IRC logs for #openttd on OFTC at 2011-03-12
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00:04:31 <Mazur> How boring, 8 quits in a row.
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00:09:00 <Eddi|zuHause> and you broke the streak
00:12:39 <Mazur> Yep.
00:12:54 <Mazur> Deliberately and with malice aforethought.
00:13:07 <Mazur> :-)
00:13:34 <Mazur> Ain't I a stinker?
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00:16:08 <Mazur> LOL!!
00:16:32 <Mazur> New Giant in the playground.
00:16:42 <Mazur> :-)))
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00:52:25 <supermop> hey
00:52:32 <supermop> any news on the reactor?
00:57:08 <Sacro> well
00:57:09 <planetmaker> Depends. none I know. Maybe it has a leak
00:57:13 <Sacro> it's not gone boom yet
00:57:18 <Sacro> there's a controlled leak going on
01:00:14 <supermop> so they went ahead with the vent?
01:00:49 <supermop> no word on if they got the back up generators online for the cooling system?
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01:16:32 <planetmaker> they didn't so far afaik
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01:16:45 <planetmaker> which is quite bad news
01:18:10 <supermop> still pumping in water from outside?
01:18:54 <supermop> at least the reactor was able to shut down before hand
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01:20:03 <Zmapper> is it possible to set up an ottd server on a computer connected to the internet via a router?
01:20:05 <supermop> the good thing is that the government is being forthright about the possibility of leakage, and evacuating the areas
01:20:05 <planetmaker> well. You cannot really shut down a nuclear plant
01:20:20 <supermop> you can insert the control rods,
01:20:25 <planetmaker> Zmapper: sure. But you need to open the ports on both, computer and router
01:20:27 <planetmaker> @ports
01:20:27 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
01:20:34 <supermop> which will help keep temperature lower
01:21:06 <supermop> and buy you hours, rather than minutes to prevent the water from boiling off
01:21:22 <Zmapper> And how do I open ports on both computer and router?
01:22:10 <planetmaker> ask your OS manufacurer and router manufacturer
01:22:32 <planetmaker> that is really very much configuration / hardware dependent
01:22:48 <Zmapper> ok
01:23:09 <planetmaker> you need to explain your firewall somehow that these ports are ok and your computer allowed to act as server there
01:23:15 <planetmaker> Don't ask me about how-to on windows
01:25:34 <Zmapper> thank you planetmaker
01:34:54 <planetmaker> np.
01:34:56 <Zmapper> can anyone check if i did this right
01:34:57 <Zmapper>
01:35:16 <planetmaker> Zmapper:
01:35:32 <Zmapper> I mean for router settings
01:35:39 <supermop> well i am glad my friends are ok for now,
01:36:09 <planetmaker> probably. yes
01:36:12 <supermop> assuming they don't decide to go hang out on top of any containment builds
01:36:20 <supermop> buildings
01:36:28 <planetmaker> if you want to use the admin port from external, you additionally need port 3977, too
01:36:50 <Zmapper> I guess it is time to test it out
01:37:09 <planetmaker> supermop: yeah, I'm glad I heart back from my Japanese friends as well and that they and their family are all well
01:38:09 <planetmaker> Zmapper: what I meant is: if the port configs are right: then you can check that your server announces itself properly by checking
01:38:29 <planetmaker> it should show up there withing 5 minutes at most, rather much faster.
01:38:33 <Zmapper> is there a time delay before a server appears on the list
01:38:59 <Zmapper> you must be telepathic cause you answered my question as i was typing
01:39:44 <planetmaker> hehe :-)
01:41:17 <planetmaker> IIRC the masterserver updates all 20 seconds or so. But I'm not 100% affirmative on that
01:41:31 <planetmaker> and then there's always the inet in between ;-)
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01:42:46 <Zmapper> not showing up
01:43:16 <Zmapper> do i have to set anything up on my computer
01:43:35 <Zmapper> cause i just set up the ports only
01:45:11 <planetmaker> well. your pc's firewall has to allow those, too
01:45:16 <planetmaker> if the pc has one
01:45:39 <planetmaker> however, it's short of 3am here, so I'll better head off to bed ;-)
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06:05:37 <Zonta1> Hello All
06:06:03 <Zonta1> Is anyone knows if there an IRC BOT relay for OpenTTD 1.0.5?
06:06:39 <Rubidium> there's autopilot, but... #1 not sure whether it works with 1.0.5, #2 I have no clue how to set it up
06:07:01 <Zonta1> Thanks Rub i will check that out
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08:01:32 <andythenorth> andy is now unhealthy obsessed with names and at risk of disappearing inside himself
08:01:58 <andythenorth> and in other news, hello
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08:37:14 <planetmaker> moin
08:38:55 <__ln__> so the nuclear power plant has exploded, they say
08:39:30 <planetmaker> they do indeed
08:42:10 <rane> should have switched natural disasters off...
