IRC logs for #openttd on OFTC at 2012-06-24
            
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02:33:48 <NataS> http://www.youtube.com/watch?v=LJ9vkt7BHYI
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05:03:37 <Mister_Argent> http://www.washingtonpost.com/blogs/comic-riffs/post/this-just-in-first-new-art-from-calvin-and-hobbes-creator-in-16-years-syndicate-says/2011/04/22/AF7l7NQE_blog.html !!!
05:25:13 <NataS> I wonder how much that will sell for
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06:51:47 <LordAro> mornings
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06:56:52 <Terkhen> good morning
07:04:44 <LordAro> hi Terkhen
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08:29:52 <telanus> helllloooooo
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08:41:45 <Alberth> good morning
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08:44:58 <telanus> Morning Alberth
08:45:11 <telanus> what do you think of this: http://goput.it/t2q.jpg
08:45:36 <telanus> it's a steam banner to launch openttd from steam
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08:47:20 <Alberth> It lacks an URL :p
08:48:55 <Ammler> the logo is ugly, it would not hurt to make something without :-)
08:49:16 <Chris_Booth> morning all
08:49:27 <Alberth> moin Chris_Booth, Ammler
08:49:45 <Ammler> good morning
08:49:48 <Chris_Booth> oh hi Alberth hi Ammler
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10:35:21 <Wakou> Good day folks, is the 32bpp 'Extra-Zoom' version still going or is it abandoned?
10:38:59 <Zuu> 1.2 have support for extra zoom graphics built in. However using a different way of providing new graphics than the 'Extra-Zoom' patch
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10:40:11 <Zuu> Eg. if you have lots of graphics in the old format, you have to use the 'Extra-Zoom' patch, but if you want to use graphics packed in the new way (in NewGRFs), you can use 1.2.1 or a recent nightly.
10:41:23 <Wakou> Zuu:
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10:42:07 <Wakou> Ohh! TY Ty! I have just competely re-installed everything, so that is good!
10:42:47 <Wakou> How do I? The wiki says 'this is out of date' after 1.1.xxx
10:43:51 <Wakou> So I have openSuse Linux, with 1.2.1
10:44:20 <Zuu> Grab a NewGRF with 32bit graphics from online content download and it usually just works.
10:45:06 <Zuu> Mind that there is currently not a lot of 32bit graphics packed as NewGRFs.
10:45:53 <Wakou> Zuu: TY I think I already have it, just need the right graphics as you say..
10:46:00 <Zuu> If you filter the online content dialog with "32" you'll find a NewGRF with 32 bit trains.
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10:51:34 <Alberth> OpenGFX+trains nightly has 32bits graphics
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10:59:42 <Wakou> Hmmm, it comes down to just one, 8/32bpp trains 2cc, but I don't get any 32bpp graphics at all...
11:00:11 <Wakou> Do i still need to adjust the 'blitter' in the .cfg?
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11:01:06 <frosch123> no, you just have to add the grf in the newgrf setting ofc
11:04:06 <frosch123> the 8bpp/32bpp thingie has a very limited selection of graphics, i think ogfx+trains has more
11:04:10 <Wakou> Hmm still no joy here :(
11:04:17 <frosch123> but i think it is not yet on bananas in a 32bpp version
11:04:51 <Alberth> Wakou: we need loads of 3d models for the new graphics
11:06:06 <frosch123> http://devs.openttd.org/~frosch/32bppset.png <- it should look like that
11:06:12 <Alberth> it takes time to make them all
11:08:52 <Wakou> frosch123: TY TY!, That is what I was after.. I am getting no 32bpp at all, not trees or any buildings etc?
11:09:17 <frosch123> currently you only get trains and the big explosion
11:09:21 <Alberth> there are no NewGRFs with those graphics yet
11:09:37 <Alberth> there are no models of them, even :)
11:09:40 <frosch123> 32bpp progress has always been slow :)
11:10:52 <Wakou> Ah!, So 1.2 needs to be completely redone?.... Should I regress to an earlier version?
