IRC logs for #openttd on OFTC at 2012-06-23
            
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07:30:50 <LordAro> moin
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07:50:32 <Terkhen> good morning
07:51:15 <LordAro> hi Terkhen
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08:35:47 <LordAro> bbl...
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08:37:57 <Achilleshiel> morning
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08:52:39 <Alberth> oi
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09:32:54 <Wolf01> hello
09:38:52 <Alberth> hello
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10:42:48 <Alberth> hi Zuu
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10:44:05 <Zuu> Hello Alberth
10:44:12 <Zuu> Lets say hello in this channel today :-)
10:44:23 <Alberth> yeah, let's :)
10:53:25 <Sacro> \o/
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11:03:58 <NGC3982> hello
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13:24:29 <NGC3982> in ECS basic vector, the glass works doesnt seem to have anywhere to export glass
13:24:39 <NGC3982> does any industry accept it, or is it a town shop?
13:24:54 <NGC3982> google (and a forum post) tells me the normal factory should accept it, but it doesnt seem to.
13:25:11 <Alberth> the last time I looked, there is a car factory that accepts glass
13:25:32 <Wolf01> the furniture factory should accept it, but it might be from an old version
13:25:51 <Alberth> but ECS has wiki pages http://www.tt-wiki.net/wiki/ECS_Vectors
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13:46:03 <NGC3982> ah, i only had the basic vector
13:46:24 <NGC3982> hm, one of my lan clients is getting constant 'processing map took too long"
14:23:35 <frosch123> i wonder how many arabic and hebrew players we have
14:23:58 <frosch123> in some parts the rtl stuff really does not work
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14:28:56 <Eddi|zuHause> i presume many of those play in english
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14:32:20 <CIA-8> OpenTTD: frosch * r24351 /trunk/src/depot_gui.cpp: -Fix: Short vehicles were not properly positioned at the cursor when dragging for RTL languages.
14:32:36 <CIA-8> OpenTTD: frosch * r24352 /trunk/src/train_gui.cpp: -Fix: When highlighting the drop position for vehicles in depots, make space for all articulated parts.
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14:40:17 <LordAro> howdy
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14:54:59 <Terkhen> hi LordAro
14:55:13 <LordAro> hi Terkhen (again)
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15:02:22 <CIA-8> OpenTTD: michi_cc * r24353 /trunk/src/script/api/script_order.cpp: -Fix [FS#5215] (r23506): [NoAI] A TileIndex isn't a station id, so don't use it as one.
15:20:56 <NGC3982> using the ECS industry vectors, we noticed our company value is stuck at $1. how's that?
15:21:07 <NGC3982> it doesnt seem to be different without the grfs
15:22:09 <Alberth> afaik it means your company is too young to be rated a value
15:22:11 <frosch123> $1 is the minimum value of a company
15:22:19 <Alberth> but I don't know the details
15:22:23 <frosch123> so, it actually means your value is negative :)
15:22:43 <Alberth> ah, thanks frosch123
15:22:47 <NGC3982> ah, thank you
15:22:52 <NGC3982> is this recently changed+
15:22:59 <frosch123> no
15:23:07 <LordAro> i've always thought it should display something other than "{CURRENCY}1" when this is the case
15:23:13 <frosch123> newgrfs have no effect on the company value btw.
15:23:27 <frosch123> LordAro: it's a symbolic price
15:23:54 <frosch123> at least here it is common to purchase stuff for 1 currency when it is actually not worth anything
15:24:10 <LordAro> perhaps
15:24:20 <frosch123> just to represent the moment when the ownership changes
15:24:45 <LordAro> a "Not yet able to be valued" or something would perhaps be more useful though
15:25:00 <frosch123> it has nothing to do with the age
15:25:12 <Alberth> apparently "bancrupt" is the best notion in such a case :p
15:25:19 <frosch123> you can also bankrupt after 100 years
15:27:19 <CIA-8> OpenTTD: frosch * r24354 /trunk/src/station_cmd.cpp: -Fix: When airport construction was denied due to noise, the error message named the wrong town.
15:27:58 <Alberth> lol :)
15:28:42 <Alberth> this means nobody plays with airport noise? :)
15:29:11 <Eddi|zuHause> since when was the town mentioned in the first place?
15:29:14 <frosch123> iirc there were some complains from ai authors about the error being confusing
15:30:13 <frosch123> STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
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15:36:57 <jgh> hi, does anyone know which version of openttd chill's patchback is based on?
15:37:27 <Alberth> 1.0.5 iirc
15:37:42 <jgh> cheers
15:38:02 <Eddi|zuHause> depends on what "based on" means
15:38:35 <jgh> well for my purposes it means "if i edit a savegame in this version of vanilla openttd is it likely to work with chillpp" i guess
15:39:16 <Eddi|zuHause> yes, then you need 1.0.x it won't work with 1.1.x or 1.2.x
15:39:51 <jgh> cool thanks
15:45:46 <jgh> aaagh where do i download old openttd versions lol
15:48:19 <LordAro> http://binaries.openttd.org
15:53:31 <Eddi|zuHause> that doesn't seem to be on the links page
15:54:56 <Alberth> TrueBrain: ^^ more missing sites :)
15:56:18 <CIA-8> OpenTTD: frosch * r24355 /trunk/src/station_cmd.cpp: -Codechange [FS#5217]: Deduplicate code when building stations. (Hirundo)
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16:07:28 <LordAro> i know it off by heart - i just typed it out :)
16:08:04 <Alberth> ok, what is the game script site?
