IRC logs for #openttd on OFTC at 2011-11-17
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00:45:27 <TrueBrain> they are starting to become rather creative
00:45:49 <glx> I like the fact london is west african country
00:46:01 <TrueBrain> they paid the relocation from the money
00:48:14 <glx> it's clear it's based on a template
00:48:40 <glx> (and filled by someone not really knowing how it should be filled ;) )
00:59:49 <Eddi|zuHause> so where can i get my ?4.5 Million Euro Only?
01:03:20 <DabuYu> where's the list of tracking numbers? :)
01:03:33 <TrueBrain> I don't want you guys to steal my money
01:04:06 <DabuYu> it would be interesting to check if those numbers actually all originate from the same location
01:05:38 <TrueBrain> you are just jealous I was on the mail list!
01:07:01 <Eddi|zuHause> i never get spam mail :(
01:08:52 <DabuYu> not only spam is creative - quotation mails are creative too
01:09:43 <DabuYu> i quote a price from point A to point B, costing 799 dollar. it says "please note that if your location is more that 10 km out of point C, add $1.50 for each kilometer"
01:09:50 <glx> my brother often receive FBI mails from china
01:09:55 <DabuYu> point A to C is 1600 kilometer...
01:12:55 <DabuYu> i get so many spam mails (10 per day at least) that i never actually check what's in them
01:13:50 * TrueBrain is happy; my local patch makes OpenTTD rather challenging :)
01:13:56 <TrueBrain> I have a Xaroth begging me to not shut down the server :P
01:14:02 <TrueBrain> that is really bad ....
01:14:44 <Eddi|zuHause> what's a quotation mail?
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08:23:13 <peter1138> "I'm tempted to say I'll eat my hat if the original TT vehicles weren't shaded the same way, especially the roofs but side views too. "
08:23:20 <peter1138> i wonder if his hat is tasty?
08:27:51 <andythenorth> the original vehicles are shaded according to Lies!
08:42:48 <andythenorth> > there is no north here
08:43:19 <andythenorth> why doesn't ottd have a text adventure in it?
08:43:32 <andythenorth> it would be awesome
08:43:48 <andythenorth> use the actual tiles, and the console...
08:44:37 <andythenorth> played on the map
08:44:58 <andythenorth> marble madness has more than one slope angle...
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09:14:40 <peter1138> ah, text adventures
09:15:21 <peter1138> they started adding pictures
09:15:27 <peter1138> then they adding moving objects
09:15:34 <peter1138> then they became point-and-click
09:15:49 <peter1138> and lo! they were rubbish
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09:16:48 * Terkhen never played any text adventures
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09:21:24 <Celestar> goddamn friggen UMTS
09:22:27 <andythenorth> that's like, what, 3 bits?
09:23:14 <Celestar> sufficient for most of the male population :P
09:23:46 <peter1138> however, it's text mode, so...
09:23:51 <andythenorth> i only recall 8 colours on BBC B
09:24:02 <peter1138> granny's garden isn't really a text adventure though
09:24:05 <andythenorth> green, cyan, purple, yellow, red, blue, white, black
09:24:25 <andythenorth> purple / magenta /s
09:24:37 <peter1138> at least do them in order :D
09:24:46 <peter1138> black, red, green, yellow, blue, magenta, cyan, white ;)
09:25:19 <blathijs> Celestar: Sounds like you need a screen with irssi somewhere on a stable connection :-)
09:25:55 <peter1138> andythenorth, don't forget the 'flashing colours' :D
09:26:16 <andythenorth> is that what the other bit was for?
09:26:48 * andythenorth is guessing there were 4
09:27:37 <andythenorth> somewhere in the depths of a BBC B
09:27:45 <andythenorth> tbh I have no idea :)
09:28:04 <andythenorth> I managed to write a lot of randomised colour swearwords from an array without knowing about bits
09:29:18 <Sacro> does anyone remember a game where you had to colour a robot using only 4 colours
09:29:31 <Sacro> but you couldn't have two parts of the same colour touching/
09:31:29 <peter1138> my bbc micro had a bug where cyan would default to green
09:31:42 <peter1138> it would work if you overrode it
09:31:48 <peter1138> but no games ever did that
09:32:03 <peter1138> not many games were written for mode 2 though
09:34:13 <blathijs> Wasn't BREAK like "Press any key to continue..." ?