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08:47:33 <planetmaker> not all settings can be changed anymore after a scenario was started :-P
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09:11:59 <__ln__>
09:13:10 <Chrill> Earthquakes do that
09:13:27 <Chrill> it's scary how one big shakey can cause this insane amount of devastation..
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09:18:48 <planetmaker> well. This quake had the energy equivalent of what the US consume overall in a month
09:22:07 <Chrill> heh
09:22:16 <Chrill> fifth largest in recorded history, no?
09:22:21 <Chrill> it's been reported as either 8.9 or 9.1
09:22:25 <Chrill> which is just insane
09:23:06 <rane> they dug too deep
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09:32:29 <Eddi|zuHause> is that where the balrog appears? :p
09:32:51 <Chrill> Eddi|zuHause: you're blaming Gandalf, are you not?
09:33:02 <Chrill> You sillyhead
09:33:14 <rane> they woke shadow and fire
09:36:25 <Eddi|zuHause> forgive me, if the exact words elude me, since i only know the translated version...
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09:38:25 <Eddi|zuHause> hm... rumour says there was an explosion in the reactor building
09:38:37 <Chrill> that's not a rumour anymore either
09:38:47 <Chrill> there are both pictures and film of the explosion
09:38:56 <Chrill> we just don't know if radioactive material is being leaked..
09:39:34 <Chrill> but if it is, *I'm* in trouble
09:39:39 <Chrill> cus the wind is blowing in this direction
09:39:47 <Chrill> lets hope it doesn't rain over me
09:40:21 <rane> run!
09:40:28 <rane> or stay and make some cool youtube videos
09:40:32 <rane> :-)
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09:41:15 <Chrill> the Japanese are saying that there is no danger for the general public
09:41:22 <Chrill> omg Zuu is using Bahnhof. I miss Bahnhof
09:41:44 <Zuu> :-)
09:42:25 <Zuu> I never herd of them until I had the option to use them or ComHem.
09:42:29 <Chrill> heh
09:42:34 <Chrill> well comhem are wankers
09:42:52 <Chrill> yeah, we had a 1 GB/s line with bahnhof, split between 13 apartments
09:43:01 <Chrill> so we got 100 MB/s in our apartment, both up/down
09:43:03 <Chrill> good stuff
09:43:17 <Eddi|zuHause> MB or Mbit?
09:43:30 <Chrill> MB
09:43:41 <Zuu> I got 10 Mb/s up/down, but honestly you don't really notice the difference between 10 and 100 that much.
09:43:44 <Chrill> heh
09:43:45 <Chrill> true
09:43:54 <Chrill> my computer itself managed to reach 45 MB/s at most
09:43:59 <Chrill> which is a decent speed, admittedly
09:44:45 <Chrill> this silly Cox highspeed internet
09:44:52 <Zuu> often the router is a bottleneck if you have 100 Mbit.
09:44:54 <Chrill> is doing around 13 MB/s up and 5 MB/s down
09:44:58 <Chrill> indeed, Zuu
09:45:03 <Chrill> but my computer was the bottleneck here
09:45:09 <Chrill> since my father could reach around 70-80 MB/s
09:45:12 <Chrill> on his LAPTOP
09:45:21 <Chrill> not when wireless, though
09:46:32 <Chrill> I guess us Swedes are just used to higher standards of Internet :P
09:46:32 <Eddi|zuHause> slow hard drive?
09:46:37 <Chrill> slow computer :p
09:47:21 <Eddi|zuHause> your gbit-network-card was accessed through the PCI bus, which doesn't reach that speed?
09:47:37 <Chrill> I don't even know what that means
09:47:39 <Eddi|zuHause> and stop giving bandwidth in MB... it's confusing
09:51:50 <Chrill> hm, back to Japan
09:52:02 <Chrill> the radioactive material is leaking, per hour, at the permitted rate per year
09:52:07 <Chrill> which doesn't tell me much, but still
09:52:57 <Chrill> The "outer structure of the containment building of Unit 1" is apparently gone
09:53:45 <peter1138> Basically, it's bad, but not Chernobyl bad.
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09:58:46 <__ln__>
09:59:00 <Chrill> peter1138: perfect summary
09:59:42 <peter1138> __ln__...
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10:00:50 <Chrill> __ln__: seriously? do Americans act THAT fucking moronic?
10:00:56 <Chrill> Wow, that just sickens me
10:01:09 <Chrill> so yeah, they bombed pearl harbor, but who dropped nukes?
10:01:21 <Chrill> had it been karma, this would've happened to NY
10:02:47 <Eddi|zuHause> didn't they have three mile island?
10:02:58 <Chrill> yeah
10:03:02 <Chrill> true
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10:41:36 <__ln__>
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10:42:55 <Nite> Hi
10:43:35 <Nite> i noticed that "hp" of trains is no round number in rc2 anymore (using nars2), why so?
10:43:44 <grzywacz> __ln__, sad
10:46:54 <Nite> no info bout it?
