IRC logs for #openttd on OFTC at 2012-06-14
            
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06:52:47 <dihedral> hello :-)
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07:21:01 <telanus> ollah
07:23:15 <dihedral> hello :-)
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13:55:05 <Belugas> hello
13:55:35 <__ln___> Belugas: the canadian is causing trouble over here again
13:56:24 <Belugas> who the hell is the canadian?
13:56:39 <__ln___> stephen elop
13:58:33 <__ln___> i just wanted to share this piece of information even though there's probably not much you can do about it
14:02:59 <planetmaker> for me there's only one "the canandian" ;-) And he's in this channel :-P
14:16:18 <Belugas> who the hell is stephen elop> I only know of stephen harper and i don't like him at all
14:16:43 <cornishpasty> Belugas: CEO of Nokia
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14:18:54 <Belugas> thanks cornishpasty. and why is he causing trouble? he wants to stop ottd to run on his devices?
14:19:10 <cornishpasty> Belugas: no idea, I'm not __ln___
14:21:12 <Belugas> planetmaker, i think i know who you are talking about :)
14:21:35 <planetmaker> hehe :)
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15:06:19 <andythenorth> TrueBrain: grfs have bananas metadata right? And metadata is fields? And field values are arbitrary (e.g. string), or from a taxonomy (e.g select), or range (date)
15:06:47 <andythenorth> so all this stuff about categorising is just a filter stack
15:08:23 <andythenorth> if we could inspect the actions in the grf we'd know what it provides
15:08:34 <andythenorth> 'includes trains'
15:08:42 <andythenorth> 'includes houses'
15:08:44 <andythenorth> etc
15:09:12 <andythenorth> inspecting the grf might be too magucal :P
15:14:45 <andythenorth> hmm
15:14:58 <andythenorth> give em accounts, then saved searches :P
15:15:05 <andythenorth> rss feeds of their search
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15:17:14 <andythenorth> API!
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15:18:24 <andythenorth> js widget rendering search results
15:19:30 <andythenorth> embed links to all openttcdoop grfs on ottdcoop site, all pikka grfs on pikka site, all usa grfs on usa set site etc
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15:30:56 <ben1066> Is there any way to make the android version more usable
15:31:04 <ben1066> it always seems that everything on screen is too small
15:32:02 <Rubidium> 1) there is no android version, 2) the version that you have is just the normal version that runs on android, 3) not without a massive amount of effort or a significantly bigger screen
15:32:32 <ben1066> Ah okay
15:32:48 <ben1066> There isn't any way to make the UI more touch friendly?
15:32:53 <Rubidium> 4) none of the official developers work on an android version
15:33:29 <Rubidium> 5) design rules for the user interface are: min 640x480 screen and a mouse pointer
15:33:58 <ben1066> And let's see, android goes down to 240x320 with a fat finger :p
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16:12:55 <Sacro_> this isn't right
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16:13:17 <Sacro> better
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16:31:33 <supermop> hi
16:34:05 <Terkhen> hello
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16:35:34 <LordAro> howdy
16:35:37 <Terkhen> hi LordAro
16:46:16 <planetmaker> ben1066: of course there is a way. But that way involves the path of creating a repo and supplying patches :-)
16:46:56 <ben1066> Wait, you mean effort :P Na, I'm just kidding
16:47:06 <ben1066> I like programming, but I'm crap at UI design
16:47:07 <planetmaker> the quoted 640x480 are what the current UI is designed for. Doesn't mean there can't be different solutions for smaller devices (though I wonder whether that's useful, especially given that even han..
16:47:26 <planetmaker> ...even handheld devices have an increasingly higher screen resolution
16:47:34 <ben1066> True
16:47:38 <ben1066> But that doesnt help the SIZE of UI
16:47:42 <ben1066> The buttons are tiny
16:47:49 <planetmaker> yes, true.
16:48:00 <planetmaker> you know the opengfx biggui newgrf?
