IRC logs for #openttd on OFTC at 2012-06-13
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05:18:08 <Kylie> Why is Free Software expanatioon necessary? sheesh
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05:32:06 <andythenorth> Kylie: because 'giving away' stuff is counter-intuitive to a lot of the oversized monkeys we live with?
05:32:50 <andythenorth> and because Linus explains GPL very well as not anti-commercial
05:33:03 <andythenorth> unlike some of the foss advocates
05:34:46 <Kylie> well, he gets [aid to writre linux
06:16:09 <Rubidium> good evening andythenorth ;)
06:16:24 <andythenorth> @locate Rubidium
06:16:40 <andythenorth> rubidium.getlatlong()
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06:20:57 <Rubidium> hmm, guess that needs more decimals to be even in the right country
06:22:48 <Rubidium> 49.27, -123.20 is closer
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16:38:49 <andythenorth> how is uganda? :P
16:39:42 <andythenorth> [sorry, just read a news story]
16:39:56 <Terkhen> better than us wrt to debt, for example :P
16:41:03 <Terkhen> andythenorth: that's just a small example of how our politicians act
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16:50:57 <frosch123> why does my ottd address always get those "we have a great database of company emails and can send your spam to them; just like we currently send ours to you"-spams?
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16:54:03 <Terkhen> they might thing that OpenTTD needs a classical spam campaign for publicity
16:55:03 <andythenorth> probably targeting US medical professionals?
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16:58:36 <frosch123> well, they come in different languages
16:58:40 <frosch123> today there were in german actually
17:04:43 <TrueBrain> frosch123: owh, I always reply to those to send me a quote
17:04:55 <TrueBrain> (I am trolling, I hope you realise that before you hit the Send button on your reply :P)
17:06:25 <frosch123> i always forward them to all my friends, it might be useful for them
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17:24:21 <frosch123> hmm, is it normal that the longest trailer is at the back?
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17:33:15 <NataS> From what I've seen, there are many configurations
17:33:25 <NataS> some even have engines in the trailers
17:45:33 <CIA-2> OpenTTD: translators * r24341 /trunk/src/lang/ (czech.txt estonian.txt swedish.txt):
17:45:33 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:33 <CIA-2> OpenTTD: czech - 2 changes by ReisRyos
17:45:33 <CIA-2> OpenTTD: estonian - 53 changes by ISA
17:45:33 <CIA-2> OpenTTD: swedish - 3 changes by Joel_A
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18:58:31 <CIA-2> OpenTTD: frosch * r24342 /trunk/src/ai/ai_gui.cpp: -Feature: Also use the new multi-word filtering for script breakpoints.
19:03:05 <Zuu> Hmm, so I learned that you can do 'cd', 'ls' and 'pwd' in OpenTTD. However, when I go to Documents\OpenTTD\scenario in explorer, I can see that the scenario that I want to load is there. But when I go there with cd in OpenTTD and then do a ls, there are no files there. If I try to type load Split.scn, it says that the file doesn't exist.
19:03:42 <Zuu> Is there a problem that ls/load only work with .sav but not .scn files?
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19:04:26 <Zuu> I wonder, as 'reset' can't be used to re-start a scenario, so I'm looking for a command to quickly re-load the scenario I'm working with.
19:10:40 <frosch123> the name of the scenario is unknown to the savegame
19:10:58 <frosch123> you would first have to figure out a way to store it
19:11:21 <frosch123> likely there would only be md5sum
19:11:40 <Zuu> that is why I tried to use cd + load instead, but it failed
19:11:48 <frosch123> though if you change the scenario that won't work
19:12:10 <frosch123> skip the cd, and only use load?
19:12:39 <Zuu> Split.scn: No such file or directory.
19:13:01 <frosch123> he, using the console break the saveload gui while opened :p
19:34:31 <Yexo> Zuu: have you tried "load Split" without the .scn extension?
19:34:39 <Yexo> either save or load needs the filename without extension
19:35:43 <Zuu> Yes, now I tried it. It doesn't seem to solve the issue.
19:35:58 <Zuu> pwd says that I'm in the right folder
19:36:06 <Zuu> ls doesn't display any files
19:36:44 <Zuu> for the record, doing "cd ..; cd save; ls" gives a list of save files
19:36:59 <Yexo> I don't think ls/load support scenarios
19:38:02 <Zuu> but, perhaps it should support scenarios?
19:38:36 <Zuu> Especially as you must go back to main menu to load a scenario, as that is not available in the floppy disk menu from within the game.
19:40:00 <Zuu> From a newbies point of view it make sense to only have "play scenario" in the main menu of the gui, but it makes it tedios to develop scenarios that use bits of GS that need to be restarted for debugging etc. :-)
19:40:35 <Yexo> I agree it would be nice
19:40:49 <Yexo> as always: a patch is welcome ;)
19:41:02 <Yexo> otherwise please make a feature request
19:41:15 <Yexo> could be a nice an easy task for the wiki page with easy issues
19:41:36 <Zuu> I'll make a feature request, as I'm busy with this scenario.
19:42:02 <Zuu> I did however make a patch to "fix" break on log to work with Game Scripts which is at FS. :-)
19:47:28 <Yexo> I hope somebody else can take a look at it soon
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19:56:12 <Zuu> If I have 6 iron ore mines, that in total produce 495 tonnes of iron ore, what is a reasonable goal of the total production of the steel mils in that game?
19:56:52 <Zuu> When the goal is met, the land is raised to form a bridge to a distant island which have all other secondary industries.
19:56:59 <Alberth> (just a random suggestion)
19:57:25 <Zuu> Is the relation 1:1 in the steel mill with respect to input => output?
19:57:38 <frosch123> i think you need something higher than 67%
19:57:41 <Zuu> (default industries with OpenGFX+)
19:57:47 <frosch123> it should require to build a statue
19:58:06 <frosch123> else you might just rush at the start of the game while exploiting the rating bonus of new engines
19:58:40 <frosch123> Zuu: yes, the ratio is 1:1 for all default processing industries
19:58:56 <frosch123> unless you hit the limit ofc :)
19:58:56 <Alberth> euhm, set up all up, then replace all engines in one year :p
19:59:42 <Zuu> So 70% might be a resonable goal?
20:00:06 <frosch123> hmm, over what timespan do you need to hold the 70%
20:00:13 <frosch123> average over a whole year?
20:00:28 <Zuu> But it could be changed to have a longer timespan
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