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10:53:50 <Alberth> afaik a missing conversion factor in the display code was added
10:55:14 <Terkhen> hello
10:56:52 <andythenorth> hi Terkhen
10:57:03 * andythenorth is tempted to try and get tycoon rating for the first a long time
10:57:19 <andythenorth> I think I have too many loss-making feeders though :(
10:58:14 <Eddi|zuHause> Nite: there was something about difference between imperial HP (around 745W) and metric HP (around 735W) or so
10:58:30 <andythenorth> heh
10:58:36 <andythenorth> CHIPS has 499 downloads
10:58:41 * andythenorth is a bit of a number-watcher :P
10:58:59 <Eddi|zuHause> andythenorth: that doesn't tell anything...
10:59:03 <andythenorth> I like to see them tick over
10:59:46 <andythenorth> sadly I once spent a weekend hitting refresh to see something tick over 16 million :P
11:02:06 <Nite> ty eddi
11:07:12 * andythenorth never uses FISH ferries as faster goods ships
11:07:18 <andythenorth> although it would make sense
11:07:25 * andythenorth is puzzled about that
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11:32:00 <anythingffs> guys, something weird is happening with my planes, I've got auto renew on and disasters off but they still seem to disappear.. actually I think there are disaster even though I've turned them off. Is this a bug? v1.0.1
11:32:17 <Chrill> they could just be crashing upon landing
11:32:24 <Chrill> you're not flying large airplanes to small airports?
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11:34:22 <anythingffs> maybe one or two
11:34:24 <Eddi|zuHause> anythingffs: disable airplane crashes is a separate option
11:34:31 <anythingffs> ah thanks
11:34:35 <anythingffs> what section?
11:34:38 <Wolf01> hello
11:34:40 <peter1138> There's an option for that now? Heh
11:34:55 <Eddi|zuHause> i think it was introduced, yes.
11:35:40 <anythingffs> but not in v1.0.1?
11:36:11 <anythingffs> cant see anything in Advanced Settings
11:36:24 <Eddi|zuHause> no, probably not
11:37:53 <Eddi|zuHause> hm... it's there in 1.0.5
11:38:01 <anythingffs> where?
11:38:03 <Eddi|zuHause> under vehicles, next to the plane speed
11:38:17 <andythenorth> number of plane crashes
11:38:20 <andythenorth> none / reduced / normal
11:38:24 <Chrill> hey i've been wondering something
11:38:37 <Chrill> are trains running on electricity having reduced speed in the same way as airplanes?
11:38:46 <Eddi|zuHause> Chrill: no
11:38:56 <Eddi|zuHause> all trains have the same speed
11:39:03 <Chrill> cus I've always have the impression that a 120kph electricity is slower than a 120kph steamer :P
11:39:16 <anythingffs> damn, dont have a Planes section
11:39:17 <Chrill> had*
11:39:28 <Chrill> anythingffs: not a section
11:39:29 <Eddi|zuHause> anythingffs: it's not a section.
11:39:42 <anythingffs> lol
11:39:49 * anythingffs is blind as a bat
11:40:00 * Chrill hugs anythingffs
11:40:05 <anythingffs> thanks guys, finally got it
11:40:14 <Eddi|zuHause> anythingffs: mind you, this doesn't disable crashes for large airplanes on small airports
11:41:40 <anythingffs> so Communter size is too small for Dinger 200?
11:41:57 <Eddi|zuHause> yes, i believe so.
11:42:47 <anythingffs> ok thanks
11:43:04 <Eddi|zuHause> the game should really tell that in the buy menu... but i suppose nobody bothered to implement that...
11:43:15 <Eddi|zuHause> some plane newgrfs display it as additional text
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11:59:15 <fjb> Moin
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12:04:01 <DanMacK> Hey all
12:04:49 <andythenorth> hi DanMacK
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12:13:38 <Hyronymus> hi
12:13:49 <Hyronymus> any NML savvy's around
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12:15:16 <Yexo> yes
12:15:59 <Hyronymus> hi Yexo
12:16:14 <Hyronymus> how can one code a livery change dependant on date
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12:17:38 <Yexo> by using a switch-block
12:17:42 <Yexo> do you already use one of those?
12:18:55 <Hyronymus> I'm looking at the examples on the site
12:19:19 <Hyronymus> livery_override (vehicleID) {
12:19:21 <Hyronymus> spritegroup_name
12:19:30 <Yexo> switch (FEAT_TRAINS, SELF, my_switch, current_date) {, 1, 1): livery1_group; date(1980, 1, 2)...0xFFFFFF: livery2_group; }
12:19:36 <Yexo> ^^ something like that
12:20:22 <Hyronymus> ok, so no livery overriding
12:20:40 <Yexo> livery override is to have special graphics for a wagon depending on the engine it's attached to
12:21:11 <Eddi|zuHause> the x..y ranges are inclusive on both sides?
