IRC logs for #openttd on OFTC at 2012-02-21
            
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02:21:21 <Mazur> <Stablean> <al1as> thanks to all developers for such a great game
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03:18:58 <Rhamphoryncus> dihedral: #if 0 means "this is a really boring part of a patch" ;)
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03:20:30 <Rhamphoryncus> Actually, I don't consider it to be done. I have a lot more to do as part of that branch. However, that's a discrete part that can be reviewed/applied on its own. There's a lot more cleanup that could be done, but won't be until later.
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05:52:50 <LemLap> I know this has probably been asked a million times, and not sure if you can answer, but where can I get a graphics set?
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05:58:13 <Rubidium> LemLap: try reading section 4.1 of the readme
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05:59:31 <LemLap> I know this has probably been asked a million times, and not sure if you can answer, but where can I get a graphics set?
06:00:20 <Rubidium> LemLap: try reading section 4.1 of the readme
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07:20:36 <Yexo> <dihedral> [22:54:12] ... Yexo this is getting scary <- what is?
07:21:02 <Yexo> oh, nvm :)
07:21:04 <Yexo> yes, indeed
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10:36:21 <lugo> re
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10:42:38 <andythenorth> mornings
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11:01:22 <andythenorth> Eddi|zuHause: are there CETS wagons with + without brake cabs?
11:01:34 <Eddi|zuHause> yes
11:01:50 * andythenorth hmms
11:01:55 <Eddi|zuHause> early wagons should probably have 50/50 chance of having a brake cab
11:02:02 <Eddi|zuHause> later wagons shouldn't have any at all
11:02:09 <andythenorth> Eddi|zuHause: are there CETS wagons that need multiple options for cargo sprites?
11:02:31 <Eddi|zuHause> open wagon should have lots of cargo sprites
11:02:56 <andythenorth> are brake cabs completely standard across wagon types?
11:03:25 <Eddi|zuHause> probably not
11:03:40 <andythenorth> hmm
11:04:00 <andythenorth> are the bodies of wagons with brake cabs shorter than those without?
11:04:46 <Eddi|zuHause> the brake cabs make the wagon longer, but not in a way that can properly be represented in OpenTTD
11:05:21 <andythenorth> I'm wondering if they can be composited....
11:05:31 <Eddi|zuHause> http://www.hs-merseburg.de/~nosske/EpocheII/fg/e2f_gwwv.html <-- basic overview over the freight wagons
11:05:37 <andythenorth> tonight I'll try and add compositing to the BANDIT pixel code
11:06:00 <MNIM> Hey guys, I'me being peeved at TTRS right now. is there any way to make it play nice with recent versions OTTD by any chance?
11:06:08 <andythenorth> MNIM: patch it
11:06:34 <MNIM> a newgrf?
11:07:05 <Eddi|zuHause> andythenorth: basically there's "high" brakers cabs like here: http://www.hs-merseburg.de/~nosske/EpocheII/fg/e2f_g122.gif and "low" brakers cabs like here: http://www.hs-merseburg.de/~nosske/EpocheII/fg/e2f_g101.gif
11:07:41 <andythenorth> do you think you could persuade your artists to draw 1px hotspots on a base wagon?
11:08:28 <Eddi|zuHause> you mean like autogenerate the basic shape, and let the artists do manual touchups?
11:08:47 <andythenorth> I mean like draw the basic shape by hand, then composite the variations
11:08:54 <andythenorth> ;)
11:09:16 <Eddi|zuHause> ah, yes. i think that can be managed :)
11:09:27 <andythenorth> I'll prove the concept works later
11:09:48 <andythenorth> to make this work, reserved colour ranges are needed
11:10:05 <andythenorth> but that's fine for most sets
11:10:29 <Eddi|zuHause> why?
11:11:02 <andythenorth> the compositor finds a pixel of colour n, then draws more pixels at that location
11:11:14 <andythenorth> there are other approaches that could work as well
11:11:26 <andythenorth> right now 'the compositor' doesn't exist at all :)
11:11:51 <Eddi|zuHause> just go linearly from top to bottom and make sure you never draw over a pixel you're gonna read again, or never read a pixel that you've already drawn over
11:12:14 <andythenorth> yup
11:12:22 <andythenorth> that's how it scans
11:12:37 <andythenorth> actually, no, it doesn't check for pixels drawn over already
11:12:46 <andythenorth> it currently relies on being able to overdraw
11:13:07 <andythenorth> anyway, this won't make any sense without examples or code
11:13:11 <andythenorth> so I'll do that later
11:13:33 <andythenorth> dumping my brain into irc is proven not good for explaining to others :P
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11:25:34 <appe> :D
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14:26:21 <Belugas> hello
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14:38:04 <dihedral> \o/
14:38:15 <dihedral> hd projector is to be delivered tomorrow :-)
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14:53:40 <appe> :o
14:53:45 <appe> i gave mine away
14:57:59 <dihedral> i ordered eh-tw3200
14:58:03 <dihedral> it has lens-shift :-)
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16:03:40 <peter1138> dihedral, does it have 32bpp-ez?
