IRC logs for #openttd on OFTC at 2011-06-10
            
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05:00:09 <bodis> morning
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05:08:21 <planetmaker> moin
05:10:58 <bodis> ahh
05:11:55 <bodis> planetmaker, how do you determine which grfid to set
05:11:56 <bodis> grfid: "64\74\76";
05:12:05 <bodis> why these vallues
05:12:28 <bodis> http://dev.openttdcoop.org/projects/dutchtowns/repository/entry/dtnames.nml
05:12:31 <bodis> this came from here
05:13:39 <planetmaker> it's 4 bytes exactly, so that is missing one
05:13:59 <planetmaker> http://wiki.ttdpatch.net/tiki-index.php?page=Action8 <-- section on grfID
05:17:21 <bodis> why is it missing one?
05:17:28 <planetmaker> you quoted 3 bytes
05:17:31 <bodis> need to get my head round this :)
05:17:45 <planetmaker> hm... actually. you quoted 4.
05:17:54 <planetmaker> 64 \74 \76
05:18:03 <planetmaker> the first is not escpaed
05:19:34 <bodis> ahhh
05:21:51 <bodis> grfid: "68\75\49\49";
05:22:16 <bodis> so this would mean DK 1st set 1st version?
05:22:51 <bodis> or like that? grfid: "68\75\01\01";
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05:25:55 <planetmaker> basically: it need be 4 bytes.
05:26:09 <bodis> ok
05:26:13 <planetmaker> The first two somehow represent you. The 3rd and 4th the grf
05:26:36 <planetmaker> using the 4th as version is meanwhile obsolete
05:26:46 <bodis> but the 3rd and 4th need to be in ascii or not?
05:26:57 <bodis> is 01 --> 01 or 49
05:31:51 <planetmaker> it needs to be a byte each
05:31:59 <planetmaker> whether printable or not...
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05:34:40 <planetmaker> the grfID is really 4 arbitrary bytes
05:35:05 <bodis> ok
05:35:10 <planetmaker> and they can be anything 0x00 ... 0xFF. The convention with author name is to avoid collisions
05:35:58 <bodis> so it could be written like this as well - DK\01\01 ?
05:36:23 <planetmaker> yes. And that's the form the one from DutchTowns also follows ;-)
05:36:29 <bodis> yes
05:36:46 <planetmaker> I was initially confused... as 68 is no letter ;-)
05:36:57 <bodis> :)
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05:37:14 <bodis> so DK would take 2 bytes right?
05:37:18 <planetmaker> yes
05:37:26 <bodis> and then 01 01 another 2
05:37:33 <planetmaker> yup
05:37:35 <bodis> k
05:37:36 <bodis> :)
05:38:14 <bodis> why that dutch town grf is not in newgrf's list through game?
05:45:29 <bodis> ok thanks for help planetmaker
05:45:32 <bodis> off to work now
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06:21:00 <Terkhen> good morning
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07:03:41 <riazin> anyone?
07:04:56 <Terkhen> @get #openttd -3
07:04:56 <DorpsGek> Terkhen: Don't ask to ask, just ask
07:05:00 <Terkhen> hi riazin
07:06:59 <planetmaker> anyone, someone, noone and everyone are very close friends ;-) Hello
07:10:21 <dihedral> morning
07:10:23 <dihedral> :-)
07:11:10 <planetmaker> hidih ;-)
07:11:32 <Terkhen> hi dihedral
07:13:26 <dihedral> i get my car on wednesday :-)
07:13:41 <dihedral> so exciting :-)
07:13:44 <planetmaker> :-)
07:13:55 <planetmaker> 500 PS super-Hummer? ;-)
07:14:12 <dihedral> mini countryman cooper d :-D
07:14:14 <planetmaker> with only 15 gallons / 100km fuel usage? ;-)
07:14:35 <planetmaker> :-)
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07:16:37 <dihedral> bless you!
07:16:52 <dihedral> i think it is (suppose to be) around 4-5L/100KM
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07:18:50 <Terkhen> :)
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08:36:17 <Bilge> What's stolen about "stolen trees"?
08:38:09 <Terkhen> there is an ancient thread about it in the forums, search for stolen trees
09:06:46 <Bilge> 16 pages of crappy results and nothing
09:12:27 <Terkhen> http://www.tt-forums.net/viewtopic.php?f=29&t=30554&p=558426&hilit=stolen+trees#p558426 <-- did you try to follow links?