12:21:12 <Hyronymus> but I recalled it was the way to achieve a new livery (!) in old school grf
12:21:21 <Yexo> Eddi|zuHause: yes
12:21:22 <Eddi|zuHause> the documentation wasn't clear about this
12:21:33 <Yexo> same as nfo
12:21:43 <Hyronymus> k
12:21:47 <Yexo> Hyronymus: I really doubt that
12:21:47 <Hyronymus> bad memory
12:21:59 <Yexo> livery_override = action3
12:22:52 <Hyronymus> let's experiment a bit
12:23:05 <Eddi|zuHause> how does livery override react if the "overriding" engine is not the front engine?
12:23:48 <Eddi|zuHause> e.g. if i have a consist ABC where A is an engine, B is a second engine with a livery override, and C is a wagon?
12:24:04 <Yexo> Eddi|zuHause: the livery override is for wagons, not for engines
12:24:14 <Yexo> so C would have a livery override depending on the engine
12:24:39 <Eddi|zuHause> Yexo: ok. but is A or B the relevant object for this override?
12:24:40 <rane> why all renewal trainsets have stupid speed restictions
12:24:46 <Yexo> if A and B are both engines, the livery override for B is used as graphics for C. If there is no livery override for B, the general graphics are used
12:25:24 <Eddi|zuHause> ok
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12:29:29 <DanMacK> define stupis speed restrictions...
12:29:39 <DanMacK> UKRS and NARS are meant to be realistic
12:35:33 <Alberth> because their design goal was different than you think ;)
12:37:38 <Eddi|zuHause> speed restrictions are "stupid" when you have a different limit for each wagon
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12:51:21 <Hyronymus> weird
12:51:40 <Hyronymus> I get "input file dtrains.nml doesn't exist"
12:51:51 <Hyronymus> and I bet it does in the directory I refer to
12:52:13 <Hyronymus> I even saved the syntax from the last succesful compiling
13:00:16 <Yexo> what is the commandline you use?
13:01:09 <Hyronymus> C:\Users\<username>\Documents\OpenTTD\nml-r1118\dtrains\..\ dtrains.nml
13:01:19 <Hyronymus> but I did update nml to the latest version
13:01:25 <Yexo> and you are executing that in the directory where dtrains.nml is?
13:01:35 <Hyronymus> uhm
13:01:37 <Hyronymus> no
13:01:44 * Hyronymus runs to the hills
13:05:38 <Hyronymus> brb, reboot
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13:19:46 <Eddi|zuHause> hm... need opinions:
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13:22:16 <Hyronymus> back
13:22:18 <Hyronymus> works now
13:22:27 <Hyronymus> except for a coding error
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13:23:58 <Hyronymus> and I think I made a mistake with the ID part
13:25:03 <Hyronymus> can you have a look at my product, Yexo
13:25:04 <Hyronymus>
13:26:16 <Yexo> you need to create two spritesets and two spritegroups
13:26:51 <Yexo> replace the "graphics { NS1200_group }" with "graphics { colour_1865; }"
13:27:29 <Yexo> in the switch-block use the spritegroup names instead of "engines_elected" / "engines_electric1"
13:27:47 <Hyronymus> ok
13:27:55 <Hyronymus> I was thinking something like that
13:28:10 <Yexo> it looks like both templates are almost identical (singie 18vs19, fifth line)
13:28:17 <Yexo> if they are completely identical you can remove one of them
13:28:34 <Hyronymus> they are mirrored
13:28:41 <Hyronymus> for testing purpose :)
13:29:02 <Yexo> the graphics don't have to be the same, as long as the numbers in the template are
13:29:28 <Hyronymus> no, but I'm not that creative today
13:29:34 <Hyronymus> so I re-used the same images
13:29:40 <Hyronymus> but mirrored
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13:31:32 <TGYoshi> haiall xD
13:31:39 <Chrill> HAIALL
13:31:44 <TGYoshi> o.o
13:31:47 <Chrill> :(
13:32:00 <TGYoshi> :)
13:32:03 <Chrill> :D
13:32:06 <Chrill> my back hurts
13:32:08 <Chrill> now you all know
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13:32:24 <TGYoshi> Wow
13:32:37 <TGYoshi> No 1.1.0 servers left o.o
13:32:41 <TGYoshi> I think I'm un-to-date xD
13:33:08 <Yexo> Hyronymus: try
13:34:00 <TGYoshi> What's new in RC2?
13:34:06 <Hyronymus> ooh, thx yexo
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13:34:24 <Yexo> TGYoshi: go to download page on and click "changelog" on the right
13:34:29 <Eddi|zuHause> TGYoshi: what's wrong with the changelog?
13:35:12 <Chrill> nobody said anything's wrong? :P
13:35:38 <TGYoshi> ahhh
13:35:40 <TGYoshi> found it, ty
13:36:16 <TGYoshi> do I have to redownload the opengrf stuff actually?
