IRC logs for #openttd on OFTC at 2010-11-15
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00:38:51 <Samu> erm... nevermind, was going to ask something about scenario conversion
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01:23:32 <Samu> heh, just noticed I can fastforward in dosbox, but I have to hold the keys
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06:22:25 <banker247> are you able to play online if your using the 32bit gfx sets?
06:27:50 <SmatZ> banker247: are you using the 32bpp patchpack?
06:28:03 <SmatZ> if so, it is likely it won't allow you to join nonpatched servers
06:28:37 <banker247> i was thinking of getting it installed
06:29:08 <banker247> i was going to get the nightly.. doesn't it just update the gfx locally?
06:29:35 <SmatZ> I don't know, there are installation instructions at the thread I guess
06:29:53 <SmatZ> maybe you don't even have to install it, just unpack and run
06:30:28 <banker247> can't figure out whats what ... theres a 32bit pack, then theres something called a nightly script. i dont quite understand yet
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08:31:29 <CIA-1> OpenTTD: planetmaker * r21197 /trunk/src/fontcache.cpp: -Fix [FS#4001] (r17794): [OSX] Finding a fallback font failed when compiling for OSX 10.4 as it tried to match also OpenTTD-specific control characters
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10:47:12 <planetmaker> working meanwhile in Wolfsburg?
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11:03:15 <planetmaker> hm, that spammer is somewhat one of the best I've seen so far.
11:06:50 <fjb> No, that job had some awkward preconditions.
11:07:10 <fjb> I'm still programming my cute microcontrollers.
11:07:23 <fjb> Doesn't give much money but is fun.
11:09:13 <planetmaker> better fun than money
11:09:24 <planetmaker> (if there's at least some money in it, that is)
11:09:55 <planetmaker> what kind of preconditions did they try to put up?
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11:41:57 <IchGuckLive> Hi from Germany !
11:42:20 <IchGuckLive> i made my first conne ctions and owend som money
11:42:23 <planetmaker> hmpf... damn lag here
11:42:45 <IchGuckLive> now can i rebuild some tracks to double lines?
11:44:02 <IchGuckLive> so that 2trains can pass eatchother
11:44:21 <IchGuckLive> Eddi|zuHause: German?
11:47:01 <planetmaker> [12:42] <IchGuckLive> now can i rebuild some tracks to double lines? <-- you'll only find out once you try ;-)
11:47:53 <IchGuckLive> planetmaker so i have to build it by myself ?
11:48:14 <IchGuckLive> make 2 signals for the directiions
11:48:23 *** ChanServ sets mode: +o Yexo_
11:48:38 <planetmaker> I'm not sure what you try, IchGuckLive
11:48:42 <Eddi|zuHause> certainly the game isn't building anything for you by itself...
11:49:21 <IchGuckLive> is there a money board so i can see what is the best moneymaker?
11:49:26 <V453000> BuildForMe AI request? :D
11:49:30 <planetmaker> the 'play me' button was just recently rejected ;-)
11:50:12 <IchGuckLive> on Railroad Tycoon it wars just one button to make a line to a double track
11:50:27 <V453000> which is totally different from TTD :)
11:50:45 <Eddi|zuHause> but on railroad tycoon, the rail building was really irrelevant...
11:51:15 <IchGuckLive> so there are so many notifications about water what do i have to fo with the Well
11:52:00 <V453000> is there desert and palm trees?
11:52:15 <IchGuckLive> ok back to the tracks
11:52:25 <IchGuckLive> thats my main problem
11:52:39 <IchGuckLive> i buildet 1Track stations
11:52:55 <IchGuckLive> for more do i rave to dynamite the old one ?
