IRC logs for #openttd on OFTC at 2010-09-24
⏴ go to previous day
02:18:38 *** De_Ghosty has joined #openttd
04:04:21 *** robotboy has joined #openttd
04:56:32 *** Eddi|zuHause has joined #openttd
05:00:42 *** robotboy has joined #openttd
05:06:37 *** lasershoc has joined #openttd
05:09:41 *** lasershoc is now known as lasershock
05:41:47 *** zodttd_ybor is now known as zodttd
06:23:31 *** Cybertinus has joined #openttd
06:33:07 *** thvdburgt has joined #openttd
06:33:21 *** JVassie has joined #openttd
06:38:40 *** ^Spike^ has joined #openttd
06:47:08 *** echo465 has joined #openttd
06:53:28 *** robotboy has joined #openttd
06:59:29 *** Kurimus has joined #openttd
07:03:34 *** TomyLobo has joined #openttd
07:07:55 <Terkhen> good morning planetmaker
07:13:39 *** Progman has joined #openttd
07:21:13 *** robotboy has joined #openttd
08:22:49 *** Adambean has joined #openttd
08:28:33 *** robotboy has joined #openttd
08:31:18 *** einKarl has joined #openttd
10:13:37 *** Progman_ has joined #openttd
10:16:04 *** KenjiE20 has joined #openttd
10:18:56 *** Progman_ is now known as Progman
10:20:37 *** Progman has joined #openttd
10:22:49 *** HerzogDeXtEr1 has joined #openttd
10:31:20 *** fonsinchen has joined #openttd
10:31:26 *** Biolunar has joined #openttd
10:34:03 *** Klanticus has joined #openttd
10:39:39 <Ammler> Terkhen: do also compare the grf from mingw with the one from bundles
10:42:41 <fonsinchen> That 'M' bug on windows builds of cargodist by the compile farm is still there ... :(
10:44:52 <Ammler> ups, wrong channel, well Terkhen knows what I mean :-)
10:46:11 <Ammler> fonsinchen: I setup cleaning for cd to keep 3 releases or 33 days, is that ok?
10:51:09 <fonsinchen> I think I'll just switch off the modification detection for all of my git branches. I'm getting sick of that 'M' problem. I can't reproduce it, the compile farm probably does some strange magic there.
10:51:41 <Ammler> you don't have that "M" if you compile locally?
10:51:52 <Rubidium> I can't reproduce it with a clone of the compile farm's VM either
10:52:33 <Rubidium> though I reckon it's something relatively stupid
10:53:35 <fonsinchen> I don't have it if I compile in my windows VM, at least I never had it before. I'm just double checking ...
10:55:32 <fonsinchen> What options does the compile farm pass to configure?
10:56:55 <fonsinchen> Or does it actually build with mingw? Probably not ... there's a .pdb after all.
10:57:47 <fonsinchen> OK, then I know why I can't reproduce it ...
10:59:06 <Rubidium> try tar-ing the repository and then extracting it
11:02:58 <fonsinchen> you probably have some script invoking the Microsoft compiler which I don't have ... that script could be doing anything.
11:03:23 <fonsinchen> or maybe I'm blind and the script is somewhere in the sources.
11:03:44 <Rubidium> fresh git clone, tar it, untar it, presto
11:05:27 <fonsinchen> OK, I'm trying that ...
11:05:54 <Rubidium> hmm, it's quite tricky and not exactly as I said it seems
11:06:23 <Rubidium> git clone on Linux, run ./findversion.sh, tar, copy to Window VM, untar, <problem>
11:06:52 <Rubidium> Linux uses git 1.5.6.5, Windows uses git 1.5.6.1
11:07:51 <fonsinchen> aha, that's an interesting thing you're doing there ...
11:08:04 <Rubidium> yeah, VMs don't have internet connectivity
11:09:14 <fonsinchen> so, findversion.sh must have some strange side effects ...
11:12:28 <Rubidium> findversion.sh doesn't matter it seems
11:13:25 * Rubidium hopes github doesn't mind doing dozens of partial clones
11:13:56 <fonsinchen> if you run git diff on the untar'd copy you'll see that a whole bunch of file permissions have changed ...