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09:21:25 <Bilge> Clicked every link on the Internet
09:25:08 <peter1138> every single link :D
09:25:49 <peter1138> that's about the only thing SAC ever 'released
09:28:13 <Terkhen> yes... how many years has she been drawing already?
09:32:45 <Bilge> >she
09:32:47 <Bilge> nope.avi
09:39:14 <Terkhen> what?
09:41:21 <peter1138> who what
09:42:18 <Bilge> http://www.youtube.com/watch?v=gvdf5n-zI14
09:42:53 <Terkhen> I know the video, I just don't see the point
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11:11:12 <Bilge> Can someone please clear the server list when clicking "find server" or failing that just provide a clear list button
11:11:26 <Bilge> It's very poor user experience to have to restart the game just to refresh the list
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11:13:20 <peter1138> The list *is* refreshed
11:14:07 <Eddi|zuHause> need someone to confirm or deny a bug: the behaviour of random triggers has changed, now the steel trains of DBSetXL always have per-wagon randomness, not per-train randomness (the readme says, the parameter defaults to per-train)
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11:15:34 <Eddi|zuHause> (i noticed this effect in my last YACD game, and someone else mentioned it, too)
11:17:35 <peter1138> do you know when it changed?
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11:20:48 <Eddi|zuHause> not really
11:21:07 <Eddi|zuHause> but i think i saw someone tinkering with them like half a year ago
11:27:15 <Eddi|zuHause> the old behaviour wasn't exactly bug-free either, the first run always seemed to have per-wagon randomisation, only the second run got per-train
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12:30:21 <Bilge> Every time I generate a FIRS scenario regardless of map size or industry density I never have any biorefineries, iron works or oil rigs
12:30:34 <Bilge> Is this working as intended?
12:30:46 <peter1138> do they depend on date?
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12:30:53 <Bilge> I don't know, I was hoping someone else might
12:31:43 <Bilge> Let me try generating a future map
12:35:55 <Bilge> I guess it might have something to do with that since a 2000 map has bio and oil rigs but still no iron works
12:36:24 <planetmaker> bio refineries and oil rigs certainly have an introduction date. and iron works have a max date afaik
12:36:46 <Bilge> Oh so I generated the map before and after the iron works min/max date?
12:37:24 <planetmaker> how can I know?
12:37:47 <Bilge> Because you are pro
12:37:59 <Bilge> Did you make the OTTD music?
12:38:17 <peter1138> no, he made the planet
12:38:30 <Bilge> There's a plnetmaker tag on it
12:41:37 <Bilge> I can't get an iron works no matter how hard I try
12:42:07 <planetmaker> I only assembled the music other people wrote into the music base set
12:43:10 <Bilge> oh so you just like putting your name on things
12:44:38 <planetmaker> Bilge, ironworks become _un_available in 1900
12:46:13 <planetmaker> also... you're of course free to work on things without requiring credit. If I write an add-on for OpenTTD as primary author of it... I think it's fair to tag it as such
12:48:00 <planetmaker> I prefer to release my work here under a free and open source license.
12:53:21 <Bilge> I'm only messing with you bro :3
12:54:13 <planetmaker> ...
12:54:22 <Noldo> my thoughts exactly
12:56:48 * planetmaker wonders whether Bilge assumes that writing an ecyclopedia is no work
12:57:45 <V453000> some people deserve being ignored
12:57:57 <planetmaker> yes, quite
12:58:50 <Terkhen> :P
13:01:19 <planetmaker> V453000, I usually count till three though for these measures. I'm now at 2
13:03:51 <Bilge> Real touchy in here
13:04:20 <Ammler> again, OPs mustn't ingore people :-)
13:05:11 <Rubidium> good I'm not an OP then ;)
13:05:17 <planetmaker> :-D
13:11:36 <Belugas> hello
13:15:52 <peter1138> Good job Ammler only makes up his own rules
13:16:33 <Ammler> peter1138: you just don't get it :-P
13:17:48 <peter1138> ingore!
13:17:54 <peter1138> what does that even mean :D
13:18:26 <planetmaker> I think it means a lower adrenaline level :-P
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13:40:58 <Sacro> If you delete a bus in a depot that contains passengers, where do they go?
13:41:19 <Eddi|zuHause> into the press
13:42:25 <Belugas> in the Great Destructor!
