IRC logs for #openttd on OFTC at 2011-01-28
            
00:03:41 *** supermop has quit IRC
00:58:16 *** Progman has quit IRC
01:00:03 *** welterde has joined #openttd
01:03:42 *** Kurimus has quit IRC
01:05:28 *** goblin has quit IRC
01:12:03 *** Cybertinus has quit IRC
01:23:07 *** Brianetta has quit IRC
01:24:09 *** pugi has quit IRC
01:24:28 *** fjb is now known as Guest1890
01:24:29 *** fjb has joined #openttd
01:31:34 *** Guest1890 has quit IRC
01:40:55 *** KenjiE20 has quit IRC
01:47:13 <Eddi|zuHause> anyone crazy enough to do some python magic? i need to "fold" a list by combining 3 consecutive items into a triple, and then create a list of triples
01:47:29 <Eddi|zuHause> like [1,2,3,4,5,6] becomes [(1,2,3),(4,5,6)]
01:49:31 <Eddi|zuHause> (all that as elegant (aka functional) as possible ;))
01:54:39 *** dfox has quit IRC
01:56:22 <VonWaldo> there's a subsidy to provide passenger service between to cities, but local authorities won't let me build at one of the cities. what do?
01:56:42 <Eddi|zuHause> raise the town rating
01:57:31 <VonWaldo> how?
01:58:11 <Eddi|zuHause> http://wiki.openttd.org/Game_Mechanics#Local_authority_rating
01:59:37 <VonWaldo> I shall plant trees.
02:00:09 <VonWaldo> yay it worked.
02:04:33 <VonWaldo> So, planting trees and bribing is the only way to make them happy?
02:07:09 <Eddi|zuHause> i have an intermediate solution for my above problem. if a is my list, then "zip(a[0::3],a[1::3],a[2::3])"
02:07:48 <Eddi|zuHause> bonus points for anyone coming up with a solution that only needs stating "a" once
02:10:04 *** KritiK has quit IRC
02:32:41 <VonWaldo> Is there a way to replace vehicles so that it saves all their orders?
02:36:20 *** HalfBit has quit IRC
02:40:06 <Eddi|zuHause> yes
02:40:10 *** Doorslammer has joined #openttd
02:40:26 <Eddi|zuHause> if you sell a vehicle and immediately buy a new one, the orders will be kept
02:40:42 <Eddi|zuHause> also, there is vehicle list -> manage list -> autoreplace
02:50:34 *** Doorslammer has quit IRC
02:52:29 *** Eddi|zuHause has quit IRC
02:53:08 *** Eddi|zuHause has joined #openttd
03:06:36 *** Pulec has quit IRC
03:16:39 <VonWaldo> When does the game end? 2050?
03:20:48 <Eddi|zuHause> the game is endless
03:21:07 <Eddi|zuHause> but in 2050 you will get shown a highscore screen
03:21:17 <Eddi|zuHause> ... i have never ever played that far
03:22:16 <Eddi|zuHause> ... it would make more sense if end year was 100 years after start year
03:22:36 <VonWaldo> oh sweet it's endless.
03:22:41 <Eddi|zuHause> TTO started in 1930 and ended in 2030. TTD started in 1950 and ended in 2050
03:36:33 *** ecke has quit IRC
03:40:27 <Eddi|zuHause> what exactly is the argumentation to make a tram travelling 24km/h on straight track slow down to 17km/h in curves?
03:55:35 <Eddi|zuHause> unrelated: in the newgrf debug window of a vehicle, it should be possible to a) view the 80+ variables, and b) browse through all vehicles in the chain
03:55:47 <Eddi|zuHause> (or am i overlooking that somehow?)
