IRC logs for #openttd on OFTC at 2011-05-09
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06:27:15 <andythenorth> "If I could have the cargo routing without the destinations chosen for me, that'd be better imo"
06:27:26 <andythenorth> ^ current prize for stupidest forum comment
06:28:22 <Eddi|zuHause> the guy is so full of these prizes it's not funny anymore...
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06:41:15 <andythenorth> all that's needed is time travel
06:41:25 <andythenorth> or quantum entanglement
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06:46:30 <Terkhen> that's easy, it only needs a GUI for deciding the destination of each cargo packet :)
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06:48:55 <Terkhen> or better, a popup: "Please set the destination for cargo packet #2349084"
06:49:18 <peter1138> game pauses for each popup
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07:36:12 <compi> How works the ranking if i play citybuilder?
07:37:35 <V453000> ask the citybuilder adming I guess
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07:47:07 <planetmaker> citybuilder is an unpublished patch and no-one else than the server owner can tell you
07:47:20 <planetmaker> and that one is not here - afaik
08:14:13 <andythenorth> repainting FISH is a PITA
08:14:19 <andythenorth> but probably worth it
08:14:32 * andythenorth back to the pixels
08:21:10 <Eddi|zuHause> now that you told me about lighting, i think that the arc bridge in TBRS is wrong...
08:21:18 <andythenorth> loads of things are wrong :P
08:21:26 <andythenorth> but some of the default sprites are wrong too :)
08:21:44 <Eddi|zuHause> but that is the only one i actually noticed
08:22:30 <andythenorth> some things will need to be lit wrong, it will be the only way to draw certain shapes in a way that doesn't suck
08:23:20 <V453000> I think wrong lighting of TBRS arc bridge still broke less games than unreversible engines
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08:24:10 <Eddi|zuHause> the majority of engines is symmetric anyway
08:24:31 <Eddi|zuHause> wait... are you NekoMaster in disguise?
08:25:32 <peter1138> bjarni's silly feature ;(
08:27:12 <V453000> well, it completely broke UKRS GEC91 for example :) it cannot be used single headed because it has Shunting
08:27:18 <V453000> now it cannot be used double headed either ...
08:28:31 <Eddi|zuHause> V453000: it's a trivial change to the newgrf.
08:28:33 <peter1138> you're not meant to double head it
08:28:44 <peter1138> put a mail carriage on the end
08:29:01 <V453000> im not putting a mail carriage to a coal train :)
08:31:39 <Eddi|zuHause> it's not the game that is broken, then.
08:33:03 <peter1138> does uk railway set allow it to be flipped?
08:34:17 <V453000> but I dont think it does
08:34:24 <V453000> anyway, UKRS has nothing to do with UKRS2 imo
08:34:39 <V453000> besides being from the same author
08:34:53 <compi> V453000, planetmaker thanks for the answer
08:35:32 <peter1138> ukrs2 does certainly have freight
08:36:07 <V453000> yes but the GEC91 isnt freight and other engines are symmetric
08:37:23 <Mazur> So does my father when he gopes shopping.
08:40:33 <peter1138> you can use the freightliner, or passenger carriages
08:40:46 <peter1138> the engine automatically flips
08:42:42 <V453000> no, I want to use a double headed GEC 91
08:43:15 <andythenorth> so create one in a newgrf.... ;)
08:44:01 <peter1138> class 90 is suitable in ukrs2
08:45:57 <V453000> why do I even talk to you
08:46:23 <andythenorth> he's not normally like that :o
08:46:32 <peter1138> unable to flip an engine == broken games? lol
08:46:50 <peter1138> i bet he plays with wagon speed limits off too
08:47:54 <Eddi|zuHause> wasn't he some coop guy?
