IRC logs for #openttd on OFTC at 2011-11-18
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00:28:19 <Eddi|zuHause> hm... i can't alt-tab out of widelands... that's _really_ annoying...
00:30:19 <__ln___> that's really 1996's
00:34:38 <peter1138> can't remember who suggested 0x80
00:35:29 <peter1138> i used 0x40 purely as a prototype
00:35:53 <peter1138> so that i didn't have to add tons of properties for all the different types
00:36:10 <peter1138> not my fault andythenorth represented it as if that was it :p
00:36:48 <Eddi|zuHause> let's say he was overexcited :p
00:37:34 <peter1138> imho it does make sense to use the same numbers regardless of type. i don't care which numbers though.
00:38:29 <Eddi|zuHause> yes, i agree
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03:23:16 <z-MaTRiX> time flies when you
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06:52:29 <planetmaker> moin
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07:56:32 <peter1138> Eddi|zuHause2,
08:00:23 <peter1138> oh *above* the other text :p
08:00:45 <planetmaker> below, right above the buttons is better IMHO ;-)
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08:10:22 <Terkhen> good morning
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08:19:48 <appe> morning.
08:21:47 <planetmaker> hello appe
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08:25:25 <dihedral> hello
08:26:08 <planetmaker> hi dihedral
08:26:46 <__ln___> good beforenoon
08:30:38 <peter1138> planetmaker, either way is easy :)
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08:31:57 <planetmaker> whereever, it's a good idea for articulated vehicles in particular
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11:23:04 <Eddi|zuHause> peter1138: now add some magic that it can adjust to drawing larger sprites (with higher detail) :)
11:25:26 <peter1138> Eddi|zuHause, it doesn't care
11:25:40 <Eddi|zuHause> peter1138: yes, but the gui should resize properly
11:25:40 <peter1138> well, height-wise it does, but i gave it 2x space
11:25:50 <peter1138> width-wise it should be centred
11:26:19 <peter1138> and yes i was thinking as i wrote it that it could already adapt it for EZ
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11:32:11 <andythenorth> quak
11:32:52 <frosch123> moin
11:33:04 <Eddi|zuHause> mäh
11:35:32 <planetmaker> muh
11:37:27 <Terkhen> hi
11:40:53 <peter1138>
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11:46:26 <Eddi|zuHause> photoshop!
11:48:57 * andythenorth -> writes html
11:49:01 <andythenorth> with inline styles
11:51:06 <peter1138> nasty
11:51:14 <peter1138> andythenorth, make some preview sprites
11:51:47 <peter1138> well, purchase info
11:51:55 <andythenorth> eh?
11:51:58 <andythenorth> spec / screenie...
11:52:11 <peter1138> um, i only have a diff :S
11:52:13 <planetmaker> var 0x10, type 22
11:52:21 <planetmaker> or something like that
11:52:23 <peter1138> yes
11:52:26 <planetmaker> extra purchase view sprite
11:52:35 <planetmaker> like extra purchase view text
11:52:37 <andythenorth> bah
11:52:46 <andythenorth> yet another newgrf feature I haven't had time to implement :P
11:52:56 <andythenorth> this is fun :)
11:53:05 <planetmaker> well, not even existing yet ;-)
11:53:10 <peter1138> you've had 4 hours
12:00:38 <frosch123> should it have some actiion 0 flag to enable it?
12:00:56 <frosch123> it might look pointless for normal vehicles
12:01:03 <peter1138> frosch123, i was wondering about that, but wanted to keep it simple as a test
12:01:21 <frosch123> otoh, it might look more consistent if the selection is always shown
12:01:23 <peter1138> also i wouldn't have any way to make sure it displayed it properly without making a test grf :)
12:01:35 <frosch123> :p
12:02:25 <frosch123> though if it autosizes in y direction, it would always be inconsistent
12:02:48 <peter1138> it doesn't, it gets a static vehicle height
12:03:24 <peter1138> selected only by type, not model
12:05:42 <peter1138> hmm, the yate cargo ship in opengfx is too long
12:06:33 <frosch123> all ships are too long
12:06:49 <peter1138> well
12:06:58 <peter1138> the originals fit in the purchase list :)
12:07:54 <peter1138> hmm, aircraft are too wide tooo
12:08:28 <peter1138> even the originals don't all fit there :)
12:09:33 <peter1138> i could always set up a DPI to crop them ;)
12:10:31 <frosch123> make them autosize, and the ignore the SETX from the names :p
12:10:47 <peter1138> some use spaces, no?