04:25:55 <glx> hmm there's a variable to set in the console IIRC
04:26:46 *** glx has quit IRC
04:36:17 *** Dreamxtreme has quit IRC
04:38:13 *** Dreamxtreme has joined #openttd
05:56:02 *** Eddi|zuHause has quit IRC
05:56:18 *** Eddi|zuHause has joined #openttd
06:25:26 *** roboboy has joined #openttd
07:04:56 *** Zuu has joined #openttd
07:11:46 *** Br33z4hSlut5 has joined #openttd
07:17:54 *** Prof_Frink has quit IRC
07:19:41 *** DayDreamer has joined #openttd
07:21:26 *** Cybertinus has joined #openttd
07:45:28 *** Zuu has quit IRC
08:06:56 *** DJNekkid has joined #openttd
08:10:55 *** Kurimus has joined #openttd
08:14:11 *** goblin has joined #openttd
08:15:18 <Terkhen> good morning
08:16:05 <planetmaker> moin
08:16:34 <Terkhen> Eddi|zuHause: nothing besides that the same rule for curves applies to all road vehicles/trams
08:17:17 <Terkhen> but from my experience, people that drive *really* slow tend to drive even slower when at a curve
08:22:41 <DJNekkid> lol
08:27:31 *** pugi has joined #openttd
08:36:30 *** Devroush has joined #openttd
09:07:55 *** Progman has joined #openttd
09:25:45 *** ecke has joined #openttd
09:58:41 *** andythenorth has joined #openttd
09:58:49 *** andythenorth has left #openttd
10:13:50 *** mkv` has joined #openttd
10:14:30 *** Wolf01 has joined #openttd
10:14:55 <Wolf01> hello
10:15:00 *** HerzogDeXtEr1 has quit IRC
10:15:36 *** HerzogDeXtEr has joined #openttd
10:16:44 <Terkhen> hi Wolf01
10:17:18 <planetmaker> hullo Wolf01
10:17:51 *** Progman has quit IRC
10:21:09 *** Markavian` has quit IRC
10:21:48 <Wolf01> I hate OOo :(
10:22:08 <Terkhen> which one?
10:23:03 <Wolf01> small business started to use it, now I need to figure out how to write a macro for Calc which merges 2 columns, sort it and removes duplicates
10:23:32 <Wolf01> with MSExcel I could do it in 30 minutes
10:24:15 *** fonsinchen has joined #openttd
10:25:20 <planetmaker> so you hate it because you're not (yet) used to it ;-)
10:25:48 <planetmaker> MS strategy works obviously to give it away for cheap to schools and universities ;-)
10:26:26 <Noldo> in all honesty, Calc has some quirks
10:26:41 <planetmaker> in all honesty: every software has
10:26:46 <Noldo> biggest of which is that F4 doesn't do what I expect it to
10:26:56 *** Adambean has joined #openttd
10:27:25 *** Progman has joined #openttd
10:27:35 <Wolf01> the problem is: I don't want to reinvent the wheel, OOo is very undocumented and the official tutorials doesn't even work
10:28:46 <planetmaker> yeah. Noone gets paid to write that ;-)
10:29:17 <Wolf01> oSheets = ThisComponent.getSheets() -> getSheets() not found, it's the very first line of the tutorial, just after the declarations :(
10:31:22 <Wolf01> I don't like lock-ins, but if other softwares need to have a master in nuclear physics and telepathy (to know what devs had in mind) to be able to use them, I suggest to use MS products
10:31:29 *** Progman has quit IRC
10:33:29 *** Progman has joined #openttd
10:38:20 <fonsinchen> Rubidium: Actually you're right. The plan I had yesterday won't work out. We'd need special treatment for the vehicles that are really going to the depot right now, with no more automatic stops in between.
10:38:34 <fonsinchen> And it's not nice to move orders around all the time.
10:38:36 *** ar3k has quit IRC
10:39:45 <fonsinchen> The new plan is to keep all auto orders after the depot orders and fix cur_order_index to reflect that when processing the depot order.
