IRC logs for #openttd on OFTC at 2011-07-11
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01:32:48 <Eddi|zuHause> hm... forum is fairly unresponsive
01:45:18 <fjb> It is sleeping.
02:00:22 <Eddi|zuHause> sleep is overrated
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02:07:12 <hibby> Sleep is for the week
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06:14:37 <Terkhen> good morning
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10:55:58 <Ammler> SILENCE!
10:57:36 <Eddi|zuHause> I ...
10:57:43 <Ammler> :-)
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12:55:14 <andythenorth> hola
12:56:43 <andythenorth> if I stop working on my newgrf projects, would other people be able to take over and maintain them?
12:57:00 <andythenorth> I wouldn't want it all to fall to planetmaker - he has enough projects already :o
12:58:10 <Ammler> why do you think, pm would maintain it?
12:58:41 <andythenorth> because he's a nice person who does things like that
13:01:10 <Ammler> just sit back and watch :-P
13:01:53 <Ammler> it's not like a job, which needs to be done
13:02:31 <V453000> :(
13:02:37 <Belugas> good day
13:05:30 <Ammler> andythenorth: we would miss you, but we all also own you a lot nice graphics, you really should not stay because you think you own us.
13:05:55 <__ln__> *owe?
13:06:00 <andythenorth> :)
13:06:00 <Ammler> yes, sorry
13:06:25 <Ammler> well, you should stay, but you should not just "work" for openttd :-)
13:06:45 <andythenorth> Ammler: it's becoming less and less interesting unfortunately
13:06:59 <andythenorth> maybe time for something new to do
13:07:14 <andythenorth> I want to get FIRS to 1.0
13:07:28 <andythenorth> and that is still fun because it still contains hard problems
13:07:46 <andythenorth> FISH has no hard problems at all :P
13:08:39 <andythenorth> I tried working on roadtypes and such, but I'm just not a proper programmer by nature
13:11:11 <V453000> recyclables coming? :)
13:14:08 <MNIM> I have the same problem. I'd want to add stuff, but Im no coder either.
13:14:29 <MNIM> I applaud your attempt at roadtypes though.
13:18:56 <andythenorth> MNIM: don't. it was limited :)
13:19:18 <MNIM> still, the fact that you attempted it is applause-worthy
13:19:34 <Ammler> not really
13:19:44 <andythenorth> no not really :)
13:19:51 <Ammler> :-)
13:20:33 <andythenorth> V453000: last new-feature release of FIRS was 0.6.4 at r1878. The repo is now at r2173, and most of that is new features :)
13:21:14 <V453000> mhm :)
13:21:27 <V453000> still needs the supplying mechanism though :P
13:21:31 <MNIM>
13:21:35 <MNIM> hmmmh. interesting
13:22:28 <Ammler> V453000: you can join, andythenorth didn't know more as you about coding as he started
13:22:54 <V453000> hmm :)
13:23:14 <V453000> you know making me start and setting things up will be a pain
13:23:26 <V453000> with my natural talents to screw things around :D
13:23:34 <Ammler> supporting people like andy is still a pain
13:24:05 <V453000> well I break things even when I dont touch them ... stable seems borkd again :d
13:24:07 <V453000> :P
13:24:14 <V453000> anyway, how can I help?
13:24:34 <MNIM> hmmmh.
13:25:00 <Ammler> hehe, you see andy, you got already one :-P
13:25:07 <andythenorth> V453000: eddi proposed a workable supply mechanism similar to what you were requesting. It's likely to be at least tested
13:25:20 <V453000> one incompetent stupid and retarded, Ammler :D
13:25:27 <MNIM> I still wonder what the hell the dude who came up with the name 'bananas' for the UMCDL was smoking.
13:25:43 <andythenorth> it's an acronym
13:25:53 <Eddi|zuHause> he's dutch.
13:26:06 <V453000> ^ that says it all
13:26:17 <Ammler> what's UMCDL?
13:26:22 <andythenorth> ha
13:26:38 <V453000> Ultimately Mad Content DownLoade ? :D
13:27:31 <MNIM> Eddi: I'M dutch.
13:27:44 <MNIM> user made content download. almost.