13:42:32 <Sacro> Hmmm
13:42:40 <Sacro> that sounds violent
13:43:06 <Belugas> who is violent? the one who deletes the bus or the cleaning crew?
13:44:09 <Sacro> well...
13:44:15 <planetmaker> :-D
13:50:17 <Eddi|zuHause> it would be useful if the cargo was temporarily stored somewhere and put into the next vehicle(s) bought
13:50:26 <Eddi|zuHause> similar to how orders are handled
13:50:46 <Eddi|zuHause> problem is refitable vehicles which don't have the correct cargo type initially
13:54:04 <Belugas> and maybe handling the "leftovers", the number or cargo that could not fit in new vehicle
13:55:37 <Eddi|zuHause> bad idea #342: watch christmas episodes in june
13:55:57 <Eddi|zuHause> Belugas: they stay in the buffer, and put in the next vehicle
13:56:53 <Eddi|zuHause> like if you sell 8 wagons with 30 passengers each and then buy 5 wagons with 40 capacity
13:57:25 <Eddi|zuHause> then you have 40 leftover, which get put into the 6th wagon in case you choose to buy one
13:59:47 <Belugas> quite
14:00:50 <Eddi|zuHause> autoreplace does already handle this
14:01:25 <Eddi|zuHause> but having a manual way would be nice
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14:03:21 <planetmaker> Eddi|zuHause: that then basically would mean that depots become a sort-of station tile - with an additional build and refit capability - and endless train storage
14:03:28 <planetmaker> not necessarily a bad thing
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15:35:59 <Bilge> Are you implying you've never had to catch a taxi because your bus stopped at the depot and was sold off?
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16:28:08 <Alberth> no, the station I was waiting at disappeared, so there was no taxi any more
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16:30:32 <fjb> Better than a plane not stopping at the airport.
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17:08:43 <andythenorth> seriously
17:08:58 <andythenorth> just enable adding / removing newgrs, but put a $1 donation charge on it
17:09:15 <andythenorth> give $0.30 to paypal or whoever for expensive transaction charges :(
17:09:25 <andythenorth> $0.70 can go to charity
17:09:45 <Terkhen> remake the specs :P
17:09:55 <andythenorth> the charge is *every* time you add / remove a grf
17:09:59 <andythenorth> not a one-time fee
17:10:05 <Terkhen> oh, we can keep them broken then :)
17:10:08 <andythenorth> yes
17:10:17 <planetmaker> :-D
17:10:35 <planetmaker> seriously, we'd become rich ;-)
17:10:36 <andythenorth> it will either (a) solve the problem with economics or (b) mean we support charity
17:10:40 <andythenorth> we don't get the money
17:10:43 <andythenorth> charity does :)
17:11:10 <planetmaker> giving it to me is also a charitable-action ;-)
17:11:27 <andythenorth> yes, but then somehow you'll be obliged to support it :P
17:11:41 <planetmaker> nah, then it'd not be a charity donation :-P
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17:15:06 <Alberth> that's ok, charity is also not about charity
17:15:23 <Terkhen> I would accept charity donations to change my coding priorities, I want a new pc :P
17:17:19 * fjb wants two.
17:18:06 <V453000> if I promise I will never code anything will I get one too?
17:18:09 <V453000> please? =P
17:18:33 <fjb> Depending on your coding skills that might be an option.
17:22:37 <V453000> if I code something, world is going to end
17:22:55 <V453000> because it will be wrong like never before
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17:35:59 <Alberth> how do you know?
17:39:25 <planetmaker> [19:22] V453000 because it will be wrong like never before <-- that's a challange ;-)
17:39:34 <V453000> :D
17:40:01 <V453000> I wont be able to download even JDK, so :p
17:45:21 <Belugas> JediDirectKill
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17:47:04 <Wolf01> evenink
17:49:02 <Terkhen> hi Wolf01
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17:58:10 <Eddi|zuHause> V453000: you're in luck, JDK isn't needed for openttd at all ;)
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18:03:29 <bodis> so I have installed nml, I am on debian
18:03:41 <bodis> how do I start a new project?
18:04:00 <bodis> where to create nml file?