16:08:31 <frosch123> the api, or bananas?
16:08:41 <frosch123> LordAro: we expect you to know both :p
16:08:50 <Alberth> bananas is very trivial :)
16:09:03 <frosch123> is it?
16:09:09 <LordAro> http://nogo.openttd.org ?
16:09:19 <Alberth> correct!
16:09:22 <LordAro> yays
16:09:50 <LordAro> (note: spent a lot of time in http://noai.openttd.org :P )
16:10:08 <Alberth> (it appends "/api" by itself :) )
16:10:28 <Alberth> I know, that's why I didn't ask the AI one :)
16:12:55 <frosch123> so what about the bananas game script site?
16:16:34 <LordAro> pfft. who cares about that? :P
16:17:19 <frosch123> haha, you won't sleep next night without knowing :p
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17:59:17 <Hirundo> frosch123: Thanks for committing so quickly
17:59:42 <frosch123> you're welcome
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18:01:10 <Hirundo> It was part of an allow/deny cargo acceptance patch, which may or may not appear in the wild soon
18:01:39 <frosch123> :)
18:02:25 <Hirundo> First I need to apply it to my current game, which was the reason to write that patch in the first place
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20:18:31 <CIA-8> OpenTTD: frosch * r24356 /trunk/src/rail_cmd.cpp: -Change: Allow building/modifying/removing signals even if a train is on the belonging track.
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21:39:13 <Eddi|zuHause> @calc 0.8**5
21:39:13 <DorpsGek> Eddi|zuHause: 0.32768
21:39:26 <Eddi|zuHause> @calc 1-0.8**5
21:39:26 <DorpsGek> Eddi|zuHause: 0.67232
21:47:22 <FLHerne> So what are the numbers?
21:48:06 <FLHerne> Also, is there a way to swap all signals on the map from semaphore to colour-light?
21:48:23 <FLHerne> Instead of replacing each signal individually
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22:02:13 <Zuu> FLHerne: The signnal convert tool appears to be single tile only. If you are in a year when colour-light signals are default, it is possible to create a GameScript solution to your problem.
22:02:36 <Wolf01> 'night all
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22:03:25 <Zuu> The reason that colour-lights need to be default, is that the API doesn't expose the semaphore/light status of a signal but rather just stick to the defaults (I think). So to convert all map, you iterate over all tiles and remove and re-build the signal.
22:03:50 <Zuu> Preferable by also checking a list of all vehicles and make sure no vehicle is near the signal when removing it :-)
22:07:40 <FLHerne> Is there a reason why the signal-convert tool is single-tile? I can't see why I would want to convert signals one-by-one - it isn't even draggable like place/remove... :-(
22:14:00 <FLHerne> Actually, is that one of the uses for r24356?
22:14:19 <FLHerne> I mean Zuu's suggestion
22:16:23 <Zuu> What did r24356 do? vcs.openttd.org seems to be down. At least I get a 504 gateway time-out.
22:16:44 * FLHerne looks up the IRC a bit ;-)
22:16:57 <Zuu> Hmm, oh yes, I could use the IRC log :-)
22:17:19 <FLHerne> 21:18
22:18:15 <FLHerne> I was wondering what it was for - I assume easier script-updating of signals is not the primary intention
22:18:45 <Zuu> You still need to watch out for possible crashes as a side effect.
22:19:29 <FLHerne> How quickly can a GS remove and then place a signal?
22:19:49 <Zuu> And a GS can't convert semaphores as a type change as it is not aware of semaphores, instead it has to remove and re-build. As those two things are DoCommands, they cannot happen without some time distance.
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22:20:23 <Zuu> In general it would be doable to remove it in tick X and then place a new signal in tick X+1
22:20:43 <Zuu> But there is also a setting to cause DoCommands to put a script into sleep for more than one tick.
22:20:58 <Zuu> It applies for AIs, not sure how it applies for GS.
22:21:53 <Zuu> However that single tick difference is probably enough for a train facing a red signal to start moving ahead.
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22:22:10 <FLHerne> Probably too much bother/risk for a cosmetic thing anyway :P
22:22:20 * FLHerne will go to bed now
22:22:23 <FLHerne> Thanks :D
22:22:41 <Zuu> The proper solution is probably to fix the GUI convert tool to be dragable
22:23:16 <Zuu> Thanks to the change by frosch123, a such drag over the entire map will replace all signals, also those where there is a train on the same tile as the signal.
22:23:54 <FLHerne> Perfect
22:24:03 <FLHerne> 'Night, anyway
22:24:09 <Zuu> good night
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