IRC logs for #openttd on OFTC at 2011-11-19
        
        
        
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01:14:47  *** Eddi|zuHause has joined #openttd
 
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01:26:24  <Eddi|zuHause>   7 Seek_Error_Rate         0x000b   001   001   051    Pre-fail  Always   FAILING_NOW 4867
 
01:37:29  <Eddi|zuHause> it's not hugely important data on there, but that's my router/download-box hdd
 
01:37:52  <Eddi|zuHause> and i'm not sure if i have a small enough hdd to replace it
 
01:38:32  <Eddi|zuHause> it's currently 120GB, i think. doesn't make a lot of sense to put a 500GB-2TB hdd in there.
 
01:40:01  <Eddi|zuHause> i might have some old 40GB disks, but i'm not sure if they're already bad
 
01:42:34  <Eddi|zuHause> PS: it's not quite useful to have a headless box display a mexxage "press F1 to continue" on SMART-failure
 
01:43:16  <__ln__> usually there's a "halt on no errors" setting in bios
 
01:44:01  <Eddi|zuHause> i was under the impression i set that
 
01:44:38  <Eddi|zuHause> but i disabled smart in bios now, so it should avoid that anyway
 
01:48:50  <z-MaTRiX> heres my example of drawing a simple line
 
01:49:38  <z-MaTRiX> line is still to be cleaned up
 
01:50:29  <__ln__> indentation is missing
 
01:51:15  <z-MaTRiX> will look after that
 
01:51:43  <z-MaTRiX> (oh and it has unix lineends)
 
01:51:59  <__ln__> it's suboptimal to calculate sqrt(2) in the loop condition, because it obviously doesn't change.
 
01:55:26  <z-MaTRiX> actually r/sqrt(2) is constant too
 
01:55:40  <__ln__> i have an unused 1TB disk which i don't dare use for anything important although it appears to work fine
 
01:55:58  <z-MaTRiX> and whats the problem with it?
 
01:57:58  <__ln__> once, though only once, i had severe problems with reading data from it, and i thought i'm actually going to lose a bunch of photos and other irreplaceable stuff.  but next day, when i ran dd_rescue on it, everything worked flawlessly again.
 
01:59:04  <Eddi|zuHause> 1TB is still overkill for that box
 
01:59:39  <z-MaTRiX> if mayt0r then it will die soon
 
01:59:53  <__ln__> the disk reports zero bad sectors, but running the long smart test always just stops at 20%.
 
02:01:49  <Eddi|zuHause> WDC WD1200BB-00DAA1
 
02:02:39  <Eddi|zuHause> served me well over the past almost-a-decade
 
02:03:01  <Eddi|zuHause> might be 2004-ish
 
02:03:24  <z-MaTRiX> it lloks like it has reached the theshold then
 
02:03:48  <z-MaTRiX> so bits are rotting now
 
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02:05:00  <__ln__> Eddi|zuHause: btw, are you in a need of ide or sata disk?
 
02:05:31  <z-MaTRiX> i have bought a hitachi 500GB recently
 
02:05:44  <z-MaTRiX> hitachi has the leading-edge technology since 2009
 
02:06:10  <z-MaTRiX> a more correct and stable solution of disc magnetizing method
 
02:06:21  <z-MaTRiX> plus advanced materials
 
02:06:43  <__ln__> "Western Digital to Acquire Hitachi Global Storage Technologies."
 
02:07:03  <Eddi|zuHause> i really doubt there's actually that much difference
 
02:07:32  <Eddi|zuHause> and HDD prices skyrocketed in the past few weeks
 
02:12:03  <Eddi|zuHause> it's said that the prices are now totally overvalued. the actual production pause only warranted like a 10% increase, but they increased like over 100%
 
02:13:20  <__ln__> if one can increase the price of a product by 100% and people still buy it, then it would be stupid not to.
 
02:14:00  <Eddi|zuHause> that's what they did with fuel
 
02:15:28  <Eddi|zuHause> there's a weird weekly change in fuel prices that i don't really understand
 
02:16:01  <Eddi|zuHause> fuel is most expensive on thursdays, and cheapest on sunday
 
02:16:18  <Eddi|zuHause> by a margin of around 5¢
 
02:19:38  <__ln__> i also seem to have an unused 120GB ide disk, which isn't failing afaik
 
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02:20:03  <__ln__> unused as in "not in active use", not "brand new"
 
02:21:17  <Eddi|zuHause> or i opt for a brandnew low-power system with like a 40GB SSD
 
02:22:19  <__ln__> at some point SSDs were not actually lower-power than HDDs, but that may have changed
 
02:23:26  <Eddi|zuHause> but i'm sure there are more low-power systems than a 7 year old athlon-1GHz
 
02:23:53  <Eddi|zuHause> or something like that
 
02:25:34  <__ln__> my 1.2GHz ARM system consumes 7W  (plus HDD's power)
 
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02:32:49  <z-MaTRiX> also note that newer hdds usually 80-120GB and up has FSB (fluid dynamic bearings)
 
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06:46:25  <andythenorth> is that a town growth patch? :P
 
06:47:11  <andythenorth> or is that goals?
 