11:11:32 <frosch123> your decision :) i would prefer other features over 32bpp any day
11:12:06 <Wakou> :)
11:12:31 <Wakou> But I still can't even get to where you are in your scrnshot..
11:13:41 <Wakou> I don't get those trains or veh's 'Dash' 'Floss' et
11:13:43 <Wakou> etc
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11:14:59 <frosch123> you have to play temperate climate and you need to be in the appropiate year
11:15:46 <Wakou> frosch123: So Start year = 2000?
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11:16:26 <frosch123> 1960 should be enough
11:16:48 <frosch123> mm dmu is mid 1950s
11:16:51 <frosch123> dash is mid 80s
11:17:48 <Anson> i read the message "server is restarting, please wait" ... how long shall i wait ? ... is that a bug ?
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11:18:43 <frosch123> depends on what kind of map the server tries to generate
11:19:01 <frosch123> generating a 2kx2k map with ecs vectors can take 15 minutes or so :p
11:19:12 <frosch123> more sane maps should generate in a few seconds though
11:20:09 <frosch123> anyway, if the connection dies you will end up in the main screen, and then have to rejoin
11:20:10 <Anson> i am not sure, but i think that on a GRF mismatch, the main screen stays with the "server restart, please wait" message for a very long time ...
11:20:50 <frosch123> hmm, restart with grf changes... no idea, might be that noone ever tested that :)
11:22:43 <Anson> and where do i get the missing grf files ?
11:23:12 <frosch123> if you cannot get them via online content, you have to google
11:24:16 <Anson> servers
11:25:01 <Terkhen> if you can't find them in the online content, ask the server admin
11:26:22 <Anson> i rarely (last time a year ago) use IRC ... have to look everything up which takes a while
11:44:47 <Wakou> frosch123: ty I got the 32bpp going in yr 2000...
11:45:05 <Wakou> Is much work being done? should I use nightlies?
11:45:31 <Wakou> Or learn how to do them myself :) ?
11:46:44 <frosch123> i am not following that topic closely
11:47:02 <frosch123> not sure how many trains there are in ogfx+trains
11:47:18 <frosch123> the forums have some desert landscape stuff
11:47:25 <frosch123> but i think the grf is not yet released
11:47:41 <frosch123> i think there are only like 2 guys working on it :)
11:51:11 <Terkhen> to my knowledge there is not much going on yet
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11:51:41 <Terkhen> OpenGFX+ Trains has a lot of graphics already in 32bpp (I even saw toyland wagons) but that's it
11:51:53 <Terkhen> we need a base set too
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11:54:08 <FLHerne> Ben Robbins/GeekToo did grass and fields in the new format: http://dev.openttdcoop.org/projects/32bpp/files
11:54:42 <Terkhen> nice :)
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12:13:58 <Wakou> Terkhen: I am new to this .grf stuff... where do get see the openGFX+ Traims with the 32bpp? Are screenshots available?
12:15:19 <Terkhen> check the OpenGFX+ Trains development threads at the graphics development subforum
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12:59:53 <HackaLittleBit> frosch123: I am coding gui, just saying to avoid double work :)
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13:08:31 <frosch123> ok :)
13:10:33 <HackaLittleBit> world generator mostly.
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15:44:34 <Eddi|zuHause> @calc 22*450
15:44:34 <DorpsGek> Eddi|zuHause: 9900
15:45:43 <Eddi|zuHause> @calc 60*250
15:45:43 <DorpsGek> Eddi|zuHause: 15000
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16:55:47 <NGC3982> does the ECS basic vector II replace the beta 5?
17:01:48 <Eddi|zuHause> how should we know?
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17:10:54 <Alberth> Eddi|zuHause: it is not that we should know, it is chance versus time versus effort in obtaining the answer.
17:12:06 <Alberth> ie I can post at the place that knows, but that costs effort to find versus I post here without much effort, which might also give an answer, but with much less effort
17:12:38 <Alberth> NGC3982: trouble is, sometimes you gamble wrong :p
17:14:04 <NGC3982> i seem to have created a somewhat faux pas.
17:15:19 <NGC3982> Alberth: gamble?