13:27:48 <Eddi|zuHause> MNIM: yes, you told for the 8th time already
13:28:30 <V453000> :d
13:29:40 <MNIM> then, what does being dutch have to do with it?
13:30:48 <Eddi|zuHause> i don't know. something with cliche and prejudice.
13:31:22 <MNIM> lol
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14:51:03 <Nite> Hi
14:51:50 <Nite> i accidentially enabled some sort of debug mode, with white vectorsquares around every object
14:51:55 <Nite> how did i do that?
14:52:01 <peter1138> ctrl-b iirc
14:52:17 <Nite> true thx
14:52:36 <glx> bounding boxes
14:54:29 <Nite> and when oh when will the traincounter in groups be fixed ;-)
14:55:06 <Eddi|zuHause> where oh where is your bug report about that?
14:55:29 <MNIM> hahaha
14:55:31 <Nite> everyone knows that bug since groups exist?
14:56:04 <TWerkhoven> I don't
14:56:14 <glx> yeah that's probably why it's still there, because everyone knows
14:56:15 <MNIM> neither do i.
14:56:16 <Nite> the shared order window always shows teh correct number of trains groups do not
14:58:47 <Nite> the title of the group window shows wrong number of trains sometimes
14:59:01 <Rubidium> why is bananas such a bad acronym? Base set And Newgrfs A Noais And Scenarios
14:59:22 <Nite> in the past it even got below zero to the highest possible value or the like
14:59:47 <MNIM> ooooh.
14:59:49 <MNIM> lol
14:59:54 <MNIM> well that explains it
15:00:02 <Nite> "then it would be Bsananas :-X "
15:00:29 <Nite> "A Noias" ??
15:00:41 <Rubidium> ofcourse we were bananas when we came up with it
15:01:14 <glx> Nite: And NoAIs
15:02:54 <MNIM> shouldn't it be NewAis?
15:03:39 <glx> why ?
15:03:44 <glx> NoAI is NoAI
15:03:52 <MNIM> 0-o
15:04:08 <Rubidium> the new AI is long dead
15:19:51 <Eddi|zuHause> mind you, the name "NoAI" was invented by (roughly) the same persons that invented "BaNaNaS :p
15:20:28 <Eddi|zuHause> in general, it's a bad idea to include "new" in names
15:21:48 <Eddi|zuHause> for example, "NewStations" is one of the oldest station grfs around
15:21:54 <glx> after "new" there is "yet another"
15:22:10 <glx> (for pathfinders)
15:23:58 * michi_cc likes "yet another" ;)
15:25:13 <Eddi|zuHause> so why is it not "yet another european train set" (YAETS)? :p
15:27:00 <michi_cc> Because we need NETS first :)
15:27:19 <michi_cc> No yet another without new first :)
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15:29:25 <Eddi|zuHause> but there was no NewPathsignals Patch before either
15:29:49 <hibby> YaPS sounds better
15:29:55 <Ammler> yais
15:31:59 <MNIM> glx: welcome to the world of open source code naming.
15:32:31 <MNIM> yet another, new, not another are all name additives used
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15:43:00 <MNIM> hmmmmmh. Im nbeing called upon to help as brute force.
15:43:01 <MNIM> brb
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16:32:20 <CIA-2> OpenTTD: michi_cc * r22655 /trunk/src/newgrf_commons.cpp: -Add: [NewGRF] Add water class to the 'land info of nearby tiles' vars.
16:32:21 <CIA-2> OpenTTD: michi_cc * r22656 /trunk/src/ (4 files): -Codechange: Deduplicate the custom error message of the industry shape and location callbacks.
16:32:26 <CIA-2> OpenTTD: michi_cc * r22657 /trunk/src/ (lang/english.txt newgrf_commons.cpp): -Add: [NewGRF] More default error messages for the industry shape and location callbacks.
16:32:32 <CIA-2> OpenTTD: michi_cc * r22658 /trunk/src/object_cmd.cpp: -Feature: [NewGRF] Custom error messages for object callback 0x157.
16:32:37 <CIA-2> OpenTTD: michi_cc * r22659 /trunk/src/ (7 files): -Add: [NewGRF] Support for the land slope check callback for stations.