10:54:37 *** fonsinchen has quit IRC
11:04:43 *** Wolf03 has joined #openttd
11:04:43 *** Wolf01 is now known as Guest1920
11:04:43 *** Wolf03 is now known as Wolf01
11:10:11 *** Guest1920 has quit IRC
11:14:36 *** ar3k has joined #openttd
11:25:43 *** Pulec has joined #openttd
11:44:15 *** Maluf has joined #openttd
11:46:47 <Maluf> hi
11:49:00 *** rellig has quit IRC
11:49:48 *** rellig has joined #openttd
11:53:38 *** KenjiE20 has joined #openttd
11:58:23 *** Chrill has joined #openttd
12:14:24 <planetmaker> hi
12:14:51 *** ecke has quit IRC
12:32:49 *** Chrill has quit IRC
12:39:54 <peter1138> anyone know if log() is expensive?
12:40:16 <peter1138> the function itself, i mean
12:42:10 <planetmaker> 20€
12:43:05 <planetmaker> what does the link say which michi gave last time?
12:43:52 <peter1138> buggered if i still have that
12:44:30 <planetmaker> logs?
12:44:36 <peter1138> i don't keep logs
12:44:52 <planetmaker> but this channel...
12:44:54 <planetmaker> @logs
12:44:54 <DorpsGek> planetmaker: http://irclogs.qmsk.net/channels/openttd
12:44:54 <SmatZ> it takes about 113 ticks on an AMD64 ...
12:45:07 <SmatZ> y*log2(x)+1
12:45:11 <peter1138> basically, in an fft process
12:45:27 <peter1138> someone is doing "if (k < log(buffersize)/log(2))"
12:45:50 <peter1138> i kinda thought... "if ((1 << k) < buffersize)" would be better
12:46:00 <SmatZ> hehe :)
12:46:18 <planetmaker> probably depends on the compiler
12:46:21 <peter1138> compared to the fft, the 2 logs are nothing, i suppose
12:46:32 <peter1138> and log(2) may be optimised away, i don't know
12:46:36 <planetmaker> let's hope it's the fftw algorithm
12:46:41 <peter1138> log(buffersize) isn't though
12:47:41 <SmatZ> changing it to "if ((1 << k) < buffersize)" is worth benchmarking :)
12:47:51 <SmatZ> (apart from it being nicer)
12:48:21 <peter1138> SmatZ, in fact, the line cropped up because of a bug that turns out to be due to rounding...
12:48:47 <SmatZ> true :)
12:48:53 <peter1138> with doubles, log(2048)/log(2) isn't exactly 11
12:48:59 <peter1138> Interesting.. would you mind explaining how this can be?
12:49:00 <peter1138> How can 11-11 yield 4.80518e-16?
12:49:04 <peter1138> is what someone asked
12:49:16 <peter1138> i have pointed out that log(2048)/log(2) isn't 11 :)
12:49:47 <SmatZ> it's natural logarithm, according to man page
12:49:59 <SmatZ> which can't be represented exactly as floating point number
12:50:02 <peter1138> exactly
12:50:11 <peter1138> or rather not exactly :)
12:50:14 <SmatZ> :-)
12:50:30 <planetmaker> :-)
12:53:38 *** VonWaldo has quit IRC
12:57:00 <SmatZ> peter1138: http://www.agner.org/optimize/instruction_tables.pdf the link from michi
12:58:06 <peter1138> nothing about log
12:59:00 <peter1138> well, i'll assume it's more expensive than a shift :)
13:00:59 <Eddi|zuHause> that's a pretty safe bet :p
13:01:18 *** ar3k has quit IRC
13:01:34 *** ar3k has joined #openttd
13:01:46 <peter1138> not on a p4 ;)
13:12:46 <SmatZ> :D
13:17:56 <Terkhen> hmm... I need a savegame with many road vehicles but no NewGRFs at all
13:18:20 *** lauanana has joined #openttd
13:18:38 <Terkhen> many = as near to the limit as possible
13:20:04 <Eddi|zuHause> Terkhen: start an AI?