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06:55:13  <andythenorth> the caps N is a bit funky
 
06:55:33  <andythenorth> all of the caps seem a bit fuzzy
 
06:56:39  <andythenorth> also the upper caps are smaller than the lower caps ?
 
06:59:30  <Rubidium> andythenorth: yes, otherwise the ones with diatrics would go outside of their boxes :(
 
07:00:37  <andythenorth> that is challenging...
 
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07:27:14  <dihedral> looks like some beta or rc is about to pop out of the ground
 
07:28:57  <Rubidium> though it did with the smaller capitals :(
 
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08:18:20  <planetmaker> hm, I see mono-spaced letters here somewhere :-)
 
08:29:57  <Rubidium> where? what am I missing? :)
 
08:40:16  <andythenorth> Rubidium: looks ok
 
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08:43:04  <andythenorth> Vehicles in vehicles!
 
08:43:13  <andythenorth> 3 tile locks are annoying!
 
08:43:22  <andythenorth> ^^ my work is done
 
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12:41:21  <CIA-6> OpenTTD: rubidium * r23260 /trunk/media/extra_grf/chars.nfo: -Codechange: abstract away some NFO by macros
 
12:42:45  <TrueBrain> I am more thinking neutrinos
 
13:00:19  <frosch123> Eddi|zuHause: that is a special cheat to move trains faster
 
13:06:31  <Zuu_> This NoGo looks interesing. Does it use Squirrel for scripting?
 
13:06:32  <Eddi|zuHause> "if there are no tracks, they will have no option other than to fly, and flying is faster"?
 
13:11:54  <frosch123> Eddi|zuHause: it's a special bitcode
 
13:13:04  * andythenorth has to paint boats and can't play any NoGo
 
13:14:42  <Zuu_> Cool. I have been thinking a bit on having my airport work as a starting ground to get into applying squirrel to tutorial or goals, but currently I've turned my attention to other projects.
 
13:15:14  <frosch123> hmm, nogo might actually work for tutorials
 
13:16:27  <Zuu_> I can't wait to take a look at the implementation when a get to a PC tomorrow.
 
13:17:51  <Zuu_> I asserted it can be found by looking around a bit :-)
 
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13:21:22  <frosch123> in the usual place, yes, but not the current script
 
13:26:17  <andythenorth> Eddi|zuHause: if I length adjust these new trams will they still fit in n tiles (I can't remember value of n, but it was one of your design goals)
 
13:26:41  <andythenorth> (it's straightforward solution otherwise)
 
13:27:16  <Eddi|zuHause> andythenorth: no, they will get longer
 
13:27:30  <andythenorth> does that bother you?  I'm not concerned
 
13:27:30  <Eddi|zuHause> i can check how much, if you have more detailed design
 
13:28:07  <andythenorth> if you drop me the link to the ascii scheme for the existing trams I'll look...
 
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13:55:50  <appe_> this video describes my feeling while clearing a city with the magical bulldozer.
 
14:22:01  <Eddi|zuHause> why does kate not offer IBM437 encoding, only IBM850?
 
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15:31:53  <TomyLobo> is there any easy way to upgrade all trains to maglev?
 
15:32:46  <TomyLobo> i could imagine a patch that allows setting up replacements not only between rails and electric rails but between all types
 
15:32:53  <TomyLobo> and then just upgrading the depot
 
15:34:02  <planetmaker> use the universal railtype newgrf in your games
 
15:34:11  <planetmaker> or your obvious imagination to write that patch
 
15:34:48  <TomyLobo> so no one has had that idea before?
 
