IRC logs for #openttd on OFTC at 2012-06-25
⏴ go to previous day
00:38:24 <Mister_Argent> Killer BOB would complain about the police in Costa Del Silencio being out of control.
03:15:20 *** Rhamphoryncus has joined #openttd
04:19:48 *** plastics has joined #openttd
04:56:16 *** Eddi|zuHause has joined #openttd
05:35:04 *** Eddi|zuHause2 has joined #openttd
05:52:19 *** Eddi|zuHause2 is now known as Eddi|zuHause
06:06:44 * NGC3982 has some business around fuengirola
07:38:48 <Eddi|zuHause> bäh... someone should teach oberhümer how to do atomic commits
08:28:47 <Wakou> Good morning people! How do I disable the sound on the Splash screen/intro when I launch openttd?
08:32:42 <NGC3982> Wakou: start a single player game, lower the music/sound to preferable level and exit the game.
08:32:59 <NGC3982> Wakou: when restarting, the music should be at the level set in the previous game.
08:35:03 *** sla_ro|master has joined #openttd
08:40:18 *** peter1138 has joined #openttd
08:40:18 *** ChanServ sets mode: +o peter1138
08:40:24 <Wakou> NGC3982: TY, I thought there might be a 'cleaner' solution, setting in the cfg file, but that works for now, I just have to remember to switch them back on when I start a game...
08:41:09 <NGC3982> im not sure, but i think default volume might be configurable.
08:42:51 <Wakou> NGC3982: I would think so, but I would like just to mute the splash screen, then have sounds as normal when I start a game..
08:46:08 <NGC3982> Wakou: i suggest we halt the question at that point. as far as i know, you must choose muted sound or music in both main menu+in-game, or the opposite. if you stay a while in the channel, someone with greater knowledge on openttd might have other options for you.
08:46:55 <Wakou> NGC3982: TY, it's obv not a hugely important thing, I was just wondering...
08:49:10 <NGC3982> i kind of want to know that too. ;)
09:00:08 *** ccfreak2k has joined #openttd
09:15:22 *** TGYoshi has joined #openttd
09:33:13 <planetmaker> Eddi|zuHause: [09:38:48] bäh... someone should teach oberhümer how to do atomic commits <-- that's something which supposedly is easy. But actually is not an easy thing to do. Or so it seems. Unfortunately
09:57:58 <Wakou> Can I have two different openTTD's on the same PC? I would like to play in 32bpp, so have to use the older graphics, but also keep up with new developments in 1.2.x
10:00:15 <NGC3982> i guess that can be arranged with flags on the shorcut
10:00:41 <NGC3982> oh, wait, no. ignore me!
10:02:55 *** tokai|noir has joined #openttd
10:02:55 *** ChanServ sets mode: +v tokai|noir
10:09:05 <Eddi|zuHause> Wakou: yes, but you should rather focus on porting the 32bpp graphics to the new format
10:09:38 <Eddi|zuHause> Wakou: just download the zip and extract it to a folder
10:11:18 <Eddi|zuHause> anyone with some hg-magic? i have two "offline" hg repos, which once were copies of each other, but have diverged somehow. can i "port" the different revisions from one repo to the other ("export" or something?)
10:13:05 <Wakou> Eddi|zuHause: I would not have any idea how to begin.. I've been looking today on forum and wiki, but not found anything about how to port the graphics over.. I would like to help, maybe with some simple stuff... A tree?
10:15:39 <Wakou> Or a wee house? Or the radio mast?
10:16:11 <Eddi|zuHause> Wakou: check out how they did it in opengfx+trains?