09:34:16 <b_jonas> do you mean STOP or END or SYSTEM or BRK?
09:34:30 <peter1138> notably, citadel was in mode 2, and had colour-coded keys. that was... hard to play with the wrong colours :p
09:34:50 <b_jonas> I don't know, there are lots of basic dialects, so there could be one with a BREAK keyword I haven't seen
09:35:09 <peter1138> of course PRINT HELLO isn't going to do much either
09:35:33 <b_jonas> 5 HELLO=5 ' you're right
09:36:55 <peter1138> i love the way that game used XOR to draw "sprites"
09:37:06 <peter1138> so that it didn't have to redraw any background
09:37:39 <peter1138> just a side effect of making you change colour as you walked in front of things
09:41:34 <peter1138> You are in a comfortable burrow with a round window and a green door to the east.
09:41:39 <peter1138> Near the door is a large wooden chest.
09:41:44 <peter1138> Against one wall is a kitchen dresser.
09:41:52 <peter1138> In the kitchen dresser are a drawer and a cupboard.
09:41:59 <peter1138> Screwed to the wall is a noticeboard.
09:42:11 <peter1138> Covering the noticeboard is a group of photographs.
09:42:16 <peter1138> Pinned over the group of photographs is a note.
09:42:21 <peter1138> You can see Sam and Pippin.
09:44:33 <peter1138> You open the drawer.
09:44:42 <peter1138> In the drawer are a map and a matchbox.
09:44:58 <peter1138> I DON'T KNOW THE WORD KNIFE
09:45:07 <blathijs> Take map and matchbox
09:45:28 <peter1138> You take the matchbox.
09:45:43 <peter1138> flooding the channel D:
09:50:22 <andythenorth> The matchbox is open.
09:54:09 <Celestar> I need a multi plug here.
09:54:14 <Celestar> called "facility management"
09:54:19 <Celestar> me: I need a multi plug
09:54:29 <Celestar> me: er ... to plug something in.
09:54:36 <Celestar> me: Why is that important.
09:54:59 <Celestar> her: Well if it is a temporary device, we supply multi-plugs, for permanent ones you need to call another line.
09:58:08 <planetmaker> well, it's temporary then :-P
09:58:19 <planetmaker> we all know how long temporary solutions last
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09:59:20 <peter1138> probably means it has an asset tag and they'll want it back at the end of the day
10:14:22 <Celestar> peter1138: I found a "permanent" one in an unused office :P
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12:08:31 <Celestar> the "other line" told me I need to raise an official work order ...
12:12:46 <Celestar> I especially like those problem reports:
12:12:51 <Celestar> "It does not work. Make it work"
12:13:46 <planetmaker> "mouse in cockpit" - "cat installed"
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12:33:28 <Celestar> took hammer from little man
12:42:06 <Eddi|zuHause> yeah. but german :)
12:42:52 <Eddi|zuHause> serious case of "headline does not quite match the picture" :p
12:43:09 <appe> the word "nazi-trio" sounds very, very sensational.
12:44:01 <Eddi|zuHause> yeah, the story is about two dead guys and a captured woman who committed right-wing terrorism acts throughout more than a decade
12:44:28 <appe> and who are the three men?
12:44:41 <Eddi|zuHause> and the people in the picture are a federal minister and two minister presidents
12:52:18 <Celestar> at least they're both about the same topic :>
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14:13:09 <Eddi|zuHause> "ricky gervais will host golden globes again"
14:18:13 <Mazur> I don't fing Ricky Gervais all that funny, really.
14:18:26 <Mazur> He leaves me quite indifferent.
14:18:52 <peter1138> gotta love shops...
14:19:00 <peter1138> 600ml pepsi... £1.20
14:24:28 <Celestar> I love enterprise....
14:24:37 <Celestar> "we're investigating the problem" means?
14:25:03 <planetmaker> "moar moaney, or it'll take looooads of time"
14:25:24 <blathijs> "I'm sure there's a report about it somewhere here on my desk"?