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17:08:14 <Hellaciouss> is there any way to make the text in game bigger
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17:10:31 <Terkhen> Hellaciouss: you can edit openttd.cfg to select a font and change font size
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17:11:31 <Terkhen> Hellaciouss: <--- for example, I use this
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17:16:03 <Hellaciouss> thanks
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17:45:27 <CIA-2> OpenTTD: translators * r22660 /trunk/src/lang/ (english_US.txt finnish.txt):
17:45:27 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:27 <CIA-2> OpenTTD: english_US - 5 changes by Rubidium
17:45:27 <CIA-2> OpenTTD: finnish - 5 changes by jpx_
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18:10:02 <Wolf01> hello
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18:20:45 <andythenorth> efening
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18:28:50 <supermop> hello
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18:36:53 <supermop> apparently they don't make plastic lead anymore?
18:37:29 * andythenorth considers playing ottd
18:37:34 <supermop> whoa
18:37:38 <supermop> radical idea
18:37:50 <andythenorth> I don't really play it much
18:37:56 <supermop> i havent in months
18:38:20 <supermop> but i did buy vellum with on-print purple grid lines today
18:38:27 <supermop> for drawing sprites
18:38:38 <supermop> *non-print
18:38:51 <supermop> but i cannot find non-print lead anywhere
18:39:06 <andythenorth> nice
18:39:06 <andythenorth> I draw sketches on a grid
18:39:16 <andythenorth> have to remember 2 across for 1 up :P
18:39:38 <__ln__> what's the problem with a $2 bill, why is it so rare in practice?
18:40:31 <supermop> its not
18:40:45 <supermop> you can go to any bank and ask for as many as you like
18:41:23 <__ln__> and run away before the police arrives
18:41:40 <supermop> yeah, you cannot draft it normally (ie without grids), as they dont make 22.5 degree triangles
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18:42:10 <__ln__> but you don't have to go to a bank to see a $1 or $5 bill
18:42:12 <supermop> and adjustable triangles are a paint to use for every line in a drawing
18:42:26 <supermop> people never spend the 2s that they get
18:42:37 <supermop> because they mistakenly think they are rare
18:42:57 <supermop> and its a sort of akward denomination
18:43:08 <supermop> so they never change hands,
18:43:14 <supermop> so they never wear out
18:43:42 <supermop> so they never have to print more
18:43:57 <supermop> so all of the 2s in circulation are both very old (30+ year) and in very good shape
18:44:15 * __ln__ spent all his $2s
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18:44:26 <supermop> affirming people's belief that they are rare or special
18:44:48 <__ln__> but ok, an interesting explanation
18:45:23 <supermop> theyy are a nice bill, nice reverse on them
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18:47:55 <supermop> so graphically steeper and shallower slopes are not possible in ottd, but could the game render a a different slope if it was replaced whole sale
18:48:02 <supermop> ?
18:48:45 <supermop> currently the slops look roughly 1:6, but if a drew them as 1:3, could the game be adjusted to display that correctly?
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18:50:59 <Eddi|zuHause> not really
18:51:24 <opa> different slopes would be interesting
18:51:37 <Eddi|zuHause> yes, they would
18:51:41 <supermop> yes,
18:51:48 <supermop> but untl we have that
18:52:00 <opa> is their coding very hard?
18:52:04 <supermop> it would be nice if there were some work around for a taller train
18:52:07 <Eddi|zuHause> but lots of things are hardcoded to the current tile heights
18:52:39 <supermop> in a total conversion set of graphics
18:53:06 <supermop> ive been drawing sprites for 4 meter tiles, just for fun
18:53:06 <__ln__> opa: it's safe to assume coding anything is hard that alters the map's capabilities
18:53:51 <supermop> at that scale, i need about 3-4 tiles in rise to clear the roof of a train
18:54:20 <supermop> meaning tunnels would only look good if the entrance was on a 4 tile long slope
18:54:28 <Eddi|zuHause> supermop: tile height is 8 pixels, train height is also 8 pixels
18:54:32 <supermop> but there is no way to draw or enforce that
18:54:54 <supermop> eddi, i am drawinng them taller
18:56:07 <supermop> or, i was about a year ago,
18:56:15 <supermop> then got bored with the project
18:56:31 <supermop> i am working on it again now also out of boredom
18:56:56 <andythenorth> is there a good train set besides NARS 2 and UKRS 2?