12:10:59 <peter1138> well
12:11:03 <peter1138> autosize..hmm..
12:11:04 <frosch123> if, then they are broken anyway
12:11:14 <peter1138> problem is size can vary by year
12:11:35 <frosch123> afaik we also autosize the ship and aircraft depot cells
12:12:05 <frosch123> peter1138: the the grf shall supply sufficient transparency to make the sprites have the same size
12:12:12 <peter1138> erm, right
12:12:15 <peter1138> of course
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12:16:31 <andythenorth> autosize depot cells!
12:16:33 <andythenorth> :o
12:16:34 <andythenorth> :)
12:16:47 <andythenorth> how about 'fix articulated RVs are a raging mess in depot etc'
12:16:49 <andythenorth> ?
12:16:50 <andythenorth> :)
12:17:28 <frosch123> andythenorth: just implement a train-like depot for rv
12:17:53 <andythenorth> hmm
12:18:05 <andythenorth> someone did a rough patch for that
12:18:25 <andythenorth> proof of concept
12:18:41 <andythenorth> it's funny how someone never gets anything useful done
12:18:46 <Eddi|zuHause> imho the grf should just provide a property how wide it wishes the purchase sprites to be
12:19:00 <andythenorth> but someone has often done half a patch that cannot be found
12:22:39 <planetmaker> Eddi|zuHause: within limits, please
12:23:04 <planetmaker> or I'll request 640px :-P
12:23:28 <yorick> are there any plans to upgrade noai from squirrel 2.2.x to 3.0.x?
12:23:37 <frosch123> no
12:23:38 <planetmaker> currently not
12:23:49 <yorick> ok, thanks :)
12:23:53 <planetmaker> yw
12:23:59 <frosch123> 3.0 is incompatible to 2.x in many places
12:24:06 <frosch123> so, most ais would break
12:24:22 <andythenorth> hmm
12:24:31 <andythenorth> I thought they'd solved this as experimental error
12:25:23 <frosch123> andythenorth: maybe the software evaluating the result is buggy :p
12:28:28 <Terkhen> maybe the universe is buggy
12:29:35 <frosch123> yeah, the matrix has limited precision
12:29:39 <frosch123> they only use doubles
12:30:16 <yorick> <-- maybe the fpga they used to detect the particles is buggy
12:31:03 <andythenorth> frosch123: could be closer to the truth than you realise
12:36:11 <Mazur> Why does the r23238 have no language pack?
12:36:33 <Mazur> The nightly.
12:36:49 <Mazur> And how do I fix it, again?
12:36:55 <Mazur> Please.
12:37:16 * Mazur nearly forgot the magic worm.
12:39:17 <frosch123> did you copy it over an existing installation, without replacing all files?
12:39:47 <planetmaker> bah, we're crazy. we have industrytype.h and industry_type.h
12:41:33 <frosch123> we also have cargotype and cargo_type :)
12:41:38 <frosch123> i always open both :p
12:42:29 <planetmaker> :-P
12:43:06 <Mazur> frosch123, I just used autostart, so a fresh checkout down downloaded.
12:43:46 <Mazur> But I think I may know what went wrong: a local patch, which it could not apply, and I said to skip, must have been applied after all.
12:43:50 <planetmaker> Mazur: I can only assume that compile barfed on some changes
12:43:54 <planetmaker> re-compile and see
12:44:31 <michi_cc> planetmaker: There's more of that, is it station_base.h or base_station_base.h for example :)
12:44:43 <planetmaker> :-)
12:45:09 <planetmaker> hm... good point. Maybe station tiles should also get an option to draw grids
12:46:33 <Mazur> Problem solved, thank you all.
12:52:07 <TrueBrain> you are welcome
12:59:27 <peter1138> recompile the universe?
13:05:57 <CIA-6> OpenTTD: frosch * r23248 /trunk/src/ (5 files in 2 dirs): -Codechange: Rename everything related to the NewGRF 'readme' to 'textfile', so it is more generic.
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14:35:51 <Belugas> hello
14:36:07 <planetmaker> hello Belugas
14:37:54 <peter1138> oh right
14:38:01 <peter1138> my NAT configuration wasn't working because...
14:38:06 <peter1138> i didn't enable ipforwarding. oops.
14:38:54 <Belugas> mister planetmaker :)
14:40:59 <CIA-6> OpenTTD: frosch * r23249 /trunk/src/ (4 files in 2 dirs): -Feature: Also allow viewing of the other two textfiles supplied by BaNaNaS tars, i.e. changelog and license.
