenorth> only if set at main menu
19:48:56 <andythenorth> ah
19:49:03 <andythenorth> doesn't persist if you control-d a 'make run' game
19:49:22 <andythenorth> ctrl-c /s
19:49:34 * andythenorth is probably an edge case :P
19:51:28 <frosch123> diff has two more strings to optimise
19:54:45 <andythenorth> which ones?
19:54:59 <frosch123> the _MENU ones
19:56:24 * NGC3982 watches the first episode of deep space nine.
19:56:36 <NGC3982> it took me 13 months to complete the next generation.
19:56:38 <NGC3982> :P
19:57:13 <andythenorth> frosch123: use similar to the _INGAME versions?
19:57:28 <andythenorth> looks simple to me...
19:57:36 <frosch123> they are similiar, but kind of the reverse
19:58:26 <prooz> Hmm. Is there a way to change text etc. when using windowed mode?
19:58:42 <andythenorth> "stored in save; affects current company only" ?
20:00:31 <andythenorth> blearch
20:00:35 <frosch123> yeah, that becomes better
20:00:38 <frosch123> updated diff
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20:00:42 <andythenorth> 'cargo subtype' should be renamed 'vehicle subtype'
20:01:10 <frosch123> it's called refit cycle anyway
20:01:39 <andythenorth> nml disagrees :P
20:02:05 <frosch123> maybe because that name is even more misleading than cargo subtype :)
20:02:48 <andythenorth> 'subtype'
20:03:27 <andythenorth> it may be stupid, but it's allowed for some creative uses at least ;)
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20:03:50 <andythenorth> if it was less dumb, we might have been able to do less with it
20:03:59 <andythenorth> worse is better :p
20:09:22 <andythenorth> hmm
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20:10:00 <andythenorth> if I have subtype strings, e.g. 'Oil (Tanker)', 'Goods (Cargo Holds)', 'Coal (Cargo Holds)'
20:10:06 <andythenorth> what do I do for pax?
20:10:14 <andythenorth> 'Passengers (Cabins)' ?
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20:13:23 <andythenorth> http://dev.openttdcoop.org/attachments/download/3127/subtypes.png
20:13:29 <andythenorth> not terrible, but not great :P
20:16:29 <andythenorth> more evil: http://dev.openttdcoop.org/attachments/download/3128/subtypes_2.png
20:18:25 <CIA-4> OpenTTD: frosch * r24411 /trunk/src/ (lang/english.txt settings_gui.cpp): -Add [FS#5244-ish]: Display the a setting type in the adv. settings description which explains the scope of changes to a particular setting.
20:18:29 <andythenorth> http://dev.openttdcoop.org/attachments/download/3129/subtypes_3.png ?
20:19:39 <andythenorth> http://dev.openttdcoop.org/attachments/download/3130/subtypes_4.png
20:19:55 <andythenorth> crowd votes?
20:20:32 <telanus> I'd go with 4
20:20:38 <Warod> 4
20:21:45 <frosch123> how does to colour look in other guis?
20:21:50 <frosch123> e.g. vehicle details
20:22:16 <frosch123> or are they all grey?
20:23:00 <andythenorth> frosch123: http://dev.openttdcoop.org/attachments/download/3131/subtypes_4b.png
20:23:06 <andythenorth> usually gold
20:23:13 <andythenorth> I usually stick to same colours as default game
20:23:22 <andythenorth> I don't like random colours being added by grfs :P
20:23:49 <andythenorth> there's no precedent I can remember for using Silver
20:23:54 <frosch123> i mean the vehicle details, the window that shows the current load
20:23:55 <andythenorth> in vehicle context
20:24:00 <andythenorth> 1 min
20:24:12 <andythenorth> cyan there
20:25:02 <andythenorth> http://dev.openttdcoop.org/attachments/download/3132/subtypes_4v.png
20:25:15 <andythenorth> the silver looks bad
20:26:06 * andythenorth suspects using colour string codes here is a Bad Idea
20:26:36 <andythenorth> the subtype string might get reused in as yet unknown places
20:28:49 <FLHerne> Do you intend to have more subtypes than that? :P
20:29:18 <frosch123> passengers - barrels
20:29:23 * FLHerne would like a distinction between bulk and piece goods
20:29:35 <frosch123> passengers - bulky
20:29:58 <frosch123> passengers - oversized
20:30:32 <andythenorth> passengers: countable
20:30:38 <andythenorth> passengers: uncountable
20:30:44 <andythenorth> FLHerne: why more distinctions?