16:48:13 <planetmaker> it allows all ui sprites in 1.5x and 2x zoom
16:48:39 <planetmaker> it can be loaded statically so that it not needs activation for each game
16:49:00 <planetmaker> despite that, not all of the UI scales in all cases properly afair
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16:49:13 <Terkhen> I don't think that biggui would make a difference
16:49:19 <Terkhen> the control is too bad, at least on a phone
16:49:21 <team-pedro> i need help
16:49:33 <planetmaker> Terkhen: sure. But it's one step on a probably long road
16:49:53 <Terkhen> IMO the biggest problem with android support is that it would need a separate interface, and maintaining two interfaces would be a PITA :)
16:49:55 <team-pedro> haha funny lol
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16:50:04 <planetmaker> like... better support for touch devices. On OSX there are some rudimentary support, but...
16:50:07 <Terkhen> team-pedro: we can't help you if we don't know your problem
16:50:44 <team-pedro> ok, im trying to start an internet server (which will appear on the list) how do i do this plz?
16:50:47 <planetmaker> Terkhen: yes, that'd be the PITA, if you have a completely different UI. Not sure it's needed entirely though. But possibly
16:51:02 <planetmaker> team-pedro: just start it as dedicated server and be done
16:51:05 <planetmaker> make sure ports are clear
16:51:08 <planetmaker> read multiplayer.txt
16:51:13 <planetmaker> @ports
16:51:13 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
16:51:28 <Terkhen> team-pedro: http://wiki.openttd.org/Dedicated_server
16:52:35 <Terkhen> planetmaker: I tested it yesterday, maybe I made a poor selection wrt to how mouse is handled (the android app has a menu at the beginning that lets you choose)
16:53:06 <Terkhen> but even if it had better touch support the game interface would still be poorly suited for a small touchscreen
16:53:24 <planetmaker> aye. Well. I play openttd with a touchpad for years. That works for me. But ofc that still has "mouse" buttons
16:53:36 <team-pedro> i just tried the -D and it doesnt like it
16:53:45 <planetmaker> team-pedro: that's no error description
16:53:57 <team-pedro> problem with shortcut
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16:54:18 <planetmaker> -D is not -d
16:54:28 <Terkhen> team-pedro: and if you don't give us better error descriptions we will not be able to help you :)
16:54:29 <planetmaker> (if you didn't notice the difference)
16:54:40 <team-pedro> thats what i did and no luck
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16:54:54 <planetmaker> what's "that"
16:55:10 <planetmaker> you didn't quote a single complete line yet. Neither of input nor output
16:55:12 <team-pedro> i put -D and the end of the target
16:55:17 <planetmaker> How are we even supposed to start helping you?
16:55:32 <planetmaker> we don't even know which OS you're on yet
16:55:36 <team-pedro> says the target is not valid
16:55:40 <team-pedro> windows 7
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16:56:09 <planetmaker> you need to have openttd in the path or be in the proper dir
16:56:15 <planetmaker> you know the command prompt?
16:56:38 <team-pedro> whats that
16:56:45 <planetmaker> if you just want to host a game from your home machine, just start it normally in non-dedicated mode
16:57:10 <planetmaker> http://en.wikipedia.org/wiki/Command_Prompt
16:57:25 <team-pedro> right i would like to have a game where me and my brother can play, he live 2hrs away from mand we are both on the internet
16:57:28 <Terkhen> team-pedro: if you don't know what is the command prompt it will be quite easier for you to do what planetmaker says; just start a non-dedicated server
16:57:38 <Terkhen> team-pedro: see http://wiki.openttd.org/Server
16:57:41 <planetmaker> team-pedro: ok, then don't bother with a dedicated server
16:57:45 <cornishpasty> planetmaker: Can you please explain to me how to do a very basic task on my own computer?