13:36:22 <TGYoshi> I never update that
13:36:32 <Yexo> no
13:36:44 <TGYoshi> ok :p
13:36:48 <Yexo> just go to online content after starting the game to get the last version
13:36:54 <Yexo> if there is an update that is
13:37:13 <Eddi|zuHause> TGYoshi: it'll tell you when it's missing a sprite, then just go to online content and update
13:37:58 <TGYoshi> so much hidden stuff I never knew about :D
13:40:13 <Hyronymus> Yexo: nmlc: Syntax error, unexpected end-of-file
13:40:48 <Eddi|zuHause> Hyronymus: forgot to close a {}?
13:40:58 <Yexo> a missing } at the end of file
13:40:59 <Hyronymus> checking
13:41:03 <Yexo> it's missing already in your pastebin
13:41:45 <Eddi|zuHause> yeah: item { property {} graphics {} } <-- last one is missing
13:41:56 <Hyronymus> countinf {}'s remains difficult :P
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13:44:31 <LordAro> moin
13:44:42 <Hyronymus> lol, now I get a paletter error
13:44:50 <Hyronymus> means re-editing the file
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13:47:50 <LordAro> hmmm, can anyone see any actual diff?
13:48:08 <LordAro> my 'hg diff' comand line just outputted it
13:48:19 <LordAro> i haven't (knowingly) changed anything...
13:48:21 <Yexo> LordAro: probably line endings
13:49:09 <LordAro> Yexo: yes, you're right, i edited it in wordpad once...
13:49:22 <LordAro> is there an easy way to change it back?
13:49:33 <Yexo> dos2unix <filename>
13:50:07 <LordAro> where can i find that program? (windoze vista)
13:50:18 <Yexo> mingw/cygwin
13:50:33 <Yexo> or just use a proper text editor, most have a way to set the line endings
13:50:55 <Yexo> hg revert <filename> also works, but you'll lose any intentional edits you did
13:51:15 <LordAro> that'll be easiest, thanks :)
13:52:13 * LordAro hates not having admin rights *soooo* much... :L
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13:59:58 <Hyronymus> this is crappy
14:00:11 <Hyronymus> I open images with and the proper palette
14:00:16 <Hyronymus> *
14:00:35 <Hyronymus> yet it produces colours that aren't defined by the palette file
14:00:44 <Hyronymus> and definetly screws up the alpha channel
14:01:14 <TGYoshi> all going to celebrate pi day?
14:01:19 <TGYoshi> wow offtopic xD
14:02:45 <Yexo> alpha channel? a 8bit paletted image doesn't have an alpha channel
14:03:45 <Hyronymus> no, it should be FF
14:04:04 <Hyronymus> I don't get it, never caused problems before
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14:13:07 <Hyronymus> ok, how do I get a valid palette
14:17:17 <Yexo> sorry, can't help you with that
14:19:06 <Eddi|zuHause> # Birnenschnapps und Apfelwein, wir tun wirklich alles rein
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14:22:17 <Eddi|zuHause> hm... nobody bothered to look at my test-grf?
14:23:11 <Hyronymus> sorry, trying to figure out the palette issue
14:24:14 <Eddi|zuHause> Hyronymus: the easiest way to get a file with the correct palette is to use "grfcodec -d -p1" (or -p2) on an existing grf
14:24:35 <Hyronymus> and p2 is windows?
14:24:38 <Eddi|zuHause> but i have never used, i don't know the specifics involved there for keeping the palette
14:24:48 <Hyronymus> you use paint?
14:24:58 <Eddi|zuHause> i only used gimp
14:25:07 <Hyronymus> oh, horrible porgram :P
14:25:20 <Eddi|zuHause> it needs some flag like "don't remove unused colours from the palette" or so
14:25:22 <Hyronymus> does it still have 4+ instances on your taskbar
14:26:06 <Eddi|zuHause> Hyronymus: it's worse: the tool-window doesn't get an entry there, so you can't pull it to front
14:26:21 <Hyronymus> lol
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14:43:44 <supermop> well, things are sure not looking good now
14:44:59 <Hyronymus> where?
14:45:04 <supermop> unless you are in the coal industry
14:46:34 <supermop> At the Fukushima plant
14:46:46 <supermop> the containment building just collapsed
14:47:19 <__ln__> it did?
14:47:26 <supermop> yeah,
14:47:49 <supermop> likely due to hydrogen pressure from the water they were pumping in
14:48:04 <supermop> so far the reactor vessel seems to be in tact
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14:48:22 <supermop> so that's less awful than it could be
14:49:35 <__ln__> i have to re-paste this:
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14:51:20 <Hyronymus> yexo, I'm suspicious the palette error is on nmlc's side
14:51:41 <Hyronymus> I tried it with 2 images we used in the dutch trainset back then
14:51:57 <Hyronymus> images from 2006, never edited, not even their name
14:52:22 <Yexo> what is the exact error you get?
14:54:22 <SmatZ> supermop: nah, it will be fine :)
14:54:28 <Hyronymus> nmlc: Image file "0A C DanMacK Sep 11 2005 yellow 89" image does not have a palette
14:55:35 <Yexo> you should only get that message if the file is saved as RGB/RGBA file
14:55:57 <Yexo> wait, is that the exact error message?