15:35:12  <planetmaker> many people have had
 
15:35:21  <planetmaker> no-one found it interesting enough to write a patch
 
15:38:22  <glx> only patch I remember was autoconvert train when converting rails, but that's ugly
 
15:38:59  <planetmaker> as said: there's the universal railtype newgrf. Which allows you exactly that
 
15:39:11  <planetmaker> As such I'd argue a need for that patch is even not existent anymore
 
15:41:31  <CIA-6> OpenTTD: truebrain * r23261 /trunk/src/ai/api/ (49 files): -Codechange: Squirrel glue templates were not inline (tnx to michi_cc)
 
15:42:42  <CIA-6> OpenTTD: truebrain * r23262 /trunk/src/ai/ (ai_instance.cpp api/squirrel_export.sh): -Fix: one annoying typo in a squirrel_export marker line
 
15:50:12  <CIA-6> OpenTTD: truebrain * r23263 /trunk/src/script/ (script_info.cpp squirrel.cpp squirrel_class.hpp): -Documentation: stop naming AI in comments in script/ files; it makes no sense
 
15:51:23  <CIA-6> OpenTTD: truebrain * r23264 /trunk/src/script/squirrel.hpp: -Fix (r23263): save before commit
 
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16:03:09  <Eddi|zuHause>  <planetmaker> no-one found it interesting enough to write a patch <-- actually i believe there was a patch already
 
16:03:25  <Eddi|zuHause> one that allowed upgrading depots with trains inside
 
16:03:34  <Eddi|zuHause> and then not allowing to start incompatible trains
 
16:46:26  <appe_> i wish to try some new industry set
 
16:54:23  <Eddi|zuHause> that is no industry set
 
16:58:59  <Eddi|zuHause> how do i get a specific branch from a git repo?
 
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17:10:46  <appe_> planetmaker: i noticed you was in on creating the CHIPS grf.
 
17:11:05  <appe_> planetmaker: its neat :)
 
17:11:46  <andythenorth> they seek him here, they seek him there, they seek DanMacK everywhere
 
17:17:43  <frosch123> appe_: pm is involved in basically every grf on the devzone :p
 
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17:24:12  <appe_> uhm, i cant seem to be able to set a dredging site as a destination
 
17:24:23  <appe_> what am i doing wrong? :)
 
17:25:15  <andythenorth> click on the green bouy
 
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17:42:45  * DanMacK slaps andythenorth around a bit with a large trout
 
18:01:52  <b_jonas> and then you must cut down the largest tree of the forest… with this herring
 
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18:09:37  <Eddi|zuHause> you use herrings to fix tents, not cut trees...
 
18:12:20  <z-MaTRiX> Save the trees, eat beavers!
 
18:17:31  <andythenorth> ottd must  be dying
 
18:18:05  <z-MaTRiX> maybe new users don't like the limitations
 
18:18:52  <z-MaTRiX> and maybe the new "feature" should be default disabled
 
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18:19:45  <Eddi|zuHause> what? you don't like the new feature of newgrfs allowing turing around in the depot?
 
18:20:05  <andythenorth> there's a new feature :O
 
18:20:17  <z-MaTRiX> like limiting land construction rate
 
18:20:51  <andythenorth> this FIRS set looks quite nice.  Maybe I'll try it
 
18:21:11  <Alberth> andythenorth: look out, it is not finished yet :)
 
18:21:28  <andythenorth> is it open source?  Can I contribute?
 
18:21:45  <Alberth> submit a patch, maybe the author likes it
 
18:22:56  <andythenorth> I heard it's abandoned?  Or that the authors are idiots?
 
18:23:45  <andythenorth> it was only a rumour :)
 
18:23:57  <andythenorth> no idea if it's true
 
18:24:21  <andythenorth> at least one of the authors has jumped ship to a project involving boats :P
 
18:24:53  <Alberth> he seems to draw everything he can think of :)
 
18:25:25  * andythenorth contemplates a railtypes grf
 
18:26:18  <andythenorth> Alberth: perhaps now is a good time to discuss groups?  As it's quiet...
 
18:26:27  <andythenorth> ...less chance of a kitchen sink spec
 
18:26:39  <andythenorth> i.e. one that has to accommodate every desire :P
 
18:27:16  <Alberth> my own desire is to first introduce consists into the game
 
18:27:50  <andythenorth> I think groups and consists should be firmly decoupled
 
18:28:01  <andythenorth> otherwise it becomes unsolvable
 
18:28:16  <andythenorth> current groups is a bit 'meh' but it works
 
18:28:20  <Alberth> groups are a layer on top of consists, I think
 
18:28:34  <andythenorth> 'consist' sounds like the most important entity
 
18:28:40  * andythenorth has an ontology obsession at the moment
 
18:28:55  <andythenorth> too many spec wars seem to be not because of requirements, but because of piss-poor ontology
 
18:29:04  <Alberth> perhaps the bug is that autoreplace is not embedded in groups
 
18:29:26  <andythenorth> groups work for me
 
18:29:27  <Alberth> which causes a lot of confusing discussion
 
18:29:39  <andythenorth> groups are just a bit labour intensive, you don't gain much from them
 