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16:53:36 * rdstm says HI
16:54:19 * planetmaker says 'ho'
16:56:36 <rdstm> what-s up around here ?
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16:58:36 <planetmaker> lol
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17:20:20 <supermop> hi planetmaker
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17:25:19 <CIA-1> OpenTTD: michi_cc * r23973 /trunk/src/saveload/ (saveload.cpp vehicle_sl.cpp): -Fix (r23947): Also save the maximum travel speed for the current vehicle order.
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17:28:08 <planetmaker> hi supermop
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17:29:14 <supermop> do you do much photography? i was under the impression you did...
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17:30:03 <planetmaker> much... is a relative term. I enjoy it, yes
17:30:24 <planetmaker> But it's not like I find that much time for it like I'd like. Thus not every day. Not even every week
17:31:12 <supermop> ah ok
17:31:30 <planetmaker> why do you ask?
17:31:46 <supermop> i am looking to buy a tilt shift lens
17:31:58 <planetmaker> aye. Unfortunately I don't have any :-)
17:32:10 <supermop> but even used they are around 1200
17:32:12 <supermop> usd
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17:32:26 <supermop> so i am not sure what features i should be looking for
17:32:29 <planetmaker> well. They *are* quite special
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17:34:07 <supermop> actually i have to run meet my friend for lunch in union square and take some fisheye pictures there
17:34:16 <supermop> ill be back in a bit
17:37:12 <planetmaker> :-)
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18:07:11 <Terkhen> hello
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18:45:31 <CIA-1> OpenTTD: translators * r23974 /trunk/src/lang/ (french.txt greek.txt serbian.txt unfinished/urdu.txt):
18:45:31 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:45:31 <CIA-1> OpenTTD: french - 1 changes by OliTTD
18:45:31 <CIA-1> OpenTTD: greek - 18 changes by geraki
18:45:32 <CIA-1> OpenTTD: serbian - 15 changes by etran
18:45:32 <CIA-1> OpenTTD: urdu - 31 changes by haider
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18:52:17 <andythenorth_> Ho
18:52:27 <andythenorth_> Irc on a phone
18:52:37 <andythenorth_> How novel :o
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18:53:25 <Alberth> way to complicated to type messages :)
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18:54:12 <Alberth> one super mop coming through :)
18:55:11 <Alberth> hmm, reading the forum all day implies you don't have anything left to read in the evening :(
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19:06:27 <supermop> helllo
19:09:51 <__ln__> abend, supermop
19:11:08 <supermop> guten abend fur dich auch
19:14:31 * andythenorth ponders
19:14:39 <andythenorth> what to procedurally draw next :P
19:14:57 <andythenorth> finish tanker trailers? or try a new problem to stress the code a little?
19:15:07 <supermop> trees?
19:15:09 <Alberth> toyland industries?
19:15:18 <andythenorth> both nice suggestions
19:15:20 <supermop> newobjects?
19:15:27 * andythenorth is sticking to knitting of 'trucks' though
19:15:33 <Alberth> c++ source code?
19:15:41 <andythenorth> trees are valid, but...kind of solved no?
19:15:58 <andythenorth> the trees we have look nice
19:16:21 * Alberth agrees
19:16:41 <Alberth> although I don't know the name of that newgrf :p
19:19:18 <andythenorth> Alberth: I'm going to next figure out how to make composite from existing sprites
19:19:25 <andythenorth> rather than draw new sequences from iterables
19:19:41 <andythenorth> after that...the next step might be to repackage this stuff in a clean way for reuse in other sets
19:19:58 <Alberth> that would be a major step forwards
19:20:21 <andythenorth> not really sure how to do that
19:20:34 <andythenorth> I have ideas....but assistance would be welcome ;)
19:20:42 <Alberth> repackaging could be done today already, I think
19:20:53 <andythenorth> probably
19:21:19 <andythenorth> I have plenty of ideas for refactoring how the generator works
19:21:25 <andythenorth> having tested multiple cases with it
19:21:51 <andythenorth> I think a new spec might be wise
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19:22:31 <Alberth> ok, I need to get some tea thus :)
19:25:09 <andythenorth> I need to make dinner, and keep this baby sleeping ;)
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19:34:57 <Alberth> stir slowly, and type softly :)
19:35:52 <Alberth> 'quietly' would be a better description :p
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19:47:55 <andythenorth> anybody think 'pixa' is a stupid name for a package?