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14:46:07 <Yexo> iIn python, is "some_list = some_list[1:]" thread-safe if another thread does "some_list.append(3)" ?
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14:54:58 <Hirundo> Yexo: It seems not, according to which suggests to use a Queue instead
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15:32:02 <Xaroth> Terkhen: I think TB made a new addict out of you :P
15:32:16 <Terkhen> I didn't play that much :P
15:32:21 <Xaroth> hah
15:32:23 <Xaroth> liar :P
15:32:35 <Xaroth> you didn't play that much -today- :P
15:32:37 <Xaroth> but yesterday...
15:32:49 <planetmaker> hm?
15:33:15 <Terkhen> only a few hours, today I logged in to see a gigantic city
15:33:24 <Terkhen> that probably answers who were playing a lot yesterday and today :P
15:33:26 <Xaroth> yeh.. er, sorry
15:33:29 <Xaroth> we.. went a bit overboard :P
15:33:38 <planetmaker> oh, the server is still up?
15:33:46 <Xaroth> planetmaker: yep
15:33:49 <Xaroth> you can see our work :P
15:35:00 <planetmaker> hm, got the DL link?
15:35:14 <planetmaker> for the binary?
15:35:31 <Terkhen>
15:35:43 <planetmaker> ty
15:37:24 <peter1138> .xz...
15:37:39 <Xaroth> dot..what?
15:37:50 <planetmaker> I guess I allow that programme to access the internet. Even when it was downloaded from the internet :-P
15:38:25 <Xaroth> well you don't -have- to.. but that might complicate things a bit if you don't...
15:38:55 <planetmaker> hm... I don't find the server, though
15:39:17 <Xaroth> it's not advertised
15:39:21 <planetmaker> he
15:39:22 <Xaroth>
15:39:52 <TrueBrain> I forgot the -nogo prefix, so advertising would be a bit bad ;)
15:44:35 <Rubidium> TrueBrain: it's quite unlikely there's another revision with that revision number any time soon
15:44:51 <TrueBrain> Rubidium: very true
15:44:56 <TrueBrain> but I like things to be clear :)
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15:50:48 <planetmaker> <-- I should fix something, I guess ;-)
15:51:06 <planetmaker> I hope it's only locally screwed up :-P
15:51:50 <TrueBrain> wher eon the map?
15:52:09 <planetmaker> my only tracks. Centre, a bit to the top
15:52:11 <peter1138> um...
15:52:15 <TrueBrain> that really is a local problem, yeah ;)
15:52:17 <peter1138> oh, graphics glitch :p
15:52:29 <planetmaker> I guess I screwed with track templates then ;-)
16:02:05 <TrueBrain> 5 developers on one server ... that is a first (for me) to see :P
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16:04:16 <Swissfan91> hi everyone
16:05:10 <planetmaker> hehe, TrueBrain
16:05:16 <Terkhen> hi Swissfan91
16:05:21 <planetmaker> it's quite rare, possibly first for me, too
16:05:24 <planetmaker> hi Swissfan91
16:05:27 <Terkhen> first for me too :P
16:06:00 <Swissfan91> when you have a minute..
16:06:02 <Swissfan91> :)
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18:27:25 <Wolf01> evenink
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18:36:43 <Alberth> hi
18:37:22 <andythenorth> peter1138: so what sprites am I drawing?
18:38:10 <Rubidium> andythenorth: monospaced characters?
18:38:45 <andythenorth> bleargh
18:38:55 <andythenorth> there isn't a pixel font we can rasterise?
18:39:11 <Rubidium> there probably is ;)
18:40:37 <andythenorth> any idea of point size?
18:40:37 <Rubidium> but then we need some GPL-ed or BSD licensed font
18:41:22 <b_jonas> um, what kind of font? what do you need one for?
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18:42:01 <Rubidium> andythenorth: something 10-ish?
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18:42:31 <Rubidium> <- the Liberation Mono seems nice
18:42:35 <frosch123> why do we need a monospaced sprite font?
18:43:01 <Rubidium> frosch123: for the readme/changelog that'd be nice
18:43:23 <planetmaker> frosch123: for readme
18:43:28 <frosch123> do you want it as monospaced version of the normal sprite font, or do you want to use it instead of a freetype font?