17:16:17 <Alberth> NGC3982: you didn't consider any other alternative at all, to getting the answer?
17:16:30 <NGC3982> yes, of course, ive been trying to find it troughout the day
17:16:56 <Alberth> so this channel came out as giving the best odds, apparently
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17:17:38 <NGC3982> yes, of course?
17:17:43 <Alberth> there are 2 threads about that george monitors, you can search/post there, and you should get a reply
17:18:11 <Alberth> well, is deciding the odds not a form of gambling?
17:18:21 <NGC3982> i guess.
17:18:32 <NGC3982> i just didnt see the reference, but now i do. :)
17:18:48 <Eddi|zuHause> DON'T TELL ME MY ODDS!</Han>
17:21:07 <Alberth> hmm, forum search that omits three-letter words is kind of useless in finding ECS :)
17:22:30 <Alberth> http://www.tt-forums.net/viewtopic.php?t=34758 seems to be the thread
17:22:58 <NGC3982> i was there, but i didnt find anything relevant. althought, i think i need to read it again.
17:23:33 <Alberth> http://www.tt-wiki.net/wiki/ECS
17:23:46 <Alberth> post at the forum otherwise in that thread
17:24:19 <NGC3982> ah, there we are
17:24:36 <NGC3982> "ABANDONED - Merged into Basic vector II"
17:24:45 <NGC3982> so, basic vector beta 5 is not to be used.
17:25:14 <NGC3982> the thing is, it doesnt reject using both in a game, thus i was be-fuddled.
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17:32:01 <Eoin> if i save a multiplayer game, can i then buy 100% shares to merge?
17:32:08 <Eoin> not played openttd for like a year :|
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17:34:15 <Eddi|zuHause> no, companies founded by a human player cannot be taken over by shares, even if you load it in single player later
17:34:25 <Eddi|zuHause> they can only be taken over if bankrupt
17:35:22 <Eoin> damn
17:36:39 <Eoin> can you bankrupt a company while keeping its trains etc?
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17:40:50 <Eddi|zuHause> yes
17:41:14 <Eddi|zuHause> transfer all money to the other company, stop all trains, and wait three quarters in debt
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17:41:45 <Eddi|zuHause> or stop few trains so the others deadlock
17:41:54 <Eoin> cool
17:42:06 <Eoin> will that work online?
17:42:10 <Eoin> or should i do it in single player
17:42:12 <Eddi|zuHause> yes
17:42:15 <Eoin> k
17:42:21 <Eddi|zuHause> you can't transfer money in single player
17:42:22 <Eoin> then i can just buy his company when it says
17:45:25 <CIA-8> OpenTTD: translators * r24357 /trunk/src/lang/ (brazilian_portuguese.txt slovak.txt):
17:45:25 <CIA-8> OpenTTD: -Update from WebTranslator v3.0:
17:45:25 <CIA-8> OpenTTD: brazilian_portuguese - 61 changes by Tucalipe
17:45:25 <CIA-8> OpenTTD: slovak - 20 changes by Rhianon
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19:33:23 <Wakou> Hi guys, I am non-expert. I dl'ed this : 32bit-gfx-nightly-megapack-2011-04-16.tar, and dropped it in: ~/.openttd/content_download/newgrf/ but it does not show up in new grf's when i start openttd. Should I have put it elsewhere? Or should I un-tar it?
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19:34:36 <planetmaker> Wakou: that's not a newgrf but the old unsupported format
19:35:24 <planetmaker> moin also :-)
19:35:30 <Wakou> planetmaker: !! I thought 'cos it was nightly and recent.... so not compat with 1.2.x?
19:35:44 <planetmaker> recent? A year old?
19:35:56 <Wakou> D'OH! :)
19:36:22 <Wakou> lolz, I saw 16/04 and thought was last week!.... :(
19:36:25 <Wakou> bush
19:36:29 <Wakou> blush
19:36:47 <planetmaker> Wakou: you can play with 32bpp trains, if you download the nightly build of ogfx+trains newgrf
19:37:15 <Wakou> & I just drop them in the same place?