11:14:23 <fonsinchen> specifically from 100755 to 100644
11:14:24 <Rubidium> in any case, after a clone without findversion both openttd directories *excluding* the .git directory are the same; the difference is purely in the .git directory
11:15:34 <fonsinchen> git diff in the untared copy on windows says that all those shell scripts have changed their permissions
11:16:01 <fonsinchen> and especially src/ai/api/squirrel_export.sh is relevant as that is in src/
11:17:32 <fonsinchen> I guess that's the problem. Obviously tar on windows doesn't preserve the 'x' bit of file permissions.
11:19:23 <fonsinchen> Or maybe there is no 'x' bit on windows ... at least I cannot set or unset it with chmod.
11:19:32 <Rubidium> but in mingw/bash I don't see a difference
11:19:51 <fonsinchen> try chmod 644 <some file>
11:20:01 <fonsinchen> it won't take effect, you'll still see 755
11:20:46 <fonsinchen> probably the bash on windows just labels everything as 'x', while git labels everything as 'not x'
11:22:43 <fonsinchen> bash sees different permissions than git
11:22:58 <fonsinchen> try "git status" and "git diff" in the untared copy
11:23:17 <fonsinchen> and chmod doesn't do anything on windows it seems
11:24:02 <fonsinchen> anyway, why do we have a shell script in the src/ folder?
11:24:40 <Rubidium> doesn't matter... the whole repository is now taken for the version
11:25:41 <michi_cc> Try "git config --global core.fileMode false" on the windows side, this should make git ignore the execute file mode.
11:27:32 <Rubidium> any way to "revert" the changes in the working copy?
11:27:48 <michi_cc> Is that cygwin git or msys git? I only know that the option helps for cygwin.
11:27:55 <michi_cc> git reset --hard HEAD
11:28:24 <michi_cc> makes the working dir match whatever HEAD is currently pointing to
11:28:37 <Rubidium> it's still whining about the file modes, though the LF vs CRLF issue's gone
11:29:08 <fonsinchen> git reset --hard doesn't work either. Obviously it cannot set the permissions.
11:29:17 <fonsinchen> just as chmod cannot set them.
11:30:10 <Rubidium> just need to do that git config on the checked out repository
11:30:51 <michi_cc> --global should add the option to the global config file valid for all repositories
11:31:11 <Rubidium> yeah, but... that doesn't override the per-repository setting
11:31:38 <michi_cc> Ah, yes, that's true if the repo config also includes it.
11:32:58 <michi_cc> The clone is done on linux, right? So git probably sets the option to true because linux is known for working file modes :)
11:32:59 <Rubidium> lets see whether that works (with a full compile run... yay)
11:33:00 <fonsinchen> git commit -a --amend also helps, but changes the version ... stupid me
11:37:20 <fonsinchen> well, if you do "git config core.fileMode false" without "global" on windows just after unpacking, it also helps.
11:37:43 *** anythingffs has joined #openttd
11:38:04 <Rubidium> yeah, the CF is running with that to actually test whether that works on the real CF as well
11:39:20 <anythingffs> guys, I've just loaded the UK v2 scenario but the overview map doesnt work for the industry tab, is there an easy way fix that?
11:44:39 <Rubidium> failing in what way?
11:45:14 <Rubidium> as far as I can see v3 has very little industries, which would imply the overview map doesn't show many either
11:46:54 <anythingffs> there are no industries
11:47:06 <anythingffs> can I add some with the Scenario Editor?
11:48:20 <dihedral> those mistakes are funny - they are the head to desk type of errors :_D
11:57:22 *** robotboy has joined #openttd
12:05:06 <planetmaker> layer 8 is the default layer to fail
12:09:20 <Rubidium> fonsinchen: do the new windows binaries work correctly? (i.e. without the M)
12:13:16 *** Biolunar has joined #openttd
12:13:44 <fonsinchen> Rubidium: Yes, it looks good. Thanks.
12:20:55 <anythingffs> new error for me, 'this is a town owned road', how do i turn that off?
12:21:04 <robotboy> does anyone here use road vehicles for long distance haul in here?
12:21:35 <dihedral> anythingffs, have a look in the settings
12:21:42 <dihedral> if that fails, have a look at wiki.openttd.org
12:21:47 <dihedral> if that fails, have a look in the forums
12:21:53 <dihedral> if that fails, ask you question again ;-)
12:21:56 <planetmaker> But it can be fun. Sometimes we play a RV only game
12:22:18 <planetmaker> But many AIs build busses for long-distance
12:22:22 <robotboy> I once was the top player on Brianettas server RV only
12:23:18 <robotboy> I am wondering how many lines of fake text I should include in my Aussie Road Signs I am planning to draw for a set I am planning
12:26:38 <robotboy> I shall start at two and if people want more I can add more
12:26:59 <robotboy> now to learn how to draw fake text at TTD scale
12:27:39 <planetmaker> I guess it will come down to single pixels
12:35:10 <dihedral> "and this pixel stands for 'The New quadruple Whopper'"
12:53:01 <robotboy> can you see people wanting to have ledgeable route numbers on their eye-candy signs?