18:44:10 <Rubidium> frosch123: the former
18:44:21 <Rubidium> basically adding a fourth sprite font 'type'
18:45:51 <Rubidium> though I see some difficulty with the freetype font; we need to "add" some extra tests there
18:45:54 <CIA-6> OpenTTD: translators * r23250 /trunk/src/lang/ (10 files in 2 dirs): (log message trimmed)
18:45:54 <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:45:54 <CIA-6> OpenTTD: basque - 20 changes by Thadah
18:45:54 <CIA-6> OpenTTD: english_US - 8 changes by Rubidium
18:45:54 <CIA-6> OpenTTD: esperanto - 55 changes by Christopher
18:45:54 <CIA-6> OpenTTD: finnish - 9 changes by jpx_
18:45:54 <CIA-6> OpenTTD: german - 7 changes by planetmaker
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18:47:58 <andythenorth>
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18:50:08 <andythenorth>
18:50:13 <Rubidium> too bad the example fails :(
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18:51:19 * frosch123 votes for Floral Caps :p
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18:52:35 <andythenorth> we need a gpl or bsd monaco
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18:59:04 <frosch123> maybe we should just add a dependency for liberation fonts :p
18:59:22 <__ln___> hmm, 20% of britons do not know the meaning of the french word 'bonjour'.
19:02:42 <Wolf01> __ln___, you have a longer tail tonight
19:03:13 <frosch123> i would have expected Sacro to say that
19:05:28 <peter1138> hmm
19:05:36 <peter1138> Name: Emd Nouveau
19:05:39 <peter1138> Style: Regular
19:05:45 <peter1138> Type: DOS/Windows executable
19:05:48 <peter1138> what?
19:06:24 <peter1138> __ln___, it's french for "ZeroConf"
19:06:57 <__ln___> peter1138: that's correct
19:07:22 <Rubidium> hmm, fontcache only returns one monospaced font for me
19:07:48 <Rubidium> although 19 have mono in their name
19:10:38 <Sacro> pssh
19:10:43 <Sacro> i know what bonjour means
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19:23:27 <Belugas> ho? me too! me too!!
19:23:35 <CIA-6> OpenTTD: frosch * r23251 /trunk/src/newgrf_gui.cpp: -Fix: 3-column view of NewGRF GUI had too much space for certain font sizes.
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20:04:39 <b_jonas> peter1138: lol
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20:38:32 <CIA-6> OpenTTD: frosch * r23252 /trunk/src/ (widget.cpp window_gui.h): -Codechange: Add WD_BEVEL_xxx constants.
20:39:41 <CIA-6> OpenTTD: frosch * r23253 /trunk/src/newgrf_gui.cpp: -Fix: Several clipping issues with the display of textfiles, esp. with RTL text direction.
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20:42:17 <LordAro> evenings
20:43:56 <Terkhen> hi LordAro
20:44:57 <LordAro> hi Terkhen
20:48:36 <__ln___> is this actually grammatical: "¿Quieres instalar a la última versión de Spotify?"
20:52:15 <CIA-6> OpenTTD: rubidium * r23254 /branches/1.1/ (6 files in 4 dirs):
20:52:15 <CIA-6> OpenTTD: [1.1] -Backport from trunk:
20:52:15 <CIA-6> OpenTTD: - Fix: [NewGRF] Run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game (r23083)
20:52:15 <CIA-6> OpenTTD: - Fix: Account for snow line table when determining the snow line for building houses (r23082)
20:52:15 <CIA-6> OpenTTD: - Fix: [NewGRF] If a NewGRF overrides a default house the minimum start year for that house was set to 1930 [FS#4794] (r23059)
20:52:16 <CIA-6> OpenTTD: - Fix: [NoAI] AIOrder::GetOrderCount() did not hide implicit orders (r23057)
20:55:12 <Terkhen> __ln___: that "a" shouldn't be there
20:55:25 <__ln___> Terkhen: that's what i thought too.