11:53:14 <V453000> you can just expand it
11:53:17 <IchGuckLive> and build a 3track station
11:53:40 <IchGuckLive> expand is there a wiki for this
11:54:00 <V453000> just use brain and build whatever you think that works
11:54:09 <V453000> (I expect you use signals)
11:55:36 <V453000> it might come more clear after you define which track goes which way, how to expand it
11:55:40 <V453000> since the system is there
11:55:48 <IchGuckLive> ok i will start TTD for the Second time :DD
11:56:11 <planetmaker> [12:52] <IchGuckLive> for more do i rave to dynamite the old one ? <-- on a single tile there can be only one track... so for two tracks you need to build on adjacent tiles anyway
11:57:05 <planetmaker> Ammler: you answered a spam bot...
11:57:20 <IchGuckLive> is this alabout cole to the powerplant
11:58:04 <V453000> btw for good inspiration it is often good to join some servers, so you could see how others do it
11:58:05 <IchGuckLive> in all tutorials there are only cole transports
11:58:26 * planetmaker now waits for V's server suggestion ;-)
11:58:38 <IchGuckLive> so if i transport people it is less efficent
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11:59:17 <IchGuckLive> what heppens if there where 2 trains on 1 track ?
11:59:54 <IchGuckLive> they cant simply pass eatch other
12:00:55 <V453000> use the damn signals :)
12:01:51 <IchGuckLive> is there more money itf the train trafels more distance ?
12:02:19 <V453000> btw playing for money is pointless
12:02:42 <IchGuckLive> yust run the system
12:05:15 <V453000> in a few years you can afford anything anyway
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12:13:52 <V453000> total town replacement set roads
12:15:02 <lugo> oh there's a grf for just the ttrs-roads?
12:15:31 <V453000> these roads are included in the TTRS
12:15:39 <lugo> he seems to have a mix of TaI and TTRS :D
12:15:48 <V453000> you cant use the roads without the buildingg but you can use TTRS without the roads :P
12:15:53 <IchGuckLive> how many wagons for a 3platform?
12:16:05 <V453000> to fill the platform?....
12:16:29 <planetmaker> modern road style :-)
12:16:36 <planetmaker> I always only remember the old style
12:17:45 <V453000> it must show "6" in the depot
12:18:04 <V453000> it can be less but the larger trains cant fit into the station
12:18:42 <IchGuckLive> does the Staison show how many wagons fit to it
12:18:48 <planetmaker> had to check with swedish rails :-)
12:18:48 <planetmaker> the level crossing sprites there gave it away :-P
12:19:28 <V453000> swedish rails work well with all road sets iirc
12:19:43 <planetmaker> if not, please tell me :-)
12:20:02 <planetmaker> unless you play TTDPatch. Then it only works with TTD, OpenGFX and TTRS
12:20:29 <IchGuckLive> ok i run out of mony got to find the cheeds first
12:21:03 <V453000> just play the game, most of the things should be totally intuitive
12:22:15 * lugo wonders if anyone has had problems with roadset-graphics changing through time in multiplayer games
12:22:43 <lugo> in my case we were using NARoads, but graphics didn't change after 1980..
12:22:55 <V453000> NA roads change in 1950 iirc
12:23:11 <V453000> although they change only when you reload the savegame
12:23:16 <lugo> well not even 30 years late, it was changing ;)
12:24:14 <lugo> V453000, when loading the save game as a single player game, graphics get updated
12:24:44 <V453000> but when you just re/join the server, they do not
12:25:00 <IchGuckLive> boh ej the messages are realy not helpfull
12:25:08 <IchGuckLive> now i got 5 trains running
12:25:08 <lugo> yep i mean, loading the savegame as a host won't update the graphics
12:25:27 <V453000> restarting the server should
12:25:35 <V453000> or just reloading the savegame
12:25:50 <V453000> for example, play until 1981 with TTRS, save game, load it again
12:26:05 <IchGuckLive> 6cole wagon does not fit the 3track
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12:26:10 <V453000> and unless you have it set by parameters to keep only pre-1980 roadss, it should work
12:26:39 <V453000> IchGuckLive: you seriously cant figure that out or are you just asking "cause" ?
12:27:22 <lugo> IchGuckLive, the whole train has to be 6 units long, not the coal wagons
12:29:17 <George> Hi. Could someone tell me about FS#2079. Is it a difficult task to code or it would eat much CPU?