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18:04:43 <Alberth> there is an example newgrf project if you like, but just make a directory and add everything in there would be fine too
18:05:25 <Alberth> http://dev.openttdcoop.org/projects/newgrf-makefile
18:05:43 <Alberth> doing all yourself may be better in getting an understanding though
18:05:59 <bodis> yep
18:06:08 <V453000> Eddi|zuHause: that is awesome but java is the only thing I at least ever saw :p
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18:06:31 <Alberth> poor you
18:06:57 <V453000> I am happy :p
18:07:28 <bodis> Alberth, so I can create a projectdirectory wherever I want?
18:07:42 <Alberth> yep
18:08:03 <Alberth> it doesn't even need to be a directory :)
18:08:19 <Alberth> but that may be useful for finding stuff back later :p
18:08:22 <Terkhen> but it should if you plan to commit it to your project page :)
18:08:40 <Alberth> you may want to put stuff under version control
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18:08:55 <bodis> right how do i do that?
18:09:06 <bodis> and what is it :>P
18:09:26 <bodis> sorry for my dumb questions
18:09:57 <Terkhen> no problem :)
18:10:32 <Terkhen> let me check something
18:10:33 <Alberth> basically, it is a piece of software that stores old versions for you
18:11:03 <bodis> runs on my machine?
18:11:10 <Alberth> you can share such versions with others
18:11:12 <Terkhen> if you install mercurial then yes
18:11:23 <bodis> I have mercurial already
18:11:32 <bodis> done it earlier
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18:12:15 <Alberth> ok, make a directory, and initialize it as a hg repository then :)
18:12:18 <Terkhen> hmm... I wonder why I can't clone from your project page
18:12:31 <bodis> its empty?
18:12:33 <Terkhen> it would be more correct to clone from the devzone and use the existing one
18:12:42 <Terkhen> yes, but that shouldn't be a problem for cloning
18:12:48 <Terkhen> Ammler, planetmaker^
18:13:23 <planetmaker> Terkhen: I did not yet enable the repo module
18:13:30 <bodis> it looks that I will have to ask lots of dumb questions
18:13:36 <Terkhen> bodis: don't worry about that :)
18:13:56 <bodis> k :)
18:14:05 <planetmaker> I guess I can do that now
18:14:07 <Terkhen> oh, my patch works :O
18:14:38 <bodis> ok so if I wanna work on a file I do it from my machine right?
18:14:56 <bodis> this hg thing is not clear to me yet
18:15:09 <planetmaker> http://dev.openttdcoop.org/projects/sandbox <-- you can use this repo for testing stuff
18:15:13 <Terkhen> bodis: yes, you work in your machine, when you are done you "commit" your changes (they get stored as a revision in your local clone of the repository)
18:15:30 <Terkhen> and then you "push" the changes to the repository in the devzone
18:15:36 <planetmaker> it's r/w for everyone registered afaik
18:15:57 <bodis> k
18:16:11 <bodis> chees
18:16:15 <planetmaker> thus if you just want to get to know and test stuff... feel free to clone that repo and do commit what you like ;-)
18:16:26 <bodis> :)
18:16:45 <bodis> the committing bit is done with mercurial?
18:17:21 <planetmaker> yes. And also the transfer
18:17:26 <Eddi|zuHause> "Dirk Novitzki and his Dallas Maverics are one victory away from winning the NBA-finals against Miami Heat"
18:17:28 <planetmaker> (which is called 'push')
18:17:55 <planetmaker> thanks for sharing this piece of news, Eddi|zuHause :-P
18:18:26 <bodis> $ hg init (project-directory)
18:18:31 <bodis> thats where I start right?
18:18:55 <Eddi|zuHause> using hg is not necessary, but recommended
18:19:04 <planetmaker> yes. Or you could clone a / the repos already from the devzone
18:19:45 <bodis> so if I clone it where would it be stored on my machine?
18:20:12 <planetmaker> in a subdir of the current working dir... if you use TortoiseHG - no idea
18:20:21 <Eddi|zuHause> by default in a subdirectory of your current directory
18:20:36 <planetmaker> anyway. RL stuff to do. bbl
18:20:44 <Alberth> bye planetmaker
18:20:47 <Eddi|zuHause> unless you explicitly give a path "hg clone <url> [<path>]"
18:20:47 <bodis> cya
18:21:18 <Eddi|zuHause> if "path" is not given, the last bit of "url" will be taken
18:21:27 <bodis> can hg work with different projects simulataneusly
18:21:37 <bodis> ahh
18:21:45 <Eddi|zuHause> if you put them in different directories, yes
18:24:11 <bodis> so to clone my stuff I do this - hg clode http://dev.openttdcoop.org/projects/lithuanian-townnames
18:24:12 <bodis> ?