14:56:04 <LordAro> __In__: typical americans... useless idiots :/
14:56:08 <Yexo> you have a file called "0A C DanMacK Sep 11 2005 yellow 89" ?
14:56:14 <Hyronymus> no, .png
14:56:20 <Hyronymus> ;)
14:56:37 <Yexo> what, "0A C DanMacK Sep 11 2005 yellow 89.png" ?
14:56:43 <Hyronymus> yes
14:57:13 <Yexo> could you send me that file somehow? email/forum pm?
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14:57:27 <Hyronymus> forum pm
14:57:42 <Hyronymus> I'll also send my code
14:59:35 <Hyronymus> done
15:00:20 <LordAro> hmm: would this work? (the REPO_REVISION line does, just the other line)
15:03:30 <Yexo> Hyronymus: well, that's definitely not a paletted image
15:05:02 <Hyronymus> hmm
15:05:09 <Hyronymus> so how come we used it :s
15:06:10 <Hyronymus> anyhow, some hypothethical talk here: if I open file I got from decoding
15:06:34 <Hyronymus> save the pcx as png, what can change?
15:07:19 <Eddi|zuHause> a) you can decode into a png rightaway. b) you may miss a checkbox about "save as paletted"
15:07:19 <Yexo> depending on the program you use for that, a lot
15:09:42 <Hyronymus> I'm sending you a new file
15:09:48 <Hyronymus> can you have a look at that
15:10:06 <Yexo> sure
15:10:43 <confound> I found a scenario that needs a grf that I can't find anywhere on grfcrawler (newtown_415.grf). is there anywhere else I should look?
15:11:30 <Zuu> you could take a look ath the #openttcoop grf pack
15:11:44 <Hyronymus> sent Yexo
15:11:53 <Zuu> (assuming you have already checked on banans as well)
15:11:58 <Ammler> not in that pack :-)
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15:12:21 <Yexo> yes, it is
15:12:44 <Hyronymus> so if I edit from that file it should be OK?
15:12:52 <confound> it's not there
15:12:58 <confound> thanks, though, that was a good idea
15:13:18 <Yexo> yes
15:13:22 <confound> I did also check bananas
15:13:33 <Ammler> confound: you tried yahoo already?
15:13:40 <Hyronymus> well, let's see what I can do then
15:13:45 <Hyronymus> back to the editing board
15:13:51 <confound> I tried google, anyway
15:14:04 <Ammler> well, I meant that, I just don't say that word :-)
15:14:15 <confound> I mostly found people talking about their games where they sed it
15:14:16 <confound> used
15:14:40 <Hyronymus> yexo: one more thing
15:14:59 <Hyronymus> how does nlc deal with spritesets that conitnue on a new line
15:15:03 <Hyronymus> *nmlc
15:15:16 <Yexo> it doesn't care about newlines
15:15:38 <Hyronymus> it just always looks for 8 sprites
15:15:49 <Yexo> it doesn't even count them
15:15:57 <Yexo> it'll encode as many as you provide
15:16:25 <Hyronymus> ok, but I don't provide any "distance" between the several images in a set
15:16:47 <Yexo> that doesn't matter
15:17:04 <Hyronymus> it assumes white space needs to be skipped and reads from left to right
15:17:06 <Ammler> confound: maybe it was just a prerelease of ttrs, so not really worth
15:17:53 <confound> maybe, but I can't play this scenario without it, can I?
15:18:08 <Eddi|zuHause> Hyronymus: whitespace is ignored. only the [] and {} brackets count
15:18:16 <Hyronymus> k
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15:19:18 <Eddi|zuHause> bah... i need something deterministic about the anchor points... this is all trial and error...
15:19:30 <Ammler> confound: found a torrent with it :-)
15:19:41 <LordAro> no one knows about make? ;)
15:20:29 <confound> did you ask a question about make and I missed it?
15:21:03 <Hyronymus> nmlc says no
15:21:30 <LordAro> confound: earlier, i've exited and rejoined since then
15:21:38 <Eddi|zuHause> LordAro: you miss a _?
15:21:39 <Hyronymus> nmlc: image file "dutctrainsetw.png": Palette is not recogniszed as a valid platte.
15:22:04 <Hyronymus> (minus the spelling mistakes)
15:22:26 <Hyronymus> the same file Yexo got
15:22:58 <LordAro> Eddi|zuHause: ignore that, just the syntax itself (i don't have the facility to test myself :( )
15:23:50 <Eddi|zuHause> LordAro: i'm no make guru either, but the inner $() seems superfluous
15:24:42 <Eddi|zuHause> LordAro: the other question is: what do you want/expect it to do?
15:25:06 <LordAro> add 96 to the previous number
15:25:09 <LordAro> :)
15:26:57 <Eddi|zuHause> i really have no idea...