16:57:58 <planetmaker> cornishpasty: I'm afraid, I can't
16:58:06 <Terkhen> the link I just posted explains what you need to do, step by step
16:58:13 <team-pedro> ok thank you
16:58:17 <Terkhen> yw :P
16:58:29 <planetmaker> cornishpasty: as I have way too few info
16:58:40 <planetmaker> and the more basic the more difficult in general
16:58:40 <cornishpasty> planetmaker: exactly :P
16:58:53 <planetmaker> your point?
16:59:00 <cornishpasty> I was pretending to be team-pedro
16:59:27 <planetmaker> err.. yes. thank you
16:59:39 <cornishpasty> Don't thank me, wtf?
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17:18:46 <SpComb> start by going to myottd... oh wait, no, that was 2008
17:22:23 <team-pedro> stilll cant work this out yet
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17:24:14 <andythenorth> ho
17:24:23 <andythenorth> my two year old fails to understand the rules of a shunting puzzle
17:24:23 <andythenorth> http://en.wikipedia.org/wiki/Train_shunting_puzzle
17:24:34 <andythenorth> he just picks up thomas and puts him on another track :P
17:24:43 <team-pedro> lol
17:25:04 <TrueBrain> not to his father, I assume? :D
17:25:05 <team-pedro> andy maybe you can help, i would like to set up a server
17:25:07 <andythenorth> shunting puzzle with wooden train is challenging, the magnets are polarised (obv) differently on each end of the wagon
17:25:10 <SpComb> godmode
17:25:12 <Terkhen> andythenorth: sounds like a fine solution to me
17:25:22 <andythenorth> lateral thinking, literally
17:25:33 <Terkhen> team-pedro: as I said before, no one can help you if (s)he does not know your problem
17:25:37 <Terkhen> ask your questions directly
17:25:46 <team-pedro> ok ok
17:25:52 <Terkhen> that's faster for everyone involved :)
17:26:03 <team-pedro> to set a server to i have to change the target name?
17:26:06 <andythenorth> screenshots can help if you're using a gui
17:26:43 <planetmaker> andythenorth: it's actually clever thinking of your 3-year old. He#s thinking out of the box. Something which adults have to learn again ;-)
17:26:56 <planetmaker> He well trancendents the problem ;-)
17:27:27 <team-pedro> its a little confus on how to set the server up
17:27:55 <andythenorth> planetmaker: good thinking yes, but he fails to win :P
17:28:04 <planetmaker> :-D
17:28:18 <planetmaker> he does the OpenTTD-way of winning: "I set my own goal" :-)
17:28:23 <andythenorth> does ottd have a shunting puzzle in it?
17:28:34 <andythenorth> maybe it should :P
17:28:40 <planetmaker> I'm sure you can make one. After all you can make an ALU just with trains
17:29:01 <andythenorth> also, should I play Dwarf Fortress? Every game I ask says 'no'
17:29:15 <team-pedro> i would like to set a server for me and my bro, do i change the target name on my desktop?
17:29:17 * planetmaker has not heard of it
17:29:34 <Terkhen> team-pedro: what's a target name?
17:29:48 <team-pedro> "C:\Program Files\OpenTTD\openttd.exe"
17:29:55 <planetmaker> ehm...
17:29:58 <planetmaker> no
17:30:25 <team-pedro> then what do i change
17:30:29 <planetmaker> please just start openttd
17:30:29 <Terkhen> team-pedro: why do you prefer the dedicated solution to the non-dedicated one?
17:30:32 <andythenorth> TrueBrain: you saw my comments wrt bananas above?
17:30:41 <planetmaker> and follow the steps on http://wiki.openttd.org/Server
17:30:41 <Terkhen> please use http://wiki.openttd.org/Server
17:31:56 <team-pedro> me and my bro did the stuff on the start new mutliplayer game but couldnt find it on the list of other servers
17:32:16 <planetmaker> your router blocks it probably
17:32:38 <planetmaker> @ports
17:32:38 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
17:32:41 <team-pedro> do i have to find the router and change some settings in there then
17:32:52 <planetmaker> ^^ your routers must support to forward these ports
17:33:04 <team-pedro> ok ill have a look
17:33:05 <planetmaker> so you might need to change some setting there
17:33:09 <team-pedro> ok
17:34:28 <TrueBrain> andythenorth: read, yes; but that is about it. It read like random mind-sparkles?