18:57:06 <andythenorth> i.e. drawn in style of original graphics
18:57:08 <supermop> i use 2cc
18:57:17 <supermop> ogfx+ trains?
18:57:22 <andythenorth> tried 2CC, impressive set, didn't get on with it
18:57:33 <andythenorth> what's DB set like?
18:57:38 <supermop> no idea
18:57:53 <supermop> there is a generic european set out there i think
18:57:54 <Eddi|zuHause> andythenorth: good, but fairly outdated
18:58:02 <andythenorth> Eddi|zuHause: but it works?
18:58:32 <Eddi|zuHause> andythenorth: needs adapter grf to work with FIRS, which doesn't provide proper graphics. but otherwise works well
18:58:45 <andythenorth> maybe I play something with PBI for variety
18:59:13 <Eddi|zuHause> i think there were problems with PBI's brick chain not being supported by the adapter grf
18:59:23 <andythenorth> playing FIRS games causes tickets to get raised :P
18:59:31 <Eddi|zuHause> yeah i guess ;)
18:59:34 * andythenorth tries an all-uk game
18:59:44 <supermop> i wonder what would be a good industry set for a completely urban/metropolitan map
19:00:04 <supermop> assuming i dont want coal mines in my city
19:00:37 <supermop> but providing something more interesting than no idustries at all
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19:00:42 <Eddi|zuHause> supermop: maybe ECS Vectors allows this
19:01:18 <supermop> only t'secondary' industries
19:01:25 <andythenorth> supermop: FIRS Urban economy :P
19:01:31 <andythenorth> doesn't exist :(
19:01:35 <supermop> hah
19:02:11 <supermop> maybe no industries, but a town set that provides some more cargoes
19:02:23 <supermop> is that really the correct plural?
19:03:03 <supermop> ok i am going to re-wire part of my hi-fi
19:07:01 * andythenorth tries tai
19:07:07 <andythenorth> on recommendation from danmack
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19:08:29 <andythenorth> PBI doesn't provide food :(
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19:14:12 <supermop> most of the stuff made inside new york these days would most resemble cottage industries,
19:14:41 <supermop> small, artisinal brands for furniture, decor, food, drinks, craft things
19:14:47 <supermop> bikes
19:14:51 <andythenorth> any good tram sets beside egrvts?
19:15:00 <supermop> clothes and accesories
19:15:05 <andythenorth> needs trams available in 1900
19:15:18 <Eddi|zuHause> GermanRV, but only from 1920
19:15:23 <andythenorth> every time I reuse bananas I just want to rewrite the damn thing :P
19:15:27 <supermop> not really the kind of thing that needs a mile long unit train to take it to market
19:15:35 <andythenorth> another project is not what I need :o
19:15:56 <supermop> PLAnTainS?
19:16:06 <andythenorth> I need some kind of RV in 1900 and I've used egrvts too much
19:16:14 <Eddi|zuHause> britain isn't that big in trams?
19:16:35 <supermop> are there americal tram sets?
19:16:40 <supermop> american?
19:16:47 <Eddi|zuHause> i don't know any RV set before 1920 other than eGRVTS
19:17:01 <Eddi|zuHause> supermop: i think NARoads has some trams
19:17:03 <supermop> non-H Heqs
19:17:32 <supermop> i prefer things to be as genric as possible anyway
19:17:40 <andythenorth> maybe people walked everywhere before 1930 :P
19:17:40 * andythenorth can't be bothered to play a game :o
19:17:40 <andythenorth> eGRVTS remains broken :(
19:18:06 <supermop> broken?
19:18:13 <supermop> what happened to it?
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19:19:17 <andythenorth> the horses don't work with realistic acceleration
19:19:17 <andythenorth> it could be fixed, but I don't fancy editing raw uncommented, unformatted nfo
19:19:17 <andythenorth> maybe...
19:19:17 <andythenorth> nml conversion!