12:29:58 <IchGuckLive> so at the train menue do i have to load at start or does it load automatic just say start middle and end
12:32:05 <IchGuckLive> it just not works the way i'am thinking
12:32:37 <IchGuckLive> i got one track want to let 2 trains running from one depo one to the left one to the right
12:33:02 <IchGuckLive> ok the trains is leaving if the track is clear
12:41:09 <fjb> planetmaker: Some money, but not much.
12:42:58 <fjb> planetmaker: The precondition for the other job were that I had to go to a job center to be registred unemployed. And I would have to stay unemployed long enough to frustrate the job center so that they will pay the bigest part of my sallary when I get a job.
12:43:31 <fjb> planetmaker: And then that company would decide if they are still interested in hiring me.
12:43:57 <planetmaker> that sounds VERY fishy and anti-social
12:44:41 <planetmaker> basically abusing the social security systems for their bloody profits... :S
12:44:42 <fjb> I was told by the job center that that is not really unusual nowadays.
12:44:55 <planetmaker> That doesn't make it better... :S
12:45:41 <fjb> And if I got that job I would have to spend a large part of my free time unpayd at the company to learn new stuff.
12:47:13 <fjb> Usual working hours would be at night and weekends.
12:47:37 <planetmaker> Not a good prospect really...
12:51:15 <IchGuckLive> is there a good tutorial about signals?
12:51:24 <fjb> I don't mind working at some weekends if the job is fun. We had the delivery of the prototype of our microcontroller thing today. So I had to work a lot yesterday. But it was kind of fun and very exiting.
12:52:51 <fjb> IchGuckLive: 1. Use only path signals. 2. build signals only at places where a waiting train would not block anything important. 3. be happy.
12:53:35 <planetmaker> fjb: As long as it's exciting and fun :-)
12:54:28 <fjb> planetmaker: It is and a have some cool ideas for the next release.
12:56:12 <fjb> That thing has 64k RAM, 48MHz and ethernet. :)
12:58:06 <IchGuckLive> can i turn the Depo to the other Direktion ?
12:58:24 <IchGuckLive> the bus is circeling in the depo
12:59:07 <fjb> Sell the bus, blow up the depot. Build a new depot facing another direction, build a new bus.
13:01:22 <planetmaker> IchGuckLive: you should really walk throught the tutorial in our wiki
13:01:56 <fjb> Funniest part of that procedure is blowing up the depot.
13:02:25 <IchGuckLive> planetmaker: i guess thats what im doing
13:02:45 <IchGuckLive> i just klickt wriong and now stock it does not blow up
13:04:57 <IchGuckLive> ther is just no bus in the list its in the depo but not in the list to blow up
13:13:33 <IchGuckLive> first bus going to 2 citys !
13:17:30 <IchGuckLive> the bus is circeling in a square and does not move out to the next depo
13:18:48 <IchGuckLive> now he had an exident
13:19:20 <IchGuckLive> i made a bus from one city to a other and back to the depo
13:19:57 <IchGuckLive> but now it is circeling the streets from the other city
13:20:16 <IchGuckLive> and not coming back
13:20:56 <IchGuckLive> there is another bus in the first city
13:22:04 <__ln___> IchGuckLive: English only
13:26:10 <IchGuckLive> it does not leave the Squar route
13:28:25 <IchGuckLive> cant i stop one of the 2 buses of the depo ?
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13:32:40 <IchGuckLive> it is not coming out of its circle tour
13:33:33 <IchGuckLive> i did it pass the next contruct
13:35:24 <IchGuckLive> ok till tomorrow 3Hr to get the system run and 2 busses moving + 4trains
13:45:51 <Eddi|zuHause> wtf was he saying!?!
13:48:46 <Rubidium> Eddi|zuHause: translate it literally to German?
14:01:13 <Eddi|zuHause> Rubidium: doesn't make a lot of sense either...