19:48:00 <andythenorth> before I make a project for it...
19:49:31 <SpComb> cute name are very important
20:04:44 <andythenorth> Alberth: I've more to add - this format work for you? http://dev.openttdcoop.org/documents/31
20:04:44 <andythenorth> I could organise the spec more like interfaces with doc strings, but that might codify bad assumptions...
20:11:33 <Alberth> I am pretty busy atm, sorry. I looks very brief at first sight
20:12:02 <Alberth> but I am sure we can get to a mutual understanding of the details
20:12:36 <andythenorth> I'm going to extend it quite a bit.
20:12:43 <Alberth> indeed it may be best to be skimpy on the details so I can make my own bad assumptions, then verify them against you :)
20:13:11 <andythenorth> I want to avoid trying to specify implementation too tightly
20:13:22 <andythenorth> as I'm not best judge of that :)
20:13:53 <Alberth> sounds like a good plan
20:14:09 <Alberth> I'll ask about anything I don't understand :)
20:16:33 <andythenorth> k
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20:37:58 <supermop> the light wasnt very good at lunch afterall
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20:51:13 <frosch123> damn... klackons, silicoids and psilons...
20:51:28 <frosch123> is there a worst setup of opponents?
20:52:44 <Alberth> you're playing against very weirdly named opponents :)
20:53:03 <frosch123> maybe there is a chance that they kill each other without noticing me
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20:55:54 <Eddi|zuHause> i can't have that situation, as i'm usually klackons :)
20:56:22 <Eddi|zuHause> psilons are cool for spying
20:56:28 <Eddi|zuHause> silicoids are just annoying
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20:56:53 <frosch123> hmm, yeah, maybe silicoids & psilons & darloks would be worse :p
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20:57:15 <Eddi|zuHause> darloks are evil, yes :p
21:00:02 <Eddi|zuHause> my klackons occasionally are actually borg...
21:00:05 <andythenorth> there's some other game in the world? :o
21:00:11 <Eddi|zuHause> cybernetic and telepathic
21:00:20 * andythenorth has heard of games other than TTD
21:00:36 <frosch123> i am currently playing cybernetic+telepathic
21:00:40 <frosch123> but as elerian
21:01:04 <frosch123> andythenorth: who said it's a game? :p
21:01:25 <Eddi|zuHause> also unification and +1 production
21:01:37 <Eddi|zuHause> typically -1/2 food
21:01:51 <Eddi|zuHause> and -10 ground combat
21:02:10 <frosch123> -10 ground combat is obvious with telepathic :p
21:02:15 <Eddi|zuHause> and some other things that vary
21:02:31 <Eddi|zuHause> indeed
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21:14:04 <Eddi|zuHause> -1/2 food doesn't hurt that much with cybernetic, and uncreative doesn't hurt that much if you intend on spying the crap out of everybody :p
21:16:39 <andythenorth> Alberth: spec ;) http://dev.openttdcoop.org/documents/31
21:16:44 <Eddi|zuHause> with unification you have +50% food anyway
21:16:58 <andythenorth> Alberth: I added you to the project, feel free to make edits or notes
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21:24:11 <frosch123> oh, i confused klackons and silicoids, and attacked the wrong one :p
21:24:21 <Alberth> oh noes, another project that I work in :p
21:30:14 <Alberth> andythenorth: quite tired now, will look at it tomorrow, hopefully
21:31:04 <andythenorth> Alberth: np :)
21:31:07 <andythenorth> no rush
21:31:16 <andythenorth> I'll keep generating examples and tests
21:31:27 <andythenorth> it...flexes...the code
21:34:24 <frosch123> wow, what a low tech game
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21:45:14 <andythenorth> is it time for bed?
21:45:27 * andythenorth needs the internet for simplest decisions :P
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21:49:58 <frosch123> hmm, i am wondering why this game went far easier than it should have... looks like the klackons had a quite bad start position with a lot of void systems without any planets... but why the heck have psilons not researched rocketbase yet...
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22:00:02 <andythenorth> good night
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22:59:44 <frosch123> night
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23:07:53 <Elukka> hmm.
23:08:57 <Terkhen> good night
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23:25:56 <pjpe> 'Timetabled maximum travel speeds for non-flying vehicles' what is this useful for
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23:31:34 <DabuYu> pjpe: trains, buses?\
23:32:25 <pjpe> yeah but why would you want to limit the speeds
23:32:26 <pjpe> congestion?
23:32:42 <DabuYu> that i don't know :)
23:43:58 <planetmaker> you have a better flow if all vehicles go the same speed
23:44:19 <planetmaker> thus you can easily mix normally fast pax trains with slower cargo trains by all trains telling to go the slow cargo train speed
23:44:35 <pjpe> kinda inefficient
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