18:29:58  <Alberth> yeah, I never understood their point tbh
 
18:30:00  * frosch123 uses groups somewhat ad-hoc
 
18:30:14  <andythenorth> so consists are quite a defined problem
 
18:30:24  <frosch123> i want to autoreplace some vehicles, drop them in a group, and set the replace
 
18:30:35  <andythenorth> I have 1 group for replacing basically
 
18:30:39  <frosch123> so, actually i only use "temporary" groups :p
 
18:30:41  <andythenorth> then clear it when I'm done
 
18:31:17  <frosch123> except when i already know the grf, then i sometimes set up groups in advanced. for vehicles i know i want to replace later
 
18:31:25  <Alberth> consists are probably much more interesting in context of autoreplace
 
18:31:36  <andythenorth> so consists are quite simply conceptually
 
18:31:54  <frosch123> e.g. in my last games i started setting up groups like "flat", "heavy", "steep", to assign cheap or strong engines to them
 
18:31:55  <andythenorth> any consist (train etc) subscribes to or inherits from a master consist
 
18:32:11  <andythenorth> then there are some gui decisions about how to make a mental model of that for the user
 
18:32:19  <Alberth> yeah, they just need to be inserted deep down in the vehicle code :)
 
18:33:54  * Alberth goes reading about groups
 
18:43:02  <CIA-6> OpenTTD: rubidium * r23265 /trunk/src/ (fontcache.cpp fontcache.h strings.cpp strings_func.h): -Codechange: replace the setfallbackfont callback function with a class to call back
 
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18:45:50  <CIA-6> OpenTTD: translators * r23266 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed)
 
18:45:50  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
 
18:45:50  <CIA-6> OpenTTD: belarusian - 8 changes by Wowanxm
 
18:45:50  <CIA-6> OpenTTD: french - 12 changes by glx
 
18:45:50  <CIA-6> OpenTTD: german - 4 changes by planetmaker
 
18:45:52  <CIA-6> OpenTTD: italian - 12 changes by lorenzodv
 
18:45:52  <CIA-6> OpenTTD: russian - 6 changes by akasoft
 
18:46:11  <travels> now i got 2 questions
 
18:47:11  <travels> #1 what was that log for and #2 Does OpenTTD use GoldSrc engine because i went to saves folder and the icons show the Half-Life 1 icon
 
18:47:55  <frosch123> #1 that log appears daily at 19:45 amsterdam time
 
18:48:32  <Rubidium> that just tells something about the changes being made to OpenTTD's sources
 
18:48:39  <travels> wait wtf its actually the HL2 icon, but i dont have Hl2
 
18:49:14  <travels> so does OpenTDD use Source?
 
18:49:54  <frosch123> it just uses .sav as file extension
 
18:50:05  <frosch123> the rest is your os making bold assumptions
 
18:50:10  <travels> i wonder what would happen if i open them
 
18:52:53  <travels> Setup file 'gameinfo.txt' doesn't exist in subdirectory 'hl2'. Check your -game paramenter or VCONFIG setting.
 
18:53:27  <travels> i shall add the parameter!
 
18:53:42  <travels> whats the paramenter for TF2?
 
18:54:05  <Alberth> tbh, what you are seeing and doing makes no sense at all to me
 
18:54:11  <Rubidium> -youstupidtf2thisisnotasavegamethatyouareintendedtounderstand
 
18:54:25  <travels> im curious what would happen
 
18:54:46  <travels> im trying to run a OpenTTD save in TF2, and see what would happen
 
18:55:20  <Alberth> oh, nothing useful will happen
 
18:55:46  <frosch123> you should try to hack 127.0.0.1
 
18:56:17  <Alberth> no, it is your os that thinks that .sav is a file of tf2, which is not true
 
18:56:57  <travels> ok i do not know how to add command line arguements
 
18:57:17  <travels> ill just change the open with to OpenTTD
 
18:58:01  <travels> wait HL1 also use .sav, so ill open a HL1 save in OpenTTD and a OpenTTD save in HL1
 
18:58:16  <Eddi|zuHause> that will likely not work either
 
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19:00:13  <travels> i dont think i made a saved game in HL1 yet
 
19:01:04  <travels> yep never made a HL save yet
 
19:02:09  <Xaroth> frosch123: should be much better now.
 
19:03:12  <travels> file does not show up in load game
 
19:03:50  <travels> now ill change the open with file to openTTD
 
19:05:14  <Alberth> just start openttd, and load it from the game UI
 
19:05:46  <travels> now its time to play in this Japan scenario i found
 
19:06:53  <travels> is it bad if i put land in Tokyo Bay?
 