13:20:11 <SmatZ> maybe if you start AIs
13:20:21 *** lauanana has quit IRC
13:20:21 <Eddi|zuHause> they spam road vehicles really fast
13:20:30 <SmatZ> but then you have to kill them without resetting the company
13:20:42 <SmatZ> it can be done by removing its nut files
13:20:53 <Terkhen> since I need the savegame for profiling I would need to remove them without removing their company
13:21:08 <SmatZ> or maybe by starting the game as a server, then connecting and saving it as a client
13:21:31 <Terkhen> hmmm... I guess that the dummy AI has a negligible effect on performance
13:21:40 <SmatZ> or start 0.6 game with the old/new AI and allow building only RVs :)
13:22:01 <Terkhen> oh, good idea, I'll try that :)
13:22:07 <SmatZ> hmm but openttd will try to start random AI at its place ;(
13:22:47 <Terkhen> hmm... then there is no difference and the new AIs will build stuff faster
13:24:30 *** dfox has joined #openttd
13:29:27 <planetmaker> he, quite :-)
13:29:52 <planetmaker> But then, there are in the NoAI subforum quite some savegames with lots of RV from some AI tests
13:30:07 <planetmaker> though some will, of course, feature a few trains, too
13:33:29 *** dfox has quit IRC
13:39:11 *** Fast2 has joined #openttd
13:56:20 *** dfox has joined #openttd
14:00:19 *** Fast2 has quit IRC
14:05:32 <Belugas> hello
14:11:20 <Eddi|zuHause> i'll reprise my request from earlier: i need a way in the newgrf debug window to inspect vehicles other than the front vehicle, and i need to see the 80+ variables.
14:13:18 *** glx has joined #openttd
14:13:18 *** ChanServ sets mode: +v glx
14:26:45 *** Prof_Frink has joined #openttd
14:27:59 *** roboboy has quit IRC
14:33:53 *** maddy_ has joined #openttd
14:50:51 *** Mucht has quit IRC
14:55:15 *** Mucht has joined #openttd
15:01:01 *** Adambean has quit IRC
15:36:02 <peter1138> oh damn, somebody came up with a possibly better solution which only uses a fixed shift, although it does use an extra variable.
15:39:57 <Eddi|zuHause> logarithm laws allow for endless optimations which no compiler can ever figure out ;)
15:40:17 *** frosch123 has joined #openttd
15:41:30 <peter1138> original: for (k = 0, le = 2; k < log(fftFrameSize)/log(2.); k++) {
15:41:39 <peter1138> my suggestion: for (k = 0, le = 2; (1 << k) < fftFrameSize; k++) {
15:41:48 <peter1138> int m, k;
15:41:54 <peter1138> other one: for (k = 0, m = 1; m < x; k++, m <<= 1) {
15:41:59 <peter1138> (though it's missing le = 2
15:42:25 <peter1138> )
15:42:44 <peter1138> x being fftFrameSize here
15:43:49 <Eddi|zuHause> yeah, having m=2^k as loop-invariant is a cool idea
15:44:27 <Eddi|zuHause> (as long as you have plenty of registers/fast cache)
15:45:10 <planetmaker> http://www.fftw.org/ <-- do you know that page and algorithm, peter1138 ?
15:45:20 <planetmaker> as it seems you try to implement an FFT
15:46:44 <peter1138> planetmaker, it's someone else's code.
15:47:01 * frosch123 was quite disappointed when a simple fft turned out faster than my ft implementation on a gpu
15:47:11 <planetmaker> :-)
15:47:13 *** mucht_home has joined #openttd
15:47:14 <peter1138> heh
15:47:58 <planetmaker> I once needed to write a de-convolution algorithm for images... and that algorithm there indeed proved quite speedy.