19:19:19 <andythenorth> we converted FIRS with a script. eGRVTS is way simpler than FIRS
19:19:19 <andythenorth> planetmaker: ^ :)
19:21:11 <andythenorth> what other games might I enjoy?
19:21:19 <andythenorth> besides OTTD and Dice Wars
19:22:45 <Noldo_> dice wars <3
19:23:09 * andythenorth plays dice wars
19:24:00 <supermop> ive been playing tonnes of gt5
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19:39:23 <supermop> cable management is so satisfying
19:41:01 <blathijs> heh, indeed
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19:41:57 <supermop> ottd total conversion: mess of wires that needs to be straightened out
19:42:24 <Rubidium> so... we should implement OpenTTD in LabView?
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19:48:13 <andythenorth> implement ottd in dice wars :P
19:48:51 * andythenorth has won dice wars
19:48:55 <Terkhen> implement openttd with openttd
19:49:28 <andythenorth> that would be interesting
19:50:22 <andythenorth> is egrvts the only good road set?
19:50:26 <andythenorth> +vehicle
19:50:31 <Terkhen> a game isn't customizable enough until it can run itself :P
19:50:35 <Ammler> hehe, andythenorth talking about stoping and starting new project at same day :-)
19:51:16 <andythenorth> Ammler: which project? FISH? Or making ottd things?
19:51:20 <Terkhen> and besides egrvts, heqs and ogfx+ road vehicles I don't know any other road vehicle set
19:51:31 <Ammler> convert egrvts
19:51:38 <Terkhen> convert to what?
19:51:39 * Zuu likes to play with the Long vehicle set from time to time. Some people seem to dissagree with it being good.
19:51:40 <andythenorth> I won't do that
19:51:51 <andythenorth> someone else might convert egrvts to nml
19:51:55 <andythenorth> it should work
19:52:00 <andythenorth> but yexo is on holiday :)
19:54:18 <andythenorth> yacd pax game without trams seems a bit nuts
19:54:41 <andythenorth> maybe I try it
19:54:47 <michi_cc> GermanRV is probably very good for YACD as it has quite high capacities.
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19:55:10 <andythenorth> sets need some kind of preview :P
19:55:20 <andythenorth> or does that take the fun away?
19:55:27 <supermop> can bananas show images?
19:55:30 <andythenorth> hmm
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19:55:37 <andythenorth> maybe this is something that's bugging me
19:56:00 <andythenorth> in the original game, you don't have to fool around figuring out whether vehicle set x supports your game or not
19:56:17 <andythenorth> I don't want to do a logical analysis of a vehicle set before I start a game
19:56:20 <supermop> set suites?
19:56:29 <andythenorth> canadian pack :P
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19:56:54 <supermop> groups of sets made, or guaranteed to work together?
19:57:07 <Eddi|zuHause> andythenorth: there were some thoughts about putting a preview image into action 14, but i don't know if that was a viable approach
19:57:14 <andythenorth> I don't think the image solves it
19:57:21 <andythenorth> dunno what does solve it
19:57:30 <supermop> image couldnt hurt
19:57:34 <Terkhen> a complete analysis
19:57:43 <Terkhen> in the newgrf window: show a list of issues
19:57:56 <Terkhen> "set X does not support cargo Y", "set I and J are incompatible"
19:58:10 <Eddi|zuHause> introduce a review/bug report system into bananas ;)
19:58:11 <andythenorth> this would be very clever
19:58:32 <andythenorth> it must be *very* frustrating for all the players who don't know about newgrf developer tools
19:58:43 <andythenorth> they must start a lot of games that they have to abandon
19:58:57 <Eddi|zuHause> and rigorously delete "i like this set" entries, to keep things clean
19:59:01 <supermop> feedback section on bananas
19:59:16 <frosch123> <- andythenorth: move to utopia :p
19:59:30 <andythenorth> there's a book about utopia
19:59:32 <andythenorth> it's quite short
19:59:51 <supermop> have comments rated as helpful or unhelpful
20:00:09 <andythenorth> I dunno. I think reviews and such could be useful
20:00:09 <Terkhen> release openttd as a facebook game
20:00:18 <andythenorth> but it's just another layer of ...stuff
20:00:24 <andythenorth> probably not 100% implemented well
20:00:34 <andythenorth> as we can't even find time to fix bananas etc
20:00:53 <Eddi|zuHause> frosch123: you forgot one of the most common problems: "does this set have vehicles at this start date?"