17:34:40 <andythenorth> that yes
17:34:46 <andythenorth> the filter stack I am serious about
17:34:56 <andythenorth> all the tree stuff I find perplexing tbh
17:35:24 <Nat_aS> Hey andy
17:35:24 <andythenorth> filter stacks are pretty common, and we can probably do it with filter in place,
17:35:27 <TrueBrain> no clue what you mean really, but please take all suggestions / ideas to the forum
17:35:30 <andythenorth> sure
17:35:30 <TrueBrain> otherwise they might get lost
17:35:45 <Nat_aS> if it were possible, would RVs that take up the whole road and can't be passed be a good idea?
17:35:52 <andythenorth> you probably have a filter stack in Jira
17:36:02 <Nat_aS> maybe RVs going the other way would pull over to let the larger truck pass.
17:36:29 <andythenorth> if Eddi|zuHause gets his way, and every tile is a state machine, then yes, that would be nice
17:36:35 <andythenorth> :D
17:36:53 <team-pedro> any idea where those settings would be?
17:37:13 <planetmaker> in your router...
17:37:15 <Nat_aS> basicly make your dump trucks into mini trains
17:37:17 <Nat_aS> :P
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17:38:07 <planetmaker> quak
17:38:27 <team-pedro> ok so as long as it lts TCP and UDP it should work ok
17:39:09 <frosch123> moin :)
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17:39:36 <TrueBrain> andythenorth: I am designing a system at work, so my mind is not really at BaNaNaS, or at english for that matter :P
17:39:44 <TrueBrain> just happy to be home atm :D
17:39:51 <Terkhen> hi frosch123
17:41:01 <frosch123> hola terkhen :)
17:45:24 <CIA-2> OpenTTD: translators * r24343 /trunk/src/lang/ (german.txt polish.txt vietnamese.txt):
17:45:24 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:24 <CIA-2> OpenTTD: german - 1 changes by Jogio
17:45:24 <CIA-2> OpenTTD: polish - 36 changes by wojteks86
17:45:24 <CIA-2> OpenTTD: vietnamese - 3 changes by nglekhoi
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17:49:54 <andythenorth> I just found my new favourite game http://precisionlabels.com/shunt/jpage330.html
17:53:06 <Nat_aS> that's not Dwarf fortress
17:53:32 <andythenorth> isn't it?
17:53:35 <andythenorth> frick
17:53:44 <Nat_aS> also requires IE4
17:53:47 <Nat_aS> who uses IE
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17:55:16 <andythenorth> most of the world
17:55:21 <andythenorth> but not IE 4 :P
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17:57:13 <Wolf01> hello
17:58:56 <Alberth> hello Wolf01
17:59:39 <Sacro> Nat_aS: my dwarfs all died :(
17:59:50 <frosch123> hai albert :)
17:59:55 * andythenorth might have to play this game
18:00:05 <andythenorth> seems to be a direct metaphor for life
18:00:35 <andythenorth> losing is winning
18:02:09 <Wolf01> dwarfs fortres?
18:02:11 <Wolf01> +s
18:03:55 <Nat_aS> yes
18:04:13 <Nat_aS> CUrrently my fortress is being raided by kobalds
18:04:21 <Nat_aS> and I still can't figure out the military UI
18:04:22 <Nat_aS> :C
18:04:30 <Wolf01> I hate that game, too much micro-management
18:05:23 <Wolf01> I once had a similar game, way more simple, which I enjoyed very much
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18:07:36 <Alberth> theme-hospital? :)
18:08:10 * andythenorth has been pondering inventing (stealing?) a new tycoon / sim game
18:08:22 <andythenorth> Sid Meier's Railroads basically sucked according to reviews
18:08:37 <andythenorth> and I cba to get tied into a commercial game
18:08:42 <andythenorth> I considered buying Tropico
18:10:06 <Wolf01> tropico is good
18:10:18 <Wolf01> I have the first two
18:11:19 <Alberth> settlers?