14:25:33 <Celestar> it means not "we're fixing it". it means "We're in the process of finding out who to blame"
14:25:47 <Celestar> I just have this case.
14:26:07 <Celestar> took me 5 minutes to make a one-line fix.
14:26:16 <Celestar> so far, 3 meetings have been set up.
14:26:27 <Celestar> a "problem manager" has been appointed.
14:26:31 <Celestar> 2 more meetings have been scheduled.
14:26:31 <planetmaker> sounds like good use for €€€
14:26:39 <Celestar> middle management has been alerted.
14:26:55 <Celestar> and I still don't have permission to install fix (which doesn't even require a service downtime)
14:30:34 <Celestar> oh yeah. $problem_manager sent a mail requesting for detail about problem
14:30:47 <Celestar> I gave him a hugeass explanation of what goes wrong (3 hours after fix)
14:30:59 <Celestar> mail response: "I do not know anything about technical detail."
14:31:49 <Celestar> so how is he going to "manage" a "problem" he doesn'T understand a bloody thing about?
14:32:10 <blathijs> You should have given him details about how much money the company would be making with that fix in place, I suspect
14:32:30 <Celestar> blathijs: I'm ahead of you, I gave him that AS WELL
14:33:02 <planetmaker> Celestar: in the first sentence? ;-) or the last? :-P
14:33:12 <Celestar> planetmaker: behind the tech explanation ....
14:33:32 <Celestar> we're talking about, at worst, a 3-digit figure....
14:33:52 <Celestar> it's just annoying because it raises a stupid alarm chain.
14:35:37 <Celestar> but at least you see managers running around the corridors
15:14:19 <Eddi|zuHause> i wouldn't last a week in his kind of job...
15:55:08 <Belugas> welcome to the real world...
15:55:30 <Belugas> i've been told my emails were too detailled, nobody wants to read such long stuff
15:55:48 <Belugas> but when something gone wrong "i was not aware it worked that way"
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17:01:36 <frosch123> the "dismantle" feature of widelands is totally imbalanced :o
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17:52:41 <blathijs> frosch123: You get back all your resources, or?
17:53:08 <Elukka> this is the only irc channel i'm on where all activity hasn't been postponed due to skyrim
17:53:09 <blathijs> That's quite unreasonable...
17:53:12 <frosch123> even more than sc2 bunkers :p
17:53:20 <b_jonas> no way, http://wl.widelands.org/ says "I finished the dismantle site today. There will no longer be any hard deadlocks in widelands: you can now also deconstruct an already finished building and get half your resources back."
17:54:04 <frosch123> half? for now i got 100%
17:54:32 <frosch123> but i only dismantled simple buildings, so maybe it is rounded up
17:54:48 <b_jonas> frosch123: did you use it on completed buildings?
17:54:54 <frosch123> blathijs: the latest mainstream game :p
17:55:19 <Elukka> it's a pretty good game
17:55:20 <frosch123> i used in on guardhouses and lumberjacks
17:55:32 <Elukka> it's not the BEST GAME EVER as some fans keep raving, but it is good
17:58:29 <TrueBrain> did you just compare Skyrim to Dune2?
17:58:30 <frosch123> blathijs: skyrim is "castle of the winds", just more modern and with a lot small quests besides the main one
17:58:32 <TrueBrain> that makes no sense ..
17:58:54 <frosch123> now, who knows "castle of the winds"? :p
17:59:31 <Belugas> games? people have time to play game??
17:59:46 <Elukka> (you are, currently, on the irc channel of a game)
17:59:47 <frosch123> Belugas: you should play mindgames with your coworkers :p
18:00:12 <Belugas> they hate me for that ;)
18:00:17 <Belugas> i distract them hehehe
18:00:54 <b_jonas> it's a slow game like openttd, no wonder this channel like it
18:01:38 <Belugas> for those who are old enough...