15:48:14 *** Mucht has quit IRC
15:50:21 <peter1138> the guy with the better solution is fons adriaensen. he's a bit of a guru in audio theory and algorithms.
15:55:24 *** Br33z4hSlut5 has quit IRC
16:11:57 *** Alberth has joined #openttd
16:11:57 *** ChanServ sets mode: +o Alberth
16:33:25 *** v3rb0 has joined #openttd
16:38:52 *** Maedhros has quit IRC
16:51:51 *** dfox has quit IRC
16:56:53 *** X-2 has joined #openttd
17:00:08 *** goblin has quit IRC
17:04:59 *** fjb has quit IRC
17:09:23 *** Kurimus has quit IRC
17:11:05 *** Zuu has joined #openttd
17:12:01 *** heffer has quit IRC
17:18:34 *** Kurimus has joined #openttd
17:19:14 *** mucht_home has quit IRC
17:22:05 *** Eddi|zuHause2 has joined #openttd
17:23:22 *** Eddi|zuHause has quit IRC
17:23:22 *** mkv` has quit IRC
17:24:42 *** test has joined #openttd
17:28:38 *** mkv` has joined #openttd
17:29:59 *** Rubidium has quit IRC
17:30:02 *** Rubidium has joined #openttd
17:33:34 *** CIA-1 has quit IRC
17:33:59 *** CIA-11 has joined #openttd
17:34:28 *** CIA-10 has joined #openttd
17:34:39 *** heffer has joined #openttd
17:46:22 *** Pulec|XNB has joined #openttd
17:47:33 <DJNekkid> to build openttd for linux i apparently need some video devel packagae...
17:47:35 <DJNekkid> (suse)
17:47:40 <DJNekkid> any idea what i should get?
17:47:59 <Eddi|zuHause2> sdl-devel
17:48:11 <DJNekkid> ty :D
17:48:49 <Eddi|zuHause2> i'm sure all the -devel packages you need are documented somewhere
17:49:34 *** Pulec has quit IRC
17:49:37 <Eddi|zuHause2> and ./configure should tell you also
17:49:40 *** Eddi|zuHause2 is now known as Eddi|zuHause
17:51:11 <DJNekkid> it was that who told me i needed video devel
17:55:10 *** Brianetta has joined #openttd
17:57:48 *** test has left #openttd
18:06:49 *** tycoondemon has quit IRC
18:08:35 *** andythenorth has joined #openttd
18:15:46 *** v3rb0 has quit IRC
18:20:53 <andythenorth> efening
18:23:51 *** ABCRic has joined #openttd
18:25:31 *** ABCRic has quit IRC
18:30:14 <Eddi|zuHause> DJNekkid: then you probably didn't read carefully enough on which video drivers it suggested
18:30:14 *** heffer has quit IRC
18:30:40 <Eddi|zuHause> although i'm not really familiar with what it actually says
18:35:27 *** Lakie has joined #openttd
18:41:01 *** fjb has joined #openttd
19:04:04 <andythenorth> ships ships ships
19:04:09 <andythenorth> ships with multiple cargos?
19:05:58 <Eddi|zuHause> problem is the refit gui is not able to handle individual parts of articulated vehicles
19:06:19 <andythenorth> that's resolvable
19:06:35 <andythenorth> what about pathfinding code, vehicle building code, unloading at stations code etc?
19:06:41 <andythenorth> big or small projects?
19:07:00 <Eddi|zuHause> mostly copy-pasting/unifying with road vehicles/trains
19:07:15 <Eddi|zuHause> movement: all articulated parts should be at the same location (0 length)
19:08:34 <Eddi|zuHause> vehicle-building: just enable articulated vehicle callback
19:12:26 <frosch123> doing ships via individually refittable articualted parts sounds like breaking everything
19:12:39 <frosch123> good luck with that :p
19:13:06 <frosch123> containers accepting a certain cargoclass or similiar are most likely easier
19:13:37 <andythenorth> involves some new concepts for stations though?