14:01:30 <Eddi|zuHause> for example: did he really mean "depot" or actually "bus station"?
14:02:16 * Rubidium fears the chance that the answer to that question is "no" is considerable
14:42:56 <Eddi|zuHause> (Text says: "Sprayers overpainted a door so it looked like a window, and the window next to it, so it looked like doors. it looked so realistic that the driver had to put up "door unusable" signs"
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16:09:09 <Eddi|zuHause> the only thing left puzzling me in this file format is a 4-byte field that appears to be always 1
16:10:57 <SmatZ> magic bytes with no meaning?
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16:24:04 * Samu slaps Samu around a bit with a large trout
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16:32:03 <Eddi|zuHause> SmatZ: i'm sure they have a meaning, but i can't derive it from being always 1
16:32:56 <planetmaker> file format version?
16:44:11 <CIA-1> OpenTTD: rubidium * r21198 /trunk/src/ (12 files): -Fix: don't call variables properties in debug messages
17:07:39 <norbert79> Samu: Sounds very mazochist like :D
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17:37:06 <Samu> pff, look who's talking, playing a video game
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17:43:43 <staN> i got a question concerning station-build-gui_v7.0-r21062.patch, i was able to apply ver. 6.3.1 of that patch, but now compiling fails because a file named station_type_matrix.h is missing
17:44:51 <staN> however that file doesn't seemed to be created
17:45:08 <staN> has anyone had similar problems? :)
17:47:11 <glx> staN: he probably forgot to svn add the file
17:47:43 *** fjb is now known as Guest980
17:48:40 <staN> glx: is there a chance one can find his branch or something? :D
17:49:12 <glx> just wait for an fixed diff
17:53:07 <glx> strange nobody noticed it in 16 days ;)
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17:53:45 <planetmaker> glx: it's a well-tested patch ;-)
17:59:23 <staN> and it's a logic addition i hope :D
18:03:12 <staN> and 6.3.1 worked like a charm [/ad]
18:03:21 <staN> so thanks for helping, bye
18:04:39 <Samu> 2) Known bugs in the this stable release - that's a typo
18:06:16 <glx> staN: he works with hg and provide tortoiseSVN compatible patches, but the .tar patch collections is correct (I just did a quick look and the new file is present)
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18:09:04 <Ammler> he should use devzone then :-)
18:09:16 <Rubidium> Ammler: nah, that's too public :)
18:09:43 <planetmaker> well, for a single patch that's over-doing it
18:10:00 <planetmaker> unless you plan to make a long-term patch queue out of it
18:10:58 <planetmaker> yes. But not every mq warrants really creating a separate global repository... does it?
18:11:23 <planetmaker> I mean... I create and delete mqs on a weekly basis ;-)
18:11:23 <Ammler> it would at least make a correct svn patch
18:11:45 <Ammler> station gui is the most missing patch in trunk, imo
18:12:12 <Ammler> the devzone _does_ make correct svn patches, if the mq works
18:13:45 <planetmaker> for review the svn format is not needed
18:15:10 <Samu> I have a suggestion for windows installer, when it's creating shortcuts
18:15:25 <Samu> some documentation isn't linked
18:15:31 <Samu> like how to setup a server
18:16:39 <glx> command line parameters are in "openttd -h"
18:16:47 * planetmaker also has a suggestion for that: it seems to install the 3rd-party files not into the globally shared data folder but the global programme folder
18:17:43 <planetmaker> C:\Program Files\OpenTTD\data\/ <-- seems wrong
18:18:25 <Samu> C:\Programas\OpenTTD\docs - these text files here should be added to the start menu OpenTTD folder as shortcuts, just saying
18:19:15 <planetmaker> Samu: what about creating a 'bug' report / feature request about that?
