IRC logs for #openttd on OFTC at 2012-06-15
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03:10:44 <aasmith> is there any disadvantage to always using a "full load" order vs regular?
03:12:00 <Rubidium> if you move passengers around not all stations generate the same amount of passengers, so the service interval depends on the slowest producer instead of the fastest
03:12:14 <aasmith> i guess it extends the delivery time of the cargo? i.e. the time spent at the station is counted towards the total time?
03:12:41 <Rubidium> furthermore, when an industry shuts down or reduces production full load can block mainlines
03:13:08 <aasmith> because of a backload of trains waiting?
03:13:11 <Rubidium> so load + a time to load (partly timetabled) probably works better
03:14:28 <aasmith> so, if for anything but passengers, and using a suitable amount of yard to accomodate extra trains, "full load" should be ok?
03:15:44 <Rubidium> also the delivery time might drop, but the load factor of the vehicle and total production is increased, so on total the slight loss in per-cargo-unit profit is outweighed by the improved per vehicle profit
03:15:58 <Rubidium> and the larger amount of cargo that's transported
03:16:19 <aasmith> yes, my original reason for using full load is to increase the production rate of said producer
03:16:43 <Rubidium> full load doesn't necessarily increase the production of the producer
03:16:50 <aasmith> i hadnt found much discussion of full load vs regular elsewhere.
03:17:03 <Rubidium> it (usually) increases the station rating
03:17:14 <Rubidium> and a higher station rating gives a higher chance of production increase
03:17:15 <aasmith> sure, i am coupling that with having an empty train ready to move it right after
03:17:27 <aasmith> so i think both of those factors should help?
03:17:37 <Elukka> ideally you always have a minimum of two trains for an industry
03:17:44 <Elukka> so that there is always one train loading
03:17:53 <aasmith> Elukka: just started doing that in my new game today :)
03:17:54 <Rubidium> but it's still possible to get a factory with bad rating get maximum production and a factory with perfect rating can still close
03:18:21 <Elukka> when i see there isn't a train loading i add another one (or make existing ones longer if they're not my network's max length)
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15:01:11 <Rubidium> good morning Belugas!
15:01:54 <Rubidium> some great weather for me the next two weeks (compared to the weather I had)
15:02:31 <Rubidium> i.e. the minimum temperature the next weeks will be roughly the max temperature of the last few weeks
15:06:47 *** andythenorth has joined #openttd
15:07:10 <Rubidium> moin, what's with andy? ;)
15:08:51 <andythenorth> holidays are with andy
15:09:11 <Terkhen> holidays! time to be productive!!
15:09:12 <Rubidium> yay, where's andy and family going?
15:09:49 <andythenorth> 10 days, no laptop, no work, no ottd
15:10:16 <andythenorth> first laptop break I've had since 2008
15:10:24 <andythenorth> I used to have 1-2 per year :P
15:11:10 <andythenorth> how many euros shall I buy?
15:12:09 * Rubidium might be passing London today (well, today for my biological clock)
15:12:34 <Rubidium> depending on the direction of the wind
15:12:58 <andythenorth> Rubidium: are you in space? On the ISS?
15:13:19 <Rubidium> the area around Naples didn't look so right
15:14:08 <Rubidium> andythenorth: no, just flying by plane near London International Airport
15:14:44 <FLHerne> London International Airport???
15:16:09 <andythenorth> you'll fly over DanMacK
15:20:23 * Rubidium is off for some breakfast and flying
15:20:33 <Rubidium> maybe I'll see you at YVR later today
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15:22:30 <Belugas> true that, sir Rubidium !
15:22:37 <Belugas> i do hope it goes better by the day :)
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16:08:35 <andythenorth> this truck looks like it would try and drive out from under the 5th wheel (see the side shot)
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16:12:47 <MNIM> that's a pretty cool truck
16:46:40 <Eddi|zuHause> andythenorth: i have no idea what that means
16:52:26 <andythenorth> Eddi|zuHause: if the fifth wheel pivot is above or behind the rear axle....when the truck accelerates there is a tendency for the front to lift. The trailer weight then acts behind the rear axle, lifting the front further
17:02:59 * andythenorth searches for the truck rodeo videos
17:05:02 <Rubidium> you never guess where I'm now ;)
17:06:22 <andythenorth> chipping sodbury?
17:09:39 <Rubidium> see... I was right! ;)\
17:18:20 <Terkhen> andythenorth: now that I have released a new version of ogfx-rv, I need HEQS with support for refit in stations :)
17:19:44 <Rubidium> oh cool... my flight's on the departure boards ;)
17:19:57 <Terkhen> andythenorth: a mixture of lack of understanding and nightmares, why?
17:20:12 <andythenorth> not planning to work on HEQS for a while ;)
17:21:31 <Rubidium> andythenorth: and I thought you were going to research Italian big trucks for about two weeks ;(
17:22:16 <andythenorth> italy has small trucks
17:27:42 <andythenorth> Terkhen: iirc, it's just an action 0 prop you need to add to the trucks
17:27:50 <andythenorth> compiling is *very* quick
17:28:00 <andythenorth> and grfcodec should be available for you
17:33:30 <Terkhen> sorry, I'm too spoiled by nml :)
17:42:51 <Wolf01> oh no, it happened again.. I forgot to reset the time machine clock and now I must go back to work
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17:45:22 <CIA-2> OpenTTD: translators * r24344 /trunk/src/lang/ (korean.txt polish.txt):
17:45:22 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:22 <CIA-2> OpenTTD: korean - 4 changes by telk5093
17:45:22 <CIA-2> OpenTTD: polish - 1 changes by wojteks86
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17:59:59 * andythenorth realises what we're missing
18:00:04 <andythenorth> wooden train grf
18:00:48 <Rubidium> though seem easy to draw in Blender
18:01:15 <Nat_aS> Oh, I tought of a Thomas the Tank engine grf
18:01:31 <Nat_aS> is it possible to make it so only one of a specific engine can be built at a time?