18:02:13 <blathijs> frosch123: Never heard of Castle of the Winds, really
18:02:30 <blathijs> I might play some OpenTTD in a minute, perhaps :-)
18:02:36 <blathijs> If my Python script starts working soon
18:20:43 <blathijs> b_jonas: Build script for wifi access point firmware
18:20:51 <blathijs> A bit like the compile farm, but smaller :-)
18:21:21 <blathijs> and if it works somewhat, it'll start building which will take some time until I can do further testing :-)
18:22:04 * Rubidium would assume that it'd be something relatively small to compile
18:22:14 <Rubidium> although... my TV has 80MB firmware updates as well
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18:23:40 <TrueBrain> Rubidium: mostly PDFs explaining how to do the update :D
18:25:33 <blathijs> Rubidium: It starts by building the entire toolchain, so it's a few hours for a clean compile
18:25:41 <blathijs> though I haven't tried on my new SSD yet :-)
18:25:41 <Rubidium> TrueBrain: actually, there was a 2MB PDF and a 80 MB binary blob
18:25:50 <Rubidium> it took my TV a few minutes to download it
18:26:38 <Rubidium> blathijs: so roughly a full blown small scale (unixy) distribution in terms of stuff that needs to be compiled
18:45:14 <CIA-6> OpenTTD: translators * r23238 /trunk/src/lang/vietnamese.txt:
18:45:14 <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:45:14 <CIA-6> OpenTTD: vietnamese - 23 changes by nglekhoi
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18:53:28 <b_jonas> heh, "It starts by building the entire toolchain, so it's a few hours" -- was that about your python build farm? or the widelands game?
18:55:02 <blathijs> b_jonas: The python build script thingy, yes
18:56:19 <Eddi|zuHause> widelands is the settlers clone?
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19:05:54 * frosch123 plays settlers/widelands like ottd :p
19:06:21 <b_jonas> frosch123: by which you mean what?
19:06:34 <frosch123> focussed on transportation
19:06:54 <frosch123> though it was more fun in settlers 1
19:07:06 <frosch123> with totally overproducing farms and mines
19:08:10 <frosch123> though i got the impression barbarians need a lot of grain
19:09:05 <Eddi|zuHause> > zypper search widelands
19:09:06 <Eddi|zuHause> Keine Pakete gefunden.
19:09:40 <frosch123> Eddi|zuHause: definitely use trunk
19:09:57 <frosch123> the releases in the distros are too old, and have an annoying bug
19:11:49 <frosch123> Eddi|zuHause: "bzr branch lp:widelands"
19:12:48 <Eddi|zuHause> hm... i could have sworn i installed bzr previously...
19:13:07 <Eddi|zuHause> does it have single player AI?
19:13:50 <frosch123> though the atlantean campaing is ... interesting
19:14:15 <frosch123> (though it drove me mad :p )
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19:20:06 <frosch123> Eddi|zuHause: oh, and the data files are huge :p
19:20:24 <Eddi|zuHause> the build page is nice, comes with pre-made command to install all dependencies
19:20:55 <Eddi|zuHause> that's fine, i have no important downloads right now
19:28:39 * appe still wants that TRON scenario.
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19:30:48 <appe> tron music, but with an openttd flare.
19:31:10 <__ln___> Belugas: he doesn't mean the person, i hope.
19:31:45 <Belugas> nope, don't think so... he's too new around to have met him :)
19:31:47 <appe> with tron scenario, i mean openttd in a tron world.
19:32:03 <appe> black, shiny, light trails, robotics, etc.
19:33:10 <__ln___> appe: btw, tron classic or legacy style music?
19:33:26 <appe> the classic one is both cult and cool
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19:49:13 <Belugas> would be "fun" to hear in midi :S
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20:13:00 <Eddi|zuHause> what's really annoying with large downloads is when they don't have a sensible estimate about the actual size/time
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20:25:01 <andythenorth> come back snail__ !