08:52:35 <peter1138> you can't flip the gec91 in ukrs2 cos it's a multihead engine, heh
08:53:54 <peter1138> i guess he is under the impression that freight 91s were always run slab-end first
08:55:02 <peter1138> i'm not sure they ever were used with freight
08:56:56 <peter1138> but this is getting into dragonhorseboy territory :p
08:57:53 * Eddi|zuHause hardly remembers this guy
08:58:35 <peter1138> asks obscure rail related questions on #tycoon
08:58:55 <peter1138> then doesn't when a) nobody knows b) nobody cares
08:59:24 <andythenorth> v453000 is normally pretty handy
09:00:04 <andythenorth> time for cornish breakfast
09:15:34 <Mazur> time for a breadish breakfast
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09:26:41 <Eddi|zuHause> fastish cornbreak?
09:31:51 <compi> Mazur: whats the time at your place?
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10:16:24 <__ln__> Wolf01: so predictable
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11:20:20 <Ammler> michi_cc: now, you can make yais :-)
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13:56:39 <Eddi|zuHause> "lower saxony 'outsources' its WWII-bomb-diffusing department"
13:58:39 <planetmaker> do they ship the old amunition it to a 3rd-world country now?
14:00:07 <planetmaker> it opens up certainly new trade opportunities.
14:00:21 <planetmaker> Maybe there are also special deals for prospective terrorists
14:00:42 <__ln__> i guess they choose the company that offers the cheapest price
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16:13:50 <ChoHag_> Can I forcibly replace an airport with a larger one?
16:14:09 <ChoHag_> All the pesky little villages refuse to allow me to replace the entire bloody village with an airport.
16:14:10 <Sacro> you can do anything you want given enough force
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16:15:35 <ChoHag_> Is there an editor which will let me ignore the paper pushing local authorities?
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16:42:38 <Rubidium> ChoHag_: yes, for example MSVC has been proven a fine editor for going around the game's rules
16:46:40 <__ln__> Sacro: the dark side of the force you speak of?
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16:56:17 <LordAro> gah, my crontab is not working...
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17:16:58 <__ln__> is there still some country in the world where slavery is not abolished?
17:17:28 <Belugas> yes, canada. I'm a slave at home and at work
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18:51:23 <Alberth> I don't think I want to know how you reached that conclusion :p
18:52:04 <andythenorth> babies are slavery :P
18:54:28 <Alberth> but babies are happiness ?
18:55:55 <planetmaker> thus the circle closes
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18:56:24 <peter1138> happiness in slavery
19:04:54 <Belugas> IN ? ho... i was sure it was IS
19:06:46 * Belugas goes back to Portishead - Machine Gun
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19:21:18 <__ln__> do hungarians speak some non-hungarian language? (from a tourist's point of view)
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19:55:12 <Alberth> it's entirely based on the need to be realistic, how is that valid?
19:55:25 <Rubidium> how can it be realistic when the map isn't realistic
19:55:45 <Rubidium> he's like transporting food in trucks from the north pole to the south pole... no wonder it takes too long
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20:29:26 <CIA-1> OpenTTD: terkhen * r22440 /trunk/src/os/windows/win32.cpp: -Change: [Windows] Remove Cancel button from information messages.
20:32:47 <andythenorth> I could add parameters per cargo to set decay rate etc
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20:39:10 <Alberth> andythenorth: 3*3 and 3*1 are too difficult already?
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22:07:36 <ChoHag_> Can I force a town to grow? I'm trying to test things out and I need large towns.
22:07:55 <Eddi|zuHause> in the scenario editor
22:08:34 <ChoHag_> Can I get to that from within an existing game?
22:08:46 <Yexo> save game, rename *.sav to *.scn, load in scenario editor
22:08:53 <Eddi|zuHause> yes, but do you really need that?
22:09:16 <ChoHag_> Well I've already set up the tracks I want to play around with.
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23:18:02 <Eddi|zuHause> <__ln__> do hungarians speak some non-hungarian language? (from a tourist's point of view) <-- around Balaton you find plenty of german, towards Budapest rather not as commonly
23:19:02 <Eddi|zuHause> i'm fairly certain it's the same with english
23:20:15 <Eddi|zuHause> are there any other relevant touristic regions?
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