18:24:21 <Terkhen> bodis: yes
18:24:21 <bodis> clone even
18:24:29 <Terkhen> you will get an empty repository
18:24:46 <bodis> abort: HTTP Error 406: Not Acceptable
18:24:47 <Terkhen> you should start working on that folder, and use "hg add" to add the files to the repository
18:25:12 <bodis> hmm
18:25:19 <Terkhen> bodis: I get that error too, so it is not something local to your computer
18:25:26 <bodis> ahh
18:25:50 <Terkhen> Ammler: could you check why we can't clone the repository of lithuanian-townnames?
18:25:54 <bodis> so when I do hg add it will put files on the website?
18:26:09 <Terkhen> bodis: no, hg add will add the files to your local copy of the repository
18:26:25 <Terkhen> when you do "hg commit", you will store all changes as a revision
18:26:35 <bodis> k
18:26:46 <bodis> so hg keeps another copy of my stuff somewhere else?
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18:27:22 <Terkhen> bodis: http://hgbook.red-bean.com/read/a-tour-of-mercurial-the-basics.html
18:27:41 <Terkhen> yes, when you do "hg push" your local commits are pushed to the repository in the devzone
18:28:00 <bodis> k
18:28:10 <bodis> ok afk, need to get kids to bed
18:28:13 <bodis> bbl
18:28:26 <bodis> ty Terkhen
18:28:39 <Terkhen> ok :)
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19:14:59 <Eddi|zuHause> http://hassonybeenhackedthisweek.com/
19:17:12 <Terkhen> echo "yes"?
19:17:19 <bodis> back
19:17:22 <Terkhen> hi bodis
19:17:49 <bodis> my hg clone still doesnt work
19:17:52 <planetmaker> Terkhen: bodis : hg clone http://hg.openttdcoop.org/german-townnames
19:18:21 <bodis> works
19:18:45 <Terkhen> yes, but lithuanian-townnames still does not work
19:18:45 <planetmaker> you used the wrong URL ;-)
19:18:55 <planetmaker> oh. hm
19:18:59 <bodis> uhh?
19:19:01 <Terkhen> german works of course :P
19:19:13 <planetmaker> :-P
19:19:18 <bodis> where did it create the directories?
19:19:37 <bodis> damn in my home folder
19:19:52 <Terkhen> time for dinner, bbl
19:19:57 <planetmaker> right. No repository there.
19:19:59 <bodis> cya
19:20:03 <planetmaker> I could swear I activated that module
19:20:09 <bodis> :)
19:20:15 <planetmaker> enjoy dinner
19:20:30 <bodis> I thought it would create stuff in directory I have used with hg init...
19:21:01 <planetmaker> bodis: nope
19:21:14 <planetmaker> hg init creates a (new) repository in the dir where you call it
19:21:27 <bodis> hmm how do I make it clone to directory of my choice?
19:21:31 <planetmaker> btw, try to clone lithuanian-townnames now
19:21:50 <bodis> so if I delete german-townnames now it will be gone for good?
19:21:50 <planetmaker> give an additional argument: the dir it should clone to
19:21:57 <planetmaker> on your machine: yes
19:22:13 <bodis> not working
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19:22:29 <planetmaker> ?
19:22:38 <bodis> wait a sec
19:22:46 <planetmaker> that's an error discription which also "doesn't work" :-P
19:23:09 <bodis> abort: HTTP Error 406: Not Acceptable
19:23:38 <bodis> hg clone http://dev.openttdcoop.org/projects/lithuanian-townnames
19:23:45 <bodis> this command right?
19:24:19 <planetmaker> yes... use the proper URL... not the web site of the project
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19:24:41 <bodis> which is?
19:24:49 <planetmaker> http://hg.openttdcoop.org/lithuanian-townnames
19:25:18 <bodis> ahh
19:25:20 <bodis> works
19:25:54 <planetmaker> and which your project webpage also tells you :-P
19:25:56 <bodis> dont need to remove german townnames or something do I?
19:25:56 <planetmaker> http://dev.openttdcoop.org/projects/lithuanian-townnames/repository
19:25:59 <bodis> just deleete?