12:53:28 * planetmaker looks up the meaning of "ledgeable"
12:53:46 <robotboy> I hope I spelt it right
12:54:04 <planetmaker> my dictionaries don't know it
12:54:36 <robotboy> is how it should be spelt
12:55:23 <Rubidium> 1 : capable of being read or deciphered : plain <legible handwriting>
12:55:24 <planetmaker> In that case: no, they don't
12:56:03 <robotboy> so I shall just provide 4 or 5 types of route marker
12:57:00 <planetmaker> would do IMHO. After all: how would you know the town names?
12:57:19 <planetmaker> So being not legible is rather an advantage - besides being an impossibility ;-)
13:02:54 <robotboy> but for route number say providing 10 of each kind of sheild might be useful
13:03:11 <robotboy> as we have 4 types of sheild with a number in it
13:03:43 <robotboy> that number dosn't need to be related to the towns on the route
13:03:44 <planetmaker> ah... you mean the route numbers? well...
13:05:19 <robotboy> but then theres the issue of how many numbers to provide
13:05:39 <planetmaker> robotboy, though we don't have here big road signs which tell the number (only in the normal font size), it might make sense to make those tiny numbers distinguishable
13:06:10 <planetmaker> Might not be realistic for central Europe - but realism doesn't necessarily mean 'best' in a gaming context :-)
13:06:14 <Belugas> hi sir planetmaker :)
13:06:23 <Belugas> right you are about that...
13:09:42 * robotboy gives drawing a rest as sheild shapes are hard to draw
13:10:46 <Belugas> note to robotboy: not all road numbers are placed in shield shape plates ;)
13:11:14 <robotboy> but in Australia 90 percent are
13:11:42 <anythingffs> does being closer to an industry get more stuff? or is one square catchment enough?
13:12:00 <planetmaker> it's enough, anythingffs
13:12:41 <planetmaker> if the station tells you to accept something it does accept it. And if it tells it provides, it provides it. From the whole industries where it gets that information from
13:12:51 <robotboy> the country is in a transient state. Most signs have sheilds on them but a small number of new signs excluding Tasmanian signs have European Alhpanumeric numbers
13:13:16 <planetmaker> Not that you might nevertheless need to cover a certain tile, anythingffs - not every industry tiles provides all cargos. So check before building the station
13:13:35 <robotboy> as the Tasmanians were the first to use European signs in this country and they have been using that system for about 30 years
13:14:20 <planetmaker> they also have the most European-similar climate :-P
13:19:25 <robotboy> oh and thanx pm for the suggestion of me becomming a general Moderator
13:19:50 <planetmaker> no worries. It just makes sense from my POV
13:20:24 <planetmaker> and you're nice enough to not flame people ;-)
13:20:27 <robotboy> I don't dare specificaly state I would like the position as that is frowned appon
13:20:49 <robotboy> I think I am the most mature aussie in TT-F years
13:21:19 <robotboy> that is currently active
13:21:33 <Ammler> robotboy: always remembers me on !autoslope sign on coop games :-)
13:21:34 <planetmaker> and that's why I proposed you become one ;-)
13:23:26 <planetmaker> that's quite some time ago...
13:23:52 <Ammler> I don't know anymore, if he played or just "signed" :-P
13:24:32 <planetmaker> that's about 62 games before I started playing
13:25:53 <robotboy> that would be before I had my own laptop and was using my Mum's sluggish one
13:27:02 <Belugas> i was just saying... like... you are not forced to only use THAT shape :)
13:28:33 <Belugas> in fact, you should do what is easier for you
13:31:00 <planetmaker> here road numbers are usually only like... dunno. As big as the capital letters of direction signs.
13:39:39 <avdg> noobquestion: how do you know where a function is used?