15:27:17 <Yexo> Hyronymus: after looking at the file again I can only agree with nml
15:27:31 <Yexo> the palette of that file isn't even remotely the same as the TTD dos or TTD windows palette
15:28:13 <Hyronymus> so in saving from pcx to png screws up the palette
15:28:23 <Hyronymus> does nmlc support pcx
15:28:28 <Yexo> yes
15:28:37 <Hyronymus> let's see then
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15:35:26 <Zonta1> Good Morning
15:37:37 <Hyronymus> FINALLY success
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15:37:47 <peter1138> This was a triumph?
15:37:58 <Hyronymus> I have a 1200 making tracks
15:38:08 <Eddi|zuHause> hm... the bounding box of a vehicle is only 7 instead of 8?
15:38:09 <Hyronymus> and changing colour when I want
15:44:02 <Hyronymus> thx for the coding tip Yexo
15:44:14 <Hyronymus> can I still ask something else :P
15:44:39 <Hyronymus> is it possible to have capacity overrides
15:44:57 <Yexo> yes, you'll need to use cb36 for that
15:45:04 <Hyronymus> ok
15:45:12 <Hyronymus> maybe tomorrow I'll try doing that
15:45:38 <Hyronymus> I'm thinking of a new approach towards train capacities
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15:50:57 <Eddi|zuHause> apparently the bounding box is set in Train::UpdateDeltaXY(), but i totally don't understand the values given there
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15:53:18 <Eddi|zuHause> GetVehiclePalette(v) <-- wouldn't that be better as "v->GetPalette()"?
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16:21:36 * Zuu found an interesting translation of "wait for anny full load".
16:21:59 <Zuu> If translated back to English again, it ment "wait for any drunk cargo type"
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16:23:19 <Alberth> we should make a new language with ridiculous translations :)
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16:24:42 <Eddi|zuHause> Zuu: it's always funny when meaning of words depend on context :)
16:25:05 <Eddi|zuHause> in german, "full" can mean "drunk" as well :)
16:25:11 <Zuu> Though, you could still read "full load" => "full last" in Swedish as either full load or drunk load.
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16:27:01 <Zuu> But since a load can be full, it is not worng to use it in conjunction with that. However, it was in one translation used with "cargo type" which are rarely full.
16:27:19 <Zuu> A load af a cargo type can be full, but not the cargo type itself. :-)
16:28:05 <Zuu> Hm really, the load of cargo can't be full or empty. Only the container that contains the cargo.
16:28:07 <Eddi|zuHause> luckily, we now have an alcohol cargo in FIRS :p
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16:49:16 <frosch123> Eddi|zuHause: what is your exact issue with bounding boxes?
16:49:41 <Eddi|zuHause> frosch123: i'm not understanding the values
16:51:14 <frosch123> Vehicle::x_pos and y_pos are the position of the vehicle as in 4/8 from the front (center of a 8/8 vehicle; out of the center for other vehicles -> FS#3569). x_offs and y_offs is the position of the back corner of the bounding box, i.e. the position of the sprite
16:51:45 <frosch123> x_pos and y_pos follow the track and the vehicle rotates around that spot
16:51:59 <frosch123> i.e. currently short vehicles do not rotate around their center
16:55:12 <Eddi|zuHause> so. assuming an 8/8 vehicle, x_pos/y_pos is the center of the sprite, and x_offs/y_offset get added to the anchor point of the sprite?
16:57:39 <frosch123> s/center of the sprite/center of the vehicle/
16:57:53 <frosch123> rest sounds fine
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16:58:51 <Eddi|zuHause> err, yes, that i meant...
16:59:32 <Eddi|zuHause> what breaks, if the bounding box is moved for shortened vehicles?
17:01:31 <frosch123> vehicle are rotated around a different spot, train stays in place when reversed, train collide correctly, trains properly reserve/unreserve tracks, trains fit corretly into stations
17:01:49 <frosch123> maybe more :)
17:08:30 <Eddi|zuHause> so, why is that not done yet? :)
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17:11:56 <Alberth> the issue is not yet closed
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17:15:42 <Eddi|zuHause> what i don't understand is why Train::UpdateDeltaXY() uses such a weird bitstuffing, and not an array.
17:16:12 <Eddi|zuHause> and the meaning of x_extent/y_extent
17:18:45 <frosch123> x_extend and y_extent are the size of the bounding box
17:18:51 <frosch123> they do not matter for the vehicle position
17:19:26 <Eddi|zuHause> yes, but why are they negative values?
17:20:03 <Eddi|zuHause> and they seem too small vs what is visible in the game
17:20:08 <frosch123> you are confusing the numbers
17:20:17 <frosch123> _offs are negative, _extent are positive
17:20:18 <Eddi|zuHause> ah
17:20:20 <Eddi|zuHause> yes
17:20:32 <Eddi|zuHause> see... this wouldn't happen if it were an array :p
17:21:18 <frosch123> it was already changed for aircraft :p
17:22:06 <Eddi|zuHause> this is a great example of "bad code" :p
17:25:25 <Eddi|zuHause> and i have a feeling i should do 12 views, not 8. fits better into the concept
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17:34:21 <Eddi|zuHause> <- am i evil or crazy when reading the last line i think "then better go out with a bang"?