20:25:05 <frosch123> Eddi|zuHause: 150 MB or so
20:26:20 <Eddi|zuHause> it's currently at 173680kB - Estimate 151214/154140
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20:39:34 <andythenorth> 'oversized' class needs to die
20:42:14 <CIA-6> OpenTTD: rubidium * r23239 /trunk/src/table/gameopt_settings.ini: -Fix: saving/loading the snow line height twice, especially when the values are not the same causes some nasty problems... like desyncs
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20:54:54 * andythenorth got DaleStanned :D
20:57:12 <andythenorth> he's back, occasionally
20:59:53 <andythenorth> DaleStan might actually be wrong
21:00:02 <andythenorth> dare I point that out? :P
21:06:43 <CIA-6> OpenTTD: rubidium * r23240 /trunk/ (7 files in 3 dirs): -Codechange: rework the code of the download status window
21:06:59 <Eddi|zuHause> now at 287741kB - Estimate 151249/154140
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21:07:54 <frosch123> andythenorth: dalestan is right, who ever suggested 40 and 80... those make no sense
21:08:07 <andythenorth> no argument from me
21:08:16 <andythenorth> but they don't replace train prop 28 or 29
21:08:17 <Eddi|zuHause> that was peter1138
21:08:48 <andythenorth> we should have more dalestan
21:09:03 <andythenorth> more dalestan led to less brantwan and such
21:09:10 <CIA-6> OpenTTD: rubidium * r23241 /trunk/src/ (10 files in 3 dirs): -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD
21:11:36 <CIA-6> OpenTTD: rubidium * r23242 /trunk/src/ (strings.cpp strings_func.h): -Codechange: allow ignoring the sprite font completely when checking whether the font supports a language
21:13:07 <CIA-6> OpenTTD: rubidium * r23243 /trunk/src/fontcache.cpp: -Codechange: give a clearer error when the sprite font failed to provide a sprite or fall back to the freetype font if that's loaded
21:17:22 <CIA-6> OpenTTD: rubidium * r23244 /trunk/ (11 files in 4 dirs): -Feature: if the installation is ananas, try to get the b without b installed
21:18:14 <Eddi|zuHause> is that the dreaded "but we don't have any gui yet to present the question" thing?
21:18:25 <CIA-6> OpenTTD: rubidium * r23245 /trunk/src/misc/ (getoptdata.cpp getoptdata.h): -Fix: missing svn properties
21:21:46 <CIA-6> OpenTTD: rubidium * r23246 /trunk/src/openttd.cpp: -Codechange: move searching/loading music/sound sets/drivers to later in the process so we could get rid of errors related to that being dumped onto the console
21:22:05 <Eddi|zuHause> SpComb: never read any cryptic commit messages from Rubidium before? :)
21:22:42 <Eddi|zuHause> SpComb: obviously, the "b" from "bananas" stands for "base graphics"/"base sets".
21:29:16 <CIA-6> OpenTTD: rubidium * r23247 /trunk/src/bootstrap_gui.cpp: -Fix (r23244): compile failure on certain archaic platforms
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21:31:12 <Rubidium> Eddi|zuHause: this wasn't that cryptic given the time it took to decipher
21:32:02 <Eddi|zuHause> Rubidium: i learned that i should not project from my own capabilities onto the capabilities of other people
21:35:53 <frosch123> in a positive or a negative sense? :p
21:38:22 <Eddi|zuHause> as far as mental capacities go, i'm usually disappointed :p
21:44:17 <Eddi|zuHause> i really love the estimates of bzr... "390961kB - Estimate 176470/179409"
21:44:47 <Eddi|zuHause> but is that really this large?
21:44:48 <frosch123> oh, was my memory so bad?
21:45:24 <frosch123> 398 ./widelands/.bzr
21:46:11 <Eddi|zuHause> andythenorth: those are open trucks
21:46:49 <Eddi|zuHause> andythenorth: but apparently they're also lightweight
21:47:02 <andythenorth> did I say that? Had I visibly been smoking crack?
21:47:17 <andythenorth> or is that a suggestion?
21:47:47 <Eddi|zuHause> andythenorth: i mean compare this truck with similar sized coal or ore trucks. or even sand.
21:48:00 <Eddi|zuHause> they have way lower walls
21:48:30 <andythenorth> coal is probably both denser, and packs more densely
21:48:37 <andythenorth> sand definitely packs more densely
21:48:43 <DorpsGek> Eddi|zuHause: 407552
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21:52:51 <Eddi|zuHause> now at 412915kB - Estimate 206535/213101
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23:44:28 <MNIM> that came out wrong, didn't it?
23:44:43 <Eddi|zuHause> on so many levels
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23:51:40 <Swissfan91> anybody got any feedback for me on my sprites? :)
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