19:26:09 <planetmaker> do with it what you like ;-)
19:27:02 <bodis> <planetmaker> and which your project webpage also tells you :-P repository tab only appeared :)
19:27:26 <planetmaker> I know :-P
19:28:01 <planetmaker> [21:19] planetmaker right. No repository there.
19:28:02 <planetmaker> [21:20] planetmaker I could swear I activated that module
19:28:11 <bodis> :P
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19:28:23 <bodis> right then, now what
19:28:34 <bodis> where do I create files?
19:29:07 <planetmaker> within that dir which the clone created
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19:31:39 <bodis> looking within german townnames I cannot find nml file
19:32:13 <planetmaker> it has none. it's only created by the build script. From the pnml files found in src
19:32:28 <bodis> ohh
19:32:28 <planetmaker> you don't have to follow that approach
19:32:49 <planetmaker> you can just create an NML file. Look at russian-townnames for a simple townname newgrf like that
19:32:56 <bodis> ok thanks
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19:34:50 <planetmaker> the build script, though, gives automatic versioning and allows to build and publish nightly versions of a newgrf ;-)
19:35:55 <bodis> maybe later :)
19:36:39 <bodis> whats the max town number on biggest map with max towns setting?
19:37:58 <Alberth> somewhere around 3500 iirc
19:38:05 <bodis> damn :)
19:38:14 <bodis> lithuania doesnt have so many towns lol
19:38:43 <Alberth> fewer is fine too, the game will not generate more towns than you have names :)
19:38:52 <bodis> ohh :)
19:38:55 <bodis> even better :)
19:39:09 <Alberth> it does also not always use all names :p
19:39:39 <Alberth> it draws random names, and skips town generation if the name is a duplicate
19:39:53 <frosch123> wouldn't random lithuanian sounding names be better anyway?
19:40:10 <bodis> believe me it would not make lots of sense :)
19:40:27 <Alberth> that's fine, the whole game makes no sense at all :)
19:40:37 <bodis> lol
19:41:16 <bodis> would you normally have to give cyrilic and latin names?
19:41:20 <bodis> or one would do?
19:42:07 <Terkhen> you don't have to
19:42:16 <bodis> styles: string(STR_GAME_OPTIONS_NAME_LAT);
19:42:31 <Terkhen> you can define a single type of town names instead of two
19:42:34 <bodis> so line like that would give you an optiuon ingame to choose from latin and cyrillic?
19:43:08 <Terkhen> russian towns is on online content, load it and go to the options and check the available town names
19:43:34 <bodis> yeah :) thanks :)
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19:57:45 <andythenorth> how about
19:57:49 <andythenorth> if removing a grf
19:57:57 <andythenorth> set all bits of all tiles in map array to 0?
19:58:34 <planetmaker> it's already stored in gamelog
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20:23:55 <Wolf01> 'night
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20:46:35 <Bilge> How do you refit a carriage instead of a whole train?
20:48:58 <Eddi|zuHause> click on it in the refit window
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20:56:32 <Bilge> I should have resisted the temptation to build trams :(
20:56:41 <Bilge> Almost made me go bankrupt due to their buggyness
20:57:03 <Bilge> Keep inserting random implicit orders and going the wrong way round the track
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20:59:32 <Eddi|zuHause> you are buggy, not the trams
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21:08:19 <__ln__> would it be silly to obtain the default manager name from the OS?
21:12:21 <Alberth> manager name?
21:12:26 <bodis> right I have created my nml and lng files
21:12:30 <bodis> what do I do next
21:12:41 <Alberth> compile!
21:12:41 <bodis> hg add?
21:12:56 <Alberth> oh, that is another option :)
21:13:01 <bodis> :)
21:13:02 <Terkhen> hg add both files and compile :)
21:13:10 <Terkhen> don't add the resulting grf file to the repository, though
21:13:30 <bodis> I have nml file and 3 lng files
21:13:49 <bodis> hg add all 4?
21:14:27 <bodis> do I have to do hg add for each file individually or is there a command for a folder?
21:14:53 <Terkhen> "hg add" should add every file IIRC
21:15:49 <bodis> nice done :)
21:16:08 <bodis> so whats next?