18:19:22 <planetmaker> then it won't be forgotten
18:19:42 <glx> planetmaker: well it's in $INSTDIR :)
18:20:10 <planetmaker> But then $INSTDIR is not according to our directory guidelines
18:20:19 <planetmaker> it should be different for the different parts
18:20:37 <glx> and finding the global data dir may be fun to do ;)
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18:30:27 <Belugas> badday,dyan the south
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18:39:58 * Belugas just closed debian install how to
18:40:10 <Belugas> too many words, too many unanswered questions
18:40:22 <glx> just start the install :)
18:40:23 <Belugas> not enough "pick this and do that"
18:40:37 <Belugas> That's the problem... don't know what to pick :(
18:40:53 <Belugas> in fact, don't even know whwere is the freaking installer :S
18:45:38 <CIA-1> OpenTTD: translators * r21199 /trunk/src/lang/ (6 files): (log message trimmed)
18:45:38 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:45:38 <CIA-1> OpenTTD: belarusian - 4 changes by KorneySan
18:45:38 <CIA-1> OpenTTD: croatian - 4 changes by VoyagerOne
18:45:38 <CIA-1> OpenTTD: hungarian - 4 changes by IPG
18:45:38 <CIA-1> OpenTTD: norwegian_bokmal - 4 changes by mantaray
18:45:38 <CIA-1> OpenTTD: russian - 4 changes by Lone_Wolf
18:47:44 <Belugas> and yopu think that notepad is a nice piece of work?
18:48:19 <frosch123> Samu: notepad is the only "editor" on earth i have ever heard of, which cannot display those files properly
18:50:31 <Belugas> in fact, funny enough, even "edit" can correctly display the same file :)
18:50:50 <Belugas> and i'm alking about the good old "edit" in command prompt ;)
18:53:36 <frosch123> i am not sure whether the computer of apollo 11 had a texteditor, but if it had it could process those files
18:54:10 <glx> weird I though we used unix2dos
18:54:38 <frosch123> yeah, it is also in Makefile.bundle :)
18:54:42 <glx> in the zip there's no problem
18:55:10 <glx> nsismake doesn't get files for bundle
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19:00:12 <Samu> the other text files are displaying correctly
19:06:21 <Samu> I think i found the problem
19:06:42 <Samu> that .txt is in ANSI format, all others are in UTF-8
19:08:05 <Samu> known-bugs.txt is ANSI too
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19:22:55 <Samu> wow, for once I feel I can be helpful
19:23:09 <Samu> where can I send the file?
19:26:32 <Samu> it displays fine both in DOS Edit and in notepad
19:28:36 <Belugas> "Disconnect network AFTER request is sent to Global Payment and BEFORE Response is received by thge cash register"
19:29:01 <Belugas> Do you have ANY IDEA how little time this actualyl represents????
19:39:47 <Samu> question; are the .example files simple text files?
19:40:13 <Samu> they're not displaying fine in notepad either, want me to fix them?
19:40:51 <Samu> or is the paragraph a special character?
19:40:56 <Belugas> don't bother, Samu. I thuink someone is trying to make the convesion automatic right from the construction on the install
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19:43:37 <AveiMil> only in rain forests? meaning only where clusters of trees already are?
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19:45:57 <IchGuckLive> there is for me at the moment no posible way to understand how these signals work
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19:48:46 * Belugas installs a guillotin over his network cable
19:50:15 <IchGuckLive> there are so smale pictures on the wiki its imposible to tell witch signal type it is
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19:50:32 <andythenorth> belugas it's easy
19:50:42 <andythenorth> just do the measurement after the packets have passed :P
19:50:53 <__ln___> are those one-way signals?
19:51:28 <IchGuckLive> i do not now i used the defauld
19:52:02 <IchGuckLive> can i get a info of the placed signel type
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19:53:31 <CIA-1> OpenTTD: planetmaker * r21200 /trunk/src/video/cocoa/fullscreen.mm: -Fix: [OSX] Don't let the mouse cursor jump when switching to full screen mode
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19:54:36 <IchGuckLive> tow trains colided
19:54:50 <IchGuckLive> now clue to this sgnaling
19:55:07 <__ln___> planetmaker: btw, i think a lot of fullscreen-related bugs on OSX could be solved by using the same quartz thing for drawing that is used for windowed mode.
