IRC logs for #openttd on OFTC at 2011-03-01
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00:16:15 <rane> what's the ratio between mail production and passenger production in a city
00:16:27 <rane> is it something like 1 bag of mail per 3 passengers?
00:44:16 <rane> but there's must be some magic number city-wide
00:44:32 <rane> assuming all cities have certain percentage of centres, suburbs and office buildings
00:45:20 <supermop> that would depend on the house set
00:48:32 <Yexo> generate a new game with several big cities and take a look at the city window after a few months
00:48:42 <Yexo> easy to get a ballpark number yourself that way
01:10:28 <welshdragon> can anybody see the server 86.25.231.227
01:22:01 <glx> if it's not there, nobody will see it
01:48:53 <Nite> mail to pax is roughly 1 to 4 with vanilla towns
01:49:29 <Nite> 1 to 3 is not enough when towns grow 1 to 4 is almost to much
01:50:08 <Nite> what i do is 1 to 3 on every train - and having one or two mail only trains ...
01:54:34 <Nite> btu i geuss he isnt there anyway ;)
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09:32:29 <andythenorth> what time is it?
09:32:39 <Noldo> 01 1132 29 < andythenorth> what time is it?
09:33:19 <DorpsGek> andythenorth: pikka was last seen in #openttd 1 day, 23 hours, 4 minutes, and 26 seconds ago: <Pikka> turkish spam on turkish bread?
09:36:33 <Eddi|zuHause> [01.03.2011 10:32] <andythenorth> what time is it?
09:37:05 <andythenorth> my time zone clock is all over the place :P
09:45:55 * andythenorth forgot to stay away from suggestions forum :(
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09:59:34 <planetmaker> nice improvement on the lime kiln, andythenorth :-)
10:00:45 <andythenorth> I am getting a bit obsessed with it :P
10:02:23 <andythenorth> I am slowly improving FIRS graphics
10:02:28 <andythenorth> the lighting is wrong in many of them
10:02:47 <andythenorth> and I've understand more how SF drew originals
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10:12:02 <planetmaker> and let's hope for the snow that frosch's layout-extension is soonish finished ;-)
10:12:11 <planetmaker> hm... or is it already?
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10:21:21 <andythenorth> planetmaker: I am hoping for FIRS that the extended tile spec is in some 1.1.x variant
10:21:30 <andythenorth> it would be handy as FIRS requires 1.1 anyway
10:22:00 <andythenorth> it's not something either where backward compatibility can be maintained
10:22:07 <planetmaker> well... 1.1 is the minimum but it'd be a bit of a hassle to have to skip it for now in order to keep it
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12:23:30 <Eddi|zuHause> @base 10 16 1901723647
12:23:30 <DorpsGek> Eddi|zuHause: 7159FFFF
12:23:41 <Eddi|zuHause> @base 10 16 -1901723648
12:23:41 <DorpsGek> Eddi|zuHause: -715A0000
12:26:35 <perk11> planetmaker: when does the second round of voting for title screen starts?
12:26:48 <perk11> and who are the winners of the first?
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12:29:26 <planetmaker> perk11, the 2nd round will start somewhen tomorrow when also the final standings of the 1st round will be announced.
12:29:43 <planetmaker> As March 1st is not history yet, votes are not closed ;-)
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13:39:03 * andythenorth ponders pros and cons of splitting HEQS in two
13:50:06 <andythenorth> trams + the rest
13:50:32 <andythenorth> I like a set to be either clearly an add-on (not a main set), or a main set
13:50:36 <andythenorth> FISH and FIRS are clear
13:50:40 <andythenorth> HEQS is confused
13:50:54 <andythenorth> I'm playing a game where trams are the main transport 1850-1930
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13:59:04 <Ammler> andythenorth: it wouldn't hurt, if you could disable the other part
13:59:35 <andythenorth> I also think players don't really know what HEQS is
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14:04:42 <planetmaker> andythenorth, what is?
14:06:51 <planetmaker> what is HEQS in your eyes?