20:30:50 <andythenorth> to make gameplay more annoying?
20:30:53 <andythenorth> :)
20:32:09 <FLHerne> No, I mean to separate coal/mud/stone/grain (loaded by conveyor, big holds) from vehicles/timber/steel (loaded by crane, needs separate decks)
20:33:32 <FLHerne> So Cabins, Tanks, Holds (with hopper loading), Holds, (with crane loading)
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20:33:52 <FLHerne> remove last comma, or that doesn't make sense :P
20:34:13 <frosch123> excellent... passengers - with crane loading
20:34:43 <FLHerne> What? That would be fun, but hardly realistic :P
20:35:27 * telanus wave good night
20:35:37 <FLHerne> telanus: Night
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20:36:51 <andythenorth> FLHerne: 12 monkeys
20:37:58 <FLHerne> andythenorth: Eh? (Misses reference/metaphor/turn of phrase/relevance)
20:39:44 <frosch123> 12 monkey is a cool movie; though that's all i remember about it
20:40:14 <frosch123> hmm, i think it involved time travel and a virus
20:41:15 * FLHerne boggles at the drasic, seemingly random subject change :P
20:41:51 <frosch123> i think the main character in 12 monkey constantly wonders about what's real and what not
20:42:30 <frosch123> the time travels confuses him, so he cannot tell apart which future/past is a dream or not
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20:45:16 * andythenorth had the wrong Terry Gilliam film
20:46:42 <NGC3982> ooh, terry gilliam <3.
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20:47:17 * andythenorth was thinking of Brazil
20:47:24 <andythenorth> and cages of people
20:51:06 <andythenorth> for the size of the ships in FISH, dry cargo vs. bulk isn't really a distinction
20:51:13 <andythenorth> they're just coasters and river boats
20:52:02 <andythenorth> I don't see the gain for gameplay in forcing the split
20:52:19 <andythenorth> it's just annoying, and runs smack into the cargos-have-multiple-classes issue
20:52:30 <andythenorth> maybe I miss something :P
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20:53:55 <FLHerne> andythenorth: Interest :P
20:54:25 <FLHerne> Anyway, those Patraikos things are hardly small coasters :P
20:54:45 <andythenorth> they're only 1k tonnes
20:55:48 <FLHerne> They're also the largest ships you could usefully draw for OTTD :P
20:56:00 <FLHerne> They glitch enough already :-(
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20:57:38 <frosch123> you should draw ship in the shape of icebergs then
20:58:00 <frosch123> small figure at the top, so no glitches; yet huge in total
20:58:45 <FLHerne> How would you know what size it was, then?
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21:02:00 <andythenorth> we have a submarine in a ship grf somewhere
21:07:01 <andythenorth> good night
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21:08:01 <frosch123> night
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21:43:01 <__ln__> @seen Bjarni
21:43:02 <DorpsGek> __ln__: Bjarni was last seen in #openttd 40 weeks, 4 days, 21 hours, 23 minutes, and 55 seconds ago: <Bjarni> heh
21:47:15 <Wolf01> heh... 40 weeks
21:50:19 <NGC3982> is there a limit on how much a secondary industry can produce?
21:53:14 <Eddi|zuHause> yes
21:53:45 <Eddi|zuHause> 255 per tile every 256 ticks (8 or 9 times a month)
21:58:01 <NGC3982> i see
21:58:05 <NGC3982> thank you.
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22:00:36 <Terkhen> good night
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22:47:06 <Wolf01> 'night
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23:13:10 <LordAro> dammit, i'm not asleep yet -_-
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