10:17:18 <Wakou> ? I would if I could find any info anywhere
10:31:02 *** tokai|mdlx has joined #openttd
10:57:51 <planetmaker> Wakou: a radio mast and a light house would - from my POV - be excellent starting points. They're easy to implement and require no "full set" to become enjoyable. I could immediately add the 32bpp to ogfx+landscape
10:58:48 <planetmaker> trees would be nearly as easy. I don't know whether some pre-existing models exist for them
10:59:43 <planetmaker> Eddi|zuHause: the easiest is to push one repo to the other and then merge / graft what you need
10:59:50 <planetmaker> from one branch to the other
11:00:54 <planetmaker> if you can only work offline on both, Eddi|zuHause, have a look at hg bundle
11:07:35 *** Devroush has joined #openttd
11:08:05 <Eddi|zuHause> that sounds interesting
11:14:00 <planetmaker> Eddi|zuHause: if it's only a few changesets you can also consider to hg export them as separate patches
11:14:47 <planetmaker> or, using queues, you could hg qimport all new changesets and then just zip the queue onto the other and then work with the queue there until you can apply hg qfinish
11:15:15 <planetmaker> (yes, you can hg qimport existing changesets in a repo, sort of un-doing them there)
11:31:29 *** Devroush has joined #openttd
11:44:29 <Eddi|zuHause> weird... i press "generate" in wxglade like i always did, it says "generated successfully" but it doesn't write anything
11:45:36 *** kais58_ has joined #openttd
12:09:11 *** Devroush has joined #openttd
12:14:05 <Hirundo> Eddi|zuHause: IIRC 'hg transplant' may be useful to you, ask google for more info
12:19:38 <pasky> Hi! Is the error at git.openttd.org a short-term outage or something long-term?
12:23:51 <Eddi|zuHause> you should probably highlight TrueBrain or Rubidium
12:29:09 <Sacro> Hello from the Internet
12:41:08 *** arvenius has joined #openttd
12:44:23 <arvenius> i updated openttd and the newgrf list
12:44:40 <arvenius> from version 1.0 after not spending any time on it inbetween
12:45:00 <arvenius> and now i have no idea which grfs work well together or not
12:45:12 <arvenius> so i was wondering if there are ready made presets available
12:50:42 <John> can anyone tell me how to get Towncar and citytraffic to work?
12:53:42 <planetmaker> Hirundo: hg transplant is deprecated in favour of hg graft (in hg 2.1+)
12:55:11 <Wakou> planetmaker:Could you point me to some 'how to' info re. porting the graphics pls?
12:56:07 <planetmaker> there's no "porting" really. The "howto" for 32bpp is basically in the ogfx-trains repo which has all scripts necessary to derive sprites from a blender file
13:12:13 <planetmaker> you can then load the savegame, save the newgrf selection as pre-set and thus re-use it for your own games
13:26:31 <arvenius> well i dont care too much about realistic vehicle names or stats, i want a) a good and balanced vehicle-set without "dupes" and b) a longer tech-span (new vehicles coming out after the year ~2000).
13:26:53 <arvenius> i dont mind graphical enhancements and such but i dont really need them either
13:30:30 <arvenius> i guess i can just trial and error then
13:33:03 <Eddi|zuHause> arvenius: rule of thumb: sets don't work well together, if they serve the same type of enhancements (e.g. both have industries)
13:33:41 <Eddi|zuHause> unless they specifically say they do
13:51:13 <Eddi|zuHause> Ammler: the new commit emails are nice and all, but they don't list changed binary files
13:51:45 <NGC3982> one should create @openttd.org
13:52:06 <NGC3982> (how often the community uses email, i have no idea).
13:54:02 <Eddi|zuHause> what do you mean? every dev has a @openttd.org address
14:09:27 *** Devroush has joined #openttd
14:09:56 <planetmaker> NGC3982: there is an openttd.org e-mail server. But... why would everyone want such address? And why would it be developer time well-spent to maintain such service to the public?
14:10:47 <NGC3982> planetmaker: of course, it's only childs play. bit fun, tho :). and as eddi told me, it looks like it already exists.
14:11:35 <planetmaker> of course it does ;-)
14:26:33 *** HerzogDeXtEr has joined #openttd
15:04:30 <TrueBrain> Eddi|zuHause: smart move indeed :D
15:05:03 <TrueBrain> pasky: should be working now; the VPS ran out of memory and was disbehaving itself
15:09:55 *** Rhamphoryncus has joined #openttd
15:26:02 *** Devedse has joined #openttd
16:00:15 *** ccfreak2k has joined #openttd
16:02:04 <kopoba> hello is there any way to automaticly run alias when i join to server?