14:07:26 <andythenorth> quirky / esoteric vehicles
14:07:29 <andythenorth> mostly useful, not entirely
14:07:42 <andythenorth> and also road / rail (and in future) sea / air
14:07:42 <planetmaker> for me it's an add-on set mostly for eye candy and vehicles for (very) short routes which can supply a feeder stations from nearby industries
14:08:27 <andythenorth> but in early games trams are the main transportation for me
14:08:28 <andythenorth> danmack is finding same
14:08:38 <andythenorth> which argues towards a new set
14:08:45 <planetmaker> :-) They are powerful early on
14:08:55 <planetmaker> why does it do so?
14:09:04 <andythenorth> not eye candy or feeders?
14:09:17 <andythenorth> also - I know what's planned for development :D
14:09:26 <andythenorth> there are two more steam trams waiting to go in, quite large
14:09:32 <andythenorth> plus diesel and horse trams
14:10:09 * andythenorth tries painting some FIRS factory doors yellow and black
14:10:14 <andythenorth> it will suck - and isn't TTD style
14:10:19 <andythenorth> but worth trying
14:10:21 <planetmaker> I don't quite see the need for a split on grounds that some vehicles are actually useful.
14:10:54 <planetmaker> useful for different things than short feeder routes
14:11:09 <planetmaker> If people use a tram as long-distance vehicle - it's a game, let them
14:11:22 <andythenorth> I don't mind how they use it :)
14:11:38 <andythenorth> but it might be confusing what the set is for - in players minds?
14:12:07 <planetmaker> well. What *could* make sense is to split-off the trams into a separate "early trams" set or alike
14:12:30 <andythenorth> that's what I'm thinking - from a player point of view
14:12:31 <andythenorth> for me, keeping them as one is way easier - making 2 means 200% of the current release cycle work
14:12:35 <planetmaker> as it can also be argued that trams hardly count as 'heavy equipment'
14:13:47 <andythenorth> in US speak it might
14:14:07 <andythenorth> heavy equipment seems to mean > size of a hand shovel
14:24:06 <andythenorth> should I remove Alcohol from FIRS?
14:25:38 <planetmaker> he has some point, but I don't think it's a strong enough point
14:26:11 <planetmaker> and it has a good chain.
14:26:34 <andythenorth> it will make more sense if a pub/restaurant industry is added
14:26:46 <andythenorth> and maybe some acceptance is shifted around
14:27:02 <andythenorth> then some towns will need food only, some alcohol only, some food + alcohol
14:27:12 <andythenorth> if every town just needs food, it's a bit meh
14:27:21 <andythenorth> and needs no thinking about chains - just ship to nearest town
14:28:08 <andythenorth> my current game was short of Stores, and food is one of highest paying cargos, so I had to think a lot about which chains to build
14:31:39 <ccfreak2k> Alcohol trucks swerve all over the road.
14:32:08 <Eddi|zuHause> make alcohol abuse TE_WATER ;)
14:32:33 <ccfreak2k> Idea for a fourth theme:
14:32:40 <ccfreak2k> Water is beer, land is beer nuts.
14:41:51 <planetmaker> andythenorth, nice reply in the FIRS thread. You should make that argument yours ;-)
14:43:32 <andythenorth> I'll do it pikka-style: choose not to see anything I don't agree with :)
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14:47:22 <rane> grtvs and fish seem so cool, what's their equivalent for planes?
14:48:46 <andythenorth_> I prefer AV8 - it seems to have more character
14:49:10 <andythenorth_> planeset is more "do we have all the world's planes yet?"
14:49:13 <andythenorth_> but both are fun
14:52:35 <welshdragon> I'm hosting a server over LAN that's accessible via internet and reset_company doesn't work, Ideas?
14:53:15 <welshdragon> rcon doesn't work either
14:53:16 <planetmaker> and the proper company number
14:53:29 <planetmaker> which is not necessarily 1
14:53:35 <planetmaker> even if there's only one company
14:53:46 <welshdragon> rcon (password) reset_company 6
14:54:23 <welshdragon> it has to be in "" ?