19:11:06  <Alberth> Xaroth: what revision?
 
19:12:49  <travels> i want to get the 32pbb texture set, last time i tried, quite awhile ago, i failed horribly
 
19:14:33  * Alberth never bothered trying that
 
19:15:06  <Xaroth> frosch123: i got the latest version of the script from tb
 
19:19:11  <Xaroth> frosch123: I think tb brokes it :P
 
19:21:03  <Eddi|zuHause> <travels> is it bad if i put land in Tokyo Bay? <-- isn't that what they're actually doing there?
 
19:23:05  <Alberth> but they build an airport on it :p
 
19:24:34  <travels> i have no idea how to install the 32bpp pack
 
19:41:37  <TomyLobo> do coal mines ever disappear?
 
19:45:17  <TomyLobo> i've had this coal mine for almost a hundred years now
 
19:46:15  <appe_> two guys are playing beach tennis in their underwear while drunk people cheer them, out in the street
 
19:47:24  <Eddi|zuHause> as long as you're actually moving, it's pretty warm :)
 
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21:02:38  <CIA-6> OpenTTD: rubidium * r23267 /trunk/src/ (fontcache.cpp strings.cpp strings_func.h): -Codechange: unify the font name setting of the font cache
 
21:09:54  <CIA-6> OpenTTD: rubidium * r23268 /trunk/src/fontcache.cpp: -Fix (r23267): compilation failed on Windows
 
21:11:08  <andythenorth> did you move yet?
 
21:14:02  <andythenorth> ho, we gained changelog field for newgrfs :)
 
21:20:46  <Xaroth> Terkhen: so you got one more day to play NoGo? :P
 
21:21:15  <Terkhen> nah, I'll spend it checking the things I'm going to take
 
21:21:50  <andythenorth> but it's a NoGo :P
 
21:21:52  <Xaroth> andythenorth: play online.
 
21:22:12  <Xaroth> I set up 2 servers for people to try it
 
21:22:40  <andythenorth> I tried one of them :)
 
21:23:00  <andythenorth> I kind of want to know what can be scripted, but I couldn't find a repo or docs yet
 
21:23:25  <andythenorth> what's it called?
 
21:23:54  * andythenorth wishes multiplayer list could be filtered
 
21:24:21  * andythenorth is too lazy for multiplayer ;)
 
21:25:16  <andythenorth> Xaroth: so this is town growth goals?
 
21:25:36  <andythenorth> are there any bigger goals for the map?
 
21:26:49  <andythenorth> can I put ice in beer if it's not cold?
 
21:28:21  <z-MaTRiX> but if it has already frozen then it will not sink in it
 
21:30:52  <Rubidium> I see no physical reason why that can't be done
 
21:33:12  <appe_> today, you will be delivering coal from puddingwell mines to huntington falls!
 
21:35:21  <Terkhen> or maybe I will be sleeping
 
21:48:04  <Eddi|zuHause> you might get frozen water to sink in frozen beer by means of quantum tunneling :)
 
21:49:28  <planetmaker> appe_: I'd not dare take any credit in CHIPS
 
21:49:43  <planetmaker> it's not my work - though I quite love the NewGRF
 
21:50:10  <andythenorth> CHIPS is so simple :)
 
21:50:18  <andythenorth> although it's also not :)
 
21:50:24  <andythenorth> most of the credit is Yexo
 
21:51:46  <Xaroth> pm: we're doing coop stuffs on nogo1, you in?
 
21:53:37  <Xaroth> filter on nogo in name
 
21:53:58  <planetmaker> today even with proper maglev tracks :-P
 
21:55:19  <planetmaker> h22... is correct version?
 
21:55:27  <planetmaker> I don't find the server?
 
21:55:41  <TrueBrain> the ones popping up green / yellow
 
21:56:20  <planetmaker> yes, but there's none. got the IP?
 
21:57:33  <TrueBrain> here it is advertised
 
21:58:14  <planetmaker> yup, found it with IP. Thx
 
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22:15:55  <CIA-6> OpenTTD: rubidium * r23269 /trunk/src/ (67 files in 5 dirs): -Codechange: rename some control/string codes/IDs to be more consistent
 
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22:27:56  <CIA-6> OpenTTD: rubidium * r23270 /trunk/src/strings.cpp: -Fix (r23267): compile failure without freetype
 
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22:49:01  <__ln__> is it cheaper to rent a car in Canada or the US?
 
22:50:11  <z-MaTRiX> rent one in india, then take to us
 
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continue to next day ⏵