19:13:44 <andythenorth> or maybe not
19:13:48 <andythenorth> depends on the spec...
19:14:09 <andythenorth> so I just refit to a class?
19:14:14 <andythenorth> not a cargo?
19:14:55 <frosch123> something like that
19:15:08 <frosch123> you refit to a refitmask :p
19:15:28 <andythenorth> so say I want a freight ship that also has 20 PAX
19:15:31 <Eddi|zuHause> so you just throw an inhomogenous set of cargo packages into the vehicle?
19:15:38 <frosch123> just replace the single-select refit window with a number of checkboxes :)
19:15:45 <andythenorth> (I happen to think the freight + PAX case is bogus)
19:15:50 <frosch123> Eddi|zuHause: yes, store the cargotype in the cargopacket
19:16:12 <andythenorth> so I can mix grain + coal in the same bulk ship :D
19:16:47 <frosch123> andythenorth: don't you think livestock + water + farm supplies is a good mixture?
19:16:56 <andythenorth> he
19:17:04 <andythenorth> what about diesel, fertiliser and sugar?
19:19:08 <andythenorth> http://en.wikipedia.org/wiki/ANFO
19:20:55 <andythenorth> or how about chicken, fox, grain?
19:21:22 <frosch123> wolf, sheep, cabbage?
19:21:44 <Alberth> and water and a boat!! should be solvable :p
19:21:44 <andythenorth> http://en.wikipedia.org/wiki/River_crossing_puzzle
19:22:52 <andythenorth> this is my preferred version: http://en.wikipedia.org/wiki/Bridge_and_torch_problem
19:23:04 <andythenorth> it somehow makes me think of bit masks
19:27:54 <Eddi|zuHause> it was a wolf, a goat and a cabbage in the version i learned
19:28:23 <__ln__> that sounds more familiar, yes
19:29:25 *** fonsinchen has joined #openttd
19:30:20 <Alberth> bridge and torch problem is different
19:33:00 <Eddi|zuHause> hm... i haven't seen the bridge and torch problem yet
19:33:35 <andythenorth> Eddi|zuHause: it's somehow a bit like HEQS trams :P
19:38:29 <frosch123> wiki knows them all, there is about a dozen names for the wolf-sheep-cabbage one :)
19:44:28 *** dageek has joined #openttd
19:45:58 *** Markk has joined #openttd
19:46:28 *** dageek has left #openttd
20:04:06 *** maddy_ has quit IRC
20:06:25 <Wolf01> <Eddi|zuHause> it was a wolf, a goat and a cabbage in the version i learned <- the wolf was me
20:22:44 *** tycoondemon has joined #openttd
20:38:27 <Eddi|zuHause> i really need to adjust my playing style to the new build-while-paused behaviour...
20:39:50 <andythenorth> I can't get used to it :)
20:41:40 *** KritiK has joined #openttd
20:41:46 <Eddi|zuHause> ah i'll just allow all... ;)
20:44:35 <Eddi|zuHause> i need "inverse foundations" and diagonal slopes :(
20:45:04 <Wolf01> I would like to have sloped stations :(
20:46:24 <Eddi|zuHause> sloped stations are actually very unrealistic
20:46:40 <Eddi|zuHause> unless you have a cable car.
20:47:37 <Wolf01> is OTTD a game about realism?
20:47:57 <Eddi|zuHause> yes!!!11!!!einundelfzig
20:48:36 <Eddi|zuHause> but i can't have large curve radius in the mountains if i can't have a slope in the curve...