20:01:26 <andythenorth> Eddi|zuHause: you know about german model trains?
20:01:37 <Eddi|zuHause> andythenorth: depends
20:01:53 <andythenorth> I noticed the manufacturers all refer to epochs for date compatibility
20:02:01 <Eddi|zuHause> yes
20:02:19 <andythenorth> I wondered about similar for openttd
20:02:33 <andythenorth> so sets could specify what epochs are partially/fully supported
20:02:42 <andythenorth> without need for full analysis by luckless player :P
20:03:04 <supermop> a line in banansas saying 'this new grf provides content from xxxx to yyyy"
20:03:05 <supermop> or
20:03:15 <supermop> 'from xxxx onwards'
20:03:26 <andythenorth> it would be defined in action 14 I think
20:03:32 <andythenorth> from a vocabulary
20:03:34 <supermop> or 'at all times'
20:03:38 <andythenorth> date: full / partial
20:03:41 <andythenorth> none
20:04:07 <andythenorth> it would require some decisions to be taken
20:04:17 <frosch123> andythenorth: just dump everything into the description of the grf
20:04:25 <andythenorth> all 500 chars?
20:04:37 <supermop> older grfs say 'no date information available'
20:04:45 <Eddi|zuHause> andythenorth: it may not be obvious to newbies what an epoch is
20:04:53 <andythenorth> doesn't have to be epochs
20:04:59 <frosch123> hmm, true, we should lift the character limit
20:04:59 <andythenorth> just some agreed schema
20:05:08 <andythenorth> the character limit is very annoying :P
20:05:18 <Eddi|zuHause> andythenorth: a simple "date: from/to" entry in action 14 may be possible
20:05:20 <frosch123> i wasn't even aware of it
20:05:31 <supermop> yeah, why do do that
20:05:36 <supermop> 8not do
20:05:40 <supermop> gah
20:06:04 <frosch123> Eddi|zuHause: what's the point of such an entry?
20:06:13 <frosch123> shall ottd check it and disallow starting a game?
20:06:19 <supermop> no
20:06:25 <supermop> just warn people
20:06:27 <frosch123> if it shall only display it, you can just put it in the description
20:06:49 <Eddi|zuHause> frosch123: it might encourage grf authors to give these numbers
20:07:35 <Eddi|zuHause> frosch123: or i might filter the available grf list
20:08:07 <Eddi|zuHause> "all vehicle grfs that have start date before 1880"
20:08:26 <frosch123> the tagging idea already fails on bananas
20:08:45 <andythenorth> hmm
20:08:50 <andythenorth> action 14 not needed
20:08:57 <andythenorth> the game already knows the intro dates from action 0 :P
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20:09:18 <Eddi|zuHause> andythenorth: possibly not if they are set by action 6
20:09:49 <Eddi|zuHause> or you really need a full grf activation pass on the main menu
20:09:51 <frosch123> grf authors generally fail to give an useful information abuot their set, except that it is the best :p
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20:13:14 <Hellaciouss> does the HQ have any real funaction?
20:13:17 <Hellaciouss> function*
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20:13:47 <Eddi|zuHause> it produces passengers
20:13:48 <frosch123> it accepts post or so
20:14:15 <Eddi|zuHause> so if you initially sevrve two cities, put it in the smaller city
20:14:30 <Eddi|zuHause> so the trains are properly filled both ways
20:14:34 <supermop> i thought in tto, vehicles had greater reliability nearer the hq
20:14:54 <frosch123> the boss is looking, i may not break down?
20:15:07 <supermop> ha
20:16:08 <supermop> maybe towns should like you more if the hq is near, seeing as you are the 'local' company then
20:17:58 <Zuu> Hmm, can NewGRFs see the location of the HQ?
20:18:09 <frosch123> no
20:18:18 <supermop> could they?