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18:12:07 * andythenorth has ideas
18:12:11 <andythenorth> first....stories :P
18:12:21 <andythenorth> oh dear
18:12:24 <andythenorth> ideas
18:14:55 <ben1066> who here is knowledgable on the way OpenTTD does pathfinding?
18:15:54 * Alberth thinks it's done by magic
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18:18:01 <frosch123> yay, a "WITH!!!" in a topic title :)
18:18:04 <ben1066> I wondered how it did it, trucks are the nearest to what im looking to do
18:18:37 <ben1066> And Im guessing roads and tracks etc, are completely tile based?
18:19:12 <frosch123> ottd is tile based
18:19:13 <Alberth> everything is tile based
18:19:33 <ben1066> Figures
18:19:45 <frosch123> all pathfinders work on rail-ish tracks, also road vehicles and ships
18:19:57 <frosch123> the pathfinders yapf and npf are A*
18:20:07 <frosch123> there are various cost functions for different types of tiles
18:20:21 <frosch123> depending on signal states, slope, curves,...
18:21:10 <andythenorth> hmm
18:21:13 <frosch123> [20:18] <frosch123> yay, a "WITH!!!" in a topic title :) <- he's from uk, so probably underaged: don't flame him! :)
18:21:20 * andythenorth plots an ideal game
18:21:51 <andythenorth> I liked the industry / business sim from railroad tycoon 3 (not the train bit)
18:21:59 <ben1066> How fast is A* on an alright PC 3 years ago
18:22:15 <andythenorth> take the construction / freeform fun from ottd (or minecraft, which I don't play but do look at on other people's screens sometimes)
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18:22:22 <ben1066> how many routes could you solve/second or w/e
18:22:51 <frosch123> ben1066: http://en.wikipedia.org/wiki/A*
18:23:03 <frosch123> the speed of pathfinders always depend on the problem to solve
18:23:09 <Alberth> ben1066: depends on your branching factor
18:23:20 <ben1066> Hmm
18:23:29 <andythenorth> take the 'nuke' option from lemmings :P
18:23:31 <frosch123> generally troublesome is when there are many paths with almost equal cost
18:23:37 <ben1066> WHats the most youd reasonably want to calculate a second
18:24:25 * andythenorth thinks it would be fun to let players play as industry owners, and also as town mayors [dictators]
18:24:29 <frosch123> it is said that at 2000 trains it starts to get quite slow
18:24:29 <Alberth> ben1066: beter ask the question the other way around, how many units do you need to move
18:24:43 <frosch123> no idea, how many crossings are reached by 2000 trains per second
18:25:31 <Alberth> ben1066: it also depends on the programming language, and how you implement it
18:25:39 <Alberth> so any number is quite useless
18:25:49 <Alberth> instead just program it, and try it
18:26:26 <Alberth> but A* is mostly defacto standard for routing, so it will probably do good enough for you
18:27:41 <ben1066> I guess
18:27:55 <ben1066> I was just wondering if it was viable with units into the thousands really
18:28:40 <frosch123> the number of units does not really matter
18:28:49 <frosch123> it's the type of terrain
18:28:58 <ben1066> Itd be 2d, with limitations
18:29:02 <frosch123> and whether units share paths, or usually do not meet
18:29:23 <ben1066> units cant collide
18:29:39 <frosch123> i do not mean colissions
18:29:47 <frosch123> i mean caching
18:29:49 <ben1066> Ah
18:29:54 <ben1066> Itd be of limited use
18:30:00 <ben1066> since their surroundings also change
18:30:06 <frosch123> if one units finds a path, and others go the same, the pf can share them
18:30:07 <andythenorth> can we have a nuke option?