16:10:44 <planetmaker> you mean to set your client name? Yes. You can choose your default client name in the join multiplayer window
16:11:09 <planetmaker> there's somewhere in the upper right an edit box
16:23:43 *** ProfFrink has joined #openttd
16:24:25 <kopoba> planetmaker to login i must enter to chat !login my_user_name _password
16:36:49 *** ProfFrink is now known as Prof_Frink
16:37:18 *** Biolunar has joined #openttd
16:47:10 <Terkhen> kopoba: you can set your OpenTTD login as planetmaker described, but we cannot help you with an specific server commands
16:47:30 <Terkhen> you might want to ask that at that server's forum, irc channel or ingame chat
16:48:07 <Terkhen> but to my knowledge there is no way to automatically "say" something when you join an specific server
16:50:49 <kopoba> Terkhen but there is "alias" thing in game then it support some sort of scripts
16:55:59 *** frosch123 has joined #openttd
16:58:17 <frosch123> yay, i won a vacation to Turkey \o/
17:00:10 <Terkhen> that was supposed to go to another window
17:00:34 <Terkhen> kopoba: you still need a way to use it automatically
17:00:41 <frosch123> well, i have no idea about viruses in pdfs, so i am not going to open my travel confimarion
17:00:59 <Terkhen> oh, one of those prizes
17:01:13 *** Progman has joined #openttd
17:01:23 <kopoba> Terkhen it can start on some event exmple join the server
17:01:47 <__ln___> there's no logical reason it would be a virus, it's probably an electronic airline ticket
17:03:03 <kopoba> there is event on *:connect:do_some_action
17:04:34 <Terkhen> kopoba: as I said, I don't know if such command exists
17:04:37 <Terkhen> therefore, I can't help you, sorry
17:05:40 *** carbone14 has joined #openttd
17:09:53 <kopoba> Terkhen okay i will wait maybe someone alse know =)
17:36:20 <Rubidium> good afternoon Wolf01
17:44:01 *** Prof_Frink has joined #openttd
17:45:16 <CIA-8> OpenTTD: translators * r24358 /trunk/src/lang/greek.txt:
17:45:16 <CIA-8> OpenTTD: -Update from WebTranslator v3.0:
17:45:16 <CIA-8> OpenTTD: greek - 13 changes by kyrm
17:56:53 *** Alberth has joined #openttd
17:56:53 *** ChanServ sets mode: +o Alberth
18:02:53 *** Prof_Frink has joined #openttd
18:07:12 <__ln___> it was raining only water here
18:09:51 <Wolf01> it's raining buckets of water here
18:11:44 <__ln___> anyone been to Budapest?
18:14:14 *** kkimlabs__ has joined #openttd
18:15:55 *** FLHerne has joined #openttd
18:22:02 <__ln___> why don't we have any hungarian regulars on the channel anymore?
18:22:48 <Alberth> lack of commercial advertising
18:34:12 *** kkimlabs__ has joined #openttd
18:48:00 <szaman> i'm from poland and twin-brother of our former president said warsaw will be the second budapest. if it can help you :P
18:56:34 *** Chris_Booth has joined #openttd
18:59:21 <frosch123> bucharest is already the twin of budapest
18:59:29 <frosch123> i can never tell which is which
19:00:12 <Rubidium> frosch123: one is on the right side of the river, the other is not
19:00:35 <szaman> well, maybe he wanted to knock out bucharest down to the third place :P
19:00:38 <frosch123> i assume that does not imply that the other is on the left side
19:03:55 <Rubidium> obviously Bucharest is on the right side, Budapest is on both (of the Donau)
19:04:22 <szaman> i have more 'on topic' info - warsaw have pretty nice railway tunnel under part of the city :-)
19:04:23 <__ln___> Rubidium: english only; Danube
19:06:02 <Rubidium> after all Bucharest has an R, Budapest doesn't
19:11:41 *** Zeknurn has joined #openttd
19:16:18 *** Mister_Argent|2 has joined #openttd
19:16:25 <Chris_Booth> __ln___: I am sure people know what the Donau is
19:16:32 <Chris_Booth> and if they don't they need a slap
19:18:29 *** mahmoud has joined #openttd
19:56:15 *** Chris_Booth has joined #openttd
20:00:16 *** ccfreak2k has joined #openttd
20:00:22 *** Wonszcz has joined #openttd
20:05:23 <Wonszcz> Google is threatening me with a suspension from some of their things if I won't reveal my real name.