21:04:10 <CIA-6> OpenTTD: rubidium * r23255 /branches/1.1/ (7 files in 6 dirs):
21:04:10 <CIA-6> OpenTTD: [1.1] -Backport from trunk:
21:04:10 <CIA-6> OpenTTD: - Fix: When any keys on the on-screen keyboard were pressed the text cursor disappeared (r23132)
21:04:10 <CIA-6> OpenTTD: - Fix: [NoAI] AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones (r23131)
21:04:10 <CIA-6> OpenTTD: - Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free (r23117)
21:04:12 <CIA-6> OpenTTD: - Fix: Allow accessing the server's client info as well in the admin network [FS#4813] (r23115)
21:10:46 <CIA-6> OpenTTD: rubidium * r23256 /branches/1.1/ (4 files in 4 dirs):
21:10:46 <CIA-6> OpenTTD: [1.1] -Backport from trunk:
21:10:46 <CIA-6> OpenTTD: - Fix: [Squirrel] replace custom qsort by std::sort to fix stack overflow [FS#4830] (r23190, r23187, r23186)
21:10:46 <CIA-6> OpenTTD: - Fix: Do not display railway fences between track and waypoints [FS#4627] (r23163)
21:10:46 <CIA-6> OpenTTD: - Fix: [NoAI] AIOrder didn't handle implicit orders correctly in all cases [FS#4823] (r23133)
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21:15:11 <CIA-6> OpenTTD: rubidium * r23257 /branches/1.1/ (15 files in 4 dirs):
21:15:11 <CIA-6> OpenTTD: [1.1] -Backport from trunk:
21:15:11 <CIA-6> OpenTTD: - Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201)
21:15:11 <CIA-6> OpenTTD: - Fix: [Network] Unstable sorting in the network list when two servers had the exact same name [FS#4829] (r23202)
21:15:11 <CIA-6> OpenTTD: - Fix: Oil rigs that "expired" did not get removed from the station list [FS#4822] (r23199)
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21:17:15 <CIA-6> OpenTTD: rubidium * r23258 /branches/1.1/src/lang/ (25 files): [1.1] -Backport from trunk: language updates
21:18:26 <appe>
21:19:21 <CIA-6> OpenTTD: rubidium * r23259 /branches/1.1/ (5 files in 2 dirs):
21:19:21 <CIA-6> OpenTTD: [1.1] -Backport from trunk:
21:19:21 <CIA-6> OpenTTD: - Fix: 3-column view of NewGRF GUI had too much space for certain font sizes (r23251)
21:19:21 <CIA-6> OpenTTD: - Fix: Ignore special characters, such as the train "character", when determining a fallback font (r23237)
21:19:21 <CIA-6> OpenTTD: - Fix: [NewGRF] Make train var 0xF3 consistent with TTDPatch (r23231)
21:19:22 <CIA-6> OpenTTD: - Fix: Invalidate build vehicle window when changing the setting for wagon speed limits (r23211)
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21:26:44 <LordAro> frosch123: i love how i spent several months getting readme viewer working, then you get changelog and license viewer working within days :L
21:27:57 <frosch123> those did not affect the viewer itself at all :p
21:28:39 <frosch123> just loading a different file
21:31:23 <Terkhen> it's easier to add features when most of the work is done :P
21:32:02 <LordAro> i guess
21:32:14 <LordAro> :)
21:33:03 <LordAro> i guess the viewer still has the issues of 'tables not being able to work' and 'some strings get truncated'
21:33:41 <SpComb> tables?
21:33:52 <LordAro> columns of text
21:34:02 <SpComb> sounded almost like HTML
21:34:14 <Rubidium> LordAro: that requires a monospaced font, which someone has to "draw"
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21:35:20 <LordAro> i would class it as TMWFTLB tbh :)
21:35:24 <planetmaker> truncation shouldn't happen (anymore) and I didn't see it, LordAro
21:35:36 <planetmaker> LordAro: it might not be tmwftlb
21:37:14 <LordAro> i noticed it with 2cc train set (2.0.0 beta4.1)
21:37:45 <LordAro> (truncation)
21:40:36 <frosch123> LordAro: strings are no longer truncated
21:41:08 <LordAro> was that r23253?
21:41:19 <LordAro> i guess it didn't get into tonight's nightly
21:41:21 <frosch123> yes
21:43:39 <LordAro> thanks, that part of the patch confused my (even more) - (bevel edges and text truncation-y-stuff) :)
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21:44:51 <andythenorth> commit spree :P
21:45:14 <LordAro> andythenorth: no, it's backport week :P
21:45:15 <andythenorth> Rubidium: I think there are monospaced fonts with appropriate licenses
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21:49:30 <Rubidium> andythenorth: so do I ;)
21:52:09 <Rubidium> just haven't found the 'will' to actually do something towards monospaced fonts :(
21:56:04 <z-MaTRiX> hi
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22:13:58 <Terkhen> good night
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22:39:36 <andythenorth> hmm
22:39:47 <andythenorth> steam trams could sometimes run engine backwards
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23:55:47 <TrueBrain> pompiedom
23:56:02 <peter1138> indeed
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