21:16:24 <andythenorth> :o
21:16:31 <andythenorth> next FIRS commit is r2k
21:16:39 <andythenorth> and it's not an exciting one :(
21:17:00 <Alberth> make 2048 more exciting :)
21:17:25 <Alberth> bodis: hg commit of course
21:17:47 <Alberth> ie that saves the current state of the files
21:17:52 <bodis> hmm no username supplied :)
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21:19:38 <andythenorth> bodis: you tried to push?
21:19:47 <bodis> not yet :)
21:20:06 <TWerkhoven> does openttd create any kind of log when failing to connect to a server? its not giving me an error message (that i can see)
21:22:00 <Terkhen> bodis: you need to edit your .hgrc file
21:22:06 <Terkhen> which OS are you using?
21:22:08 <bodis> trying to locate it
21:22:12 <bodis> debian
21:22:13 <TWerkhoven> vista 64bit
21:23:41 <Terkhen> bodis: you need to create .hgrc in ~ and write something like this: http://paste.openttdcoop.org/show/259/ (use your own user though :) )
21:24:03 <__ln__> Alberth: the manager of the company
21:24:38 <Alberth> oh, like 'root' :)
21:24:44 <bodis> there is a hgrc in /etc/mercurial
21:24:48 <bodis> is that the one?
21:25:09 <__ln__> Alberth: right
21:25:13 <Terkhen> TWerkhoven: run openttd with -d, a console with the log should appear alongside it
21:25:30 <Alberth> bodis: no the ~/.hgrc files
21:25:33 <Alberth> *file
21:25:44 <TWerkhoven> i'll keep that in mind
21:25:56 <TWerkhoven> restarting fixes it, but it'd be nice knowing what causes it in the first place
21:26:09 <TWerkhoven> it seems to happen after ive lost connection to said server first
21:27:55 <bodis> cant find it
21:27:59 <TWerkhoven> when it does it, it gets to downloading map, then all windows dissappear, and then the title menu pops up again. The window border also changes, as if i just maximised it ( i always have it maximized)
21:28:17 <Terkhen> bodis: create it
21:28:19 <Alberth> bodis: no, you must create it, with a username in it
21:28:24 <bodis> ahh :)
21:28:49 <bodis> in my home directory?
21:29:38 <Terkhen> yes, ~/.hgrc
21:29:46 <Alberth> ~ is your home directory :)
21:31:14 <bodis> enter commit message
21:31:21 <bodis> what should that be?
21:31:45 <Terkhen> bodis: http://dev.openttdcoop.org/projects/home/wiki/Writing_Commit_Messages
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21:35:57 <TWerkhoven> -d seems to work, ill see what it throws up next time it does it
21:36:41 <Terkhen> ok :)
21:38:31 <bodis> Terkhen, I have entered message and pressed enter
21:38:49 <bodis> nothign happened, still see the same screen
21:39:49 <bodis> lots of options at the bottom like writeout justify etc
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21:40:29 <Terkhen> what screen?
21:40:33 <Terkhen> nano?
21:40:45 <bodis> yes
21:41:12 <Terkhen> use it to write your commit message
21:41:26 <bodis> done
21:41:29 <bodis> exit?
21:41:34 <Terkhen> yes
21:42:31 <bodis> ok it saved it in temp dir
21:43:04 <bodis> I am confused :)
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21:43:31 <drs310> does anyone know where i could obtain the very first release of openttd 0.1 with the source code?
21:43:32 <Terkhen> don't worry, mercurial uses the file to know what do you want to use as commit message
21:43:55 <bodis> whats next, compile?
21:44:19 <Terkhen> hmm... you should have tested that it worked before committing, you only commit working code
21:44:28 <Terkhen> shouldn't matter much anyways, you can always commit a fix later
21:44:31 <Terkhen> yes, try to compile
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21:45:03 <Terkhen> drs310: http://gb.binaries.openttd.org/binaries/releases/index.html <--- it seems to have only up to 0.1.1, though
21:45:24 <Terkhen> and IIRC the code at the svn repository does not go that far back
21:45:47 <Terkhen> heh, the link I posted does not have source for those old versions anyways
21:46:15 <Rubidium> the source for 0.1.1-0.1.3 is kinda lost
21:46:15 <drs310> yeah i checked there
21:46:39 <Rubidium> there might be some really early version somewhere on the forum, but no clue where exactly
21:46:41 <drs310> would i suppose Ludvig might have it?
21:46:49 <Terkhen> maybe
21:46:50 <drs310> sorry screwed that up..
