IRC logs for #openttd on OFTC at 2011-08-24
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04:04:08 <goldspirit> i need help making an online game in ottd
04:05:31 <goldspirit> can someone help me
04:12:31 <pjpe> make more stations dammit
04:14:00 <Eddi|zuHause> "The North Anna [nuclear] plant, which was near the epicenter of Tuesday's quake, is reportedly located on a fault line." "all seismographs from around the plant [were removed] in the 1990s due to budget cuts."
04:14:06 <Eddi|zuHause> that sounds reassuring
04:15:51 <goldspirit> can you explain me how please
04:16:31 <supermop> well i guess once the seismograph detects a major earthquake its too late anyway? asuuming there is still a sensor to scram the reactor
04:18:42 <lessthanthree> goldspirit: dedicated server?
04:18:54 <lessthanthree> set up the network options in openttd.cfg
04:19:12 <lessthanthree> and from a command prompt do "C:\Program Files\OpenTTD
04:19:17 <lessthanthree> and from a command prompt do "C:\Program Files\OpenTTD\openttd.exe -D"
04:19:26 <lessthanthree> changing the path for wherever you have ttd installed
04:19:32 <goldspirit> now im in vacancy so im travelling hotel to hotel but in maybe 4 days i will be at home so i will have a fixe internet connection
04:20:16 <Eddi|zuHause> supermop: that's not the point. the point is to study the minor quakes that may indicate a major quake coming in the near future
04:20:17 <lessthanthree> probably a better idea to join an already running network game then
04:20:55 <Eddi|zuHause> supermop: especially for estimating how big such a quake may get
04:21:35 <Eddi|zuHause> supermop: allegedly, the nuclear plant was refitted to withstand a 6.1 quake, while this was a 5.9 quake. that's not much of a margin
04:22:12 <supermop> i was being facetious to poke fun at what passes for 'regulation' in this country
04:22:13 <pjpe> it's a logarithmic scale
04:22:18 <pjpe> so more than you'd think
04:22:20 <supermop> but yeah, its a log scale
04:23:24 <goldspirit> what are you talking about guys?
04:23:36 <pjpe> but i'm too lazy to figure out the actual difference in size
04:23:45 <goldspirit> tahnks lessthanthree
04:23:52 <pjpe> we're talking about the 1904 rochester coal strike
04:25:52 <supermop> of course 6.1 or even 7 is not impossible on the east coast
04:27:04 <pjpe> i didn't even notice the quake
04:27:17 <pjpe> apparently the suburb my parents life in has good bedrock
04:27:35 <supermop> i couldn't feel it in midtown, but other people in new york felt it
04:28:10 <supermop> in new york it just felt like a really mild one, like we would get in the midwest on occasion
04:29:19 <Eddi|zuHause> there was an earthquake here in the 1990's, but it was due to a mine collapsing
04:29:25 <Eddi|zuHause> and i didn't feel it
04:30:00 <Eddi|zuHause> it was during the night, and i was a little further away than most people i knew back then
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04:38:03 <Endymion_Mallorn> Hi, does anyone have any experience playing with the ECS Vectors set?
04:52:53 <Rubidium> Endymion_Mallorn: there will definitely be those, but they might very well be asleep. Besides that, it might be more fruitful to ask the question you want to ask
04:53:19 <Rubidium> then someone who knows the answer, but doesn't play with those vectors could help you as well
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04:56:37 <Endymion_Mallorn> Well, it's really more of a specifc thing to those sets. In the trunk game, the industry chains are pretty simple, Rubidium. In ECS, I'd like to know what the primary industries actually are.
05:09:16 <Endymion_Mallorn> Okay, thanks. From here, I'll see if I can figure it all out on my own.