19:55:18 <Belugas> not that easy, andy... i';ve got to swipe the card, chhose account, enter pin, ckick on network deactvate as soon as i see a little activity
19:55:47 <IchGuckLive> best for beginning is 1 train per track no junction i guess
19:56:01 <andythenorth> Belugas: you need to entangle some quantum pairs
19:56:36 <andythenorth> there's probably a wizard for that in your IDE :P
19:57:06 <Belugas> i wish i was still in my ide :(
19:57:20 <Belugas> my part of the code does not handle communications
19:57:35 <Belugas> that's the other guy's responsability
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20:11:43 <IchGuckLive> i need a answer wy is the rain first making a full round tripp without carrying a load
20:12:15 <IchGuckLive> out of the depo then beginn at the loadside and end at the deliver
20:12:27 <__ln___> because there is nothing at the station the first time
20:13:04 <IchGuckLive> SpComb there are 3 orders in the list it works only one
20:15:14 *** Guest989 is now known as Zuu
20:16:40 <IchGuckLive> now it rund to the unload station first and then to the load
20:17:26 * Belugas downloads debian live iso
20:17:27 <IchGuckLive> in the desserd first is to get water to the Citys ?
20:17:42 * Rubidium wonders why Belugas wants to use Debian :)
20:17:50 <IchGuckLive> Belugas: ubuntu is also in second stage
20:18:29 <IchGuckLive> ok i got to go By trying tomorrow again to get rit of the signal cahos
20:19:32 * planetmaker would like to see some gramar chaos getting rid of ;-)
20:19:50 <IchGuckLive> i try to find a picture big wher it says what signal to go whewre on a fore track station
20:20:33 <Belugas> Rubidium : because ubuntu nor kubuntu nor whatevr buntu can be loaded on my laptop
20:20:51 <Belugas> ACer Travelmate 4000 something
20:21:14 <Belugas> glx told me that debian might be able to do the job
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20:57:42 <AveiMil> How do I put a license in my NewGRF?
21:00:35 <AveiMil> Bananas: The pack didn't contain a custom license.
21:01:17 <frosch123> read the terms of usage, they explain that
21:03:16 <AveiMil> I put a license.txt in the asme folder as my NewGRF
21:04:02 <frosch123> then create a zip, or tar or whatever ofit
21:08:07 <AveiMil> In the game, it says at the top of my mod, "this is a replacement for an existing NewGRF"
21:08:19 <AveiMil> what have I done for that to show?
21:08:44 <frosch123> you have already a grf with the same grfid installed, but the md5sum is different
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21:38:01 <AveiMil> Version 0.2 is out of PIGM!
21:38:18 <AveiMil> Desperatly need of test users, none so far has shown any intrest :(
21:42:50 <SmatZ> AveiMil: I think the download counter doesn't work
21:43:12 <Belugas> hint: attract them :) pick a very cool topic in suggestion, tell them the grf implements it and wait the reactions ^_^
21:43:20 <SmatZ> so it is "image impressions" counter what doesn't work
21:43:33 <Belugas> or just tell them it adds total realims :P
21:45:00 <AveiMil> hahaha, that's trickery
21:45:05 <AveiMil> since I have no respect for realism
21:45:35 <AveiMil> can I post about it on the general forum to help gather testers?
21:45:57 <planetmaker> people will read it in the grf release subforum, too
21:46:30 <planetmaker> (assuming they read it like I do)
21:47:00 <AveiMil> doubt casual players goes to those forusm
21:47:44 <planetmaker> well. But that's the purpose of the grf release forum: Present your NewGRF :-)
21:47:57 <Hirundo> planetmaker: How long, till the OSX port is officially supported again? ;)
21:48:05 <AveiMil> what's the definition of 'release'? hehe
21:48:10 <AveiMil> I'm more in dev stage
21:48:40 <planetmaker> Hirundo: as usual... exactly that long as it takes to decide to officially support it again :-)
21:48:56 <Belugas> AveiMil, put your annucememt in your signature line
21:49:01 <Belugas> and post and post and post :)
21:49:11 <AveiMil> ok, I'll start posting "1st"
21:49:35 <planetmaker> AveiMil: if you put a version on bananas, it could also warrant a posting in your grf's thread in the newgrf releases forum
21:49:54 <AveiMil> yeah 0.2 is on bananas now
21:50:07 <planetmaker> that's the way I do. New version: then announce it on the release thread and put it on bananas
21:50:13 <AveiMil> so just a new thread in the newgrf releases forum as an announcement eh?