17:46:56 <Vikthor> Eddi|zuHause: That page looks outdated, eg. it still lists Temelin power plant as "Under Construction"
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17:51:53 <Eddi|zuHause> Vikthor: it also says commercial operation since 2001
17:55:51 <Vikthor> Well, OK then for two reactors of Jaslovské Bohunice PP it lists expected shutdown dates in past (they were already shut down)
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18:00:39 <Eddi|zuHause> ok, maybe it's not a "real time" updated site... but it's rather static data that is known a long time ahead
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18:01:12 <Eddi|zuHause> but indeed, it doesn't say when the data was recorded
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18:41:43 <TGYoshi> lala
18:41:47 <TGYoshi> my company is failing xD
18:41:54 <TGYoshi> building though farmlands isn't great
18:45:28 <CIA-7> OpenTTD: translators * r22234 /trunk/src/lang/swedish.txt:
18:45:28 <CIA-7> OpenTTD: -Update from WebTranslator v3.0:
18:45:28 <CIA-7> OpenTTD: swedish - 2 changes by Zuu
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19:29:52 <TGYoshi> Pfff
19:30:05 <TGYoshi> I will never understand how people start great..
19:30:12 <TGYoshi> I always run out of money :D
19:30:56 <peter1138> Start with a couple of simple money earners.
19:31:21 <peter1138> Don't worry about the route much, so long as your vehicles can make it and churn over the cash.
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19:32:19 <TGYoshi> I usually start with one long line of 7 long
19:32:25 <TGYoshi> Then put one train there..
19:32:30 <TGYoshi> Coal > something
19:32:44 <TGYoshi> Then I always run out of money and have to wait 15 minutes..
19:32:48 <TGYoshi> That fails pretty much
19:33:52 <TGYoshi> In single player it's working fine though, fast forward
19:36:23 <peter1138> Then your line is too long, I guess.
19:36:39 <peter1138> I aim for a couple of starter lines.
19:36:49 <TGYoshi> and people told me I have to create loooong lines :P
19:36:51 <peter1138> Often one is bound to go tits up :)
19:37:03 <peter1138> For most profit, yeah. But it's not so good when starting.
19:37:07 <TGYoshi> Two 'smaller' ones?
19:37:19 <TGYoshi> Kinda expensive
19:37:34 <TGYoshi> One train engine thingy is already 40/50k..
19:39:11 <TGYoshi> by the way..
19:39:20 <TGYoshi> Sometimes I see people using small railroad passages
19:39:26 <TGYoshi> Not the full track double-lined
19:39:34 <TGYoshi> that works right?
19:42:06 <peter1138> Yeah, no point starting off with double track.
19:45:12 <TGYoshi> hmmz
19:45:34 <TGYoshi> you've got a picture lieing around with a good very-very-begin setup or so? :P
19:46:45 <peter1138> Nope, I've not played for too long, heh
19:47:20 <TGYoshi> lol
19:58:23 <Eddi|zuHause> bah... i hate this length distortion in _ view
20:00:16 <Eddi|zuHause> if i go by the bounding box, a vehicle is 3 wide in / and \ view, but if i apply that width to the | view, it would be 12 pixels
20:02:20 <Eddi|zuHause> if i go by the (better looking) 8 pixels for 3 width, then the _ view should be shorter by 1/3 as well, so 20 or 24 pixels instead of 32
20:04:05 <Eddi|zuHause> @calc 32*0.7
20:04:05 <DorpsGek> Eddi|zuHause: 22.4
20:04:14 <Eddi|zuHause> @calc 32/24
20:04:14 <DorpsGek> Eddi|zuHause: 1.33333333333
20:04:26 <Eddi|zuHause> @calc 24/32
20:04:26 <DorpsGek> Eddi|zuHause: 0.75
20:04:30 <Eddi|zuHause> @calc 20/32
20:04:30 <DorpsGek> Eddi|zuHause: 0.625
20:07:00 <peter1138> Follow the TTD graphics ;)
20:07:24 <Eddi|zuHause> peter1138: the problem is, that creates insane gaps, so it doesn't really help
20:10:21 <Eddi|zuHause> also problem with 24 pixel-vehicles is, shortened vehicles need "odd" sizes/positions
20:10:44 <Eddi|zuHause> steps of 3 pixels
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20:55:24 <grzywacz> TGYoshi, shorter lines and two trains, one short double-track segment so they can pass by each other
20:55:33 <grzywacz> TGYoshi, two trains will keep the rating high
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20:56:49 <grzywacz> ~_~
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21:17:47 <Eddi|zuHause> # abr vorsicht
21:17:50 <Eddi|zuHause> # is cool man
21:19:23 <frosch123> sometimes eddi frightens me
21:19:28 <Eddi|zuHause> <-- in case someone wants seriously shitty music :p
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