20:05:36 <Wonszcz> Should I respond to them with a "Fuck You" ?
20:06:32 *** FLHerne has joined #openttd
20:09:04 <Prof_Frink> No, respond with a claim that you don't have a real name.
20:09:30 <Wonszcz> Excellent idea, I'll tell them that I was abandoned as a child and my parents never gave me a name.
20:09:42 <Wonszcz> And if they won't believe that, I will sue them.
20:11:40 <Wolf01> tell them that Wonszcz (or whatever else you used) is your real name
20:12:20 <Wolf01> I often use Wolf 01 as Name and Surname :D
20:12:30 <Wonszcz> I told them that my real name is Wonszcz Dusiciel, and I will choke them to death if they won't believe.
20:12:37 <Wonszcz> Dusiciel = Choker in Polish.
20:13:56 <Wolf01> the only translation I can find is "necklace" but I think I understood what you meant
20:14:25 <Wonszcz> Well, maybe constrictor fits better?
20:15:12 <Prof_Frink> Or there's the standard "We refer you to the reply given in the case of Arkell v. Pressdram".
20:15:34 <Prof_Frink> Which is just another way of saying "Fuck off".
20:17:37 <Wonszcz> Hmm, or maybe I will use the speech of the nobilities.
20:22:44 <NGC3982> for you who played with the UKRS2+, how did you mend the "cant replace brake van, this train requires a brake van" issue? :3
20:22:57 <NGC3982> i cant seem to find referenses to anyone else having the same problem.
20:24:09 <FLHerne> I didn't have that problem :D
20:24:30 <NGC3982> oh, and now i know why. when using wagon removal, it tries to remove the first train - the brake van.
20:25:46 <FLHerne> Template-replace seems to work ok for that
20:26:15 <FLHerne> Someone should put it in trunk, minus annoying bugs :P
20:26:46 <Rubidium> sadly enough someone said he would never fix those annoying bugs
20:27:17 <Rubidium> and someone has the logs of that ;)
20:28:03 <FLHerne> Intereresting - exact opposite of his last relevant post in the thread :-(
20:29:14 *** Mister_Argent has joined #openttd
20:29:26 <FLHerne> It's a very nice patch :-(
20:30:37 <Rubidium> FLHerne: so fix the issues and it might be accepted in that state
20:32:18 <FLHerne> Rubidium: Perhaps I should learn more C++ first :P
20:33:01 <FLHerne> I can figure out obvious patch-merging bugs now, but not enough to fix the irritating kind :-(
20:36:44 *** Mister_Argent|2 has quit IRC
20:42:28 <Wonszcz> Detectives have revealed my attempts to bribe a city.
20:42:41 <Terkhen> if you don't know enough C++, it's probably simpler to learn with a single patch instead of a mix :)
20:49:15 <Wonszcz> Can somebody tell me how do I remake the plane to accept other things?
20:53:21 <Terkhen> move it to a hangar and refit it
20:53:59 <Wonszcz> But how do I do that? What do I click?
21:00:50 *** plastics has joined #openttd
21:14:09 *** brambles has joined #openttd
21:14:37 *** Zeknurn has joined #openttd
21:52:40 *** plastics- has joined #openttd
21:55:51 *** brambles has joined #openttd
21:58:05 *** Djohaal has joined #openttd
21:59:49 *** plastics has joined #openttd
22:03:30 *** plastics- has joined #openttd
22:06:28 *** Djohaal_ has joined #openttd
22:08:34 *** devilsadvocate_ has joined #openttd
22:11:14 *** devilsadvocate has quit IRC
22:13:22 *** AD is now known as Guest1213
22:49:28 *** brambles has joined #openttd
23:22:29 <Eddi|zuHause> i have a feeling someone should check why this "experts industries" grf causes so many problems (of the game crashing kind)
23:24:12 <planetmaker> possibly written for a hacked openttd...
continue to next day ⏵