13:40:49 <Belugas> by searching in code source for its name
13:41:04 <Belugas> it's either a declaration/definition or a use of it
13:42:20 <Belugas> robotboy, here, road numbers are written white on green squared /rectangular plates
13:42:41 <planetmaker> avdg: grep -Ri "functionname" src/*
13:44:29 <robotboy> our new style numbers are yellow on green and in NSW with a white rounded rectangle around them
13:44:50 <planetmaker> yellow on green? urgs
13:45:25 <CIA-2> OpenTTD: smatz * r20840 /trunk/src/main_gui.cpp: -Fix: make write to NULL pointer volatile so it's not optimised away
13:46:37 <robotboy> I kinda like the new style
13:49:56 <planetmaker> ah. looks better than it sounded.
13:56:18 *** HerzogDeXtEr has joined #openttd
13:59:40 * robotboy thinks the new style is more readable for a tourist than all the old sheilds combined
14:01:58 *** Prof_Frink has joined #openttd
14:02:30 <planetmaker> any pic of the old style, robotboy ?
14:04:36 *** Klanticus has joined #openttd
14:06:52 <CIA-2> OpenTTD: rubidium * r20841 /trunk/src/lang/ (ukrainian.txt unfinished/urdu.txt): -Fix: unbreak some translations' compilation
14:14:00 <robotboy> well tah one contained one example
14:14:33 <planetmaker> then the new is better indeed
14:36:16 <planetmaker> those look familiar. Maybe NZ has the same things
14:36:21 *** |Jeroen| has joined #openttd
14:37:12 <planetmaker> I didn't find them particularly confusing, though :-)
14:39:18 <TrueBrain> that's what she said
14:40:09 <planetmaker> TrueBrain, I've been driving around there 12 months... and I always found my way ;-)
14:40:22 <TrueBrain> planetmaker: tbh, I had no clue what you were talking about
14:40:26 <TrueBrain> just wanted to say something
14:41:06 <TrueBrain> I guess I didn't care how intelligent it sounded :D
14:43:19 <Rubidium> pff... those signs are using the Latin alphabet, so they're pretty easy to understand
14:44:17 <Rubidium> Japanese signs are much more fun, and even there it's quite easy to find your way (if you've got some sense of direction at least)
14:49:08 <Rubidium> (although I know some people who got pretty lost in Japan as well)
14:57:22 *** Alberth has joined #openttd
15:14:43 <robotboy> I was mainly talking about the route sheilds
15:15:42 <robotboy> which is the more superior of the four old style examples?
15:16:08 <robotboy> the new alphanumeric style is designed to replace all of the old styles
15:16:54 <Rubidium> oh, I thought it was just two different numbering systems for the same road
15:18:15 <robotboy> the 2 in a hexagon will become both M2 for Motorway standards and A2 for non motorway
15:20:00 <robotboy> that is when NSW fully converts to the new style
15:20:02 <robotboy> in some cases the same road ends up with two numbers eg a white and black sheild and a blue and white sheild (not the hexagonal)
15:21:00 <Rubidium> so it's both the M2 and M7?
15:22:29 <Rubidium> then I'd probably be lost finding the M2 :)
15:23:22 <Rubidium> the sign I showed was just for the A1 in Germany or E37 in Europe
15:23:58 <robotboy> the reason for that is part of the route M7 replaced finishes further up M2 so they extended M7 up M2 to meet Metroad 7 (7 in a hexagonal sheild)
15:24:54 <robotboy> M7 partially replaced Metroad 7 which meets M2 which at about the sign I posted first becomes M7 purely
15:26:00 <robotboy> our governments are trying to convert all 4 sheild systems into the new style so they need to where possible and applicable keep the number the same
15:26:58 *** HerzogDeXtEr1 has joined #openttd
15:29:40 <Alberth> all the 'E's are green at least :)
15:29:58 <Rubidium> yeah... that's about all
15:30:10 <Rubidium> but they're not shown as prominently in all countries
15:31:35 <glx> IIRC they are shown on highways here
15:31:57 * robotboy is geusing the E routes are the most important
15:32:35 <Rubidium> robotboy: nah, not really :) They're just overlayed over other highways in those countries
15:33:08 <robotboy> but at a continental level?
15:33:08 <Rubidium> the first column on the page I showed are the roads that are part of the E30
15:34:21 <Rubidium> so it has roughly 25 different road numbers
15:34:45 <Rubidium> you list looks like all off-ramps for that highway
15:35:25 <robotboy> it is rare in australia for Multiplexes of more than 2 numbers
15:36:27 <glx> and now theorically there are no 'N' roads in france, they became 'D' and can have a different number in each department
15:36:30 *** frosch123 has joined #openttd
15:36:49 <robotboy> in that table are the N routes the most important?