21:46:52 <Rubidium> though try the oldest threads of the openttd forums
21:47:03 <Terkhen> I remember seeing code in the forums somewhere
21:47:21 <bodis> Terkhen, which parameter to use while compil;ing?
21:48:17 <drs310> anyone remember what the filename might have been? :)
21:49:11 <Terkhen> bodis: nmlc file.nml
21:49:49 <Rubidium> ttd.zip, ttd.src.zip?
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21:51:52 <bodis> nmlc: "input", line 10: Unknown string "STR_GAME_OPTIONS_NAME_LITHUANIAN"
21:52:28 <bodis> hmm
21:52:40 <bodis> copied it from russian one and changed to lithuanian
21:53:14 <Terkhen> did you rename it at the lang files too?
21:53:22 <bodis> yep
21:53:46 <bodis> can it be named like that?
21:55:21 <Terkhen> yes, but it nmlc does not find it then you probably did not name it at english.lng correctly
21:56:16 <bodis> yep
21:57:22 <bodis> do I have to do add now again?
21:57:36 <bodis> and commit?
21:58:01 <Terkhen> does it compile?
21:58:02 <Eddi|zuHause> when you change a file, only commit. add only new files
21:58:08 <bodis> k
22:00:41 <bodis> it compiled
22:00:44 <bodis> got grf file
22:00:59 <bodis> do a push now?
22:01:09 <Terkhen> test the grf first
22:02:19 <bodis> k
22:03:16 <drs310> ok perhaps this is a rude question.. can anyone private me ludde's current email address?
22:03:54 <bodis> where are grf files kept ingame?
22:04:32 <Terkhen> bodis: usually in ~/.openttd/data
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22:05:42 <hgnmu128> \/clear
22:05:54 <hgnmu128> Hi
22:06:05 <hgnmu128> I have a problem (again?)...
22:07:07 <bodis> doesnt weeork, names still english
22:07:28 <hgnmu128> What?
22:07:45 <Terkhen> @get #openttd -3
22:07:45 <DorpsGek> Terkhen: Don't ask to ask, just ask
22:07:48 <Terkhen> hgnmu128: ^
22:08:13 <Terkhen> bodis: do you know how to enable town names grf? did you try with others?
22:08:31 <hgnmu128> There is a topic on tt-forums about the (outdated, is it?) 32bpp EZ graphics creation tutorial. The OP says gimp autocrops the rendered image to 258 pixels wide and not 256.
22:09:01 <bodis> erm I assumed it works through new grf settings add
22:09:05 <hgnmu128> I tried it and the image I autocropped is also the same size. I mean 256 pixels wide.
22:09:15 <Terkhen> EZ == extra zoom? if so, you should ask at the extra zoom patch thread
22:09:20 <Terkhen> I don't know anything about extra zoom, sorry
22:09:32 <Terkhen> bodis: select the town names you want to use at the options window
22:10:27 <hgnmu128> Okay, I know it isn't supported, but it is not related to the Extra Zoom patch, it is related to the template files for blender I think.
22:10:53 <bodis> Terkhen, it works
22:10:58 <bodis> omg cant believe it :)
22:11:14 <Terkhen> I don't know anything about blender either :)
22:11:16 <Terkhen> bodis: :)
22:11:53 <Terkhen> hgnmu128: create a thread at the 32bpp subforum, there are not many people drawing 32bpp graphics in this channel
22:12:55 <bodis> well thats a relief :)
22:13:01 <bodis> so do I push it now?
22:13:07 <hgnmu128> Okay. I will. Thanks.
22:13:45 <Terkhen> bodis: yes
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22:14:06 <bodis> just hg push?
22:14:59 <Terkhen> you will need to edit .hg/hgrc correctly first, though
22:15:13 <bodis> ohh
22:15:25 <Terkhen> but I don't remember what you need to do and it's already too late, sorry :)
22:15:30 <Terkhen> good night
22:15:35 <bodis> good night
22:15:40 <bodis> thanks for your help
22:15:48 <bodis> I could not have done it without it
22:16:42 <planetmaker> good night
22:17:36 <bodis> hey planetmaker, it works :PPP
22:17:48 <planetmaker> sweet :-)
22:18:21 <bodis> I will need some help configuring .hg.hgrc file, but have a long trip in the morning, need to get to bed
22:18:27 <bodis> thanks everyone for your help
22:18:33 <bodis> and nn
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