20:54:28 <Wolf01> I tried to allow diagonal slopes but, ignoring graphical problems, I didn't found a good way to be able to build the slope in 2 pieces and allow only the right train movement
21:00:53 *** DayDreamer has quit IRC
21:01:01 <Eddi|zuHause> diagonal stations would be neat
21:04:10 *** Fuco has joined #openttd
21:05:52 <Eddi|zuHause> ... i have a feeling i'll be bankrupt by the time i finish this railway
21:06:47 <Wolf01> take a full loan and purchase an aircraft
21:09:46 *** DDR has joined #openttd
21:13:56 * andythenorth ponders
21:14:04 <Chris_Booth> Eddi|zuHause: diagonal station would be fun
21:14:32 <Chris_Booth> you can draw shunting stations with fake diagonal tracks
21:15:15 <Chris_Booth> would they suffer from the same issue as rotating airports though?
21:15:35 <andythenorth> what extra vehicle purchase window info text is useful for ships?
21:16:20 <Chris_Booth> you mean on top of what we allready have?
21:16:28 <andythenorth> yes
21:16:58 <Chris_Booth> recommended use eg short hual frieght
21:17:01 <Chris_Booth> long haul frieght
21:17:05 <Chris_Booth> passenger ferry
21:17:22 <andythenorth> ok - goo, htat's planned
21:17:25 <andythenorth> bah
21:17:30 <andythenorth> ok - good, that's planned
21:17:37 <andythenorth> someone just got murdered on TV - distracting
21:17:43 * andythenorth dislikes murder shows
21:17:46 <Chris_Booth> lol
21:18:31 <Chris_Booth> I think ships should have relative running costs.
21:18:46 <andythenorth> they do
21:18:48 <Chris_Booth> the longer the journey to lower the fuel costs as the ship gets lighter
21:18:50 <andythenorth> relative to 0
21:19:38 <Chris_Booth> so your ship would start out at a 1 and over time it would converge towards 0
21:19:51 <Chris_Booth> making longer trips cost less
21:20:24 <andythenorth> so over enough tiles, the ship becomes free to run?
21:20:32 <Chris_Booth> never free
21:20:38 <Chris_Booth> as it will never reach 0
21:20:47 <Chris_Booth> if it reached 0 then it would be free
21:20:54 <andythenorth> please provide the maths for that :D
21:20:57 <Chris_Booth> but would run out of fuel
21:21:13 <Chris_Booth> lol
21:21:25 <Chris_Booth> andy I am only messing
21:21:38 <andythenorth> I figured
21:21:53 <Chris_Booth> but would be fun to see ships stuck and out o fuel
21:22:00 <andythenorth> it's probably possible in nfo
21:22:02 * andythenorth looks
21:22:06 <Chris_Booth> fuel type would be a nice feature
21:22:36 <Chris_Booth> so wind steam coal etc
21:22:54 <andythenorth> yep - I'm adding that
21:22:59 <andythenorth> I guessed right so far :)
21:23:07 <andythenorth> anything else? I couldn't think of any other info
21:23:19 <andythenorth> I have 'type' and 'propulsion' so far
21:23:37 * andythenorth confers the 80+ variable structure :P
21:24:40 *** a1270 has quit IRC
21:24:44 <andythenorth> :o
21:24:52 <Eddi|zuHause> i need a "this isn't a safe waiting point if train is longer than 8 tiles" signal :(
21:24:54 <andythenorth> Chris_Booth: your fuel proposal is actually possible
21:24:55 <Chris_Booth> things that mean nothing but would be interesting; length country, of origin
21:24:56 <andythenorth> bonkers
21:25:22 <Chris_Booth> lol that would be so funny
21:25:24 <Rubidium> fonsinchen: I've got http://rbijker.net/openttd/fs4440b.diff which seems to work
21:25:40 <fonsinchen> Oh, I was just going to post a suggestion, too
21:25:55 <andythenorth> it's possible to find the vehicle's current xy and destination xy
21:25:58 <Chris_Booth> then people would need to build service depots for ships to refuel or they would have to do it at docks
21:27:53 <Chris_Booth> I find ships are only useful is base costs are added and used to make crossing water with high capacity train lines crippling
21:28:09 *** Alberth has left #openttd
21:28:17 <fonsinchen> http://paste.openttdcoop.org/show/90/
21:28:20 <fonsinchen> My version
21:28:21 <Chris_Booth> otherwise they are just to slow / low capacity to make any real money from
21:28:41 <fonsinchen> I don't have time to read yours right now as I have to leave in 5 minutes, maybe tomorrow
21:28:54 * andythenorth makes lots of money with ships, no problem at all
21:29:18 <fonsinchen> mine is untested.