18:30:14 <ben1066> Hence the issue of speed, since their routes would need to be updated relatively often
18:30:20 <andythenorth> basically call the 'crash' disaster on every vehicle you own
18:30:30 <frosch123> ben1066: well, the assumption of A* is that the whole world is known
18:30:40 <ben1066> Well it is
18:30:43 <frosch123> if you have limited sight, you have to use other exploration algorithms
18:30:47 <ben1066> Nono
18:30:51 <ben1066> It knows the whole world
18:30:55 <ben1066> its just that it MAY change
18:32:25 <Alberth> you can use D*
18:32:39 <Sacro> sigh, iudiots
18:32:50 <Sacro> yes, i'm aware my in-addr.arpa address is reversed
18:32:53 <frosch123> the map also changes in ottd :)
18:33:14 <andythenorth> frosch123: I updated that vehicle weight post
18:33:17 <andythenorth> thanks
18:33:46 * andythenorth has another silly idea
18:33:52 <andythenorth> 'go north'
18:33:57 <andythenorth> 'there is a train on this tile'
18:33:59 <Alberth> andythenorth: we have a nuke option of the program afaik, some magic key combination crashes the program in debug mode
18:34:08 <andythenorth> 'go west'
18:34:13 <andythenorth> 'there are 3 trees on this tile'
18:34:16 <frosch123> go north to meet andy?
18:34:19 <frosch123> sounds reasonable
18:34:22 <andythenorth> 'go east'
18:34:32 <andythenorth> 'this tile is coast. I can see a sign on this tile'
18:34:45 <andythenorth> 'go south'
18:35:00 <andythenorth> 'there is a town here. Would you like to read the town stats?'
18:35:10 <andythenorth> I bet we could do it, for easter
18:35:25 <ben1066> sounds like..oh what's that olde game
18:35:27 <andythenorth> we just walk the map array surely?
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18:51:59 <Alberth> but most tiles are highly uninteresting, with twisty passages into every direction
18:58:30 <andythenorth> rain on my parade :P
18:58:41 <andythenorth> allow people to modify the landscape :P
18:59:10 <andythenorth> imagine building your transport empire, meanwhile there are lots of MUD players running around in a text adventure, modifying your landscape ;P
18:59:25 <andythenorth> and some other players dictating industry orders and town growth
18:59:34 <andythenorth> it would be insanely awesome
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19:02:59 <andythenorth> would we make each tick wait until all players had made their turn?
19:03:36 <Alberth> nah, then people cannot stop playing and admire the trains passing by
19:04:12 <andythenorth> they have to admire the trains via text description :P
19:04:26 <andythenorth> we don't actually walk around the map in pictures :D
19:04:49 <andythenorth> ho ho ho
19:05:04 <andythenorth> we could do a flat rendering of the scene
19:05:08 <andythenorth> using only – views
19:05:10 <Alberth> http://www.ascii-art.de/ascii/t/train.txt
19:05:19 <andythenorth> nice
19:09:06 <TrueBrain> andythenorth: your reply, I do understand :P
19:09:37 <frosch123> the "[Blog]" tag is new, isn't it?
19:09:40 <frosch123> quite fitting :)
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19:11:14 * frosch123 likes andy's tl;dr
19:12:48 <TrueBrain> frosch123: yes, I added it, as people thhought it was about IS :P
19:13:39 <frosch123> haha :)
19:13:45 <Terkhen> now they'll think it is a blog about a developer coding IS :P
19:13:51 <Terkhen> it is not that easy to stop wishful thinking
19:14:00 <TrueBrain> poor Terkhen
19:14:03 <TrueBrain> does it keep you awake at night?