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06:15:18 <andythenorth> o and r are now correctly balanced again
06:15:24 <andythenorth> there is no o deficit
06:15:33 <andythenorth> if only economies were so easy
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07:04:51 <Eddi|zuHause> one person's deficit is another persons surplus
07:06:46 <andythenorth> something about the way we dig our wealth out of the ground means that's not true
07:07:17 <andythenorth> classical economics is modelled as equilibrium, assuming there's a constant store of value, and that it should level
07:07:26 <andythenorth> but economic policy is based on growth
07:07:30 <andythenorth> something doesn't add up :P
07:08:45 <andythenorth> "8 FIRS tickets left"
07:08:51 <andythenorth> "8 FIRS tickets left"
07:09:05 <andythenorth> "8 FIRS tickets left, then we release 0.7"
07:09:10 <andythenorth> it's not a great song tbh
07:10:14 <andythenorth> last feature release was r1878
07:10:26 <andythenorth> we're at r2498 now
07:13:45 <DorpsGek> Eddi|zuHause: 357.142857143
07:14:34 <andythenorth> about 60% nml conversion commits :P
07:14:45 <Eddi|zuHause> number of commits isn't the best metric
07:14:53 <andythenorth> but it's all we have
07:14:59 <andythenorth> tickets closed is another
07:15:04 <andythenorth> or changelog feature / fix
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09:23:51 <Ammler> Rubidium: what we found out yesterday is that the start with blitter somehow does load the game bevore scanning
09:24:11 <Ammler> after openttd is up, you can load the game
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11:46:14 <Ammler> Rubidium: with your patch, openttd fails in both cases also without blitter
12:11:17 <CIA-2> OpenTTD: rubidium * r22818 /trunk/src/ (6 files in 2 dirs): -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
12:12:37 <CIA-2> OpenTTD: rubidium * r22819 /trunk/src/ (genworld.cpp genworld_gui.cpp newgrf_config.cpp progress.h): -Fix: include the header where it should be included
12:14:36 <Rubidium> Ammler: next time you should reduce the number of "invalid length" warnings/errors on a bug report
12:14:59 <Ammler> you mean the repeating ones?
12:15:10 <Ammler> I thought so too after I hit submit :-)
12:15:21 <Rubidium> with one the message would've been clear as well. Even without it ;)
12:15:42 <Ammler> you should allow editing at least for a timespan
12:18:54 <CIA-2> OpenTTD: rubidium * r22820 /trunk/src/ (6 files in 2 dirs): -Codechange: perform a full (re)draw cycle in the first draw during progress instead of waiting 200ms
12:19:14 <CIA-2> OpenTTD: terkhen * r22821 /trunk/src/tunnelbridge_cmd.cpp: -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor.
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13:16:13 <Belugas> hello sir Rubidium :)
13:33:51 <CIA-2> OpenTTD: rubidium * r22822 /trunk/src/ (10 files in 3 dirs): -Codechange: make a distinction between base sets and newgrfs for their directory
13:35:47 <CIA-2> OpenTTD: rubidium * r22823 /trunk/src/fios.cpp: -Codechange: pass the sub directory to search in to GetFileTitle
13:38:28 <CIA-2> OpenTTD: rubidium * r22824 /trunk/src/ (7 files in 2 dirs): -Codechange: pass sub directory to ini loading
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13:42:07 <CIA-2> OpenTTD: rubidium * r22825 /trunk/src/ (6 files in 2 dirs): -Codechange: pass subdir to FioOpenFile
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13:48:31 <CIA-2> OpenTTD: rubidium * r22826 /trunk/src/ (5 files): -Codechange: pass sub directory to NewGRF loading functions
13:53:36 <CIA-2> OpenTTD: rubidium * r22827 /trunk/src/ (5 files in 3 dirs): -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
14:31:30 <CIA-2> OpenTTD: rubidium * r22828 /trunk/src/ (gfxinit.cpp table/landscape_sprite.h): -Codechange: give some variables a better name and clean up the code of loading old style GRFs
14:33:50 <andythenorth> a nice committing day
14:35:04 <dihedral> i am committed too :-P
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15:00:53 <Eddi|zuHause> into a mental institution?