21:29:32 *** a1270 has joined #openttd
21:29:59 *** fonsinchen has quit IRC
21:30:32 * andythenorth ponders
21:30:46 <andythenorth> simple template, lots of repeated strings and string codes
21:30:47 <andythenorth> or
21:31:01 <andythenorth> complex template, efficient, but much more spaghetti
21:31:08 * Chris_Booth has cold feet and can't find his slippers
21:31:29 <Chris_Booth> mmh spaghetti would be nice righ now
21:35:39 *** Fuco has quit IRC
21:38:02 <Chris_Booth> andythenorth: what ship set are you working on?
21:38:06 <andythenorth> FISH
21:38:29 <Chris_Booth> FISH is nice, FISH + SAILS is nicer
21:38:49 <Chris_Booth> you can play from the 1800's
21:39:22 <andythenorth> that's the joy of multiple newgrfs ;)
21:39:42 <Chris_Booth> I had a game with only sail boats and horse and carts
21:39:47 <Chris_Booth> was the best game ever
21:42:46 <andythenorth> is this a nice vehicle window text, or a bit too much? "Small coaster for trading inland and close to shore"
21:44:12 <Chris_Booth> Maybe "Small coaster Short Haul" would be more on the mark?
21:44:39 <andythenorth> or just "Small coaster"
21:45:07 <Chris_Booth> make some screen shot in game as get people to vote
21:45:07 <andythenorth> ¿ Eddi|zuHause: Rubidium you often have useful opinion on texts ^
21:45:31 *** Maluf has quit IRC
21:50:11 <Eddi|zuHause> more verbose is sometimes better. it's not like you easily run out of space...
21:51:06 *** glx has quit IRC
21:51:11 <Eddi|zuHause> i wonder how a moreheightlevels map would look without the "only one height level per tile" normalisation
21:51:40 *** glx has joined #openttd
21:51:40 *** ChanServ sets mode: +v glx
22:07:06 *** andythenorth has quit IRC
22:11:08 *** guru3 has quit IRC
22:11:12 *** guru3_ has joined #openttd
22:15:39 <__ln__> do the protesters want democracy or what?
22:17:45 <__ln__> the president giving a speech atm
22:19:44 *** glx has quit IRC
22:20:00 *** glx has joined #openttd
22:21:51 *** glx has quit IRC
22:22:02 *** glx has joined #openttd
22:25:19 *** TheMask96 has quit IRC
22:27:46 *** Wolf03 has joined #openttd
22:27:47 *** Wolf01 is now known as Guest1985
22:27:47 *** Wolf03 is now known as Wolf01
22:31:07 *** TheMask96 has joined #openttd
22:33:14 *** Guest1985 has quit IRC
22:37:07 *** mkv` has quit IRC
22:37:26 *** Markavian has joined #openttd
22:38:47 <frosch123> night
22:38:52 *** frosch123 has quit IRC
22:39:35 <Terkhen> good night
22:39:40 <Wolf01> night
22:44:34 *** tokai|noir has joined #openttd
22:50:23 *** tokai|mdlx has quit IRC
23:12:48 *** Fuco has joined #openttd
23:16:49 <Wolf01> 'night
23:16:52 *** Wolf01 has quit IRC
23:52:36 *** DDR has quit IRC
23:57:55 *** Fast2 has joined #openttd