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14:56:17 <Eddi|zuHause> might try www.informatik.uni-halle.de/~krause/rcon3.diff (warning, mostly untested)
14:56:51 <welshdragon> "rcon (password) reset_company 6" command doesn't exist :(
14:57:07 <planetmaker> rcon pw "command params"
14:57:19 <planetmaker> the wiki tells you
14:59:47 <planetmaker> but indeed it's not the syntax which is 100% straight forward
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15:26:52 <Terkhen> the required code additions grew bigger and bigger as I coded :)
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15:51:24 <planetmaker> hm, without going through the details, that reads quite well :-)
15:52:26 <planetmaker> can you possibly remind me tomorrow or the day after, I'll gladly step through that? Today my schedule is a bit tight, though
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17:03:53 * andythenorth_ has managed to create a really horrible moire pattern in FIRS pixels :(
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19:10:58 <CIA-11> OpenTTD: translators * r22159 /trunk/src/lang/ (german.txt hungarian.txt unfinished/thai.txt):
19:10:58 <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
19:10:58 <CIA-11> OpenTTD: german - 21 changes by NG
19:10:58 <CIA-11> OpenTTD: hungarian - 1 changes by norbert79
19:10:58 <CIA-11> OpenTTD: thai - 1 changes by kidokun
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19:40:37 <rane> so... i have grtvs, av8 and fish
19:40:45 <rane> and i figured there must be something like that with trains too
19:40:58 <rane> so what's the equivalent of those mods for engines?
19:42:52 <supermop> there is not really a broad generic train set yet
19:43:24 <supermop> but 2cc set provide a good variety of locomotives based on real prototypes
19:43:25 <Eddi|zuHause> most other sets are based around one single country...
19:45:04 <rane> i like the default set tbh
19:45:19 <rane> but it lacks variety a bit in some parts
19:45:38 <Eddi|zuHause> there's a simple set that just adds cargo support to the default wagons
19:46:11 <Yexo> you could try ogfx-trains
19:46:21 <supermop> i was just going to say that
19:46:31 <Yexo> it's basically the default vehicle set with a bit more variety and support for more cargos
19:53:33 <Eddi|zuHause> i find the speed limit boring ever since i played with freight speed limits
19:53:58 <Eddi|zuHause> i find the default set boring ever since i played with freight speed limits
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19:55:20 <rane> i find default speed limit boring even though i haven't played with freight limits:-)
19:55:39 <rane> 2cc looks more like sth i wanted to add
19:55:47 <rane> real trains, many of them so there's more choice and variety
19:56:08 <rane> am i right there are no plans to add more things to vanilla? :-)
19:57:03 <rane> 2cc even has actual TGVs
19:57:10 <rane> lol even the one that goes 500km/h
19:57:21 <Eddi|zuHause> rane: this would require the devs to decide to favour one extension set over all others
19:57:31 <Eddi|zuHause> which they are not going to do
19:59:05 <rane> being arbitrary is part of their job description
19:59:24 <Yexo> so we arbitrary decide to keep the default vehicle set as it is :)
20:01:20 <rane> 2cc ruins mono-rail and maglev!
20:01:51 <Eddi|zuHause> rane: play it with nutracks
20:06:02 <rane> this doesn't add anything except slowing normal trains down a bit
20:06:33 <rane> maglev and monorail still are bad
20:07:58 <Eddi|zuHause> that wasn't really my point
20:25:43 <rane> no more hauling coal at 600 km/h either
20:28:28 <perk11> there are not much sets which make use of maglev and monorail, and those which do use maglev for passengers only
20:29:02 <perk11> that's how it works in real life, but I don't always want real life in the game
20:29:32 <rane> most of 2cc is oriented at passengers
20:30:13 <supermop> you could buy a ticket on the shanghai maglev and pack your suitcase full of coal
20:30:51 <Eddi|zuHause> and what industry buys coal in the range of "a few suitcases"?
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20:35:24 <rane> i think that's how you buy cocaine
20:35:46 <rane> i like 2cc but it changes the game quite a lot
20:36:15 <frosch123> there are sets which try to change you :p
20:36:28 <grzywacz> a soviet russia set?
20:36:53 <frosch123> i do not know such a set
20:37:12 <frosch123> i remember there was a russian plane set
20:37:47 <grzywacz> No, I meant something along the lines of :in soviet russia a set changes you"
20:38:15 <frosch123> no, i meant the canadian set
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22:03:00 <perk11> actually, there is soviet trains set, but it works under ttdpatch only
22:03:24 <perk11> and there is russian set too, but it's WIP
23:58:44 <Eddi|zuHause> hm... something is wrong... steam just updated my civ5, but since then, it doesn't start anymore...
23:59:10 <Eddi|zuHause> wine says invalid exe-format
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