19:15:21 <Terkhen> me? no :P
19:15:37 <andythenorth> nothing keeps me awake at night any more
19:15:41 <Terkhen> I barely play OpenTTD anymore so I don't think about new features
19:15:45 <TrueBrain> Terkhen: pfew :D
19:15:52 * andythenorth used to be awake a lot worrying one thing or another :P
19:16:12 <andythenorth> now I eat my sleep like a person in a famine :P
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19:43:16 <andythenorth> when are these being added to HEQS? http://www.youtube.com/watch?v=rWtJqdzw5as&feature=related
19:43:42 * andythenorth ponders some newgrf work
19:47:33 <Alberth> when they have been built for real?
19:48:22 <andythenorth> they haven't
19:49:15 <Belugas> ho... i see what __ln___ was referring... Nokia cutting 10000 jobs
19:49:18 <Belugas> bad bad
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20:00:35 <TrueBrain> wb
20:00:48 * Zuu says the same
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20:14:28 <Terkhen> good night
20:16:23 * FLHerne wonders why everyone is joining and/or leavin
20:16:30 <FLHerne> good night, anyway :-)
20:16:36 <andythenorth> frosch123: opinionions on BANDIT offsets?
20:16:37 <andythenorth> http://dev.openttdcoop.org/attachments/download/3081/bandit-r551M.zip
20:16:43 <andythenorth> I compiled it for you ;)
20:16:58 <valhallasw> FLHerne: 'Did the server get restarted or something?' is pretty close
20:17:24 <valhallasw> FLHerne: the connections between two irc servers was closed, which means the network was split in half
20:17:56 <valhallasw> so you see 80 people leave, those 80 people saw you (among others) leave
20:19:52 <frosch123> andythenorth: your readme has quite some default values :p
20:20:02 <andythenorth> ho does it :)
20:20:04 <andythenorth> I didn't look
20:20:23 <frosch123> changelog is equally interesting :p
20:20:40 <andythenorth> he
20:20:47 <frosch123> you have no website?
20:21:05 <andythenorth> apparently not :P
20:21:17 <andythenorth> I'm at rev 551, but not very close to a release :P
20:21:29 <andythenorth> I think I released FISH at r30 or something :P
20:21:32 <frosch123> none of my grfs ever reached r551 :p
20:22:56 <frosch123> are the tires blinking or is that a rolling animation?
20:23:00 <andythenorth> blinking
20:23:07 <andythenorth> they should be removed :P
20:23:15 <andythenorth> I got distracted by offsets and such
20:23:45 <andythenorth> the offsets are...a bit odd in corners
20:24:20 <andythenorth> and very odd in depot view :)
20:24:38 <frosch123> i think your vertical view is too low
20:24:51 <andythenorth> plausible
20:25:16 <frosch123> (trailer of dragon in north direction)
20:25:17 <andythenorth> I should say - the articulated trucks: the sprites are 4/8, but the vehicle is 2/8
20:25:30 <andythenorth> yes the vertical looks too low there
20:25:57 <frosch123> same for south
20:26:12 <frosch123> the other directions seem to fit for the dragon
20:26:19 <frosch123> does the rest use the same offsets?
20:26:47 <andythenorth> yes, templated
20:27:09 <andythenorth> Grizzly / 352 are different length
20:27:15 <andythenorth> so actually different template
20:27:29 <andythenorth> you see cropping in depot?
20:29:10 <andythenorth> http://dev.openttdcoop.org/attachments/download/3082/depot_cropping.png
20:29:25 <frosch123> the grizzly looks also weird in horizontal and vertical direction
20:30:19 <frosch123> applies to all vehicle lists and also the vehicle details
20:30:39 <andythenorth> k
20:31:21 <andythenorth> work for me then
20:31:26 <andythenorth> thanks ;)
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20:33:18 <frosch123> you're welcome :)
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20:55:04 <frosch123> night
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20:58:26 <andythenorth> hm
20:58:45 * andythenorth just made some trucks
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