21:50:13 <Samu> TTD end game testing is almost there
21:50:42 <planetmaker> and indeed. If you look at my signature, it's 70% advertizement ;-)
21:51:12 <planetmaker> Just mind that my signature could already be considered over-sized...
21:52:01 <AveiMil> Samu, what are you testing?
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21:53:36 <AveiMil> downloaded 11 times already
21:54:20 <Samu> newspaper vs highscore chart
21:54:55 <Samu> the date on the newspaper in OTTD says 2050, but highscores say 2051
21:55:12 <Samu> the highscores in TTD say 2050, now I'm testing newspaper
21:55:24 <AveiMil> Samu, do you like testing things?
21:56:09 <Prof_Frink> Samu: You would be really annoyed if someone now suggested TTDPatch and cht:year, wouldn't you.
21:56:15 <Samu> well, it depends on what I test
21:56:16 <AveiMil> Becasue I need a lot of help testing my new balance mod, interrested?
21:56:54 <Samu> sure, but I'm a bit biased
21:57:04 <Samu> I hate trains for example
21:57:22 <AveiMil> ah, well I aim to make all modes of transportation equally viable
21:57:42 <AveiMil> are you connected with your mobile atm?
21:58:17 <AveiMil> and if I remember correctly that's like 549 thousand pounds for you
21:59:11 <AveiMil> but the Mod is available for download in the in-game menu (bananas) check online content, AveiMil's PIGM
21:59:22 <AveiMil> it makes the game much harder
22:00:04 <AveiMil> but it is preferable if you play with the game settings defined in that thread as it makes comparing and balancing easier
22:01:26 <AveiMil> at this stage the testing mechanism is to play from 1950 to 1975
22:01:33 <AveiMil> and try to get a high company value as possible
22:02:03 <AveiMil> I managed 2.5 million using only road vehicles and ships
22:05:34 <Samu> who will be the competitor?
22:05:49 <AveiMil> you "compete" against me
22:05:57 <AveiMil> in that you try to do better than me by 1975
22:06:12 <AveiMil> fool around first in a game, because base costs are higher
22:06:19 <AveiMil> you might bankrupt your self if your not careful :)
22:06:42 <AveiMil> unfortunatly AI's just seem to die with my mod
22:06:51 <AveiMil> they can't handle the increased costs
22:06:59 <Samu> terraforming, I see a lot of ppl against terraforming
22:06:59 <AveiMil> (only ones that go road vehicles apperantly)
22:07:13 <AveiMil> terraforming is still viable
22:07:43 <Samu> just add an option to prevent terraforming at all
22:08:01 <AveiMil> I want terraforming in the game
22:08:08 <AveiMil> I just don't want it to be trivial
22:08:24 <AveiMil> in my last game I built a 19 tile road vehicle tunnnel
22:08:28 <AveiMil> it cost me 100K (pounds)
22:08:47 <AveiMil> to terraform that would have been like 200-300K
22:09:26 <Samu> advanced settings>construction>terraforming method: none, single click, drag and drop
22:18:00 <AveiMil> but note ships carry a lot more
22:18:40 <Samu> bad idea imo, but let's see
22:18:47 <AveiMil> don't know if you know this or not, but it's important to keep the transported rating (%) above 67
22:18:55 <AveiMil> your transporting from
22:19:01 <AveiMil> ships can be bad at taht since they're gone for so long
22:19:09 <AveiMil> where I can I used road vehicles
22:19:16 <AveiMil> to shuttle cargo down to the docks continously
22:19:46 <AveiMil> if transported % drops too much throughout a year the production will start to decrease as per game mechanics
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22:34:42 <Samu> AveiMil - a bit too expensive to lay a railroad
22:37:01 <AveiMil> trains can still generate a lot of income
22:37:06 <AveiMil> but it's not cheap to lay down railway
22:37:21 <AveiMil> in the start you might have to pick your transport route carefully
22:37:35 <AveiMil> which is why the start depends on the map
22:37:44 <AveiMil> one random generated map might favour a ship start
22:37:52 <AveiMil> another airplanes if you wait for subsidies
22:37:57 <AveiMil> or another road vehicles
22:39:45 <AveiMil> no worries, start a new game :P
22:40:54 <Samu> my only ship is saving me
22:41:30 <Samu> made some coal trucks, they profit 600 a year, heh...