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15:34:04 <peter1138> i just typed "donnu" :(
15:34:15 <peter1138> DARKVATER HAS INFECTED ME
15:34:44 <DorpsGek> __ln__: DARKVATER was last seen in #openttd 1 year, 18 weeks, 5 days, 3 hours, 56 minutes, and 40 seconds ago: <Darkvater> good ol' days :)
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16:30:41 <Rubidium> peter1138: that virus must have a pretty long incubation time ;)
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16:38:20 <CIA-2> OpenTTD: rubidium * r22829 /trunk/src/ (3 files in 3 dirs): -Codechange: unify the dirtying of windows after an AI scan
17:00:46 <Eddi|zuHause> what about the cleaning of windows then?
17:07:53 <CIA-2> OpenTTD: rubidium * r22830 /trunk/src/openttd.cpp: -Codechange: move more logic to after the scanning of NewGRFs
17:16:07 <frosch123> great... a suggestion to suggest stuff...
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17:45:33 <CIA-2> OpenTTD: translators * r22831 /trunk/src/lang/ (8 files in 2 dirs): (log message trimmed)
17:45:33 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:33 <CIA-2> OpenTTD: english_US - 1 changes by Rubidium
17:45:33 <CIA-2> OpenTTD: finnish - 1 changes by jpx_
17:45:33 <CIA-2> OpenTTD: french - 1 changes by glx
17:45:34 <CIA-2> OpenTTD: german - 1 changes by planetmaker
17:45:34 <CIA-2> OpenTTD: greek - 22 changes by kyrm
18:15:22 <frosch123> who has ldap on a phone?
18:22:01 <CIA-2> OpenTTD: smatz * r22832 /trunk/ (config.lib readme.txt): -Codechange: add -Wno-free-nonheap-object to CFLAGS in order to prevent some invalid GCC warnings
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19:12:24 <LordAro> ...unless someone else wants to help me with scrollbars :)
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19:24:44 <SmatZ> I am as much Alberth as I can, but still it's not enough to help you with scollbars ;(
19:25:41 <LordAro> eh, looks like rubidium may have broken my patch today already, so i'll try to fix that first
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19:42:27 <pjpe> I'm not a real programmer. I throw together things until it works then I move on. The real programmers will say "Yeah it works but you're leaking memory everywhere. Perhaps we should fix that." I’ll just restart Apache every 10 requests.
19:42:39 <pjpe> this is what the guy who broke php's crypt() yesterday said once
19:42:59 <pjpe> by changing a function call that copies a string in memory or something to another function
19:43:05 <pjpe> without bothering looking up what it will do
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20:36:12 <peter1138> php: personal home page
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21:26:53 <CIA-2> OpenTTD: planetmaker * r22833 /trunk/src/os/macosx/splash.cpp: -Fix (r18006): Compilation on OSX was broken
21:27:24 <pjpe> what error in the make was that making
21:27:28 <pjpe> something about cocoa.m?
21:28:27 <planetmaker> the given revision is wrong. must be svn r22825
21:28:52 <pjpe> what was the problem then
21:28:57 <planetmaker> it was changed file access function call
21:29:12 <planetmaker> forgotten to update in an osx-only file
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21:30:05 <planetmaker> read the diff, if you want details ;-)
21:30:25 * planetmaker needs sleep now. good night
21:37:20 <pjpe> still fails to compile for me
21:37:23 <pjpe> and i'm too lazy to figure out why
21:38:21 <pjpe> annnnd it appears to be some lion shit
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23:03:35 <Eddi|zuHause> isn't that like the 5th time already?
23:03:57 <__ln__> umm, if it is, i've missed all of them.
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23:04:26 <Katje> is this a bug, Ijust got a subsidy for taking valuables from charfingfieldbank, to charfingfield bank...
23:04:37 <Katje> oh I see, two banks in te same city...
23:04:39 <Eddi|zuHause> well, he took time off due to illness, and they threw him out once, or so
23:05:45 <__ln__> ah, i thought you meant that particular piece of news has been pasted five times. my bad.
23:06:21 <pjpe> does anyone else occasionally get a bug in multiplayer where the game pauses from someone connecting, then someone tries to do some construction (when the option is disabled) and everyone gets the error window instead of the person building?
23:07:11 <Eddi|zuHause> pjpe: you know where bug reports go?
23:08:32 <pjpe> and i probably will file it
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