18:01:35 <Alberth> nah, chugginton trains
18:01:57 <Alberth> Nat_aS: make it *very* expensive
18:02:20 <Nat_aS> that will prevent them from building any though
18:02:31 <Nat_aS> I want to force the player to use one of each engine.
18:03:56 <andythenorth> chuggington will get your ass comprehensively sued
18:04:54 <andythenorth> wooden train, we need new tunnels
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18:05:26 <Nat_aS> wooden tracks would be cool
18:05:40 <Nat_aS> maybe make the ones with the riddges electric
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18:19:04 <andythenorth> let's invent things!
18:19:38 * andythenorth invents extreme cargo aging: take too long to deliver, cargo explodes
18:19:53 <andythenorth> taking out your vehicle and any neighbouring infrastructure
18:20:20 * Alberth orders some more apache helicopters for andy
18:21:01 <andythenorth> newgrf can do it
18:21:07 <Rubidium> doesn't (old) dynamite do that; it goes with a bang when handled with lots of shocks
18:21:10 <andythenorth> 'if cargo is too old, call disaster on this square'
18:21:38 * andythenorth invents hovercraft
18:21:44 <andythenorth> frosch123 had a patch for that once
18:21:49 <andythenorth> didn't work brilliantly :)
18:22:27 <frosch123> it made crashes more realistic
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18:26:48 <andythenorth> let's invent industry tiles that can produce things in their own right
18:35:41 <FLHerne> Now that we have autorefit, there should be a conditional order jump for 'If train is carrying [cargotype]...'
18:37:03 <FLHerne> It's annoying having to send trains to multiple destinations, even if not all of them are carrying cargo going that way :-(
18:37:52 * andythenorth never used conditional orders
18:38:01 <andythenorth> they seem insanely fragile and complicated
18:38:38 * FLHerne hasn't used them a lot, but wants them for this particular use-case ;)
18:41:01 <FLHerne> All I can do at the moment is 'goto [unloading place 1]', [if train is now empty go and reload], [else goto unloading place 2], etc
18:41:34 <FLHerne> Or just fund all the industries in the same place so I can send all cargo to the same station... :P
18:47:04 * Belugas enjoy Closer (further away), remix of NIN-Closer
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19:01:12 <andythenorth> Belugas: guess you heard the Jonny Cash version of Hurt?
19:02:10 <Belugas> Jeff Martin did it better, i think
19:02:23 <Belugas> but just becasue i'm a die hard fan of Jeff...
19:33:51 <Nat_aS> a lot of conditions are nonsensical
19:34:11 <Nat_aS> like ones that are specific to the engine itself, and are thus unlikely to change
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20:03:51 <Belugas> mmh... is it a normal behaviour that, when applying a patch in tortoise git, the system commits the patch automatically?
20:04:07 <Belugas> not safe at all, in my book.
20:04:52 <Belugas> well.. honestly,. it's because tortoise SVN works differently... it patches, than it allows you to commit afterward
20:05:20 <Belugas> and i'm a guy who does not changes his habits easily ;)
20:12:12 <Alberth> sounds unwanted to me too :)
20:12:46 <Alberth> but git history is much more flexible than svn :)
20:20:48 <Belugas> true, i can see that now
20:53:39 <michi_cc> Belugas: A git commit is purely local and can easily be amended or nuked with reset, so I can't see anything not safe with it ;)
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20:55:20 <Belugas> true, but let say, i wanted to verify before commiting how the patch application went
20:55:28 <Belugas> like, a bt paranoiac, let say
20:56:03 <Belugas> by the way, found out that the Tortoisemerge tool (not within contextual menu) works exactly as I wanted it to be
20:58:14 <ZxBiohazardZx> andythenorth around?
20:58:18 <ZxBiohazardZx> usually you are so :P
20:58:42 <ZxBiohazardZx> just read some stuff on simuscape
20:59:02 <ZxBiohazardZx> your having concerns on your work being stolen / copied by any of the artists in the non-public section?
21:03:09 <ZxBiohazardZx> or was the lines i read just an example/sarcasm?
21:05:05 <DorpsGek> __ln___: CIA-2 was last seen in #openttd 3 hours, 19 minutes, and 42 seconds ago: <CIA-2> OpenTTD: polish - 1 changes by wojteks86
21:06:05 <ZxBiohazardZx> haha freaking CIA's bailing out once more....
21:08:43 * ZxBiohazardZx pokes andythenorth with the paste2 link: you need me to check something or?
21:09:07 <andythenorth> ZxBiohazardZx: it was example, but not sarcasm
21:10:02 <ZxBiohazardZx> if you have any reasonable doubts then just contact either me or SAC, investigations are always possible by us, and i can assure you that from all work i have seen i didnt see similar works on most of the tt forums or other repos's i know of
21:11:29 <ZxBiohazardZx> but yeah copyright infrigement is impossible to rule out, monitoring i think is the best solution, reporting any concerns to the forum/owners usually works ( i think if you contatct orudge or the mods in tt-forums a similar act works)
21:15:47 <ZxBiohazardZx> so whats everyone up to lately :P
21:26:07 <andythenorth> writing job ads, in my case
21:26:56 <ZxBiohazardZx> hmmz screw this, i have to go again, stupid real life is bitchy lately
21:41:29 <andythenorth> yeah so...bedtime
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