19:37:33 <planetmaker> yep
19:37:58 <planetmaker> though... don't place manually any stuff in .../content_download/...
19:38:06 <planetmaker> use directly ~/.openttd/newgrf
19:38:19 <planetmaker> OpenTTD may do whatever with anything in content_download
19:38:57 <Wakou> A link to the nightlies pls?
19:39:41 <Wakou> http://bundles.openttdcoop.org/ogfx-trains/nightlies/ is this it?
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19:40:26 <planetmaker> http://bundles.openttdcoop.org/ogfx-trains/nightlies/r691/ (seems that the newer builds had problems)
19:40:46 <Wakou> TY TY..
19:41:25 <Wakou> Woo! That server is fast, 5sec for 50Mb!!
19:41:59 <planetmaker> @calc 100/8
19:41:59 <DorpsGek> planetmaker: 12.5
19:42:07 <planetmaker> calc 50/12.5
19:42:11 <planetmaker> @calc 50/12.5
19:42:12 <DorpsGek> planetmaker: 4
19:42:21 <planetmaker> it's about the maximum it can serve ;-)
19:42:41 <Wakou> BT Infinity here, so nice fast both ends. :)
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20:03:52 <Wakou> planetmaker: Ty for that, and nice work, I opened temperate, 2001, so I have 5 loco's and all rolling stock in 32bpp?
20:04:50 <Zuu> Didn't think GS was that hot. But apparently my new version of Split have been downloaded significantly more of the game script than the scenario.
20:05:04 <planetmaker> I'm not 100% sure. But I think most are 32bpp
20:05:19 <planetmaker> Wakou: they become especially tasty with 4x zoom-in :-)
20:05:28 <Wakou> :)
20:06:12 <planetmaker> actually I think *all* are 32bpp. But... I didn't do a full check on that the last few weeks
20:06:58 <planetmaker> Zuu: people grab everything :-) But ... that GS is worth the grab :-)
20:07:30 <Zuu> both the scenario and the GS are pretty much useless if grabed without the other.
20:07:52 <Zuu> Normal users will not even see the GS in the list of installed GSs :-)
20:08:50 <Zuu> And well, the scenario can be played without the GS, but then there are is no goal.
20:09:31 <Zuu> and you got some weird signs $L=... at some places :-)
20:10:11 <planetmaker> well. I tested it with the scenario ;-)
20:10:53 <Wakou> Curious, I lined up al the loco's at 1 square aprt signals. The 'Floss 47', loco only has a 'footprint' of more than 1 square, is this deliberate?
20:11:45 <Wakou> oops my bad, it just looks like it 'cos the loco is so tiny..
20:11:53 <Zuu> yep, but if you would try to test version 2 of the script with version 1 of the scenario file, the script will make a sucide. But if it wouldn't do that, you would get something 1.5-ish :-)
20:13:06 <Zuu> Actually, also to force it to use version 2 of the script with version 1 of the scenario will at least require you to erase version 1 of the script so it can't be fonud by OpenTTD.
20:13:29 <planetmaker> hm, that's very difficult
20:13:37 <planetmaker> do scripts know a min_compatible_version?
20:13:52 <planetmaker> like to which versions of itself they're backward compatible?
20:13:53 <Zuu> It have something like that
20:14:47 <Zuu> It's called MinVersionToLoad
20:15:34 <Zuu> My GS have it set to the same version as itself. (except for when I'm upgrading the scenario to next script version)
20:16:24 <Zuu> I should add that only scenario GS use this strict idea. My other GS:s and AI:s have backward compatibility often back to version 1.
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20:28:04 <planetmaker> :-) makes sense to decide that on a case by case basis. As you seem to do :-)
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20:48:17 <Mister_Argent> Is it bad that i'm so used to base 2 in computer-related stuff that i set all the multiplayer-related variables to base 2 ones?
20:48:36 <Mister_Argent> (i mean 'Max_Join_Time', et al.)
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20:54:24 <frosch123> do you also write numbers from the right?
21:00:14 <Terkhen> good night
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21:32:07 <frosch123> night
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