15:37:13 <Rubidium> the E30 doesn't go through France
15:37:42 <glx> the order of importance is A > N > D
15:38:52 * robotboy wonders what A and N stand for
15:40:46 <Rubidium> oh, the E40 has one road more :)
15:40:59 <robotboy> the white on black and yellow on green with the work national above the number sheilds are the most important in Australia
15:41:23 <robotboy> they are always highways or regional freeways
15:41:25 <Rubidium> though it's 1700 km longer than the E30 (which is a mere 5800 km)
15:42:04 <robotboy> then outside of Sydney and Brisbane the blue and white sheilds are the most imporant
15:42:20 <glx> E60 is longer than E30 too
15:42:31 <robotboy> if in Sydney or Brisbane the Blue and white hexagons are the most important
15:42:54 <robotboy> and as said the alphanumeric design is intended to replace all the others
15:43:06 <Rubidium> glx: but that has only 41 roads :)
15:43:52 <Rubidium> glx: is there a difference between toll and non-toll roads?
15:43:55 <robotboy> with M being the most important unless there is no A with the same number in the state
15:44:19 <glx> some A are free, some are not
15:45:11 <robotboy> in australia there is generally a black on yellow TOLL patch next to the route number
15:53:03 *** Chruker has joined #openttd
15:58:54 * robotboy is tired and it is 2 am
15:59:25 <Rubidium> then take a cola or something
16:10:15 * tokai sips on his cola and it is only 6 PM :)
16:17:59 *** zodttd_work has joined #openttd
16:20:03 *** fanioz_ has joined #openttd
16:21:32 *** fanioz__ has joined #openttd
16:31:19 *** TomyLobo has joined #openttd
16:43:36 *** HerzogDeXtEr has joined #openttd
17:15:12 *** TheMask96 has joined #openttd
17:45:38 <CIA-2> OpenTTD: translators * r20842 /trunk/src/lang/ (greek.txt ukrainian.txt vietnamese.txt):
17:45:38 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:38 <CIA-2> OpenTTD: greek - 10 changes by fumantsu
17:45:38 <CIA-2> OpenTTD: ukrainian - 11 changes by Fixer
17:45:38 <CIA-2> OpenTTD: vietnamese - 58 changes by nglekhoi
17:56:43 <Belugas> ho... already :) you are giving me hope !
17:57:37 <Alberth> Hang on Belugas, only a few hours to go :)
17:58:45 <welshdragon> Is it opssible in OpenTTD to expand a town out from the centre with buses?
17:59:09 <Belugas> quite :) luckily, the afternoon hours are always the smoothest
17:59:21 <Belugas> not to the point of falling asleep, though...
17:59:27 *** ajmiles has joined #openttd
17:59:32 <Belugas> welshdragon, i don't think so.
17:59:42 <Belugas> Towns are always expanded from the center
17:59:53 <welshdragon> I plan on taking passengers from the centre to a point in the suburbs
17:59:59 <planetmaker> welshdragon: 5 serviced stations matter for growth. Everything else...
18:00:16 <Belugas> ho... not changing the place where the town grows...
18:00:32 <planetmaker> ... is just ... of no importance in that respect
18:00:50 <planetmaker> Na, Belugas as intelligent beings ;-)
18:00:52 <Alberth> Belugas: today we had an evacuation exercise, I took the opportunity to go home early :)
18:01:58 <Belugas> you were reported missing!
18:03:01 <andythenorth> should code something :P
18:03:11 *** fonsinchen has joined #openttd
18:03:22 <planetmaker> andythenorth: draw something! :-)
18:03:49 <welshdragon> andythenorth, code some train templates for BROS!
18:04:26 * welshdragon considers patching IS2.1.1 and departureboards
18:04:32 <andythenorth> BROS is a madhouse :P
18:04:44 <welshdragon> I'll send you cookies
18:05:02 <welshdragon> avdg, fix your internet!