22:41:46 <AveiMil> yeah, they're not important, as long as they break even it's fine
22:42:03 <AveiMil> 380 tonnes of coal deliver however, can bank you 25K a trip
22:42:18 <AveiMil> here's a good tip then: find 2 coal mines near by
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22:42:40 <AveiMil> how is its yearly profit?
22:42:50 <AveiMil> I havent tested them much after I increased their passanger load
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22:45:31 <AveiMil> not great either considering it costs nearly 40K
22:46:04 <AveiMil> running cost might be a bit high for it
22:46:28 <AveiMil> but passenger ferry's do really well if you find coastal cities with subsidies
22:48:01 <Samu> the ship lasts for 30 years, I don't have to worry :)
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22:56:03 <AveiMil> morning? aren't you in germany? :)
22:58:11 <planetmaker> at least not at home
22:59:18 <Eddi|nichZuHause> people here always say "morning" after they came to work :p
23:00:20 <Samu> just bought the engine, now I need a carriage
23:01:05 <Eddi|nichZuHause> congratulations. it is extremely difficult in this game to actually go bankrupt :p
23:02:16 <Eddi|nichZuHause> UFO is german :p
23:04:36 <Samu> road vehicle destroyed in UFO collision
23:05:12 <Samu> funny, the explosion effect appeared twice
23:05:40 <AveiMil> yeah that's the funny part :)
23:06:06 <AveiMil> not the part where a UFO 'accidentially' hovers straight over a truck only to fall right down upon it
23:10:52 <Eddi|nichZuHause> i gets attracted by the energy-signature of the truck, and takes it as landing signal.
23:12:29 <AveiMil> yup makes sense, travelled millions of miles accross the vastness of space to confuse a the Uhl Coal Truck for a landing strip
23:15:47 <Prof_Frink> I once managed to save a truck from the killer UFO
23:16:40 <Eddi|nichZuHause> it got overrun by a train first? :p
23:17:26 <Prof_Frink> Nope, parked it in the depot just as the UFO locked on.
23:17:53 <Prof_Frink> UFO descended, then spun around on the floor of the depot until I sold the truck.
23:18:02 <Eddi|nichZuHause> don't the vehicles break down if the UFO is near?
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23:30:26 <Eddi|nichZuHause> what is the year that kennedy was elected president?
23:30:34 <AveiMil> what's your current company value Samu?
23:30:52 <Eddi|nichZuHause> no, that was 62
23:31:15 <Eddi|nichZuHause> actually, 60.
23:34:32 <Samu> road vehicles screwed me
23:36:57 <Samu> wow, the ship is gonna stay half year doing a full load
23:37:57 <Eddi|nichZuHause> now imagine people have been asking for "realistically sized" [i.e. huge] ships :p
23:46:27 <AveiMil> Samu, one good tip: try to find 2 coal mines not too far away (or something else), you can then use road vehicles to shuttle cargo from 2 industries down to the dock
23:46:38 <AveiMil> then use the ship to transport it further
continue to next day ⏵