20:18:33 <supermop> if a newgrf wanted to provide it with functionality
20:19:34 <Zuu> IIRC there is a specific API for AIs to probe for the location of opponent HQs :-)
20:19:54 <frosch123> really? who coded that?
20:20:27 <Zuu>
20:20:31 <supermop> personally, i would like to replace statue graphics with little offices
20:20:43 <Zuu> AICompany::GetCompanyHQ(CompanyID)
20:21:19 <frosch123> hmm, you can even get the gender of the president of opponent companies :s
20:21:24 <Zuu> I think it has been there for long time, so I would guess it might even be TrueBrain who wrote it but it can aswell be Yexo.
20:21:36 <supermop> as presumably, the local jobs and better customer service provided by a company with offices in town would make townfolk, and thus their elected officials, like the company better
20:21:47 <Zuu> The gender thing is quite recent as someone wanted it deadly.
20:22:11 <Zuu> Some people have asked for APIs to set the gender + face of your manager.
20:22:16 <supermop> more so that a statue of a megalomaniacal CEO
20:23:08 <supermop> so if i did that in new grf, it would be nice if the HQ functioned as a bigger version of the same
20:24:01 <supermop> can newgrf alter the things you can buy in town rating window?
20:24:47 <frosch123> they can alter the cost
20:25:31 <frosch123> (all together, not single items; at game start, not variable)
20:25:42 <supermop> fund an office: better rating at near by stations, fund a park, better town rating, fund (buy naming right to) a stadium, even better ratings, etc
20:25:46 <Zuu> People have also asked for APIs to set the color of their AI. And yet some players already complain if an AI company set the company name or rename its stations..
20:27:08 <supermop> if i cannot do the above, can i alter the name of the statue to 'office'?
20:29:57 <frosch123> supermop: you mean newgrf objects should positively affect town ratings?
20:30:44 <frosch123> e.g. building a nuclear power plant raises the rating in the 50/60s, and lowers it after the 80s?
20:38:25 <frosch123> night
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20:39:14 <supermop> sort of
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20:58:06 <Wolf01> 'night
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20:59:37 <Eddi|zuHause> replacing statues with (local) offices is an interesting idea
20:59:49 <Eddi|zuHause> what i find annoying is that you cannot relocate statues
21:00:41 <supermop> the office doesnt even have to function differently
21:00:53 <supermop> i just think it looks better/makes more sense
21:01:14 <supermop> if it can provide/accept passengers and mail, even better
21:01:36 <supermop> so you don't disrupt the catchement of your town centers
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21:03:23 <supermop> a grf set should easily be able to provide a statue that looks like an office, but what i am wondering, is if it can change the name too
21:03:41 <supermop> if not i can live with my offices being called 'statues'
21:05:29 <supermop> if i draw a few, will someone help me code them?
21:07:07 <supermop> i could then even ask permission to modify buildings from other sets, so that the office grf will blend in with whatever townset you use
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21:09:08 <supermop> any takers?
21:09:26 <supermop> how many town zones are there?
21:11:24 <supermop> there could be sprites dependent on build date, and zone built it at time of construction?
21:12:11 <supermop> 0-1850, 1850-1900, 1900-1950, 1950-2000, 2000 -
21:12:25 <supermop> plus maybe 5 zones?
21:12:30 <supermop> thats 25 sprites
21:12:33 <Eddi|zuHause> supermop: changing builtin strings is probably not supported
21:12:35 <supermop> doable
21:12:45 <Eddi|zuHause> although the grf specs offer this option
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21:13:07 <supermop> who do i petition for NewTownStuff then?
21:13:13 <Eddi|zuHause> but that is deeply tied into TTD(patch) internal string IDs, which are totally different in OpenTTD
21:13:23 <supermop> to be honest,
21:13:33 <supermop> i have no desire to support ttdp
21:13:43 <supermop> sorry if that makes me a bad person
21:13:54 <Eddi|zuHause> it does not
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21:14:50 <supermop> maybe i will start with 5-10 sprites and see if anyone wants to help me
21:15:58 <supermop> hmm i need to go to queens, but now it would be rush hour
21:16:15 <supermop> and its so hot already
21:20:09 <Terkhen> good night
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21:42:46 <supermop> maybe the smallest level of office would resemble a koban
21:42:57 <supermop> the little japanese police stations
21:43:14 <supermop> as a tiny free standing office primarily for information
21:44:53 <supermop> larger ones could resemble a regular office building, with the implication that they handle the regional affairs of the company (coordinate local track crews, make and alter timetables for local routes)
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21:46:14 <Eddi|zuHause> you mean they should grow like the HQ?