18:05:29 <avdg> thats a job for my isp ;-)
18:05:34 <planetmaker> welshdragon: maybe you should give coding it in NML a try :-)
18:05:35 <andythenorth> just clone 2CC set and branch it
18:05:41 <planetmaker> That's actually readable and works already
18:06:04 <planetmaker> If you want a starter, clone opengfx+trains
18:06:04 *** Chillosophy has joined #openttd
18:06:06 <welshdragon> planetmaker, i don't have the time
18:06:14 <planetmaker> there you have some variable use and livery override
18:07:01 <Ammler> you don't need time, nml does it for you
18:07:56 <planetmaker> well.... w/o time nothing gets done ;-)
18:08:16 <andythenorth> welshdragon: how do you know you don't have the time?
18:08:20 <andythenorth> what is the deadline?
18:10:26 <andythenorth> planetmaker: what to draw?
18:10:36 <andythenorth> it's all finished isn't it? :P
18:10:57 <Belugas> a line that if you cross it not having done what 's nneded to be done, yu'r dead
18:10:59 <planetmaker> oh, is it already? :-)
18:11:25 <planetmaker> andythenorth: nice graphics for the default industries ;-)
18:11:35 <Belugas> or so your boss trie to make you think your dead...
18:11:43 <andythenorth> I believe those are provided by Simon Foster
18:12:05 <planetmaker> andythenorth: but boring, if you use the same :-P
18:12:11 <planetmaker> ok... but not that important
18:12:14 <welshdragon> andythenorth, i'm in uni
18:12:25 <andythenorth> that wasn't my question
18:12:25 <welshdragon> i have a lot of commitments
18:12:28 <andythenorth> what is the deadline?
18:13:06 <andythenorth> you probably have time for a bit of coding before then
18:14:15 *** HerzogDeXtEr1 has joined #openttd
18:16:55 <welshdragon> the last time i tried doing any patching my Macbook crawled to a halt
18:17:26 <andythenorth> what cpu / RAM do you have?
18:18:32 <Rubidium> 4 GiB + 2x2.53 GHz, but PearPC really helps reducing its speed to a crawl
18:18:56 <andythenorth> I meant welshdragon...but anyway
18:19:02 * Alberth bets he won't beat my 3 hour HD LED test to compile a kernel in 8MB :)
18:19:39 <andythenorth> don't think it's needed
18:19:44 <andythenorth> livestock we solved the other day
18:20:01 <andythenorth> fruit & veggies, is either fine or can be fixed later :P
18:20:01 <planetmaker> Only one store, I think, is needed
18:20:08 <planetmaker> where does lifestock go?
18:20:24 <planetmaker> doesn't the general store accept vegies?
18:20:45 <planetmaker> or asked differently: why do you want to remove the market?
18:21:00 <welshdragon> andythenorth, erm, i think i have 2gb ram and a dual core
18:21:17 <andythenorth> welshdragon: do you know how to check?
18:21:20 <planetmaker> that's fast enough for nearly everything
18:21:31 <planetmaker> at least related to grfdev
18:21:38 <andythenorth> planetmaker: it's not drawn, I don't know what it should look like, and I don't think it's needed :)
18:21:50 <welshdragon> andythenorth, er... no :P
18:22:01 <andythenorth> you running OS X?
18:22:13 <andythenorth> and you never found 'About this Mac'? :o
18:22:24 <planetmaker> andythenorth: hm... what other stores are there and what do they accept?
18:22:37 <planetmaker> One store in town would do. Or two
18:22:41 <andythenorth> planetmaker: there will be one generic 'Store' or 'Market'
18:22:45 <andythenorth> plus petrol pump
18:22:59 <planetmaker> accepted cargos: food, goods, vegies
18:23:10 <andythenorth> it can be tested
18:23:12 <welshdragon> 2.4 GHz Intel Core 2 Duo / 2 GB 1067 Mhz DDR3
18:23:14 <Rubidium> andythenorth: doesn't that just say "shiny"?
18:23:29 <andythenorth> welshdragon: that will rinse it for grf development
18:23:30 <planetmaker> !kick Rubidium :-P
18:23:43 <andythenorth> I mean, it's a bit lame, but it will work :P
18:23:46 *** Rubidium was kicked by Rubidium (Rubidium)
18:23:51 <welshdragon> andythenorth, and for patching>
18:24:03 <andythenorth> nah, don't bother, it's waaaaaay too slow
18:24:20 <andythenorth> you should really upgrade, Macs get slower as they get older
18:24:27 <andythenorth> the new Macs are 4x faster than that
18:24:35 <Alberth> sounds like windows :p
18:24:46 * welshdragon wants departureboards and IS2.1.1
18:25:08 <andythenorth> I think there's a chip on the motherboard that checks build date and reduces CPU speed over time
18:25:11 <planetmaker> andythenorth: mine has less powerful hardware than that
18:25:23 <andythenorth> planetmaker: there's a small chance I am trolling :)
18:25:37 <planetmaker> Not sure, you might be right :-)
18:26:04 <andythenorth> welshdragon: you have the same spec as my old macbook
18:26:32 <welshdragon> andythenorth, when did you upgrade?
18:27:27 <andythenorth> June 2009 apparently
18:27:36 <welshdragon> somebody ban avdg :P
18:27:42 <welshdragon> he's starting to annoy me
18:27:53 <andythenorth> welshdragon: I get a new one every 12 months or so, rip the drive, and give the old one to someone else
18:28:28 <welshdragon> I can't afford to do that
18:29:24 <planetmaker> lucky you, andythenorth
18:29:40 <andythenorth> we buy a lot of laptops
18:29:56 <andythenorth> sometimes I get a new one and an employee gets mine
18:30:08 <andythenorth> sometimes they get the new one, and I have to wait :)
18:30:23 <andythenorth> anyway, this doesn't add any pixels to the game
18:30:35 <andythenorth> welshdragon: checkout FIRS and 2CC set and compile them
18:30:45 <andythenorth> it should be about 12s maximum to compile FIRS
18:30:55 <welshdragon> i don't want them
18:32:53 *** Brianetta has joined #openttd
20:05:21 *** Joni_ is now known as Joni-
20:21:26 *** fonsinchen has joined #openttd
20:38:49 *** ChanServ sets mode: +v tokai
21:23:23 *** andythenorth has left #openttd
21:29:49 *** Brianetta has joined #openttd
21:49:02 <Nevyn> I seem to have problems working out my signal-system infront of a basic 2-track end station
21:49:21 <Nevyn> my trains keep queing up and not doing what "they should do" so I have hellish queues all over my tracks
21:49:50 <Nevyn> any good suggestion on how to make the track+signal system so I can avoid this? Ive tried reading up on the wiki page but Im lost
21:51:52 <Nevyn> I have two tracks comming in from my main lanes and those one-way path signal
21:52:09 <Nevyn> Ill try the next one to the left then, and see if it helps me. Tnx.
21:57:21 <Nevyn> I still manage to get trains to clog up whatever I do
22:01:31 <BCMM> is there a good way to stop collecting a cargo at a station (for example, because you've built a new station dedicated to that cargo)?
22:02:06 <BCMM> i mean, one which doesn't leave the old station with a permanent bad rating for the cargo that hasn't be picked up for years?
22:03:47 <SpComb> how curious, a post from the sprinkles thread just dissapeared
22:06:52 *** Belugas has joined #openttd
22:06:52 *** ChanServ sets mode: +o Belugas
22:09:05 <planetmaker> BCMM: there's not
22:11:55 <Eddi|zuHause> the bug is you using a mac.
22:12:08 <Eddi|zuHause> and my bug is not scrolling down
22:21:07 *** Biolunar_ has joined #openttd
22:23:08 *** Biolunar is now known as Guest708
22:23:09 *** Biolunar_ is now known as biolunar
22:23:29 *** biolunar is now known as Biolunar
23:06:34 *** el3eed-bacher has joined #openttd
23:22:47 *** Indoril has joined #openttd
23:27:35 <Indoril> any known bugs with win 7 64 bit when loading server list in openttd?
23:28:46 *** Xrufuian has joined #openttd
23:31:42 <Indoril> A friend of mine has that problem
23:31:55 <Indoril> neways he's gone to bed now so I guess we'll look into it another time
23:33:03 <Indoril> his openttd client crashes when its getting the server list
23:33:06 <Yexo> what problem does he have? is the list not populated at all, does openttd crash when he tries to load the server list?
23:33:29 <Indoril> he said, he gets a few servers then the game hangs
23:33:30 <Yexo> please create a bug report at bugs.openttd org and include crash.dmp and crash.log
23:34:01 <Indoril> will do when he wakes up
23:41:01 <DorpsGek> GT: SmatZ was last seen in #openttd 1 day, 2 hours, 58 minutes, and 46 seconds ago: <SmatZ> 7.8-8.2
23:48:04 *** el3eed-bacher has joined #openttd
continue to next day ⏵