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21:49:09 <supermop> no
21:49:19 <supermop> well they could, but that would be hard
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21:49:47 <supermop> they should pick a sprite based on the zone of the town they are built in
21:50:08 <supermop> if the town is very small, this will be the least dense zone,
21:50:24 <supermop> giving a tiny neighborhood office
21:50:41 <supermop> and if the town is very large, this will be the most dense zone
21:50:53 <supermop> giving a tall building
21:51:12 <supermop> the functionality would stay the same regardless of sprite
21:51:48 <supermop> and the office would probably keep the same sprite it had when it was built
21:51:52 <supermop> for siplicity
21:52:02 <supermop> *simplicity
21:52:44 <supermop> so if you first build an office in a town in 1830, it will keep that 'historic' building
21:52:58 <supermop> maybe that is stupid
21:53:24 <supermop> but at least it would show you at a glance how long your relationship has been established in that town
21:53:25 <Eddi|zuHause> that is probably stupid
21:54:02 <supermop> what happens to statues when their parent company is dissolved?
21:56:15 <supermop> which part is stupid? the density part, or the age part? or both?
21:56:48 <Eddi|zuHause> the density part
21:57:37 <supermop> should the office grow with the zone it is in? or always have the same sprite regardless?
21:59:24 <supermop> also, should the office try to match the style of the hq, so that it is immediately apparent what they are?
22:00:22 <supermop> ugh its so hot in here its making me nauseous
22:01:05 <supermop> i sort of want an excuse to draw this guy:
22:01:19 <supermop>
22:02:26 <Eddi|zuHause> i don't see how that fits into any kind of style...
22:02:30 <supermop> ha
22:02:46 <supermop> well koban typically look like owls
22:02:52 <Eddi|zuHause> picking fancy designer stuff always annoys me with bridge sets
22:03:02 <Eddi|zuHause> we need very generic stuff
22:03:17 <supermop> well maybe a plain cylender
22:03:18 <Eddi|zuHause> which can be repeated lots of times without getting old quickly
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22:04:04 <supermop> the office should have some feature to make it distinct from a regular town building
22:04:07 <Eddi|zuHause> a cylinder in the middle of the city is something where you put advertisments and posters on
22:04:24 <Eddi|zuHause> that feature is called "company colour"
22:04:39 <supermop> but building also use cc at random
22:04:55 <supermop> if it looks like a tiny hq, that might work
22:05:16 <supermop> but that is dependent on base set, unless i provide new HQs as well
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22:07:02 <supermop> anyway
22:07:13 <supermop> what do you think re: multiple sprites?
22:07:42 <supermop> should the office pick a sprite based on situation, or always use the same sprite?
22:10:31 <supermop> or not keen on the whole idea? in which case i'll stop pestering you about it
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22:13:49 <Eddi|zuHause> supermop: there might currently be no way to choose the sprite based on age or town zone. but maybe objects could be used for this kind.
22:14:23 <supermop> yeah,
22:14:44 <supermop> i really just want to get the statues out of the towns
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22:15:20 <Eddi|zuHause> you can quickly replace statues, but only with one single sprite
22:15:45 <supermop> unless its like brunel, and in the town of his birth, i would be annoyed if a rail company built a statue of its owner/founder in my town
22:16:29 <supermop> well i will draw the 'medium' office first
22:16:42 <supermop> generic in size and style
22:16:59 <supermop> maybe with a cc roof, like the big hq
22:17:43 <Eddi|zuHause> and like i said, changing the string doesn't work in openttd
22:18:21 <Eddi|zuHause> unless someone meanwhile made a list mapping TTD-StringIDs to OpenTTD-StringIDs
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22:21:48 <supermop> ok
22:21:57 <supermop> i am going to head out to queens
22:22:00 <supermop> back later
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